Changelogs
Version 1.14.5
Posted
-Registered modded water biomes into the finite water control system (better water rivers, lakes, etc). It means a better game environment, a bug fix
-Balanced banshees again
-Mod updates
-Minor performance & stability improvements
Version 1.14.4
Posted
-Minor performance improvements & cleanup
-Default key for tombstone
Version 1.14.3
Posted
-Balanced mineshafts(were spawning a bit many)
-Removed the cursor mod(crashes so often)
-Fewer time rifts and dimensional doors(were spawning a bit many)
-Fewer artifact drops(were dropping a bit many)
-Added even more thirst-filling foods and buff broccoli
-Weather foliage tweaks...will try to fix the foliage and inside cloud bugs...
-Updated VillageNames
Version 1.14.2
Posted
-Fixed invisible grass bug
-Online mode set to false by default
-Starting month is set to October from November
Version 1.14.1
Posted
-Fixed liquids animation bug
-Minor performance improvements(hopefully)
-Some food thirst tweaks
-Fewer TC islands
-Updated 4 mods
-Removed 1 mod
Version 1.14
Posted
-Added more thirst filling foods & tweaks
-Disabled entrail mob
-Set default server view max distance to 10
-Removed a redundant mod (IVToolkit)
-Updated many mods
-Forge tweaks
-Disabled Weather snowfall (hopefully fix flying snow layers)
-Misc Weather tweaks(?) experimental
-Added 2 mods back(loliASM, mixinbooter)
Version 1.13.4
Posted
-The game will always start at November
-Fixed the fog bug
-Xaeromap tweaks
-Removed 2 mods
Version 1.13.2
Posted
-Graphics tweaks
-Hunger & thirst tweaks
-Food tweaks
-Garden tweaks
-Fixed fog bug
-Removed a mod
-2 old mods back
-1 old biome is back
Version 1.13.1
Posted
-Removed a mod
-Removed the shaders...modpack not compatible with it enough to play it
Version 1.13
Posted
-Removed a mod
-Finally added shaders pack
-Optimizations with shaders and the modpack
Version 1.12.3
Posted
Removed 2 mods
Rebalanced ore generation
Replaced a mod with its stable release
Rebalanced weather
Minor tweaks
Version 1.12.2
Posted
Removed a new added mod
Balanced the new upgraded mod "weather"
Version 1.12.1
Posted
Updated mods
Upgraded a mod
Realistic optimisations
Updated server ip
Removed old unused configs
1 new mod for extra optimisation
Version 1.12
Posted
World generation changed. Game stabilized. Gameplay index changed. Survival experience improved. Have fun!
-Updated mods
-Added/removed/replaced/upgraded mods
-Mod config tweaks
-Minecraft config tweaks
-Fixed some bugs
Version 1.11
Posted
Mod update
Implemented 32x and 3d textures and models to almost everything!
Version 1.10.2
Posted
-Fixed the initial armor warms the player too much
-Fixed FPS shatter bug with galaxy on sky + auroras (was unplayable sometimes)
-General tweaks/improvements
Version 1.10.1
Posted
Configured the minimap just like in the old days
Tried to remove non-dynamic trees
Minor tweaks
Version 1.10
Posted
-Minor and major general tweaks
-Mod updates
-3 new mods
Version 1.9.8
Posted
Bug fixes & stability improvements with some tweaks.
-Removed runData file (not used & redundant)
-Removed MixinBootstrap (no need anymore)
-Ore generation tweaks
-OptiFine tweaks (for stability)
-Removed LoliASM(cencoredasm)
-Fixed version info
Version 1.9.7
Posted
did my best...for the last time before i go away..
..i never played this modpack, but dealing with it was so beauty.. it is so inspiring and atmospheric, so it deserves things. thanks a lot who feels the same with me.. see you
Version 1.9.6
Posted
-Many mod updates
-Minor tweaks/improvements
It's an early stage, could be counted as beta
Version 1.9.4
Posted
-Balanced sirens
-Buff sheep armor warming
-Mod updates
-Removed Deadly Monsters
Version 1.9.3
Posted
In this version, the bugs in the previous version have been fixed.
-Removed 2 new mods (no need, don't work and buggy as hell)
-Made some optimizations on performance
-Fixed forgotten Osmium Ore from Mekanism be generated in the form of vanilla type
Version 1.9.2
Posted
-Bunch of mod updates
-Redone configs related
-Replaced some mods, some new mods(Deadly Monsters is back)
-Minor tweaks
Version 1.9.1
Posted
-Updated mods (crash fixes)
-Nerf some powerful skeletons
-Set starting season to late autumn
-3 new mods: Some initial items
Version 1.9
Posted
-Lots of mod updates
-Updated Forge to 2860
-Configurations & optimizations & improvements & adjustments
-5 new mods
Did my best to make it as stable as before. It's even more fun! Enjoy!
Version 1.8.16
Posted
Lots of mod updates and configurations that provide stability and bug fixes with minor new things and minor tweaks. %1 chance of enchanted grave key is back
Discuss this update (0)Version 1.8.15.1
Posted
-Mod updates
-Tweaks and rebalances on specific spooky mobs
-Lowered the brightness level once again
Version 1.8.15
Posted
-Mod updates
-Removed a mod
-Disabled enchanted key given on death
Version 1.8.14
Posted
-Updated the hearthstone recipe
-Rebalanced furnace & campfire (heat generate)
-Rebalanced smeltery ore ratio(1.5 to 1.88)
-Lowered the grave dust drop
-Tried to fix always enchanted grave key
-Disabled Render Regions to fix some things
-Updated mods
-1 new mod
-Rebalanced ores
-Some other tweaks & adjustments
Version 1.8.12
Posted
-Updated mods
-Crash fixes
-Stability improvements
-Gameplay tweaks/improvements
Version 1.8.11
Posted
-Rebalanced Campfire (heats up better)
-Better glowstone paste recipe
-Forge version included in the development-notes file
-Updated mods
-Disabled online mode by default due to traffic overload issues for a 1.12 modpack server
-1 new old mod from Hexxit: Dimensional Gates
Version 1.8.10
Posted
-Mod updates
-Minor tweaks & improvements
-2 new performance mods
Version 1.8.9
Posted
-Updated many mods
-Minor tweaks
-3 new mods
-Finally fixed the inventory loss on death (happens rarely)
Version 1.8.8
Posted
-Disabled internal shaders
-Replaced Worley's Caves with Cave Generator mod
-Updated Xaero's Map
-Decreased the spawn amount of Charm crates underground
Version 1.8.7
Posted
-Fixed the bucket crash once again and finally (%100 works now)
-Ability to repair the wool armor set in crafting (w/ wool & string)
-Disabled ominous woods biome cus of the fog bug related
-Minor misc tweaks
Version 1.8.6
Posted
-Updated mods, containing crash fixes (especially bucket crash)
-2 new mods
-New recipes
-Configurations
Version 1.8.5
Posted
-Added Chisel mod!
-Removed Enhanced Armaments
-Finally fixed warming armors are not working
-Optimizations & tweaks & improvements
Version 1.8.4
Posted
-Cherry Bomb fruit now restores thirst
-Renamed Torch, Stone Torch, Tiny Torch and Glowstone Torch to be compatible and adjusted by each other
-Disabled troll spawning cus they freeze
-Lit Torch and Tiny Torch now heat up the area
-Updated some of the mods
-Removed all shaderpacks for now
-Added a new mod to customize the recipes
-My custom recipes are back!
-Enabled Tiny Coal
-Disabled harshen jei feature, no need for it for now
-Finally decreased the spawn rate of villages and other nice tweaks for them
-Tweaked meteors max height distance to spawn
-Removed 2 old mods
-OF chunk updates:3
Version 1.8.3
Posted
-Leaves are passable now
-Added Entity Culling back
-Fixed lava bucket crash (Updated PrettyBeaches)
-Updated Xaeros
-Downdated JEI to latest stable version
-Tweak dragons max travel distance
Version 1.8.1.1
Posted
-Nerfed orcs and bandits and they spawn less
-Increased max player limit in local world
-Updated a mod (tombstone)
Version 1.8.1
Posted
-Disabled TechReborn's rubber tree farm in villages. Uncompatible with the world generation, by respect to Dynamic Trees
-Removed Lycanite's Mobs
-Removed Entity Culling
-server.properties online mode is true by default now
-Updated mods
-Added new dependent mods
-Added Backpacks back
-Added performance improving mods
-Minor tweaks
Version 1.8
Posted
-Lots of updates.
-Removed RBP
-Refreshed all configs by deleting them
-Updated Forge to 2855
-Updated shader pack and removed the others
-Removed Backpacks
-2 new mods
Version 1.7.6
Posted
-Mod updates
-Actually Additions whitelist for its worldgen
-Added 1 mod
Version 1.7.5
Posted
-Mod updates
-Tweaks
-Adjustments
-Removed some mods
-Added some mods
Version 1.7.3
Posted
-Mod updates
-Mod additions&removals
-Improvements
-Fixes
-Optimizations
-Tweaks
Version 1.7
Posted
-Bunch of mod updates
-Tweaks & improvements
-Mod additions and deletions
This is a bit beta state version. Optimizations will be done in future. Also another big update will arrive too, hopefully. But it's playable and fun! Good fun!
Version 1.6.9
Posted
-Disabled Zoocraft seeds
-Disabled render regions option
-Disabled item frame rotation on unshifted right click (passthrough signs)
-Constructors Armory tweaks
-Updates
-Added nuke recipe
-Disabled Jurassicraft ores
Version 1.6.8
Posted
-Nerf ooze lakes
-Removed 1 mod
-Less infernal mobs
-Replaced vanilla stone variants with UBC ones
-Ore tweaks (they rarer)
-1 new mod
-Added our online server ip
-Less lycanite mobs
Version 1.6.7
Posted
-Balanced dragons
-Added plum to juicy foods list
-Updates
-Tweak infernal mobs
-Added missing ore info into txt file
-Tweak lycanites
-1 new mod
Version 1.6.6
Posted
-Hopefully less meteors
-Tweak default map zoom level
-Removed 3 mods
-Players will no longer spawn with a Forestry book
-Removed fossil ores
-Updates
-Health & hunger tweaks
-The tomb key will no longer be enchanted. It's chance is now %1
-1 new mod
Version 1.6.3.1
Posted
Updates that contain crash hotfixes and reduction of file size about 10 MB~
Discuss this update (0)Version 1.6.2
Posted
More ore tweaks
Fixed mithril ore name once again
Balanced button recipes for custom cobblestones
Removed Roguelike Dungeons
Updates
3 types of ice blocks are actually has the cooling property now
Version 1.6.1
Posted
Updates
Tweaks
Stabilization tweaks(performance)
Removed the new mod added(tested enough)
Version 1.6
Posted
-Updates
-3 new mods(small ones)
-Better water splash sound
Version 1.5.10
Posted
-Updates
-3 new mods(1 actually)
-New click sound effect(made by me)
-Better GUI button textures
Version 1.5.9
Posted
-Some sound tweaks
-Updates
-Minor fixes
-Removed some minor unneeded things
-Replaced 1 soundtrack
-1 new mod: Realistic Torches
-Made adjustments and configurations related with the new mod
Version 1.5.7.2
Posted
Some lightning and shaders tweaks as optimization and stability, and a bit more fps
Discuss this update (0)Version 1.5.7.1
Posted
Some mod updates
This is the most stable version so far.
Version 1.5.7
Posted
-Removed a mod that i added in soon past
-Tweaked tumble weeds(bit less)
-Optimized shaders once again and tweaked
-Fixed waypoint adding button not working
-Minor dragon spawn tweaks
-Updated my mod
Version 1.5.5
Posted
-Updates
-Default shader configs for ray traced shaderpack(not selected by default)
-Default shaderpack tweaks for more fps
-Some minor Optifine tweaks
Version 1.5.4
Posted
-Fixed Mithril Ore lang
-Nerfed chupacabras and grues
-Better caves bigness
-Less diamonds & emeralds from tumbleweeds
-Updates
-Changed the shaderpack that's more compatible with the modpack
Version 1.5.3
Posted
Removed a mod
Shader optimizations
Better modded cloud sky coverage
Version 1.5.2
Posted
-New dungeon mob
-A new modpack feature, automatically adjust RAM amount and search for Java 8
Version 1.5.1
Posted
-Shaders adjustments
-Disabled a small volcanic structure that cause forests to burn generally
-Enabled terrain animation back
-Added a ray tracing shaderpack, but not selected by default
Version 1.5
Posted
World generation changed, you need to create new world.
-Updates
-5 new mods, but don't worry they aren't heavy
-Rebalanced ore generation
-Added shaders back, and optimized. Disable it before launching the game if you have a bad gpu.
-Streams support for shaders (or actually the inverse)
-Tweaks&minor improvements
Version 1.4.10
Posted
-Disabled tremors cus they don't listen what configs say
-Gekens now give more exp
-Updated DungeonMobs
-Tweaks & improvements, also to fix the world leak bug
Play in fullscreen!
Version 1.4.9
Posted
This version contains fixes and improvements
-Tweaked hunger
-Disabled 1 of 2 straw recipies to make it easier to craft flour
-Tweak Tech Reborn default energy to RF
-Ore generation tweaks
-Made tremors to don't explode, they already spawn where explosion happens
-Updated Ice and Fire
-Much better solar panel recipies for Tech Reborn
-Tweak Galaxy Space hybrid panel
-Weather options fixes & tried to reduce storms&rain(too much)
Version 1.4.8.1
Posted
Added a mod by me that adds some recipies into Actually Additions (as addon)
Discuss this update (0)Version 1.4.8
Posted
Minor tweaks
Updated Ice and Fire
TumbleWeed mod is back
Version 1.4.7
Posted
Temperature tweaks to balance it better
Buffed campfire
Better pack icon for special resource pack
Tweak caves(bit bigger)
Balanced ores
Added a one more dungeon mod
Version 1.4.6
Posted
Fixed a rendering bug
Dragons in overworld are better, stable
Fixed silicon ore from Galacticraft
Ore veins tweaks
Hopefully fixed the temperature bug
Version 1.4.5.1
Posted
Disabled Aegis because it is invisible for some reason i don't know or understand. So till it fixed...
And the last hope didn't work forCGNat issue, removed the last mod i added.
Version 1.4.5
Posted
Finally fixed world leaking bug, it's caused by my CGNAT Internet's security filter. It won't happen to who doesn't have a problem like this. But for now for me to fix it, added a mod (OfflineSkins) and changed the default online mode to false. So it will help a lot.
Discuss this update (0)Version 1.4.4.4
Posted
New mod didn't help the world lake problem. Removed it
Tweaks to try to fix the death bug
Updates
Version 1.4.4.3
Posted
Tried to fix the world leak problem
Better particles and a bit more storms for weather
Version 1.4.4.2
Posted
Updates
Improvements&tweaks
Fixed infernal mobs dealing too much damage (a bit)
Version 1.4.4.1
Posted
Tweaks & improvements
Focused on making it harder to obtain things and reach the endgame. Because it was a bit easy. And it still needs to be harder.
Version 1.4.4
Posted
BETA!
Small tweaks
3 mods are back (IronChest, InvTweaks, PassthroughSigns) as in beta period so need to test if they crash the pack again.
Version 1.4.3
Posted
Sorry for the massive latency, but it worth it xD
Fixed memory leak/freeze problem
I think dying bug is fixed too
Removed chance cubes temporarily till its fixed (crashes on MP(LAN))
Other improvements&new things
Version 1.4.2.1
Posted
-Spawning of some mobs fixed
-Graphical tweaks
-Rare mobs are now truly rare
Version 1.3
Posted
World generation changed
Performance improvements
More sensible things
Version 1.1.1
Posted
-Fixed tickless damage by tile entities bug that causes you die instantly
-Updated a few mods
-Adjusted shaders so it's not so much dark now