Explorative Fantasy updated to version 1.7
- The root of the Metallurgy glitch has been found! Sword effects cannot be applied to every mob equally, like the Swordfish, Naga from Twilight Forest, etc. Therefore, most sword effects from this mod have been disabled. The ones left are the ones that had no options in the config.
- Inspired by the Pharaohs from the Atum mod, minions in Fish's Undead Rising will not die when their summoner is killed.
- The cooldown of the Pestilence summon staff has been buffed from 60 seconds to 25. This is to make it more usable.
- Sea serpents from Abyssal Depths had their max spawn changed from 100 to 0. They were already disabled. This is to rub salt in their wounds.
* The last change was moved from 1.6 to 1.7 as I forgot to make the change in 1.6! Whoops!
- Inspired by the Pharaohs from the Atum mod, minions in Fish's Undead Rising will not die when their summoner is killed.
- The cooldown of the Pestilence summon staff has been buffed from 60 seconds to 25. This is to make it more usable.
- Sea serpents from Abyssal Depths had their max spawn changed from 100 to 0. They were already disabled. This is to rub salt in their wounds.
* The last change was moved from 1.6 to 1.7 as I forgot to make the change in 1.6! Whoops!
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