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First things I noticed: The music in town is quite annoying, any way to deactivate it? I also had 2 crashes in Town in the 10min. I am not yet sure if this problem persists outside the town.
There is also a problem with Millenaire, I suppose because there are villages created on the Town map, once I teleport to the "real" world, the game shows me villages which are not there. There are no structures but villagers running around aimlessly. Thats the first things i noticed in about 20mins of playing.
I suspect the villages issue can be easily fixed, I'll look into that. The music can be turned down in the options as always. I can't say anything about the crashes without a crash report, though I haven't had any issue with that myself.
Delete the "millenaire" folder in your save file to fix that issue. I will be updating the pack to patch that, but it will not affect existing saves.
I already have music turned off but its still there, also as I walk around the village the music is restarted several times in a row. What also happened to me was that I was teleported into trees and rocks while leaving the town.
Master volume will affect the music, not the music volume option. Which teleports sent you into trees and rocks? Or did all of them? I can look into the problem ones.
The music restarting is also not a bug, just the way it works in CustomNPCs unfortunately.
The update is out! Go play it and post any bugs on this page!
Update is coming tomorrow! Single player is 100% done and I am just finishing up the server package now.
I just discovered your mod pack and it seems really nice, great work! I am currently waiting for the new release to start a new world with this modpack, any news on the update? :)
Also, in the current version I made a test world and played an hour or so to test the pack and see if I like it. I definitly do and so I can't wait to dig into this with the new release but I do have one problem, the terrain generation seems weird/buggy.
I have tons of ruins, everywhere. Which in itself could be normal but some of them are floating in the sky.
For example there is a whole underground dungeon which is 50 blocks high in the sky with no connection to the ground.
I also have a Minecraft vanilla village which is 50 blocks high and above the sea.
Is this normal or did I do something wrong?
I'll hopefully have the new update out sometime this coming week, as I plan to do a bunch of the finishing work this weekend. Your terrain generation doesn't sound normal (though lots of dungeons isn't uncommon). Make sure your world type is set to "biomes o' plenty" when you make a new world. Other than that, you might just be unlucky and have ruins trying to spawn in unusual places (on top of trees can cause some weird problems, for instance).
Thanks for your reply!
I will wipe everything concering minecraft and start from a fresh install with the next version of your modpack.
There is definitely something wrong with my current installation. Dungeons, ruins and villages are spawning inside of, above and under each other and there are 4-5 ruins/dungeons/structures right next to each other. Its total chaos.
I tried different maps (Biomes o plenty as world type) and they all seem the same so something is broken.
But I think a new installation and new version of this modpack will solve this problem :)
hey i love this modpack, i just wonder How do i get the normal Inventory with all the mods?
Press "I" (will likely be different after the next update)
hey i love this modpack, i just wonder How do i get the normal Inventory with all the mods?
Who liked the "bundles" mechanic from Stardew Valley? I'm considering implementing something similar.
When will the update launch?
I just have to find time to do the last couple things. It is 90% done atm, but I wont have time to finish it up for a few days
Who likes giant golems? https://imgur.com/a/HU6dE
I love this mudpack but there are some obvious bugs with it. Level mod does not work, I have tried to make a new world ect, I have 12 levels but it doesn't ask me to choose a class. Another bug has to do with the inventory system, sometimes all the icons in the inventory disappear (the items are still there). Goes for both inventories (I and E keys). Great but has some things that it needs to work out.
I think all of those problems will be fixed with the new update, and I don't think level up has been supported for a long time now.
Levels and level up are both out, there will be a different sort of skill system in the new update. There doesn't seem to be any fix for the inventory issue, that seems to be an issue with only some people's PCs, as I have yet to be able to reproduce it.
Oh interesting... Thanks for clearing up the level up situation. And I will look forward to the new skill system! This is by far one of my favorite RPG modpack and is one of my favorite modpacks of all time. Keep up the good work!
Here's a sneak peek of some of the new bosses, as well as the new main town! https://imgur.com/a/1JqCd
I love the model for that frog looking thing!
Your server doesn't work, and every time I try to make/open a world, the game crashes. Please fix this so I can play it, it seems pretty fun but I never got the chance to play it.
I think he is working on a huge update right now, it should work after that is released.
Forgot to mention that the server is a private whitelisted one anyways, so you cant really play it.
The "official server" has been gone for a long time, the owners abandoned it. I will be removing it from the list when the new update is out. If anyone else starts a server, I'll put that in the official listing instead, but I doubt anyone will be making one until after the update, as it is going to change a ton of things.
Hey Epic, any idea on how long it will be before the new update drops?
Not sure really, it depends on how much content I decide to put in before I release the first batch of content. I'd say in a week at the soonest, 2 weeks or so at the longest. I keep making more work for myself by adding new features, lol. There will be skills to train etc now as well as special armor types, among many other new additions.
I am Vietnamese and I know very little English
I apologize for the many misspellings
I love playing RPGs
Its story must be good
There are many tasks
Such as mission: Rescue the villagers , Defeat the boss ,Defeat the monster
You're going to love the next update then, because that is exactly what I am doing, lol. There will eb towns, bosses, merchants, quests, and all that good stuff. The next update is going to be huge. It will add pre-built indestructable areas for quests and bosses etc., as well as still letting players go out and build/mine/explore the world as usual, then come back to town and trade your items and do quests etc.
You can create maps .
and
Create plot for mods
So mods will be great and be downloaded by many people
create Story
This new update is going to be insane! Some features that are being added are:
- A full economy, with well over 100 items you can buy and sell via merchant NPCs
- A hub town, filled with Traders, quests, and some dark secrets
- Dungeons and bosses. Full, immersive dungeons leading up to complex boss fights. Keys to these dungeons drop from rare monsters out in the world, and can be found in loot chests in the world.
- Companions that can be hired to assist you in combat. Having trouble with a boss fight or dungeon? Maybe hiring a golem that can guard you and weaken monsters will do the trick!
- Infrastructure for future updates. This update is being designed in a modular format that will allow future updates to easily expand upon it, adding new bosses, dungeons, quests, NPCs, and allowing me to easily fix issues reported by players, and tweak the balancing.
- Cosmetic pets, secrets, upgrades for existing gear, lotteries, extremely informative guides in the form of NPC dialogue, and so much more!
And all of this is without losing anything from the current content and playstyle of the modpack, this is not a switch to a "pre-built world" model, just adding some content to the current experience.
An important note: Most current worlds will NOT be compatible with the new update! The new update will include pre-made worlds that must be used to start a new world. These worlds are new and random just like a new world, but include many folders and zones needed to properly run the new content, and old worlds and worlds generated by pressing the "new world" button in minecraft will not. That said, it is possible to update existing worlds to include the new content for those who really need to, but this will only be possible for worlds where your important built areas are built far from spawn (several thousand blocks away). However, with the number of balancing changes coming to this modpack, I strongly recommend playing a new world when the update is released anyhow.
Found another issue, I finally got the item pickup issue fixed by deleting the world and making a new one but on this new world frost jackalopes are spawning in such high numbers that my game is running at 1fps with 6gb of dedicated ram to minecraft. i cant kill them faster than they spawn
Wow, that's a really unusual issue, I have no idea what would cause that. Make a new world (just as a test) and see if you have the issue with those mobs (fly around in creative and check, this will let me know if this is a regular issue I need to fix for the next update).
To fix the problem on your current world, download this file: http://www.filehosting.org/file/details/701107/badmobs.cfg and put it in your config folder for the modpack (.technic\modpacks\craft-slash-rpg\config). That will stop all frost jackalopes from spawning, and I am pretty sure it will also delete any current ones in your world. Let me know if there are any other issues, hope this fixes your world!
Hi there, sorry to bother you but I am running into an issue where every time i open any menus but my inventory i can no longer pickup dropped items until i quit and relog. Any ideas on what could be going wrong?
Greetings, would millenaire mod work in server version? How would everything play out? I have few friends whom want to play craft n slash together, so we think making our own private server for that would work out the best, would whole excellent package of mods work for us that way?
This is one of the only servers out there where millenaire actually works 100% on multiplayer, so you definitely can! It works about the same on multiplayer as single player.
Oh my god Hip, I thought I'd never see you again
I'm always somewhere, lol.