Changelogs
Version 1.07beta
Posted
+ Complete villager appearance overhaul. Profession-based accessories are now generally headwear and gloves, significantly expanded regular clothing for villagers to wear.
+ All recruit variants have four variants of unique skins.
+ Added five new villager voicelines. Hopefully they'll repeat themselves less and be less annoying in general.
+ Added expensive crafting recipes for worker/recruit worktables, as an alternative to repeatedly trading with villagers.
~ Recruits should now use the correct animations while moving with two-handed weapons.
~ Shieldman recruits should now use epicfight animations.
- Removed quest requirements to use most villager workstations. Requirements that remain are all related to completing the first three major beats of the main quest.
- Disabled spawning of Bouldering Zombie, Lobbering Zombie, Bone Wolf
- Disabled ConfigurableKeepInventory
- Disabled CraftPresence
Version 1.061
Posted
~ Hopefully fixed the lighting
~ Minor default options changes
~ Hopefully fixed Configurable KeepInventory
- Truly disabled Savage and Ravage enemies
Version 1.06beta
Posted
+ Fixed the textures of most mobs related to "illagers".
+ Added mod TrashSlot
+ Added mod ConfigurableKeepInventory
> By default, the player now loses all inventory slots EXCEPT the hotbar, chestplate, and offhand, to prevent suicidally rushing in to situations.
+ Added mod HeyBerryShutUp -- prevents damage from berry bushes.
+ Added mod Ironchests
+ Fixed swallowing sounds being very loud for all players.
+ Fixed wandering trader sounds being very loud for all players.
~ Increased the damage multiplier of iron golems to 0.66 (from 0.45).
~ Minor balance changes of weapons. Zweihanders are slightly faster (to make up for the incredibly few amount of times you can swing them in one combo). Other slight numerical changes.
~ Increased chance for a certain song to play while underground from 1% to 3%.
~ Replaced several songs in the generic songlist that were causing confusion.
~ Adjusted the fade in/out timings of several music triggers, especially battle music triggers.
- Removed Savage and Ravage: it made raids much too chaotic and difficult.
- Disabled spawning of Twittollagers, Igniters, Viler Witches, and Tank Illagers.
- Reduced the spawnrate of floams/foamcasters and other very common daytime mobs.
- Completely removed slimes and squigs as they were just an annoyance rather than an interesting or threatening enemy.
- Reduced the frequency of floating temple structures spawning.
- Removed the target indicator.
Version 1.05beta
Posted
+ Added smallships mod -- sail the seas!
~ Changed zweihander anims to longsword anims.
~ Changed stilletto anims to slashes.
- Other changes I failed to keep track of