Install GT5 lite

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (GT5 lite) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select GT5 lite from the list on the left. The launcher will handle everything else!

GT5 lite Version 1.0.31

created by XxellDaru on Minecraft 1.7.10

Litely extended Gregtech 5u. Added AE2, Forestry, Railcraft, Tanks, Corals, Bio-Processing... offering a pure, long lasting GT tech only gameplay.

Runs even on shitty laptops. Full modlist.

Unification

  • GT ores, machines, tools, crafting only (by fully supporting Railcraft, Forstery, Project Red, Pam's Harvestcraft, AE2, Netherlicious.. features)
  • GT-intuitive crafting for anything
  • Reduced all materials to one ore-dict entry (only one iron, steel, bronze, flour, salt, rubber, wires, tools..)
  • Removed unused stuff from NEI

GT'd .. alot .. GT'd .. alot .. (>1000 recipe additions, >2000 recipe removals, >100 removed items)

Techified and long lasting

  • No magic fuels, no magic components, no GT bees, no gem-tools
  • Lower Fuel values for MV/HV fuels to encurrage Reactors and large scale fuel- and bio-processing
  • AE2 is integrated into the GT mid/lategame-techtree
  • Reworked fission-reactor fuel system to use flurid, a more realistic centrifuge system and produce many byproducts

more complex nuclear fuel more complex nuclear fuel

Processing

  • Early game smelting is done by smelting crushed ore into nuggets, mortar grinding the nugget into dust, combine the dust and smelt it into bars
  • Midgame to Lategame smelting and processing is done using Gregtech machines, forestry farms, fluid routers and tanks (from Pressure Pipes), project red and integrated circutes
  • AE2 is available for the lategame only

advanced bio processing advanced bio processing (small preview)

Smaller Changes

  • Daytime is 4 times longer
  • Mobs don't spawn in the Overworld and End (in Nether only, extended by Netherlicous)
  • No map features like AE2 meteorites, Project Red vulcanos
  • Moved AE2 to EV/IV+ -Age
  • 10% less efficent Gas- and Diesel-Engine reduction to encurrage multiblock burners
  • nerfed most fuels to encurrage large and distributed processing plants
  • more GT like tooltips

GT like tooltips GT like tooltips

Still Todo

  • finish AE2 integration for several missing lategame items
  • remove more magic energy generation
  • remove more unused tools
  • remove futher railcraft and forest machines/tools
  • add processing for corrals from Coral-Reef-Mod
  • remove scuba diving stuff from Coral-Reef-Mod
  • add an introduction book or something, maybe quest without any reward? (rewards are killing the style of the modpack)
  • unify salperter
  • unify Sulfur
  • better GT way of coolant fluid, add tooltip "For useage in the Fluid Nuclear Reactor"
  • remove magic/ore-generiting IC2 crops. Maybe remove the whole IC2-Crop-System if possible
  • further integration of Nuclear Control
  • further integration of Pistornics
  • further integration of Netherlicious
  • further integration of BiomesOPlenty
  • further integration of InteragtedCircuits
  • further integration of Bibliocraft
  • further integration of Forestry Alvearies
  • check Pams foods
  • add more tooltips
  • further interate project red circuits into the GT circute chain
  • reimagine Bituminous Peat
  • integrate various flavor building blocks (BiomesOPlenty, Forestry, Railcraft, Netherlicious..)
  • ballance Nether-Mod drops (Blazerods, .. more?)
  • ensure an enjoiable End
  • replace GT Mainframe item textures by more pleasing ones
  • fix craps, octopus.. recipes to not count as fish?
  • add OpenComputers?
  • more complex gravle processing?

Latest Update

GT5 lite was updated to version 1.0.31