Changelogs
Version 0.0.6
Posted
Damage Rework Update
Added:
-Death
-Stamina drain on punch scales to strength
Fixed:
-Damage taken/ You will get hit for a bit more than usual but if you have enough defense you can resist any attack. It also just feels better then just losing health in a super boring way.
Next update will be 0.1 I have some ideas to make that update really deserving of that version. Hope Starfield doesn't delay it too much lol.
Version 0.0.5
Posted
Added:
-Leveling system. My first real diversion from dbc I want it to be a bit more focused then just getting a bunch of skill points that you don't quite know what to do with. Needs balancing hard
-Abilities. Added an ability tab and system along with the first ability flying. When you hit level 2 jump and hit F.
Fixed:
Fox eating crash. I don't know how to mod Minecraft I guess. Super easy to not miss but I did lol.
More hud texture issues fixed like the ki hud being weird.
Known Issues:
Ability page takes up whole screen. Haven't looked into it yet but should real fun to fix... I hate UI
Might be a weird flying glitch if you're currently flying and skim off the ground you should stop flying but sometimes if you fall you will start again. Might have fixed it idk.
Version 0.0.4
Posted
Added:
Stat based movement
Ki release plus hud icon
Always edible food to recover health
Fixed:
Better config types
Version 0.0.3
Posted
Added
-Basic hud /finished added a useless ki bar but it's there
-Tp gain /so you can actually just play the game now
-Charging and de charging /need to setup your keybinds for it to work
-More configurable stuff
-Redo on the popup menu/ should be easier to add to now
- Food refills Health, Stamina, and Ki
Fixed
-Health and Stamina 70% issue
Known Issues
-Pop up menu lags behind on the stats/ I know why I just don't know how to fix it rip me
Version 0.0.2
Posted
Added:
-initial hud elements
-initial menu popup
-eating refills health
-stamina usage
Fixed
-World damage
-Hud elements
Known Bugs
-Stamina and Health bar missing texture around 60%
-Multiplayer damage probably shouldn't work right