Blightfall updated to version 3.0.0-CE
An update to Blightfall from the community (the CE means Community Edition)!
There are lots of changes, so here's the changelog from Midnight, the person leading this update:
- Configuration Changes
Basalz spawning has been disabled
Yellorite Ore will spawn in the Bedrock Dimension
Ore Dictionary entries were modified to adjust the balancing of the Unifier, as it was easily exploitable
Blood Magic's Mark of the Fallen Tower meteors have been reconfigured to spawn different ores
The lignite --> coal recipe has been changed to only require eight lignite instead of nine to preserve fuel efficiency
New infusion recipe for a Giant Tainticle Spawn Egg to allow for renewable Primordial Pearls, as well as guaranteed 100% Xenobiologist completion
You can now use Natura sticks for smeltery fuel or torches, and can create charcoal from Natura logs
An induction smelter recipe to "reverse" angmallen creation has been added
An infusion recipe for the Ember Heart has been added to allow for Nethermind creation
An alchemic chemistry set recipe for stone swords has been added to assist in Nethermind rune creation
There is now a shapeless crafting recipe to make plaintext book and quill versions of lore books for accessibility
You can now put ketchup on a drying rack to create a slimeball
Conversion between the two sulfer types is possible via a shapeless crafting recipe
- Bugfixes
Amaranth planks no longer sawmill into eucalyptus planks
Natura trapdoors, fences, etc. are all craftable
Patched several duplication glitches, including the bag of holding dupe, teleposer dupe, satchel dupe, oven dupe, servo dupe
Fixed vanilla mob spawning
Mooshrooms should now spawn on the Mushroom Island
Hostile mobs will no longer spawn on the Mushroom Island
Ghasts, blazes, etc. should now spawn in Hell biomes in the volcano
Pechs, wisps, and other modded mobs should now spawn in their respective biomes
The Purity Focus no longer wastes vis in the Obsidian Tower and Silverwood Grove
Flesh blocks are no longer recognized as taint in some instances
You can no longer teleport the Dawn Machine inside of you using a Dawn Offering
Missing language entries have been added
Wood is now properly registered in your materials book
Dawn Machine now places the correct sapling types in each biomes
Fixed a crash when having a corrupted scanner.dat file
Patched an exploit allowing players to reach the Nether
Awakened Ichorium Pickaxe no longer ignores metadata when breaking in square/line mode
Several crashes with infused seeds have been resolved
Several loot table bugs with infused seeds have been resolved
Dislocation Focus crash has been resolved
Several items with broken aspect amounts have been fixed
Several typos across localization entries have been fixed
- Gameplay/Mechanical Changes
Blood Magic:
- The questline has been reworked
- Tier 6 progression has been changed to have Thaumcraft integration, check the Apocryphia tab.
- Several new meteors for the Mark of the Fallen Tower, including Mithril Block, Coal Block, and Cobalt Block
- A "bound ring", created from putting an Angel Ring through the Ritual of Binding, has been added and can be used as a Bound Armor augment
- The Obsidian Tower has been fully fleshed out
Black Market
- Questline has been expanded to include more ores and alloys and have more diverse rewards
Dawn Machine:
- The Dawn Machine has been completely reworked, as we felt is was underpowered for the cost and hype. It will now clean an entire chunk at a time, instead of a single block. If fully powered with essentia, the effect will spiral out to clean the entire map without the need to relocate the Dawn Machine.
- Base radius for Dawn Machine without essentia has been upped to 9x9 chunks from 8x8
- Botania, Blood Magic integration as alternative ways to halve essentia costs
- Dawn Offering will no longer move Thermal Expansion energy cells, instead you can use the Dawn Charger to power it wirelessly if you wish.
Misc:
- Modified the dark oak sapling quest reward to give all four saplings required, instead of just one
- New "Completionist" quest that will lock you out of the "cheat" and Undie quests to allow for legitimate 100% Instructor completion
- Hopseed, sakura saplings added to the sapling bag loot table
- Cinderpearls and cacti will be planted in the Desert when the Dawn Machine is supplied with Arbor
- Removed Herobrine
Special Thanks:
Talonos, Pyker
- Without their approval, this project would have been impossible
CanVox, SarahK, Ribozyme, Dream Seeker, TaterBlight, Inspire
- A LOT of development help, lore expansion, idea crafting, beta testing
There are lots of changes, so here's the changelog from Midnight, the person leading this update:
- Configuration Changes
Basalz spawning has been disabled
Yellorite Ore will spawn in the Bedrock Dimension
Ore Dictionary entries were modified to adjust the balancing of the Unifier, as it was easily exploitable
Blood Magic's Mark of the Fallen Tower meteors have been reconfigured to spawn different ores
The lignite --> coal recipe has been changed to only require eight lignite instead of nine to preserve fuel efficiency
New infusion recipe for a Giant Tainticle Spawn Egg to allow for renewable Primordial Pearls, as well as guaranteed 100% Xenobiologist completion
You can now use Natura sticks for smeltery fuel or torches, and can create charcoal from Natura logs
An induction smelter recipe to "reverse" angmallen creation has been added
An infusion recipe for the Ember Heart has been added to allow for Nethermind creation
An alchemic chemistry set recipe for stone swords has been added to assist in Nethermind rune creation
There is now a shapeless crafting recipe to make plaintext book and quill versions of lore books for accessibility
You can now put ketchup on a drying rack to create a slimeball
Conversion between the two sulfer types is possible via a shapeless crafting recipe
- Bugfixes
Amaranth planks no longer sawmill into eucalyptus planks
Natura trapdoors, fences, etc. are all craftable
Patched several duplication glitches, including the bag of holding dupe, teleposer dupe, satchel dupe, oven dupe, servo dupe
Fixed vanilla mob spawning
Mooshrooms should now spawn on the Mushroom Island
Hostile mobs will no longer spawn on the Mushroom Island
Ghasts, blazes, etc. should now spawn in Hell biomes in the volcano
Pechs, wisps, and other modded mobs should now spawn in their respective biomes
The Purity Focus no longer wastes vis in the Obsidian Tower and Silverwood Grove
Flesh blocks are no longer recognized as taint in some instances
You can no longer teleport the Dawn Machine inside of you using a Dawn Offering
Missing language entries have been added
Wood is now properly registered in your materials book
Dawn Machine now places the correct sapling types in each biomes
Fixed a crash when having a corrupted scanner.dat file
Patched an exploit allowing players to reach the Nether
Awakened Ichorium Pickaxe no longer ignores metadata when breaking in square/line mode
Several crashes with infused seeds have been resolved
Several loot table bugs with infused seeds have been resolved
Dislocation Focus crash has been resolved
Several items with broken aspect amounts have been fixed
Several typos across localization entries have been fixed
- Gameplay/Mechanical Changes
Blood Magic:
- The questline has been reworked
- Tier 6 progression has been changed to have Thaumcraft integration, check the Apocryphia tab.
- Several new meteors for the Mark of the Fallen Tower, including Mithril Block, Coal Block, and Cobalt Block
- A "bound ring", created from putting an Angel Ring through the Ritual of Binding, has been added and can be used as a Bound Armor augment
- The Obsidian Tower has been fully fleshed out
Black Market
- Questline has been expanded to include more ores and alloys and have more diverse rewards
Dawn Machine:
- The Dawn Machine has been completely reworked, as we felt is was underpowered for the cost and hype. It will now clean an entire chunk at a time, instead of a single block. If fully powered with essentia, the effect will spiral out to clean the entire map without the need to relocate the Dawn Machine.
- Base radius for Dawn Machine without essentia has been upped to 9x9 chunks from 8x8
- Botania, Blood Magic integration as alternative ways to halve essentia costs
- Dawn Offering will no longer move Thermal Expansion energy cells, instead you can use the Dawn Charger to power it wirelessly if you wish.
Misc:
- Modified the dark oak sapling quest reward to give all four saplings required, instead of just one
- New "Completionist" quest that will lock you out of the "cheat" and Undie quests to allow for legitimate 100% Instructor completion
- Hopseed, sakura saplings added to the sapling bag loot table
- Cinderpearls and cacti will be planted in the Desert when the Dawn Machine is supplied with Arbor
- Removed Herobrine
Special Thanks:
Talonos, Pyker
- Without their approval, this project would have been impossible
CanVox, SarahK, Ribozyme, Dream Seeker, TaterBlight, Inspire
- A LOT of development help, lore expansion, idea crafting, beta testing
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