Blightfall updated to version 2.1.0
2.1.0
Mod Changes:
-Added NoTimeFix
---This is an ASM injection hack that will fix the HQM party bug! Your quest data is safe now!
-Added Botania
-Added BlightCore
---A core mod that does ASM hacks to make the tainted desert look prettier, changes how death works in HQM, and other things.
-Added NewRadicalBotany
---This is a core mod that changes some stuff about botania. Pure daisies ward off taint like a mini-bloom. Floral fertilizer only grows flowers of the same colors used to make it, botania flowers cannot be destroyed by taint now.
-Added ArchemidesShips v1.7.1
---Config file limits valid ship parts to mostly decorative stuff. We're playing it defensively and trying to prevent crashes.
-Added Thaumic Energistics 0.8.10.2
---Yes, you can now make ethereal blooms with your ME network, for all you factory fans.
-Added Automagy
-Upgraded ExtraTiC 1.4.1->1.4.5
---Adds new materials such as void metal and bedrockium.
---Manasteel, void metal, etc currently don't self-repair. I pressured glassmaker as much as I felt comfortable doing so, but RL kept him from finishing it in time. :(
-Added Harvestcraft! (Many people requested a greater variety of foods, and Harvestcraft is about the best food mod out there!)
---Disabled most of harvestcraft. (There used to be hundreds of new foods added! Now there are closer to 80)
---Used Minetweaker to make harvestcraft play nicer with natura and not clutter up NEI.
-Upgraded ModTweaker 0.7.1 -> 0.8.1
-Upgraded Applied Energistics RV2 - Beta 8 -> RV2 - Stable 1
-Upgraded Voxelmap 1.2.3 -> 1.5.13
---Hopefully fixes a bug some people were reporting where waypoints weren't being placed correctly.
-Added MouseTweaks
-Upgraded ExtraUtilities 1.1.0k -> 1.2.5 (They aren't updating their forum thread, so I had no idea I was so far behind.)
-Added netherless 0.9.0
---I can't beleive I forgot to put this in last update. No wonder people were able to get to the nether. :/
-Added a modified version of Schematica.
---Enables the drop pod to give your world a victory village when fully cleansed.
-Updated ReqCredit
---Scanner bugfixes, added a giant multiblock taint cleaning essentia chugger, changed how the tinker books work, added an ore discovery tech tree.
Config Changes:
-Spice of Life Overhaul!
---Food now stays good for longer! (For example, bread can be eaten about 6 times before degrading at all, 10 times before being half effectiveness, and 18 times before dropping to nothing.)
---Food queue is now much, much longer. (Measuring in the hundreds!)
---This should be okay, because we added harvestcraft. You'll still need to rotate through 8-10 different foods, but you can carry 8-10 of one food instead of 1 of 8-10 foods.
---Also nerfs berries and cookies *Hard*! (They don't clear out your queue like they used to!)
-Removed Natura flour recipes.
-Main menu is now Blighted.
-Major tweaks to the laser drill ore distribution
-Major tweaks to the preferred ores of the laser foci.
--- Changed names and added tooltips to make it clear which colors give what ores.
-Reactors tweaked. Generates 50% less power per tic, all yellorium lasts 50% longer. Math savvy people will notice this is a net nerf.
-Mining Laser tweaked: Requires about 165% more power per ore block produced than before, but if you can give it power fast enough, it will produce them 35% quicker than before. *Everybody* will notice this is a net nerf.
---The previous two changes leave it possible but non-trivial to make a self-sustaining infinite ore quarry using an MFR drill with six yellow foci and a giant yellorium reactor. If you know how to work turbines, it'll be even easier.
-Tons of new tooltips, especially for uncommon stuff like CustomNPCs guns or new TabulaRasa items.
-Iguana Tinker Tweaks Tweaks:
---Tools start with a modifier slot.
---Tools no longer gain random levelup bonuses. Instead, *every* level now gives you a new modifier slot.
---Tools now require 100% more XP to level up.
-----These three changes together are actually a huge buff. Because XP to next level increases quadratically, and I multiplied XP requirements linearly, the XP needed *per open modifier slot* is actually significantly reduced! You'll just miss out on random modifiers which seemed to cause people more annoyance than joy anyway.
---Mining difficulty of all nether trees increased by one step. Now the axe needed to chop them is one step behind the axe you can build from them. (instead of two).
-Forbidden magic has one fewer shard. 3 guesses which.
-Fixed bug that make platinum tools unrepairable.
Quest Changes:
-Fixed the Totem of Dawn quest so you actually have to do something to complete it.
-Added a lot of Botania related quests. I'm counting 26ish.
-Moved around some Paranormalist quests. (Only changes their position, not their content or how they link together)
-Replace presses quest, translation device quest, Extract Netherrack quest, and Extract EndStone quests now repeatable.
-Translation devices require way fewer language samples now.
-Fixed blood orb quests to be NBT insensitive.
-All wooded scout locations give 5 more reputation than their unwooded counterparts to reflect extra difficulty.
-Driskel gives full energy cells now.
-Added oureclase black market quests.
-Removed extra life quest. You can no longer get extra lives.
---Removed Hardcore mode. You no longer need extra lives to keep your world from being deleted.
---Side note: Every time you die, you will lose 10 reputation. If you get to -150 rep or so, you lose the ability to win the game. But you can keep playing.
-Added quests to remind you that dying is a bad idea.
World Changes: (Will require a world restart to get!)
-Added botania flowers. In 16 special places.
-Hidden underwater lab. It's invisible from the surface unless you drink a night vision potion. (Or have a very low render distance. Haven't figured that one out yet.) Quests direct you to where to find it.
-Each village only grows one kind of crop (Except for wheat, which can appear in any village)
-Each village grows a *different* crop than each other village. (Collect all five!)
-Lit a few skystone meteors on fire so they're easier to spot.
-Added berry bushes to some scout locations, bees to a village, and mana beans to a forest.
-Fixed some misleading dialogue from Shiitake and Mirabelle.
-More tainted mobs. Scout, Botanist, Arcanist, Alchemist... The list goes on.
-Fixed broken teleporter near flying city.
-End portal removed and replaced with something else.
-Hidden treehouse added.
-Four lore books added. They must be translated with a translation device before you can read them.
-Added lots more language samples in random villages.
-Added alien grimoires you can right-click with to get free research points.
-Keep inventory is now on. (The Jaded will recover your equipment when you die.)
-More content in the floating city.
-Colony drop pod computer added to the Jaded.
-Hall of Fame added to the Jaded.
-Added a dimensional recovery room to the jaded. You can only get there if the jaded recovers you from another dimension.
-Added a "starting room" to the Jaded. (Some people were complaining that for some reason they were spawning on top of the ship. If this happens to you, you should spawn in an open ceiling room instead with a teleport plate that'll let you in.)
-Floating ship outside the city is now a floating ship instead of a bunch of wood and cloth pretending to be a floating ship.
Recipe Changes:
-Added recipes for Sapphires and Peridot. From their respective ores. Dunno why that wasn't working earlier.
-Other recipes for diamond tools added to blood magic.
-CustomNPCs stuff no longer craftable through a carpentry bench. Did anybody even know about the carpentry bench?
-Secret recipes for guns no longer secret. To most, this will look like I added guns. Again, blame the carpentry bench.
-Other CustomNPCs recipes removed (Such as the NPC wand). Related to above issue.
-Changed recipes for bullets. They're more cost effective, but now require gunpowder.
-Moss is now an infusion recipe.
-Angel rings are now infusion recipes.
-Can make labels out of glue. (But not blood. Ew.)
-MFR Chunkloaders now easier to get.
-Blood magic recipe changes; now require some of the less useful metallurgy metals.
-Blood magic Blood altars, knives, and daggers now craftable. They are way more expensive than default.
-Added a convenience recipe to make four chests at once.
-Portal to the last millenium made more expensive.
-Removed a bunch of CustomNPCs clutter from NEI.
Mod Changes:
-Added NoTimeFix
---This is an ASM injection hack that will fix the HQM party bug! Your quest data is safe now!
-Added Botania
-Added BlightCore
---A core mod that does ASM hacks to make the tainted desert look prettier, changes how death works in HQM, and other things.
-Added NewRadicalBotany
---This is a core mod that changes some stuff about botania. Pure daisies ward off taint like a mini-bloom. Floral fertilizer only grows flowers of the same colors used to make it, botania flowers cannot be destroyed by taint now.
-Added ArchemidesShips v1.7.1
---Config file limits valid ship parts to mostly decorative stuff. We're playing it defensively and trying to prevent crashes.
-Added Thaumic Energistics 0.8.10.2
---Yes, you can now make ethereal blooms with your ME network, for all you factory fans.
-Added Automagy
-Upgraded ExtraTiC 1.4.1->1.4.5
---Adds new materials such as void metal and bedrockium.
---Manasteel, void metal, etc currently don't self-repair. I pressured glassmaker as much as I felt comfortable doing so, but RL kept him from finishing it in time. :(
-Added Harvestcraft! (Many people requested a greater variety of foods, and Harvestcraft is about the best food mod out there!)
---Disabled most of harvestcraft. (There used to be hundreds of new foods added! Now there are closer to 80)
---Used Minetweaker to make harvestcraft play nicer with natura and not clutter up NEI.
-Upgraded ModTweaker 0.7.1 -> 0.8.1
-Upgraded Applied Energistics RV2 - Beta 8 -> RV2 - Stable 1
-Upgraded Voxelmap 1.2.3 -> 1.5.13
---Hopefully fixes a bug some people were reporting where waypoints weren't being placed correctly.
-Added MouseTweaks
-Upgraded ExtraUtilities 1.1.0k -> 1.2.5 (They aren't updating their forum thread, so I had no idea I was so far behind.)
-Added netherless 0.9.0
---I can't beleive I forgot to put this in last update. No wonder people were able to get to the nether. :/
-Added a modified version of Schematica.
---Enables the drop pod to give your world a victory village when fully cleansed.
-Updated ReqCredit
---Scanner bugfixes, added a giant multiblock taint cleaning essentia chugger, changed how the tinker books work, added an ore discovery tech tree.
Config Changes:
-Spice of Life Overhaul!
---Food now stays good for longer! (For example, bread can be eaten about 6 times before degrading at all, 10 times before being half effectiveness, and 18 times before dropping to nothing.)
---Food queue is now much, much longer. (Measuring in the hundreds!)
---This should be okay, because we added harvestcraft. You'll still need to rotate through 8-10 different foods, but you can carry 8-10 of one food instead of 1 of 8-10 foods.
---Also nerfs berries and cookies *Hard*! (They don't clear out your queue like they used to!)
-Removed Natura flour recipes.
-Main menu is now Blighted.
-Major tweaks to the laser drill ore distribution
-Major tweaks to the preferred ores of the laser foci.
--- Changed names and added tooltips to make it clear which colors give what ores.
-Reactors tweaked. Generates 50% less power per tic, all yellorium lasts 50% longer. Math savvy people will notice this is a net nerf.
-Mining Laser tweaked: Requires about 165% more power per ore block produced than before, but if you can give it power fast enough, it will produce them 35% quicker than before. *Everybody* will notice this is a net nerf.
---The previous two changes leave it possible but non-trivial to make a self-sustaining infinite ore quarry using an MFR drill with six yellow foci and a giant yellorium reactor. If you know how to work turbines, it'll be even easier.
-Tons of new tooltips, especially for uncommon stuff like CustomNPCs guns or new TabulaRasa items.
-Iguana Tinker Tweaks Tweaks:
---Tools start with a modifier slot.
---Tools no longer gain random levelup bonuses. Instead, *every* level now gives you a new modifier slot.
---Tools now require 100% more XP to level up.
-----These three changes together are actually a huge buff. Because XP to next level increases quadratically, and I multiplied XP requirements linearly, the XP needed *per open modifier slot* is actually significantly reduced! You'll just miss out on random modifiers which seemed to cause people more annoyance than joy anyway.
---Mining difficulty of all nether trees increased by one step. Now the axe needed to chop them is one step behind the axe you can build from them. (instead of two).
-Forbidden magic has one fewer shard. 3 guesses which.
-Fixed bug that make platinum tools unrepairable.
Quest Changes:
-Fixed the Totem of Dawn quest so you actually have to do something to complete it.
-Added a lot of Botania related quests. I'm counting 26ish.
-Moved around some Paranormalist quests. (Only changes their position, not their content or how they link together)
-Replace presses quest, translation device quest, Extract Netherrack quest, and Extract EndStone quests now repeatable.
-Translation devices require way fewer language samples now.
-Fixed blood orb quests to be NBT insensitive.
-All wooded scout locations give 5 more reputation than their unwooded counterparts to reflect extra difficulty.
-Driskel gives full energy cells now.
-Added oureclase black market quests.
-Removed extra life quest. You can no longer get extra lives.
---Removed Hardcore mode. You no longer need extra lives to keep your world from being deleted.
---Side note: Every time you die, you will lose 10 reputation. If you get to -150 rep or so, you lose the ability to win the game. But you can keep playing.
-Added quests to remind you that dying is a bad idea.
World Changes: (Will require a world restart to get!)
-Added botania flowers. In 16 special places.
-Hidden underwater lab. It's invisible from the surface unless you drink a night vision potion. (Or have a very low render distance. Haven't figured that one out yet.) Quests direct you to where to find it.
-Each village only grows one kind of crop (Except for wheat, which can appear in any village)
-Each village grows a *different* crop than each other village. (Collect all five!)
-Lit a few skystone meteors on fire so they're easier to spot.
-Added berry bushes to some scout locations, bees to a village, and mana beans to a forest.
-Fixed some misleading dialogue from Shiitake and Mirabelle.
-More tainted mobs. Scout, Botanist, Arcanist, Alchemist... The list goes on.
-Fixed broken teleporter near flying city.
-End portal removed and replaced with something else.
-Hidden treehouse added.
-Four lore books added. They must be translated with a translation device before you can read them.
-Added lots more language samples in random villages.
-Added alien grimoires you can right-click with to get free research points.
-Keep inventory is now on. (The Jaded will recover your equipment when you die.)
-More content in the floating city.
-Colony drop pod computer added to the Jaded.
-Hall of Fame added to the Jaded.
-Added a dimensional recovery room to the jaded. You can only get there if the jaded recovers you from another dimension.
-Added a "starting room" to the Jaded. (Some people were complaining that for some reason they were spawning on top of the ship. If this happens to you, you should spawn in an open ceiling room instead with a teleport plate that'll let you in.)
-Floating ship outside the city is now a floating ship instead of a bunch of wood and cloth pretending to be a floating ship.
Recipe Changes:
-Added recipes for Sapphires and Peridot. From their respective ores. Dunno why that wasn't working earlier.
-Other recipes for diamond tools added to blood magic.
-CustomNPCs stuff no longer craftable through a carpentry bench. Did anybody even know about the carpentry bench?
-Secret recipes for guns no longer secret. To most, this will look like I added guns. Again, blame the carpentry bench.
-Other CustomNPCs recipes removed (Such as the NPC wand). Related to above issue.
-Changed recipes for bullets. They're more cost effective, but now require gunpowder.
-Moss is now an infusion recipe.
-Angel rings are now infusion recipes.
-Can make labels out of glue. (But not blood. Ew.)
-MFR Chunkloaders now easier to get.
-Blood magic recipe changes; now require some of the less useful metallurgy metals.
-Blood magic Blood altars, knives, and daggers now craftable. They are way more expensive than default.
-Added a convenience recipe to make four chests at once.
-Portal to the last millenium made more expensive.
-Removed a bunch of CustomNPCs clutter from NEI.
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