EoA: First Age updated to version 2.5.8
FA Mod Update 2.5.8
Additions:
• Added pull attack to Ent Boss to make it more difficult
• Added Angrist
• Added Dramborleg
• Added Belthronding
• Added Aranruth
• Added Grond
• Added a new look for the Red Book, now the Golden Book
Fixes:
• Fixed Utumno Remnant Ice Spider inflicting chill
• Fixed the Utumno Remnant Cleaver doing too much damage
• Fixed unsmelting recipes for House Bor
• Fixed unsmelting recipes for House Ulfang
• Fixed unsmelting recipes for Feanorians
• Fixed unsmelting recipes for Doriath
• Fixed unsmelting recipes for Utumno Remnant
• Fixed unsmelting recipes for Falathrim
• Fixed unsmelting recipes for Tol in Gaurhoth
• Fixed wooden and normal bar recipes for Doriath
Changes:
• Increased Ent Boss difficulty
• Buffed Ents slightly to bring them on par with the Balrog Trollguard
• Removed TiG Morgul armor and weapons from trader smithy, could've been an exploit
• Removed the ability for Dragonguard armor to be reforged with Eolean
• Reduced the amount of Lieutenants would be present in invasions and standard spawning
Additions:
• Added pull attack to Ent Boss to make it more difficult
• Added Angrist
• Added Dramborleg
• Added Belthronding
• Added Aranruth
• Added Grond
• Added a new look for the Red Book, now the Golden Book
Fixes:
• Fixed Utumno Remnant Ice Spider inflicting chill
• Fixed the Utumno Remnant Cleaver doing too much damage
• Fixed unsmelting recipes for House Bor
• Fixed unsmelting recipes for House Ulfang
• Fixed unsmelting recipes for Feanorians
• Fixed unsmelting recipes for Doriath
• Fixed unsmelting recipes for Utumno Remnant
• Fixed unsmelting recipes for Falathrim
• Fixed unsmelting recipes for Tol in Gaurhoth
• Fixed wooden and normal bar recipes for Doriath
Changes:
• Increased Ent Boss difficulty
• Buffed Ents slightly to bring them on par with the Balrog Trollguard
• Removed TiG Morgul armor and weapons from trader smithy, could've been an exploit
• Removed the ability for Dragonguard armor to be reforged with Eolean
• Reduced the amount of Lieutenants would be present in invasions and standard spawning
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