Install Larkinpack

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Larkinpack) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Larkinpack from the list on the left. The launcher will handle everything else!

Larkinpack Version 4.1

created by acidian113 on Minecraft 1.18.2

Changelogs

Version 4.1

Posted

Optimization update

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Version 4.0

Posted

New one!

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Version 3.3

Posted

I'm back!

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Version 3.2

Posted

Made the seaweed play nice, tuned the terrain generator and Logical Drops

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Version 3.1

Posted

Removed Primitive Mobs

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Version 3.0

Posted

- - - 3.0

aaaand it's been a year or so. If this even works, I might possibly maybe make an actual changelog.
https://drive.google.com/uc?export=download&confirm=VsGY&id=1vXUumvTSBj7jQqEwplxRvIjhjkBLiUDE

~A113

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Version 2.1.7

Posted

~A113

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Version 2.1.6

Posted

Cram everything I can into 20mb

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Version 2.1.5

Posted

Disabled Hunger overhaul, it seems to be broken

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Version 2.1.3

Posted

testing

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Version 2.1.2

Posted

zsdf

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Version 2.1.1

Posted

Grrr

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Version 2.0.8

Posted

dsfjkhk hjgf Messad up the 2.0.7

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Version 2.0.7

Posted

back to 7.10

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Version 2.0.6

Posted

nvm

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Version 2.0.5

Posted

Back-date to Extra Utilities I

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Version 2.0.3

Posted

added auto-pickup

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Version 2.0.2

Posted

Added Nametags and drawers

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Version 2.0.1

Posted

Crashing for some reason

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Version 2.0.0

Posted

- - - 2.0.0

Let's see if I even remeber how to do this properly.

~A113

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Version 1.6.4t

Posted

Test Version

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Version 1.6.2

Posted

new things

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Version 1.6.1

Posted

Cleanup Changelog will come with 2.0.0 Update - testing update

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Version 1.6.0

Posted

- - - 1.6.0

Post first, recap later. Must test mods

~A113

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Version 1.5.3

Posted

Full Recap of features come 1.6.0

~A113

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Version 1.5.2

Posted

+Baubles
+Dynamic Lights
+RTG

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Version 1.5.1

Posted

Script and Config Edits to fix major bugs

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Version 1.5

Posted

- - - 1.5

New Mods
- Xaero's World Map
- MineTweaker RecipeMaker
- Apocalypse Mod
- Natura + Mantle

---

Also lots of Scripts


~A113

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Version 1.4

Posted

- - - 1.4

New Mods
- Survival Tweaks
- Not Enough Resources
- Step Assist Control
- Utility Mobs
- Gany's Surface
- Carpenter's Blocks
- Gravestone Mod
- Xaero's Minimap
Minetweaker

Modlist

ATG
- Reset to original mapgen settings
MineTweaker
- Fixed Pam's Skillet / Balkon's Katana overlap

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Gettin There

~A113

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Version 1.3

Posted

- - - 1.3

- New Mods
- Open Eye
- Global Game Rules
- Optifine

- Double Checked to bring every mod up-to-date

ATG
- Lowered Climate Period to 500,000 cutting it in half from last patch
- Climate Type set to 0/looping
- Disabled ATG Ore modification

MoVillages
- Increase Village distance to 24, more common than vanilla but not nearly as ridiculous

NEI
- Removed the default lockmode

Code Chicken Core
- Discovered the creeper-specific Mobgreifing rule - holy crap that's so nice. Turned it on.

Forge
- Made baby Zombies less than half as likely (0.02)

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Little by little

~A113

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Version 1.2

Posted

- - - 1.2

- New Mods
- Inventory Tweaks
- Helpful Villagers
- Custom Ore Gen
- MoVillages
- CJB API
- More Info Mod
- AppleCore
- Hunger in Peace
- Spice of Life

- Updated Thermal mods

- NEI config
- Lockmode to Recipe Mode by default

- ATG config
- Biome Blob Scale set to 5, doubling the size of biomes
- HeightMultiplier to 0.8, to allow building on the tallest mountains
- HeightOffset set to 0.1, to offset the height reduction above
- HeightNoiseScale=0.9, to offset the height multiplier change, keeping mountain steempness
- TemperatureNoiseScale set to 4.0, resulting in larger climate-areas
- Climate Period set to 1000000, resulting in a larger temperature map
- Climate type set to 2, Colder northward, hotter southward - increased Climate Period by 100x to compensate, see above
- ClimateCentre=1, meaning 0,0 is the equator

- MoVillages config
- Disabled Ocean and swamp spawning
- Village distance set to 13, more than twice as often as vanilla

- WAILA config
- Silverfish detector set to false
- ShowHP set to false, accomodated by MoreInfoMod
- Moved WAILA gui to bottom right corner

- TreeCapitator config
- Accidentally made it take longer to fell trees last patch, treefelling is now faster than base treecapitator

- Ender Storage config
- Disabled vanilla Ender Chests

- ChickenCore
- Finite Water set to true - nearly adjacent water source blocks no longer make a water source block

- Balkon's Weapon Mod config
- Enabled projectile ownership, you are the only one who can pick up your projectiles

- - -

Intense changelog this time, huh? I hope this is well recieved.

~A113

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Version 1.1

Posted

- Changed to Rei's
- Modified TreeCap config to make treefelling faster

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Latest Update

Larkinpack was updated to version 4.1