Technic News

Building Your Own Modpack

⚠ Warning: This guide is very outdated, and many parts are completely wrong now. A new guide is available at How to Create a Client Modpack.

For anyone who has installed mods in the past, creating a pack for the Technic Platform takes only a few minutes.  If you're new to the modding scene there's nothing to worry about as this guide is meant to explain the process to users and modders of all skill levels.

Obviously, the first step is to decide which mods we want to use in our pack.  For this example we will be using Buildcraft by SirSengir/Krapht, Dimensional Doors by StevenRS11, Thermal Expansion by King Lemming/Team CoFH, Modular Powersuits by MachineMuse, and Minefactory Reloaded/PowerConverters/NetherOres/Flatbedrock by Power Crystals.

 

First we download the mods and any dependencies (such as Minecraft Forge) from the authors websites.

 

Make sure to remember exactly where you downloaded these files to, you'll need them for the next step.

 

Next, set aside a place specifically for building the pack.  Depending on the contents of your pack this portion can vary based on the mods used.  The general rule is to install the mod in this area exactly how the mod author describes on their site.  If a mod is listed as a core mod, create and place it in a 'coremod' folder.  Mods go in a 'mods' folder, and any config files you've created go in the 'configs' folder.  The only exception to this is if a mod has files that need to be placed inside minecraft.jar.  As you should never redistribute minecraft as per the Terms of Use, you will instead place all of these files inside a 'modpack.jar' you create yourself.  A Jar is simply a zip archive recognized by java, so creation of the jar is as simple as renaming a zip as jar.  Any archive program can be used to do this as long as the extensions saved as are .zip.  Below is a demonstration on the steps used with WinRAR.

 

Select all extracted files that are instructed to go into minecraft.jar

Add these files to an archive using the program of your preference

 

Name the archive as modpack.jar in the ZIP format

(Make sure you do not save it as modpack.jar.zip)

 

 

Take the finished modpack.jar and place it in the ‘bin’ directory of your custom modpack

 

 

Now that you have all of your content organized mimicking a standard minecraft installation including coremods, mods, configs, and your modpack.jar inside the bin directory, we can package the final zip for the platform.

 

Simply include all the files in their proper directories inside a single zip file, either by creating a new zip and placing them inside, or by using an archive program to create the zip for you.

 

 

Now that you have your completed modpack zip, you’ll need to host it somewhere.  You can host the zip on your personal website, through dropbox, or anywhere else that is directly linkable.  A site that requires you to click in order to download such as mediafire will not work.

 

With that, the actual pack creation is complete and you're ready to move on to preparing your Technic Platform page so you and your friends can start enjoying your custom Minecraft experience.

 

Visit www.technicpack.net and either login, or create an account if you don't already have one.  After logging in you will be taken to your dashboard automatically.  If you ever need to return to the dashboard you can do so by simply clicking 'Dashboard' at the top of any page.

 

On your dashboard, select 'Create a Modpack'

 

 

Fill in the unique name of your pack, the version of minecraft it is for, whether it's publicly visible, and a short description.  Now after agreeing to the submission guidelines hit Create Modpack.

 

 

You will then find yourself at the list of your modpacks.  Click on one of your packs and you'll be taken to that packs information page.  You may edit or delete your packs at any time, but right now we will edit our newly created pack.

 

 

 

Much like the initial creation page, you can edit the name, version and description of the pack from here.  Here is where you can upload your 180x110 logo and 800x510 background to be used in the launcher as well as fill out a more detailed pack description, changelog, and permission & licensing information if you desire.  The last thing we need to do here is give the platform the direct link to the modpack zip you created earlier.  Once all this is complete, click Save Modpack to save your changes.

 

That's it, you're done.  You can now use your Platform URL in any Technic Launcher to run your custom build modpack.  You can go back and edit the pack any time you choose and any time you change the version number of the pack, your users will all be prompted with an update (which will then use whatever zip you have specified for the pack at that time).

Comments

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i can upload mods and they download correctly, along with the extraction into the mods and config folder, however when it runs the game it dosent have forge, is this my fault? please help
tvgold 9 years ago
I have the same problem here
Posted by spacefear 9 years ago
I have the same problem
Posted by TheSlimeDK 9 years ago
Install forge to your official .minecraft folder, then copy the folder with all of your mods into it, before zipping it.
Posted by BlueyGames 9 years ago
what website did you upload your mod to
Posted by shmawtaw 9 years ago
did you name the jar file for forge "modpack"?
Posted by ArcticDoctor 9 years ago
take forge, extract the files in the zip or jar, then add them to a zip, then rename the zip to modpack.jar
Posted by davidkmacneal 9 years ago
Install it first dingus
Posted by ussarnname 4 years ago
How do you do it for 1.7.2 minecraft
Follow the directions, it's not hard. The rest of us have been doing it, you can too.
Posted by BradTheWiz 7 years ago
which program is recommended to make a direct link to the .zip file?
Ghost Colonel 9 years ago
dropbox, to get the url, upload the modpack click on the zip and click share, grab the url but change the 0 at the end to a 1
Posted by tvgold 9 years ago
which program is recommended to make a direct link to the .zip file?
Ghost Colonel 9 years ago
win rar or 7zip
Posted by tvgold 9 years ago
You can use both!
Posted by JellyChannel 9 years ago
Dropbox for the link
Posted by UltimateBritanG 7 years ago
Ok ok imma make a mod
TheSapMaster 9 years ago
ive followed the instructions but its just not working help plz
dexterinmine 9 years ago
Yep Same
Posted by SupercoolGames 9 years ago
same
Posted by legos2993 9 years ago
Doesnt work at all
Posted by MrStickyStick 9 years ago
I think that's because its for old versions of minecraft.
Posted by kazim1 9 years ago
Older version of how to do it, I just looked it up on youtube
Posted by DontStarve72 9 years ago
Yeah the instructions on here are THE WORST, they have in depth instructions on youtube, it helps.
Posted by crystalstar 9 years ago
If you want to build a modpack, go check out this video (it's up to date I promise): https://www.youtube.com/watch?v=yf9SI13Ul2w
Posted by ArianathePenguiin 9 years ago
If you are using a lter version of forge, you do not need to coremods folder; forge removed it
Posted by TK2001 9 years ago
same, although i used dropbox which they gave for example
Posted by Alexander Barg 9 years ago
if you REALLY still want to know how to do this msg me
Posted by Ghastninja46 9 years ago
http://forums.technicpack.net/topic/263274-making-your-modpack-well-getting-your-modpack-the-easy-way/
Posted by marcel902 8 years ago
me too
Posted by slenered 8 years ago
when u got the url link at the end it has 0 well you can change it to a 1 and it works because my modpack works. http://www.technicpack.net/modpack/yogcraft-guns-and-emc.846289 and if you copy the name of it yogcraft +Guns and emc then you can download it and play it as well as join the sever that i have up :D
Posted by Munchy907 8 years ago
having issues? dont but any files into the coremods folder but still have the folder. also download a working pack from the launcher go to %appdata% go to .technic modpacks and then choose said modpacks and press bin. copy the modpack item and paste it into your bin. that will be the correct forge to use thus your modpack should work
Posted by NoicePosture 8 years ago
Just download the forge universal.jar rename it to modpack.jar create a folder called Modpack(Or what ever you want your modpack to be called) then create a new folder inside of that and call it bin, drag your modpack.jar into there, hit backspace and create a new folder and call it mods, and put your mods for that minecraft/forge version in there. And you are done!
Posted by lemons99 8 years ago
Lads, one of the steps is outdated but for the most part it works the same way. When you get to the Minecraft.jar file in your Bin folder, this becomes a bit hard in versions like 1.7.10 because such folder does not exist. For this version, I have simply gone to the Versions folder and, after running a Client with all the mods I want, copy the "Forge 1.7.10 etc...".JSON as a .jar file in our Bin folder in the server folder and there we have it. Worked for me, try it out! If it doesn't work, try similar stuff, because it's how it works with new verisons of the game since the Bin folder is not a thing anymore
Posted by sumaso 7 years ago
there is always an error
Posted by artick788 7 years ago
idk i cant help you
Posted by obro789 5 years ago
brokennn
Posted by Stevenhjr1 3 years ago
It's in the top right now... I've been trying to make a mudpack today aswell!
Xylixar 9 years ago
when I go to dashboard it doesn't say create mudpack, because of the new update. please help!
Block_of_Amber 9 years ago
hover over your name and click on create a modpack
Posted by tvgold 9 years ago