Changelogs
Version 1.0.2
Posted
*Added hostile dire wolves that spawn in darkness and dire wolf textures
*Revamped main menu and removed the annoying Better PVP version nagging
*Added mods: Gravestone, Backpacks, Aggro Wolves, AOBD, AsieLib, BigReactors, Carpenter's Blocks, Chisel, Computronics, EnderStorage,
iron chests, Jabba, MFR, Redstone Arsenal, Solar Flux, Thermal Dynamics/Expansion/Foundation, Waila, Globalgamerules
*Updated most mods to latest stable version
*Enviromine mod removed (thirst, heat stroke/frostbite and air quality) due to performance issues and bugs
*Added optional light maps for mood
Version 666PR4
Posted
changelog v666PR4
•Add *more* interesting and themed content to the world generation such as a saloon and undead soldier encounters.
•Updated police station, fire station and dozens more locations so that monsters are wearing police uniforms for example at the police station.
•Increased the chances for chests to spawn on walls and in cities as well as increased the chances guns and ammo will be in that loot.
•Added more guns and ammo in the loot tables for all chest types and areas.
•Updated a few mods to their newest versions.
•Tweaked performance and increased the required RAM to 2GB for standard/recommended version.
Version 666PR3
Posted
•Added *more* interesting and themed content to the world generation such as fortresses, mutant lab, police station, fire station and dozens more locations.
•Added Forge based server tools with commands such as /home and /back as well as automated backups (needs configuring). Visit http://servertools.info
•Update all the mods to their latest and most stable code.
•Added splash screen and new Seven DayZ to Mine logo and Technic artwork
•Continued to modify existing ruins, wall and cities so that they are more theme appropriate and dangerous.
•Updated mods to their latest and most stable code.
•Polish up the gaming menus, interfaces and guides to be more clean and sharp.
•Beware console spam for this version while I prepare to re-release the pack. Please report bugs to @glixyl
•Polish up the gaming menus, interfaces and guides to be more clean and sharp.
Version 666PR2
Posted
-added soundtrack
-game balance
-mod updates
-Lite, Deluxe and Ultra clients available. use Lite on older Macs and PCs.
Version 666PR1
Posted
•Polish up the gaming menus, interfaces and guides to be more clean and sharp.
•Better performance on slower computers and better compatibility on Macs. Don’t worry I will still have an ultra version available with shader maps, sound filters and sky effects.
•Update all the mods to their latest and most stable code.
•Add interesting and themed content to the world generation such as special zombie spawners and modded blocks to city generation. Modify existing ruins, wall and cities so that they are more theme appropriate and dangerous.
•Populate all the walls, towers and structures of the world with chances to find guns, ammo and household items.
•Items found in chests can be salvaged down to more basic components using a crafting table, such as salvaging a wine rack to get wooden planks or a fish bowl into a glass bottle. Also decorative items can be used as fuel in a furnace if you have duplicates or just want to get rid of clutter.
•Better performance on slower computers and better compatibility on Macs.
•Remove physics which was causing issues with world generation and replace with an air quality mechanic that makes underground and nether exploration more challenging. Also using the new enviromine code with much better hypothermia, heat stroke and other effects than the old version.
Version 0.0.3f
Posted
Enviromine, Project Red, BetterPVP and many other mods updated to latest version. Camel pack now works. New main menu screen elements and panorama.
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