Install Dragon Block C Grand Tour

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Dragon Block C Grand Tour) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Dragon Block C Grand Tour from the list on the left. The launcher will handle everything else!

Dragon Block C Grand Tour Version 10.0.0

created by HydraHaidra on Minecraft 1.7.10

Changelogs

Version 10.0.0

Posted

Definitive Edition:
Updated to add the old stuff like tardis back, and for the 6.0 stuff like dino mod and config changes. Updated dragon block and added music to all of the super fights.

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Version 7.0.1

Posted

Rolled back update due to corrupted chunks

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Version 7.0.0

Posted

> Updated Dragon Block C and its core mods

> Added Pam's Harvest Craft
> Added Chisel
> Added Carpenter's Blocks
> Added Jurassicraft and LLibrary
> Added BetterFPS

> Minigame Now gives you triple the time for combos instead of the merciless old value
> Glowshrooms no longer generate naturally

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Version 6.1.0

Posted

- Updated DBC and its coremods!
- Updated HUD mod
- Added Iron Fist mod! Train your bare fist!

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Version 6.0.0

Posted

Mod Removals:
- Tardis: This one's going to sting, but it needed to be removed for timeouts and freezes in MP and SP via End.
-Darkcore
- Chess: Not needed or used and adds to lag count

Mod Additons:
- The Jungle Mod: Hidden Planet which is absurdly hard, bosses are Blackstar versions of orginals
(WIP)

Changes:
- Twilight Forest build changed
- Diversity mobs spawn when zombies are killed rather than replacing them
- Hoanna TP drop is now viable
- Cold Creepers now spawn 3 vertically stacked ones instead of 4, will be mounted next update prob
- UI multiplier fixed, UI Pain now lasts 7 mins in SP too
- Super Armor added to the following mobs:
-- Goblin Knight
-- Twilight Lich
-- Snow Queen
- Helmet crab tp nerf and HP buff
- Omniverse Slasher and Knightly Sword (Awakened) are now unbreakable
- Reworked Starting Inventory for SP
- New battle track for Nether
- Divine now drops from passive namekians, and at a higher rate than other mortals
- SS4 now burns *slightly* less energy

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Version 5.5.0

Posted

Changes:
- Buffed Crushroom TP
- Added Armors Workshop
- Fixed UI being busted
- Buffed Lich HP
- fixed Namekian God align issue

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Version 5.4.3

Posted

testing

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Version 5.4.2

Posted

- Twilight Liches now only start with 2 shields. Your mouse will be pleased.
- Secret boss no longer spawns in packs of four. oops.

- Fixed server button to new IP

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Version 5.4.1

Posted

Changes:
- Numerous bug fixes and optimizations, such as namekian god
- Banned snowbark signs and chests from inventory
- Banned an overpowered Bauble
- Added more textures and fixed sidequest dialogue
Update not necessary to play on server
Superboss oversight will be fixed next update

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Version 5.4.0

Posted

Changes:
- added FTB utilities and Lib
- added Bibliocraft
- skin for sanku ku now in MCA
- banned bauble which allowed invincibility

Server:
- Added spawn hub and daily quests
- MCA villagers cant mine or farm anymore, as it could be exploited on land claims

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Version 5.3.1

Posted

- eternal frost villagers replaced with inuits to prevent server crashes
- Fixed Music issues in taigahills
- Better planet locking
- Enhanced portals no longer require power
- highered divine drop rate
- lowered kaioken mind cost
- Tardis should now be accessible when safe zones are enabled
- Tardis now has transmat in SP
- Added Brianne and Su Roas skins for MCA
- Added text support for daily quests
- Reduced God Form costs
- Increased Antlion and Tarantula Boss TP
- Nerfed tarantula farming TP
- Mummies, Tzitzimimes, Darkspiders, Yetis, and Pharaohs now only naturally spawn above the surface
- Yetis and Darkspiders are now more common
- Added texture for Jincoins and support for daily quest text

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Version 5.3.0

Posted

Changes:
- re-added colorchat and k4lib
- Added enhanced portals
- tardis config fixes
- dirty stony music now plays even when fighting mobs
- SS4 costs less than SSG for pure saiyans
- Improved Menu Buttons
- Added Zeni Texture

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Version 5.2.0

Posted

OFFICIAL SERVER IS NOW LIVE! Check out discord for more information.

- Removed Telepads in favor of just using tardis
- Removed Color Chat
- Main menu now has main server button and patreon button

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Version 5.1.1

Posted

Changes:
- Highlight Tooltips Removed by default
- Default controls changed, so nothing overlaps for new players

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Version 5.1.0

Posted

Changes:
- Extensive Form and Stat rebalancing
- Weapons and some Special Items banned in all but source planets
- Fixed Amulet Balancing issues and errors
- Fixed music not playing in extreme hills
- Lowered button sound volume
- Improved Main Menu layout
- Way better Twilight Music + Another Erebus track
- Most Limited Bosses now have a small chance of spawning naturally in their planets
-- Earth mobs much more varied
- Banned Barbarian mob which got people stuck in air
- Fixed Skeletons only spawning of a very limited dbc clothes
- Added telepads, it will likely phase out waystones
- Tardis now starts off with all of its functions now
- Revamped Twilight Mobs
- Added Mountain Music to Overworld
- Added a bunch of DB themed MCA skins
- Nerfed Ninja Claw, was 10x stronger than intended

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Version 5.0.0

Posted

- Revamped main menu
- Added Overworld Music all throughout!
- Vegeta is once again available, but only through space pod, and no saiyans spawn
- Revamped Hoanna mobs
- Banned more essential items outside of Hoanna
- Added Iron Chests and Inventory Tweaks
- Gave Hidden boss more interesting drops

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Version 4.5.0

Posted

V. 4.5.0
- Added Natures Compass Mod
- Added Item Ban Mod
— OP Essentialcraft armor now only usable in Hoanna
— Only food from frost can be used in said planet
— Wand of Preservation banned from Twilight
- Purged most unused block and mob property files. This means faster loading and less server errors.
- Removed access to planet vegeta, and retextured saiyans for boss fight
- Essentialcraft Super Enchanting is now limited to lvl 10, the same as frost
- Increased Drain on a couple of transformations
- Updated Jinryu Core
- Preliminary work for side quests, check folder in modpack location for more info

Next update, V.5.0.0, will finish side quests and a lot of new soundtracks

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Version 4.3.0

Posted

- Added Block Properties
-- Mining ores without silk touch now drops TP!
- Decreased daily minigame TP
- Final Superboss now drops regent to craft final weapon
- More ascended weapons
- Various other adjustments

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Version 4.2.0

Posted

Major bug fixes, backup saves and reinstall for animation fix, better balancing

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Version 4.1.2

Posted

Changes:
- Removed Inventory tweaks because I hate startup messages
- Disabled Tooltips by default
- Fixed Color Settings
Minor Update, wont need to update again for a while probably, server package updating too

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Version 4.1.1

Posted

Changes:
- Adjustment to early game difficulty
- Added Inventory Tweaks
- Added Colored Names mod
- Changed main battle music to cleaner version, and raised volume of superboss

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Version 4.1.0

Posted

Changes:
- Removed Project Fruit, it was not server friendly
- Added EssentialCraft 3 with new planet with bosses, cities, and tech stuff
-- Added Baubles and dummy core
- Other misc adjustments

OFFICALLY TESTED SERVERS! They work. Ask me on discord if you want to make one.

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Version 4.0.1

Posted

Changes:
- Fixed Resource Pack not being selected by default
- Lowered ki sense threat level of weak mobs in twilight
- King Kai Outfit is now obtainable by drops from mantis in said character's planet
- Buffed Ur-Ghast stand-in's HP, and added merged Zamasu clothes to its pool

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Version 4.0

Posted

Changes:
- Updated Twilight Forest to a special build that does not crash
- Twilight Boss overhaul, so every boss is now a challenge
-- Eternal Frost Hidden Broly fight now replaces the Yeti in Twilight Forest
- Updated DBC and added outfits to skeleton spawns, Broly's drops from Twilight saiyan boss
- Fixed pharaoh boss fights not playing music
- Increased battle music range to 30 again
- New Battle Music: Vs Cumber for superboss that appears in place of Knight Phantom

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Version 3.5

Posted

- Updated DBC
- Added a mod to prevent lemon mod update spam
- Updates no longer reset controls
- Frost and erebus mobs drop a little more TP, as intended
- Zombie Pigmen drop less TP, as they were OP to farm

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Version 3.4.2

Posted

-Updated DBC Hud Mod
-Fixed data leak+freeze in end dimension
-Increased village spawn rate
-Reduced drain for ssb+e and ultimate arcosian

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Version 3.4.1

Posted

Minor update to HUD mod to display HP and deleting a few unused files

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Version 3.4

Posted

> Changed the mind cost of skills
> Added many more weapon awakenings (with spears)
> Increased TP drop in King Kai's area

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Version 3.3

Posted

Changed TP rate to be less... outright busted with shadow dummies

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Version 3.2

Posted

- Made Atum boss drop higher again
- Buffed Zombie, Spider, and Enderman attack damage
- Fixed Zombie held item bug
- Adjusted Zombie held item drop rate
- made TP curve closer to before
- made kaioken cheaper and more foes in king kai's planet
- buffed some awakening

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Version 3.0

Posted

Not quite as dramatic as 2.0, but I highly recommend getting out of lost world dimension before updated, as it got cut.

added hungerstrike because hunger was arbitrary in this pack

added waystones to warp to visited places with ease

added customlanport mod for consistent maps in LAN

added black star dragon balls with custom functionality and wishes

removed jungle mod and replaced its spot with the vanilla nether

heavy rebalancing

added backpack bags and backpacks to zombie drop pool

ogres no longer spawn in king kai's place, a portion of them become other mobs instead which are weak but tanky

buffed Cold Knight fight with surrounding saiyans

fixed super dragon soul theme to play all throughout frieza fight, fixed tardis sound bug

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Version 2.3

Posted

+added drunkenmonk's minimalized hud mod

=fixed crash against soldiers in namek

=children enabled through family c as well, might as well.

=buffed fusion time to 10

=fixed legendary now that I understand the config more. Now for every half hour this is a 1% chance per player.

=removed legendary from golden but added the descended frieza race forms

= removed saibaman seed augments in zombie drops

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Version 2.2

Posted

Fixed pvp in multiplayer freezing the game by updating the resource pack

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Version 2.1

Posted

> Fixed brightness bug
> Fixed balancing with overworld mobs, it was let's go evee easy
> Fixed balancing with early dungeons, it was like brock gym
> Yes this is dbc not pixelmon
> Fixed skill cost for some skills being too high

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Version 2.0

Posted

Alright, so here we have not just an update but a complete overhaul. I promise I won't do anything this drastic again, make copies of your old worlds.

---Massive QOL improvements
-Gaining TP through combat is easier thanks to better mind curve
-No longer relies on questing system. Mobs directly drop TP when killed by a player.
-Planet Frost now works, no more memory leaks
-Seems to have removed all crashes, or at least the bad ones
-More balanced transformations
-The stat cap has been broken, now 1,000 instead of 100!
-Stats cost more progressively as harder worlds drop more
-Outfits are dropped by skeletons wearing them who are powered up
-Buffed zombies and MCA villagers, so there is now more danger and resistance to it
-Built in hidden challenges like Broly in planet frost
-Replaced Hydra boss with a special powerful namekian who drops the Hydra's loot, as the Hydra did no damage to the player and was linked to a crash with an Erebus item
-Battle music in overworld is less cancerous, more music added, scrapped music deleted (except space one for now), and all around a better musical experience in various situations

---Mods Added and Removed
-Removed better questing mod / Starminer / Tropicraft as they were all linked with crashes
-Added Welcome to the Jungle mod for a dimension to account for Tropicraft's absence
-Removed Millenaire and replaced it with diversity - so no multiplayer or chunk issues anymore
-Villagers in Diversity are occasionally MCA villagers instead so finding villages is more desirable
-Killing Villagers gives negative reputation and occasionally drops divine
-Added Et Futurum and Barriers in place of Prismarine to add many more MC update features, including diorite/andesite/granite and chorus fruit
-Added fastcraft to speed up terrain generation
-You can now choose your gender and it supports HD skins now
-Removed camping mod as it was linked with crashes, added backpacks in its place
-Added ACE which serves no use yet, but will be drastically made use of for a custom experience

Many more changes probably, this is just off the top of my head.

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Latest Update

Dragon Block C Grand Tour was updated to version 10.0.0