BlockFront - Official Modpack updated to version 0.1.8.0a
- Updated to the latest Minecraft version (1.19.4)
- Updated to the latest Forge version
- Updated to the latest Geckolib version
- Added Zemsta to Domination game-mode
- Added Crete to Domination game-mode
- Added Nuketown to TDM and TTT game-modes
- Added Ursprung to Domination and TDM game-modes
- Added new asset system (`/assets`)
- Added new asset registration for game map types
- Added new class levels for the Soviet nation
- Added Molotov grenade item
- Added a new buy menu UI for the TTT game-mode
- Decrease player view height while prone
- Decreased hit-box height for the player while prone
- Decreased the brightness of the Italy shader for Anzio and Crete maps
- Enhanced random drops message at the end of a match
- Enhanced formatting of FDS JSON files
- Integrated Games and Maps into the new asset system
- Optimised kill-feed rendering and data
- Optimised smoke and fire grenade rendering and logic
- Fire damage can now be self-inflicted
- Bot headshots no longer count towards headshot stats
- Decorative blocks now render at a much larger distance
- Smoke grenades now extinguish underwater
- Replaced several block prop models with new ones
- Made improvements to skins for the Thompson
- Fixed kill-feed icon for projectile-launched weapons
- Fixed corpses colliding with map barrier blocks
- Fixed some map data not saving/loading correctly
- Fixed player renderer crash during resource reload
- Fixed TTT game-mode not giving starting points to specific roles
- Updated to the latest Forge version
- Updated to the latest Geckolib version
- Added Zemsta to Domination game-mode
- Added Crete to Domination game-mode
- Added Nuketown to TDM and TTT game-modes
- Added Ursprung to Domination and TDM game-modes
- Added new asset system (`/assets`)
- Added new asset registration for game map types
- Added new class levels for the Soviet nation
- Added Molotov grenade item
- Added a new buy menu UI for the TTT game-mode
- Decrease player view height while prone
- Decreased hit-box height for the player while prone
- Decreased the brightness of the Italy shader for Anzio and Crete maps
- Enhanced random drops message at the end of a match
- Enhanced formatting of FDS JSON files
- Integrated Games and Maps into the new asset system
- Optimised kill-feed rendering and data
- Optimised smoke and fire grenade rendering and logic
- Fire damage can now be self-inflicted
- Bot headshots no longer count towards headshot stats
- Decorative blocks now render at a much larger distance
- Smoke grenades now extinguish underwater
- Replaced several block prop models with new ones
- Made improvements to skins for the Thompson
- Fixed kill-feed icon for projectile-launched weapons
- Fixed corpses colliding with map barrier blocks
- Fixed some map data not saving/loading correctly
- Fixed player renderer crash during resource reload
- Fixed TTT game-mode not giving starting points to specific roles
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