Changelogs
Version 3.2
Posted
Made the seaweed play nice, tuned the terrain generator and Logical Drops
Discuss this update (0)Version 3.0
Posted
- - - 3.0
aaaand it's been a year or so. If this even works, I might possibly maybe make an actual changelog.
https://drive.google.com/uc?export=download&confirm=VsGY&id=1vXUumvTSBj7jQqEwplxRvIjhjkBLiUDE
~A113
Version 2.0.0
Posted
- - - 2.0.0
Let's see if I even remeber how to do this properly.
~A113
Version 1.6.1
Posted
Cleanup Changelog will come with 2.0.0 Update - testing update
Discuss this update (0)Version 1.6.0
Posted
- - - 1.6.0
Post first, recap later. Must test mods
~A113
Version 1.5
Posted
- - - 1.5
New Mods
- Xaero's World Map
- MineTweaker RecipeMaker
- Apocalypse Mod
- Natura + Mantle
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Also lots of Scripts
~A113
Version 1.4
Posted
- - - 1.4
New Mods
- Survival Tweaks
- Not Enough Resources
- Step Assist Control
- Utility Mobs
- Gany's Surface
- Carpenter's Blocks
- Gravestone Mod
- Xaero's Minimap
Minetweaker
Modlist
ATG
- Reset to original mapgen settings
MineTweaker
- Fixed Pam's Skillet / Balkon's Katana overlap
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Gettin There
~A113
Version 1.3
Posted
- - - 1.3
- New Mods
- Open Eye
- Global Game Rules
- Optifine
- Double Checked to bring every mod up-to-date
ATG
- Lowered Climate Period to 500,000 cutting it in half from last patch
- Climate Type set to 0/looping
- Disabled ATG Ore modification
MoVillages
- Increase Village distance to 24, more common than vanilla but not nearly as ridiculous
NEI
- Removed the default lockmode
Code Chicken Core
- Discovered the creeper-specific Mobgreifing rule - holy crap that's so nice. Turned it on.
Forge
- Made baby Zombies less than half as likely (0.02)
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Little by little
~A113
Version 1.2
Posted
- - - 1.2
- New Mods
- Inventory Tweaks
- Helpful Villagers
- Custom Ore Gen
- MoVillages
- CJB API
- More Info Mod
- AppleCore
- Hunger in Peace
- Spice of Life
- Updated Thermal mods
- NEI config
- Lockmode to Recipe Mode by default
- ATG config
- Biome Blob Scale set to 5, doubling the size of biomes
- HeightMultiplier to 0.8, to allow building on the tallest mountains
- HeightOffset set to 0.1, to offset the height reduction above
- HeightNoiseScale=0.9, to offset the height multiplier change, keeping mountain steempness
- TemperatureNoiseScale set to 4.0, resulting in larger climate-areas
- Climate Period set to 1000000, resulting in a larger temperature map
- Climate type set to 2, Colder northward, hotter southward - increased Climate Period by 100x to compensate, see above
- ClimateCentre=1, meaning 0,0 is the equator
- MoVillages config
- Disabled Ocean and swamp spawning
- Village distance set to 13, more than twice as often as vanilla
- WAILA config
- Silverfish detector set to false
- ShowHP set to false, accomodated by MoreInfoMod
- Moved WAILA gui to bottom right corner
- TreeCapitator config
- Accidentally made it take longer to fell trees last patch, treefelling is now faster than base treecapitator
- Ender Storage config
- Disabled vanilla Ender Chests
- ChickenCore
- Finite Water set to true - nearly adjacent water source blocks no longer make a water source block
- Balkon's Weapon Mod config
- Enabled projectile ownership, you are the only one who can pick up your projectiles
- - -
Intense changelog this time, huh? I hope this is well recieved.
~A113
Version 1.1
Posted
- Changed to Rei's
- Modified TreeCap config to make treefelling faster