Changelogs
Version 0.3.0.5a
Posted
- Improved mobility of tank turret
- Fixed client-side crash when vehicle is destroyed on a server
- Fixed rotation of 7TP Pelican tank
- Fixed vehicle interpolation
- Fixed vehicle shake nodes
- Fixed Mosin Nagant bullet ejection
- Fixed several issues with match-making
- Optimized shake nodes
Version 0.3.0.4a
Posted
- Updated NeoForge to the latest version (20.4.51-beta)
- Updated Geckolib to the latest version (4.3.2)
- Added content disclaimer pop-up
- Added Discord rich presence via Discord Game API
- Added 7TP Pelican tank
- Trouble Town now only shows players scores if you are dead/spectating
- Enhanced reload animation for BAR and M1 Carbine
- Updated how pop-ups are displayed and rendered
- Fixed client-side crash when default armor doesn't exist
Version 0.3.0.0a
Posted
- Updated to the latest version of Minecraft (1.20.4)
- Updated to the latest version of NeoForge for Minecraft 1.20.4
- Added new destroyed effects to vehicles
- Added ability to view player profiles from party lobby
- Reduced max shooting distance of shotguns to 64 blocks
- Fixed client-side crash with grenades
- Fixed spawn point positions on Cliffside map
- Fixed logo and splash screen rendering on main menu
Version 0.2.0.19a
Posted
- Added missing translations for Conquest capture point spawn messages
- Added new asset test for Conquest capture points
- Added war-cry ability to Conquest game-mode
- Added back-stabs to the profile stats page
- Added hit-marker for vehicle damage
- Added damage alarm sound and overlay effect for vehicles
- Replaced rank title with rank icon on player nameplates
- Tripled max count for all classes in Conquest game mode
- Made improvements to assets test command
- Stamina now decreases at half as slowly in Conquest game mode
- Fixed rendering of text in the credits screen
- Fixed server-side crash in Conquest game mode
- Fixed server-side crash when the bot shoots an explosive
- Fixed AVT Silver skin
- Fixed vehicle health bug when damaged
- Fixed passenger death when the vehicle is destroyed
- Fixed damage effects when players are attacked in a vehicle
- Fixed player coins and armours not displaying
- Fixed bots on the lobby becoming 'Unknown'
- Fixed being unable to sprint while in a vehicle
- Fixed heads display during vote
Version 0.2.0.18a
Posted
- Added Conquest game-mode (Experimental!)
- Added Christmas 2023 Coin
- Added Beached to map rotation
- Added new skins for several different weapons
- Added new damage indicator
- Added new model and textures for bronze and stone horse statues
- Added new model and textures for oil barrel
- Added new statue models and textures for Monte map
- Adjusted capture points for Monte map
- Enhanced bot movement and AI
- Bots now use the same bullet mechanics as players
- Players can now change their map vote
- Renaming weapons no longer requires a name tag item
- Scoreboard now loads player data for each player
- Replaced current Shine and Opulence skins with Berry and Royal
- Adjusted the rarities of several weapon skins
- Precision strike now deals 4 hit points to vehicles
- Replaced Howell with Lee Enfield Turner in crates
- Grenades and indirect rockets now inflict damage to nearby tanks
- Optimised vehicle rendering
- Fixed bullet holes not showing on specific hard blocks
- Fixed spectators/dead players doing charge
- Fixed achievements not displaying correctly
- Fixed rarities of Shine and Opulence skins for Howell
- Fixed the cloud including deprecated items in random drops
- Fixed wheel on destroyed Lancia Z1M
- Fixed being unable to switch class levels if class capacity is full
- Removed Halloween decorations from decorative blocks
Version 0.2.0.17a
Posted
- Added Howell Automatic Rifle
- Added new Lee Enfield model, animations and textures
- Added new Becker model, animations and textures
- Added Commander War Cry
- Added new ChiHa model, animations and textures
- Added French and Italian armor to inventory
- Improved corpse physics
- Improved bullet mechanics
- Improved rank-up popup screen
- Fixed armor skins on main menu, sometimes showing as missing
- Fixed the rotation of corpse limbs
- Fixed melee sprint effects obstructing view
- Fixed being unable to use rank-restricted classes in private server
- Fixed Store button still showing on navigation bar
Version 0.2.0.16a
Posted
- Fixed Luger and P38 skin textures
- Fixed arrow buttons on class selection UI
- Fixed reload progress bar on hotbar UI
- Fixed vehicle paths
- Fixed lobby bots not wearing the correct random uniforms
- Fixed bots taking knockback from bullet damage
- Fixed decorative blocks causing client-side crash
- Removed unnecessary rank texture from players' arms
Version 0.2.0.15a
Posted
- Added new Colt model, animations and sounds
- Added new C96 model, animations and sounds
- Added new M712 model, animations and sounds
- Added new Luger model, animations and sounds
- Added new Walther P-38 model, animations and sounds
- Added new Beretta M1934 model, animations and sounds
- Added new Panzerfaust model, animations and sounds
- Added new M30 model, animations and sounds
- Added new Panzerbuchse 39 model, animations and sounds
- Added new decoration block for events and holidays
- Fixed achievements
- Fixed several minor issues with the animation system
- Fixed spread of shotgun weapons
- Fixed the Mosin Nagant having two bolt action sounds
- Fixed rank-up pop-up displaying behind lobby players
- Fixed scoreboard navigation button not highlighting correctly
- Made improvements to the bipod system and the blocks that are supported
Version 0.2.0.14a
Posted
- Added 150mm Tbtsk C36 gun prop and map effect
- Added LCVP boat prop and map effect
- Added new effects for the Beached map
- Added slab, stair and wall variants for all building blocks and barriers
- Enhanced several bullet impact sound effects
- Adjusted fire rate of several weapons
- Optimised weapon rendering
- Optimised weapon logic
- Optimised several map effects
- Fixed wet sand display icon
- Fixed issues with weapon audio
- Removed old Infected background from the main menu
Version 0.2.0.13a
Posted
- Optimised network traffic
- Battle reports now only show top players from winning team
- Fixed several cloud-related connection issues
- Fixed crosshair spread not working while holding melee item
Version 0.2.0.12a (Fix)
Posted
Pushed a fix for the latest version of BlockFront (0.2.0.12a)
Discuss this update (0)Version 0.2.0.12a
Posted
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
- Added M1905 bayonet
- Added Kappspaten
- Added Shin Gunto
- Added M1938 bayonet
- Added wz. 27 bayonet
- Added M1940 bayonet
- Added M1886 bayonet
- Added Type 30 bayonet
- Added Fairbairn Sykes fighting knife
- Added the ability to un-link Discord account from in-game profile
- Added a new setting to disable the spread-fade effect on the crosshair
- Replaced Tactical Knife with M1905 Bayonet
- Replaced Text and Yes/No prompt screen UIs
- Fixed missing translation key for back-stab pop-ups
- Fixed impact sounds playing when shooting into the air
- Fixed ambient sounds stopping after reloading assets while in a match
- Fixed cloud reconnection causing minor lag spike
- Fixed bots using incorrect taunt voice lines
- Fixed mini-map causing huge FPS drop
- Fixed sky and fog color after leaving match
Version 0.2.0.11a
Posted
- Added new player stat for back-stabs
- Enhanced shake effects while walking and running
- Enhanced shooting sounds and effects
- Enhanced explosion sounds
- Decreased explosive shake
- Improved cloud connection code
- Improved shake effects for 1st person hands
- Improved optimisations of weapon rendering
- Fixed bullet eject for several weapons
Version 0.2.0.10a
Posted
- Added new rocket fly-by sound effects
- Added several new Foley sound effects
- Added new shake effects for prone and landing jumps
- Added new shake effects for deploying bipod
- Added new sandbag textures and variants
- Fixed file watcher not un-pausing after using asset command
- Fixed barbed wire directions
- Fixed several gun sound layers not playing
- Fixed bullet eject effect for several weapons
- Decreased muzzle flash transparency while aiming
Version 0.2.0.9a
Posted
- Updated to the latest version of GeckoLib
- Added T-34 tank model, textures and animations
- Added new rendering improvements for Lancia 1ZM vehicle
- Added new asset command to add/remove matches from map rotation
- Added new bullet textures for 1st person bullet rendering
- Added several new tests for the '/assets test' command
- Added new cutscene command for maps assets to play cutscenes
- Added new Barbed Wire blocks textures and models
- Added new Plank block texture
- Added new wall flag blocks textures
- Added Britain and Surrender wall flag blocks
- Adjusted mini-map size on the UI
- Fixed camera shake effects
- Fixed capture point textures
- Fixed daily challenges pull-out icon texture
- Fixed Italy grenade textures
- Fixed destroyed Lancia 1ZM model
- Fixed missing eject position on Trenchgun
- Fixed rare crash when explosions apply knockback to corpses
- Improved mini-map rendering
- Improved bullet eject effects
- Improved how walk, sprint and jump spread is applied
- Increased air-strike fire-rate
- Decreased air-strike active time
- Buffed damage of M712
- Decreased recoil of Type 92
- Decreased fire rate of Type 92, Lewis Gun, Vickers and MG-34
Version 0.2.0.8a
Posted
- Added new Lancia 1ZM model, textures and animations
- Added new fade-out effect to crosshair to help portray weapon spread
- Made changes to weapon spread stats
- Made changes to weapon damage stats
- Adjusted logic that applies spread while walking
- Increased rocket ammo count to 6
- Fixed flamethrower shake effects
- Fixed being able to switch fire mode while reloading
- Fixed missing Japanese armor textures
Version 0.2.0.7a
Posted
- Added Scottish voice for Great Britain bots
- Added new smoke effect to destroyed vehicles
- Added new Sherman tank models and textures
- Added new Panzer IV tank models and textures
- Added new passenger seat to Sherman tank
- Added new M1 Garand shoot sound
- Added electric spark effects when shooting power lines
- Added new muzzle flash effect and animation to tank vehicles
- Fixed No 77 British smoke grenade translation key
- Fixed artist coin texture
- Fixed aiming gun while sprinting
- Fixed hitting close players while holding a weapon
- Fixed weapon spread while in a vehicle
- Fixed several mini-game modes not ending correctly
- Fixed map vote manager incorrectly assigning matches
- Fixed random spread increase while receiving damage
- Fixed explosion sounds playing too loud at far distances
- Fixed assets file watcher overriding asset saves
- Fixed achievements with identical names
- Updated weapon spread to new tweaked values
- Updated mini-map rendering
- Frag grenades no longer deal damage to vehicles
- Re-balanced all weapons
- Vehicles now only take damage from direct rocket impact
- Vehicles can now have a chance to deflect rockets
Version 0.2.0.6a
Posted
- Added No 77 British smoke grenade
- Added new textures for several coin items
- Added shooting delay while entering and leaving prone
- Added new prestige coins for each prestige level
- Added new Discord roles for community engagement
Version 0.2.0.5a
Posted
- Added new rank textures
- Added new item textures
- Added several new GUI textures
- Added Supporter coin for Discord boosters
- Skin drops and prestige rank-ups now display in war-room Discord channel
- Added new battle reports Discord channel for the latest match info
- Fixed 3rd person sniper glint effect
- Fixed in-world rendering pipeline
- Fixed credits screen
Version 0.2.0.4a
Posted
- Optimised network traffic
- Fixed voice chat networking
Version 0.2.0.3a
Posted
- Fixed client-side crash while in Singleplayer
- Fixed voice-chat networking issues
Version 0.2.0.2a
Posted
- Updated to the latest version of Forge
- Added experimental Voice Chat capabilities (Restricted to Priv 1st or higher)
- Optimised rendering pipeline
- Fixed creative tabs using the incorrect item display
- Fixed sniper scope rendering issues
- Fixed several items not displaying correctly in UI
- Fixed rank-up overlapping with lobby players
Version 0.2.0.1a
Posted
- Fixed German sniper II class using the wrong weapons
- Fixed several UI overlapping issues
- Fixed killed-by pop-up overlapping issues
- Fixed text prompt not allowing input
- Fixed overlay rendering
- Fixed several trophy rendering positions
Version 0.2.0.0a
Posted
- Updated to the latest version of Minecraft (1.20.1)
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
- Added new AVT-40 model, sounds and animations
- Added new PTRS model, sounds and animations
- Added FG-42 to German classes
- Added missing translation keys
- Updated FG-42 model, adding scope and bipod
- Updated match-making algorithm
- Optimised UI rendering stack
- Optimised world rendering stack
- Fixed command radio not working correctly
- Fixed the M1 Garand model
Version 0.1.9.0a
Posted
- Updated to the latest version of Forge
- Added first iteration of FG-42
- Added visual bullet ejection
- Added new assist achievements
- Added new prices to Infected weapon vendor
- Enhanced bullet ejection sound
- Fixed bullet eject sounds not playing
- Fixed several client-side crashes
- Fixed first-bloods and match karma not increasing correctly
Version 0.1.8.9a
Posted
- Fixed pending friend requests not showing their username
- Enhanced flame thrower particle effects
- Optimised cloud connection and network traffic
Version 0.1.8.8a
Posted
- Updated to the latest version of Forge
- Infected zombies now spawn in batches after
- Fixed tutorial rendering
- Fixed infected door asset command
- Fixed infected doors not opening correctly
- Fixed item vendor not rendering on the store UI
- Fixed class selection title rendering behind the background
- Fixed client player being frozen after leaving a match
- Fixed collision box of weapon crate block
- Fixed player in class selection rendering invisible if player is dead
Version 0.1.8.7a
Posted
- Updated to the latest version of Forge
- Added new asset commands for Infected game-mode
- Added a new tutorial system for beginners
- Added back player rendering on the main menu UI
- Added old bullet and blood smoke effects back as experimental features (disabled by default)
- Clicking on your main menu profile will now open your profile UI
- Updated the texture of the street light prop
- Updated the texture of the black M1 Garand skin
- Fixed tooltips overlapping on parent UIs
- Fixed zones for the Infected game-mode
Version 0.1.8.6a
Posted
- Added feature flagging
- Added Panzerknacker
- Added a new model for street lamps
- Fixed spammy player log-out messages from the cloud
- Made further improvements to staffing tools
- Optimised cloud network traffic
- Optimised muzzle flash rendering
Version 0.1.8.5a
Posted
- Made improvements to staff utilities
- Optimised particle rendering logic
- Optimised match rendering logic
- Optimised head-shot logic
Version 0.1.8.4a
Posted
- Updated to the latest version of Forge
- Updated to the latest version of Geckolib
Version 0.1.8.3a
Posted
- Updated to the latest Forge version
- Added experimental dynamic lighting
- Lowered flash brightness of muzzle flash
- Fixed teams asset command being case sensitive
- Fixed client-side crashes while on a private server
- Fixed server crash after a match ends
- Fixed first match on a server always being Jagd
- Fixed player status always showing games as private
Version 0.1.8.2a
Posted
- Updated to the latest version of Forge
- Added new `/assets test` command to test for missing asset data
- Added a new assets subcommand to set the team types for map assets
- Added Flashbang to Traitor buy-menu on TTT game mode
- Added "Party Invites" notification setting
- Added "Infected Rounds Won" and "Infected Matches Won" stats
- Added EXP for surviving rounds and winning matches in the Infected game-mode
- Changed cost of Randomat to 2 points on TTT game mode
- Discovered games on server initialisation are no longer logged, as the asset system is dynamic
- Fixed punishment time remaining displaying an incorrect value
- Fixed rotation of telephone map prop
- Fixed smoke grenades spamming extinction when near fire grenade
- Fixed missing texture for the soviet Rocket class
- Fixed the Blyskawica facing the incorrect way in GUIs
- Fixed crash while connecting to a private server
- Fixed domination kills, revenge kills and their inconsistency
Version 0.1.8.1a
Posted
- Fixed TTT game mode giving the Detective 5 randomats
- Fixed class selection showing the wrong loadouts for your team
- Fixed Nuketown TDM causing server crash
Version 0.1.8.0a
Posted
- Updated to the latest Minecraft version (1.19.4)
- Updated to the latest Forge version
- Updated to the latest Geckolib version
- Added Zemsta to Domination game-mode
- Added Crete to Domination game-mode
- Added Nuketown to TDM and TTT game-modes
- Added Ursprung to Domination and TDM game-modes
- Added new asset system (`/assets`)
- Added new asset registration for game map types
- Added new class levels for the Soviet nation
- Added Molotov grenade item
- Added a new buy menu UI for the TTT game-mode
- Decrease player view height while prone
- Decreased hit-box height for the player while prone
- Decreased the brightness of the Italy shader for Anzio and Crete maps
- Enhanced random drops message at the end of a match
- Enhanced formatting of FDS JSON files
- Integrated Games and Maps into the new asset system
- Optimised kill-feed rendering and data
- Optimised smoke and fire grenade rendering and logic
- Fire damage can now be self-inflicted
- Bot headshots no longer count towards headshot stats
- Decorative blocks now render at a much larger distance
- Smoke grenades now extinguish underwater
- Replaced several block prop models with new ones
- Made improvements to skins for the Thompson
- Fixed kill-feed icon for projectile-launched weapons
- Fixed corpses colliding with map barrier blocks
- Fixed some map data not saving/loading correctly
- Fixed player renderer crash during resource reload
- Fixed TTT game-mode not giving starting points to specific roles
Version 0.1.7.6a
Posted
- Added double-mag variant of the MP-40
- Added new MP-40 double-mag variant as new MG level 3 class
- Moved MG level 3 class to Support level 2 class for Germany
- Improved formatting of notifications from the cloud
- Fixed respawning in the Infected game-mode
- Fixed the empty reloading animation of PPSH
- Removed unused libraries & natives
Version 0.1.7.5a
Posted
- Updated to the latest Forge version
- Added new class levels for the British nation
- Added Welrod pistol
- Added L9A1 (Browning Hi-Power) pistol
- Added Mills Bomb frag grenade
- Added knock-back to corpses created via explosion damage
- Added class selection error to the top of the class selection UI
- Death camera now follows the killing player *or* bot
- Slightly adjusted position of weapon when inspecting
- Improved corpse physics
- Improved the readability of the class selection UI
- Fixed domination class error message displaying incorrectly
- Fixed PPSH textures
- Fixed fog rendering during the transition from air to/from water
- Removed Discord link status from in-game profile
Version 0.1.7.4a
Posted
- Added client-side setting to disable capture point alarm
- Toggling name-tag rendering is now only checked while in a match
- Games with old file format are now still supported, but are now saved as new format
- Fixed rotation points of the PPSH and Thompson models
- Fixed crosshair setting accepting invalid, crash-prone characters
- Fixed missing magazine textures for several PPSH textures
- Optimised weapon rendering
Version 0.1.7.3a
Posted
- Added Scoped variant of the Gewehr 43
- Added a drum-mag variant of the PPSH
- Added a drum-mag variant of the Thompson
- Added tutorial pop-up arrow to class selection UI
- Fixed class selection in Team Deathmatch
- Fixed crash when renaming an item
- Fixed some settings options not saving correctly
- Removed tilting effect while strafing/turning
Version 0.1.7.2a
Posted
- Added new notification settings to the settings UI
- Added a Scoped variant of the M1 Garand
- Rank-ups are now notified to your online friends
- Fixed class limitations for specific game-modes
- Fixed the exploit in which using the equipment of the previous class went towards your current selected class
- Fixed class level EXP bar on the class selection UI
- Fixed Machine Gunner and Rocket classes for Germany having incorrect primaries
- Optimised network traffic
Version 0.1.7.1a
Posted
- Updated to the latest Forge version
- Added new class levels for the US and German nations
- Fixed several player-rendering bugs
- Fixed multi-class selection UI not functioning correctly
- Enhanced the class selection UI
- Optimised network traffic
- Optimised packet handling
Version 0.1.7.0a
Posted
- Added new class levels to class selection
- Command radio usage time is now per team instead of per-player
- Fixed rage-quit message
- Fixed command radio and team-switching delay not resetting after a new match
- Removed Defusal game mode from lobby editing UI
- Optimised weapon, vehicle and UI rendering
Version 0.1.6.9a
Posted
- Updated to the latest Forge version
- Added a new DP-28 model and animations
- Enhanced third-person player model
- Enhanced several announcement messages in Infected game-mode
- Fixed the third-person armor rotations
- Fixed sticker positions on several weapons
- Fixed the second layer of player skin not rendering while in a match
- Fixed buying weapons from the weapons vendor in Infected game-mode
- Optimised player head rendering
- Optimised image rendering
- Optimised fog rendering for Infected game-mode
- Optimised sticker rendering
- Optimised waypoint rendering
- Optimised player rendering in UI
Version 0.1.6.8a
Posted
Official release of the BlockFront Modpack for the Technic Launcher
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