Bleach: Shinigami Reimagined updated to version 5.6
Bleach Shinigami Reimagined Update-Log for 5.6 Update (some important changes)
**Added**
- Added some new custom animations.
- Added a new way to acquire Visored (more info in "Changes" section)
- Added Visual Cooldowns, (For example your bankai abilities, cero and arrancar abilities show the cooldown timer in seconds
right by the ability name in the top left, You'll see it when it turns red when it's on cooldown)
- Added Passive Regeneration based on your max Health when you ARE NOT getting hit by something, this is for allowing you to recuperate as a non-healing based class
(It's meant to be the better version of what vanilla already does when you heal 1 heart in peaceful mode, So yes this does mean you can recuperate during fights, like in challenges or PVE.)
- Added/Fully Implemented Hierro Passive Ability for Arrancars, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
- Added/Fully Implemented Enhanced Durability Passive Ability for Shinigami, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
(Transcendent will only use Hierro)
- Added Segunda Etapa
(Vasto Arrancars can now use the ability Segunda Etapa, To get a set Segunda you must have a Hogyoku in your inventory and take out/kill an Espada World Boss, It does not drain Spiritual Energy.)
- Added Enhanced High-Speed Regeneration Ability for Segunda Etapa, This ability regenerates the same amount as regular regeneration but just has a much faster cooldown.
(This is only for Arrogante and Pantera Segundas, Murcielago has it's own.)
- Added Arrogante Segunda Etapa (Based off Baraggans Resurrection, This Segunda Etapa will give you the appearance of Baraggan's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Respira ability for Arrogante Segunda Etapa (Similar to the Blossom ability, The user unleashes a black and purple smoke like miasma,
Blasting outwards from the user ageing anything it touches in it's radius, Deals rotting damage, More info on the rot effect below.)
-Added Respira Senescencia ability for Arrogante Segunda Etapa (Similar to Blossom's Defensive ability, The user unleashes a black and purple smoke like miasma,
Radiating outwards from the user forming an aura around them, Ageing anything it touches in the user's Senescencia radius,
Deals rotting damage, More info on the rot effect below.)
-Added Gran Caida ability for Arrogante Segunda Etapa (The user draws out their Segunda Etapas battle axe)
- Added Pantera Segunda Etapa (Based off Grimmjows Resurrection, This Segunda Etapa will give you the appearance of Grimmjow's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Garra de la Pantera ability for Pantera Segunda Etapa
-Added Desgarron ability for Pantera Segunda Etapa (The user puts spiritual energy into their claws, Causing them to glow and form in massive
reishi, In doing so the user releases a mid to long range attack with motion of their hands and claws
This ability DOES give IFrames aka Invincibility Frames, meaning they can't be damaged during the time of activating this ability.)
- Added Murcielago Segunda Etapa (Based off Ulquiorras Resurrection, This Segunda Etapa will give you the appearance of Ulquiorra's Segunda Etapa as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Lanza Del Relampago for Murcielago Segunda Etapa (The user creates a javelin-like weapon using their spiritual energy. It is quite like Luz de la Luna in a way,
with the only noticeable difference being the energy flowing off of each end in a fashion similar to flames,
And the fact that this does INCREDIBLE damage and destruction compared to Luz de la luna, As well as gives the user Iframes during animation)
-Added Luz de la luna ability for Murcielago Segunda Etapa (The user can generate green energy javelins. They can then use them as a ranged weapon or as a melee weapon.)
-Added Segunda High-Speed Regeneration for Murcielago Segunda Etapa. (This ability regenerates the same amount as Enhanced Regeneration, But has a much faster cooldown)
- Added Inner Hollows
(In order to acquire a new Inner Hollow or in other words "reset" it to a random one, You must meditate as a Visored while in Hollowfication.)
(Visoreds will now have different unique Inner Hollows that will be completely random and chance based, and set as soon as they become Visored.
There is 9 variations of Inner Hollow atm (until I fully finish the canon masks for the rest of Inner Hollows they'll be the different variation hollow masks that's already in the mod),
Each Inner Hollow will effect the way the Visored's mask looks visually and some
giving unique benefits, for example having White aka Hollow Ichigo as an Inner Hollow will give you the same mask as Ichigo.)
- Added and Fully Implemented Thunderbolt Vollstandig
-Added Electrocution Ability for Thunderbolt Vollstandig,
The user creates a huge column of electricity to surge around themselves, They concentrate this electricity around their arm,
Before throwing it at their opponent in the form of a massive blast of electricity. (This ability DOES give Iframes and DOES do Stun Damage)
-Added Galvano Javelin Ability for Thunderbolt Vollstandig,
The user throws one of their swords as a javelin for longe-range combat. (This ability does Stun Damage)
-Added Lightning Swords Ability for Thunderbolt Vollstandig,
The user can pull off individual wings and use them as swords for close-range combat. (This ability does Stun Damage on hit)
- Reworked Healing Bankai,
- Added "Heal of Horror" Ability for Healing Bankai, This ability is similar to "Strikes of Force" but is longer than the old version of Strikes of Force and does AOE damage around the user.
- Reworked "Untold Healing" regeneration, It now has even more increased regeneration during it's activation time.
(This type will still be the type to acquire Minazuki when it's added, But for now it's just simple healing bankai rework to make it's regeneration abilities
better and to give it an attack. Minazuki will be added in as True Bankai for healing but just haven't worked on it yet. So healing type will resemble
minzazuki in a way but not fully, As Minazuki will be the OP side of healing bankai in terms of attacks AND regeneration when it's implemented.)
- Added True Bankai/True Zanpakuto (There is not True Zanpakutos for all types yet Fire is the only type with True Zanpakuto capabilities atm,
This process is mainly so I can make all the types related to a type in Bleach, For example Normal type in it's true state would be Kenpachi's Nozarashi.)
- Added Ryujin Jakka for True Fire Type (Not just as a Model but as truly Genryusai Yamamoto's Ryujin Jakka, Like blossom. If your curious as to if I reworked Fire,
Yes and No. Fire is the same, But to evolve it even further you just need to unlock your True Zanpakuto ;).)
(True Bankai is legitimately unobtainable in singleplayer as of right now but will be obtainable server-wise from defeating TYBW Yamamoto Event Boss when released.)
- Added Hell Flame Passive Resistance when in True Bankai, The user has even greater resistance using Zanka no Tachi
- Added Zanka no Tachi for True Fire Type (Same goes here as for Ryujin Jakka but it being Zanka no Tachi)
- Added Zanka no Tachi East for True Fire Type
Conseals the users hell flames into the very tip of their Zanka no Tachi, Making it so anything it touches gets instantly eradicated to nothingness, Defense does negate this-
(Obviously on the server this wont have any eradication effect other than particles unless in worlds like end, hell, etc but it'll still have it's power.)
- Added Zanka no Tachi West for True Fire Type
It engulfs the users body in heat which reaches a temperature upwards of 15,000,000 degrees-
Therefore, it becomes impossible to even get close to the user while the user is using their Bankai in this state.
- Added Zanka no Tachi North for True Fire Type
Blade of Ember, North: The World Reduced To Ashes, A technique that slashes at the target generating a wave of fire that obliterates everything it touches.
- Added Visored Vasto Lorde Form
(You unleash this form by dying, Can only be used by Visored's with White(Hollow Ichigo))
-Added Vasto Scream Ability for VM Vasto Lorde Form,
The user puts up their arms and head in a fit of rage, Screaming so loud that it's visually seeable. (Pushes and damages anything near it as an AOE)
-Added Gran Rey Cero Ability for VM Vasto Lorde Form,
The user charges an enormous red Cero between their horns before firing it at the opponent
- Added Visored Vasto Lorde Transformation
(White(Hollow Ichigo) Inner Hollow users have a 25% chance of transforming; Once you are transformed your damage will be instantly boosted to 200mil,
Yes 200mil and no it's not based on YOUR damage, Meaning even as p0 it'll grant such power. You may think this may be too powerful and too easy to get,
But you can't forget about which Inner Hollow and the chances to get it)
- Added new Visored Mastered system, Visored and Visored Mastered are still the same, Just new visuals.
(Visored Mastered will no longer show as "Mastered" and will instead be colorful once you've mastered being a Visored)
- Added Bankai armor change for lunar zanpakuto users
(When wearing Shinigami robes the texture will transform into a black and white robe, More commonly known as Ichigo's Bankai robes.)
- Added Cero Animation
- Added Visored Vasto Lorde Transformation Animation
- Added Visored Vasto Lorde Death Animation (Yes the entire transformation has animation)
- Added Unique Inner Hollow Ceros (Each Inner Hollow will change the users Cero, More canon related Ceros will be added soon.)
- Added new Cero Charge Render (The Charge Process before the cero fires)
- Added Murcielago Segunda Etapa Procedure (New Transformation).
- Added Arrogante Segunda Etapa Procedure (New Transformation).
- Added Pantera Segunda Etapa Procedure (New Transformation).
- Added Cherry Blossom Bankai Procedure (New Transformation).
- Added Ryujin Jakka Bankai Procedure (New Transformation).
- Added Fire Blast to Fire Shikai.
- Added new Tensa Zangetsu(Lunar Bankai) Model/Render.
- Added new Cherry Blossom Shikai Render
- Added new Cherry Blossom "Kageyoshi" Sword render.
- Added new Mugetsu FX on the user when using Mugetsu.
- Added new Respira FX.
- Added "Rot" effect, When an entity is affected by this, The entity will begin rotting dealing major damage.
- Added "Hell Flames" effect, When an entity is taking damage from this effect it does the players damage x2 (When transcendent is affected by this, Their passive regeneration will fail)
- Added new Meditation Animation.
- Added different game music.
- Added more music discs.
- Added Segunda Etapa Token (This will reset your Segunda to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from very specific Event Bosses.)
- Added Inner Hollow Token (This will reset your Inner Hollow to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from specific Event Bosses.)
- Added Ichigo Vasto Lorde World Boss
-Added Getsuga Tenshou Attack for Ichigo Vasto Lorde World Boss
-Added Gran Rey Cero Attack for Ichigo Vasto Lorde World Boss
- Added Grimmjow Jaegerjaquez World Boss, (To find him you must be in Hueco Mundo)
-Added Gran Rey Cero Attack for Grimmjow Jaegerjaquez World Boss
-Added Resurrection for Grimmjow Jaegerjaquez World Boss
-Added Desgarron Attack for Grimmjow Jaegerjaquez World Boss
- Added Ulquiorra Cifer World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Ulquiorra Cifer World Boss
-Added Segunda Etapa for Ulquiorra Cifer World Boss
-Added Luz de la Luna attack for Ulquiorra Cifer World Boss
-Added Lanza Del Relampago Attack for Ulquiorra Cifer World Boss
-Added Cero Oscuras Attack for Ulquiorra Cifer World Boss
- Added Baraggan World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Baraggan World Boss
-Added Respira Senescencia Attack for Baraggan World Boss
-Added Respira attack for Baraggan World Boss
- Added movement ability for World Bosses (for example, Flash step, Sonido, etc)
- Added new Health Bar that scales and shows the full health of the user/player instead of just rows and then repeat.
- Added "Add by 10" feature for stats, Simply press LShift and hold then click the + button as usual and the stat will add by 10.
(If however you don't have enough said spirit-points for 10, 9, 8, etc stat-points or however many it's attempting to add,
then it'll add it by however many spirit points you currently have, Meaning if you don't have enough for 10 but have enough
for 5 then even though it's set to add by 10 in the code, With already set checks in place for increasing stats it'll still only add by 5).
- Added N Keybind for Hollow/Arrancar Evolution(GUI)
**Changes**
- You now acquire Spiritual Energy from Meditating.
- Changed Movement Ability System, Once you use your Movement Ability once it goes on cooldown for 1 second, (You can now also look up and use said movement ability and it'll go up in direction or wherever your looking.)
In doing so your Movement ability in the air will be slightly faster. (this WILL effect abilities that use movement.), It can now also go A and D instead of just W and D, (left and right).
- Changed Iframes, Instead of it disabling damage fully to the point where you can't get hit,
It's now simply reducing any incoming damage to 0 meaning the user in IFrames can still be touched/hit.
(This is also so npcs and even mobs in general can still aggro/detect you during the time of IFrames)
- Changed the way you acquire Visored, instead of right clicking the Hogyoku you now need to have a Hogyoku in your inventory and be killed by a Hollow,
It will then activate the transformation process by complete random chance, If the transformation process is a success you will then be transformed to Visored,
If it fails and the hollow takes over and eats you, you will die fully.
- Changed V Keybind from "Switch Ability/Hollow Gui" to "Switch Ability"
- Changed G Keybind from "Deactivate Second Transformation" to "Activate Second Ability"
- Changed F Keybind from "Activate Second Transformation" to "Second Transformation Ability"
- Changed Deactivating Hollowfication, To Deactvate it you simply press the same Hollowfication key again.
- Changed Hollow Evolution GUI, You now need to press N to open it.
- Changed Skill Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Kill Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Energy Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Points Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Resurrection Token Texture
- Changed Bankai Token Texture
- Changed Hollowfication Token Texture
- Changed Transcendent Max Damage to 250mil at prestige 5 (server-side).
- Changed Visored Mastered Max Damage to 200mil at prestige 5 (server-side).
- Made Lock-on System way more accurate when moving, When at lower fps it'll also be more accurate now as well.
- Changed Hollow Evolution from Shift + V (Switch Ability Key) to Shift + Y (Spiritual Jump Key)
- Completely reworked Health System. (In terms of max health nothing will change)
- You now need 30mil Spiritual Energy to activate Spiritual Pressure (Will scale down if in Singeplayer or config is set to something other than that of the official BSR server).
- Changed /zanpakuto command, You can now put spaces in-between words, For example you can now use /zanpakuto setname Bleach TYBW instead of /zanpakuto setname BleachTYBW.
- Visored no longer requires Hollowfication to be unlocked, You just need to be above 5mil SE for the server (For singleplayer it's 500 SE, Can be configured in config)
- Updated Fullbring Bringer Light FX.
- Bankai is no longer needed to unlock Hollowfication.
- Changed Water Prison, It now has a bit more radius to it's hitbox so it's easier to hit on entities, making it easier to trap them.
- Changed Z Type token, The token now refreshes cooldowns automatically, Making it so it wont take it if you on cooldowns.
- Changed Main Menu Theme, It's now specifically one theme to avoid instant earrape.
- Made Saten Kesshun (Orihime Fullbringer Shield) ability more smooth and more accurate to where it is position wise.
- Changed Santen Kesshun (Orihime Fullbringer Shield) ability cooldown, It has been reduced from 30 seconds to 15 seconds
- Black Hole no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont constantly pull them towards the black hole. (It messes with their saved spawn location)
- Gravity Control no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont push it up in the air. (It messes with their saved spawn location)
- Changed Spiritual Energy/Pressure affected timer, It's a bit longer now meaning the effects of being affected last a bit longer.
- Being affected by Spiritual Energy/Pressure will now effect your screen as well, (as in shake it, and make you actually feel the power of the Spiritual Energy affecting you)
- Changed Chad Spawn-rate and location, He now spawns randomly in the world as a world boss
(it is possible for there to be 2, but for the most part there'll only be 1) He has a boss bar so you'll notice it when you're looking/around him.
- Updated Adjuchas Render (Resembles an Adjuchas more by size.)
- Updated Hollow Render (Slightly Bigger in size.)
- Updated Bala Model (Impossible object now)
- Changed Transcendent Chances for Ascended.
- Made Transcendent Passive Regeneration slightly faster.
- Changed Transcendent Passive Regeneration. (Hell Flames from Zanka no Tachi will now affect the Passive Regeneration of Transcendent)
- Changed Lightning Manipulation Cooldown from 30 seconds to 15.
- Changed Lightning Manipulation damage, It has been increased from what it was.
- Changed Lightning Buff timer to go with the new cooldown of Lightning Manipulation (wasn't changed much, Just a bit so it doesn't overlap th ecoo
- Made Bala faster in projectile speed.
- Made Bala glow brighter.
- Changed Spiritual Pressure Particle FX.
- Changed "Spiritual Pressure Jump" to "Spiritual Jump" and fixed some issues with it.
- Removed Resistance from Hollows, Meaning no matter at what dmg you'll be able to dmg them.
- Changed Quincy web-bow multi shot speed, it now shoots faster.
- Updated Licht Regen, It now is more accurate to Licht Regen from the anime.
- Changed Licht Regen speed, it now shoots faster.
- Changed Licht Regen cooldown from 30 seconds to 10.
- Updated Explosion Vollstandig Focused Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Super Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Focused Explosion ability cooldown time to 2 seconds.
- Updated Explosion Vollstandig Super Explosion ability cooldown time to 9 seconds.
- Updated Explosion Vollstandig Super Explosion ability, It now goes through entities (How the ability is meant to be in the first place)
- Updated Kageyoshi's Sword Render.
- Updated Gokei's DMG, It now does less extra damage. (so it'll still do more damage than whatever the user is doing melee wise)
- Updated Blossom's DMG, It now does less extra damage (so it'll still do more damage than whatever the user is doing melee wise)
- Updated High Speed Regeneration, it now scales better to whatever your health is at.
- Updated Cero Render
- Made Cero shoot more like a giant beam
- Made Cero more smooth and accurate in terms of positioning.
- Made Cero Position in first person more accurate from firing from the arm and also makes it so you can actually see what your hitting as it fires.
- Changed Cero Charging to be way more accurate to where the player is looking and position (talking about the red energy orb that appears before the cero fully fires)
- Made Menos Grande firing Cero much more accurate to where it's face is.
- Changed the Menos Grande/Gillian render and made the head actually rotate for Gillian Players.
- Made Menos Grande Mobs more difficult to defeat, Their strength and health remains the same but they fire Cero MUCH MUCH better now. (As if you were fighting a player using cero)
- Made Vasto Lorde Mobs more difficult to defeat, Their strength and health remains the same; The same change that happened to Menos Grande happens with Vasto Lorde as well.
- Updated El Directo Render, (made it a bit smaller in terms of the aura, the beam itself is still the same size)
- Updated Getsuga Tenshou FX
- Updated Getsuga Barrage FX
- Updated Getsuga Rampage FX
- Added Spark FX to Bala. (mostly inspired because of new TYBW animation)
- Made Hollow Tome Fully Accurate/Correct based off what the hollows drop set in the code.
- Added Extra FX to Fire Abilities, and Changed the visual of the fire blast to make it look better.
- Changed Shikai Fire Ability, Instead of a Fire Charge as it's ability it's now a Fire Blast.
- Changed Cherry Blossom Shikai Render.
- Updated Spiritual Aura FX (It now has spark-ish type effects, Inspired by the animation of TYBW)
[- Made it so you can configure statistics. (Singleplayer only, server will still be the same)
- Made it so you can configure the cost of side abilities. (Singleplayer only, server will still be the same)
- Made it so you can configure the requirements of Bankai, Hollowfication, Letzt Stil and Vollstandig (Singleplayer only, server will still be the same)
- Made it so you can configure Hollow Evolution hollow kills requirements. (Singleplayer only, server will still be the same)
- Made it so you can configure Medallion requirements, (Singleplayer only, Server will still be the same)
- Made it so you can configure Health and Damage Multipliers, (Singleplayer only, Server Will still be the same)]
- Made rain sound like rain from higher versions of MC. (for any questions about us porting to a higher version in the future it'll definitely happen but it aint in our line of sight atm)
- Changed /stats command to work more smooth when applying to yourself, So you now don't have to type your own name when applying the command to yourself (this change is mainly for admins and singleplayer)
**Fixes*
- Fixed Royal Guard not being able to activate Meditation
- Fixed Hueco Mundo Hollows not spawning.
- Fixed some Health and Health Bar Visual Glitches.
- Fixed Health Bar GUI Position when at lower or at certain numbers of health.
- Fixed Health Scaling.
- Fixed Bala Render
- Fixed some issues with Arrancar, Gillian, Fullbring and Vollstandig renders
- Fixed Iframes messing with Mob AI.
- Fixed Vasto Lorde causing major client-side and server-side lag when firing cero.
- Fixed Menos Grande causing major client-side and server-side lag when firing cero.
- Fixed "Key Control" being a thing and overlapping Sprint keybind by default.
- Fixed Melee Damage bugging out with certain things.
- Fixed Cherry Blossom disactivating if holding another item causing it to erase the other item. (it'll now only deactivate if your not holding anything)
- Fixed Fire Damage killing PTDS
- Fixed Chad Spawn rate (To find him simply explore the biomes in survival, He can spawn in any but it isn't common, He has a Boss Bar so you'll find him when your near him.)
- Fixed Hollow Tome GUI
- Fixed Visored Mastered Hollowfication render (Yes I know it made the body invisible, I am the cause of that. Was testing some stuff and forgot to remove it but yeah it's fixed now)
- Fixed Vasto Lorde Render not rendering horns.
- Fixed Chad Fullbring rendering the item in the players hand twice.
- Fixed Chad Fullbring render NOT moving the arm foward as if holding something when holding a item.
(The arm wouldn't rotate up if your holding a item, where as by default player render it'll rotate up a bit from the body.)
- Fixed Gillian model showing items inbetween it's legs, No longer shows the item in general (obviously cause it's a gillian where tf it finna hold the item lmao)
- Fixed Shikai Damage.
- Fixed Gravity Control causing null error.
- Fixed Hollowfication + Shikai Damage.
- Fixed Water Prison.
- Fixed right arm passive rotation on shinigami and arrancar armors
- Fixed Ice Type cooldowns only recharging when holding the sword, (You don't gotta hold it now)
- Fixed Ascended not having Prestige Resistance
- Fixed Hollowfication overwriting anything on your head at the time if there is anything, Making it so it doesn't activate.
(If you have something else apart from hollowfication over your head then hollowfication wont work.)
- Fixed pressing deactivate second transformation key as visored constantly spamming "Disactivated Hollowfication" even if already deactivated.
- Fixed Deactivating Second Transformation key deleting anything on the players head if not in hollowfication
- Fixed Orihime Crash bug
- Fixed Prestige Resistance for ascended and some other resistance bugs
- Fixed Quincy Vollstandig and Web-Bow overlapping abilities,
(Web-Bow will now simply just not work in Vollstandig as in the future Vollstandig will have personalized bows from the anime to the corresponding Vollstandig.)
- Fixed Quincy Vollstandig not showing Letzt Stil level in stats menu.
- Fixed Royal Devastation ability crashing users.
- Fixed Spiritual Jump not activating in Hollowfication and or any other forms. (Changed it's name from Spiritual Pressure to Spiritual Jump)
- Fixed "Skills" Keybind not working from time to time.
- Fixed Half Hollow Mask.
- Fixed Mugetsu killing in Creative.
**Server-Side Changes**
- Upgraded Server (This was done on the 31st of december last year so a bit over a week now as yall see this)
**Notes**
- Big Thanks and Credits to SuperDevilMadness for the Ichigo Vasto Lorde and Espada Models.
(He sent me them awhile ago but have had a lot of things go on overall IRL and in the mod so have just now been getting to implementation)
- Big Thanks and Credits to RNMT(_Clood_, Sir_Grillby, LegitimacyJinx, hugo9152, _Staplez_, Sephiroth_4, KiraKagami, SuperDevil, Sabakukaze) for creative ideas, testing, models, etc.
- Reminder, (If you're having trouble keeping your mouse on an entity/player;
There is a lock-on system now, The default key is H.)
- Reminder, (Up until p5 you must be in your final forms of whatever faction you are to get the resistance,
For example if you are human you need to be in fullbring to get the resistance)
**To Do**
- Finish First Resurrection Appearence Types
- Finish All Segunda Etapas
- Finish All Bankai models
- Finish All True Bankai
- Finish All Vollstandigs
- Finish All Fullbrings
- Finish Earth and Wind Reworks (Both of these might be replaced with entirely different types, Such as Ink inspired by Ichibe for example)
*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!
**Added**
- Added some new custom animations.
- Added a new way to acquire Visored (more info in "Changes" section)
- Added Visual Cooldowns, (For example your bankai abilities, cero and arrancar abilities show the cooldown timer in seconds
right by the ability name in the top left, You'll see it when it turns red when it's on cooldown)
- Added Passive Regeneration based on your max Health when you ARE NOT getting hit by something, this is for allowing you to recuperate as a non-healing based class
(It's meant to be the better version of what vanilla already does when you heal 1 heart in peaceful mode, So yes this does mean you can recuperate during fights, like in challenges or PVE.)
- Added/Fully Implemented Hierro Passive Ability for Arrancars, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
- Added/Fully Implemented Enhanced Durability Passive Ability for Shinigami, This ability will grant the user even greater resistance on top of whatever resistance they have if they have any, Meaning yes it stacks.
(Transcendent will only use Hierro)
- Added Segunda Etapa
(Vasto Arrancars can now use the ability Segunda Etapa, To get a set Segunda you must have a Hogyoku in your inventory and take out/kill an Espada World Boss, It does not drain Spiritual Energy.)
- Added Enhanced High-Speed Regeneration Ability for Segunda Etapa, This ability regenerates the same amount as regular regeneration but just has a much faster cooldown.
(This is only for Arrogante and Pantera Segundas, Murcielago has it's own.)
- Added Arrogante Segunda Etapa (Based off Baraggans Resurrection, This Segunda Etapa will give you the appearance of Baraggan's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Respira ability for Arrogante Segunda Etapa (Similar to the Blossom ability, The user unleashes a black and purple smoke like miasma,
Blasting outwards from the user ageing anything it touches in it's radius, Deals rotting damage, More info on the rot effect below.)
-Added Respira Senescencia ability for Arrogante Segunda Etapa (Similar to Blossom's Defensive ability, The user unleashes a black and purple smoke like miasma,
Radiating outwards from the user forming an aura around them, Ageing anything it touches in the user's Senescencia radius,
Deals rotting damage, More info on the rot effect below.)
-Added Gran Caida ability for Arrogante Segunda Etapa (The user draws out their Segunda Etapas battle axe)
- Added Pantera Segunda Etapa (Based off Grimmjows Resurrection, This Segunda Etapa will give you the appearance of Grimmjow's Resurrection as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Garra de la Pantera ability for Pantera Segunda Etapa
-Added Desgarron ability for Pantera Segunda Etapa (The user puts spiritual energy into their claws, Causing them to glow and form in massive
reishi, In doing so the user releases a mid to long range attack with motion of their hands and claws
This ability DOES give IFrames aka Invincibility Frames, meaning they can't be damaged during the time of activating this ability.)
- Added Murcielago Segunda Etapa (Based off Ulquiorras Resurrection, This Segunda Etapa will give you the appearance of Ulquiorra's Segunda Etapa as well as abilities)
(In order to activate Segunda Abilities you now need to press G default key.)
-Added Lanza Del Relampago for Murcielago Segunda Etapa (The user creates a javelin-like weapon using their spiritual energy. It is quite like Luz de la Luna in a way,
with the only noticeable difference being the energy flowing off of each end in a fashion similar to flames,
And the fact that this does INCREDIBLE damage and destruction compared to Luz de la luna, As well as gives the user Iframes during animation)
-Added Luz de la luna ability for Murcielago Segunda Etapa (The user can generate green energy javelins. They can then use them as a ranged weapon or as a melee weapon.)
-Added Segunda High-Speed Regeneration for Murcielago Segunda Etapa. (This ability regenerates the same amount as Enhanced Regeneration, But has a much faster cooldown)
- Added Inner Hollows
(In order to acquire a new Inner Hollow or in other words "reset" it to a random one, You must meditate as a Visored while in Hollowfication.)
(Visoreds will now have different unique Inner Hollows that will be completely random and chance based, and set as soon as they become Visored.
There is 9 variations of Inner Hollow atm (until I fully finish the canon masks for the rest of Inner Hollows they'll be the different variation hollow masks that's already in the mod),
Each Inner Hollow will effect the way the Visored's mask looks visually and some
giving unique benefits, for example having White aka Hollow Ichigo as an Inner Hollow will give you the same mask as Ichigo.)
- Added and Fully Implemented Thunderbolt Vollstandig
-Added Electrocution Ability for Thunderbolt Vollstandig,
The user creates a huge column of electricity to surge around themselves, They concentrate this electricity around their arm,
Before throwing it at their opponent in the form of a massive blast of electricity. (This ability DOES give Iframes and DOES do Stun Damage)
-Added Galvano Javelin Ability for Thunderbolt Vollstandig,
The user throws one of their swords as a javelin for longe-range combat. (This ability does Stun Damage)
-Added Lightning Swords Ability for Thunderbolt Vollstandig,
The user can pull off individual wings and use them as swords for close-range combat. (This ability does Stun Damage on hit)
- Reworked Healing Bankai,
- Added "Heal of Horror" Ability for Healing Bankai, This ability is similar to "Strikes of Force" but is longer than the old version of Strikes of Force and does AOE damage around the user.
- Reworked "Untold Healing" regeneration, It now has even more increased regeneration during it's activation time.
(This type will still be the type to acquire Minazuki when it's added, But for now it's just simple healing bankai rework to make it's regeneration abilities
better and to give it an attack. Minazuki will be added in as True Bankai for healing but just haven't worked on it yet. So healing type will resemble
minzazuki in a way but not fully, As Minazuki will be the OP side of healing bankai in terms of attacks AND regeneration when it's implemented.)
- Added True Bankai/True Zanpakuto (There is not True Zanpakutos for all types yet Fire is the only type with True Zanpakuto capabilities atm,
This process is mainly so I can make all the types related to a type in Bleach, For example Normal type in it's true state would be Kenpachi's Nozarashi.)
- Added Ryujin Jakka for True Fire Type (Not just as a Model but as truly Genryusai Yamamoto's Ryujin Jakka, Like blossom. If your curious as to if I reworked Fire,
Yes and No. Fire is the same, But to evolve it even further you just need to unlock your True Zanpakuto ;).)
(True Bankai is legitimately unobtainable in singleplayer as of right now but will be obtainable server-wise from defeating TYBW Yamamoto Event Boss when released.)
- Added Hell Flame Passive Resistance when in True Bankai, The user has even greater resistance using Zanka no Tachi
- Added Zanka no Tachi for True Fire Type (Same goes here as for Ryujin Jakka but it being Zanka no Tachi)
- Added Zanka no Tachi East for True Fire Type
Conseals the users hell flames into the very tip of their Zanka no Tachi, Making it so anything it touches gets instantly eradicated to nothingness, Defense does negate this-
(Obviously on the server this wont have any eradication effect other than particles unless in worlds like end, hell, etc but it'll still have it's power.)
- Added Zanka no Tachi West for True Fire Type
It engulfs the users body in heat which reaches a temperature upwards of 15,000,000 degrees-
Therefore, it becomes impossible to even get close to the user while the user is using their Bankai in this state.
- Added Zanka no Tachi North for True Fire Type
Blade of Ember, North: The World Reduced To Ashes, A technique that slashes at the target generating a wave of fire that obliterates everything it touches.
- Added Visored Vasto Lorde Form
(You unleash this form by dying, Can only be used by Visored's with White(Hollow Ichigo))
-Added Vasto Scream Ability for VM Vasto Lorde Form,
The user puts up their arms and head in a fit of rage, Screaming so loud that it's visually seeable. (Pushes and damages anything near it as an AOE)
-Added Gran Rey Cero Ability for VM Vasto Lorde Form,
The user charges an enormous red Cero between their horns before firing it at the opponent
- Added Visored Vasto Lorde Transformation
(White(Hollow Ichigo) Inner Hollow users have a 25% chance of transforming; Once you are transformed your damage will be instantly boosted to 200mil,
Yes 200mil and no it's not based on YOUR damage, Meaning even as p0 it'll grant such power. You may think this may be too powerful and too easy to get,
But you can't forget about which Inner Hollow and the chances to get it)
- Added new Visored Mastered system, Visored and Visored Mastered are still the same, Just new visuals.
(Visored Mastered will no longer show as "Mastered" and will instead be colorful once you've mastered being a Visored)
- Added Bankai armor change for lunar zanpakuto users
(When wearing Shinigami robes the texture will transform into a black and white robe, More commonly known as Ichigo's Bankai robes.)
- Added Cero Animation
- Added Visored Vasto Lorde Transformation Animation
- Added Visored Vasto Lorde Death Animation (Yes the entire transformation has animation)
- Added Unique Inner Hollow Ceros (Each Inner Hollow will change the users Cero, More canon related Ceros will be added soon.)
- Added new Cero Charge Render (The Charge Process before the cero fires)
- Added Murcielago Segunda Etapa Procedure (New Transformation).
- Added Arrogante Segunda Etapa Procedure (New Transformation).
- Added Pantera Segunda Etapa Procedure (New Transformation).
- Added Cherry Blossom Bankai Procedure (New Transformation).
- Added Ryujin Jakka Bankai Procedure (New Transformation).
- Added Fire Blast to Fire Shikai.
- Added new Tensa Zangetsu(Lunar Bankai) Model/Render.
- Added new Cherry Blossom Shikai Render
- Added new Cherry Blossom "Kageyoshi" Sword render.
- Added new Mugetsu FX on the user when using Mugetsu.
- Added new Respira FX.
- Added "Rot" effect, When an entity is affected by this, The entity will begin rotting dealing major damage.
- Added "Hell Flames" effect, When an entity is taking damage from this effect it does the players damage x2 (When transcendent is affected by this, Their passive regeneration will fail)
- Added new Meditation Animation.
- Added different game music.
- Added more music discs.
- Added Segunda Etapa Token (This will reset your Segunda to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from very specific Event Bosses.)
- Added Inner Hollow Token (This will reset your Inner Hollow to a new one RANDOMLY by chance,
This wont be available instantly but will be obtainable in the future from specific Event Bosses.)
- Added Ichigo Vasto Lorde World Boss
-Added Getsuga Tenshou Attack for Ichigo Vasto Lorde World Boss
-Added Gran Rey Cero Attack for Ichigo Vasto Lorde World Boss
- Added Grimmjow Jaegerjaquez World Boss, (To find him you must be in Hueco Mundo)
-Added Gran Rey Cero Attack for Grimmjow Jaegerjaquez World Boss
-Added Resurrection for Grimmjow Jaegerjaquez World Boss
-Added Desgarron Attack for Grimmjow Jaegerjaquez World Boss
- Added Ulquiorra Cifer World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Ulquiorra Cifer World Boss
-Added Segunda Etapa for Ulquiorra Cifer World Boss
-Added Luz de la Luna attack for Ulquiorra Cifer World Boss
-Added Lanza Del Relampago Attack for Ulquiorra Cifer World Boss
-Added Cero Oscuras Attack for Ulquiorra Cifer World Boss
- Added Baraggan World Boss, (To find him you must be in Hueco Mundo)
-Added Resurrection for Baraggan World Boss
-Added Respira Senescencia Attack for Baraggan World Boss
-Added Respira attack for Baraggan World Boss
- Added movement ability for World Bosses (for example, Flash step, Sonido, etc)
- Added new Health Bar that scales and shows the full health of the user/player instead of just rows and then repeat.
- Added "Add by 10" feature for stats, Simply press LShift and hold then click the + button as usual and the stat will add by 10.
(If however you don't have enough said spirit-points for 10, 9, 8, etc stat-points or however many it's attempting to add,
then it'll add it by however many spirit points you currently have, Meaning if you don't have enough for 10 but have enough
for 5 then even though it's set to add by 10 in the code, With already set checks in place for increasing stats it'll still only add by 5).
- Added N Keybind for Hollow/Arrancar Evolution(GUI)
**Changes**
- You now acquire Spiritual Energy from Meditating.
- Changed Movement Ability System, Once you use your Movement Ability once it goes on cooldown for 1 second, (You can now also look up and use said movement ability and it'll go up in direction or wherever your looking.)
In doing so your Movement ability in the air will be slightly faster. (this WILL effect abilities that use movement.), It can now also go A and D instead of just W and D, (left and right).
- Changed Iframes, Instead of it disabling damage fully to the point where you can't get hit,
It's now simply reducing any incoming damage to 0 meaning the user in IFrames can still be touched/hit.
(This is also so npcs and even mobs in general can still aggro/detect you during the time of IFrames)
- Changed the way you acquire Visored, instead of right clicking the Hogyoku you now need to have a Hogyoku in your inventory and be killed by a Hollow,
It will then activate the transformation process by complete random chance, If the transformation process is a success you will then be transformed to Visored,
If it fails and the hollow takes over and eats you, you will die fully.
- Changed V Keybind from "Switch Ability/Hollow Gui" to "Switch Ability"
- Changed G Keybind from "Deactivate Second Transformation" to "Activate Second Ability"
- Changed F Keybind from "Activate Second Transformation" to "Second Transformation Ability"
- Changed Deactivating Hollowfication, To Deactvate it you simply press the same Hollowfication key again.
- Changed Hollow Evolution GUI, You now need to press N to open it.
- Changed Skill Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Point Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Hollow Kill Tokens, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Energy Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Spirit Points Capsules, You can now hold shift while eating them and it'll consume all in that stack instantly.
- Changed Resurrection Token Texture
- Changed Bankai Token Texture
- Changed Hollowfication Token Texture
- Changed Transcendent Max Damage to 250mil at prestige 5 (server-side).
- Changed Visored Mastered Max Damage to 200mil at prestige 5 (server-side).
- Made Lock-on System way more accurate when moving, When at lower fps it'll also be more accurate now as well.
- Changed Hollow Evolution from Shift + V (Switch Ability Key) to Shift + Y (Spiritual Jump Key)
- Completely reworked Health System. (In terms of max health nothing will change)
- You now need 30mil Spiritual Energy to activate Spiritual Pressure (Will scale down if in Singeplayer or config is set to something other than that of the official BSR server).
- Changed /zanpakuto command, You can now put spaces in-between words, For example you can now use /zanpakuto setname Bleach TYBW instead of /zanpakuto setname BleachTYBW.
- Visored no longer requires Hollowfication to be unlocked, You just need to be above 5mil SE for the server (For singleplayer it's 500 SE, Can be configured in config)
- Updated Fullbring Bringer Light FX.
- Bankai is no longer needed to unlock Hollowfication.
- Changed Water Prison, It now has a bit more radius to it's hitbox so it's easier to hit on entities, making it easier to trap them.
- Changed Z Type token, The token now refreshes cooldowns automatically, Making it so it wont take it if you on cooldowns.
- Changed Main Menu Theme, It's now specifically one theme to avoid instant earrape.
- Made Saten Kesshun (Orihime Fullbringer Shield) ability more smooth and more accurate to where it is position wise.
- Changed Santen Kesshun (Orihime Fullbringer Shield) ability cooldown, It has been reduced from 30 seconds to 15 seconds
- Black Hole no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont constantly pull them towards the black hole. (It messes with their saved spawn location)
- Gravity Control no longer works on npcs in terms of "control" for example, It'll still damage the npc but it wont push it up in the air. (It messes with their saved spawn location)
- Changed Spiritual Energy/Pressure affected timer, It's a bit longer now meaning the effects of being affected last a bit longer.
- Being affected by Spiritual Energy/Pressure will now effect your screen as well, (as in shake it, and make you actually feel the power of the Spiritual Energy affecting you)
- Changed Chad Spawn-rate and location, He now spawns randomly in the world as a world boss
(it is possible for there to be 2, but for the most part there'll only be 1) He has a boss bar so you'll notice it when you're looking/around him.
- Updated Adjuchas Render (Resembles an Adjuchas more by size.)
- Updated Hollow Render (Slightly Bigger in size.)
- Updated Bala Model (Impossible object now)
- Changed Transcendent Chances for Ascended.
- Made Transcendent Passive Regeneration slightly faster.
- Changed Transcendent Passive Regeneration. (Hell Flames from Zanka no Tachi will now affect the Passive Regeneration of Transcendent)
- Changed Lightning Manipulation Cooldown from 30 seconds to 15.
- Changed Lightning Manipulation damage, It has been increased from what it was.
- Changed Lightning Buff timer to go with the new cooldown of Lightning Manipulation (wasn't changed much, Just a bit so it doesn't overlap th ecoo
- Made Bala faster in projectile speed.
- Made Bala glow brighter.
- Changed Spiritual Pressure Particle FX.
- Changed "Spiritual Pressure Jump" to "Spiritual Jump" and fixed some issues with it.
- Removed Resistance from Hollows, Meaning no matter at what dmg you'll be able to dmg them.
- Changed Quincy web-bow multi shot speed, it now shoots faster.
- Updated Licht Regen, It now is more accurate to Licht Regen from the anime.
- Changed Licht Regen speed, it now shoots faster.
- Changed Licht Regen cooldown from 30 seconds to 10.
- Updated Explosion Vollstandig Focused Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Super Explosion Ability, It now does more damage than before.
- Updated Explosion Vollstandig Focused Explosion ability cooldown time to 2 seconds.
- Updated Explosion Vollstandig Super Explosion ability cooldown time to 9 seconds.
- Updated Explosion Vollstandig Super Explosion ability, It now goes through entities (How the ability is meant to be in the first place)
- Updated Kageyoshi's Sword Render.
- Updated Gokei's DMG, It now does less extra damage. (so it'll still do more damage than whatever the user is doing melee wise)
- Updated Blossom's DMG, It now does less extra damage (so it'll still do more damage than whatever the user is doing melee wise)
- Updated High Speed Regeneration, it now scales better to whatever your health is at.
- Updated Cero Render
- Made Cero shoot more like a giant beam
- Made Cero more smooth and accurate in terms of positioning.
- Made Cero Position in first person more accurate from firing from the arm and also makes it so you can actually see what your hitting as it fires.
- Changed Cero Charging to be way more accurate to where the player is looking and position (talking about the red energy orb that appears before the cero fully fires)
- Made Menos Grande firing Cero much more accurate to where it's face is.
- Changed the Menos Grande/Gillian render and made the head actually rotate for Gillian Players.
- Made Menos Grande Mobs more difficult to defeat, Their strength and health remains the same but they fire Cero MUCH MUCH better now. (As if you were fighting a player using cero)
- Made Vasto Lorde Mobs more difficult to defeat, Their strength and health remains the same; The same change that happened to Menos Grande happens with Vasto Lorde as well.
- Updated El Directo Render, (made it a bit smaller in terms of the aura, the beam itself is still the same size)
- Updated Getsuga Tenshou FX
- Updated Getsuga Barrage FX
- Updated Getsuga Rampage FX
- Added Spark FX to Bala. (mostly inspired because of new TYBW animation)
- Made Hollow Tome Fully Accurate/Correct based off what the hollows drop set in the code.
- Added Extra FX to Fire Abilities, and Changed the visual of the fire blast to make it look better.
- Changed Shikai Fire Ability, Instead of a Fire Charge as it's ability it's now a Fire Blast.
- Changed Cherry Blossom Shikai Render.
- Updated Spiritual Aura FX (It now has spark-ish type effects, Inspired by the animation of TYBW)
[- Made it so you can configure statistics. (Singleplayer only, server will still be the same)
- Made it so you can configure the cost of side abilities. (Singleplayer only, server will still be the same)
- Made it so you can configure the requirements of Bankai, Hollowfication, Letzt Stil and Vollstandig (Singleplayer only, server will still be the same)
- Made it so you can configure Hollow Evolution hollow kills requirements. (Singleplayer only, server will still be the same)
- Made it so you can configure Medallion requirements, (Singleplayer only, Server will still be the same)
- Made it so you can configure Health and Damage Multipliers, (Singleplayer only, Server Will still be the same)]
- Made rain sound like rain from higher versions of MC. (for any questions about us porting to a higher version in the future it'll definitely happen but it aint in our line of sight atm)
- Changed /stats command to work more smooth when applying to yourself, So you now don't have to type your own name when applying the command to yourself (this change is mainly for admins and singleplayer)
**Fixes*
- Fixed Royal Guard not being able to activate Meditation
- Fixed Hueco Mundo Hollows not spawning.
- Fixed some Health and Health Bar Visual Glitches.
- Fixed Health Bar GUI Position when at lower or at certain numbers of health.
- Fixed Health Scaling.
- Fixed Bala Render
- Fixed some issues with Arrancar, Gillian, Fullbring and Vollstandig renders
- Fixed Iframes messing with Mob AI.
- Fixed Vasto Lorde causing major client-side and server-side lag when firing cero.
- Fixed Menos Grande causing major client-side and server-side lag when firing cero.
- Fixed "Key Control" being a thing and overlapping Sprint keybind by default.
- Fixed Melee Damage bugging out with certain things.
- Fixed Cherry Blossom disactivating if holding another item causing it to erase the other item. (it'll now only deactivate if your not holding anything)
- Fixed Fire Damage killing PTDS
- Fixed Chad Spawn rate (To find him simply explore the biomes in survival, He can spawn in any but it isn't common, He has a Boss Bar so you'll find him when your near him.)
- Fixed Hollow Tome GUI
- Fixed Visored Mastered Hollowfication render (Yes I know it made the body invisible, I am the cause of that. Was testing some stuff and forgot to remove it but yeah it's fixed now)
- Fixed Vasto Lorde Render not rendering horns.
- Fixed Chad Fullbring rendering the item in the players hand twice.
- Fixed Chad Fullbring render NOT moving the arm foward as if holding something when holding a item.
(The arm wouldn't rotate up if your holding a item, where as by default player render it'll rotate up a bit from the body.)
- Fixed Gillian model showing items inbetween it's legs, No longer shows the item in general (obviously cause it's a gillian where tf it finna hold the item lmao)
- Fixed Shikai Damage.
- Fixed Gravity Control causing null error.
- Fixed Hollowfication + Shikai Damage.
- Fixed Water Prison.
- Fixed right arm passive rotation on shinigami and arrancar armors
- Fixed Ice Type cooldowns only recharging when holding the sword, (You don't gotta hold it now)
- Fixed Ascended not having Prestige Resistance
- Fixed Hollowfication overwriting anything on your head at the time if there is anything, Making it so it doesn't activate.
(If you have something else apart from hollowfication over your head then hollowfication wont work.)
- Fixed pressing deactivate second transformation key as visored constantly spamming "Disactivated Hollowfication" even if already deactivated.
- Fixed Deactivating Second Transformation key deleting anything on the players head if not in hollowfication
- Fixed Orihime Crash bug
- Fixed Prestige Resistance for ascended and some other resistance bugs
- Fixed Quincy Vollstandig and Web-Bow overlapping abilities,
(Web-Bow will now simply just not work in Vollstandig as in the future Vollstandig will have personalized bows from the anime to the corresponding Vollstandig.)
- Fixed Quincy Vollstandig not showing Letzt Stil level in stats menu.
- Fixed Royal Devastation ability crashing users.
- Fixed Spiritual Jump not activating in Hollowfication and or any other forms. (Changed it's name from Spiritual Pressure to Spiritual Jump)
- Fixed "Skills" Keybind not working from time to time.
- Fixed Half Hollow Mask.
- Fixed Mugetsu killing in Creative.
**Server-Side Changes**
- Upgraded Server (This was done on the 31st of december last year so a bit over a week now as yall see this)
**Notes**
- Big Thanks and Credits to SuperDevilMadness for the Ichigo Vasto Lorde and Espada Models.
(He sent me them awhile ago but have had a lot of things go on overall IRL and in the mod so have just now been getting to implementation)
- Big Thanks and Credits to RNMT(_Clood_, Sir_Grillby, LegitimacyJinx, hugo9152, _Staplez_, Sephiroth_4, KiraKagami, SuperDevil, Sabakukaze) for creative ideas, testing, models, etc.
- Reminder, (If you're having trouble keeping your mouse on an entity/player;
There is a lock-on system now, The default key is H.)
- Reminder, (Up until p5 you must be in your final forms of whatever faction you are to get the resistance,
For example if you are human you need to be in fullbring to get the resistance)
**To Do**
- Finish First Resurrection Appearence Types
- Finish All Segunda Etapas
- Finish All Bankai models
- Finish All True Bankai
- Finish All Vollstandigs
- Finish All Fullbrings
- Finish Earth and Wind Reworks (Both of these might be replaced with entirely different types, Such as Ink inspired by Ichibe for example)
*(this note below is old but ima keep posting it so it helps just incase)*
Just wanted to put a few notes to help those who are or get confused with bankai abilities and meditation,
If you have trouble with unlocking bankai abilities you NEED to make sure you weren't killing your REGULAR/BASE Inner Spirit when attempting to unlock them,
There IS 2 Inner Spirit's one is summoned by regular Zanpakuto and one is summoned WHILE you're in bankai state meaning you press SHIFT + M while in bankai state or whatever
your keybind is for meditation, IF you mess this up and you pressed SHIFT + M while in base zanpakuto form then your
REGULAR/BASE Inner Spirit will be spawned meaning when you kill it, IT WONT unlock the bankai abilities for you and will simply just unlock bankai again,
Even if you press SHIFT + M while in base and then go into bankai right after that IT STILL WONT WORK YOU NEED to press shift + m WHILE you are already in bankai.
Please make sure your killing your BANKAI Inner Spirit If you want to unlock bankai abilities!
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