Changelogs
Version 1.0
Posted
* Made hunger a bit less annoying. Food eaten during the grace period no longer counts after the grace period has ended. Reduced food value divider from 2.0 to 1.5. Reduced saturation value divider from 10.0 to 8.0. Food history is now based on hunger restored rather than items eaten, encouraging more use of large food value items.
* Attempted to disable as many mod update notifications as I could.
* Weeds now destroy the crop stick if broken rather than using the rake (this change was supposed to be in a long time ago).
Version 0.90
Posted
* Cleaned up a bit of the Space Quest text in order to make it a bit more understandable.
* Removed the quest line for conjuration and fetishes as it is expensive, dangerous, and largely without benefit in this modpack.
* Removed the vampire/werewolf quest line as it is outside the scope of this modpack.
* Added a teaser quest that talks about some of the witchery stuff that isn't included in the modpack, and a link to the witchery wiki.
* All of the quests are now completed. All that is left is for me to finish my beta run through all of the quests with an eye towards removing typos and adding any information that I feel is missing.
* Fixed rockets being launchable from the overworld.
* Increased the chance for gold to drop from overworld gravel/sand/dust (from 1 in 32 to 1 in 24).
* Increased the chance for gold to drop from nether gravel/sand/dust (from 1 in 6 to 1 in 4).
* Fixed cactus crops to drop cactus blocks instead of cactus green.
Version 0.89
Posted
* Updated Blood Magic.
* Added missing Mob Spawner quest.
* Did a small bit of work on the witchery quest set.
Version 0.88
Posted
* Fixed some galacticraft recipes that got lost somewhere.
Discuss this update (0)Version 0.87
Posted
* Fixed crucible quest text.
* Fixed some quest typos.
* Changed leadstone energy cell task to crafting a leadstone energy cell frame (in case you went directly to crafting a hardened energy cell).
* Updated world template. Turned "allow cheats" on for new worlds.
* Hopefully made the rescue quest more reliable
* Did a bit more on the conjuration quests, still not complete.
Version 0.86
Posted
* Updated Agricraft.
* Removed changes designed to fix old agricraft bugs.
* Fixed magician's orb quest text.
* Added a proper market quest.
* (Re)finished Space Quest!
Version 0.85
Posted
* Removed unneeded and inaccurate victory quest for getting a tier four altar. I totally had it right the first time. >
Discuss this update (0)Version 0.81
Posted
* Added a new victory quest to bridge the gap between completing the spirit world and going to space.
Discuss this update (0)Version 0.80
Posted
* Fixed a major roadblock in quest progression. If you've completed the Way of the Dreamwalkers victory quest you can now progress!
Discuss this update (0)Version 0.77
Posted
* Fixed the math/numbers in the alumite quest. I'm really sorry about that, guys.
Discuss this update (0)Version 0.76
Posted
* Updated Agricraft.
* Added Accidentally Circumstantial Events.
* Max crop stats are now 5/5/5.
* Crop growth speed is 75% of normal.
* You now get two crop sticks per crafting recipe.
* Water artichoke, seaweed, and rice now only grow on water pads. You still need crop sticks planted on top of the water pad.
* The first player to enter the dream world now gets a free quest book.
* Can (also) turn farmland into a (dry) water pad by standing DIRECTLY ON TOP OF the block and using a stick on it.
* Mandrake can be planted directly on farmland (for mutating to minedrake).
* Minedrake MUST be planted directly on farmland.
* Now only mature plants will drop seeds. If you need to move a partially grown plant to another location then you need to use a trowel.
* Removed minedrake bulb crafting recipe (as the mutating sprig works now).
* Updated farming quests to reflect the changes to agricraft.
Version 0.75
Posted
* Reduced growth speed for nearly everything. Bonemeal is now (nearly?) useless, although it should still spawn grass. There are just so many ways to increase growth speed that things needed to be slowed down to encrouage their use.
An update to Agricraft is coming soon, which will change the way certain things work (water artichokes will need to be grown on water pads, wormwood and minedrake bulbs will be plantable without crop sticks) and a few other things I need to work out.
Version 0.73
Posted
* Updated RFTools. Now with structure essences!
* Updated AE2.
* Updated Galacticraft.
* Updated EAR.
* Updated template.
Version 0.72
Posted
* Fixed energy blaster recipe.
* Finished Blood Magic quests.
Version 0.71
Posted
* Updated HEE.
* Sugar can now only be made in a presser or pulverizer.
* Added note about snowballs being effective against blazes.
* Added a few more Blood Magic quests.
Version 0.43
Posted
* Un-derped HQM logo (why are these so weird?).
* Fixed Leonard's Urn image.
* Finished most victory quests.
* Finished most witchery quests.
Version 0.42
Posted
* Finished circle magic quests.
* Reduced rescue quest repeat timeout to 4 hours.
* Fixed stone barrel task.
* Fixed high oven task.
* Removed cobalt and ardite from sieve (again).
* Adjusted text on soul sand task.
* Changed builder's wand recipe to star style.
* Added HQM image and pack background and logo.
Version 0.41
Posted
* Stubbed out alot of Witchery Quests.
* Added CrystalWing mod.
* Added repeatable rescue quest.
* Finished final quest.
Version 0.40
Posted
* Updated RFTools.
* Updated template.
* Added crafting recipe for attuning RF p2p tunnels.
* Removed irrelevant p2p tunnels and disabled block damage by matter cannon and tiny tnt.
* Finished AE quests.
* Added signal quest and asteroid dimension to template.
Version 0.39
Posted
* Added Extra Cells 2.
* Turned off Mekanism integration in EC2.
* Added six more AE2 quests.
Version 0.38
Posted
* Removed quartz, skystone dust, and yellorium dust from sieve drops.
* Added agricraft resource seeds quest.
* Added TE glass to the list of air-tight blocks.
* Removed charged certus from worldgen and added binding recipe.
Version 0.37
Posted
* Ender-lily recipe and quest.
* Finished RFTools quests (for real, this time).
* Autonomous Activator quest.
* Extended hilight time of the storage scanner to 10 seconds.
* Changed the max crop stat to 5.
* Finished MFR quests.
* Finished Galacticraft quests.
* Stubbed out a few more victory quests.
Version 0.36
Posted
* Fixed unsavable quests.
* Added grindstone recipe which uses flint.
* Added bootstrap quests for spirit world.
* Removed Thermal Smeltery.
* Finished TE and RFTools quests.
* Added BM quests for incense and the blood guide.
Version 0.35
Posted
* Removed WR-CBE, as it's redundant with RFTools.
* Disabled ExU timer.
* Added grass seeds back in. Changed cactus seeds to Agricraft cactus seeds.
* Totally didn't make any quest changes. Totally.
* Added recipe for herobrine head for witchery altar.
Version 0.34
Posted
* Updated HQM.
* Updated EAR.
* Updated Ex Nihilo.
* Updated RFTools.
* Updated Sanguimancy.
* Changed Unstable enchantment to never break blocks.
* Updated TSteelworks.
* Updated Modtweaker.
* Updated AE2.
* Updated Blood Magic.
* Updated Guide API.
* Removed golden egg and (hopefully) cursor.
* Creeper hearts no longer damage blocks when eaten.
* Updated NEIIntegration.
* Updated NEI Addons.
* Added recipe for unknown dimlets.
* Added wheat and witchery seeds back to grass drops.
* Removed grass seeds from dirt.
* End cake now requires titanium.
* HEE set to "overpowered mode" to better reflect its end-game status.
Version 0.33
Posted
* Updated Blood Magic.
* Disabled trophies.
* Added recipe for network tool.
* Updated AE2 config.
* Updated Ex Nihilo.
* Fixed bloodstone stairs recipes.
* Changed Environmental Controller and RFT Crafter recipes.
* Changed max infusion back to 256 shards.
* Changed skymetal sword to be based off heavy duty sword.
* Added WRCBE.
* Set rednet cables back to defaulting to connect mode.
* Enabled and changed the recipe for the PHC market to use desh.
* Re-enabled witchery apothecaries and bookshops.
* Added high tier recipe for torn pages.
* Fixed garlic exchange recipe.
Version 0.30
Posted
* Increased GC boss health by 5x.
* Added galacticraft to tools blacklist.
* Repackaged FPSPlus.
* Hammer recipe for meteoric iron.
* Disabled IguanaTweaks mobhead module.
* Update Ex Astris Rebirth.
Version 0.29
Posted
* Updated ExU.
* Updated Sanguimancy.
* Updated HEE.
* Updated AE2.
* Updated Big Reactors.
* Updated configs for GC, AE2, and Sanguimancy.
Version 0.28
Posted
* Changed seed tier of wormwood and minedrakes.
* Updated to Ex Astris Rebirth.
* Lowered low health regen penalty.
* Added FPSPlus+
* Turned off yellorium from ThermalSmeltery; AOBD handles this.
* Turned on steel and obsidian glass for BR recipes.
* Disabled AE silicon in GC recipes.
* Updated RFTools.
* Updated Bibliocraft.
* Updated Ex Nihilo.
* Updated Ex Astris Rebirth.
Version 0.27
Posted
* Updated TConstruct.
* Update to forge 1384.
* Added AE2 meteor generation to dimensions 1-50.
* Added paper to large binding and tough rod material whitelist.
* Added snow and snow layer to witchery nature's power whitelist. (Only partially works)
* Updated multimine.
* Added enderman head exchange.
* Added minedrake bulb recipe.
Version 0.26
Posted
* Iron swords need meteoric iron.
* Magician's Orb needs demon heart.
* Reverted to normal self-sacrifice recipe.
* Sacrifice runes take signalum.
* Fixed reward for magician's orb.
Version 0.24
Posted
* Updated TSteelworks.
* Added some missing items to the potion rack.
* Updated RFTools.
* Fixed casting recipe for yellorium block.
* Fixed poppet turn-ins.
* Changed RFTools machine frame to have more thermal expansion.
Version 0.23
Posted
* Fixed witchery book crafting tasks.
* Fixed instant health potion task.
* Added crucible smelting recipes for seared stone brick blocks, copper ore, iron ore, and aluminum brass block.
* Added belladonna back to grass drops.
Version 0.22
Posted
* Added StatusEffectsHUD.
* Updated Ex Nihilo.
* Removed smeltery steel recipe. Made PHC and witchery garlic exchangable. Fixed polynesia charm to use any fish. Changed structuralduct recipe.
* Fixed mutandis quest (twice).
* Removed sacrifice runes quest from requirement for tier 3 altar.
Version 0.21
Posted
* Removed Quadrum and PerfectSpawn.
* Added poppet, distillery, and arthana quests.
* Changed attuned stone recipe to include a reinforced slate.
* Some other stuff that got eaten by the crappy technic page.
Version 0.20
Posted
* Fixed some quest text.
* Fixed irrigation quest.
* Added apple tree to apple juice quest.
* Added cutting board to deluxe cheeseburger recipe. Changed dagger of sacrifice to invar sword.
* Disabled RFTools spawner.
Version 0.19
Posted
* Changed to agricraft carrot and potato seeds in dirt.
* Fixed some quest text.
* Fixed witchery path quest to ignore NBT on seeds.
* Added some witchery quests.
* Updated witchery.
Version 0.18
Posted
* Readded liteloader by hand. I swear the autodownload was working before...
* Updated ModTweaker
* Added multimine (added it harder)
* Added Thermal Smeltery mod
* Unhid path starter quests. Removed slime kill task. Fixed drop trap quest linkage. Removed (incorrect) mention of melting down casts. Added heart canister quest. Mentioned clipboard in squid quest, and blackout curtains in soul sand quest. Finished duct, power, machine frame, tank, pulverizer/furnace, and flux igniter quests.
* Added yellow heart recipe.
* Changed transfer pipe recipe to include a rune of acceleration and quadrupled the output.
* Removed red-net energy cable.
Version 0.17
Posted
* Linked set 1 optionals to trigger quests so we don't have messy quest lines.
* Ender chest needs endium.
* Added super builders wand recipe.
* Ritual Diviner needs charged attuned stones.
* Removed end stone from stone barrel recipe
Version 0.16
Posted
* Finished blood magic up to magician.
* Updated ModTweaker 2.
* Updated AE 2.
* Updated Ex Nihilo.
* Fixed ex nihilo sieve recipes.
* Added Sanguimancy starter items as reward for Magician's Orb quest.
Version 0.15
Posted
* Readded most blood magic quests.
* Updated blood magic.
* Added knowledge note rewards to quests after the first set.
* More work on technology quests.
Version 0.14
Posted
* Changed autopackager recipe.
* Added lunch and increased grace period to 10 pieces of food.
* Added aqueous accumulator and igneous extruder quests
* None of the blood magic quests got saved :( Starting from scratch.
Version 0.13
Posted
* Some preliminary work on technology path. Terrain Smasher and Better Storage quests complete.
Discuss this update (0)Version 0.11
Posted
* Fixed Tinkers' Steelworks giving 9x output
* Added FMP
* Updated Bibliocraft
* Changed trigger for tech path
Version 0.10
Posted
* Fixed quest linkage for "Mass Producing Dirt" and clarified melon blocks.
* Fixed quest linkage for "Life Experiences".
* Fixed detection items for "Tools of the Trade".
* Fixed some quest text.
Version 0.9
Posted
* Reverted to forge 1291 so that taking fluids out of tanks with a bucket works properly again.
Discuss this update (0)Version 0.8
Posted
* Fixed template and starting hunger.
* Update CofHCore and Thermal Expansion.
Version 0.7
Posted
* Re-enabled IguanaTweaks mob head module (apparently I was using those heads). Changed beheading chance to 10% (tinker's default)
* Added Inventory Tweaks to the intro/info quest and cleaned up some of the text in the other tasks.
* Finished the Better Food quest.
* Added BM and Witchery ingredient to the two rocket engines.
Version 0.6
Posted
* Changed forge to version 1355 for 1.7.10 this time (instead of 1.8)
Discuss this update (0)Version 0.5
Posted
* Added liteloader to the modpack profile
* Updated Forge to 1334
* Updated CofH mods (Core, TF, TE, TD, MFR)
* Removed ExU conveyors (use MFR)
Version 0.4
Posted
* Removed traces of matmos/MSI
* (Hopefully) installed liteloader into the pack
* The presence footsteps resource pack should be loaded by default now
Version 0.3
Posted
* Disabled the mob head module in iguana tweaks. Minecraft and TiCon head drop calculations are now used.
* Removed Optifine and Shaders Mod from modpack
* Attempt to keep player configs from being overwritten for each new version.