Install DG's Nightmare Craft

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (DG's Nightmare Craft) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select DG's Nightmare Craft from the list on the left. The launcher will handle everything else!

DG's Nightmare Craft Version 1.18.2_0.0.0

created by DivineGamingInc on Minecraft 1.18.2

Changelogs

Version 1.18.2_0.0.0

Posted

Port to 1.18.2

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Version 1.48

Posted

In this patch we address bugs that came up in the Faerie Adventure update. We also do general balancing for Chapter 1 including removing most of the timers for the 3 new quests, balancing entities, and balancing some missions. We also added custom designs for the Iron Armor and Diamond Armor!
Survival Patch Notes:
Fearie Adventure improvements:
- We removed the timers except for saving the merman and bringing the centaur the seeds. All timers are now set to 1h. When timers elapse, the mission is reset at the previous relevant checkpoint.
- Super Bread given by the Fairy cannot be eaten by player
- Added Map to the Mermaid Village and changed the Shipwreck map to point to the cave entrance.
- Merman now can be fed Divine Dish to restore HP
- Soldiers in the Mermaid village are different than the lost Merman
- Merman doesn’t damage himself and HP is balanced to reflect that
- The Mermaid quest Divine Dish chest doesn’t replenish if the player has more than 20DD
- Special Merfold Beads are now placed in the Reward Chest too
- Spider Cave Divine Dish chest doesn’t replenish if the player has more than 30DD
- When the Giant Spider appears, mobs will be cleared in the cave
- Centaur explains how to catch Leprechauns
- Leprechaun maps show how many Leprechauns are spawned at that location
- Lead and fences added to the Leprechaun mission chest
- Centaur requires only 10 Pots of Gold to continue the mission
- Horse is teleported with the player at the new farm when it’s done with the lead as well
- Add more Koi Fish in the pond
- Cannot break the Centaur Garden until mission is finished

Zombie Lord Area improvements:
- Dire werewolf mission area increased and reduced the HP of the Dire Werewolf
- The 4 skeletons shoot vanilla arrows only
- Nerf the Zombie Lord in enraged and finisher phases
- Zombie Lord drops XP per hit when in 1 on 1 combat
Skeleton King Area improvements:
- Fix the Evil Eye Totem Psychic attack
- Skulls can be killed again
- Balance some Skulls attack speed and HP
- No infinite TNT glitch on top of the mountain
- Diamond Sword - Collect 1 Diamond Sword Shard and trade it with a fairy that appears after killing the last totem. No more crafting required.
- Strange Goat Boss - Nerfed to be easier
- Gate shall open again
- Remove dragons from the Fortress area and kill the invisible dragon at the Valley of Skulls
- Nerf damage of all Skeletons in this area and the laser damage
- Replace Sharks with Killer Squids in the Dungeon
- Skeleton King damage is also nerfed
General Improvements:
- The Mission Tracker now shows “Main Mission” and “Side Mission”
- Skeletons won’t drop diamond gear on Hard anymore
- Fix crash when joining world when you have Skeleton King defeated
- Fix gun sounds
- Barriers are only visible when next to them
- Giant spider - cannot grab entities to eat them through walls
- Werewolf - cannot attack entities through walls
- Unbreakable cake - Fixed behavior
- Minotaur attacks don’t bypass Undying Legacy anymore
- Make beacons breakable
- Damage Enchantment brought back to intended behavior

Deathmatch should also be back online

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Version 1.47

Posted

This patch brings some major changes to the Chapter 1 story progression until the Zombie Lord that you will NOT want to miss out. As we said when we released the Skeleton King, we had learned a lot from doing that area and adventure, so we applied everything we learned to elevate the whole Chapter 1 experience to what we feel is a complete version of it. We hope you enjoy it and find more info below.
Survival Patch Notes:
World Updates:
This patch comes with a new and fresh world updating mechanism. There will be several BIG updates to the map in the first area of the game. One update will be in the ocean south of the starter home, one in the mountain north of the starter home, one around the ruins area. If you have anything build in those areas, the update WILL overwrite the builds so take that into account before updating. You can see the exact details of the updates below if you are concerned.
When you first open the game with the new version, a loading screen will appear and the map update will begin. Once the update is done you will enter the game normally. There are some map updates that will happen during gameplay. In order to make sure that those areas will be saved correctly, you will be prompted to quit the map and return so that the update finishes successfully. We took this precaution to ensure that the update will go smoothly on lower end pcs as well. We hope you enjoy the new areas and the new adventures!
Spoilers:
Coordinates of areas that will be changed:
1) Between -35 110 2000 and 1078 1 2587
2) Between -64 131 1471 and -207 36 1675
3) Between -1022 68 1913 and -885 128 2008
Introduction changes:
The mud oven smelts dirt faster. The player cannot enter the house anymore without opening the basement door. Reward chests have been added in the Start House with useful resources. New advancements.
The New adventure:
Without giving too much spoilers, there will be a series of new timed quests added for the player to gather some of the items required for Kennedy.
Zombie Lord Area and Boss changes:
There have been several changes to the Zombie Lord area progression to make it more engaging along with a new checkpoint on the way. The Zombie Lord also is a bit more angrier and bites harder.
Mechanical Composter:
This new composter can be found at the Tool Vendor. It composts everything that the vanilla composter does plus all meat by products and vegetables. The vanilla composter was brought back to the vanilla state.

General improvements:
- Added tooltips to some items so they’re easier to understand what they do

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Version 1.46

Posted

In this patch we do some quick fixes to the Skeleton King Area missions and Chapter 2 missions.
Survival Patch Notes:
General improvements:
- The Angel on the path doesn’t disappear anymore while walking
- General Duncan offers a Supremacy Cake 2 Voucher for the ones that didn’t receive it
- Make sure items given by NPCs are dropped on the floor when inventory is full and are glowing so that they’re harder to miss

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Version 1.45

Posted

This patch we address some reported bug fixes for Survival.

Survival Patch Notes:
General improvements:
- Enchanting allows multi-enchanting again
- Story items don’t disappear on death anymore
- Changed the description of one step in the Mission Tracker to make it more clear

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Version 1.44

Posted

In this patch we make some changes to the Evil Eye Totems in the Skeleton King area, minor changes to the missions there and some overall fixes and improvements.
Survival Patch Notes:
Skeleton King Area improvements:
- Evil Eye Totem new attack - Psychic attack - if the player goes too far away from the totem, the totem will apply constant damage over time that cannot be avoided unless the player comes closer to the totem again.
- Totem during the Skeleton King boss fight should not get stuck in the ground anymore
- Add barrier to the Skeleton King Dungeon so player cannot enter if they don’t defeat the Strange Goat boss
- All Skulls can take damage only from fireballs

General improvements:
- Guns don’t shoot anymore if you’re holding them when you return to the game from the menu
- Miner’s Frenzy has the Fortune behavior again
- Remove the custom rails recipes
- Mobs killed by guards don’t drop XP
- Magic Fertilizer - Now cares about being watered or not. If the Magic Fertilized farmland is not watered, then the growth rate of the crop is reduced to 10%. The same moisture rules apply to the Magic Fertilized farmland as normal farmland.
- Seeds are added in some containers in the ruins as a backup for the player that lose them from the chest in the house
- Mission Tracker - Improvement in correct mission detection for backward compatibility
- Damage enchantment can only be applied to sword and NMC battle axes. All other tools will disenchant themselves
- Guns and anything gun related cannot be enchanted anymore
- Kennedy does not sell Supremacy Cakes anymore
- Kennedy has a new category for all the Magnetosphere cakes called “Magneto”

Deathmatch Patch Notes:
Improvements:
- Survival Mission Tracker is no longer visible in Deathmatch

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Version 1.43

Posted

In this patch we fix the world freezing issue that several players have encountered and add some minor changes.
Survival Patch Notes:
Improvements:
- AutoCooker - Fix tooltips
- Big Guy Shroom - does not crash the game anymore
- Divine Dish ATM - when block is broken and money were stored, the money is collected automatically to the player
- P90 - Is now a two handed weapon and cannot be dual wielded anymore
- Sequin Slabs - If a full block is made out of 2 slabs, when broken 2 slabs will drop
- Magic Fertilizer - Crops don’t drop loot when replaced by water
- Unicorn mission - You can ride the Unicorn only after it has finished it’s animation
- All taming items - Breakable by hand
- Vendors - If your inventory is full and you want to buy a stackable item that is already in your inventory, the trade is now allowed
- Remove the crafting recipe for the vanilla enchanting table
- Freezing worlds - If enemies rise from the ground and the player relogs, create a failsafe to ensure log back in is possible.

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Version 1.42

Posted

This patch is a quick hotfix patch to balance the game according to the tier player is in.
Survival Patch Notes:
Improvements:
- Each item tier has a max damage it can output. New max damage values are:
Iron Tier - 40 damage
Diamond Tier - 400 damage
Dragon Tier - 4000 damage
Holy Tier - no cap
- Changes to the mission spawning system to ensure no invincible mobs can spawn
- Serene Cave mission - Reduce the max number of entities by almost half to reduce changes of lag

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Version 1.41

Posted

This patch is a quick hotfix to the Lau and Alex mission after defeating the Skeleton King.

Survival Patch Notes:
Improvements:
- Made a change to the mission to hopefully ensure progression
- Added the Requirements not met voice line to General Duncan
- Ensure that enchanted swords don’t break when the appropriate Unbreaking cake is active

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Version 1.40

Posted

This patch is a quick hotfix to the Skeleton King boss fight. If you experience the left invincible skull, now that skull will die by itself in 2 minutes
Survival Patch Notes:


Improvements:
- Skeleton King boss fight - Left Skull - dies when alone after 2 minutes
- Remove double sandworm trade at the Sheriff
- Remove XP drops from NMC gems
- Add Mowzie to credits

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Version 1.39

Posted

The awaited Skeleton King adventure is finally here! In this patch, you can find the continuation of the story after you have defeated the Zombie Lord, and the official completion of Chapter 1 and a short introduction to Chapter 2. Alongside this, we have made some fundamental changes to many core functionalities. Read more details below.
Survival Patch Notes:
Core feature changes
The Skeleton King adventure:
Continue the story by trading the Shield Voucher and talking with Kevin. Follow the instructions and go on the epic adventure that lies ahead. Bring your wits about you, your perseverance and your focus. This next new adventure is not one to underestimate.
This adventure is also tuned to the difficulty setting that you have on and there are significant changes between Easy, Normal and Hard. With this, we hope to bring a more customisable experience to you as a player. You will meet new characters, have special interactions with them, encounter new special mobs, fight epic battles, go through the area, dungeon and then find the Skeleton King in his chambers. Go through the Skeleton King’s trials, exchange blows with him while listening to epic music and come out as a victor.
Make sure to bring your Shulker Boxes with you because you can get an incredible amount of loot out of this adventure.
Mission Tracker:
You now have a visual tracker to help you identify what your next step is in your journey. The tracker should update automatically as you progress through the story with helpful steps for you to follow. By default you should see it on and you have the option to toggle it on and off using the *Tab* key (configurable).
Improvements:
- Added different blocks to be broken
- Several changes to existing missions to support the new progression - no gameplay impact
- Some updates to the Zombie Lord area to support the new progression - no gameplay impact
- Changes in the way we handle the Anti Grief system - no gameplay impact
- And many more…

What comes next
As a team, we have learnt and grown a lot during the development of the Skeleton King area. Because of that, we see fit to go back and make improvements to the story up until the Zombie Lord with all the new things that we have learnt and the new systems we have built. Our next big patch will focus on revamping the Zombie Lord area and add up a new set of optional missions to help you gather the Kennedy requirements. With this patch there will be added some significant map updates and plenty of epic adventures for you to engage in.
Another thing we will be focusing on is adding more music to the Nightmare Craft world. So far, we have added music solely to our boss fights. However, we think music can bring a whole new dimension to the game and its atmosphere so we wanted to dedicate some time to do music right. We hope you have enjoyed our music selection so far and that you’ll enjoy this new level of detail added to the playing experience.
After all of these improvements are done we will consider that we have officially completed Chapter 1.
Afterwards, we will be focusing on porting Nightmare Craft to 1.18.2! Yes, you read it right! We’re porting to 1.18.2. Nightmare Craft is a really big mod, as you all know, however we saw that it would be best to port before moving on to Chapter 2 not only so we can take advantage of some new features that vanilla Minecraft has to offer in the future chapters but to also minimize our work as much as possible right now.
Naturally, after all of this, we will move into the development of Chapter 2. When it comes to game design, new builds and art, the work has already started in our team. We will continue releasing as we’ve done so far, one boss at a time.
Thank you all for joining us on this epic adventure that Nightmare Craft has become not only for you as players but for us as developers as well. Initially, we never saw or planned Nightmare Craft to become what it has, however we are really proud of what we’ve achieved so far and I hope you will be satisfied too.
The story is not over and it still feels like only the beginning, so we hope you’re going to stay with us until Nightmare Craft’s story is fully told.
Thank you all for playing and hope you enjoy the Skeleton King adventure!
The Divine Gaming team

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Version 1.38

Posted

Hotfix: Remove early added new AG Region over the starting house.

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Version 1.37

Posted

In this patch, we make some fixes, balances and preparations for the next update which will contain the Skeleton King adventure!
Survival Patch Notes:
Core feature changes
Unbreakable Cakes:
There are now 4 tiers of Unbreakable Cakes that Kennedy sells.
1 - All Enchanted Iron Items will not break when durability drops
2 - All Enchanted Diamond Items will not break when durability drops
3 - All Enchanted Dragon Items will not break when durability drops
4 - All Enchanted Holy Items will not break when durability drops
Kennedy now requires only the first cake to go to the Zombie Lord mission.
For all those who have higher levels, you received an upgrade :)

New feature:
Custom music during the Zombie Lord fight is now added!
Improvements:
- Money Trees take into account facing when planted and drop their sapling when broken.
- Crop Vendor - Selling Money Tree fruits has 1h cooldown/stack.
- Butterflies are dropping Butterfly wings
- AutoCrafter produces more smoke
- Welcome to Sunrise Island - hidden sign around the docks area
- Added some structures for the Skeleton King adventure
- Added a new safehouse on the Goat Path
- Unlock the first Goat Path safehouse
- Increase Phoenix HP to 3000
- Cow Pie Fungus - cannot breed or milk mooshrooms
- Enchanting Table - applies only correct enchantments for the item
- Anvil - Repair recipe for Diamond and Dragon Shield

Deathmatch Patch Notes:
- Proxy Mine kills now count to the one who placed the Proxy Mine

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Version 1.36

Posted

Remove HOTA access.

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Version 1.35

Posted

This patch addresses some small bug fixes and improvements for Survival.
Survival Patch Notes:
Improvements:
- Adjust Hitbox of the Underling and Chieftain mobs
- Super Beet is now compostable
- AntiGrief - regions with fire tick setting do not allow lightning or lava fire spreading as well
- Money Tree balancing - when the tree is full of fruits, fruit growth is reduced without bonemeal to 10% of the previous value
- Undying Legacy - Special death cases caused the player to lose all the items. Those cases are now fixed.
- Unicorn mission - failsafe for crash caused by map reset

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Version 1.34

Posted

In this patch we bring some improvements and quick fixes to Survival.
Survival Patch Notes:
Improvements:
- Home TP - if you are mounted, the mount is teleported back home with you
- Nano Bots - Cannot be planted in a farmland that already has Nano Bots in then
- All Nightmare Craft food is compostable
- Divine Dish 2 duration increased to 10 minutes
- Divine Dish 3 duration increased to 15 minutes

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Version 1.33

Posted

Update Patch Notes (Mod v1.1.9)

This patch brings some quick fixes for Survival.
Survival Patch Notes:
Improvements:
- Holy Shield is enabled again for the ones who had it before
- Timer - Small fix to model
- Optimize Money Tree growth
- AutoCooker cooks only smoker recipes
- Zombie Lord Area add back a mission

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Version 1.32

Posted

In this patch we bring updates both to Survival and Deathmatch. We are adding the Money Trees, fixing issues and bringing some new functionalities. Read each version updates below.
Survival Patch Notes:
New features:
Money Trees - Available in 3 Tier: Gold, Emerald and Diamond.
Saplings can be bought from the Crop Vendor on Market Street for 1 million of the type of currency they produce.
Plant the saplings, feed with bonemeal and see the tree grow. Once the tree is grown, fruits will start growing as well. Tree can hold up to 64 fruits at which point new fruits will fall on the ground. Right click the tree to harvest the fruits. Takes a long time to grow and produce fruits. Bonemeal helps speed the process.
Improvements:
- Credits button in the Main Menu
- Timer - Pulse length is saved in between relogs
- Increase range of Enchanting Table to 30 blocks radius
Deathmatch Patch Notes:
- Fix errors to multiple instances games
- Fix cause of lag at the start of the match
- Fire cannot burn the map down anymore

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Version 1.31

Posted

Update Patch Notes (Mod v1.1.7)

In this patch we bring updates both to Survival and Deathmatch. We are adding new items, fixing issues and bringing some new functionalities. Read each version updates below.
Survival Patch Notes:
New features:
Shulker Bot - This item, when held in your inventory, will move any picked up items that wouldn’t normally fit in your inventory to a free Shulker Box spot. Pick up all the items you need without worry. Sold at the Tool Vendor for 4500 emerald coins.
Improvements:
- Magnetosphere should work for all previous players as well.
- Kennedy will display the items missing and knows how to differentiate between the Glocks better
- Nano Bots are now sold at the Tool Vendor.
- The Shroom Vendor now increased all prices to diamond coins. The Pot o’Gold shroom still sells for 1000 gold coins.
- Dragons now break leaves when they collide with them.
- Leprechaun Maps - now have 100% guarantee of Leprechauns spawning. Map is destroyed at the destination.
Deathmatch Patch Notes:
- Error that would kick players off the server should be fixed.
- The game can now support both a Mansion and Gardens game running at the same time.
- Players get teleported to the Lobby if they are found outside the play area.
- Gun names are color coded by tier: Green - Tier 1, Blue - Tier 2, Purple - Tier 3, Red - Tier 4
- Death messages should include the kill weapon.

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Version 1.30

Posted

In this patch we add Nano Bots, a new Item that can be used on the Magic Fertilized Farmland that has pumpkins or melons planted in it. The Nano Bots detect when a pumpkin/melon is grown, destroys it and pushes it away. They are great for automating your melon/pumpkin production. We are also adding new Magneto tiers of cakes.
New features:
Nano Bots:
Used in Magic Fertilized Farmland that has planted melons or pumpkins in order to automate production.
Sold at the Crop Vendor for 45 emerald coins.
New Magneto cakes:
Zero Gravity Cake - Disables the ability to pick up items.
Sold at Kennedy for 1000 emerald coins.
Magnetosphere 2x Cake - Twice as powerful than the Magnetosphere Cake.
Sold at Kennedy for 5000 diamond coins.
Black Hole Cake - Attracts items in 4 chunks radius around you.
Sold at Kennedy for 10000000 netherite coins.
Patch Notes:
- Update Divine Dish recipes art assets

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Version 1.29

Posted

Fix HOTA access

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Version 1.28

Posted

Add new HOTA

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Version 1.27

Posted

In this patch we add the creative mod option for our Hero of the Ages as well as the Tool Crafting feature. We also address some small fixes.
New features:
Tool Crafting:
Tool Crafting recipes are now available at the Tool Maker for sale. When used, the recipe to craft the tool will be unlocked and instructions on how to craft will be seen in the tooltip.
Patch Notes:
- Hero of the Ages creative access
- Divine Dish 3 sells for diamonds both at Kennedy and Divine Dish ATM
- Sandworm mechanics polishing

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Version 1.26

Posted

Update Patch Notes (Mod v1.1.2)

This patch we fix the Optifine compatibility, improve the large pumpkins and melons so automation is possible and address some other small issues that came up in the Complete Edition patch.
Patch Notes:
- Optifine compatibility is fixed
- Large Pumpkins and Melons break completely when one block is pushed by a piston.
- Large Pumpkin and Melon stems planted in Magic Fertilizer persist through water breaking
- Wither Skeleton Skulls are now breakable
- Divine Dish ATM displays on the screen how much money it has stored
- Wooden Hoe is added in the starting chest for new players
- Bows can be enchanted
- Extra Potent TNT is balanced as intended for Complete Edition
- Riding Potion is working with all mounts now

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Version 1.25

Posted

In this patch we address some quick fixed after the Complete Edition Alpha update.
Patch Notes:
- Magic Fertilizer works as intended with all crops
- Kennedy buys Divine Dish 2 for Emeralds, and so does the Divine Dish ATM

Other known issues we will address soon:
- Optifine compatibility - currently the latest changes made our mod not compatible with optifine
- Bow enchantments - currently bows cannot be enchanted

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Version 1.24

Posted

Welcome to the Complete Edition Alpha Patch!
In this patch we bring to you everything we have implemented so far starting from weapons, mobs, enchantments and more! We also bring to you 2 new machines to help you automate your farms. You can also gain access to deeper levels underground by buying the next Supremacy cakes from Kennedy, get the next Divine Dish recipes and grow new foods, go adventuring killing the new mobs from ALL the areas of the map which are now updated (Bye bye, Minotaurs!). Read all the patch notes for more details.
Note: Because this is an Alpha release, you will notice art assets missing or things that are not as polished.

New Machines:
Redstone Timer - A timer that, in the moment it expires, it will send a set number of redstone pulses to connected redstone components. You can set the time (in hours, minutes, seconds), number of redstone pulses you want to be sent and how long the pause between pulses is.
25000g coins at the Toolmaker vendor.
Overflow Hopper - Connect this to a container. If the container is full, the Overflow Hopper will redirect the items from the container into another container below it. Use it to make sure your automated systems do not get stuck.
1000g coins at the Toolmaker vendor.

Map update:
- This patch comes with a complete overhaul of the map. Nothing of your progress will be lost and you do not need to do anything for the map to update. As you will walk into new areas, the map will update itself with everything it needs. Because of this, be mindful that a bit of lag might happen as you travel into the new areas. It is normal depending on what type of machine you’re running the game.

New Mobs:
The map is now filled with brand new mobs, so it’s time to say goodbye to our beloved Minotaurs and embrace the other wonderful(?) fauna of Nightmare Craft.
Jungle Area:(10x stronger than enemies encountered so far)
Boars, Raiders, Vampire Pirates, Ultra Fire Dragons(tamable), Crocodiles, Zebras(tamable) and chances of mythical animals like Pegasus(tamable), Fairies and Centaurs and other misc mobs.

Glacier Area: (10x stronger than Jungle Area)
Snow Yeti, Frozen Spiders, Ice Dragons(tamable)

Jurassic Area: (10x stronger than Glacier Area)
Triceratops, Velociraptors, Brachiosaurus, T-Rexs, Sabertooth Tigers, Fire Dragons(tamable), Ultra Fire Dragons(tamable), Ice Dragons(tamable), Gryphon (Tamable), Giraffe(tamable), Hippo(tamable), Ostrich(tamable) and misc.

Desert Area: (10x stronger than Jurassic Area)
Magik Enderman T1, Magic Enderman T2, Desert Spiders, Sandworms, Thunder Dragons(tamable), Death Knights.

Mesa Area: (10x stronger than Desert Area)
Giants, Secret Service Agents

Oceans: (Jungle and Desert Equivalent)
Sharks, Laser Sharks, Whale, Killer Whales and misc

Dragon and Gryphon Taming:
Dragon and Gryphon taming is now available! Both Dragons and Gryphons are tamed the same way. You will need: Dragon/Gryphon cakes, Dragon/Gryphon sticks, a Dragon/Gryphon saddle and a Dragon/Gryphon nest.
Cakes are used to attract the Dragon/Gryphon so you can interact with them with the stick. When you use the stick on them, there is a chance that the taming will fail. A message in chat will show the result of your taming as well. If the taming fails, the Gryphon will simply fly away while the Dragon will become hostile again. If the taming is successful, place a saddle on the tamed beast and now you can fly!
Flying mechanics are similar to creative flying in vanilla: hold Jump to go up and Crouch to go down. If you Crouch while on the ground you will dismount.
When dismounting, be careful that your flying friend might fly away a bit too far. Place a Nest and your Dragon/Gryphon will stay around it. For adventures, Sticks can also be placed on the ground and used to create the same effect, however sticks break after you ride the Dragon/Gryphon again.

Gear Balancing:
ALL gear received a serious level up! Each tier of any gear (armor, weapons, guns, potions, enchantments, etc) now provides an equivalent of 10x more statuses than the previous gear. Check out Market Street to see all the new values!

Market Street new additions:
Tool Vendor:
Overflow Hopper - 1000 gold coins
Redstone Timer - 2500 gold coins
Hopper - 45 emerald coins

Kennedy:
Supremacy Cake 2 - 15000000 gold coins
Supremacy Cake 3 - 15000000 emerald coins
Supremacy Cake 4 - 15000000 diamond coins
Divine Dish 2 recipe - 100 emerald coins
Divine Dish 3 recipe - 100 diamond coins

Banker:
Exchanges 1000 lower value coins to 1 higher value coin.
Exchanges 1 higher value coin to 1 lower value coin.
Note: These trades unlock when the Supremacy level of the higher value coin is unlocked.

Degbert:
Redstone Block - 250 emerald coins


Patch Notes:
- Map download should be fixed for good now :)
- Pumpkins and melons can be planted in Magic Fertilizer

PS: Stay tuned… There's some multiplayer action in the Nightmare Craft universe coming soon.

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Version 1.23

Posted

The Magic Fertilizer boost patch is here! We are improving the way the Magic Fertilizer works so it can make your farm even more efficient. Crops planted in the Magic fertilized soil will now grow TWICE as fast AND will yield the maximum amount of crops at each and every harvest!

Patch Notes:
- Crops planted in Magic Fertilized land grow twice as fast
- Crops planted in Magic Fertilized land now yield the maximum amount of crops at each harvest

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Version 1.22

Posted

This is a small bug fix patch to address some fixes needed after the last patch and some improvements to our machines.

Machine updates:
- AutoCookers now have 4 main slots that can be either inputs or outputs. The AutoCooker has 2 modes now: Animal spawner cooking where it will cook the meat coming from the animals spawned by the spawner OR Smoker mode where it will cook any food that comes through the inputs.
- AutoSorters should work in all positions now. Also, clicking the main pipe of the AutoSorter will set/unset the item to be sorted and clicking the secondary pipe will make the AutoSorter rotate around its axis.

Patch Notes:
- Download feature is working again
- Vendor trades give stackable items all the times
- Chickens make 4x more eggs.
- Carpets can be broken
- Flower Pots can be broken
- Changes to the Anti Grief to align for the next patch

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Version 1.20

Posted

This is an UBER, SUPER, MEGA content update patch containing MACHINES, access to illegal items as well as MOUNTS! Prepare your wallet tho because some of these things will be pricey.

New Features:
- New vendor in the Black Market, the Banned Goods Vendor. He’s going to have a lot of items for you to choose from… for a “fair” price, of course!
- Kevin now sells various maps for you to go on adventures. These include maps for finding Leprechauns and various exotic animals. With the right saddle and requirements, you might be able to tame some of these exotic and mythical beasts and ride them in your traves. Pro tip: Have golden carrots on you when you’re going to tame the Unicorn! ;)
- NEW MACHINE - AutoSorter - A Hopper-like machine that filters it’s inputs. Select an item you want to be filtered and it would go on the filtered output spot, while all the other items would move to the opposite site output.
- NEW MACHINE - AutoCooker - Place your desired animal spawner within this machine and it will do all the heavy lifting for you. Spawning the animal, killing it, cooking the meat and gathering all the loot is handled in one efficient machine. Gather all the goods at the outputs in the back or bottom, displayed with arrows.
- NEW MACHINE - Divine Dish ATM - Sell Divine Dish from the comfort of your home… or any place you desire. Can be automated by connecting a Hopper at the back, and it will sell automatically all Divine Dishes coming through. Money is collected and you can pick it up any time you wish!
- Mike mission within the castle walls - Do you know Mike? You can now pay him a visit!
- You can now also compost all the animal products as well, not just plants.
- Scope mouse sensitivity options now available in the Mouse Controls - Adjust the sensitivity of your mouse while playing with scopes for more refined shots.
- Zombie Lord Boss Fight - Chest will appear with the Soul of Contagion in it. Also a fireworks show and some instructions about what to do next.
- Money advancements for different levels of wealth.

Market Street updates and new additions:
Tool Vendor:
AutoSorter - New Machine - 5.000 gold coins
AutoCooker - New Machine - 25.000 gold coins
Divine Dish ATM - New Machine - 45.000 gold coins

Kevin - NEW TRADES
Leprechaun maps - New Map - 100 gold coins
Hippo location map - New Map - 500.000 gold coins
Zebra location map - New Map - 500.000 gold coins
Ostrich location map - New Map - 500.000 gold coins
Giraffe location map - New Map - 500.000 gold coins
Unicorn location map - New Map - 1.000.000 gold coins
Weapon Vendor
Iron Battleaxe - New Weapon - 40.000 gold coins - Special battleaxe that has a charge ability. Charge ability does double damage.

Black Market updates and new additions:
Banned Goods Vendor:

Saddles






Hippo
250.000 gold coins


Horse
250.000 gold coins


Ostrich
250.000 gold coins


Ram
250.000 gold coins


Mountain Goat
250.000 gold coins


Zebra
250.000 gold coins


Giraffe
250.000 gold coins


Unicorn
1.000.000 gold coins



Weapons






Uzi
500.000 gold coins


Diamond Bow
250.000 gold coins


Diamond Crossbow
250.000 gold coins


Dragon Bow
10.000.000 gold coins


Dragon Crossbow
10.000.000 gold coins


m110 sniper
5.000.000 gold coins


Sniper\SMG ammo
10.000 gold coins\500 rounds


Bomb Arrow
10.000 gold coins


Mega Bomb Arrow
25.000 gold coins


Tools




Diamond
Shovel
1.000.000 gold coins


Axe
1.000.000 gold coins


Pickaxe
1.000.000 gold coins


Hoe
1.000.000 gold coins
Dragon
Shovel
10.000.000 gold coins


Axe
10.000.000 gold coins


Pickaxe
20.000.000 gold coins


Hoe
5.000.000 gold coins



Power Cores






Aquamarine
10.000 gold coins


Sapphire
25.000 gold coins


Ruby
50.000 gold coins


Traps






small trap
25.000 gold coins


medium trap
50.000 gold coins


large trap
100.000 gold coins


Seeds






Superpumpkin
100.000 gold coins


Franken pumkin
250.000 gold coins


Pumpkin zilla
1.000.000 gold coins


Supermelon
100.000 gold coins


Frankenmelon
250.000 gold coins


Melonzilla
1.000.000 gold coins


Supercane
100.000 gold coins


Franken cane
250.000 gold coins


Canezilla
1.000.000 gold coins



Potions
Miner's Frenzy 2
15.000 gold coins


Miner's Frenzy 3
25.000 gold coins


Miner's Frenzy 4
50.000 gold coins


Thor 1
10.000 gold coins


Potion of Riding
20.000 gold coins



Misc






White Bed
50.000 gold coins


Shulker box
500.000 gold coins


Yohoho Bottle
25.000 gold coins


And a special secret item that costs 1 BILLION gold coins. It’s a good one!

Patch Notes:
- Balancing to the intro mission
- Improvement to the Coins UI
- Giant spider cannot see through walls
- Mod slabs work as intended
- Home TP cannot be bypassed via log off/on anymore
- Small changes to Antigrief and Guns

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Version 1.19

Posted

In this patch we address some bug fixes, exploits and introduce some new features like the Story Items and the Blessing of Forgiveness.

New Features:
- Story Item - All items that are related in any way to the Nightmare Craft story are now protected from being lost by accident by the player. A tooltip shows which items are Story Items or not. Story Items can be placed in containers such as chests or Shulker boxes. They cannot be destroyed or lost from the player inventory.
- Armor Stand Arms Upgrade - New Item - Use on an Armor Stand to give it arms. Sold at Degbert.
- Blessing of Forgiveness - New Potion - When consumed, it removes all curses from all items on the player and in their inventory.

Market Street updates and new additions:
Degbert:
Armor Stand Arms Upgrade - New Item - 500g

Potion Master:
Blessing of Forgiveness - New Potion - 25000g

Sheriff:
Killer Squid Eye - change from emerald trade to gold trade

Patch Notes:
- Aquamarine Ores are not breakable by pickaxe without the proper Supremacy level.
- Replace the White Shulker box in the Church with a building block
- Improvements to mounts
- Anti Grief - Show message in the areas the player cannot shoot
- The enchantment level cannot be upgraded via merging anymore. While it can be a fun vanilla feature, it will imbalance NMC moving forward so we have decided to remove it.
- Pegasus on Goat Path cannot be accidentally tamed anymore.
- Dire Werewolves can now stomp berry bushes!

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Version 1.18

Posted

This is a bug fixing patch along with improvements of some of the missions on the Goat Path.

Patch Notes:
- Fix the rain going through the house and the castle. If the effect doesn’t take place instantly, please relog while you are in the house to see the change.
- Changes to mounts
- Mission mobs are not going to burn in daylight if player moves too far away from them
- Giants and Dire Werewolf missions were changed and improved
- Door in basement doesn’t break until player has Supremacy 1
- Remove Free Mattress and Ambush achievements since they are not used
- Goat Lady will despawn after Zombie Lord fight is over
- Zombie Lord fight cannot be replayed
- Useful and Steroids shrooms cannot give Holy Items anymore
- Two handed guns receive information about how to use them
- Animals Spawner radius reduced to match vanilla spawners
- Divine Dish Recipe placing issue fixed
- Add land mobs over the ocean
- Small changes to mob spawning lists
- Cannot shoot and eat at the same time anymore
- Melee while holding the shield knockback is nerfed
- Nightmare Craft foods cannot be eaten on full stomach anymore

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Version 1.17

Posted

We are updating the mod to allow the map download to be done in game. You will see a new button in the Main Menu called “Download Map”. Using this should allow the setup of the map to be much easier to the player.

New features:
Map Downloading in game.

Patch Notes:
- Added a visual helper for placing the AutoCrafter in the world
- Rebuild of 1.0.13

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Version 1.16

Posted

We are updating the mod to allow the map download to be done in game. You will see a new button in the Main Menu called “Download Map”. Using this should allow the setup of the map to be much easier to the player.

New features:
Map Downloading in game.

Patch Notes:
- Added a visual helper for placing the AutoCrafter in the world

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Version 1.15

Posted

This patch brings some really good economic changes for all those who love mining! Besides those, we address some general bug fixes and make improvements to mob drops and missions.


Market Street updates and new additions:
Banker:
Gold ingots are now exchanged to 45 gold coins from 15 gold coins.

Gem Vendor:
Citrine - new price 400 gold coins - old price 150 gold coins
Amethyst - new price 700 gold coins - old price 230 gold coins

Patch notes:

- Fix drops for Iron Armor door
- Guards mission doesn’t start in the night anymore
- Holy Shield is back to normal after Leprechaun encounters
- Dire Werewolf mission location is changed and tweaks
- Adjust Zombie Lord dialogue and some cinematic elements
- Nerf the Skeletons with Fire Arrows :)
- Bed fixes
- Compactors are more efficient
- NMC Monsters drop more valuable items
- Kennedy gives you Supremacy 1 cake again in case you lost it
- Giants are really nerfed now

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Version 1.14

Posted

In this patch we address some bugs and make some general improvements. We also listened to your feedback and made the shrooms that closed the game before not close it anymore.


Black Market updates and new additions:
Shroom Vendor:
Pot o’Gold - now costs 1000 gold coins (before it was 100 gold coins)

Patch notes:
- Magic Fertilizer should behave as intended
- Loot tables: Music Discs have been replaced with Gold Ingots across the board
- Shrooms don’t close the game anymore
- Make sure Leprechauns spawned with Pot o’Gold despawn

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Version 1.13

Posted

The AutoCrafter is now here! After the major economic changes that we made a few patches ago, we are now bringing a new machine to help automate your crafting process which in turn allows you to make a lot of money much easier. In this patch we also address some bugs and balance the economy some more.

New features:

AutoCrafter - A 9x9 machine with 9 inputs and 1 output. Connect the materials needed, select the recipe, power up the machine and it will produce the item selected as long as it has input materials. Crafting rate is 1 item/s.


Market Street Prices updates and new additions:

Tool Vendor:
AutoCrafter - New Item - 100000 gold coins

Banker:
Gold Bars now are exchanged for 15 gold coins.

Sheriff:
The prices of all bounties were reduced by 20%. New prices for current Chapter:
String - 3 gold coins
Spider eye - 19 gold coins
Rotten Flesh - 19 gold coins
Bone - 48 gold coins
Blue Rotten Flesh - 148 gold coins
Werewolf fang - 128gold coins
Dire Werewolf fang - 1600 gold coins
Large Bone - 160 gold coins
Yohoho Bottle - 160 gold coins
Piranha tooth - 3 gold coins
Large Corrupted Bone - 25 gold coins
Wither Skeleton Head - 112 gold coins
Fire Dragon head - 6653 gold coins
Skeleton Cyclops head - 10080 gold coins

Patch notes:

- Fixed some items' display names and added more descriptions.
- Changes to the Rot o’Mold effect that is given by the Leprechaun to be compatible with NMC effects better
- Giants in mission give 50% less damage
- Fix the Magic Fertilizer logic in the dark
- Fix the Fire Dragon loot tables to add the Dragon head back. Also the mission dragon drops loot.
- Goat Lady disappears after boss fight
- Make sure Kennedy doesn’t skip a dialogue line
- Make Empty Crates stackable
- Fix the Zombie Lord crashing during fight
- Zone 1 balancing tweaks - More werewolves, more Garbages, more Spiders
- Globally skeletons have a lesser chance to spawn with bows

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Version 1.12

Posted

In this patch we address the despawning mobs issue, as well as making sure that the mini boss stays in its place. We also add back access to the Kingdom Realty store in Market Street and fix some troublesome blocks on the map.

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Version 1.11

Posted

Small fix to ensure NPCs are not double spawning.

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Version 1.10

Posted

The MASSIVE farming and economy overhaul. This patch is all about improving and upgrading the farming system and the economy in Nightmare Craft. We added a new item called Magic Fertilizer which will improve the productivity of your farms and we also changed the crop yield to assure a rich and satisfying harvest each and every time. Additionally, we added new incredibly powerful fuels to be used in your Furnace, Smelter or Smoker to ensure you can process everything without needing to spend all your life down in the mines or switching out Lava Buckets (more details below). On top of that, we changed a lot of the prices in Market Street AND added new loot for our custom mobs so you can create multiple ways to increase your finances and approach the bosses. We also updated the Forge version required to run the mod so we align with recent security issues that arose in the Minecraft community and not only. Read all the other juicy details of this patch below.

New features:
Magic Fertilizer - Applying the Magic Fertiliser (which is sold by the Crop Vendor) to wet, tilled farmland makes it “fertilized”. Fertilized farmland remains fertilized until broken or mined, even if it is no longer wet or gets jumped on. The seed planted in this farmland is kept even after being harvested in any way, and it will start growing normally once the harvest is completed.

New crop yields after harvest - Wheat, carrots, potatoes and beets now can yield between 1-10 crops at any normal fully grown harvest and the normal amount of seeds, where applicable.

Gem Power Core items - From each gem an associated Power Core can now be crafted. The crafting recipe is unlocked after buying the Power Core Recipe at the Gem Vendor. Power Cores have the following properties:
- Citrine Power Core: When used as fuel, it can smelt ~1000 items
- Amethyst Power Core: When used as fuel, it can smelt ~ 2000 items
- Aquamarine Power Core: When used as fuel, it can smelt ~ 4000 items
- Sapphire Power Core: When used as fuel, it can smelt ~ 10000 items
- Ruby Power Core: When used as fuel, it can smelt ~ 20000 items

New Mob Drops - Who doesn’t love good loot after fighting off a challenging mob? For the Nightmare Craft specific mobs, we have added 6 category of items that can drop from mob:
Common items - which include iron/gold ingots, buckets of anything, firework rockets, coal, tnt, a random iron armor piece, weapon or tool or a random shroom
Uncommon items - which include any random vanilla potion, any random music disc, Citrine gem, Amethyst gem
Rare items - which include any iron armor, weapon or tool randomly enchanted, Citrine Power Core, Amethyst Power Core
Epic - which includes the Totem of Undying
Legendary items - which include Randomly Enchanted Books and the vanilla Saddle
Artifact - Elytra (very very very rare)
The mobs will drop loot like so:
Giant Spider - between 12-25 String or Spider Eye and 2 random items for all the 6 categories above.
Werewolves - between 1-2 Werewolf fangs and 1 random item from all the 6 categories above.
Garbage - between 1-6 Blue Rotten Flesh (new specific drop for Garbage) and 3 random items from all the 6 categories above
Fire Dragon - 1 random uncommon item, 2 random rare items, 2 random legendary items.
Dire Werewolf - between 1-2 Dire Werewolf Fang, 2 random rare items, 2 random legendary items

New maps - Map to the Castle which is found in the chest after beating the first mini boss and Map to the Zombie Lord crater which is given by the Goat Lady at the end of the mission.

Catching Butterflies - now available in this chapter! Use a butterfly net with an Empty Jar in your offhand to catch butterflies. Jars with butterflies can be used to place the caught butterfly back in the world.

Catching Leprechauns - now available in this chapter! Use a small net with an Empty Crate in your offhand to catch Leprechauns. Some say that placing the Leprechaun in a Crate in the compactor might yield an interesting result.

Market Street Prices updates and new additions:
Crop Vendor:
Magic Fertilizer - New Item - 40 gold coins

Gem Vendor:
Recipe for Citrine Power Core - New Item - 100 gold coins
Recipe for Amethyst Power Core - New Item - 1000 gold coins
Recipe for Aquamarine Power Core - New Item - 1000 emerald coins
Recipe for Sapphire Power Core - New Item - 1000 diamond coins
Recipe for Ruby Power Core - New Item - 1000 netherite coins
The Purchase price of all gems doubled. New prices:
Citrine - 150 gold coins
Amethyst - 230 gold coins
Aquamarine - 315 emerald coins
Sapphire - 315 diamond coins
Ruby - 315 netherite coins

Sheriff:
Blue Rotten Flesh - New Item - buys for 185 gold coins
The prices of all bounties have quadrupled. New prices for current Chapter:
String - 4 gold coins
Spider eye - 24 gold coins
Rotten Flesh - 24 gold coins
Bone - 60 gold coins
Werewolf fang - 160 gold coins
Dire Werewolf fang - 2000 gold coins
Large Bone - 200 gold coins
Yohoho Bottle - 200 gold coins
Piranha tooth - 4 gold coins
Large Corrupted Bone - 32 gold coins
Wither Skeleton Head - 140 gold coins
Fire Dragon head - 8316 gold coins
Skeleton Cyclops head - 12600 gold coins


Armorer:
Anvil - New Item - 50 gold coins

Degbert:
Does not sell nets anymore - Moved to Hunter vendor in Black Market

Banker:
Does not Pot o’Gold anymore - Moved to Hunter vendor in Black Market

Black Market Prices updates and new additions:
Hunter Vendor - now sells all the nets, Empty Jar, Empty Crate and buys the Pot o’Gold.

Patch notes:
- Improve the Guards AI and how they spawn in the world.
- Easy difficulty intro mission - players now can pass through cobwebs easier in the werewolf chase so the mission difficulty should be easier and more balanced for new players.
- Improve the choose difficulty screen
- Change some items description to be more informative
- Animal Spawners - now spawn animals regardless of player position as long as loaded in the world.
- Can shoot shotgun in the Start House

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Version 1.9

Posted

Update Patch Notes (Mod v1.0.6)

In this patch we focused on changing some things in the economy, as well as fixing bugs that we noticed in playtesting. This patch also introduces new custom spawners available in the Market Street that should help you automate your farm for your Divine Dish massive factory.

Market Street Prices updates and new additions:
Degbert:
Slime Ball - New Item - 50 gold coins
Animal spawners - New Items - 1000 gold coins for each animal type
Soul Sand - New Item - 150 gold


Patch notes:
- Sheep like wheat again. Also potatoes too.
- Add tooltip to Enchanting Table to give better explanations on how it should be used.
- Allow some more items to be picked up by hand or broken (Lever, Redstone Repeater, Redstone Comparator).
- Improving the Antigrief system.
- Kennedy checks better the Glocks you have to see if you are prepared to fight the Zombie Lord. He should identify all Glock combinations now.
- Night Howl timing adjusted to 1 min in real life before dark.
- Shooting any container won’t destroy or damage it anymore.
- Cats are back in the Cat Cafe - They had a scheduled visit to the vet. They’re all healthy and have shiny fluffy fur.

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Version 1.8

Posted

Update Patch Notes (Mod v1.0.5)

This is a quick hotfix to fix some small issues that we noticed.

Patch notes:
- Solve compatibility between our gun reload animation and Optifine+Shaders
- Add some extra compatibility checks for the intro

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Version 1.7

Posted

Update Patch Notes (Mod v1.0.4)

Small update to allow auto farming for creatures.

Patch notes:
- Only monsters don’t drop loot when not killed by the player directly.

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Version 1.6

Posted

For this update we focused mainly on polishing out some bugs and making some slight adjustments to better gameplay. From behind the scenes, we are working on other features, boss fights and as well our very first multiplayer mini game: Nightmare Craft: Deathmatch, but until those are ready for you to enjoy, we wanted to address the things that are important for you as a player right now. Here are the changes you can see in with the new update of Nightmare Craft:

New features:
Auto adding of configuration: We added a feature where the configuration files are added for you automatically. Like this the setting up of the game should be easier.
Feathers can now be compostable - Add feathers in a composter for a chance to make Bone Meal.
Added some funky Leprechauns spawning in the forests.
Silencers on guns now don’t give knockback on entities. However the sound of the gunshot is, generally, attracting mobs attention towards you.
Magnetosphere Cake effect can now be disabled with “M”.
If you have Supremacy 1, you can now punch granite to break very slowly. Breaking the block will not yield the block.


Market Street Prices updates and new additions:
Crop Vendor:
New Items - All saplings for 15 gold a piece


Patch notes:
- Removed AttributeFix as a dependency.
- Unicorn mission to recognize better if you finished the mission or not.
- Kennedy mission to recognize better if you already gave him Divine Dish or not.
- Gem Vendor - if you have full inventory, the free compactor is dropped on the ground.
- Antigrief - Allow shooting to happen at the starter house.
- Antigrief - Allow mobs to be killed in the castle perimeter.
- Magnetosphere cake - Persists through death and will enable for players who already have it.
- Add support for some subtitles.
- Mermaids now spawn more diversely.

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Version 1.5

Posted

Update Patch Notes

This update comes in with a lot of content and changes in the Nightmare Craft world. We focused on optimising and improving the experience in the first Chapter from all the feedback we have received and seen from the players that have already tried out Nightmare Craft so far. Here are the changes you can see in with the new update of Nightmare Craft:

New features:
- Optifine compatibility - We ensured that Optifine is able to run with the mod. That means you are able to use all the features Optifine has to offer including: greater render distance and using shaders. A note on shaders is that, from our testing, we noticed that not all of our models have great compatibility with shaders. Nothing game breaking, but some might be annoying.
- Choose difficulty screen - Once the introductory video is over, players will be prompted to choose difficulty before going into the game.
- Chase/Unicorn mission weather changes - Weather is now raining with thunders.
- Sheep shearing - now a possibility.
- New Item: Bed Mover - Allows you to pick up your bed. Beds cannot be usually broken, so if you want to change your base/respawn point, this is the perfect tool for that. Can be found at Degbert's.
- New BLACK MARKET area with special vendors! Find out more about who you will be able to meet in the Black Market and what you're going to be able to buy/sell below.
- Add end credits after the meeting with Lau and Alex - Here is where the story content ends for now, however we are working on designing and implementing the next areas and Chapters so stay tuned and consider supporting us on Patreon.
- Game compatibility features and checks - Nightmare Craft will look for the appropriate files it needs to run and prompt the player to update them if necessary. This includes the map and its integrity. This is because Nightmare Craft is a game within itself, built using Minecraft as a game engine. Without the map and all the necessary components, we feel the players would not be able to enjoy what we have created to its full potential.
- Night time warning - Werewolf howls can be heard 1 minute before night time comes and mobs start spawning in.


Market Street Prices updates and new additions:
Enchanting Vendor Tier 1:
Enchanting Table - now costs 2500 gold down from 25,000 gold, which should be much easier to buy.

Gem Vendor - Jade:
Compactor - Price and tier change - 2500 gold from 315 diamonds, which makes it available to buy in this Chapter.
New Item - Nether Quartz - 15 gold

Sheriff:
Rotten Flesh - Price change - 7 gold from 1 gold. Zombie hunting for a profit.
New Item - Spider eye - 7 gold
New Item - Dire Werewolf Fang - 500 gold

Degbert's:
New Item - Bed Mover - 2500 gold
New Item - Name Tag - 250 gold


Black Market Prices and Vendors:
Shroom Vendor: Sells shrooms that you shouldn't really eat. Really. Stop. Eat cakes instead.
All shrooms can be bought for 100 gold.

Hunter Vendor: Buys loot you get from hunting.
Neutral and passive entities loot from Chapter 1 for 5 gold a piece. Other chapter entities for 5 emeralds.

Boss Patch Notes - Zombie Lord:
Worked on balancing the Zombie Lord to be an enjoyable fight on all difficulties.
Nerfed spit damage, attack speed and lowered projectile frequency. This should make the spit be not only survivable but also a bit easier to be dodged and be handled.
Nerfed the Feeding Frenzy damage by half so the player can survive without needing to heal during the frenzy itself.
Buffed Zombie Lord HP by doubling it to balance the overall damage nerfing and make him feel beefier in the Enraged phase.

Patch notes:
- Intro cinematic optimisation - We worked to ensure this should be playable on most computers and we see a drastic improvement here.
- Easy Difficulty makes the introductory chase easier. For all those who don't wanna deal with the werewolves so much.
- Unicorn mission glitch fixes - Area of the mission was expanded so the mission would not end while the player might be preparing to move to the next interaction.
- Take the house mission - Killing Garbage now opens the chest. Chest cannot be opened without killing Garbage.
- Items/XP orbs getting stuck visual glitch - Updated this and we shouldn't see this happening anymore.
- Shroom bugs - Fix some shrooms. You really shouldn't eat them tho to see the fixes.
- Breaking blocks updates - Fixed the permissions to break some blocks.
- Take out Compactor recipe - Compactor is now more affordable at the Gem Vendor Shop.
- Magnetoshpere cake - Eating it will allow you to attract both items and XP orb from further away. Range increased to 5 blocks.
- Vendor system - made some slight optimisations.
- Hotel and Treasury - Fixed doors so you cannot get trapped inside. Also took out pressure plates in front. Only accessible by keys.
- Antigrief Regions - Disable Nether portals in the castle.
- Antigrief Regions - Disable shooting or drawing bows/crossbows in the castle.
- Add blocks in some areas of the castle to make sure players cannot bypass the story or get in game breaking situations.
- Upgrade NPCs from dialogues to missions - This will allow further updates to go smoother, as well as prevent game breaking situations from happening because of the checkpoints implemented in the mission system.
- Hambush - Fixed crash upon killing pigs.
- Goat Lady slight dialogue changes.
- Update some NPC models.
- Shield Potion - Increase the duration to 5 minutes.
- Weather cycles are now enabled on the map!
- Geckolib exact version in the configurations.

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Version 1.4

Posted

Updated the Nightmare Craft mod with the following:
- Removed some unnecessary files from the build
- Added Iron Shortbow recipe (same as vanilla bow, but with iron ingots instead of sticks)
- Removed the Iron Shortbow from Kennedy's requirements to move forward (If you have a book from Kennedy, the requirements might not update automatically in it. Throw away your book and talk with Kennedy again to get a new one (press Yes)).
- Added new Smoker recipes for cooking: eggs, potatoes, beetroot and carrots.

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Version 1.3

Posted

Official Version of Nightmare Craft ModPack.
First Release

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Version 1.2

Posted

Official update.

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Version 1.1

Posted

Deleted map and added new version of NMC mod.

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Latest Update

DG's Nightmare Craft was updated to version 1.18.2_0.0.0