Changelogs
Version r0.5
Posted
The "Welcome back v3 or 4 I've lost count" update.
-removed Gendustry
-Removed Flans mods
-removed Key Bindings Overhaul (hopefully it won't collide with not enough keys anymore. but reset your options.txt files just incase!)
-removed binnie mods
-removed binnie patcher
-removed forestry
-removed magic bees
-Added Tech guns
-Added HBM Nuclear weapons mod
-Updated Slashblades
-Updated Adventurer's Backpack
-Updated Carpenter's Blocks
-Updated CofHCore
-Updated Decocraft
-Updated thermal Dynamics
-Updated Thermal Expansion
-Updated Thermal Foundation
-Updated Matter overdrive
-Updated Mekanism
-Updated Forbidden Magic
-Updated Armourer's Workshop
-Updated Inventory Pets
-Updated Draconic Evolution
-Did not update tainted magic, cause a lot of stuff disappears and I'll have to re-do aether values... :V
-Didn't update Dragon api because it crashes the pack instantly when updated
-didn't update Useful TNT because it's latest requires dragon Api's latest or it causes a loading crash.
-Options file is included and resets controls to default with a lot of controls
Version r0.3.5c
Posted
THIS RELEASE IS SPLIT INTO 2 VERSIONS. RECOMMENDED FOR A, LATEST FOR B.
r0.3.5cA
Apocalypse is in this version
Removed RFtools
removed RF tools dimension quest
Fixed clay being worth 32 even in block form. (it's work 128 now like it should be.)
Removed recipe for ender cake cause it teleports you to the end and I made my own way of making an actual portal.
r0.3.5cB
SAME AS r0.3.5cA only Apocalypse is removed from this version for those that think it's too hard for peeps coming late to servers etc or who just like continuous difficulty rather than ramping difficulty.
Version r0.3.5b
Posted
Packs getting to fat, soo:
Removed cooking for blockheads (not really needed with an AE system to put your foods together for you)
removed MC Heli (Who really uses this stuff once they get jetpacks and rpgs anyway?)
Removed Model Citizens (really only used it to set up screenshots and stuff. :V)
Then:
Updated Ars Magica 2!
yay!
Version r0.3.5a
Posted
changed some stuff in the edited death messages etc from the iguana level names resource pack.
added recipe for cleaning zombie flesh to make leather.
Added recipe for artificial feathers and changing chocobo feathers to normal feathers.
Added New Quest about bottle stacking recipe I added and divine smoker pipes.
Added Another quest about Bacteria mod and the edited recipes.
Added a small bit to the "Taste of death" quest involving the utility uses of the cannibalism knives I added a few updates ago.
Fixed Aether values for Loot++ rival rebels armors that were missing.
Added recipes to kokori sword, ordon sword, giants knife and darknut sword just because. :V
Added Quest about craftable legend gear equipment.
Fixed some more quest requirements that don't register properly.
Version r0.3.5
Posted
+Added Apocalypse (Better handled mob scaling, among other things like full moon base raids and anywhere spawns in thunderstorms, finish the war quickly and don't get overwhelmed. more reason to use base defense too)
+Added Cosmetic Armor (Cause difficult life's vanity slots dun broke)
+Added Invisizones (Ninja bases!)
+Added Key Bindings Overhaul (Might help with keybind issues?)
+Added Ex Core (needed by Invisi-zones)
+Added Special AI (Time to have a bad time. :3)
+Added RF Tools (energy shields? Myst style dimensions but with power contraints? yet another kind of teleporter but also a portable one? yes plz.)
+Added mcjtylib (Required for RFtools)
+Added Armor Overlay (for when 10 bars of armor icons isn't enough. :V)
+Added Armor Status HUD (although Ars does a similar thing on it's gui, hopefully this bigger that is always on might make people pay more attention to their armor. ;))
+Added Damage indicators (About time we had some better health bar displays)
+Added Status effect hud (same sorta thing.)
+Added Armor sets (ever had trouble switching armor a lot for different uses or "specialty play"? well, here you go. make it a little easier)
+Added No more Recipe conflicts (Probably a few things around that had that issue with a pack this big)
+Added Custom main menu (It was about time I did this main menu up a little)
+Added Resource loader (so I can get my images for the main menu. :V)
=Updated Automagy
=Updated Forbidden Magic
=Updated Botania
=Updated Chisel
=Updated Cofhcore
=Updated Thermal Foundation
=Updated Thermal Expansion
=Updated Redstone Arsenal
=Updated Dragon API
=Updated Just a few Fish
=Updated Loot++
=Updated NEI
=Updated NEI Integration
=Updated Ender Storage
=Updated Forestry
=Updated Magic Bees
=Updated Mekanism
=Updated HQM
=Updated Technomancy
=Updated Tinkers Mechworks
=Updated Openblocks Lib
=Updated OpenBlocks
+Made a new main menu! :D
+Return of Danmaku fairies! (softly. like 10% as many as default. cause they fill up quick. :V)
+Difficult Life all turned off except for hearts.
+Special mob types are higher spawn rate.
+Mobs will now come hunting for your lights normally, and cause of apocalypse a full moon makes them come for you!
+invisizones default recipes (and aether values) changed to be higher tech.
+Packaged the options txt with the pack this time to reset everyones controls cause a new mod handles them. Since freshly installing keybindings overhaul makes your keys all reset to blank for some silly reason. So this is to save everyone the trouble of figured out what happened. :)
+Made maximum sized biospheres slightly smaller so we can hopefully have less half cut off moons. :V
+Added quests about invisizones, RFtools dimensions, cosmetic armor, and a heads up about mobs gradually getting stronger
+Added a new song to the list of Normal and PvP Battle Music and one new menu song and increased the cut-off distance a bit more. Now even more deadly to people trying to avoid getting copyright dunked! ... :V
+Also threw in some custom death messages and labels to the tinker tweaks custom level names resource pack.
Version r0.3.4b
Posted
Skipped A and went straight for BEEEEEEEEEEEEEEEEEEEEEEEEEEEEES.
+Added Forestry
+Added BDlib
+Added Gendustry
+Added Magic Bees
You can blame my friend for the above 4 additions. :V too bad for the lack of extra bees etc. :<
+Added NEI Integration
+Added NEI Addon
+Updated Pams Harvestcraft
+Updated Botania
+Updated Forge to latest 1614 so to accomodate newest forestry etc
+Added aether values to a lot of machines and simple components from forestry to jump start the bee revolution. If anyone has aether suggestions for some of the bee components based on what they think they should cost, please tell me. Cause I'm clueless for bees and what they should be costing. >_<
+Added Aether values to botania mana powder and it's various grass seeds.
+Added Aether values to ethereal glass and it's variants.
+Added new recipes for various spawn eggs made using the enderdragon egg (ender draygon egg isn't consumed. except when making infinity egg for witchery)
+Spawn egg recipes can be made using the witchery infinity egg also.
+Added 2 new quests to "tools of the trade" talking about cannibalism knives cause playerflesh/villager flesh is used for the genetics clusters and biome painters.
+Added quest after the end dimension quest about getting the enderdragon egg and split it off into a 3 day cooldown quest that allows you to release the egg to resummon the dragon (useful for unleashing hell upon the world or getting enderdragon genetics. :o).
+Made creative blood magic orb require only eldritch orb from forbidden magic, instead of either eldritch or transcended orbs.
+Because dragon egg is used for a quest to resummon dragons but infinity egg is a thing, added recipe to get back normal dragon egg and refund 5 eternal blocks and the pure crystal used in the infinity egg's crafting.
+Added quest in "Back in the day" about artificial hives and the ability to induction furnace them into some types of hives.
Version r0.3.4
Posted
+Updated Botania
+Updated Automagy
+Updated Dragonapi
+Updated usefulTNT
+Updated Tainted Magic
+Updated Zelda Sword skills
+Updated Special mobs
+Updated Pneumaticraft
+Changed Shadow ore to not spawn in world, hence it's recipe should be how you acquire it rather than being acquired getting your first ignot (ingot. ;)).
+Reworked various heart/life based crafting recipes.
+Set botania's new skybox to default on. it really suits aetherwars methinks. :D it's very trippy though. so might take a while to get used to.
+Nerfed lives creation slightly. now requires 4 times "normal" heart extension pick ups. (difficult life heart or red tinker canister).
+Also nerfed genetics recipes for life creation but they still double a canister's worth per crafting cycle.
+FINALLY added dust aether value.
Known bug: Zelda sword skills hearts are reset upon death despite still being skilled. So, I've set them to off and replaced them with the originally unused Difficult life hearts (I knew they'd come in handy someday. :D).
Version r0.3.3a
Posted
+Updated Tainted magic
+Updated Botania
+Added Aether for project red basalts.
+Added Aether for Pig iron and igniters.
+Added Aether values for thermal expansion machines, a few of the missing ducts, and energy cells and capacitors.
+added Aether values to redstone Arsenals bits and pieces.
+added aether to some missing jetpack parts, but couldn't add them to the jetpacks themselves... they just show up as negative infinite. however that works. likewise with strongboxes and satchels.
+Added and updated aether values to tainted magic resources and the shadow metal fortress armor.
+added Aether values to forbidden magic tools (chameleon, headtakers axe, etc).
+added values to just about all things base thaumcraft this includes it's machines, alchemy constructs, golems and just about all you'll need!
+also includes Includes recipe for crimson cult book incase you don't have them, and "short hand" recipe to put bathsalts into a bucket of water to get purifying liquid bucket without having them in the world.
+added aether value to technomancy resource parts and some of the machines.
+Added complete anti-gene for climb and night vision to super soldier set, for those who dislike the climb and night vision genes for whatever reason. (like accidentally climbing doors, can't using jumppads or lack of visible light levels when torching things to name a few)
Version r0.3.3
Posted
+Added Ex Astris Rebirth. (to see how it goes.)
+Added Tainted Magic. (Time to warp it up. :o)
+Updated Bibliocraft
+Updated Botania
+Updated Blood Magic
+Updated Chisel 2 to the new Chisel mod which is under new management yet again. >_>
+Updated Decocraft
+Updated Dragon api
+Updated Extra utilities
+Updated Ex nihilo
+Updated Not Enough Keys
+Updated Mine and Blade Battle Gear
+Updated Mantle
+Updated Tinkers
+Updated Open Modular turrets
+Updated Thaumic Infusion
+Updated SecurityCraft
+Updated Pnuematicraft
+Updated Useful TNT
+bad luck with oil? Craft some! Then just aether it. :D Added new recipe to craft oil incase you play oilless worlds or can't find any surface deposits.
+Added aether values to buckets of hollow tears and buckets of flowing spirit, but you still gotta make the potions manually to get them in the first place. :P
+added Aether values to tinker tweaks heads and various blocks from tinkers that missed out.
+Added aether to silver deposits and woven cruor so that the aether values would work for the various witch hunter armors and vampire armors.
+Added Aether values to goggles of revealed, warped goggles of revealing, Thaumium fortress, void fortress and void thaumaturge armors.
+Changed hunger to no longer be an instagib (because it made hunger causing effects very very powerful and op.) Now deals 2 hearts of damage each time it ticks and health regen is slower when low on HP, Hungering rate also increase 25% :V.
Version r0.3.2
Posted
Updated Armourers Workshop
Updated Chest Transporter
Updated Chisel 2
Updated Thaumic Tinkerer
Added aether values for most base mekanism machines, and made various types of minefactory, pneumaticraft and mekanism plastics convertable to each other. Plastic sheets to white pneumaticraft sheets to plastic pellets back to raw plastic. Should help those who want plastic but the combiner thingy isn't working. :V
Version r0.3.1c
Posted
Updated Armourers Workshop
updated Dragonapi
Updated Botania
Updated Carpenter's Blocks
Updated Bibliocraft
Updated Open Modular turrets
Updated Pneumaticraft
Updated Cannibalism
Updated thaumic Infusion
Updated Minetweaker
randomly added recipe for zora flippers from zelda sword skills.
Added resource pack
Version r0.3.1b
Posted
Skipped "a" cause a server derp and it included all of this already. :V
Updated Dragonapi
Updated NEI
Updated Ender Storage
removed modular powersuits
removed numina
only temporarily, until a client crash and a server derp is fixed by them. :<
Added Tomahawk! Lets you throw axes as alternative ranged weapons!
Temporal Axe is blacklisted for throwing cause it has a specific rightclick function, and I lost mine when trying to rightclick some wood to get a temporal nugget and it threw it and went poof. >_>'
Version r0.3.1
Posted
Updated Botania
Updated Decocraft
Updated Dragonapi
Updated Extra Utilities
Updated Pneumaticraft
Updated Useful TNT
Updated Zelda Sword skills
Added Cooking for Blockheads
Added Iguana Tinker Tweaks
Added Natura
Added Aether values to more pneumaticraft items and updated the starting gear box to have the new machines and oil rather than the seeds etc.
Added Aether values for Natura plants, items and blocks that didn't have them automagically.
"Y'know how iguana tinkers is meant to nerf stuff? ... what if I said it actually buffs it?" *ahem*, unfortunately easy repair and easy tool building is off, due to an interaction with buffed tools causing tinker tools to get buffed tool buffs and becoming unable to garner combos with zelda sword skills. gotta do it old school, sorry!
Added recipe for stacking water bottles so you can make super duper op potion stacks. Gets increasingly costly for larger potion stacks, could be stupidly omgwtfbbq op late game. :3
Added witch, sheep and creeper cannibalism knifing drops.
Added Recipe for Creeper explosion item from flans. For all those suicide bomber/zergrusher players who feel like blowing up on someone. :V
Version r0.3b
Posted
Random config update, HO!
-Updated just a few fish! (doesn't blow up servers anymore! ... hopefully)
-Added Aether values for some more applied energistics, thermal expansion and mekanism blocks and items and fixed the ones which already had but which broken at some update (like pyrotheum and quartz dusts).
-Added Aether values for ALL chisel 2 blocks!
-Added Aether values for a few minor ex nihilo things.
-Added Recipes to get tinkers bacon and tinkers coagulated blood different ways.
-added recipes to get the thuamcraft meat nuggets through crafting. (yes. that means early game triple meat treats. :D)
-Added cannibalism Knifing drops for endermen, skeletons, pigderps (pigman), slimes, blue slimes and blazes.
edit:
and surprise but update from botania. hit that reinstall button so it redownloads if you've gotten R0.3b before!
...and then reverted it cause it was blowing up xenos reliquary on the server. :V
Version r0.3a
Posted
r0.3a is currently on latest. Just a mod update once over. will be switched over to recommended later.
Updated Botania
Updated Chisel 2
Updated Bibliocraft
Updated Blood Magic
Updated CodeChickenCore
Updated Decocraft
Updated Ex Nihilo
Updated Pneumaticraft
Removed Asielib (forgot to remove it when statues was replaced with model citizens)
Just a few fish unfortunately still blows up the server. :<
Version r0.3
Posted
woot. version 0.3! :D
Updated Botania
Updated Chisel 2
Update Tconstruct
Update Mantle
Updated Ender Zoo
Updated Pneumaticcraft
Added JustAFewFish
Added Dummycore
Added Buffed Tools
Added Difficult Life
Ironically difficult life is only in cause I wanted the cosmetic armor overlays. BUT, for those of you who do want to turn it on, you can just delete the config and it should regen to it's default settings so you can get rekt to your hearts content :P
after I round a few more up, next small version will probably contain a bunch of aether value fixes and config tweaks and any mod updates I chance upon.
Version rc0.2.9
Posted
Release of aetherwars!
Most things updated. Stuff that isn't will be updated when my server can be updated also.
Version b0.2.7
Posted
The "WELCOME BACK FROM SKYRIM, now get these notifications out of my face!" update
Updated Applied Energistics
Updated Automagy
Updated Cofhcore
Updated Chisel 2
Updated Forbidden Magic
Updated NEI
Updated Modular Turrets
Updated Schematica
Updated Thermal Expansion
Updated Thermal Foundation
Updated Thermal Dynamics
Updated Redstone Arsenal
Updated Pneumaticraft
Updated botania
updated Dragon-api
Updated useful tnt
reverted turret config cause of it's new update. :V
Version b0.2.6
Posted
Updated Automagy
Updated Applied Energistics
Updated botania
Updated Chisel 2
Updated Cannibalism
Updated Ex Nihilo
Updated Mekanism
Updated Mob Properties (I might be using it more once I get off my skyrim addicted ass ;) )
Updated PneumaticCraft
Updated Thaumic Infusion
Updated WAWLA
Added Modular powersuits (and Numina)
Added Steve's Factory Manager
Fixed Mecha ZamB's Missing helmet
Buffed Archimedes ships and fixed config reset due to updating it to archmedes ships++
Tweaked Quiverbow Skellies to spawn more often.
Added Aether values for modular powersuit components for easy crafting.
Version b0.2.5c
Posted
Updated Mekanism
Updated Applied Energistics
Fixed an armor texture derp with the rival rebels armor addon.
Added Aether values to A handful of thaumcraft items (boots of travel, thaumaturges robes, enchanted fabric).
Added Aether values to Wizard Armor (custom npcs. used for magister equipment)
Version b0.2.5b
Posted
Updated Applied energistics
Updated Armourers Workshop
Updated Botania
Updated Enhanced Portals
Updated Ex Nihilo
Updated Falling Meteors
Updated Pneumaticraft
Updated Thaumcraft NEI plugin
Updated Thaumic Infusion
Retweaked Artifact Spawn chances and turned back on materials in the names
Added Rival Rebels Armor and camoblocks through Loot++ and the required resource pack. Complete with recipes through Minetweaker and Aether values! :D
Buffed [redacted]
Version b0.2.5a
Posted
-gave too much tnt a time out for crashing and told the mod author. :V
-removed too much tnt recipes from recipe scripts hence.
Version b0.2.5
Posted
-Said goodbye to IC2.
-Was told it would never work, by Rival rebels (I finally noticed the copyright/terms and conditions list while attempting to update it. :V)
+Added Pneumaticraft!
+Added ingame Wiki's!
+Added Too much TNT!
+UPDATED MINECRAFT FORGE TO RECOMMENDED (10.13.4.1448 as of this post)!
+Upgraded Archimedes ships to Archimedes ships Plus!
+added Moving worlds (dependancy and api for archimedes ships plus)
+Updated Advanced Genetics!
+Updated Applied Energistics!
+Updated Automagy!
+Updated blood Magic!
+Added Guide API because blood magic's new versions apparently need it!
+Updated Codechicken core!
+Updated enderio!
+updated Extra utilities!
+Updated NEI!
+Updated Torcherino!
+Updated Music Choices!
+Updated Mekanism!
+Updated Project Red!
+Updated MrTJPCore
+Updated Zelda Sword skills!
+Updated Pams harvestcraft!
+Updated Hunger Overhaul!
-Removed Mobiuscore and Opis from Client install. Install it on the server manually, and grab it for the client if you need it. Otherwise I suggest a minimap like Journeymap. :D
=Fixed Recipes for zelda sword skills rubberboots and deku leaves to not require IC2 stuff (since ic2 is gone).
+Mobs and bosses have varying chances of dropping Artifacts since world gen to get them out of is few and far between.
+tweaked various hunger overhaul settings.
+added recipe to wormwood since cause i'm not removing hunger overhaul which is causing the rightclick wheat harvest thing.
+Nerfed torcherino's to high hell by making their recipe a lot harder and late game.
+Improved (?) class selection and equipment selection quests. Each type gets 3 tokens, 2 of their type and one general token. Where-as generalists have 2 general tokens and a wild card token to spend on sets. Choose wisely!
+Added Aether values to various mekanism bits and pieces.
+added new recipe for end portal frame blocks.
+added recipe for bomb flower seeds.
+Fixed derpy potion IDs with mana regen/restoration, well fed, aethercraft "Regneration" and trailmix.
+fixed a soundtrack derp and got rid of the silly creative theme song that was still a mono track that i didn't quite care for anymore just by itself forever. :V Meaning, normal tracks will play as normal in overworld even in creative.
Version b0.2.4c
Posted
b0.2.4c
+Actually turned off hqm edit mode. how many times am I gonna do this? >_>'
+Fixed recipes for processors used by Flans Titans. :D
+fixed clockwork crossbow recipe due to it breaking when balkons weapons went. :V
Version b0.2.4a
Posted
[The Player satisfaction Update!]
(is actually b0.2.4b. :V)
+Added Decocraft2 (gwydion request)
+Consolidated Ores. Now only thermal expansion base ores gen, along with ic2 uranium, mekanism osmium and tinker aluminum. :V (fsntf request)
+Added Quiverbow (suggested by UristMcStoutHorn)
+Added Quivermobs (noticed as a thing along with quiverbows...)
=Made quivermobs and unable to use rocket launchers, and also made the guns not shatter glass and stuff.
-removed Balkons weapons mod. :<
+Disabled Flight Genetics Gene in favor of having people make more use of other modes of flight, like flight rings, jetpacks, aether flight or spell flight. *gasp*
+Buffed Openturret addons to be considerably more potent when upgraded, resulting in stronger gun. and if that don't work. use more gun.
+Turned off useless Artifice ore Generation (nitor, sulphur, ender-ore etc).
+Doubled outputs on ALL ic2 generators.
Version b0.2.4
Posted
+Updated Applied Energistics
+Updated Clockwork phase (ENCHANTABLE CW ARMOR, YES!)
+Updated Cannibalism Mod (byebye super op saturation flesh. :V)
+Updated codeChickenCore
+Updated Botania
+Updated Blood magic
+Updated Extra utilities
+Updated NEI
+Updated IC2
+Updated Simply Jetpacks
+Updated All redpower bits
+Updated MrTJPcore
+Added What are we looking at (Wawla)
-removed IC2 API cause apparently I didn't need it. (did need it when I tried to use modular force fields so figured I'd leave it in and never checked it out. :V)
=Set Multirewards to false for HQM. Now teams will only get one set of rewards. So maybe it's best to just all do the same quest but be solo? up to you. :) But also did this to prevent accidental duplication of starting boxes for the entire team.
=Set crops to need to be broken, and allowed them to drop seeds when broken. Should also fix being unable to get wormwood from witchery cause being unable to rightclick with mutating sprig.
=Pam gardens now also drop 4 crops, can drop seeds, and spread 50% faster.
=Tweaked up the chances of getting some of the rarer ores out of Ex nihilo sieves, for people scraping together their first ingots of something that way.
=set [REDACTED] to be 1 out of 100 chance instead of 1 out of 150. ( :3 )
+Added A new song to play on main menu, 3 new songs for Last Millenium background, and 1 new song for ars magica guardian and witchery demon boss fights to the soundtrack.
+Made a start on a new quest set, "Tools of the trade", mainly about tools and items that some people overlook or don't often notice that can have big impact or are just generally fun as heck. Got suggestions what else I can add to it?
-Nerfed life making recipes and removed the base one requiring an antidote.
+Added recipes for making Infinity orbs to help along the ars leveling/grinding.
+Fixed conversion recipe from heart crystal to red tinker heart
+Changed "healing light" ars magica starting spell for "healing shield". A basic heal with shield attached to it. For early game, that's a great deal of awesome. (only 150 mana without burnout)
+Added Respawn Enderdragon Capsule to reward for the final quest so that there isn't ever only one ender dragon but being in control of the quest (kill quest) and the capsule it gives (so steal that last hit!) to respawn it becomes a thing. :3
+Added Aether value to minedrake seeds and redstone soup.
+Added Aether value to Charged attuned stone and Necromantic stone equivalent to all ingredients and power costs combined then x2 as a lazyness fee for not manually doing them.
=Fixed wtf'd Aether values for tin gears and mekanism copper dust ...
Version b0.2.3
Posted
The "Holy shit thats a lot of updated mods"/"Hell it's about time" update!
+Updated Minecraft Forge
+Updated Advanced Genetics
+Updated Applied energistics
+Updated Armourers Workshop
+Updated Artifice
+Updated Battlegear 2
+Updated Bibliocraft
+Updated Blood magic (at long last! :D)
+updated Carpenters Blocks
+Updated chisel 2
+Updated Custom NPCs
+Updated Ex nihilo
+Updated Forbidden Magic
+Updated Special Mobs
+Updated Securitycraft
+Updated IchunUtils
+Updated Industrialcraft 2 and IC2 API
+Updated Music Choices
+Updated Loot++
+updated Openblocks and openblocks Lib
+Updated Mobius Core and Opis
+Updated Ichun Utils
+Updated Secret Rooms Mod
+Updated thaumic Infusion
+updated tinkers Construct
+Updated Tinkers Mechworks
+Updated Technomancy
+Updated Waila
+Added new ways to make the heart canisters.
+Added ways to upgrade two smaller tinker hearts to the next level.
+Added New and OP ways to make use of Advanced Genetics to make HQM lives.
+Added Dimension introduction quest for Last Millenium.
+Fixed Iron and Snow golems being Utility mob golems and not usable for things that require the vanilla versions.
-Fully Removed Elemental Witches cause they're never used... Sorry Hoop. :
Version b0.2.2c
Posted
downgraded touhou mod and moved this build to "latest", for use with the private server or your own made servers. due to touhou mod causing crashes with it's latest version.
Discuss this update (0)Version b0.2.2b
Posted
b0.2.2b
+Updated Armourers Workshop!
+Updated Better Storage!
+Updated Project Red and MrTJPcore
+Updated Industrialcraft
+Updated Thaumic Tinkerer
+Updated Enderzoo
+Update Enderio
+Updated Tinkers Construct
and apparently I got slack and forgot to update this for a few versions. D:
Version b0.2.1b
Posted
Added item physics mod!
Added Minecraft Loader mod!
Updated Armourers Workshop
Updated Dragonapi
Updated configs and fixed accidentally leaving edit mode of hqm on! ... :V
Version b0.2.1a
Posted
b0.2.1a
Updated applied energistics to fix the nei derp and lack of craftability from last update
Added and fixed aether values for applied energistics component bits
added aether values for some thermal expansion blocks.
actually did update redpower to include mechanical-beta aswell. >_>
Fixed the lack of boots in mekanism starting gear due to update, making jetpack and boots displayed as rewards. Enticing, yes?
known bugs: yes, industrialcraft is being derp. it's just a console spam when you try to nei something. -_-
Version b0.2.1
Posted
The "Welcome back, friend!"/"We're out of alpha so it's Beta's start time" Update!
Updated Mekanism and config.
Updated Witchery.
Updated all Cofh mods (core, TE, TF, TD, minefactory, red arsenal)
Updated MrTJPcore
Updated Redpower
Updated Botania
Updated Industrialcraft Experimental and IC2 api
Updated Dragonapi
Updated Automagy
Updated Fastcraft
Updated Not Enough items
Updated Soundtrack to include Witchery Reflection Demon and mirror worlds
Updated configs
Version a0.2.0b
Posted
The "That awkward time when you forget to hit the change button for 3 different mods after properly adding them to solder" Update!
+finally got automagy updated.
+actually updated botania this time.
+and also actually updated blood magic this time. :V
Version a0.2.0
Posted
The "Long time no update + MUSIC" update!
+Updated Botania
+Updated Dragonapi
+Updated Useful TNT
+updated all pieces of Redpower
+Updated Thermal Dynamics
+Updated into Chisel 2! SQUEEEE so much nice blocks. :D
+Added Music Choices!
+Added Aetherwars Infinite Soundtrack Resource pack. This is gonna be a big DL. apologies in advanced. Turn on your music!
+Increased spawn rate of darknuts by +50% (4 spawn weight to 6)
+made the ender portal a lot harder to make since it's meant to be the final frontier. :P
+added conversion recipe for diamond knife into new diamond chisel.
+Changed rusty hammer peg recipe cause it broke with the update of chisel. :V
+added recipe for spawn egg for Dark knight and Grand Wizrobe (zelda sword skill boss versions of darknut and wizrobe)
+Added new lore/objective quests for the various dimensions.
+Added ???? as a random spawn optional boss.
[#@%$]: Automagy can't be updated currently due to solder complications. Working them out eventually.
Version a0.1.9a
Posted
actually forgot to put botania in the update and so now that glitch happened again where it won't pick up that i changed it in a build that already exists. GG. :V
so yeah, updated botania for realzies this time.
Version a0.1.9
Posted
+Updated Botania
+Updated Dragon api
+Updated useful TNT
+added Opis for server diagnosis.
+added Mobiuscore cause opis.
-removed journey map cause of mini-map overlappage and opis has mapwriter built in.
+added proper recipes to custom npcs spawning and manipulation equipment.
+increased aether cost of blood magic flasks so repairing is more expensive but kept them repairable for OP sake.
+made power-up and point items craftable just the same.
+buffed Ars armor XP infusion rate to x10, up from 1.5. INFUSE ALL THE ARMORS!
-nerfed fairy spawns to 10%. if they're still to stronk, they'll be gone next time.
Version a0.1.8c
Posted
yes I skipped a version. solder glitch. don't ask. :V
+Updated Rival Rebels
=Fixed Singleshot, burst and full-auto modification recipes.
=added recipe to seeker rocket launcher in RR. Used for shooting down rogue hack missiles.
Version a0.1.8a
Posted
+Updated witchery
=fixed Botania's potion derp... FOR REAL THIS TIME... but also had to move blood magic potion IDs again. :V
-stopped shipping the options file with the modpack. Now your options and your futures are you own!
Version a0.1.8
Posted
Sorry! missed a version cause I was being slack. :V
ANYWAY!
+Updated MC Helicopter!
+Updated Cofhcore.
+Updated Redstone Arsenal.
+Updated Thermal Expansion.
+Updated Thermal Foundation.
+Updated thermal Dynamics.
+Updated Cofhlib.
+Updated Armourers Workshop!
+added Ichuns attachable grinders mod
-and made them super OP and fun but more expensive than default.
Version a0.1.7e
Posted
+Updated Artifice
+Updated Bibliocraft
+Fixed enchantment IDs due to artifice, but had to shift forbidden magic enchantments. Careful of crashing tools! cheat em back if you like. cause likely they'll blow up when put into the enchanting table again. :<
+renerfed accuracy for touhou mobs.
+fixed bibliocraft frame pieces being ultra expensive (before the build was even posted. howzat?!?)
+Added enchantment descriptions to a large handful of enchantments that didn't have a descriptions in the Eplus table.
Version a0.1.7d
Posted
-Updated Zelda sword skills to 2.2.5a
-Fixed Potion ID derp in botania configs.
Version a0.1.7c
Posted
-Downgraded Zelda sword skills to version 2.2.4 cause of server side derpage.
Wouldn't be able to do that without solder! :D
Version a0.1.7b
Posted
+Updated Artifice
+Updated Witchery
+improved max level appliable through artifice upgrades.
+Increases ars magica armor XP infusion rate by 50%.
+Readded custom HQM sounds to HQM.
=buffed touhou mobs by half a heart of damage, +10% more spawn rate (up to 25% spawn rate) and 10% more accuracy (85% accuracy).
+Added recipe to "Kikoku" from extrautilites. :O seems devastating when enchanted. o_o'
[!] Found a bug. If Rinnosuke spawns in an artificial village and the villagers start having happy-happy fun time to make babies and rinnosuke tries to make babies, he crashes the game. Don't make your artificial villages in biomes he spawns in! D: Not sure about Sanae, but I don't think she counts as villager.
Version a0.1.7
Posted
The "I CAN HAZ SOLDER! :O" Update!
+updated Applecore
+Updated Artifice
+updated Backpacks
+updated Better Storage
+Updated Extra Utilities
+updated Flans mods
+updated Ichunutils
+updated Lunatris Core
+Updated Pams harvestcraft
+Updated secret rooms
+Updated Schematica
+Updated Securitycraft
+Updated Simply Jetpacks
+Updated WAILA
Hopefully all these free updates I never knew about won't blow up in my face from all being in at once. >_>
+Added Dragonapi to fix potion ID woes.
+Added Useful TNT for something to use dragonapi with otherwise.
+Updated Witchery (ERMAHGERDVAMPIRES)
+updated botania ... again...
+updated Minefactory
+Updated Automagy
+added recipe for warmblood. Feed them vampires.
+Added super expensive recipe for Liliths Blood if doing quests isn't your thing.
+added Heart piece conversion recipes. (keep the pieces as quarters!)
-removed sync because of it's annoyances.
+but instead returned the pack to being HQM hardcore.
+Corpses that are destroyed will return quarter heart pieces from them. (don't die in the void!)
+lives can also be created from heart containers and tinkers hearts.
=Changed Geneticists set to no longer have sync
=added a way to create lives using THE POWER OF GENETICS!
=Improved all class starting coins by +1. (commander =2, sub = 4 and specialist = 6).
+For those who have nothing better to do but generate aether added super duper omgwtfbbq expensive recipes to a variety of "creative" equipment. I'll leave this up to better judgment for those who think otherwise. Use it if you want, ban it if you don't want.
Version a0.1.6
Posted
The "Magic user's equalizer" update!
+Updated Codechickencore to recommended version.
+Updated NEI to recommended version.
+Updated Cofhcore... AGAIN
+updated Thermal Expansion... AGAIN
+updated Thermal Dynamics... AGAIN
+Updated Redstone Arsenal... AGAIN
+Updated CofHlib... A-- yeah, you get the point.
+Updated all of redpowers mods.
+Added Aether value to flan medikits.
+Added Aether values to blood magic extension and power catalysts that I missed.
+Added Aether values to witchery Ingredient items. May or may not be OP, if it is, more power to them.
+fixed aether values of some metals and resources that got screwed up and became considerably less expensive for no good
reason other than probably a cofh update of some kind doing shenanigans.
+Added Aether Values to a few more thaumcraft items.
+Also added a recipe to vis-shrooms. whever the F#&% they are.
+Added aether Values to all botania base resources. Tried to add to flowers but couldn't. (*grumbles something about
flowers and nbtdata*)
=Fiddled with some Potion IDs.
Version a0.1.5
Posted
+Updated Botania YET AGAIN
+Updated Automagy
+Updated Thermal foundation
+Updated thermal Expansion
+Updated thermal Dynamics
+Updated CofHcore
+updated Resonant Arsenal
+Updated Mekanism, Mekanism Generators and Mekanism Tools
+added Open ModularTurrets!
+Added Aether values for all flans ammos!
+Added Basic Aether values for flans mod based armors based on armor value.
+added Recipe for molotov cocktails!
+Added recipe for refining artifice oil into fuel. (liquid explosives! >=D)
+Also added aether values for oil and fuel from artifice.
=fixed aether value for invar.
+Added Aether for some basic witchery drops
+Added Aether for Zeldaswordskills raredrop items
Version a0.1.4
Posted
+Updated Botania
+Updated Project Red
(?) didn't update blood magic due to a crash on start-up with Reliquary. :<
+added "in the old days" quest line teaching how to Ex nihilo to get basic minecraftian resources you otherwise couldn't.
+added a way to get to the end by crafting end portal frames! Careful where you place them, since they're unbreakable. :V
=Redid the CofH mod series' configs, since they generated themselves new configs when I last updated them and never noticed.
=Made golden apples and super golden apples cheaper and fixed their aether values.
=fixed Elemental witches potion IDs and made sure the structures don't generate.
-Left out Elemental Witches from the server until hoop fixes the crash someday... :V
-Used ex nihilo to turn nether into a void world. Floating nether fortresses will be a thing though if you still want to go or use it for surprise portal assaults. :D
Version a0.1.3
Posted
+Updated Thermal Expansion, Minefactory and other CoFH related dependancies again
+Updated botania yet again
+Updated custom NPCs
+Updated Zelda Sword skills
+Updated Automagy
=Fixed All aether values that broke to items that after updating forge lost their aether values (Stuff I had custom recipes for)
+Added recipes for openblocks healer, rivalrebels toaster, all rivalrebels armors and miners ring, complete with aether values. (there might be others. but those're most notable)
+Added Ring of protection and ring of haste as base quest rewards for all commander gear.
=Re-organized aether values into their own config files based on mods so they're easier to be shared and easier to inspect manually if it comes to that.
Version a0.1.2
Posted
+Updated Botania
+Updated Mekanism to Latest
+Updated IC2
+Updated EnderIO
+Updated Redpower
+Updated Thermal Expansion and all it's bits
+Added Thermal Dynamics
+Added EnderZoo
+Added Fastcraft (seriously doesn't feel any significantly better. :V)
+Added Elemental Witches and gave their spawn items recipes.
+Used latest version of forge due to certain crashes happening otherwise
=Halved Power costs from Mekanism
=Fixed wrong item in Applied Energistics Capsule
=Added fluxducts to Thermal Expansion Capsule
=Moved around some Potion IDs again and compacted them a bit more.
=Added Aether values to various other things and made recipes for Ars magica Affinity books, for people who care about affinities, but mainly because I hate them. :V
Version a0.1.1
Posted
Updated various mods and fiddled with configs
added aether values to mekanism armors and tools for repair or recycling purposes.
added a few more conversion recipes and made recipes for bacteria mod.