Changelogs
Version 5.6-2
Posted
Bleach Shinigami Reimagined Patch-Log for 5.6 Update
**Added**
- Added Visored Vasto Lorde Form cooldown, After you go into this form once it'll have a 5 minute cooldown before you're able to go into it again.
(You will be able to visually see the cooldown in your Extra Statistics menu, Or in other words click the "More" option on the top right of the first stat page.)
**Changes**
- Changed Visored Vasto Lorde Form Death chance, It is now based on prestige with the default chance being 25%,
Each Prestige will raise the chance by 5% until 50% which is p5.
**Fixes**
- Fixed Visored Vasto Lorde Form causing data deletion and data saving issues.
- Fixed Visored Vasto Lorde Form + Cherry Blossom Bankai bug (it'll take you out of blossom bankai now).
- Fixed Visored Vasto Lorde Form timer not going down in certain instances.
- Fixed Visored and Visored Mastered locking the user into Hollowfication.
- Fixed Vasto Cero Charge causing crashes.
- Fixed Cero Charge causing crashes.
- Fixed Cometh The Hour not playing during Visored Vasto Lorde transformation.
- Fixed more Visored + Shikai issues.
- Fixed Water Bankai Rage Past Heavens Water Dragon Ability summoning Water Wave, (Currently W.I.P, It'll release in next patch though or mini-update in other words).
- Fixed Koten Zanshun ability cooldown staying at 0 seconds.
- Fixed Manual download link for the modpack.
Version 5.6-1
Posted
Bleach Shinigami Reimagined Patch-Log for 5.6 Update
**Fixes**
- Fixed Bankai Server Requirement (Suppose to be at 1mil, Reason it changed to 10mil was cause I made a lot of stuff configurable this
update and had to reconfigure the entire config from scratch so accidently put 10mil instead of 1.)
- Fixed meditation not activating for Shinigami below bankai requirement (no longer goes by requirement)
- Fixed Inner Hollow meditation not activating (you must be in hollowfication when doing so)
- Fixed Visored Mastered Shikai GUI Visuals.
- Fixed Visored not showing Shikai damage
- Fixed Visored + Shikai damage
- Fixed Visored Hogyoku Transformation Delay (In the beginning its suppose to instantly show Spiritual Energy and end the process much faster)
- Fixed Movement Ability not activating glitch
- Fixed Shikai Ice Block crashing the server.
- Fixed Visored Mastered Vasto Lorde crashing in 3rd stats page (Originally your suppose to just not be able to look at your 2nd or 3rd stats pages, That is fixed now)
- Hopefully Fixed Health Bug (We tested on a test server with multiple of us and everything went perfectly fine so for this -2.1bil health bug
to now appear specifically for only the official server is annoying indeed, But it's likely due to the old health system, /suiciding seems to fix it indefinitely
What I mean by that is, since nothing was reset it's very much possible player data kept the old health modifiers and was applying it with the new ones, Doing /suicide
Does fix it though.)
- Hopefully fixed Segunda Etapa bossses spawning multiple times (We tested this a lot on a test server and in singeplayer and usually they spawn fine, So it doing it only on the server is odd indeed)
- Hopefully Fixed Vasto Lorde AI causing Server-Lag and other Hueco Mundo issues (this is one of big main causes to the lag, Mainly whenever they use cero it should hopefully be fixed now, we are still testing though)
Version 5.6
Posted
Bleach Shinigami Reimagined Update-Log for 5.6 Update (some important changes)
**Added**
- Added some new custom animations.
- Added a new way to acquire Visored (more info in "Changes" section)
- Added Visual Cooldowns, (For example your bankai abilities, cero and arrancar abilities show the cooldown timer in seconds
right by the ability name in the top left, You'll see it when it turns red when it's on cooldown)
- Added Passive Regeneration based on your max Health when you ARE NOT getting hit by something, this is for allowing you to recuperate as a non-healing based class
(It's meant to be the better version of what vanilla already does when you heal 1 heart in peaceful mode, So yes this does mean you can recuperate during fights, like in challenges or PVE.)
- Added/Fully Implemented Hierro Passive Ability for Arrancars, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
- Added/Fully Implemented Enhanced Durability Passive Ability for Shinigami, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
(Transcendent will only use Hierro)
- Added Segunda Etapa
(Vasto Arrancars can now use the ability Segunda Etapa, To get a set Segunda you must have a Hogyoku in your inventory and take out/kill an Espada World Boss, It does not drain Spiritual Energy.)
- Added Enhanced High-Speed Regeneration Ability for Segunda Etapa, This ability regenerates the same amount as regular regeneration but just has a much faster cooldown.
(This is only for Arrogante and Pantera Segundas, Murcielago has it's own.)
- Added Arrogante Segunda Etapa (Based off Baraggans Resurrection, This Segunda Etapa will give you the appearance of Baraggan's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Respira ability for Arrogante Segunda Etapa (Similar to the Blossom ability, The user unleashes a black and purple smoke like miasma,
Blasting outwards from the user ageing anything it touches in it's radius, Deals rotting damage, More info on the rot effect below.)
-Added Respira Senescencia ability for Arrogante Segunda Etapa (Similar to Blossom's Defensive ability, The user unleashes a black and purple smoke like miasma,
Radiating outwards from the user forming an aura around them, Ageing anything it touches in the user's Senescencia radius,
Deals rotting damage, More info on the rot effect below.)
-Added Gran Caida ability for Arrogante Segunda Etapa (The user draws out their Segunda Etapas battle axe)
- Added Pantera Segunda Etapa (Based off Grimmjows Resurrection, This Segunda Etapa will give you the appearance of Grimmjow's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Garra de la Pantera ability for Pantera Segunda Etapa
-Added Desgarron ability for Pantera Segunda Etapa (The user puts spiritual energy into their claws, Causing them to glow and form in massive
reishi, In doing so the user releases a mid to long range attack with motion of their hands and claws
This ability DOES give IFrames aka Invincibility Frames, meaning they can't be damaged during the time of activating this ability.)
- Added Murcielago Segunda Etapa (Based off Ulquiorras Resurrection, This Segunda Etapa will give you the appearance of Ulquiorra's Segunda Etapa as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Lanza Del Relampago for Murcielago Segunda Etapa (The user creates a javelin-like weapon using their spiritual energy. It is quite like Luz de la Luna in a way,
with the only noticeable difference being the energy flowing off of each end in a fashion similar to flames,
And the fact that this does INCREDIBLE damage and destruction compared to Luz de la luna, As well as gives the user Iframes during animation)
-Added Luz de la luna ability for Murcielago Segunda Etapa (The user can generate green energy javelins. They can then use them as a ranged weapon or as a melee weapon.)
-Added Segunda High-Speed Regeneration for Murcielago Segunda Etapa. (This ability regenerates the same amount as Enhanced Regeneration, But has a much faster cooldown)
- Added Inner Hollows
(In order to acquire a new Inner Hollow or in other words "reset" it to a random one, You must meditate as a Visored while in Hollowfication.)
(Visoreds will now have different unique Inner Hollows that will be completely random and chance based, and set as soon as they become Visored.
There is 9 variations of Inner Hollow atm (until I fully finish the canon masks for the rest of Inner Hollows they'll be the different variation hollow masks that's already in the mod),
Each Inner Hollow will effect the way the Visored's mask looks visually and some
giving unique benefits, for example having White aka Hollow Ichigo as an Inner Hollow will give you the same mask as Ichigo.)
- Added and Fully Implemented Thunderbolt Vollstandig
-Added Electrocution Ability for Thunderbolt Vollstandig,
The user creates a huge column of electricity to surge around themselves, They concentrate this electricity around their arm,
Before throwing it at their opponent in the form of a massive blast of electricity. (This ability DOES give Iframes and DOES do Stun Damage)
-Added Galvano Javelin Ability for Thunderbolt Vollstandig,
The user throws one of their swords as a javelin for longe-range combat. (This ability does Stun Damage)
-Added Lightning Swords Ability for Thunderbolt Vollstandig,
The user can pull off individual wings and use them as swords for close-range combat. (This ability does Stun Damage on hit)
- Reworked Healing Bankai,
- Added "Heal of Horror" Ability for Healing Bankai, This ability is similar to "Strikes of Force" but is longer than the old version of Strikes of Force and does AOE damage around the user.
- Reworked "Untold Healing" regeneration, It now has even more increased regeneration during it's activation time.
(This type will still be the type to acquire Minazuki when it's added, But for now it's just simple healing bankai rework to make it's regeneration abilities
better and to give it an attack. Minazuki will be added in as True Bankai for healing but just haven't worked on it yet. So healing type will resemble
minzazuki in a way but not fully, As Minazuki will be the OP side of healing bankai in terms of attacks AND regeneration when it's implemented.)
- Added True Bankai/True Zanpakuto (There is not True Zanpakutos for all types yet Fire is the only type with True Zanpakuto capabilities atm,
This process is mainly so I can make all the types related to a type in Bleach, For example Normal type in it's true state would be Kenpachi's Nozarashi.)
- Added Ryujin Jakka for True Fire Type (Not just as a Model but as truly Genryusai Yamamoto's Ryujin Jakka, Like blossom. If your curious as to if I reworked Fire,
Yes and No. Fire is the same, But to evolve it even further you just need to unlock your True Zanpakuto ;).)
(True Bankai is legitimately unobtainable in singleplayer as of right now but will be obtainable server-wise from defeating TYBW Yamamoto Event Boss when released.)
- Added Hell Flame Passive Resistance when in True Bankai, The user has even greater resistance using Zanka no Tachi
- Added Zanka no Tachi for True Fire Type (Same goes here as for Ryujin Jakka but it being Zanka no Tachi)
- Added Zanka no Tachi East for True Fire Type
Conseals the users hell flames into the very tip of their Zanka no Tachi, Making it so anything it touches gets instantly eradicated to nothingness, Defense does negate this-
(Obviously on the server this wont have any eradication effect other than particles unless in worlds like end, hell, etc but it'll still have it's power.)
- Added Zanka no Tachi West for True Fire Type
It engulfs the users body in heat which reaches a temperature upwards of 15,000,000 degrees-
Therefore, it becomes impossible to even get close to the user while the user is using their Bankai in this state.
- Added Zanka no Tachi North for True Fire Type
Blade of Ember, North: The World Reduced To Ashes, A technique that slashes at the target generating a wave of fire that obliterates everything it touches.
- Added Visored Vasto Lorde Form
(You unleash this form by dying, Can only be used by Visored's with White(Hollow Ichigo))
-Added Vasto Scream Ability for VM Vasto Lorde Form,
The user puts up their arms and head in a fit of rage, Screaming so loud that it's visually seeable. (Pushes and damages anything near it as an AOE)
-Added Gran Rey Cero Ability for VM Vasto Lorde Form,
The user charges an enormous red Cero between their horns before firing it at the opponent
- Added Visored Vasto Lorde Transformation
(White(Hollow Ichigo) Inner Hollow users have a 25% chance of transforming; Once you are transformed your damage will be instantly boosted to 200mil,
Yes 200mil and no it's not based on YOUR damage, Meaning even as p0 it'll grant such power. You may think this may be too powerful and too easy to get,
But you can't forget about which Inner Hollow and the chances to get it)
- Added new Visored Mastered system, Visored and Visored Mastered are still the same, Just new visuals.
(Visored Mastered will no longer show as "Mastered" and will instead be colorful once you've mastered being a Visored)
- Added Bankai armor change for lunar zanpakuto users
(When wearing Shinigami robes the texture will transform into a black and white robe, More commonly known as Ichigo's Bankai robes.)
- Added Cero Animation
- Added Visored Vasto Lorde Transformation Animation
- Added Visored Vasto Lorde Death Animation (Yes the entire transformation has animation)
- Added Unique Inner Hollow Ceros (Each Inner Hollow will change the users Cero, More canon related Ceros will be added soon.)
- Added new Cero Charge Render (The Charge Process before the cero fires)
- Added Murcielago Segunda Etapa Procedure (New Transformation).
- Added Arrogante Segunda Etapa Procedure (New Transformation).
- Added Pantera Segunda Etapa Procedure (New Transformation).
- Added Cherry Blossom Bankai Procedure (New Transformation).
- Added Ryujin Jakka Bankai Procedure (New Transformation).
- Added Fire Blast to Fire Shikai.
- Added new Tensa Zangetsu(Lunar Bankai) Model/Render.
- Added new Cherry Blossom Shikai Render
- Added new Cherry Blossom "Kageyoshi" Sword render.
- Added new Mugetsu FX on the user when using Mugetsu.
- Added new Respira FX.
- Added "Rot" effect, When an entity is affected by this, The entity will begin rotting dealing major damage.
- Added "Hell Flames" effect, When an entity is taking damage from this effect it does the players damage x2 (When transcendent is affected by this, Their passive regeneration will fail)
- Added new Meditation Animation.
- Added different game music.
- Added more music discs.
- Added Segunda Etapa Token (This will reset your Segunda to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from very specific Event Bosses.)
- Added Inner Hollow Token (This will reset your Inner Hollow to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from specific Event Bosses.)
- Added Ichigo Vasto Lorde World Boss
-Added Getsuga Tenshou Attack for Ichigo Vasto Lorde World Boss
-Added Gran Rey Cero Attack for Ichigo Vasto Lorde World Boss
- Added Grimmjow Jaegerjaquez World Boss, (To find him you must be in Hueco Mundo)
-Added Gran Rey Cero Attack for Grimmjow Jaegerjaquez World Boss
-Added Resurrection for Grimmjow Jaegerjaquez World Boss
-Added Desgarron Attack for Grimmjow Jaegerjaquez World Boss
- Added Ulquiorra Cifer World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Ulquiorra Cifer World Boss
-Added Segunda Etapa for Ulquiorra Cifer World Boss
-Added Luz de la Luna attack for Ulquiorra Cifer World Boss
-Added Lanza Del Relampago Attack for Ulquiorra Cifer World Boss
-Added Cero Oscuras Attack for Ulquiorra Cifer World Boss
- Added Baraggan World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Baraggan World Boss
-Added Respira Senescencia Attack for Baraggan World Boss
-Added Respira attack for Baraggan World Boss
- Added movement ability for World Bosses (for example, Flash step, Sonido, etc)
- Added new Health Bar that scales and shows the full health of the user/player instead of just rows and then repeat.
- Added "Add by 10" feature for stats, Simply press LShift and hold then click the + button as usual and the stat will add by 10.
(If however you don't have enough said spirit-points for 10, 9, 8, etc stat-points or however many it's attempting to add,
then it'll add it by however many spirit points you currently have, Meaning if you don't have enough for 10 but have enough
for 5 then even though it's set to add by 10 in the code, With already set checks in place for increasing stats it'll still only add by 5).
- Added N Keybind for Hollow/Arrancar Evolution(GUI)
**Changes**
- You now acquire Spiritual Energy from Meditating.
- Changed Movement Ability System, Once you use your Movement Ability once it goes on cooldown for 1 second, (You can now also look up and use said movement ability and it'll go up in direction or wherever your looking.)
In doing so your Movement ability in the air will be slightly faster. (this WILL effect abilities that use movement.), It can now also go A and D instead of just W and D, (left and right).
- Changed Iframes, Instead of it disabling damage fully to the point where you can't get hit,
It's now simply reducing any incoming damage to 0 meaning the user in IFrames can still be touched/hit.
(This is also so npcs and even mobs in general can still aggro/detect you during the time of IFrames)
- Changed the way you acquire Visored, instead of right clicking the Hogyoku you now need to have a Hogyoku in your inventory and be killed by a Hollow,
It will then activate the transformation process by complete random chance, If the transformation process is a success you will then be transformed to Visored,
If it fails and the hollow takes over and eats you, you will die fully.
- Changed V Keybind from "Switch Ability/Hollow Gui" to "Switch Ability"
- Changed G Keybind from "Deactivate Second Transformation" to "Activate Second Ability"
- Changed F Keybind from "Activate Second Transformation" to "Second Transformation Ability"
- Changed Deactivating Hollowfication, To Deactvate it you simply press the same Hollowfication key again.
- Changed Hollow Evolution GUI, You now need to press N to open it.
- Changed Skill Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Kill Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Energy Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Points Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Resurrection Token Texture
- Changed Bankai Token Texture
- Changed Hollowfication Token Texture
- Changed Transcendent Max Damage to 250mil at prestige 5 (server-side).
- Changed Visored Mastered Max Damage to 200mil at prestige 5 (server-side).
- Made Lock-on System way more accurate when moving, When at lower fps it'll also be more accurate now as well.
- Changed Hollow Evolution from Shift + V (Switch Ability Key) to Shift + Y (Spiritual Jump Key)
- Completely reworked Health System. (In terms of max health nothing will change)
- You now need 30mil Spiritual Energy to activate Spiritual Pressure (Will scale down if in Singeplayer or config is set to something other than that of the official BSR server).
- Changed /zanpakuto command, You can now put spaces in-between words, For example you can now use /zanpakuto setname Bleach TYBW instead of /zanpakuto setname BleachTYBW.
- Visored no longer requires Hollowfication to be unlocked, You just need to be above 5mil SE for the server (For singleplayer it's 500 SE, Can be configured in config)
- Updated Fullbring Bringer Light FX.
- Bankai is no longer needed to unlock Hollowfication.
- Changed Water Prison, It now has a bit more radius to it's hitbox so it's easier to hit on entities, making it easier to trap them.
- Changed Z Type token, The token now refreshes cooldowns automatically, Making it so it wont take it if you on cooldowns.
- Changed Main Menu Theme, It's now specifically one theme to avoid instant earrape.
- Made Saten Kesshun (Orihime Fullbringer Shield) ability more smooth and more accurate to where it is position wise.
- Changed Santen Kesshun (Orihime Fullbringer Shield) ability cooldown, It has been reduced from 30 seconds to 15 seconds
- Black Hole no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont constantly pull them towards the black hole. (It messes with their saved spawn location)
- Gravity Control no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont push it up in the air. (It messes with their saved spawn location)
- Changed Spiritual Energy/Pressure affected timer, It's a bit longer now meaning the effects of being affected last a bit longer.
- Being affected by Spiritual Energy/Pressure will now effect your screen as well, (as in shake it, and make you actually feel the power of the Spiritual Energy affecting you)
- Changed Chad Spawn-rate and location, He now spawns randomly in the world as a world boss
(it is possible for there to be 2, but for the most part there'll only be 1) He has a boss bar so you'll notice it when you're looking/around him.
- Updated Adjuchas Render (Resembles an Adjuchas more by size.)
- Updated Hollow Render (Slightly Bigger in size.)
- Updated Bala Model (Impossible object now)
- Changed Transcendent Chances for Ascended.
- Made Transcendent Passive Regeneration slightly faster.
- Changed Transcendent Passive Regeneration. (Hell Flames from Zanka no Tachi will now affect the Passive Regeneration of Transcendent)
- Changed Lightning Manipulation Cooldown from 30 seconds to 15.
- Changed Lightning Manipulation damage, It has been increased from what it was.
- Changed Lightning Buff timer to go with the new cooldown of Lightning Manipulation (wasn't changed much, Just a bit so it doesn't overlap th ecoo
- Made Bala faster in projectile speed.
- Made Bala glow brighter.
- Changed Spiritual Pressure Particle FX.
- Changed "Spiritual Pressure Jump" to "Spiritual Jump" and fixed some issues with it.
- Removed Resistance from Hollows, Meaning no matter at what dmg you'll be able to dmg them.
- Changed Quincy web-bow multi shot speed, it now shoots faster.
- Updated Licht Regen, It now is more accurate to Licht Regen from the anime.
- Changed Licht Regen speed, it now shoots faster.
- Changed Licht Regen cooldown from 30 seconds to 10.
- Updated Explosion Vollstandig Focused Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Super Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Focused Explosion ability cooldown time to 2 seconds.
- Updated Explosion Vollstandig Super Explosion ability cooldown time to 9 seconds.
- Updated Explosion Vollstandig Super Explosion ability, It now goes through entities (How the ability is meant to be in the first place)
- Updated Kageyoshi's Sword Render.
- Updated Gokei's DMG, It now does less extra damage. (so it'll still do more damage than whatever the user is doing melee wise)
- Updated Blossom's DMG, It now does less extra damage (so it'll still do more damage than whatever the user is doing melee wise)
- Updated High Speed Regeneration, it now scales better to whatever your health is at.
- Updated Cero Render
- Made Cero shoot more like a giant beam
- Made Cero more smooth and accurate in terms of positioning.
- Made Cero Position in first person more accurate from firing from the arm and also makes it so you can actually see what your hitting as it fires.
- Changed Cero Charging to be way more accurate to where the player is looking and position (talking about the red energy orb that appears before the cero fully fires)
- Made Menos Grande firing Cero much more accurate to where it's face is.
- Changed the Menos Grande/Gillian render and made the head actually rotate for Gillian Players.
- Made Menos Grande Mobs more difficult to defeat, Their strength and health remains the same but they fire Cero MUCH MUCH better now. (As if you were fighting a player using cero)
- Made Vasto Lorde Mobs more difficult to defeat, Their strength and health remains the same; The same change that happened to Menos Grande happens with Vasto Lorde as well.
- Updated El Directo Render, (made it a bit smaller in terms of the aura, the beam itself is still the same size)
- Updated Getsuga Tenshou FX
- Updated Getsuga Barrage FX
- Updated Getsuga Rampage FX
- Added Spark FX to Bala. (mostly inspired because of new TYBW animation)
- Made Hollow Tome Fully Accurate/Correct based off what the hollows drop set in the code.
- Added Extra FX to Fire Abilities, and Changed the visual of the fire blast to make it look better.
- Changed Shikai Fire Ability, Instead of a Fire Charge as it's ability it's now a Fire Blast.
- Changed Cherry Blossom Shikai Render.
- Updated Spiritual Aura FX (It now has spark-ish type effects, Inspired by the animation of TYBW)
[- Made it so you can configure statistics. (Singleplayer only, server will still be the same)
- Made it so you can configure the cost of side abilities. (Singleplayer only, server will still be the same)
- Made it so you can configure the requirements of Bankai, Hollowfication, Letzt Stil and Vollstandig (Singleplayer only, server will still be the same)
- Made it so you can configure Hollow Evolution hollow kills requirements. (Singleplayer only, server will still be the same)
- Made it so you can configure Medallion requirements, (Singleplayer only, Server will still be the same)
- Made it so you can configure Health and Damage Multipliers, (Singleplayer only, Server Will still be the same)]
- Made rain sound like rain from higher versions of MC. (for any questions about us porting to a higher version in the future it'll definitely happen but it aint in our line of sight atm)
- Changed /stats command to work more smooth when applying to yourself, So you now don't have to type your own name when applying the command to yourself (this change is mainly for admins and singleplayer)
**Fixes*
- Fixed Royal Guard not being able to activate Meditation
- Fixed Hueco Mundo Hollows not spawning.
- Fixed some Health and Health Bar Visual Glitches.
- Fixed Health Bar GUI Position when at lower or at certain numbers of health.
- Fixed Health Scaling.
- Fixed Bala Render
- Fixed some issues with Arrancar, Gillian, Fullbring and Vollstandig renders
- Fixed Iframes messing with Mob AI.
- Fixed Vasto Lorde causing major client-side and server-side lag when firing cero.
- Fixed Menos Grande causing major client-side and server-side lag when firing cero.
- Fixed "Key Control" being a thing and overlapping Sprint keybind by default.
- Fixed Melee Damage bugging out with certain things.
- Fixed Cherry Blossom disactivating if holding another item causing it to erase the other item. (it'll now only deactivate if your not holding anything)
- Fixed Fire Damage killing PTDS
- Fixed Chad Spawn rate (To find him simply explore the biomes in survival, He can spawn in any but it isn't common, He has a Boss Bar so you'll find him when your near him.)
- Fixed Hollow Tome GUI
- Fixed Visored Mastered Hollowfication render (Yes I know it made the body invisible, I am the cause of that. Was testing some stuff and forgot to remove it but yeah it's fixed now)
- Fixed Vasto Lorde Render not rendering horns.
- Fixed Chad Fullbring rendering the item in the players hand twice.
- Fixed Chad Fullbring render NOT moving the arm foward as if holding something when holding a item.
(The arm wouldn't rotate up if your holding a item, where as by default player render it'll rotate up a bit from the body.)
- Fixed Gillian model showing items inbetween it's legs, No longer shows the item in general (obviously cause it's a gillian where tf it finna hold the item lmao)
- Fixed Shikai Damage.
- Fixed Gravity Control causing null error.
- Fixed Hollowfication + Shikai Damage.
- Fixed Water Prison.
- Fixed right arm passive rotation on shinigami and arrancar armors
- Fixed Ice Type cooldowns only recharging when holding the sword, (You don't gotta hold it now)
- Fixed Ascended not having Prestige Resistance
- Fixed Hollowfication overwriting anything on your head at the time if there is anything, Making it so it doesn't activate.
(If you have something else apart from hollowfication over your head then hollowfication wont work.)
- Fixed pressing deactivate second transformation key as visored constantly spamming "Disactivated Hollowfication" even if already deactivated.
- Fixed Deactivating Second Transformation key deleting anything on the players head if not in hollowfication
- Fixed Orihime Crash bug
- Fixed Prestige Resistance for ascended and some other resistance bugs
- Fixed Quincy Vollstandig and Web-Bow overlapping abilities,
(Web-Bow will now simply just not work in Vollstandig as in the future Vollstandig will have personalized bows from the anime to the corresponding Vollstandig.)
- Fixed Quincy Vollstandig not showing Letzt Stil level in stats menu.
- Fixed Royal Devastation ability crashing users.
- Fixed Spiritual Jump not activating in Hollowfication and or any other forms. (Changed it's name from Spiritual Pressure to Spiritual Jump)
- Fixed "Skills" Keybind not working from time to time.
- Fixed Half Hollow Mask.
- Fixed Mugetsu killing in Creative.
**Server-Side Changes**
- Upgraded Server (This was done on the 31st of december last year so a bit over a week now as yall see this)
**Notes**
- Big Thanks and Credits to SuperDevilMadness for the Ichigo Vasto Lorde and Espada Models.
(He sent me them awhile ago but have had a lot of things go on overall IRL and in the mod so have just now been getting to implementation)
- Big Thanks and Credits to RNMT(_Clood_, Sir_Grillby, LegitimacyJinx, hugo9152, _Staplez_, Sephiroth_4, KiraKagami, SuperDevil, Sabakukaze) for creative ideas, testing, models, etc.
- Reminder, (If you're having trouble keeping your mouse on an entity/player;
There is a lock-on system now, The default key is H.)
- Reminder, (Up until p5 you must be in your final forms of whatever faction you are to get the resistance,
For example if you are human you need to be in fullbring to get the resistance)
**To Do**
- Finish First Resurrection Appearence Types
- Finish All Segunda Etapas
- Finish All Bankai models
- Finish All True Bankai
- Finish All Vollstandigs
- Finish All Fullbrings
- Finish Earth and Wind Reworks (Both of these might be replaced with entirely different types, Such as Ink inspired by Ichibe for example)
*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!
Version 5.5-8
Posted
Bleach Shinigami Reimagined Patch-Log for 5.6 Update
**Fixes**
- Fixed Bankai Server Requirement (Suppose to be at 1mil, Reason it changed to 10mil was cause I made a lot of stuff configurable this
update and had to reconfigure the entire config from scratch so accidently put 10mil instead of 1.)
- Fixed meditation not activating for Shinigami below bankai requirement (no longer goes by requirement)
- Fixed Inner Hollow meditation not activating (you must be in hollowfication when doing so)
- Fixed Visored Mastered Shikai GUI Visuals.
- Fixed Visored not showing Shikai damage
- Fixed Visored + Shikai damage
- Fixed Visored Hogyoku Transformation Delay (In the beginning its suppose to instantly show Spiritual Energy and end the process much faster)
- Fixed Movement Ability not activating glitch
- Fixed Shikai Ice Block crashing the server.
- Fixed Visored Mastered Vasto Lorde crashing in 3rd stats page (Originally your suppose to just not be able to look at your 2nd or 3rd stats pages, That is fixed now)
- Hopefully Fixed Health Bug (We tested on a test server with multiple of us and everything went perfectly fine so for this -2.1bil health bug
to now appear specifically for only the official server is annoying indeed, But it's likely due to the old health system, /suiciding seems to fix it indefinitely
What I mean by that is, since nothing was reset it's very much possible player data kept the old health modifiers and was applying it with the new ones, Doing /suicide
Does fix it though.)
- Hopefully fixed Segunda Etapa bossses spawning multiple times (We tested this a lot on a test server and in singeplayer and usually they spawn fine, So it doing it only on the server is odd indeed)
- Hopefully Fixed Vasto Lorde AI causing Server-Lag and other Hueco Mundo issues (this is one of big main causes to the lag, Mainly whenever they use cero it should hopefully be fixed now, we are still testing though)
Version 5.5-4
Posted
Bleach Shinigami Reimagined Patch-Log for 5.5 Update
**Fixes**
- Fixed Yoruichi menu (forgot to fix it before patching, dont worry bout it tho)
- Fixed Double Name Tag's for visored mastered
- Fixed Double Player for visored mastered
Version 5.5-2
Posted
Bleach Shinigami Reimagined Patch-Log for 5.5 Update
**Added**
- Added Customizable Target Lock-on System
To use the Lock-on system, Simply press H or in other words your "Ability-2" keybind in controls,
You must be looking at a target to lock on to it if that wasn't obvious lol. If you wish to customize
your Lock-on go into your statistics gui first page, On the top right of the menu; Press the button that says "More"
after that you'll see "Lock-on Settings", from there click the edit button right by it.
- Added and Fully Implemented Gravity Control Ability for Gravity Zanpakuto Type
In terms of power-level it's comparable to it's Black hole, The user relentlessly uses their gravity to lift-
-up every entity around them crushing them in the process and then slamming them back into the ground after.
**Changes**
- Changed Movement Ability System, you can now move backwards with flashstep. (first stage, next update i'll make it so you can go side to side with it)
- Made Ascended chances higher for Transcendent
(Swear to god I will not do this again you can basically just get it as ascended now lmfao for the most part at least)
- Made Endgame Faction Chances higher for Transcendent
**Fixes**
- Fixed Hogyoku crashing Hollow related factions and players that attempt to go to visored. (yes this means if you use hogyoku it won't crash you and take it from your inventory)
- Fixed slowness not being applied to anyone that's not shinigami.
- Fixed Extra Faction Slots not enabling if executed by the server(console) meaning admins wont have to enable it anymore.
**Notes**
- Credits to RNMT(Cloud, Grillby, Jinx, Hugo, Staples) for creative ideas, etc.
*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!
Version 5.5
Posted
Bleach Shinigami Reimagined Update-Log for 5.5 Update
**Added**
- Added Prestige 5 (ez)
- Added Prestige 5 Reiatsu Control (this means you can level reiatsu control up to 50.)
- Added Prestige 5 Spiritual Energy (This means at prestige 5, You can go above 100 million Spiritual Energy.)
- Added Prestige 5 resistance (it's still resistance IV but instead is constantly there and you wont need to go into forms to activate the resistance)
- Created Soul Prince, (I have decided out of the blue to create my own son. His name is Cloud, I have more bitches to go for though so expect more Soul Princes)
- Added better Zanpakuto Naming, (Shift right click naming works now).
- Added /zanpakuto command, This command allows you to change your Zanpakuto's name at will without resetting it's type or anything like that.
- Added a certain easter egg that will make you powerful instantly as soon as you use it.
- Added another certain easter egg that will make you powerful instantly as soon as you use it.
- Added a new feature called Faction Slots and with this /buy shop will has also updated you will be able to buy Faction Slots in the shop and it will allow you to switch
into different factions at will without resetting any sort of stat yes bankai everything etc will be untouched, This makes it so you can play/grind as different factions
without losing any type of progress,
You have up to 3 faction slots after unlocking them.
(Side note, each slot starts out as human so you'll be able to change them by pressing P and so on, Each slot
updates the progress of your faction so for example if your a hollow and you evolve into arrancar, The slot will then become arrancar,
As for the first slot though it will be whatever your current faction is in the game you'll
still be able to change it with a change faction token but that will indeed reset stats).
- Added Cherry Blossom zanpakuto type (Most of you should know what this is >:) but if you don't then well let's just say it has a pinkish vibe to it,
Side note: NO this is NOT a Custom Type it is very much based off Canon)
- Added and fully reworked Lightning Type
- Added and fully implemented Orihime Fullbring aka Shun Shun Rikka
- Added and fully implemented Kugo Ginjo Fullbring aka Cross of Scaffold
- Added Lunar resistance to Medallion (This means it has a shorter cooldown for the opponent using a Medallion on the user with Lunar, Reason for this is: Canon Resistance)
- Added Cherry Blossom Medallion Resistance (Cherry blossom's resistance works differently than lunar, Instead you can't take it at all.)
- Added a Lightning Aura to Lightning Type while in bankai. (This aura is not ONLY for cosmetic, And acts as a type of defensive/offensive shield as well)
- Added a Cherry Blossom aura to Cherry Blossom type while in bankai. (As said above for the Lightning Aura, This is not JUST for cosmetics and act's as a type of defensive/offensive shield.)
- Added and reworked Lightning Manipulation ability for Lightning Type.
- Added reworked Lightning Rush ability for Lightning Type.
- Added Blossom Ability for Cherry Blossom zanpakuto type,
The user creates a wave of Cherry Blossom Pedals around them with control over them as sharp as blades.
- Added Kageyoshi Ability for Cherry Blossom zanpakuto type,
The user shows their zanpakuto's true form sinking into the ground creating-
-large blades around them and bursting into pedals damaging anything in it's large aoe radius.
- Added Gokei Ability for Cherry Blossom zanpakuto type,
Swirling around the opponent in a spherical formation, the blade petals of Cherry Blossom fly into the target from every possible angle,
leaving no blind spots and no possibility of escape, before collapsing in on themselves, destroying the opponent.
- Added Koten Zanshun Ability for Orihime Fullbring,
The user use's the offensive ability of their fullbring shooting a yellow energy beam
- Added Santen Kesshun Ability for Orihime Fullbring,
The user creates defensive shield in front of themselves, protecting them from any incoming damage from that direction.
- Added Soten Kisshun (still W.I.P but the healing and ability itself for the player etc works) Ability for Orihime Fullbring,
The user's fullbring ability surrounds the user healing themselves, (Once finished can be used on other users if pressing shift-right click while ability is active).
- Added Shiten Koshun (W.I.P, ability itself isn't complete) Ability for Orihime Fullbring,
The user creates an offensive/defensive shield in front of themselves, Anything attacking it will be attacked back with their own damage (pretty much full-counter).
- Added Energy Blade (Will soon be Ginjo's Cross of Scaffold Blade once I finish the model) Ability for Kugo Ginjo Fullbring,
The user creates an energy blade from the Scaffold of their fullbring, Forming a sharp green-like sword.
- Added Getsuga Tenshou (Ginjo vers) Ability for Kugo Ginjo Fullbring,
The user creates a huge slash of green spiritual energy causing immense damage.
- Added Getsuga Tenshou Scaffold Barrage Ability for Kugo Ginjo Fullbring,
The user uses the extend of their ability uses many huge slashes forming a scaffold-like look to it.
- Added Fullbring Absorption (W.I.P) Ability for Kugo Ginjo Fullbring,
The user using the ability of their Energy Blade from the scaffold is able to steal other fullbring-like abilities and apply them ON TOP of their own for 10 minutes (Might be changed).
- Added Laser Vision Ability for a certain someone,
The users eyes turn red as they heat up from energy shooting direct laser vision from their eyes.
- Added Laser Blast Ability for a certain someone,
The user uses more power in their eyes causing a Laser Blast; A more powerful version of Laser Vision
- Added Supersonic Punch Ability for a certain someone,
The user builds up all of their strength, Releasing it in a singular punches causing more damage than previous abilities
- Added Rageful Eyes Ability for a certain someone,
In a fit of rampage the users eyes turn red. (To activate rageful eyes press F.)
- Added Heat Vision Ability for another certain someone,
Powerful beams of heat coming from the user's eyes damaging anything in it's path while active.
- Added Heat Blast Ability for another certain someone,
A more powerful version of Heat Vision, coming in a huge blast.
- Added Hypersonic Punch Ability for another certain someone,
The user put's all of their strength into one single punch sending the opponent flying.
- Added Super-Flight Ability for certain someones,
The user speeds up their flight and breaks the sound barrier.
**Changes**
- Mugetsu SE drain has been changed and instead of it being based on however much SE you are at it is now based on it's own drain, Which is now 10 million in total.
(This means it doesn't matter whatever Spiritual Energy you have, Mugetsu will still take 10mil Spiritual Energy).
- Prestige 4 now pushes the Reiatsu Control cap to 40.
- Changed Zanpakuto Naming GUI a bit, (It's also fixed now and should work for all who want to name their zanpakuto through the GUI.)
- Reworked Lightning Type a g a i n (changes of it listed below)
- This is been waited for by all lightning users lmfao, Lightning Type users are now immune to the VANILLA thunder effect(not any other type of lightning), Meaning shikai and bankai wont damage the user.
- Lightning Type is now immune to Fire (not lava, just any fire on lightning users for a constant amount of time isn't possible anymore.)
- Made Lightning type while in bankai have a lightning aura, It damages those that get too close.
- Made it so while using Lightning Manipulation with lightning type the lightning aura grows bigger meaning it damages those in a bigger radius.
- Made Lightning type while in bankai show lightning coming out of you, Acting as a lightning aura.
- Made Lightning Rush show more lightning effects instead of just summoning lightning down from the sky.
- Made it so when in Lightning Bankai each time you melee it summons Lightning (not the lightning you're probably thinking of that comes down from the sky no, You'll just have to see it for yourself :D)
- Lightning Bankai now glows when you're SE is high, it glows the higher your SE is (not the entire thing, only the actual lightning part (the blue part glows).
- Made Lightning Manipulation ability last a bit longer.
- Decreased Storm Generation Cooldown by a bit.
- Since Lightning's ability Lightning Manipulation has been changed to last longer, The cooldown has also been increased by a bit.
- Lightning Manipulation now causes one aoe burst of t h u n d e r that causes immense damage, due to it's newly long cooldown.
- Made Thunder particle FX glow.
- Reworked Normal Type a bit (the only change was as listed below this one)
- Made Rage Burst damage buff ability last a bit longer.
- Since Normal's ability Rage Burst has been changed to last longer, The cooldown has also been increased by a bit.
- Fire Type is now (a c t u a l l y) unlike before, immune to fire as well, Users using that type can not take damage from fire.
- The Heat Vollstandig is now also immune to fire.
- Increased Fire Slash damage for Fire Bankai.
- Increased Fire Slash Speed.
- Decreased Fire Slash cooldown by a bit for Fire Bankai.
- Increased Fire Wave damage for Fire Bankai.
- Fire Slash and Fire Wave now both inflict flames on the player.
- Increased Enhanced Super Explosion damage for Explosion Vollstandig.
- Increased Burner Finger 2 damage for Heat Vollstandig
- Burner Finger 1 and 2 now both inflict flames on the player which causes damage overtime.
- Fire in general now does damage.
- Increased Mugetsu Speed.
- Increased Regular Getsuga Tenshou Speed.
- Increased Black Getsuga Tenshou Speed.
- Updated Hollow Bait Block FX.
- Reworked Heal type
- Made Heal Type healing speed better, It has been increased by a bit.
- Made Hogyoku Will Infused glow brighter.
- Changed Ice Type a bit, It now gives Ice Wings as soon as it enters bankai form. Ryusenka is still a seperate ability that does major damage apart from giving wings.
(Yes this means those that are Ice Type and bankai will not need to worry about Prestige Resistance too much as it'll give P3 Resistance with the wings.)
- Increased Ice Blast damage by a bit for Ice Type.
- Made defense in PvP more accurate ik yall know what i'm talking about when I say that the first melee hit on a new opponent bypasses defense.
That is no longer the case and defense takes effect instantly (as it should) even on first hit now.
- Made Transcendent's passive healing better (let's just say it had to be done because of prestige 5, but that shouldn't matter anyway as the official counter to transcendent is mugetsu)
- Made Black hole's range more accurate now (not bigger, but actually accurate to X, Y, Z. so it may seem a bit bigger but it's not, Only more accurate with the Z coord)
- Made Movement Disable actually disable flight, (Only put this in changes cause most might consider it as a change, In which case yes it is but it's also what Movement Disable was originally suppose to do.)
- Royal Guard automatically unlocks bankai and bankai abilities now.
- Made Dead Calm Render Smoother
- Made Bazz B Vollstandig Fire Arm Render Smoother
- Made Bambietta Vollstandig Render Smoother
- Made Chad's Fullbring Render Smoother
- Made Res Vasto Arrancar Render Smoother
- Made Res Arrancar Render Smoother
- Made Vasto Lorde Render Smoother
- Made Adjuchas Render Smoother
- Made Gillian Render Smoother
- Made Hollow Render Smoother
- Made it so Hollow Wasp's and Hollow Bat's doesn't continue to hit even after it dies (So annoying smh)
**Fixes**
- Fixed Visored and Visored Mastered not being able to disable meditation in hollowfication
- Fixed Zanpakuto Naming, Yes one of the one and only the long awaited fixes, Use anvils if you wish but this works now,
Once you name it you wont even need to shift right click it, It'll instantly be named whatever you put into the gui.
- Fixed Stats Gui's causing lag when the "Maxed" button shows.
- Fixed a Stat Leveling bug, for some reason other prestige costs were adding onto prestige 3 cost and so on (thats no longer happening now).
- Fixed some Royal Guard Faction glitches.
- Fixed defense in PvP more to make it more accurate.
- Fixed movement disable so it actually disables flight.
- Fixed Ice not disabling flight on hit
- Fixed Speed-Toggle=Medium reducing speed completely.
- Fixed Some Stat Gui Visual bugs.
- Hopefully fixed some server-side issues, Went through some troubleshooting and plan
on going through things to try and make it less painful to join the server at times etc.
**Server-Side Changes**
- Made the teleporting delay lower, It is now 4 seconds. (This took effect before this update log though so most of you might have already noticed the change)
**Notes**
- Credits to RNMT(Cloud, Grillby, Jinx, Hugo, Staples) for creative ideas, etc.
*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!
Version 5.4-9
Posted
not much changed, just adding some stuff for server side things.
Discuss this update (1)Version 5.4-1
Posted
Patch-Log for 5.4 Update
**Added**
- Added Fire Slash for fire zanpakuto type
- Added Fire Wave for fire zanpakuto type
**Changes**
- Hollows now drop Z points for all shinigami related factions instead of just Shinigami
- Reduced Menos Spawn Rate (Jesus christ)
- Reduced Shinigami Spawn rate around villages, (Hella spawn around villages and could cause some lag for the server, Hopefully I've fixed their spawn rates tho)
- Updated Transcendent chances and raised them a bit for all reg endgame factions though still not as much chance as ascended has.
- Updated Spiritual Pressure Rock Particles to make them less glitchy and more seeable
- Updated Dead Calm water particles
- Updated Slash particles for normal type.
- Updated flame particles for fire type and heat vollstandig.
- Fire is no longer immune to blindness, Light is now the best counter for dark.
- Reworked Fire Bankai Abilities (meaning fire wave and fire slash are actual usable abilities for fire type now)
**Fixes**
- Fixed Z points not dropping for Visored
- (HOPEFULLY) fixed hogyoku kicking, The glitch is like vanishing zan it doesn't happen for me in test servers or even in singleplayer but I'm going to continue troubleshooting with it until it's fully fixed.
- Fixed Prestige not resetting skill and spirit points or hollow kills.
- Fixed stats page 3 crashing transcendent
- Fixed Water Prison (was fixed this update but wasn't logged so logging it now)
- Fixed Chad's spawn rate (it's been messed up somehow)
- Fixed Lunar Shikai giving strength potion (It boosts dmg, aint really a bug since obviously strength potion is not a bug lmao, more or less just an exploit to getting high dmg which has now been fixed and no longer gives strength)
To do
- Need to add Thunderbolt Vollstandig and Shun Shun Rikka and Cross of Scaffold fullbrings, Still haven't finished the models for them but I plan to once I get time after this patch
Version 5.4
Posted
Update-Log for 5.4 Update
**Added**
- Added Prestige 4
- Added better cost for Strength, Health, Defense and Speed (Reason for this is because there is now a Prestige 4).
- Added Prestige Resistance (Prestige 1 gets resistance 1 in their forms, Prestige 2 gets resistance 2 and so on.)
- Added Battle Damage on Shinigami, Quincy, Arrancar and Sternritter clothing.
- Added Vollstandig Levels
It's pretty much exactly like Letzt stil leveling, But in vollstandigs case a lot of it's abilities consume spiritual energy based off your Vollstandig level, The higher it is the less it drains your spiritual energy.
- Added Vollstandig (This will increase quincies damage to the normal endgame faction damage, Meaning in terms of quincies it's a boost in damage but compared to other endgame factions it's equal to them in damage now)
- Added Explosion Vollstandig
- Added Heat Vollstandig
- Added Thunderbolt Vollstandig (Doesn't have a model or any abilities rn been dealing wit a lot irl so I was unable to finish it, It'll fully be implemented in the next patch meaning could be even days after this update when it's in)
- Added Cross of Scaffold Fullbring (Doesn't have a model or any abilities rn been dealing wit a lot irl so I was unable to finish it, It'll fully be implemented in the next patch meaning could be even days after this update when it's in)
- Added Shun Shun Rikka Fullbring (Doesn't have a model or any abilities rn been dealing wit a lot irl so I was unable to finish it, It'll fully be implemented in the next patch meaning could be even days after this update when it's in)
- Added Burner Finger 1 Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user pointing their finger at their opponent, They launches a narrow beam of fire. It is strong enough to easily pierce through a captain-class Shinigami.
- Added Burner Finger 2 Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user concentrates the power of their flames into two fingers, causing them to leave a trail of fire behind in the air, before swinging them at an opponent.
- Added Burner Finger 4 Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user pointing all of their fingers except their thumb forward, They creates a large blade of fire with an elongated crossguard around their hand before slashing at their opponent, creating a massive explosion.
- Added Enhanced Explosion Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
While using Quincy: Vollständig, The user forms orbs of Reishi from underneath their wings. They can release these Reishi spheres from their wings, sending large quantities of them into their surroundings. Any item that comes in contact with these Reishi orbs becomes a bomb and explodes after a brief delay.
- Added Enhanced Focused Explosion Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user focues their explosion capabilities in a single point forming an explosion beam.
- Added Enhanced Super Explosion Ability for Heat Vollstandig(Vollstandig Users will get a 4th selectable ability soon),
The user uses their Explosion Vollstandig to release all of their explosion power in one go forming a explosion shockwave around them.
- Added Spiritual Pressure Aura (When releasing your spiritual pressure, It will visually show if your energy is high enough and is equal to 5mil or above)
- Added Royal Guard Clothing (These give a MINI strength boost to Royal Guard members if fully worn by them)
- Added Royal Guard faction (this will be a faction for Royal Guard users, IT will not boost their damage at all but it will give them an extra special ability listed below this).
- Added Royal Devastation Ability for Royal Guard,
The user starts to release all of their immense spiritual energy releasing a devastating blast around them damaging anything in it's huge radius (It's the same as the black hole radius), The cooldown is a bit longer than Gravity's Black Hole cooldown.
**Changes**
- Updated Bleach Guide
- Updated Page 2 and 3 on stats gui (to fix visual bugs).
- Ascended Shinigami can now use Cero.
- Shinigami, Arrancar and Quincy armor now all visually show battle damage on the armor if the player who is wearing it is below half health
- Vasto Lorde now has a render.
- Updated Shinigami Item Texture
- Updated Arrancar Item Texture
- Updated Shinigami Clothing Texture
- Updated Arrancar Clothing Texture
- Updated Cero's visual a bit.
- Updated El Directo's visual a bit.
- Reduced how much chad spawns
- Reduced the cost of Strength, Health, Defense and Speed even more (Reason for this is because there is now a Prestige 4).
- Made it so factions with Bankai abilities and other abilities can now press V to change bankai abilities and Shift+V for other abilities
- Raised chances on getting Transcendent using the Hogyoku's Will for Ascended Faction by a lot (Meaning if you want to go for transcendent the best and fastest way is to be ascended, Any other endgame faction attempting to get transcendent has lower chances and will likely take longer).
**Fixes**
- Fixed a lot of visual bugs in the stats gui
- Fixed Ascended Shinigami damage being broken at prestige 0 and only capping at 10mil damage.
- Fixed Prestige not resetting defense or defense cost.
- Fixed Fullbringers not being able to disactivate fullbring when holding an item (Was not intended at all)
- Fixed Crimson Darkness lag (after testing it shouldn't lag now when you use it) this ability is for dark bankai for those who don't know.
- After testing the "Join Bleach Server" option it should be fully fixed now.
Version 5.3
Posted
Update-Log for 5.3 Update
**Added**
- Added Gravity Zanpakuto Type to the mod as a custom type, You can obtain it through grinding normally as if you were grinding for another type but instead
-this type takes 500 Earth, 500 Wind, 500 Light, 500 Dark with it being added it comes with it's new abilities Meteor Drop, Gravity Control, Black Hole.
- Added Reiatsu Control, a stat every faction now has, Increasing it allows your spiritual energy to replenish faster.
- Added Dead Calm Ability for Water zanpakuto type,
this ability gives the user iframes and few moments later after using the ability it damages everything around the player for a few seconds
- Added Water Prison Ability for Water zanpakuto type,
The user shoots a water bullet from their sword and once the bullet hits its target it puts them in a water prison, trapping and damaging them for a few seconds.
- Added Rage Past Heavens Water Dragon Ability for Water zanpakuto type,
The user uses the full might of their water capabilities within their zanpakuto creating a water dragon dealing 2.5x more damage than the caster does
- Added Shunpo Rush Ability for Normal zanpakuto type,
The user flash steps multiple times while at the same type swinging their sword to full power damaging anything around the flash steps.
- Added Strikes Of Force Ability for Normal zanpakuto type,
The user creates a barrage of strikes damaging anything in front of them.
- Added Rage Burst Ability for Normal zanpakuto type,
The user uses their bankai to it's limits and turns into a bloodlusted form boosting their damage.
- Added Getsuga Barrage Ability for Lunar zanpakuto type,
The user fires a barrage of Getsugas.
- Added Getsuga Rampage Ability for Lunar zanpakuto type,
The user fires 3 Getsugas and 2 Sideways getsugas each one dealing damage with the sidways getsugas dealing more damage than the regular.
- Added Brilliant Void Ability for Light zanpakuto type,
This was technically already in as its the AOE ability light use to use but much better and a bigger radius while also stunning targets in its radius
- Added Blades of Light Ability for Light zanpakuto type,
The user summons blades of light around them firing and dealing 3x damage of the player to its target.
- Added Blinding Light Ability for Light zanpakuto type,
The user refracts light around their body becoming invisible.
- Added Crimson Darkness Ability for Dark zanpakuto type,
This is the same ability dark had before rework aka it's darkness dome but it's range has been increased, For those who don't know what it is though it creates a giant dome of darkness and anyone inside gets blinded.
- Added Shadow Barrage Ability for Dark zanpakuto type,
The user shoots out scattered shots of darkness balls from their zanpakuto.
- Added Benihiko Ability for Dark zanpakuto type,
The user shoots out dark blades from their zanpakuto for 5 seconds at high speeds damaging anything it hits.
- Added Meteor Drop Ability for Gravity zanpakuto type,
The user jumps up and summons a meteor.
- Added Black Hole Ability for Gravity zanpakuto type,
The user shoots out a small black hole using gravity and once it hits it's target it expands sucking in and damaging anything near it.
- Added Gravity Control Ability for Gravity zanpakuto type,
The user uses gravity to pick up all kinds of rocks and debreis to fire at the target.
- Added Storm Generation Ability for Lightning zanpakuto type,
The user summons a storm of lightning around them damaging and stunning targets in the radius
- Added Lightning Rush Ability for Lightning zanpakuto type,
The user creates lightning around them boosting their speed in whatever direction they are looking and damaging anything that's in their path.
- Added Lightning Manipulation Ability for Lightning zanpakuto type,
The user creates an aura of Lightning around themselves boosting their speed and damage.
- Added Intimidating Presence Ability for Poison zanpakuto type,
The user creates a wave of poison around them debuffing the damage of any living thing If affected by the poison.
- Added Delirium Ability for Poison zanpakuto type,
The user creates a aoe of poison damaging and giving poison to any living thing in the radius, If affected by the poison the user/mob will take constant poison damage until it's no longer affective.
- Added Licht Regen Ability for Quincies,
The user fires an insane amount of energy arrows damaging anything in it's path.
- Added Bankai Inner Spirit (You have to meditate in bankai in order to summon)
- Added Chad mob (Spawns in villages)
- Added Chad's Fullbring for Fullbringers (You can unlock the Chad Fullbring Class by defeating him within the mod)
- Added El Directo Ability for Chad's Fullbring
- Added Gillian model for Gillian Hollows.
- Added Vasto Lorde Mob
- Added Vasto Lorde Model for Vasto Lorde Hollows.
**Changes**
- Fully released Wandenreich Medallion along with a new cooldown for it (Any stolen users bankai will be given back at some point after it's stolen).
- In order to meditate the default controls are now Shift + M instead of just M.
- Default controls for Hollows and Arrancars customization/evolution menu is now Shift + V instead of just V.
- Releasing Spiritual Pressure will now show any affected users by the pressure who's pressure they are feeling.
- Mugetsu now takes more SE permanently when being used, For example if you're maxed instead of it taking 1mil it'll take 2.
- Decreased Transcendent Regen cooldown by a bit.
- Most people didn't see it in last update so i'll say it again in this one, Heal type zanpakuto now has improved healing far beyond from what it was, It was also increased a bit more (not too much) in this update.
- Increased all Hollow Mobs Health (Shinigami was also increased), The increased health is now the default health for them, BUT you can change it in the config if your in a singleplayer world.
- Increased all Hollow Mobs damage (Shinigami was also increased), Same thing that was said above goes for this ^.
- Increased Inner Spirit damage to 8.5 mil.
- Increased Inner Spirit health to 15 mil.
- Increased Hollow Ichigo damage to 10 mil.
- Increased Hollow Ichigo health to 15 mil.
- Inner Spirit only targets it's Owner when being summoned now.
- Inner Spirit is actually your Inner Spirit now instead of imposter zangetsu (unless of course you are a lunar user).
- Inner Spirit now gives Spirit Points and Spiritual Energy when it's killed by a user
- Hollow Ichigo now gives Spirit Points and Spiritual Energy when it's killed by a user
- Arrancars can now change their appearance whenever if they have the points and it is no longer set in stone what their resurrection looks like.
- Optimized the movement ability while on ground more.
- Gillians can now use Sonido all though it's distance is shorter than regular Sonido (It wasn't like this in the anime but I did it for the players sake because evolving from hollow with sonido to gillian without sonido is pain)
- Menos Grande Mob can now use Cero.
- Increased Cero Cooldown.
- Increased Cero Damage.
- Reworked Water type.
- Reworked Normal type.
- Reworked Lunar type more.
- Reworked Light type.
- Reworked Dark type.
- Reworked Lightning type.
- Reworked Poison type.
- In order to unlock abilities from the reworked types above (other than lunar and gravity) you'll need to summon your Inner Spirit in bankai and beat your inner spirit in battle.
**Fixes**
- Fixed Sanrei Bow giving Quincy to factions that are not quincy.
- Fixed draining and replenishing energy and is no longer as buggy
- Fixed Cero
- Fixed Visoreds not being able to use Cero
- Fixed Gillian and Adjuchas not being able to use Cero.
- Fixed Poison Bankai Texture
- Fixed Meditation requirements (this was fixed in the latest patch but wasn't listed and I touched up meditation since then as well)
- Fixed Stalker Hollow dropping 500 dark points.
- Fixed "Join Bleach Server" option and you can now join through that.
- Fixed Fullbring Transformation Glitch
- Fixed Resurrection customization bug and optimized the customization more.
- Fixed Resurrection disactivation kick (hopefully)
**Server Side Changes**
- Ryusenka Quest is now available.
- Decreased Prestige Training Dummy respawn times.
Version 5.2-1
Posted
Update-Log for 5.2 Update
**Added**
-Added Transcendent Natural Regen (You'll naturally start regenerating if your health is lowered, The regeneration process isn't constant and you'll regenerate your health every 2 minutes, Transcendent regeneration will not kick in if your spirit energy is too low as it does require some spirit energy to regenerate.)
-Added Ice Shockwave, an ability that was already in the mod but is now reworked its an aoe that will charge and send out a shockwave of ice slowing down and damaging anything living thing in the aoe radius
-Added Fire Blast, an ability that was also already in the mod but unavailable to players but thats no longer the case as its now available
-Added Ryusenka ability for ice, You'll have to obtain it through toshiro in a quest, This ability gives you Wings made out of ice and it's also an ability that's only usable in bankai, The wings will give you passive resistance to damage as long as they are manifested on you
-Added Mugetsu (Revamped) It was in but taken out awhile ago honestly it needed some work and needed to be more hype, It doesn't reset your stats if you use it BUT it does PERMENATLY take away spiritual energy every time you use it and yes you CAN regain that energy back by killing hollows or any normal way to get spiritual energy, It's damage is also based on your prestige it will do 60mil if your prestige 1, 90mil if your prestige 2 and as for prestige 3 mugetsu damage it One Shots meaning kill anything in one attack, This can be used by any lunar type user.
Added Defense (Revamped), Theres now defense for mobs (Most anyways if its a mob from a mod and it doesnt work it means its completely custom and doesnt extend from minecraft) and defense for players, Both are scaled differently.
**Changes**
-Any type of visual projectile will now be visible until it hits a target(For example, Getsuga Tenshou) now that will be a little harder on lower end pcs UNLESS you already have your particles set to decreased or minimal, You wont see any particles with minimal and with decreased you only see them from a low 20 block radius and with ALL you'll see all the particles no matter the radius.
-Ice Type Zanpakuto no longer spawns ice on hit and instead will slow down the entity being hit.
-Inner Spirit's health is now 10,000,000 and damage to 3,000,000
-Buffed the healing ability of the Heal type Zanpakuto (Note: Your passive healing while holding your zanpakuto will only kick in if your damaged in any way and when your passively healing it will take more spirit energy compared to other zanpakuto, Find out more in Zanpakuto Info.)
-Getsuga and Black Getsuga now do more damage than what you normally do based on your prestige
-Slowness effect will now effect Movement Abilities as well, disabling them. (for example, flash step, sonido, etc)
-Inner Spirit and White Ichigo both drop
**Fixes**
-Fixed Inner Spirit and Hollow Spirit not spawning, You can now meditate to fight your inner spirit by pressing M or "Ability 4" with your base Zanpakuto out, it takes 5 minutes of meditation for the inner spirit/hollow spirit to be manifested
-Fixed damage not working from time to time (This was caused by another bug).
-Fixed symbols replacing certain text.
-Fixed some Patreon issues
-Fixed Quincy damage bugging out (Hopefully)
-Fixed Spiritual Pressure Effect, Once you have the spiritual pressure effect caused by someone else it'll go away within a few seconds or that may differ depending on your spiritual energy as the more you have the less the effect will be on you when caused by anyone who has a higher spiritual pressure.
-Fixed Prestige with Transcendent(s) and made it so it wont reset them
-Fixed light and lightning bankai abilities not doing damage
-Fixed Arrancar abilities, You can now use High Speed Regeneration, Bala, Cero and Pesquisa IF you have them unlocked, To see how to unlock them press L or the "Skill's" keybind.
**Server-Side Changes**
-Transcendent boss released
Version 5.1
Posted
Update-Log for 5.1 Update (There is 4 stages of this update, This is the second.)
**Added**
-The Patron System is now within the mod itself so features that are in early access/bug-testing phase only Patrons will be able to use it until the feature is no longer in early-access/bug-testing phase.
-Added music discs, The most popular bleach sound tracks are now in the mod along with some extra sound tracks like Rengoku's theme, My utamashi theme, Death Note Opening 2, Tokyo Ghoul Unravel.
-Added Bleach Main Menu Music (there are only 4 main menu background songs in Minecraft in case you guy's didn't know)
-Added Transcendent, Transcendent is a new faction and is also a form that being said Transcendent is basically what you think it is A being who Transcends Shinigami and hollow like abilities in this case for the mod it will transcend Quincy abilities as well but thats for a future update, Transcendent by it self is extremely strong; Stronger than any faction even in it's endgame and not by a small amount either, Let's just say if your fighting a transcendent and your not one yourself YOU WILL BE and are the ant while the transcendent is the boot, Transcendent also passively heals your health, The higher your health; higher the heal.
-Added Hogyoku's Will, Hogyoku's will is exactly what you think it is and I got the idea from Bleach: Brave Souls and since technically it is a canon like thing I added it, Basically the hogyoku's will looks like what it does when it's in aizen, Search up Hogyoku in aizen's chest and you'll see what it looks like, The Hogyoku Will's purpose is to allow the user to fuse with it transcending them, But the chances of fusing with it is EXTREMELY slim.
-Added Shikai Damage Boost, For an example if you do 20mil in bankai and 10mil in base you'll do 15mil in shikai or somewhere in between 20 and 10mil
**Changes**
-Changed Main Menu background, Different resolution screens should now be able to see everything within the background.
-Faction selector will no longer be given to you when you first join or rejoin and don't have a race, Instead displayed in your top left screen you'll see a text saying "Press P to choose your faction!", This makes it so players can just instantly press P (Or the letter they prefer) rather than getting a Faction Selector.
-Changed visuals of all movement abiltiies and made the movement abilities more smooth. (Flashstep, Sonido, Etc)
-Made a small addition to Arrancars, Zanpakutos will now save and when you de-transformation you'll be given your original zanpakuto.
-Changed the Health System a bit, It's not only more optimized now but hopefully this fixes the 0HP glitch.
-Changed pressing z while in bankai, Instead of going straight to your base zanpakuto you will now de-transform into shikai then while in shikai you can choose to de-transform into base (Shikai does not take ANY large amounts of reiatsu but gives a damage boost as well).
Fixes
-Hopefully the 0 HP glitch and any other HP glitch gets fixed due to the more optimized health system change.
-Hopefully fixed the Hogyoku kicking errors.
-Fixed Adjuchas Hollow form. (It was literally a block and I was just too lazy to fix it instantly) (The adjuchas form will be the same as your regular Hollow Form
**Server-Side Changes**
-Added Thermal Dynamics
-Added Thermal Expansion
-Added Thermal Foundation
-Added EnderIO
Notes
-Keep in mind that music was also a key aspect in Bleach, so with the upcoming boss battles music will be played (obviously not earrape) yknow if you want a better player experience all I'm recommending is at least keep your sounds at like 10% or to where you can hear for better player experiences in the future.
To Do
New Defense System, Abilities for Shinigami, Hollow, Quincy, Human, Fix Cero and multiple other things.
Version 5.0-1.1
Posted
Update-Log for 5.0-1.1 Update (There will be 4 stages of this update this one is only a patch meaning it's mostly bug fixes but there can be additions)
Added Letzt Stil as an Ability so you can level it up
Added Bleach Guide item (This item will be the new main guide within the mod, It'll show Requirements, Zanpakuto Info and more in the future)
Added Skill Point Tokens
Added Hollow Point Tokens
Added Hollow Tome Crafting Recipe (This was already in before but I said it again just to make sure y'all remember anyway, To craft this you need 1 mask shard and 1 book (not book and quill)
Added Bleach Guide Book Crafting Recipe (Here is the shaped crafting recipe
1BlackWool 1BlackWool 1BlackWool
1RedWool 1Book 1GoldBlock
1BlackWool 1BlackWool 1BlackWool
If you don't understand what that means just get Not Enough Items Mod look at a tutorial to see how to see recipes)
Added Arrancar Clothing Crafting Recipe
Changed Zanpakuto Info GUI, It's now more optimized and it tells you exactly everything you need to know about each Element Zanpakuto Types.
Fixed turning into Visored Mastered, Once you hit or go above the requirements for Visored Mastered you will automatically be changed into Visored Mastered, Admin+ No longer needed.
Fixed Letzt Stil form timer
Fixed Keybinds being registered twice
**Server Side Changes**
Updated Shop Again (Overlord+ is no longer monthly)
**Patreon Changes**
Updated Patron v2 (https://www.patreon.com/posts/53671836, For more Information)
To Do
New Defense System, Abilities for Shinigami, Hollow, Quincy, Human and Fix Cero.
Version 1.52
Posted
Update-Log for 4.0 Update
Added Hollow Renders
Added Resurrection Renders
Added "Stamina" For Quincies when they use their bows (Will be used for other factions in the future)
Added different Attack Modes for Quincy bows
Added Letzt Stil form for Quinces (Use the Sanrei Glove, The form will be changed soon on how it's activated but for now it's activated just through sanrei glove)
Added Defense Stat (Currently not adjustable still being optimized and worked on)
Added dark mode to GUI's
Added Prestige (Number of prestige's: 3)
Changed the way GUI's look and made them more optimized
Changed form timers so you can now hold your forms for longer (Again)
Changed the way you can acquire resurrection, You now simply just use the hogyoku and as soon as you transform into an Arrancar you'll have resurrection unlocked.
Changed Visoreds around, Obviously there is two ways to say "Vizard or Visored" so I'm changing it to Visored because that's how it's said directly from bleach
Changed Captain Vizard to "Visored Mastered" It technically is the mastered version of regular Visored, The way you can tell the difference is that being a regular visored you'll only have half hollowfication, But being Mastered Visored you'll have less form drain and more damage. (Soon you will be able to customize the way your mask looks.)
Changed Visored Mastered, You can actually acquire it without being a Captain now.
Fixed Quincy arrows not rendering to other players
Fixed Quincy Bows so when you actually kill something it drops the items
Fixed Lightnings AOE Ability.
Fixed Quincy Medallion (Kinda, It can steal all bankais now but expect lots of changes for it in the future)
**Server-Side Update**
Changed Training, There is now
To Do
Fix Cero (I've been working on it and it definitely works model and everything, But I am going to optimize it a bit more and release it in a future update)
Version 1.51
Posted
fixed spiritual pressure bug with it going above the max spiritual pressure
Discuss this update (0)Version 1.50
Posted
Update-Log for 3.7 Update
Fixed a lot of issues with health (Hopefully, There still might be a few bugs but most of them were resolved)
Changed the GUI of health and made it so health actually shows your health rather than rows.
Fixed some things with movement (Flash step, etc) it no longer drains SP and is now based off your Movement Ability Level
Added Movement Ability Level (No not movement level) Upgrading it will decrease the amount of sp flash step etc will drain
Note: I'll fix the kick thing with Change Z Type token in the next update.
Version 1.49
Posted
Update-Log for 3.6 Update
Added Hollowfication Token
Fixed Change Faction token so you actually get reset by using it (You get a warning before you use it)
Fixed resurrection token
Version 1.48
Posted
Update-Log for 3.6 Update
Added Hollowfication Token
Fixed Change Faction token so you actually get reset by using it (You get a warning before you use it)
Version 1.47
Posted
Update-Log for 3.5 Update
Added In-game Tokens (You now don't need staff to redeem tokens!)
Bankai doesn't require hollow kills anymore you just need to be above 150k Spiritual Pressure or more and bankai unlocked by killing your hollow spirit or by right clicking a bankai token.
Resurrection requirements have been changed around a bit, To actually use resurrection you don't need 20k hollow kills you just need it unlocked, But the ways to unlock resurrection is by using the resurrection token which you get from bosses, etc, All though technically you will still need 70k Hollow kills if your planning to use Vasto Arrancar Resurrection as you need to be a Vasto Lorde then evolve into a Vasto Arrancar to use Vasto Arrancar Resurrection.
Fixed Ice Bankai's Shockwave Not Doing Damage
Version 1.46
Posted
Update-Log for 3.5 Update
Added In-game Tokens (You now don't need staff to redeem tokens!)
Bankai doesn't require hollow kills anymore you just need to be above 150k Spiritual Pressure or more and bankai unlocked by killing your hollow spirit or by right clicking a bankai token.
Resurrection requirements have been changed around a bit, To actually use resurrection you don't need 20k hollow kills you just need it unlocked, But the ways to unlock resurrection is by using the resurrection token which you get from bosses, etc, All though technically you will still need 70k Hollow kills if your planning to use Vasto Arrancar Resurrection as you need to be a Vasto Lorde then evolve into a Vasto Arrancar to use Vasto Arrancar Resurrection.
Fixed Ice Bankai's Shockwave Not Doing Damage
Version 1.20
Posted
Updated Bleach Mod
Removed Academy Craft (Players causing problems breaking things)
Fixed Sizes
Buffed Resurreccion and Hollowfication
Added Madallion (For Quincies)
Fixed some bankai bugs