Litely extended Gregtech 5u. Added AE2, Forestry, Railcraft, Tanks, Corals, Bio-Processing... offering a pure, long lasting GT tech only gameplay.
Runs even on shitty laptops. Full modlist.
Unification
- GT ores, machines, tools, crafting only (by fully supporting Railcraft, Forstery, Project Red, Pam's Harvestcraft, AE2, Netherlicious.. features)
- GT-intuitive crafting for anything
- Reduced all materials to one ore-dict entry (only one iron, steel, bronze, flour, salt, rubber, wires, tools..)
- Removed unused stuff from NEI
GT'd .. alot .. (>1000 recipe additions, >2000 recipe removals, >100 removed items)
Techified and long lasting
- No magic fuels, no magic components, no GT bees, no gem-tools
- Lower Fuel values for MV/HV fuels to encurrage Reactors and large scale fuel- and bio-processing
- AE2 is integrated into the GT mid/lategame-techtree
- Reworked fission-reactor fuel system to use flurid, a more realistic centrifuge system and produce many byproducts
more complex nuclear fuel
Processing
- Early game smelting is done by smelting crushed ore into nuggets, mortar grinding the nugget into dust, combine the dust and smelt it into bars
- Midgame to Lategame smelting and processing is done using Gregtech machines, forestry farms, fluid routers and tanks (from Pressure Pipes), project red and integrated circutes
- AE2 is available for the lategame only
advanced bio processing (small preview)
Smaller Changes
- Daytime is 4 times longer
- Mobs don't spawn in the Overworld and End (in Nether only, extended by Netherlicous)
- No map features like AE2 meteorites, Project Red vulcanos
- Moved AE2 to EV/IV+ -Age
- 10% less efficent Gas- and Diesel-Engine reduction to encurrage multiblock burners
- nerfed most fuels to encurrage large and distributed processing plants
- more GT like tooltips
GT like tooltips
Still Todo
- finish AE2 integration for several missing lategame items
- remove more magic energy generation
- remove more unused tools
- remove futher railcraft and forest machines/tools
- add processing for corrals from Coral-Reef-Mod
- remove scuba diving stuff from Coral-Reef-Mod
- add an introduction book or something, maybe quest without any reward? (rewards are killing the style of the modpack)
- unify salperter
- unify Sulfur
- better GT way of coolant fluid, add tooltip "For useage in the Fluid Nuclear Reactor"
- remove magic/ore-generiting IC2 crops. Maybe remove the whole IC2-Crop-System if possible
- further integration of Nuclear Control
- further integration of Pistornics
- further integration of Netherlicious
- further integration of BiomesOPlenty
- further integration of InteragtedCircuits
- further integration of Bibliocraft
- further integration of Forestry Alvearies
- check Pams foods
- add more tooltips
- further interate project red circuits into the GT circute chain
- reimagine Bituminous Peat
- integrate various flavor building blocks (BiomesOPlenty, Forestry, Railcraft, Netherlicious..)
- ballance Nether-Mod drops (Blazerods, .. more?)
- ensure an enjoiable End
- replace GT Mainframe item textures by more pleasing ones
- fix craps, octopus.. recipes to not count as fish?
- add OpenComputers?
- more complex gravle processing?