Install Dragon Block Journey

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Dragon Block Journey) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Dragon Block Journey from the list on the left. The launcher will handle everything else!

Dragon Block Journey Version 1.2.2

created by Joezone619 on Minecraft 1.7.10

Changelogs

Version 1.2.2

Posted

General
-Set dbc revive timer to 5 mins.
-Set dbc saga difficulty to 1 (normal).
-Removed death notes.
-Added whis to capsule corp.
-Fixed bug causing custom npcs to instantly die in negative coords.
-Added Fortune Teller Baba to otherworld. She has a shop to trade various items for revive capsules.
-Added Kami to otherworld. He provides skills, weights, etc.
-Lowered power up/down speed from 5 to 2.5.

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Version 1.2.1

Posted

General
-Custom npc's now work off of their own scaling method, separate from mobscaling.
-Added Whis's gazebo as a rare trainer structure spawn.
-Added Majin custom npcs.

Villages
-Revamped village buildings.
-Added farm buildings to villages.
-Added capsule vendors to villages.
-Added fountains to villages.

Configs
-Fixed shadow spar damage scaling from mobscaling mod.
-Changed passive defense percentage while charging ki for each class. Warrior: 20 (base), Martial artist: 25, Spiritualist: 30

Capsule Cooldown Changes
Health, Stamina, Ki:
-Base: 30s
-Super: 35s
-Mega: 40s
-Giga: 45s
-Superior: 50s
-Master: 60s
Hp Regen, St Regen, Ki Regen:
-Base: 60s
-Super: 90s
-Mega: 120s
Others:
-Absorb: 300s/5m
-Heat: 300s/5m
-KO: 300s/5m
-PowerPoint: 300s/5m
-Revive: 300s/5m

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Version 1.2.0

Posted

Configs
-Set all blast tp gain to 0 except barrage. (this doesn't 100% work, but tp gain is negligible, barrage is the intended tp gain for blasts)
-Downgraded mobscaling mod. (this is to fix a few bugs in later versions, not much difference from latest if any)

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Version 1.1.9

Posted

Mods
-updated customnpcs+.
-downgraded mobscaling mod. (this is to fix a few bugs in later versions, not much difference from latest)
-Added npcdbc (addon for customnpc+ and dbc)
-Added plugin mod (addon for customnpc+)

General Configs
-Increased mobscale mod's damage scaling from 0.05 to 0.2.

NPC DBC Configs
-Capsule cooldown 30s.
-Capsule stack size 5.
-Capsule strength: 10,20,30,40,50,75.
-Capsule use time 10s.
===
-Fruit of might duration: 5mins.
-Fruit of might multiplier: 0.25
===
-Zenkai duration 5mins
-Zenkai multiplier: Halfies: 1.2, saiyans: 1.25.
===
-charging ki defense: warror: 25%, marital artist: 50%, spiritualist: 75%.
===
-Potara earring fusion: T1: 5m, T2: 10m, T3: 15m.

Structures
-Added king kai, goku, vegeta & trunks, and piccolo as rare trainer spawns. (this is so people have access to techniques and weights while far from the lookout)
-Added new structure, Android Airship.

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Version 1.1.8

Posted

-Fixed some problems with generating structures.
-Fixed structures spawning on namek, vegeta, other dimensions.
-Changed healing pod fluid to heal 1% of health every 5 ticks.
-Randomly generating custom npcs now despawn, and have a 35% chance to drop a dragon ball. (these guys only spawn once, so take them out quick)
-Android factory and bio lab structures now house a guaranteed dragon. ball.

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Version 1.1.7

Posted

Fixes:
-Removed shadow spar dummies from the npc scale list.(mobscaling)

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Version 1.1.6

Posted

Mods Added:
-Mobscaling. (This is a dbc addon that allows mobs health and damage to scale higher the further out from spawn you go.)

Configs:
-Increase DBC AI difficulty for 1 to 2. (normal to hard)
-DBC enemies can no longer teleport out of ki locks.
-Enabled instant transform on kaioken.
-Increased reincarnate stats to 75%.
Mobscaling
-Set damage scaling to 0.05
-Set health scaling to 0.025
-Set extreme scaling to 2x
-Set extreme zone to 100,000. (This means after 100,000 blocks from spawn, enemies will scale 2x higher)

NPC:
-Reworked npc values to fit mobscaling mod.
-Added naturally spawning Frieza Soldiers, Androids, and Bios(Cell.Jr). These do not keep spawning, and will only spawn on surface, but do not despawn.
-Removed dojos.
-Reworked naturally spawning DBC npcs to fit mobscaling mod.

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Version 1.1.5

Posted

Mods Added:
-Better Foliage
-Inventory Tweaks
-Chunk Animator

Changes
-Arcosian gold form rebalanced to ssj3
-Mystic Rebalanced to UI/GoD level for all races. This allows it to be a 3rd endgame path, the mortal path.
-Reworked form costs to make each one last longer.
-Increased arcosian reserves boost for base form from 1.1 to 1.3. This is to make kaioken for arcosians equal in power to ssj.(this only affects base form, 5th form+ is still 1.1)
-Reduced arcosian reserves drain for base form from 25 to 15.
-Arcosians can now regenerate reserve energy in base form, however to a very limited degree. (F0/1: 10, F2: 5, F3: 3, Base: 1)
-All races now gain TP at the same rates.
-Increased the maximum allowed alignment for GoD form from 50 to 66. This means you can use GoD the moment you turn neutral.
-Added a "Divine Altar" on Kami's lookout which applies/removes the divine effect.(this effect is purely aestetic)

Mastery
-Form mastery now affects previous forms. Except most form mastery doesn't affect base form mastery.
-Transformations now require 10 mastery for instant transformation.
-Arcosian gold form drain increased to ssj3, however fully mastering the form removes drain completely.
-Arcosians can reduce kaioken's health drain & strain limits further then other races through mastery.(due to having no ssj level form)
-You now learn Potential Unlock, Meditation, and Ki Sense as you master base form.(you can still learn the skills and get them early)
-Each race now learns 1 expert skill upon fully mastering their base form.
Saiyan: Defense Penetration
Halfie: Ki Protect
Human: Instant Transmission
Namekian: Fusion
Majin: Ki Infuse
Arcosian: Ki Fist
-GoD and UI now required Godform to be mastered to use. Mystic however does not.(for saiyans, they require SSJB)

Mind Cost Changes:
Racial Skills:
Saiyans/Halfies:
SSJ 5000m 5,000,000tp
Grade2 1000m 1,000,000tp
Grade3 1000m 1,000,000tp
FPSSJ 500m 500,000tp
SSJ2 15,000m 30,000,000tp
SSJ3 50,000m 75,000,000tp
SSJ4 5000m 10,000,000tp
Arcosians:
Pool 3000m 3,000,000tp
Pool 1000m 1,000,000tp
5th 15,000m 25,000,000tp
Pool 1000m 5,000,000tp
Pool 1000m 5,000,000tp
Gold 50,000m 75,000,000tp
Namekians:
Giant 5000m 5,000,000
Full 15,000m 30,000,000
BP 1000m 5,000,000
BP 1000m 5,000,000
BP 1000m 5,000,000
Humans:
Buff 5000m 5,000,000tp
Full 15,000m 30,000,000tp
BP 1000m 5,000,000tp
BP 1000m 5,000,000tp
BP 1000m 5,000,000tp
Majins:
Healing*1000m 500,000tp
Evil 5000m 5,000,000tp
Full 15,000m 30,000,000tp
Absorb* 5000m 10,000,000tp
Pure 50,000m 75,000,000tp



God Form:
God:
Rank1 100,000m 300,000,000tp
Rank2 50,000m 150,000,000tp
Rank3 50,000m 300,000,000tp

Endgame Forms
UI: level 150,000 requried
Rank1 500,000m 750,000,000tp
Rank2 100,000m 300,000,000tp
Rank3 100,000m 300,000,000tp
GoD: level 150,000 required
Rank1 500,000m 1,500,000,000tp
Mystic: no level requirement
Rank1 500,000m 750,000,000tp
Rank2+ 50,000m 150,000,000tp



Skills:
Basic: 25m(once) 25,000tp 1000tp/rank
-Dash
-Endurance
-Jump
-Ki Boost
-Meditation 5000tp 500/rank
Adept: 50m(once) 50,000tp 5000tp/rank
-Fly
-Kaioken
-Ki Sense
-Potential Unlock
Expert: 100m(once) 100,000tp 10,000tp/rank
-Defense Penetration
-Fusion
-Instant Transmission
-Ki Fist
-Ki Infuse
-Ki Protection

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Version 1.1.4

Posted

Add Mods:
-Backpacks
-Malisis Doors & Malisis Core
-Smod (DBC Capsules)

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Version 1.1.3

Posted

-Added new structure, naturally spawning dojo's. (These are for bosses that will give TP.)
-Added Boss: Roshi, 10k bp, 50k tp.
-Added Boss: Krillin, 50k bp, 150k tp.
-Added Boss: Tien Shinhan: 100k bp, 300k tp.
-Increased the spawn weight of Frieza Camps.
-Slightly increased the spawn weight of Android Factories.
-Set Mystic mind requirement to 100.
-Tweaked form mind requirements.
-Lowered arcosian golden form requirement from 11m to 10m. (Due to increasing the mind cost, the extra 1m isn't needed. Golden is designed to be equal to god ki.)
-Disabled arcosian power point ammount based power mulitplier. (This increases the bp boost the more reserves you have, reserves were rebalanced to be a flat 10% bp boost.)
-Lowered health gained from food. (This was done so that senzu beans have more value.)
-Arcosian reserves no longer function with mystic. (It won't drain reserves at 100% nor will it boost you.)
-Tweaked Mysitc costs, minigames, and racial skill mind requirements.
-Lowered ki fist's damage a bit and cost a lot.
-Lowered ki blade/scythe's damage and cost. (Set both to the same values for balance sake.)
-Lowered ki protect's protection and drain. (Drain and protection are now much more manageable, without being broken.)
-Set "replace third person" in shoulder surf to true. (This will repalce vanilla 3rd person with shoulder surfing, which can be customized in game.)

MysticCosts:
Mind:1: 110
Mind:2-10: 10
Tp:1: 300k
Tp:2-10: 10k

Minigame: Concentration
-Set tp limit to 300. (scales with dbc level)
-Set tp gain reward multiplier to: 50

Minigame: Airboxing
-Set tp limit to 300. (scales with dbc level)
-Set tp gain reward mulitplier to: 75

Arcosian Form Mind Costs:
-reserves 1 50
-reserves 2 50
-5th form + reserves 3 100
-reserves 4 50
-reserved 5 50
-Golden + reserves 6 500

Saiyan/Half Saiyan Form Mind Requiremnets:
-ss1 100
-ssg2 50
-ssg3 50
-ssfp 10
-ss2 100
-ss3 100
-ss4 100

Human/Namekian:
-Big 100
-Full 100
-Bp 50
-Bp 50
-Bp 50

Majin: (more has been done for majins)
Mind Tp Bp Drain
-regen 10 5000 N/A N/A
-evil/grey 100 40,000 160 -20
-full power 100 125,000 230 -35
-absorb 50 50,000 N/A N/A
-pure 100 200,000 280 -50
-god form 500 10m 330 -50

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Version 1.1.2

Posted

Changed Modpack Name to: Dragon Block Journey

-Added clothing shop to villages.
-Added coins to frieza camp chest loot tables.
-Added naturally spawning android factory.
-Added naturally spawning biolab.
-Added gravestone mod.
-Added Shoulder Surfing mod.

-Set Senzu beans from korin to 3.
-Set Nimbus & Space Pod fly speed to 5.0. Set Player fly speed to 1.0
-This is to incentifice player flight for combat, and nimbus/space pod flight for travel and exploration.
-Additionally, this is to give more purpose for the nimbus/dark nimbus, as of now they serve little to none.
-Made changes to ultra insinct, and god of destruction forms.
-Both forms are designed to be the same as god ki/ssbe for saiyans, valued not for power but for their unique effects.
-Both forms have no energy drain.

God of Destruction Stats:
-destroyer form turbo mode/destroyer aura drain to 5:0.0350. (default: 10:0.0025)
-destroyer energy damage: 0.7 (default: 0.8)
-destroyer ignore damage: 0.7 (default 0.8)
-Tweaked Destroyer form power multipliers for each race (default 1.0) (380 boost)
Human 0.97
Saiyan 0.93
Half Saiyan 0.93
Namekian 0.90
Arcosian 0.95
Majin 0.85



-Tweaked Ultra Instinct power multipliers for each race (default 1.0) (380 boost)
Human 0.97
Saiyan 0.93
Half Saiyan 0.93
Namekian 0.90
Arcosian 0.95
Majin 0.85

UI Stage 1:
-auto-counterattack: off
-dodge rate: 10-30%
-dodge stamina cost: 5%
-health requirement: 60%
-heat timer: 30
-level requirement: 5000
-mind cost: 3000
-in pain duration: 10m
-tp cost: 30 million

UI Stage 2:
-auto-counterattack: On
-dmg: 10%
-chance: 0-10%
-dodge rate: 20-50%
-dodge stamina cost: 3%
-health requirement: 80%
-heat timer: 45
-level requirement: 7500
-mind cost: 1000
-in pain duration: 20m
-tp cost: 10 million

UI Stage 3
-auto-counterattack: On
-dmg:20
-chance 10-30
-dodge rate: 30-60
-dodge stamina cost: 1.5%
-health requirement: 100%
-heat timer: 60
-level requirement 10000
-mind cost: 1000
-in pain duration 30m
-tp cost: 10 million

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Version 1.1.1

Posted

-Replaced Custom NPC's mod with Custom NPC's Plus.
-Added naturally spawning structure: frieza soldier camp. (spawns roughly 1/250 chunks)
-Edited capsule corp to blend into biomes better. (spawns at -1000, 0)
-Added medical liquid in the HBTC bathtub.
-Added King kai to the lookout. (near the top)
-Added Piccolo in the HBTC. (right wing)
-Added mob drop shop to villages.
-Fixed DBZ inspired village homes spawining in random directions. (spawns in place of normal village buildings)
-Added Yamcha in a crater. (1/5000 chunks)
-Added Vegeta training gym. (spawns at 0,0 on planet vegeta)

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Version 1.1.0

Posted

-Added cosmetic armor reworked mod.
-Updated Dragon Block C, JRMcore, JBRA Client mods.
-Tweaked arcosian pp/reserves buff.
-Slightly buffed ssj4, drain is still 0.

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Version 1.0.9

Posted

Updated Capsule Corp
-Added trees for decoration

Added Custom Dragon Ball Inspired Towns
-These towns spawn in place of vanilla villages.
-Currently they only consist of 1 type of building with 3 variants.
-More buildings will be added later.

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Version 1.0.8

Posted

-Removed YearsC Mod

Config:
-Lowered majin regeneration rate in pure form from 0.175 to 0.150
-Increased majin regeneration ki cost in pure form from 0.09 to 0.1
-Increased majin regeneration stamina cost in pure form from 0.045 to 0.05

Structures:
-Added Vegeta (trainer) to capsule corp
-Added Bulma (empty framework) to capsule corp

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Version 1.0.7

Posted

Added Mods
-YearsC
-FamilyC
-Compact Solars
-Map Wrighter
-Not Enough Items

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Version 1.0.6

Posted

Form Costs: (100 Mind/Level)

Saiyan/Halfie
SSj1: 50k (40k for halfie)
SSJG2: 25k (20k for halfie)
SSJG3: 25k (20k for halfie)
SSJ1M: 25k (20k for halfie)
SSJ2: 100k (75k for halfie)
SSJ3: 300k (200k for halfie)
SSJ4: 300k (200k for halfie)

Arcosian
Reserve1: 15k
Reserve2: 15k
Reserve3+5th Form: 150k
Reserve4: 30k
Reserve5: 30k
Golden/God: 11m

Majin
Healing1: 15k
Evil: 40k
Full: 200k
Pure+Absorb: 200k
Healing2: 150k

Human
Buff: 50k
Full: 200k
Form Bp1: 15k
Form Bp2: 15k
Form Bp3: 15k

Namekian
Giant: 55k
Full: 225k
Form Bp1: 17.5k
Form Bp2: 17.5k
Form Bp3: 17.5k

-------------------------------------------

Skills: (One Time Only Mind Cost | 0 Mind/Level)

God Ki: 10m (1000 mind)
Ultra Instinct: 20m (5000 mind)
God of Destruction: 50m (5000 mind)
Meditate: 500 (5 mind)
Dash: 3k (10 mind)
Jump: 3k (10 mind)
Ki Sense: 15k (20 mind)
Endurence: 10k (15 mind)
Defense Penetration: 30k (30 mind)
Fly: 15k (20 mind)
Potential Unlock: 30k (30 mind)
Ki Boost: 10k (15 mind)
Kaioken: 5k (15 mind)
Fusion: 30k (30 mind)
Instant Transmission: 15k (20 mind)
Ki Fist: 20k (50 mind)
Ki Protection: 20k (50 mind)
Ki Infusion: 20k (50 mind)
OldKaiUnlock: 300k (500 mind) (boost at lvl 10 = between ssj2-ssj3)

-------------------------------------------

GoD Changes
Level Requirement: 10k
Regardless of lvl: 0
Alignment: 50 (perfectly neutral)

-------------------------------------------

Arcosian Reserve Changes
-Set drain to 100 in all forms
-Increased max reserve pool to 3500
-Lowered drain from 1.15 to 1.10 (10% boost)
-Increased reserve gain in surpressed forms to 100,75,50,25

-------------------------------------------

General Notes
-Lowered legendary chance to 5%/day
-Increased meditate stamina drain from 0.1 to 0.3
-Increased punching tp gain from 1x to 5-7x for all races
-Increased concentration minigame tp gain rate (not max tp cap)
-Set concentration minigame combo timer to 60s
-Increased air boxing minigame tp gain rate (not max tp cap)
-Set air boxing minigame "lives" to 100

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Version 1.0.5

Posted

Config:
-Small config changes to MrCrayFurniture mod

Added Capsule Corp Building:
-This will always spawn at X:-1000 Z:0 or 1000 blocks west of the lookout

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Version 1.0.4

Posted

Added a few mods
-Industrial Craft
-Recurrent Complex + LvToolKit (removed structures, this is a framework for now)
-Custom Npcs
-Chisel
-Ironchest
-MrCrayFishFurnature

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Version 1.0.3

Posted

Major changes to mod, and more are coming.
-Deleted all but DBC
-Re-Balanced Configs (more work needed)

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Version 1.0.2

Posted

Mods:
-Added thermal dynamics

Config Changes (DBC):
-Decreased spiral ki cost from 15 to 10.
-Made ki scyth, ki blade, and ki fist all the same damage and drain.

-Increased arcosian reserve pool from 2500 at max to 4000 at max.
-Decreased arcosian reserve buff from 1.15 to 1.10.
-Increased arcosian reserve energy generation from 10 to 25.

-Decreased legendary chance/20-30m from 25 to 10.
-Decreased legendary chance/day from 20 to 0.
-Decreased legendary boost from 20 to 15.

-Set continues energy attack target lock to true
-Set continues energy attack dies if target moves to true

-Increased tp gain from ki attacks:
-wave 10 to 20
-ball 25 to 35
-disk 25 to 35
-lazer 25 to 35
-spiral 25 to 35
-large ball 35 to 50

Changed kaioken buffs:
-x1 100 (base form)
-x2 120
-x3 140
-x10 150
-x20 175
-x50 200
-x100 250

-Increased food energy restore multiplier from 0.0075 to 0.01.
-Decreased tp stat cost multiplier from 1.5 to 1.4.
-Decreased meditation stamina drain multiplier from 1.0 to 0.75.
-Decreased player flight speed from 2.0 to 1.5.
-Set shadow dummy size scaling to false.
-Decreased ssj4 buff from 230 to 200 (inbetween ssj2 and ssj3, closer to ssj3).
-Decreased kaioken health drain for all races from 100 to 80.
-Decreased ki protect drain from 0.5 to 0.35
-Decreased ki fist drain from 0.5 to 0.4
-Increased concentration combo timer to 60s.
-Lowered concentration orb movement speed.

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Version 1.0.1

Posted

Mods:
-Added Cosmetic Armor

Configs:
-MCA: Made villagers stronger
-MCA: Enabled Shift+RightClick to ask for marriage (players)
-Tinkers: Toggled slime islands off in other dimensions

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Version 1.0

Posted

Removed Mods:
-Cosmetic armor
-Xaeros minimap

Added/Updated Mods
-Updated DBC
-Added armourer's workshop
-Added better foliage
-Added buildcraft
-Added extra biomes xl
-Added iron backpacks
-Added journeymap
-Added malisis doors
-Added malisis core
-Added mantle (core mod)
-Added minecraft comes alive
-Added natura
-Added nature's compass
-Added radix core
-Added tinkers construct
-Added trash slot
-Added veinminer
-Added world edit

Config Changes:
-Buildcraft: disabled oil fountains (desert oil biome still spawns)
-Tinkers construct: disabled village additions (MCA issue)

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Latest Update

Dragon Block Journey was updated to version 1.2.2