Install M.C.A.S. (Adventure!)

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (M.C.A.S. (Adventure!)) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select M.C.A.S. (Adventure!) from the list on the left. The launcher will handle everything else!

M.C.A.S. (Adventure!) Version 3.2

created by Insanire on Minecraft 1.12.2

M.C.A.S. (Adventure!) updated to version 2.5

Updated MSGT:
1) fix lord not getting defense buff
2) fixed glowing not removing void players' true concealment (it was removing mind players' mental fortitude)
3) made it so that muses with the muse badge now have double the karma needed to experience a true death (aka more retaliations + muse help)
4) buffed lords so that the lvl of the effects they give when using lord's decree is higher
5) ~buffed lords by buffing lord's decree for all lords when they have the world ender's badge and gave (most) lord aspect special effects:
Space: jump boost 200 (glitches out and p much cant jump at all) for 40 secs
Light: glowing 3 for 1 min (makes more sense for light to have this + lord is active so this combos well with the lightning attack)
Mind: nausea for 20 seconds
Time: time stop for 15 seconds
Doom: decay 2 for 5.75 seconds (33 dmg overall)
Rage: berserk 10 for 30 seconds (it takes about 10 seconds for berserk to run out at max lvl so itll become slowness and nausea if the player isnt fast enough to eat / drink milk)
Void: 18 void dmg (no defense against)
Hope: 30 fire dmg (25% resisted + possible interaction w/ other mods)
Breath: 18 drowning dmg (no defense against)
Life, Heart, & Blood: couldnt think of anything else so 40 magic dmg (50% resisted) [if you think of anything else before we release it tell me]
6) fixed something where players with rungs lower than the max could be mostly immortal if they didnt attack anything
7) added config for max dmg resistance (but im too lazy to actually show the player the max dmg resistance so youll have to put it in announcements)
8) improved the resistance piercing that cactus + fire damage have
9) fixed the world ender's badge's visibility
10) changed time's negative effect to mining fatigue and void's negative effect to blindness
11) added cyberware compatibility
11a) made it so that if players are missing a body part and that part isnt replaced by a cyber part they grow that part back
11b) made it so that when players die they get back some power (changeable via config)
11c) if a player has 2 cyberarms, a cyberheart, and/or a cybereye, and either has less power than the acceptable amount of power (changeable via config) or has less power than the cyber part needs to function, then it will remove the cyberpart (and every cyberpart that requires the original cyberpart), give the cyberpart to the player (<-- ditto), and install the normal version of the part

Updated MSU:
1) lightbringer's luck modifier has been divided by 20 from .5 per point to .025 per point
2) valor's edge's property, crowd control, no longer starts at its max and goes up from there if its increasePerEntity is less than 1
3) valor's edge increasePerEntity has been halved from .3 to .15, it now takes 20 entities rather than 10 entities to be within its 40^3 bounding box to reach its full 3x dmg
4) dmg to underlings was tweaked, it now takes into account the current readiness of your weapon
Insanire posted a changelog update for M.C.A.S. (Adventure!) 2 years ago

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Latest Update

M.C.A.S. (Adventure!) was updated to version 3.2