Everything is hostile was developed by the Breakin Block's community on Reddit. /r/breakinblocks. The pack was designed with a challenging environment in mind. To achieve that we've got several mods that increase mob difficulty such as Infernal mobs, special AI, project zulu, Thaumcraft and several others. Bloodmoons are set to 15% chance by default as well.
For magic we have just about every stable magic mod avaialble and integrated with custom balance tweaks to make all paths equally rewarding. Our progression system is driven via exploration and the HQM Quest guide with nearly 300 quests to guide and assist you through all that the pack has to offer.
Exploration options include the Twilight Forest, Abyssalcraft and it's several intriguing dimensions, Chromaticraft and it's custom dungeon, Mystcraft generated worlds, the Underdark, The outlands and the Tropics from Tropicraft. Each world, inculding the overworld has enhanced worldgen thanks to Chocolate Quest, Roguelike Dungeons, Project Zulu and Reccurent complexes with dozens of custom Recurrent complexes designed by the pack creators.
The pack is continuously updated weekly by the community in response to feedback. We also watch our github closely for any issue to respond quickly with fixes.
For magic we have just about every stable magic mod avaialble and integrated with custom balance tweaks to make all paths equally rewarding. Our progression system is driven via exploration and the HQM Quest guide with nearly 300 quests to guide and assist you through all that the pack has to offer.
Exploration options include the Twilight Forest, Abyssalcraft and it's several intriguing dimensions, Chromaticraft and it's custom dungeon, Mystcraft generated worlds, the Underdark, The outlands and the Tropics from Tropicraft. Each world, inculding the overworld has enhanced worldgen thanks to Chocolate Quest, Roguelike Dungeons, Project Zulu and Reccurent complexes with dozens of custom Recurrent complexes designed by the pack creators.
The pack is continuously updated weekly by the community in response to feedback. We also watch our github closely for any issue to respond quickly with fixes.