Changelogs
Version 3.2
Posted
Removed
-Randompatches
-Nothirium
Added
-Farplane2
-McLib
-ForgeRocks
-Chameleon
-Metamorph
-ElenaiDodge
Version 2.5.1
Posted
Added:
-iFramz ||Essentially makes it where there are no iframes as long as your weapon is fully up||
Updated:
-Minestuck God-Tier ||Made it to where there is now a cap of 100 for your god-tier level||
Changed:
-Champions config ||Made them stronger, gave them more rewards, and streamlined the rewards||
-Scaling Health config ||Crystal Hearts now only heal you, and won't drop from anything. Also made enemies scale in difficulty a little faster, and reduced the max difficulty to 200||
Version 2.5
Posted
Updated MSGT:
1) fix lord not getting defense buff
2) fixed glowing not removing void players' true concealment (it was removing mind players' mental fortitude)
3) made it so that muses with the muse badge now have double the karma needed to experience a true death (aka more retaliations + muse help)
4) buffed lords so that the lvl of the effects they give when using lord's decree is higher
5) ~buffed lords by buffing lord's decree for all lords when they have the world ender's badge and gave (most) lord aspect special effects:
Space: jump boost 200 (glitches out and p much cant jump at all) for 40 secs
Light: glowing 3 for 1 min (makes more sense for light to have this + lord is active so this combos well with the lightning attack)
Mind: nausea for 20 seconds
Time: time stop for 15 seconds
Doom: decay 2 for 5.75 seconds (33 dmg overall)
Rage: berserk 10 for 30 seconds (it takes about 10 seconds for berserk to run out at max lvl so itll become slowness and nausea if the player isnt fast enough to eat / drink milk)
Void: 18 void dmg (no defense against)
Hope: 30 fire dmg (25% resisted + possible interaction w/ other mods)
Breath: 18 drowning dmg (no defense against)
Life, Heart, & Blood: couldnt think of anything else so 40 magic dmg (50% resisted) [if you think of anything else before we release it tell me]
6) fixed something where players with rungs lower than the max could be mostly immortal if they didnt attack anything
7) added config for max dmg resistance (but im too lazy to actually show the player the max dmg resistance so youll have to put it in announcements)
8) improved the resistance piercing that cactus + fire damage have
9) fixed the world ender's badge's visibility
10) changed time's negative effect to mining fatigue and void's negative effect to blindness
11) added cyberware compatibility
11a) made it so that if players are missing a body part and that part isnt replaced by a cyber part they grow that part back
11b) made it so that when players die they get back some power (changeable via config)
11c) if a player has 2 cyberarms, a cyberheart, and/or a cybereye, and either has less power than the acceptable amount of power (changeable via config) or has less power than the cyber part needs to function, then it will remove the cyberpart (and every cyberpart that requires the original cyberpart), give the cyberpart to the player (<-- ditto), and install the normal version of the part
Updated MSU:
1) lightbringer's luck modifier has been divided by 20 from .5 per point to .025 per point
2) valor's edge's property, crowd control, no longer starts at its max and goes up from there if its increasePerEntity is less than 1
3) valor's edge increasePerEntity has been halved from .3 to .15, it now takes 20 entities rather than 10 entities to be within its 40^3 bounding box to reach its full 3x dmg
4) dmg to underlings was tweaked, it now takes into account the current readiness of your weapon
Version 2.4
Posted
Removed:
-Little Tiles
-Fairy Lights
-Follow Me
-Structurize
Added:
-Music Craft
-Refined Storage
-Cuisine
-Neat
Version 1.4
Posted
-You no longer drop XP on death, and it's also not recoverable on death. This is due to bugs.
-Added Artifacts, Computer Craft, Crayfish Furniture, Little Tiles, NBT Peripheral (CC Addon), Plethora (CC Addon), Scaling Health, and Scaling Wealth
-Champion Tiers should now properly spawn, and their spawn rate scale with the difficulty
-The farther you go out into your medium, the more health and damage the underlings will have (Also applies to Nether, End, and Skaia)
-By killing Champions, there is a 1% chance to get a Tier specific Bauble. The higher the tier, the better the Bauble.
Version 1.3
Posted
Added:
-MorePlayerModels
-Vampirism
Removed:
-HardcoreRevival
Version 1.2
Posted
Added:
-Structurize
-Secret Rooms
Removed:
-Streams
-Farseek