Changelogs
Version 2.5.1
Posted
https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.5.0%20to%202.5.1.md
Discuss this update (0)Version 2.5.0
Posted
https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.4.0%20to%202.5.0.md
Discuss this update (0)Version 2.4.0
Posted
Changelog:
https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.3.0%20to%202.4.0.md
Version 2.3.2
Posted
Changelog:
https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.3.1%20to%202.3.2.md
Version 2.3.1
Posted
https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog%20from%202.3.0%20to%202.3.1.md
Discuss this update (0)Version 2.3.0
Posted
https://raw.githubusercontent.com/GTNewHorizons/DreamAssemblerXXL/master/releases/changelogs/changelog%20from%202.2.0.0%20to%202.3.0.md
Discuss this update (0)Version 2.2.0.0
Posted
https://github.com/GTNewHorizons/DreamAssemblerXXL/blob/master/releases/changelogs/changelog from 2.1.2.0 to 2.2.0.0.md
Discuss this update (0)Version 2.1.0.0
Posted
Version 2.1.0.0 23.12.2020
Info:
-After the update the "one Ring" will give you over time a lot of perm warp. Better not wear this ring for a longer time in the future.
New Mods:
-Forgelin 1.8.4-GTNH
-Modmixins 0.0.3
-Witchery Extras 1.0.1.jar
Removed Mods:
-Aquacreeper 1.0.1
Mod Upgrade:
-Adventurebackpack 0.9-h15-GTNH
-AngerMod-1.7.10-0.6.1
-Appliedenergistics2 rv3-beta-35
-Bartworks 0.5.14
-Better Questing 3.0.337-GTNH
-Binnie Mods 2.0.29.5
-BOP 2.1.2-GTNH
-Blood Magic 1.3.3-43
-Carpenter's Blocks 3.3.8.2
-Chisel-release-17-GTNH
-CoreMod 1.7.00
-Craft Tweaker 3.2.2-GTNH
-Electro Magic Tools 1.2.8.0
-Ender IO 2.3.1.15 beta
-Enhanced Loot Bags 1.0.4
-Eternal Singularity-1.0.4b
-Extra Cells 2.4.6b9
-Forestry 4.3.0.0
-Gadomancy 1.0.8.0
-Galacticraft 3.0.22-GTNH-full
-GalaxySpace-1.1.7-GTNH
-Gregtech 5.09.34.02
-GT Scanner Mod 1.5.9
-Hardcore Ender Expansion 1.8.7
-Holoinventory 2.1.5-beta-GTNH
-Iguana Tinker Tweaks 2.1.7.5
-Infernal Mobs-1.7.2-GTNH
-Irontanks 1.2.0
-Jabba 1.2.7
-Kekztech 0.5.2
-Magicbees 2.5.5-GTNH
-Natura 2.4.1-dev
-Nodal Mechanics 1.1-4-GTNH
-Not Enough Items 2.0.6-GTNH
-Open Blocks 1.6.3
-Open Computers 1.7.5.6.22
-Open Glasses-1.1-GTNH
-Open Modular Turrets-2.2.11-245
-Pam's Harvestcraft Lb-1.0.2-GTNH
-ProjectRed-1.7.10-4.7.0pre13.9
-SGCraft 1.13.8-GTNH
-Special Mobs 3.3.7
-Spice Of Life 2.0.0 carrot-beta-6
-Standard Expansion 3.0.183-GTNH
-Steves Factory Manager A97-GTNH
-Tinkers Construct-1.9.0.0-GTNH
-TecTech 4.10.0
-Thaumic Based 1.4.23-0
-Thaumicenergistics 1.1.3.8
-Thaumic Exploration 1.1.75-0
-Thaumic Horizons 1.2.0.1
-Travellers Gear-1.16.7
-Twilightforest 2.3.8.6-dev
-Universal Singularities-8.6.2
-WAILA Plugins 0.2.3.1-8
-Warp Theory 1.1.0-GTNH
-Wireless Crafting Terminal-1.8.7.6
-Witching Gadgets 1.2.13
Mod Changes:
Adventurebackpack 0.9-h15-GTNH
-fix Forestry Worktable + Traveller's Backpack crashing game
AngerMod-1.7.10-0.6.1
-mobs don't explode on spikes
Appliedenergistics2 rv3-beta-35
-Update cards.recipe
-Add recipes for Pattern Capacity Card. The recipe matches the existing one written through the code.
-Crafting only extract energy when it was able to push the pattern.
-Fixed Waila header
-fix Interface should not try to craft negative amounts
-GT EU P2P support. Partial credits to Ultramine author.
-Simplified GT EU P2P, to be ampere/voltage transparent
-Added ability to rename AE blocks/parts in-place
-P2P may be renamed and the name is visible in Waila
-Write p2p name to the memory card
-GT power sink added
-Energy buffer sizes increased with usage multiplier
-Experimental timing support for some AE tiles
-Network tool shows wrong power drain in tooltip
-GT power sink was returning left amperes instead of used
-Formation plane fixed for parts and fireworks
Bartworks 0.5.14
-Added Special interface
-fix(Bartworks)recipes fixing two recipes Formic Acid Creates Sodium/Sulfur Positive Loop #6437
-Renamed Casings
-added GT++ warning
-updated TT
-fixed forestry capsules
-fixed eic
-Split WerkstoffLoader into seperate Files
-Fixed overclock underflow
-Fixed TT debug code
-Fixed autogenerated Casings
-Change max height to 56 Since 5x11(max DT outputs)=55+1(for bottom)=56. Unless I'm missing something. Or did it wrong.
-Repaired FloodGate
-ompletely overhauled flood-gate
-UpdatedGradle to 5.6.4
-Fixes Server Crash
-Fixes a bug where only 1Item is in stack
-Quick render crashfix
-Update MainMod.java
-Should Fix CAL Overclocking issues
Better Questing 3.0.337-GTNH
-Changed scroll to zoom logic to be more practical
-Improved scroll to mouse
-Add mod option to zoom in/out to cursor. Setting these to false will make zooming behave more like the normal BQ version, except with multiplier zoom.
-Fit designer view to quest line upon opening
-Don't lerp X/Y in designer either (zoom becomes weird with it)
-Fit view to questline contents on opening designer (as normal gameplay questline does)
-Add button to zoom to fit in designer as well, in case you get lost
-Possible fix for wrong time
-Add tooltip warning while edit mode enabled
-Add new visuals for quests that can be repeated
-Fix typo in en_US.lang
-Add confirmation dialog to claim all button
-Add claimAllConfirmation to config
-Add "Yes, always" claim all option
-Fix config entry description
-Quick fix for crash with repeatable quests with lines attached
-Extend quest api
-Fix for tooltip
Binnie Mods 2.0.29.5
-Update ExtraTreeSpecies.java
-correct item name
BOP 2.1.2-GTNH
-Update FogHandler.java
-5% fps increase. It is not useful to calculate 1600 times per frame only to get newest fogx and fogz. 10% chance of this calculate per frame in another thread will be fine.
-Update BlockBOPSapling.java
-makes giant fir tree plantable and 5 fir sampling to grow. It is a BOP fix mod content but that mod uses asm and is a coremod.
Blood Magic 1.3.3-43
-added a way to define meteors in json in config/BloodMagic/meteors/ - added BM meteor 'cost' to MineTweaker API
-try to update BM to newest Craft tweaker version
Carpenter's Blocks 3.3.8.2
-Fix server crash when safe is broken by another player during usage. [vagola]
Chisel-release-17-GTNH
-Add missing localizations
-Remove chiseling to 2nd type
-Add more durable chisel (Netherstar)
-fix name
-add scrolling to chisel gui when variants do not fit screen
CoreMod 1.7.00
-Added remaining Bacteria from Binnie's to GT Brewing machine
-Confirm the recipes are working and crafted fluid is accepted by Binnie's Machines.
-Update GT_MachineRecipeLoader.java
-Changed voltage to be a more suitable number?
-info(Core Mod) add info Text
-add Quest Book info text to starting menu
-change(Computronics)recipes
-put the un nerfed recipes in Core Mod Code
-feat(Core Mod)add more Autoclave recipes
-add new Autoclave recipes using molten void and a output of 100%
-Adjust distilled water amount crystal #6405
-Add deploader functionality
-1. Load stuff to download from config/dependencies.json. Format is as below.
-Add ore dictionary for sand and red sand to craft unfired coke bricks. Issue 6623.
-feat(iron Tanks)add gt recipes into code
-fix(iron Tnaks)recipes
-fix LUV-UEV Scanner recipes
-addition(IC2)add recipes for Neutron Reflector
-Add alternate recipes for reflector parts for mass crafting #6719
-Chlorine cleaning of pistons
-Fix name of α Centauri Bb dust, there is no A, regardless of what the internal name is
-Add oredict tag to CentauriASurfaceDust
-I'm not sure if this just add the dustSpace, or the planet one as well, but it's a step forward if it works? See
-Hide some items in NEI
-Nerfed PRS Blast Resistance
-Added warning about FQ and PRS
-fix wrong PA meta
-fix the wrong meta range for thermal centrifuge and centrifuge cousing the there recipe maps to be switched when using LuV+
-Reuse warding focus when crafting warded glass
-forge bus not needed
-100 -> 144 for pico wafer
-improve-wet/bio-ware-recipe
-addForestry) Info Text
-Things that need fixing in the 2.0.9.2b dev version #6887
-Add ore registry handling for new Enceladus Ice
-move coble imlosion recipe
-line wrap change, add details
-make growth medium cheaper on higer tier fluid
-Added ardite ingot to block recipe in the compressor
-make some agar recipe cheaper
-make bio processor assline recipe better
-some time improvment on neuro circuits
-Add macerating recipe to encel ice for slush, rename ice dust to slush
-Check for GT++ jar properly, also fix DEgg enderium #4410
-#6401 Add oxygen
-Update GT_MachineRecipeLoader.java
-#6088
-Try to move TC metals to Core Mod
-Try a fix for Tinkers Aluminium Brass.
-Witchery integration first step
-The Large TinkerScript move
-Fix cauldron NPE
-change kettle recipe for Infusion of Otherwhere
-Add new chest loot to tf chests
-add(TF)add loot to Hill and Tower chests
-changed where the loot tables are loaded
-feat(Gravisuit)Relocator got Ass Line recipe
-Fix cauldron recipe addition
-Add helper methods to remove kettle recipe
-add(Witchery)Kettle and Spinning Wheel recipe
-fix(Witchery)Chalk Cauldron recipes change
-Change multi TT to new format
-add(Tinkers Construct)Gel to rubber ecipes
-added Gel to rubber recipe for Gren and Blue Slime Block
-Fix Aluminum Brass in AlloySmelter
-change(IC2)fix electric Tree Tap recipe
-change elecric Hoe to LV
-add(Steves Carts, Translocator, DE)implossion compressor recipe to code
Craft Tweaker 3.2.2-GTNH
-Remove other versions & Add java 8 compat
-Remove MFR support; Bump version & add GTNH
-Speedup - Inspired by the 1.12 version
-Added Overloads
-This is why i should init submodules.
Electro Magic Tools 1.2.8.0
-change(EMT)disable the one ring as chest loot
-change(EMT)change text in config
-Makes the One Ring add warp to the player as well
-Update ItemOneRing.java
-Adds a better tooltip.
-wings don't boost if you sneak
-mirrored change for infused chestplate
Ender IO 2.3.1.15 beta
-Update TooltipHandlerBurnTime.java
-After performance profiling I found
-TileEntityFurnace.getItemBurnTime(item);
-is computationaly expensive. It occupied almost a cpu core forever, because NEI starts a task thread every few seconds and this line of code keep iteraing through all the furnance recipe in GTNH.
-Besides, usually the result of this computation is not useful.
-Add thread name check will help performance and will not influence the player.
-if (!Thread.currentThread().getName().startsWith("Client Thread")) return false;
-Update TileConduitBundle.java
-Greatly increase Client Side ItemConduit performance. (20% fps increase if have 100 - 200 item conduit in render area, these are lag-spikes.)
-EnderIO Conduits are very laggy, partly because Redstone/fluid/gas Conduits causing RenderChunks re-render back and forth. But if there is only one ItemConduit in the bundle, it is pretty sure that we only need to re-render ItemConduit near the player , because only player's behavior range (5) can change the shape of ItemConduit.
-But if there is another conduit in the bundle, the re-render is not sure because Redstone conduit in the bundle might needs to re-render in any time. So in this case I left to default.
-Hide tile.blockLightNode.name in NEI
-Change fused quartz blast resistance 2000 -> 20
-Ignore dead entities
-Added forestry sapling support to farm station Cherry picked & backported from 1b242dc2d786b8c1fb545845768faa1f6c15818a
-Initial support for channels on EnderFluidConduits
-This is pretty basic support for channels. There's plenty of room for optimizations in the network logic.
-Add round-robin button to ender conduit
-Update LiquidSettings.java * Fix missing } after merge
-Make icons explicitly reference the fields from ItemConduit.
-Sync settings layouts for fluid conduits and item conduits
Enhanced Loot Bags 1.0.4
-Fix above max stack size ItemStack being given
Eternal Singularity-1.0.4b
-Fixed: easyMode. Compound Singularities.
Extra Cells 2.4.6b9
-review fix
-fix ec2 voiding some part of items when inserting in more than one slots
-Enable early regex detection, so that split would not break them.
-fixed driver detection code
-fix fluid terminal scroll event
-backported Oredictionary Export Bus extended pattern matching updated ThaumicEnergistics integration downgrade ae version for build in jenkins
-Update zh_CN.lang
Forestry 4.3.0.0
-Added IC2-Crop-Module (Uranium)
-Changed Lang repo
-updated lang submodule
Gadomancy 1.0.8.0
-Fix research needed for armor disguise
-commented out laggy code
Galacticraft 3.0.22-GTNH-full
-feat(Galacticraft)New Oxygen Tank
-first attemp to add new bigger Oxygen Tank
-fix(Galacticraft)adding missing Container item texture
-fix(Glacticraft)Tanks, Capacity
-fix rendering Oxygen Tanks left, right
-change Canister capacity 900 to 1000
-Update EventHandlerGC.java
-After performance profiling, this is an important Server Lag spike
-(Server totally no response for ~3s in every ~30s, even in SSP),
-because of the function it calls has many for's and IOs, and this kind of file-saving for should be fine in another thread.
-I used this modified version for about 1 year and no problem happened.
-Update TickHandlerClient.java
-After performance profiling ,this reflection here occupies 3% of all the cpu time of Client Thread, resulting ~3% fps drop. So this change makes fps increase by ~3%.
-This is a code fragment of ancient version of GC and should be removed.
-fix(Gradle)exclude planet files
-now planet files should be added to dev build
-Update NetworkRenderer.java
-After performance profiling, this change makes fps gain by 2%.
-it is not useful to iterate through all the tileentities in the world in every frame, just renew it once per second is OK.
-fix(Galacticraft)add import
-adding missing import class
-removed recipes handled by GalaxySpace
-removed registration of schematics
-change Moon Buggy, Cargo Rocket and Astro Miner recipes
-fixed Astro Miner
-reintegrated Moon Buggy, Cargo Rocket and Astro Miner recipes with chest back into the NASA workbench
-NEI integration for Moon Buggy, Cargo Rocket and Astro Miner
-made text in NASA Workbench visible
-made setting the dimID of celestial bodies without providing a WorldProvider possible
-remove setDimensionID again, did not work
-Makeshift solution to bypass isCalledBy
-This will drastically speed up sun brightness calculation
-Remove isCalledBy. Same function moved to ModFixes
GalaxySpace-1.1.7-GTNH
-[fix] added missing TileEntittySolarPanal and TileEntitySolarWind classes
-[fix] moved assets to the correct folder & fixed decompiling errors
-made dungeon-chests and -keys tiering inline with GC3
-implemented custom recipes
-added "Rocketadded temporary schematic backgrounds for rockets T1-T8
-added remaining Control Circuit recipes
-added/updated NASA workbench temporary backgrounds
-replaced System.out.println() with proper logging
-Update CraftingRecipes.java
-massic rocket overhaul
-removed all Moon Buggy, Cargo Rocket and Astro Miner related classes
-reintegrated all rocket recipes with chests back into the NASA workbench
-updated schematic/control computer recipes
-added recipes for Solar Wind Panel and Hybrid Solar Panel
-fix game crashing on loading an Evolved Fire Creeper
-shearing Seaweed drops also all above Seaweed (fixes #3084))
-host iron chests on GTNH page
-Lander items and Small Fuel Canister are now stackable
-replaced "galaxyspace" String with GalaxySpace.ASSET_PREFIX
-reworked schematic recipes
-added Robot Arm item
-made spacesuit stronger (#6550)
-fix some planet blocks not mineable with a pickaxe (#1014, #2820)
-maybe fix "Actual version Galaxy Space: 0.0.0" in logs
-Update ClientProxy.java
-added textures by Housten NASA Workbench
-various texture adjustments/additions
-NEI Integration
-fixed Rocket T6 NEI recipe Booster missalignment
-made texts in NASA Workbench better visible
-made texts in NASA Workbench better visible
-texture(GS)change Robot Arm texture
-Fix enities crashing on load (#6714)
-Fixed game crashing on loading GS entities (working)
-added all Future Glass variants to blockGlass
-adjusted voltages for Circuit Assembler recipes
-achievements rework [WIP]
-adjust ingredients for Control Computer items
-FluidRegistry.getFluidStack -> Materials.*.getFluid
-boss class name unification
-micdoodle8.mods.galacticraft.core.util.GCLog -> galaxyspace.GalaxySpace
-added achievements for death by thermal and by rocket crash
-added atmospheric pressure as damage source
-added achievement logic
-localizations for achievements
-achievement icons for bosses
-replaced FMLLog.log calls
-adjusted boss health values
-Enceladus surface generation adjustment
-changed the name of Enceladus Ice to Enceladus Snow
-added a new Enceladus Ice block
-changed second generation layer of Enceladus from Packed Ice to new Enceladus Ice
-3.141592653589793 -> Math.PI
-Added ability to actually create Space Stations
-made config classes more readable
-recipe balancing of T2 & T3 Control Computer
-moved CC recipes to assembler
-Add textures by AceMuffins
-Disable Mars and Venus Space Station again
-Add batch of textures by Spluff
-Add new Control Computer textures by Spluff
Gregtech 5.09.34.02
-Transformer not change visually when mode changes to step up
-Fixed average EU input/output display
-Rework clientside pollution (#302)
-Rework clientside pollution
-Pollution rework
-feat(Gregtech) add Raw DD Portal Block for DD Infusion recipe
-remove DD Portal recipe and put it into Tec Tech research Station
-fix(Gregtech)add localizer
-add missing localizer for assembly line/tt research station
-fix(Gregtech)Obsidian recipe remove unbalanced Obsidian recipes [Cutting Machine] Obsidian Plate (not profitable) #6430
-feat(Gregtech)New Boiler Fuels
-Add Cactus and Sugar Fuesl from gt++ to the single Block Boiler burn list
-Allow for Cactus/sugar coke/coal to be used as fuel in coal boilers. #6438
-nerf(Gregtech)Autoclave recipes
-change unkown Crystal and Ae2 Crystals recipes
-Autoclave recipe with water gives 80% output change and with distilled water 90% crystal #6405
-change(Gregtech)recipes
-change T1 heavy Duty ingot recipe from crafting to Assembler HV
-change Iridium Alloy Ingot recipe from crafting recipe to Assembler IV
-feat(Gregtech)add more Autoclave recipes
-add new Autoclave recipes using molten void and a output of 100% Adjust distilled water amount crystal #6405
-fix(Gregtech)T1 Ingot recipe change compressed bronze to compressed steel
-fix(gregtech)piston uev texture UEV Electric Piston has 2 pixels miscoloured #6443
-fix(gregtech)machineparts uev fix texture UEV Electric Piston has 2 pixels miscoloured #6443
-Simple optimization to GT_Utility.moveOneItemStack
-Better optimization for moving items between inventories.
-Fix batteries in machines chugging cpu to look up recipes.
-Fix full size pipes restrictor textures.
-Added Recycling recipes for EBF Coils
-Mica foil is basically Ash or Quartz Sand as it is a composite and I feel like you should not get it back. I am not adding coils to the disassembler recipes. Verified all recipes in game
-Attempt at improving chest buffers, also slowing down lower tier ones.
-Redstone, power, strong, signal, cover
-Move neighbour update to BaseTileEntity
-GT p2p tunnel was added to AE itself
-A simple cache for the furnace recipes, to avoid linear iteration
-Fix GTNewHorizons/GT-New-Horizons-Modpack#6586
-This makes it waste the extra fuel value, give the optimal output advertised on tooltip and always have an efficiency of 100%.
-replace HashMap with a (bounded) Guava Cache
-fix horibe tps lag on multie smelter
-fix energy consumption on OC past tick limit
-fix the energy consumption of the large chemical reactor where it would reduce the energy consumption if the it OCd past the tick limit
-fix to much power on non perfect OC
-fixed data bank achievement
-fix furnace recipes with 2+ output
-fix multi smelter only given 1 item if the even if the recipe gave more then 1 item
-Fix AE2 compat to be independant at runtime
-Update BaseMetaTileEntity.java
-Fixes problem that may cause explosion on Thermos servers with load-chunks-on-request: false
-When machine stays at the edge of loaded chunk (where siblings is not loaded) worldObj.getPrecipitationHeight will return -1 (cuz chunk wont be loaded on request). Machine will explode even if there is a roof.
-worldObj.getPrecipitationHeight moved to variable
-add QoL for flasks add the option to set the capacity of flasks trough a assembler and circuit
-add 720L valua and turn 1000 to circuit 24 add 864 and make circuit numbers better
-fix(GT)add missing NBT Imort
-Invalid Muffler Hatch Facing
-Added the ability to change the invalid facing orientation on the Muffler Hatch
-add overflow voiding to digital chests
-Make cleanroom workspeed based on height and tier
-It is now 225 second per block height. A standard 3x4x3 cleanroom will take 7.5 minute to fire up (down from 8.33 minute).
-Any wider will not cause it to slowdown. The cleanroom will be overclockable (not perfect).
-better localisation handeling
-Fix ganymede bee drop
-allow to pull items from input bus allow only from input side
-Bee Definition Cleanup (#326)
-Removed a Lot of boilerplate code, by using Consumers instead of Overrides
-Made Use of Static imports
-use "Color" class for better IDE integration & readability
-parameterised some Generics
-reroute some Method overloads
-Lift checks out of Stripped Methodes to prevent NoSuchMethodErrors
-Actually hide filled volumetric flask in NEI Previously this is called too early that many fluid are simply not yet registered.
-Move the hide to proper place & use proper api
-fix acidental perfect OC on all multies (#332)
-Fix ore not synced to client in some cases
-Added IV HOG only LCE
-add(Forestry)Uranium Tube assembler recipe Things that need fixing in the 2.0.9.2b dev version #6887
-fix(Forestry)change tube recipe gated uranium tubes behind endereye plate
-make NT fusion viable a viable option
-Cleanroom Callback Rework
-make stem sell cheaper
-Allow Plumbilia to multiply galena as well, since it contains it as well
-LCR was forming w/o energy and maintenance hatches
-Single block miner optimization Handle restart and radius change
-Miners may actually detect ores by the oredict
-Disable amber dust->crystal crucible recipe for now, make comprehensible
-Added fuel rod recipes to code+add circuits
-Clean up Extreme Diesel Engine
-add moveMultipleItemStacks to utils
-use moveMultipleItemStacks to variuos functions
-GT ore blocks in world are not recognized as an oredicted stack
-Fix wrong fuel consumption in extreme LCE
-Extreme LCE now uses LOX
-Add new method of displaying MB tooltips. LCR as example for now
-Fix extreme LCE fuel loading
-add suport for drawers and barrels
-Change all the multi tooltips over. Also changed tooltip class a bit
-Fixes boosting not working. Also getInfoData too
-Remove unnecessary stuff/comments. Change meta #
-fix(GT)change Color of the Extreme Casings
-change(GT)Texture change
-Intank texture changed
-Titanum Gearbox changed
-Change comments to english (#350)
-Change jade range for TF generation
-fix(GT)rename Field Generator Tiers
-isRecipeInputEqual optimization (#351)
-Optimize GT_Recipe.isRecipeInputEqual
-Used HEAVILY to catch duplicate recipes during game startup. Worst-case, it would result in 5 GT_OreDictUnificator.get calls for each pair of inputs.
-Instead, this is closer to 1 + 1/N, and as an added bonus, the modified unification it now uses doesn't copy its output only for it to be discarded immediately after comparison.
-Apart from inproved startup times, this might make a small difference when machines switch recipes.
-I am making an assumption that GT_OreDictUnificator.get(true, GT_OreDictUnificator.get(false, stack))
-is equivalent to a just GT_OreDictUnificator.get(false, stack), and the original code only double-unificated because it was easier to code.
-If this turns out to be false, there's still some performance gain from factoring out the tStack unification, but some of the optimization here would be lost.
-Changed method visibility according to PR feedback
-fix-infinit-while
-fix porention infinit while loop wit barrels/drawers
-feat(gregtech): visual programmed circuit (#355) feat(gregtech): visual programmed circuit
-Add: Feature a configuration display for the programmed circuit (integrated circuit).
-Address feature request https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6993
-fix(bug): potential out of bound index
-add caching to boxinator + other optimazation
-fix(itegrated_circuit): starts at 0
-add(BloodArsenal)add blood infused iron to metal and add fine wires for the vampire ring
-fix over filling quantumchest
-fix(integrated_circuit): mask comparison mode bits from damage (#359)
-ony set to max if it has to much
-Non-GT ores support for the seismic prospector (GT++, BW(?))
-This makes batteries drain/charge their tier loss extra charging their contained machines buffer
-Drilling plant uses absolute coordinates where single block uses relative
-add simple allowPutStack cache
-Fix Hermetic Casing Name
-Update ECE TT
-add the option to disable input filter (#365)
-fix(rendering): UV Mapping on tiles
-Fix all faces use the same UV mapping and orientation to be same as standard
-vanilla full blocks Vanilla blocks's face rendering.
-Fix the orientation of bottom-face's arrow overlay with fixed UV of the
-GT_MetaTileEntity_Buffer` type machines (filters, buffers, regulators)
-Fix UV mapping of item pipes restrictor overlay
-Fix UV mapping of fluid pipes blocked input overlay orientation on all sides
-Fix UV mappiong of thick covers
-Remove the now useless and broken custom UVMapped vertices at the bottom face.
-added steam valve cover moved recipes to assembler add animated texture for the valve
-Cache steam fluid IDs on startup and use those instead of string comparisions everywhere. NOTE: Also drops MFR steam compat
-Fix comb drop (ganymede dust)
-Remove EU costs from covers
-make getAccessibleSlots more optimesed for pipes
-attempt fix cme on gt block update
-attempt to fix a concurentModificationexeption crash when having large gt block updates
-Change crop harvester recipe to LV/MV
GT Scanner Mod 1.5.9
-Fix small ores cannot be localized
-Replace hard code texts with language file
-use gregtech.lang as language file
-Fix small ore filter
-Add lang file for detravscannermod
-Update zh_CN.lang
Hardcore Ender Expansion 1.8.7
-Add some localizations
-Void chest fix (#2)
-Void Chest Fix and Rename
-removed unneeded call
Holoinventory 2.1.5-beta-GTNH
-holoinventory key doesn't toggle when chat is open
Iguana Tinker Tweaks 2.1.7.5
-Translation correction
-Adding numbers to mining tier names
Infernal Mobs-1.7.2-GTNH
-regen now works off tick time
-all modifiers now working from tick time
Irontanks 1.2.0
-Correction of the name of two items
-feat(Iron Tanks)Add new 3 new Tanks
-rename Emerald Tank to Aluminium Tank
-change the recipe and textures
-add new Stainless Steel, Titanium and Tungsten Steel Tank 120, 256, 512 Buckets
-put recipes into code
-Update zh_CN.lang
Jabba 1.2.7
-Update ClientProxy.java
-Update BetterBarrels.java
-Update TileEntityBarrelRenderer.java
-Update BetterBarrels.java
Kekztech 0.5.2
-set hex tiling to 4
-enabled vertical hex tiling
-added textures for hex tiles, fixed hex tile name, fixed hex tile recipe
-tried to fix GTTexture, removed more deprecated code
-Started to imlements BeamTransmitter
-fix Capacitors Achivmients
-fix voiding and made fluid pos static
-removed unnecessary getNull
-Change multi tooltips to rely on GT for it instead
-Fixed build since I changed the name a little
-fix getTankInfo not geting the fluids
Magicbees 2.5.5-GTNH
-Update Config.java
-Aromatic Lump Swarmer now possible for the slot of Swarmer and has the swarm chance of aromaticLumpSwarmerRate , it is a bug since Magic Bees 2.0.0
-items go lower and don't move when close
Natura 2.4.1-dev
-Fix Blood Saplings being unable to grow above height 120
-World gen code cleanup and speed improvements
-Unneeded null checks were removed. world.getBlock never returns a null.
-More new config options
-Fix an array out of bounds exception when a berry with an invalid metadata is displayed
Nodal Mechanics 1.1-4-GTNH
-Change attuned Matrix Recipe to fit thematically
-Changed aspects and recipe items(sloth shards and balanced shards).
-Old Infusion recipe did not make sense. Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
-Possibly a slight nerf but requires the same tech level
-Fixed error spiked difficulty
-Fixed issue where amber was used in place of balanced shards,
-Replace energy crystal with lapotron crystal
-swapped one Sloth Shard for the more difficult Pride shard
-Make nodal matrix unstackable
Not Enough Items 2.0.6-GTNH
-Update NEIClientConfig.java
-This reduce server start time for about 1 min. Very helpful to GTNH ssp player.
-Highly experimental support for backing to BQ when coming from there
-This is a highly exprimental solution to backing out of NEI's recipe view back to whatever opened it, such as BetterQuesting.
-It seems highly likely that this will break something somewhere, but extremely quick testing did not find any such case.
-Too many ingredients, and apparently an empty fuel?
Open Blocks 1.6.3
-Change elevators so players don't end up in walls
-This changes elevators so that if the player was to end up (partially) inside a wall after using the elevator, they instead end up on center.
-If there's no wall at target location, it should behave like before.
-Could potentially be improved to only move the player away from the wall on one axis when possible.
Open Computers 1.7.5.6.22
-send palette change update
-vt ABCD default is 1 closes #3320
-allow numbers in gsub pattern, as lua does closes #1999
-data stick may have null nbt
-AE Pattern editing
-alow nbt reading from research station
-allow the reading of data sticks generated with the reasearch station
-fix selecting fluidhandler
-fix if you picked a fluidhandler that is not the first one will still transfer the firsts fluid instead of selected fluid
-Wand aspect list display added
-Add some localizations
-Apparently blood orb may have null NBT
-Network items iterator
Open Glasses-1.1-GTNH
-Added Bauble support to Open Glasses
-Server crash fix
Open Modular Turrets-2.2.11-245
-fixed: exploit enabling cheaters to destroy random blocks
-fixed: a few more possible exploits regarding turrets and their bases
Pam's Harvestcraft Lb-1.0.2-GTNH
-Fix Gooseberry Yogurt recipe. Was just typo in source. Issue 6320.
-removed recipe presser: log>paper
-Add some localizations
-[FIX] Corrected Mochi, Jam roll, Paneer, and Paneer tikka masala recipes. Issue #6928
-Typos in code were corrected. Tested and working in Minecraft 1.7.10 with Forge 10.13.4.1614
-[FIX] Missing texture from Chocolate roll added. Issue #6928
-Typo in code was corrected. Tested and working in Minecraft 1.7.10 with Forge 10.13.4.1614
-[FIX] Corrected typo in item name. Issue #6928
-Corrected typo in localization file, item name now displays properly in game. Tested and working in Minecraft 1.7.10 with Forge 10.13.4.1614
-Register salt ore as oreSalt and use trapdoorWood rather than Blocks.trapdoor
ProjectRed-1.7.10-4.7.0pre13.9
-Update zh_CN.lang
-Change sendConnUpdate() -> onMaskChanged() in transportation module
-(This is a backport of the only functional change introduced in the transportation module by MrTJP's commit
-Fixed routing pipe bug that broke Overflow Chips
-More unified way of handling network pipe events
-Slightly tweaked how passive routing works
-Unified all routing pipes to conceptually work the same
-Eventually all functionality passed the network layer will be moved to services. All routers will be able to run services.
-There is planned abstraction to make the network work with any type of payload through any type of conduit. (I.E. One could create a liquid
-network, a wireless network, etc with extreme ease)
-Fixed item miscount for active requests
-Fix pipes sometimes dispatching an extra stack
-To recreate the bug: place two chests 10 blocks apart, connected by pipes.
-Place an extractor chip in the interface pipe that was placed first (the order
-is important), and a responder chip in the other interface pipe. Both chips
-should be configured to blacklist nothing.
-Fill all slots of the responder's chest. Have at least two stacks of stuff in
-the extractor's chest. Now, remove a stack from the responder's chest.
-If you did it right, you should see a stack being sent to the responder's chest
-to fill up the single empty slot... then, once it has arrived, a second stack
-gets sent, even though the chest is already full! This results in a stack of
-overflow in the pipe.
-The bug was caused by the PayloadArrivedEvent being sent too early. It was sent
-as soon as the item enters the final pipe, even though it hasn't entered the
-target chest at that point yet. Since the event removes the stack from the
-transitQueue, if the extractor pipe ticks shortly after, what it will see is
-that the target chest has an empty slot (since the item still hasn't entered it
-yet), but there isn't any item in the transit queue, so it thinks the stack
-wasn't sent yet. So it sends it again!
-Delaying the PayloadArrivedEvent until the item has actually entered the chest
-fixes this bug.
-The reason the bug didn't happen all the time was that it requires both of the
-following:
-1. Within one tick, the extractor pipe needs to tick before the responder pipe
-2. The extractor pipe's operation delay must reach 0 before the item enters the
-chest, but after the PayloadArrivedEvent has fired
-Only fire PayloadArrivedEvent if passing to inventory is successful
-passToInventory is called (and returns false) even when passing a stack into a
-pipe, so firing PayloadArrivedEvents at that point was a mistake.
-This fixes extra stacks being pushed into the network when a stack bounces back
-from a destination that's the wrong one for that stack.
-To recreate this, create a T-shaped pipe network with 1 extractor and 2
-responders, but no junction pipes.
-Add StorageDrawers compat
-Fixes request pipes only seeing up to one stack of items in drawers.
SGCraft 1.13.8-GTNH
-#3193 Disable SG core crystal trade
-Add localization for villager
Special Mobs 3.3.7
-Feint Ghast Retexture
Spice Of Life 2.0.0 carrot-beta-6
-Change Food to Half-Shank for clarity
Standard Expansion 3.0.183-GTNH
-Update api dependency
-Experimental fix craftingCountFix
Steves Factory Manager A97-GTNH
-fix liquid setting for more then 1024 different liquids
-removed unneeded MENU_FLUID_ID_OLD
-fixed bad tab indent
-fix liquid setting for more then 1024 different liquids
Tinkers Construct-1.9.0.0-GTNH
-Add support for binding a key to toggle the Travellers Belt toolbar in inventories
-This adds support for swapping the toolbar in inventories. For now, no key is assigned by default, so one must be added from the NEI options for this to take effect.
-Fix possible packet hacking
-Fixed a lot of NPE's and few duplication glitches
-Fixed few issues:
-#3593, #2760, #1795
-Potion effect from Battleaxe can be added only by server
-Revert to slowly killing mobs in smelteries, so regen enders are once again an endless source of enderpearls
TecTech 4.10.0
-Added Support for MetaBlocks
-Added Build Support for MetaBlocks
-Cleanup code style, rename interface, unimplement default method to force user to implement it. rework to eager evaluation of instanceof check
-Fully mark old api for deprecation
-Add Plasma Boosting to Tesla Towers
-Plasma range boosting now helps with loss
-Very generous imo, might need to be scaled back
-Expand Tesla tiers
-We now have ZPM Tier primary coils and LuV and ZPM tier capacitors, props to the madlads at the BigFlex MegaPlex for planning on using it with their fusion reactors
-Patch ZPM Tesla Primaries missing from NEI
-Lots of Tesla Tower work
-Reworked power loss
-Fixed Tesla Tower exploding when already powered off
-Added and reworded some comments
-Added plasma consumption values to config
-On demand static import
-Created Global Tesla List
-Implement big float, transition to molarity
-Up atom counts by AVOGADRO_CONSTANT for more smooth compute
-Tweak tesla range and add more config
-Update decay logic
-Safeguard collide
-Cleanup DEBUG scanning of EM
-Refactor TecTechConfig.java
-Adjust some logic IDK
-fix the recipe Really Ultimated Batterie
-change Neutronium wires(which not exists) to Superconductor Wires UHV
-feat(Extra Utilities, TecTech)Deep Dark Portal (#36)
-Add new raw DD Portal Block recipe to Tec Tech TT Station
-update GT dependencies
-GTNewHorizons/GT-New-Horizons-Modpack#6260
-Repackage Tesla code into interfaces and util class
-Currently bugged, Tesla Towers always drain power from Energy Injectors
-Fix Tesla draining energy when disabled
-add check only block without meta (#37)
-Meta 0 will be used to build and display the hologram.
-For example, you can make 16 kinds of glass blocks, and check only the block, without meta.
-Add block with any meta structure utility
-Cleanup structure iterator code
-Renamge Generic parameter
-Remove boxing
-fix division by 144 #6649 and ^ required soldering for higher circuits (#39)
-fix nanocircuit /144 fluid divided by 144
-molten soldering divided by 144, and it is required a little more than in previous tier recipes
-Add getters for translating relative coordinates to world
-Invalidate machine on rotation
-Change FG recipe for UHV and UEV (#40)
-Add items for consistancy
-Change to nano for consistency number
-Add the COFH Core Dep back as runtime Needed for Thaum stuff
-Fix disconnect on Tesla Lightning
-Now properly getting the world from player
-Fixes ConcurrentModificationException on Tesla Connected Cleaning
-Now just removes nulls if any
-Fixes tesla covers
-Looks like GT5 covers are behaviors and not discrete objects, go figure! This is a horrible fix, but it works.
-Fixed Tesla hysteresis function
-fix 16 length computer not forming (#43)
-fix that a computer of 16 blocks length will not form
-Tesla Speedup
-Switched from sorted HashMap to ArrayListMultiMap
-Fixed issue where interface lacked proper methods
-Thaum Lightning fixes
-Less spammy lightning bolts
-Still has duplicate code and stuff
-Optimised Tesla Energy Injection
-Small refactor in RendererMessage
-Implement anti-laser target hatches!
-Changed lightning
-Now a constant once every half second
-More robust Tesla covers
-Fix power sending logic
-Fix MultiMap sorting
-Fix Duplicate Tesla Connections with covers
-reduced file saving frequency
-Update zh_CN.lang
-Ender Covers
-Added Ender Fluid Link Resources
-Ender Fluid Covers Recipe GTNH Recipe
-Fixes Tesla Server-Side
-Added Client-Side annotation to the relevant methods
Thaumic Based 1.4.23-0
-Add some localizations
-Revolver damage fix remove damage
Thaumicenergistics 1.1.3.8
-Crafting card support for Essentia Export Bus
-Cache search string in the terminal GUI
-fixed wireless terminal
-updated libs & gradle to able to run under debug
-Added proper NEI overlay
-NEI overlay crash with arcane recipes
-Null check against world access while unloading
Thaumic Exploration 1.1.75-0
-Make CLing a config instead
Thaumic Horizons 1.2.0.1
-Check to see if item is actually repairable first
-changed vortex attenuator hardness from 0 to 10
-ensure a block is placed on the top layer
-change the portal need more advanced Blocks (Poket Plane)
-update texure for Portal
-change(Thauic Horizons)recipes cahnges around The Pocket Plane
-add GT item to recipes via code because it cant be done vie Minetweaker
-add GT lib
-added null check
-fix(ThaumicHorizons)Gated Keystone Recptacles behind Enderium Plates
Travellers Gear-1.16.7
-add shortcut buttons for 3 abilities and command to bind buttons to specific items /travellersgear bind
Twilightforest 2.3.8.6-dev
-Add localization for entity.TwilightForest.Penguin.name (de_DE, en_US, zh_CN)
-Add localizations for trophy-blocks (de_DE, en_US, zh_CN,zh_TW) glowredman
-Add itemstack null check to TFTreasureTable add() and addEnchanted() voids.
-TFTreasureTable was missing add(ItemStack itemstack, int rarity)
-Change some things to public for DreamMaster
-Remove the uncrafting table from lootlisr
-Please. Dont use ==false or ==true.
Universal Singularities-8.6.2
-Change from TC to GT block of ender
WAILA Plugins 0.2.3.1-8
-Progress info basic machines.
-Add progress info for basic machines. Code from 4Gname.
-Update en_US.lang
-Update ru_RU.lang
-Update PluginGregtech5U.java
Warp Theory 1.1.0-GTNH
-Change impure tear to be nonrandom, remove 5 warp, and be usable at50+
-Update Thaumonomicon to reflect changes
-warp reduction doesn't depend on worn gear tearFix
Wireless Crafting Terminal-1.8.7.6
-disable logistic pipes because we dont use it in GTNH
-Batch crafting recipe cache
Witching Gadgets 1.2.13
-Make recipe oredict aware
Config changes:
Architecture Craft
-Update ArchitectureCraft.cfg
-Allow chiseled stained glass to be shaped
Automagy
-change cfg file
Bartworks
-Bw config update+change (#6287)
-#6279 Updates BW config file. Also removes specified items from the Ross128b worldgen list
-Update bartworks.cfg
-Remove useless line, change LESU to 20x
-Remove the rest of the IV loot
Better Loading Screens
-[BetterLoadingScreen] "It's NEI, not JEI"-tip fix
-update(BLS)cfg
-add BLS Backrounds to resources folder
-fixing background pics path
-fix(betterloading Screen)remove sound
-remove finished startup sound
-Actually updating the tips file
-This file actually doesn't update as long as the old stays in config. Might as well update this one. Ran this file through Grammarly too, in order to reduce grammar and spelling errors
Blood Magic
-Unignore folder, reignore subfolder for BM in git. Added needed files to make meteors work the way the do currently, otherwise, none are defined. Temp until further BM changes
BugTorch
-fix(BugTorch)to prevent Mytown and Vault on MP Servers crash
Chisel
-Allows arcane stone chiseling again
-Added config and recipe for new chisel
-fix arcane
Custom Main Menu
-added a discord button on the main menu
-ressource files for the discord button in the main menu
-Committer: Dream-Master
-add(MC) new Music to Main Menu Thanks to Houston
Custom Mob Drops
-add(TF)animal drops
-add venison to Deers and raw rabbit to rabbit
-add turkey to the BoP Rosester
-add(TF)loot to TF Mobs
-add loot to Fire and Slime Beetel
-add loot to Kobolt and Druide
-add loot to Redcap and RedcapSapper
-add loot to swarming Spider
-change the drop chance a bit swam spider
Custom Tooltips
-alignment
-Add FQ and change PRS
-Add tooltips for the new tanks as well
Ender IO
-#6535 Disable backported materials alloy smelter recipes
-#4531
Electro Magic Tools
-fix(emt)disble One Ring cfg
-add png file to ignore list
-config(emt)re enable the one ring
-set Ring Loot chance to 5
Forestry
-Fix issue 5865. All meats into Hunter's Pack.
Gregtech
-fix(Gregtech)Obsidian recipe
-remove Obsidian recipes
-[Cutting Machine] Obsidian Plate (not profitable) #6430
In Game Info
-fixed #6544
Loot Bags
-feat(Lootbags)Luv-UV
-add new content to Luv-ZPM Lootbags
-adjust IV Lootbag tables
-Thanks to @Cleista
Natura
-Disabled overworld natura clouds
Magic Bees
-Added missing options, changed thaumcraftNodeMaxSize to 512
Quest Book
-config(Better Questing Quest Book) enable starter Book
RTG
-Flipped setting for RTG Strongholds
-patch(config): patch RTG config for issue #6986
Server Dat
-add multiple MC Servers to the MP menu
Thaumic Exploration
-Update config to match https://github.com/GTNewHorizons/Thaumic_Exploration/pull/5
Witching Gadgets
-Add items to list
Script changes:
Advanced Backpack
-Update Advanced-Backpacks.zs
-Added recipe to revert Adventure Backpacks back to the original style. Also fixed code so items inside the backpack are not deleted when making bat, squid, and iron golem backpacks.
Appliedenergistics2
-Add shaped recipe from AE
-Fix issue 2439, no recipe for brown smart cable in AE2.
Automagy
-feat(Automagy)start with recipe nerfs
Avaritia
-#5732 Added new recipe, removed old one
-#6553 Changed metadata so wand can be crafted
-#6072 Add wildcards to quantum and gravi stuff. LIA set to 0, it works regardless of whether you charge it anyway, but * doesn't work
-fix(Avaritia,GC) remove Dire Table recipe
-remove Nasa Workbench to Dire crafting table
Biome O Plenty
-Fixed Water Bucket Dupe with Mud Balls
Blood Magic
-fix(Blood Magic) Thaumcraft Tab
-rename localizer from bloodmagic to tc
-fix #6426
-Removes infinity requirement because the device is no longer broken as shown in #5675.
-add a shappeles craft telep focus
-Add a recycling recipe for Blood Runes
-fix(BM)orb recipes not shown in Nei
Chisel
-Added config and recipe for new chisel
Computronics
-change(Computronics)recipes
-put the un nerfed recipes in Core Mod Code
-remove old recipes in a new Computronics.zs file
-[Computronics] Drone Docking Station and Upgrade not Craftable #6432
Core Mod
-#5732 Added new recipe, removed old one
-change(Extra Utilities)Deep Dark Portal
-change the Deep Dark Portal recipe for balance (Void Miner)
-nerf(Galaxyspace)Autoclave recipes
-change unkown Crystal recipes
-Autoclave recipe with water gives 80% output change and with distilled water 90% crystal #6405
-fix(GS)add SDHC recipe back
-2.0.9.1a and above Bug List #6714
-addition(IC2)remove recipe that id now in code
-Add alternate recipes for reflector parts for mass crafting #6719
-#6383
-#5288
-fix(extra Utilities)Deep Dark Portal
-fix recipe
-change(AE2)Spatial Tier to IV
-change to IV Tier 7680 Eu/t
Draconic Evolution
-fix(Draconic Evolution)recipes from Charm of Dislocation
-and Enhanced Charm of Disloctotion
Electro Magic Tools
-#2607, #3609 Should be already fixed? But also made it so quantum traveller boots recipe is wildcarded
-#6474 Fixed most of them, the rest are not MT
-Update Emt.zs
Ender IO
-#4661 Now more balanced Dense ME Conduit
-fix telepad
Extra Utilities
-#6494 Change to GT Bedrockium Ingot
-move(extra utilities)Implosion recipes now in the core mod code
Forbidden Magic
-fix(Forbidden Magic)Reserach position
-fix reserach position because of possible Botania addition
-#5834 Change to pickaxe
Forestry
-add(Forestry) new uranium Tube to script
-fix(Forestry)change tube recipe
-gated uranium tubes behind endereye plat
-#7088 swapped frames with bee houses. Also removed duplicate entries, and did some formatting
Galacticraft
-add(Galacticraft)recipes
-change and add new recipes for bigger oxy tanks
-fix(Galacticraft)Oxygen Tanks T4 and T5
-change recipe using T4 large Iridium Cell and T5 large Osmium Cell
-removed recipes handled by GalaxySpace
-Removed ExtremeCrafting recipes
-fix battery charge #6730
-#5491
-Did you know you can pass nulls in assembler recipes to have them be greater than 2 items but still not use fluids? Now I know, so I'm fixing these
Galaxyspace
-move all recipe to code
Gendustry
-#6916 Change to LV from LuV+ Also scoop too
Gravi Suit
-#5347
-feat(Gravisuit)remove Relocator
-Recipe is now in the core mod
Gregtech
-Fix issue 3556. Remove normal beet but add sugar beet to mortar.
-Update Gregtech.zs
-Remove scripts mentioned in https://github.com/GTNewHorizons/GT5-Unofficial/pull/346
GT++
-Add Tumbaga Frame non-assembler recipe
-So you can actually make the steam grinder multi before the LV assembler.
-#5012 Until Alk fixes it on her side
-change(GT++)Boiler recipes
-change the steam Boiler recipes
IC2
-fix(IC2)Iridium Drill
-remove Iridium Drill recipe from ic2
-minig pipe - conversely
-Update IC2.zs
-#3696 Remove useless recipe, as it caused the actually useful one to not work
-Preserve NBT tags when repairing rubber boots #6858
-Preserve NBT tags when repairing hazmat suit
-Follow up of 01fffb4 and #6860
-#5847
-#6607 Add circuit, also SI, because MT is Not Great
-Remove scripts mentioned in https://github.com/GTNewHorizons/GT5-Unofficial/pull/346
-Did you know you can pass nulls in assembler recipes to have them be greater than 2 items but still not use fluids? Now I know, so I'm fixing these
-Fix NPE in hazmat suit repair
-Fix bucket dupe in hazmat repair
-remove from script sisne now in code (Electric Tree Tap)
-remove(IC2)electric hoe recipe recipe now in core mod
Iron Chest
-#6131
Iron Tanks
-change(Iron Tanks) remove zs file
-moved all recipes in code
Malis Doors
-change val Stick to oredict all stickWood
Minecraft
-Removed mortar + Pam's Beet to Sugar recipe. Issue 3556.
-added new non-zero aspects for books and enchanted books
Pams Harvestcraft
-Added recipe for cooking rabbit. Issue 6499.
-Fix issue 6320, no recipe for gooseberry yogurt.
Project Red
-Remove chiseling fake ruby into real
Railcraft
-Return accidentally removed recipe for "Electric Shunting Wire"
Remote IO
-#4884 Fix
Thaumcraft
-Nerf warded glass
-Reduce cost and output back down because of fix
-#6376 Fix
-replaced multiple instances of 0 essentia and corrected spelling of telum
Thaumic Bases
-#4745 Remove easy recipe
Thaumic Horizons
-add(Thaumic Horizons)start to change Thaumic Horizons script Planar Gateway
-fix(Thaumic Horizons)Planar Conduit rework
Thaumic Tinker
-#4937 Use correct crystal
Tinkers Construct
-Remove Ardite compression recipe
-Added in Core mod with my other pull request
-Remove added to NH Core mod metal block recipes
-Remove Extruder Recipes
-Added to CoreMod
Witchery
-remove old ruby slippers recipe and chnage vis amount a bit
Witching Gadgets
-Fixes the WG transmutation list not working in all cases
Changes in different mods
-feat(Ae2, Extra Cells, Open Blocks, Thaumcraft)add more Autoclave recipes
-add new Autoclave recipes using molten void and a output of 100%
-Adjust distilled water amount crystal #6405
-feat(Telepoert)rebalanced Teleporters
-remove(Steves Carts, Translocator, DE)implossion compressor recipe
-recipes are now in the core mod
Quests changes:
-Fix for database failure to load
-Fix reward
-Fix Tier 4 booster Quest Icon
-Modified Rocket Quests to be more even
-Also fixed some text, and fixed Proteus quest missing tasks
-#6290 Turn NBTignore on
-#6269 Change spelling
-#6278 Change requirements
-#6270 Added quests explaining how to copy cultures, and how to make the general purpose one
-#6250 Added bow quest
-#6250 #5049 Added Xenoxene+Radox quest, also adjusted quest placement
-#6250 Added lame SC quest for infinite stuff
-#6302 Changed
-#6309 Fixed, hopefully
-#6341 Changed
-#6369 Fixed
-#6219 Fixed other GBGW quest
-Removed wetware circuits from fusion quest reward in LuV
-#6390 Reduced complexity of LuV SC quest
-#6392 Added quest
-#6403 Turned nbtignore on
-#6395 Added quest that explains coking
-#6297 See the ticket for details
-add(Galacticraft)Quest
-add T4 and T5 Oxygen Tank Quests
-adjust T1-3 Oxygen Tank Quest
-Update QB without doing anything, because weirdness.
-#6548 Changed req to RP-1 RF. Also removed green RF reward, and updated text.
-#6476 Changed nbtignore to on, removed fill battery req since 2 and 3 would complete at the same time anyway with it on. Did same for sunnarium batteries
-#6464 Changed number
-#6463 Changed nbtignore to on
-#6462 Changed nbtignore to on
-#6461 Changed nbtignore to on
-#6459 Changed nbtignore to on
-#6455 Fixed block req, also slightly adjusted text
-#6444 Changed req to actual req
-#6433 Changed nbtignore to on
-#6417 Fixed ratio
-#6283 Changed nbtignore to on for all the solar quests, since they probably all need it
-#6429 Adjusted quest text to be clearer
-#6517 Changed dragon kill type to chaos guardian
-#6509 Adjusted text
-#6475 Adjusted text (and item) to NOT recommend something that will blow up your generator
-#6555 Added text to EBF quest, AwDr Coil quest, and UHV quest. Also make related quests require each other to direct the player to do the UHV SC quest first so they don't get stuck
-#6549 Edited Name Edited names of Kami-related quests (capitalization and making the powered up tools and equipment have distinct names).
-Adjusted text of Celestial Quests to be more accurate. Added quests for the Ichor+Ichor wand. Adjusted positioning too.
-#6460 Added a bunch more text to explain AIHs and such
-#6411 Added note to LV pump and conveyor quest
-#6581 Changed text
-#6585 Made note in existing quest more scary. Please pay attention when reading things, there's no refunds on backpack voiding
-#6594 Turned nbtignore on
-#6603 Added text to remind people to wear the SpaceSuit. Also made quest available on T&T tap
-#6264 Changed quest a little. Also made it a req of EG tab
-#6606 Added quest on farming tab
-#6448 Made primary quests for rocket T3+ not require all the parts in case you craft the rocket beforehand because you stored the parts in the DCT or something
-Added LSC+Capacitor quests, tied BS glass quests to LSC, BV and MEBF quests as an OR. Added Laser Hatch and Active Transformer quests as well in UV
-#5305, #6159 Adjusted according to suggestions (mostly). Also move quest positions around a little
-#6659 Edited text
-#6658 Made tasks for the neutronium and black plutonium trigger quests an OR based on ore/ingot/dust
-Added quest to explain food -> hearts mechanic. Also readded food journal to quest that said it was giving it to you (right before previous)
-BQ3 Weirdness
-#6617 Changed DD quest, because it got Super-Nerfed
-#6663 Removed assembler req, it doesn't need it. Also make you craft it instead of checkbox task
-#6408 Fix CP series quests
-#6107 Changed bolts until Bart fixes his stuff properly
-#5403 Adjusted beginning quests a little
-#5401 Added notes about cleanroom and low gravity where needed
-Fix Sodium Sulfide Quest https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/6690
-fix bacteria cell
-Fix Peat Fired Quest #6738
-fix Coin Conversion quest #6740
-#6701 Changed from -1 (no repeat) to 24000 (20 min)
-#6749 Added text
-#6679 Removed OR from glider, so it won't show up until EBat is made, also moved EBat behind canner since you need that. Also adjusted battery quests a little
-#6697 Adjusted quest
-#6704 Adjusted quest text
-#6675 Added reward
-#6764 Changed Q reward because of potential crash :(
-#6763 Added repeatable quests for skystone, dragon heart, and fire jet+smoker blocks (also updated hydra egg quest to need both since you can buy them). Also edited text and layout a little
-Added coins quests for BM slates (up to T3)
-#6742 Adjusted space race tab quests to account for change in nasa workbench (now used), schematics (also now used, change over your chips), control computers (new), and pollution (lots)
-#6742 Readjust heavy plate numbers back
-Combine the LQ and LTX tabs since they directly follow, and there aren't that many. Also reduces confusion
-Moved the Legendary Infinity quests (which are neither legendary nor infinite) over to the Kill all the things tab, also moved quests around a little
-Removed the to grind tab and moved the quests to related ones: HEE, kill all the things, to bee, cooking, building better bases. Also adjust reqs for a few to match
-Combined to bee and slice and splice tabs, since they're both about managing bees
-Further bee tab changes
-Change order of quest tabs in the lower half. Also change alignment of quests if they went out of the positive range in terms of position X, Y.
-This only matters when you look at the quests in the designer, and is purely due to my OCD, but causes a bunch of small changes
-Minor changes to LQ, also I seem to have forgotten to commit some of the bee tab changes, so they're in here too
-Combined the armor+jetpack and transportation tabs, they're now the 'getting around without dying' tab
-Combined Steve's Carts and ProjectRed tabs into Basic Automation tab
-Combine SFM and OC into Advanced Automation tab. Also #6796 fixed while I was at it
-#4519 Added quests to explain how to use basic AE2 functions like autorcrafting or P2P
-#4424 Added missing GT++ multis (that work anyway)
-Added quests for TFFT and DEHP
-#5307 'Move eggs quest from using survivor to using food coins' like moron wanted, also unbroke #6690 which PanSzelescik unfixed after I already fixed it, so I had to fix it again
-#4856 Added note to quest until bart fixes the problem. Also added reqs to BM Qs so it's clearer if you can progress based on tier
-#5766 Add text and such
-Adjust EV planet dim ore quests so you can grab the crushed ore instead among other things
-Like before, adjusted IV tier planet dim quests
-Adjust kinetic quests. Also adjust text on redstone quest
-Modify some LV quests' text
-Updated info for bee frames and alvearys to be complete
-Adjust space race tab layout
-More text changes, including to crop quests
-Adjust crops tab layout
-Further adjust text on crop and bee quests. #6853 and #6849 were fixed in a previous commit too
-Minor changes. Also, #6872 was previously done
-Remove supreme pizza gloves quest from HV tab
-Move PA quest, rearrange others over by 1
-#6889 Made a note
-#5339 Added. Also updated text about MF change, and stuff. Also rearranged tab.
-Added copies of weapon quests to the how not to die tab
-#6934, #6924
-Added a new tab, the generating power tab, to help people better keep track of their generation options
-ignorenbt on for #6967. Adjusted superconductor quests text. Added quest for IV energy hatch. Rearrange IV quests to match, especially the platline stuff. Should look better now
-Rearrange some LV quests along the left side
-Rearrange some ZPM quests
-rearrange some LuV quests
-Rearrange some EV quests
-Rearrange HV quests
-Rearrange some MV quests
-Rearrange some LV quests
-fix(Quests)rearraged witchery quests a bit to looks more nice
-addition(Quest)Add Nickel Quest to TF Tab
-add(Quests)new neutral TF Mob Kill Quests
-add(Quests)add hostile TF Mob Kill Quests Druide, Swam Spider, beetle, Kobolt and Redcap
-add(TF)two missing Kill Quests Wraith and Pinch Beetle
-Search+replace of sounds for quest update/completion fix
-#6903 Added text to first machine hull quest
-#7064
-#7043
-#7044
-#7032
-#7045 Addd quest to explain how to charge the SS, and the options
-#7033 Added text to tell you to progress a bit to get glass
-#7034 Delete 490 and add 1926 to the getting around without dying tab, after editing the text
-Adjust nuclear quests, delete extraneous, add new. Still down by 4 though. Also change adept TC icon to potentially fix BQ bug
-Added ECE quest. Also removed more easy iridium from quest rewards
-change(IC2)change electric hoe and electric tree tap Quest
-moved them into the LV Quest Tab
-change(GT++)Boiler recipes
-change the steam Boiler recipes
-add new Boiler Quests to Mv and Hv
-#7070 Made it so you can get quest progress on quests before unlocking them for most crafting quests
-Chinese translation of quest book for 2.0.9.4a.dev
-fix(Quests)minor bugs
-add dependencies to use the fluid canner to make ic2 batteries
-fix diamond tank need glass pane not clear glass pane
-add(Quest)info RC Tank output rate
-add info to Steel tank also
-add(Quests)LV Steam Valve Quest
-remove(Quest)Aqua Creeper kill quest
-#7099
-#7108 Adjusted text
-#7118 Made quest optional
-#7130
-#7109 Changed text
-#7104 Changed hatches/busses
-#7131 Made carbon parts not rely on composite vest (it doesn't use it anyway) so it can be an OR with the mentioned quest. Also made you actually make carbon plates in that quest too
-Fix icon changing to placeholder
Now i am much older :( DreamMasterXXL 24.12.2020
Version 2.0.9.0
Posted
Version 2.0.9.0 12.06.2020
Info:
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
New Mods:
-Better Loading Screen 1.3.23-GTNH
-Bug Torch 1.0.2
-Itlt 1.0.2
Mod Upgrade:
-Adventurebackpack 0.9-h14-GTNH
-Appliedenergistics2 rv3-beta-31
-Architecture Craft 1.7.4-GTNH
-Avaritia 1.18
-Bartworks 0.5.13.1
-Baubles 1.0.1.12
-Better Questing 3.0.334-GTNH
-Binnie Mods 2.0.29.4
-Biomes O Plenty 2.1.1-GTNH
-Blood Arsenal 1.2.1-11
-Blood Magic 1.3.3-30
-Chisel 2.9.8-GTNH
-CoreMod 1.6.46
-Craft Tweaker 3.1.0-legacy
-CropsPP 1.3.5.3
-Draconic Evolution 1.0.2q
-Electro Magic Tools 1.2.7.8
-Ender IO 2.3.1.13 beta
-Ender Zoo 1.0.18.3
-Enhanced Loot Bags 1.0.3
-Extra Cells 2.4.3b3
-Forestry 4.2.27.12
-Gadomancy 1.0.7.7
-Galacticraft 3.0.15-GTNH-full
-Gendustry 1.6.4.135a
-Gregtech 5.09.33.52
-GT PlusPlus 1.7.05.68
-GT Scanner Mod 1.5.7
-Hardcore Ender Expansion 1.8.6a
-Hodgepodge 1.4.2
-Holoinventory 2.1.4-beta-GTNH
-IC2 Crop Plugin Version 1.3.1
-IFU 1.7
-Iguana Tinker Tweaks 2.1.7.4
-InGame Info XML 2.8.2.3
-Irontanks 1.1.19
-Jabba 1.2.6
-Kekztech 0.4.6
-Magicbees 2.5.3-GTNH
-Micdoodle Core 3.0.13-GTNH
-Mine and Blade Battlegear 1.1.1.4-GTNH
-Natura 2.3.2-dev
-Nodal Mechanics 1.1-2-GTNH
-Not Enough Items 2.0.4-GTNH
-Open Blocks 1.6.2
-Open Computers 1.7.5.5.13
-Overloaded Armorbar 1.0.0
-Pam's Harvestcraft Lb-1.0.1-GTNH
-Remote IO 2.4.2
-Roguelike 1.5.1
-SGCraft 1.13.7-GTNH
-Special Mobs 3.3.6
-Spice Of Life 2.0.0 carrot-beta-5
-Standard Expansion 3.0.182-GTNH
-Steves Addons 0.10.17
-Steves Carts 2.0.0.b19
-Steves Factory Manager A96-GTNH
-Storage Drawers 1.11.5-gtnh
-TecTech 3.8.3
-Thaumcraft NEI Additions 1.1.0.1
-Thaumic Based 1.4.22-0
-Thaumicenergistics 1.1.3.2
-Thaumic Exploration 1.1.74-0
-Thaumic Horizons 1.1.9.17
-TMechworks 0.2.16.1
-Torohealth 1.0.0
-Twilightforest 2.3.8.5-dev
-WAILA Plugins 0.2.3.1-7
-Warp Theory 1.0.3-GTNH
-Witching Gadgets 1.2.12-GTNH
-Universal Singularities 8.6.1
Mod Changes:
Adventurebackpack
-More work on packets
-[RFC] Increase the fuel capacity of Copter Pack. #5873
-update choper pack to 16 Buckets tank have 16 Buckets capacity anyways
-Update zh_CN.lang
Appliedenergistics2
-Fixed blocking mode for inventories not giving out anything
-added workaround for interface blocking mode to ignore selector circuits in GT machines
-updated ic2 dependency to 2.2.2.828
-add thaumcraft dev version
-Reentrance check in the unload event
-Added check for oversized client packet
-Update zh_CN.lang
Architecture Craft
-Create zh_CN.lang
-update gradle
Avaritia
-Update zh_CN.lang
-update version add libs
Bartworks
-fixed void miner not consuming energy
-Made API standalone (mostly)
-Made OrePrefixes lookups NullSecure
-Added Config for Metas and Tiers for Ross
-fixed GT++ compability
-Fixed ConfigHandler initiating GTValues during coremod startup
-Fixed MegaEBF sometimes overflowing
-change recipes for Void Miner using Ore Drill Tier 6
-Added VoidMiner Tiers
-Added Recipes for Void Miners
-Fixed VoidMiner Output
-added void miner localisation for achievements
-Made Void Miner Times in Assembly Line more reasonable
-fixed fermentation recipes in biovat
-Fixed Glass Checked
-buffed Oganesson
-made LoadItemContainers static
-removed force shutdown
-Merged NEI configs
-added a config option to hide any orePrefix type of my materials
-Redid CLS support
-updated fr_FR translation (#67)
-Some new featues
-Added Multiblock Updateability to BW Blocks
-Added Pollution to WaterPump
-Added new Windmill GUI
-Refactored Windmill a bit
-Added animation to windmill
-Various Development
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT Low Power Lasers
-Fixed Circuit Logic and added bounds check
-added TT Low Power recipes
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT Low Power Lasers
-Fixed Circuit Logic and added bounds check
-added TT Low Power recipes
-Redid LuV Osmiridium Replacer
-deleted old lib
-Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()
-removed a wrong cast
-fixed textures
-removed *some* duplicate recipes for tool items
-fixed voidminer
-fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas
-fixed LAZORS not exploding when they recive too much Amp lasers
-Redid Radio Hatch Stuffs ~~~
-ItemStacks finally work properly
-Forbid insertion of a non-Rad-Material
-Update UniversalTeleportType.java (#78)
-disabled circuit unification
-removed unused decoratePlanet on Ross128ba
-changed "splitStack" to "setStackSize"
-renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"
-Added specialised functions for floor ceil wrap and clamp
-Replaced old function calls
-LowPower Pipes now have the IC2 glass fibre texture
-fixed overflow on the AccessPriorityList
-fixed "NOSUCHITEM rod" error
-suppressed some warnings
-Fixed Burned Out THTR Stuff
-Fixed Cables
-fix more then 1 energy hatch on circuit assmebler
-fixed Ross128b crash
-fixed TT recipe overlap
-fixed double replicator recipes
Baubles
-Update zh_CN.lang
Better Questing
-Add ability to change scrolling speed
-Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs
-Add canvas always striving to occupy less space
-Remove paginating from rewards area. WARN: This requires changes in all BQ Packs
-Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs
-Remove paginating from tasks area. WARN: This requires changes in all BQ Packs
-Fix empty space at the end of rewards list
-Add bq_copyprogress command
-Fix demo mode notification
-Add the ability to copy quests not from command sender
-Fix party quest completion sync
-Initial backport of netcode improvements and UI upgrades
-Removed IProgression interface
-Fixed GL error in scissor call
-Fixed text alignment issue in PanelButton
-Fixed theme GUI throwing a CME crash
-Added backported new icons
-Changes for the new api
-Fix copyquests command
-Fixed a few errors in partial data reading being treated as full databases
-Fixed default tooltip background texture being missing
-Backported newer translations
-Backported transparent test theme
-Fixed a few errors in partial data reading being treated as full databases
-Fixed default tooltip background texture being missing
-Backported newer translations
-Backported transparent test theme
-Fixed crash in party management screen when kicking or leaving
-Fixed missing changes in real time repeat timer math
-Removed now non-functional life share button in party screen
-Bypassed Forge bug which fired LivingUpdateEvent several times per tick
-Helps if I put the theme JSON in the right folder
-Fixed some textures still trying to render when zero or negative sized
-Backported sliced texture scaling improvements
-Fixed dedicated servers crashing on first world tick
-Add scroll positions save for tasks and rewards
-Add tab completion options
-Rework command for console execution
-Fixed party invite screen not opening
-Fixed party invite screen crashing when it did open
-Fixed item panel texture not showing wildcard variants
-Changed invite list to only show active players
-Fixed NetStationEdit using the wrong NBT tag name
-Fixed ore dictionary button in item selection changing prefix
-Changed submission station GUI to pre-filter valid quests
-Changed item and fluid tasks to use DBEntry<IQuest>
-Quick fix for BQLivingUpdateEvent re-triggering the original event
-Fixed popup not accepting no for an answer
-Added quest designer shortcut
-Removed anti-tamper code after community overreaction
-Create zh_CN.lang
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
-Update zh_CN.lang
Biomes O Plenty
-Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886
-Update zh_CN.lang
-change version update gradle
Blood Arsenal
-Update zh_CN.lang
Blood Magic
-Update zh_CN.lang
Chisel
-Update zh_CN.lang
CoreMod
-Fix world world accelerator power consumption
-If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.
-If you use the default, i.e. range max, it will consume 3072EU/t.
-commented BW ore mixes out because the dont work rn.
-add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting
-add Pink Slime to EBF and Vac
-T5 rocket allows Europium pre T1 fusion #5870
-Added a better way for the Processing Array to handle recipes.
-remove unused files from Itemlist
-[RFC] Railcraft tank gauges recipe output ×2 #5890
-add recycle recipe for gauges from RC
-fixed wrong mixer gui 9 slots
-Additional fixes to Fixes #263
-fixed CombinedBac
-add more bw vat and lab recipes
-add new cultures
-add two alter native recipes in vat with bacterial sludge and mutagen
-add more biomedium recipes
-remove on some recipes breedable
-change uv recipe to naquadria Sievert value
-add items to vat input slots
-change other bio vat recipe fluids by factor 250x
-add new ASMD Component recipe
-fixed OreDict Names
-they use unlocalised names instead of localised ones now
-fixed ganymede typo
-Suggestion: Add a recipe for leather from oil chem #5918
-add forgotten texture ArtificialLeather
-add asmd chips to the core mod recipe
-buff infinity wire #5916
-Small Collagen adjustment #5913
-[Wrought Iron ingot] Incorrect recipe? #5955
-fixed another ganymede typo
-fixed Stainless Steel typo
-Update GT_MetaTileEntity_AirFilter.java
-UnknownNutrientAgar takes too long (Biowares) #5964
-Crystal Line needs asmds now
-Recipe conflict #6025
-GraviChestPlate recipe should work with all zpm circuits #6020
-Updated Core Mod to Java 8
-fixed ganymede typo in file
-moved VoidMiner stuff from GT to here
-Forgot to add png
-Added Cauldron nerf
-Drop Bart API pt2 electric boogaloo
-fix core ,od not building
-Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087
-Add Ectoplasma and Arcane Shards chips and fragments for bee loot.
-added Rune fragments for HEE for mob drops
-update autoclave 2 input slots
-fix low gravity recipes
-Update zh_CN.lang
-add Display to itemlist
-Added an API WA Endpoint
-added deObfs jar
-added soruces jar
-Added an API WA Endpoint
-Deluted Xenoxene should be Diluted Xenoxene #83
-T8 rocket uncraftable (again) #6208
-Recipes with ASMDs inconsistent #6224
Craft Tweaker
-Updated the ZenScript engine to the latest 1.12 ZenScript engine.
-This means that any scripting engine improvements made between the
-last 1.7.10 release and the last 1.12 release, will be in this version.
-Updated the API to the latest 1.11.2 API
-This means that any script written in 1.11.2 will (read should) work on this version,
-there are way too many changes to actually write them all here unfortunately.
-Added: pow(double, double), isNull(Object)
CropsPP
-Added new Crop pngs by emeraldsemerald (#35)
-ae -> ä, oe -> ö, ue -> ü
Draconic Evolution
-Update zh_CN.lang
Electro Magic Tools
-Update zh_CN.lang
Ender IO
-Fixed Conduit Filter
-Added Big Item Filter
-Capacitors, Conduits, Stellar Armor
-rename crude steel to Clay Compound
-update tooltip in lang file for stellar tools and armor
-ore dicted Endsteel nugget
-Update localization, add filter recipes
-Added Stellar Armor Textures
-Fixed basic ItemFilter
-Fixed Transceiver crash
-Added more 1.12 content
-removed unused trigger classes from bc
-Updated Deps
-update to Java8
-enabled UTF-8 encoding
-applied Java & IntelliJ plugins
-removed unused class
-Fixed capacitor bug on load
-Cleaned up capacitor loading code
-Update zh_CN.lang
-renamed constructor params for easier access
-reduced log-spam
Ender Zoo
-Update zh_CN.lang
Enhanced Loot Bags
-Create zh_CN.lang
Extra Cells
-Fix fluid interface dupe
-This dupe issue will happen when you attach two or more tanks
-to the same fluid interface and the fluid interface pushes some fluid as in some pattern
-Note to future programmers: this pushItems() logic is not as clean as it can be and can push
-1 stack per tick whereas vanilla can push all stacks at the same tick.
-Update zh_CN.lang
-gradle updated
-backported Oredictionary Export Bus extended pattern matching
-updated ThaumicEnergistics integration
Forestry
-fixed method not found exception
-wrong class for get Method call... i hate reflexion >_>
-Fixed Mutation Coniditons (#5)
-reduced usage of reflexion
-inlined code
-Actually remove the debug prints
Gadomancy
-Update zh_CN.lang
Galacticraft
-Update GCPlayerHandler.java
-Player crash (/corruption) with Battlegear and Galacticraft using torches #2162
-Swap dependencies directory for maven deps.
-Remove dependencies/*
-Gradle Wrapper --> 4.4.1
-Add GTNH permissions & update readme.md to direct support to us
-Remove Mekanism support [Unused in GTNH]
-Remove BuildCraft MJ support [Unused in GTNH]
-Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download
-Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles
-fix crash on invalid keybind
-Update Version everywhere.
-Remove version checker.
-Reobf partially working on planets.jar
-fix api include
-Produce one output jar (instead of two) due to reobf issues
-Point everyone to our github
-Update MicdoodleCore
-Fix mod options and planets rendering (#3)
-blacklist run folder
-lander now comes with fueled rocket
-add api to add rocket fuels and fuel tiers
-make rocket not get destroid by lightning
-make launch controller teleport rockets and other
-increse fuel cost when using launchcontroller
-fix using launch conditions couses launch to break
-add null check
-fix launchcontrolled rockerst not launching correctly
-removed enoying parachute message
-stop lander on galaxy planets with launch controller
-get rid off duble negtif
-add more fuels
-change zinc to nitrogen plasma
-remove all non rocket fuels
-add a way to remov efuels trough the api
-update zh_CN.lang
-change diesel to nitro diesel
-update gitignore
-add mic dodles core as lib
Gendustry
-update zh_CN.lang
Gregtech
-Display fluid amount in the fluid display stack.
-add new Enderi IO materials to GT
-CrudeSteel makes GTMaterial match up with EnderIO material
-add more Ender IO material properties to material list.
-change color of Crude steel and Pink slime a bit
-change ender io material
-add crafting recipes
-change Melodic Alloy space in Name
-add Pink Slime to EBF and Vac
-add shapeless recipe for Clay Compound
-Commented texture paging
-Texture paging implemented
-Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...
-Added a better way for the Processing Array to handle recipes.
-add missing Packer machines back
-add missing printer back
-add missing ids to processing array
-Set textures and adjust casing block register range
-put all Oil and oredrill recipes to Assembler/assline
-Removed T5 & T6 Miners
-Added BW Compat for easier use of BW Materials in code
-Removed DD Veins
-Added all Ores to Voidminer in DeepDark
-removed Infinity Ore
-Void miner adjustments (#262)
-Added all Ores to Voidminer in DeepDark
-removed Infinity Ore
-renormalize line endings
-UHV fixes
-updated tritanium color
-replaced magic numbers with string identifiers
-add additionl recipe changes to the fix
-change recipes for Growthmedium and Bio Medium
-Fix non GT tileentities should still propagate
-remove recursion depth limit and nullcheck on instanceof
-Tried to make Mogballs Optimisation properly threaded
-Named the thread
-actually use the right method (and not the old one lol)
-Interrupted the Thread onServerAboutToStop
-Made use of Thread.wait() + shortened "causeMachineUpdate" method
-shortened the code + by using toUpdate as sync object
-Added a new Thread every time a world is loaded
-Refactor to fixed thread pool executor
-Use actually something made for this task...
-disable threaded caching of mUpdate values
-Shutdown properly
-Add more logging to shutdown
-Use ThreadLocalRandom for RNG
-remove ore and oil drill from gt and put it into core mod.
-remove unused materials
-add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
-CLS support
-OpenGL is a bit of a pita, wants only to be used in main thread.
-The easiest solution was to trigger CLS screen updates from GT.
-It is a soft dependency, if CLS isn't present, nothing breaks.
-Nerfed replicator
-added a config option
-made TankSize of Replicator a bit nicer
-Refactored CLS support into an own Compat
-add ArtificialLeather to more recipes
-Reduced log
-removed "isNice" easter egg
-reduced loglines to log every 5% instead of every 1%
-replaced Iterator for loop with enhanced for
-Over-Generous LV Conveyor maceration recipe #5896
-Quantium Wires have no wiremill recipe #5888
-IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883
-changed missing recipes to asmd components
-fix stainless steel naming in large cells
-Buff infinity turbines #5970
-fixed Adv. Seismic Prospector off-by-one error
-simplified calculations
-some code cleanup
-Factor 1.2 for now (UUM)
-Fixe IV Electrolyzer used some non existing HSSS Wires
-fix mistakes from lv centrifuging
-Recipe conflict #6025
-Update GT_Cover_SolarPanel.java
-Clean up the fluid display thing.
-Added cover guis for pump/filter
-Fix integer loopback in scanner averages
-3x3 pattern does not work in a packager
-Cover gui: Right click to open instead take.2
-Cover GUI: added fluid regulator, finished open on shiftrightclick.
-Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards
-Fix/Nerf cleanroom
-more HEE bees and some fixes
-Changed drilling plant tooltip to be more clear about drilling area
-Fixed NPE during Worldgen
-buffed drilling area in chunk mode for it to be not smaller than in the block mode
-fixed scanner info & tooltip
-fix spawner egg from combs
-Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)
-Add Fire Essense bee
-set hidden bees now to hidden Tag. Before it dont't work
-FluidRenderer Fixes
-Made GT_FluidDisplayItem.getIconFromDamage NEVER return null
-Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning
-Naquadria combs give naquadah ore #6120
-Debug recipe errors
-Autoclave get a new input slot
-Add new Autoclave Texture
-fix recipe map autoclave
-Update GT_MetaTileEntity_Cleanroom.java
-Update zh_CN.lang
-Update GT_VolumetricFlask.java
-Made Flask icon handling more flexible.
-Unified Large Chem reactor OC related #294
-add Borosilicate Glass recipe for petri dish
-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
-Only modify aStack when doDrain == true
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Added gui's for the rest of em covers.
-Unified Large Chem reactor OC
-coverguis: Cleaned up text.
-change the tatalite mix to show up in nei
-MachineBlock runnable toggle
-Fixed NEI time value for Replicators
-Phtalic Acid name wrong #6232
-Nitric Acid name wrong as a fluid #6231
-Phthalic Acid change breaks things #6242
GT PlusPlus
-Additions
-Added more 'Special Behaviour' items for my multiblocks as Examples.
-Added '/gtpp hand' command.
-Added TungstenSteel & Neutronium tool variants to NEI while in dev.
-Added Large Semifluid Generator and a crafting recipe for it.
-Added Placeholder for Adv. Assembly Line.
-Added Distillus Upgrade Chip and a crafting recipe for it.
-Added some new food items.
-Added a new casing block class for special handled multiblock casings.
-Added locale for Naq Fuel Cells.
-Added Boric Acid.
-Added Hydrochloric Acid fluid & recipes if it doesn't exist.
-Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.
-Added recipe for processing Red Slurry.
-Added IsaMill.
-Added Milled ores.
-Added Milling Balls.
-Added Custom NEI Handler for IsaMIll.
-Added Death by IsaMIll.
-Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)
-Added recipes for both grinding balls.
-Added more milling chains.
-Added two advanced recipes for obtaining Nitric Acid.
-Added Nitric Oxide and recipes if it doesn't exist.
-Added Nitrogen Dioxide and recipes if it doesn't exist.
-Added Carbon Disulfide.
-Added Hydrogen Sulfide if it doesn't exist.
-Added Sodium Ethoxide.
-Added Potassium Hydroxide.
-Added Sodium Ethyl Xanthate.
-Added Potassium Ethyl Xanthate.
-Added recipe for Sodium Ethoxide
-Added a Pine Tree.
-Oredict BoP Pinecone if it exists.
-Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)
-Added a way to automatically refill advanced muffler hatches for the LRE.
-Added more milled materials.
-Added proper structure for Flotation Cells.
-Added all milled materials to flotation cell recipes.
-Added Human meat drops for dead players.
-Added Slicing mode for ICM.
-Added some localization for the new milling products.
-Added Dehydration of Flotation Slurries to the Vacuum Furnace.
-Added an Advanced Hazmat Suit.
-Added a T3 circuit for recipe selections.
-Added the Volumetric Flask Configurator.
-Added a recipe for the Egg Box.
-Added a Book for the Chemical Plant.
-Added a Large Steam Macerator.
-Added steam tier I/O buses & input hatch.
-Added recipes for the custom steam hatch, buses and Macerator controller.
-Added a recipe for the catalyst bus.
-Added two new Alloys. (Botmium and Laurenium)
-Added four new Maching Casing blocks.
-Added new Machine casings to the Chemical Plant code.
-Added new Volumetric Flasks. (8k & 32k)
-Added custom Flask Renderer.
-Added ability for the Volumetric Flask Configurator to handle the new Flasks.
-Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
-Added advanced production method to obtain Fluorite.
-Added recipe for pine saplings.
-Added low tier basic turbines for Pollution Scrubbers.
-Added capability for Scrubbers to be automated.
-Added recipe for Zyngen.
-Added recipes for 2 new volumetric flasks.
-Added tier info into Chemical Plant NEI handler.
-Added custom NEI handlers for Reactor Fuel Processing Plant recipes.
-Added framework for Elemental Duplicator.
-Added custom Data Orb bus for Elemental Duplicator.
-Added recipes for basic turbines.
-Added Item Overflow Valves.
-Added more types of armour to the Hazmat list.
-Added recipes to convert GT++ Plutonium239 into normal Plutonium.
-Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
-Added recipes for Laurenium and Botmium casings.
-Removals
-Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
-Removed weird dependency on CofhCore.
-Removed VFCs ability to handle flasks with fluid in them.
-Disabled Thaumic Tinkerer Hazmat additions.
-Disabled Item Overflow Covers.
-Changes
-Adjusted recipes for lower tier charge packs.
-Reworked a few recipes.
-Adjust process for obtaining Thorium-232.
-Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
-Moved Rocket Fuel production to the Chem Plant.
-Buffered Kerosene output from Coal Tar processing.
-Made Formaldehyde Catalyst handled correctly in Chemical Plant.
-Moved debug mode switch to AsmConfig.
-Changed recipe for Nitrogen Tetroxide.
-Adjusted recipe for Th232 again.
-Changed Rocket Fuels slightly once more.
-Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
-More adjustments to Vacuum Furnace NEI handler.
-Adjusted use/creation of Pine Oil in recipes.
-Buffed Outputs of Froth Processing.
-Changed a heap of recipes to use the new circuits.
-Changed the Tooltip for the Egg Box.
-Made the Volumetric Flask Configurator tooltip better.
-Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)
-Changed Steam Multi recipes to use Tumbaga instead of Potin.
-Changed some tooltips so that it's more obvious that steam things are ONLY for steam.
-Changed colours of the two new alloys.
-Rebalanced some Chemical Plant recipes.
-Adjusted output of Fluorite ore production recipes.
-Finished Work on Chemical Plant user manual.
-Made Green Rocket Fuel more expensive.
-Made Purple Rocket Fuel use less copper, give more output.
-Rebalanced some Chemical Plant recipes.
-Fixes
-Fixed lafium compound being zpm instead of LuV.
-Fixed Large Extruder not counting back center casing.
-Fixed algea pond forming issue on servers.
-Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
-Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
-Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
-Fixed bad handling of hatch textures on a few multiblocks.
-Semi-Fixed Distillus.
-Fixed Semifluid Generator recipes.
-Fixed Semifluid Generators crashing the game when mined.
-Fixed bad handling of calls to ItemList.java.
-Fixed Distillus handling for Distillery recipe handling.
-Fixed a minor bug in the update checker.
-Fixed Hydrochloric Acid generating at the wrong time.
-Disabled Hand-pump pumping from non-GT tile entities.
-Fixed handling of custom OrePrefixes.
-Fixed OreDict registration of MetaFoodItems.
-Improved handling of Core Classes being static initialised too early.
-Fixed client-side bug in Distillus which would cause an infinite loop.
-Fixed bug in ForgeEnumHelper.
-Fixed bug in setField methods from ReflectionUtils.
-Fixed Algae Farm controller recipe.
-Fixed OOB when changing Energy Tier. (Creative Buffer)
-Fixed GUI of adv. muffler not working correctly.
-More work overhauling GT/IC2 Hazmat system.
-Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)
-Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
-Fixed Fake Player Handling.
-Fixed Vacuum Furnace controller recipe.
-Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
-Fixed handling of Fluid Name handling on Custom Fluid Hatches.
-Fixed spelling of Maintenance in most multiblock tooltips.
-Fixed Robinators not returning the correct block when mined.
-Fixed Electric tool recipes not consuming the original tool.
-Redid handling of all shaped crafting recipes.
-Fixed recipe handling for the last few multiblocks.
-Fixed handling of Giant Eggs.
-Fixed obscure crash caused by Dingos.
-Fixed handling of Spawn Eggs and entities registered to the global list.
-Potentially fixed NEI not working correctly for GT++ recipe maps.
-Fixed milled byproducts not using the correct texture.
-Fixed handling of IC2 EnumHelper code.
-Fixed Industrial Cutting Machine defaulting to slicing mode.
-Fixed shaped recipe creation.
-Minor adjustments to the Volumetric Flask GUI.
-Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
-Fixed TC dependency within the Fake Player checker.
-Fixed StackOverflowError caused by TC/ExU/GT.
-Added another safety catch to the VFC GUI.
-Fixed the last few minor NEI issues.
-Fixed TC dependency within the Fake Player checker.
-Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)
-Fixed minor oversight in RC ASM.
-Fixed bug where PSS would generate power due to an integer overflow.
-Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
-Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
-Fixed Automation of Pollution Scrubbers.
GT Scanner Mod
-add new fluid colors for underground fluids
-changed colors a bit
Hardcore Ender Expansion
-update zh_CN.lang
Hodgepodge
-Detect Thermos/Bukkit and don't load incompatible plugins.
-
Holoinventory
-Create zh_CN.lang
IC2 Crop Plugin
-Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)
-Added: Crop Simulation level config so you can make the waiting game not impossible.
-(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
Iguana Tinker Tweaks
-Update zh_CN.lang
InGame Info XML
-Update zh_CN.lang
Irontanks
-bump gradle & forge
-optimize imports
-run idea inspections
-revert Normalize block and item names
-remove missing things
-fix textures and lang
-change silver to steel
-back to old textures, but improving them
-fix silvertank/topbottom texture color
-improve /v2
-improve the obsidian tank texture to look more like the minecraft obisidian texture
-add hardness to tanks
-chaned blast resitance on tanks
-Update zh_CN.lang
Jabba
-Update zh_CN.lang
Kekztech
-New Content
-added Ichor and Thaumium Reinforced Jars
-added Lapotronic Supercapacitor
-Updated Content
-added TFFT I/O hatch auto-output function
-Fixes
-TFFT Structure check fixed
-TFFT auto-void not working through TFFT I/O hatch
-TFFT I/O hatch not remembering it's state
-Kekztech GT blocks now use the correct mining tool
Magicbees
-Update zh_CN.lang
Micdoodle Core
-Make Micdoodle core buildable by itself
-Gradle wrapper 4.4.1
-Bump source compat, forge version, and add mcmod.info
-Remove version checks based on specific filenames
-Add IEntityBreathable
Mine and Blade Battlegear
-Update zh_CN.lang
Natura
-using java 1.6 to build it will help to avoid crahses. Need a fix later
-More new config options
-Quick cleanup of NContent.java
-Add missing Ore Dictionary tags to berries
-Register more wooden items to the Ore Dictionary
-Update zh_CN.lang
Nodal Mechanics
-Update zh_CN.lang
-Change attuned Matrix Recipe to fit thematically
Changed aspects and recipe items(sloth shards and balanced shards).
-Old Infusion recipe did not make sense.
-Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
-Possibly a slight nerf but requires the same tech level
-Fixed error spiked difficulty
-Fixed issue where amber was used in place of balanced shards,
-Replace energy crystal with lapotron crystal
-swapped one Sloth Shard for the more difficult Pride shard
Not Enough Items
-Update zh_CN.lang
-Parallelize recipe handlers
-Use a dedicated ForkJoinPool
-Add TaskProfiler back
-Reuse the ForkJoinPool in ItemList
-Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).
-Should fix craft tweaker item hiding.
Open Blocks
-Update zh_CN.lang
Open Computers
-null check & a bit cleanup
-a weak table does not need its keys removed
-also, this apparently increases the chance for obscure edge case bugs in lua gc
-closes #3225
-closes #2999
-close handles on procs in reverse order
-also explicitly close stdout in cat. proc closes it, but this is cleaner
-barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.
-fix shift+back in /bin/edit - it should backspace normally
-[OpenOS] Tiny ls manual fixes
-Removed unnecessary characters in the OpenOS manpage for ls
-pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)
-fix hologram.copy - we weren't sending the full dirty region on updates in some cases
-closes #3254
-Add Cortana (from Halo; https://en.wikipedia.org/wiki/Cortana_(Halo))
-fix \27[6n response, it should write [ before the coords
-improve motion sensor check both feet and eyes
-fix a couple of devfs adapter issues
-gpu: remove screen link when there is no screen
-modem: remove max packet size, as this method no longer exists
-tiny cleanup in shell for crashed scripts
-remove unknown error message
-put 5.3 above 5.2 so it is the first selected architecture
-fix cpu to use default lua arch (5.3)
-fixing and old unicode bug
-the openos io buffer in utf8 mode can splice inside a utf8 sequence
-this code prevents that by reading the next chunk to complete the sequence
-in the case the stream actually has bad utf8 sequence, the io buffer decides to return
-more data than it was asked, rather than corrupt the stream
-closes #1207
-GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)
-We've discussed a large variety of options for the gpu
-I've reviewed our options and suggestions. Ultimately - users want faster graphics.
-Most of the ideas are relating to what api is meaningful to the user.
-The core issue we have in making graphics faster is an increase load on the server.
-closes #779
-fix openos crash when setViewport is called without args
-remove packet sync for invisible gpu change - make free more free
-gpu video ram with allocate, free, bitblts
-writing text and color data to a gpu page is free and server side only
-bitblt to screen cause an update and has more budget and power cost
-vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates
-gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical
-note: dirty page bitblts to a screen are increasinly expensive for larger buffers
-bitblts to vram are "free" (no budget, no energy)
-note that any direct component call has a minimum .001 budget cost
-api rename for get/set buffer, it is now {get/set}ActiveBuffer
-this breaks previous build, but this is dev stuff, so it's okay :)
-no release is broken here
-Added VEGA AI name (Doom 2016)
-small adjustment to bitblt perf
-also, temporary changes to minimum callback data for perf testing
-openos improvements
-if /home is readonly, a helpful message is displayed tell the user to run install
-remove -i from `cp` alias because a bunch of people complain about it
-install` now does not clobber /etc/rc.cfg nor /home/.shrc
-significant change, and carefully tested - read/writes to vram is now free, no budget cost
-This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)
-This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.
-also, added better config options for vram settings
-gpu vram api return change - freeAllBuffers returns the number of buffers freed
-increase timeouts on bitblt after further server load and network load testing
-added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default
-this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly
-update settings.scala to match defaults in application.conf
-insure minimal bitblt cost when writing to screen
-add tooltip to trading upgrade.
-diable rack "relay mode" by default when crafting a new rack
-add better descriptive text to debug card connectToBlock
-some tooltips and a fix for possible install code path (nil ref)
-fix support for multiple gpu vram access to a screen
-optimize color write and increase bitblt limits
-the color write improvements appears to give clients a 90% speed up on loading color nbt
-fixed mixed tier gpu and screen bitblt
-use rawequal for internal table checks in machien.lua
-allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory
-closes #3308
-pass wget user-agent, in a special opencomputers way
-closes #3305
-Update zh_CN.lang
-fixed the floppy gui to update its buttons
-and cleaned up the packet handler to make sure reads are done regardless of outcome
-Rewrite the ru_RU translation of a manpage
-Added Seismic Prospector data reading support
-GT Assembly line recipe reading
Overloaded Armorbar
-add build.properties
-promoting to non beta version
Pam's Harvestcraft
-Initial 1.7.10 commit: decompiled pam's hc code
-Reformatted missed parts
-Update gradlewrapper to 4.4.1
-Update thaumcraft API
-Prevents crash when loading up the game.
-Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu
-Replace unintended tab with spaces
-Add the listAllseed tag to seeds that were missing it
-fixed some bugs maybe we can buil this later agains 1.8 again
Remote IO
-Gradle updated to 4.4.1
-AE2 dependency updated to rv3
-Update zh_CN.lang
Roguelike
-Fixes negative buff levels some people use as markers?
-update gradle and version
SGCraft
-update forge 1614
-update gradle
-add libs
-try fix mystcraft integration (we dont use it anyways)
-Create zh_CN.lang
Special Mobs
-Update zh_CN.lang
-fix crash with tainted magic foci
Spice Of Life
-Update zh_CN.lang
Standard Expansion
-API Update: Add canvas always striving to occupy less space
-Rework PanelRewardChoice
-Rework PanelRewardCommand
-Rework PanelRewardItem
-Rework PanelRewardXP
-Rework PanelRewardScoreboard
-Prettify GUI
-Rework all tasks gui
-Retrieval tasks now no consume as standard
-All tasks now ignore nbt as standard
-Almost done backporting new netcode. Remaining work:
-Retrieval Task
-XP Task
-Scoreboard Task
-All Rewards
-Redoing task event handlers
-Finished remaining files needing backporting
-Api update
-Changed LivingUpdateEvent to use the new fixed bypass in base mod
-Fixed meeting task not handling partial sync
-Fixed crafting task not handling partial sync
-Fixed loot chest defaults using newer ID names
-Fixed missing localisations for backported features
-Fixed score database not using thread syncronisation
-Changed score database to use TreeMap over HashMap
-Fixed issue with retrieval tasks ignoring submission attempts
-Fixed dedicated server crash in location task
-Fixed dedicated server crash in interact task
-Fixed item and fluid tasks still using old IQuest parameter
-Fixed existing location tasks loading with biome ID check of 0
-Create zh_CN.lang
Steves Addons
-Create zh_CN.lang
Steves Carts
-Create zh_CN.lang
Steves Factory Manager
-Close GTNewHorizons/NewHorizons#5861
-2.0.8.9.dev4 Crashes when loading an existing world #5908
-Create zh_CN.lang
Storage Drawers
-Update zh_CN.lang
TecTech
-Block nerf (#24)
-put Irontank mod to the withelist of BlockNerf
-Add recipe for IV-ZPM high amp energy hatches #25 (#26)
-Attempt to upgrade gradle to 4.8.1
-Null check this stuff
-Fix pipes, implement ExtendedFacing, bump version
-Refactor to provider and add another helper method for compatiblility
-Revoctor Structure util to new package, fix typo
-compat for new advanced smd parts (#27)
-If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
-new structure api
-Finish example implementation on transformer
-Add hint blocks and fallbacks
-Drop element provider by reworking T into calls properly
-Refactor old api for fully static context
-Fix pollutor localization
-Add helper method for on check pass
-add on element fail
-Optimize navigation
-move adders to new package
-Refactor instance of for isNavigating method
-Remove more old api, add compat, fix typos,add hint only
-Implement new api for collider
-Add optional hatch adders
-Cleanup struct util
-Fix navigation, move handles to util
-Update struct writer
-Tweak the api some more, fix bugs
-Add IIcon hint particle
-Fix loss, to be max instead of min...
-Refactor thaum spark
-Added config Option for Block Nerf (#28)
-Fix laser logic
-Cleanup, add debug print, fix hatch adder optional
-Buck Converter from TecTech #6179
-Add recipes for some hatches
-Uncertainty Resolver has no recipe #6217
-REsolve some bugs
-Add offline temp reading
-Add missing machine type
-Fix sound loops
Thaumcraft NEI Additions
-Create zh_CN.lang
Thaumic Based
-removed fortune for seeds
-Update zh_CN.lang
Thaumicenergistics
-Crafting card support for Essentia Export Bus
-Cache search string in the terminal GUI
Thaumic Exploration
-Everfull urn - Gregtech compatibility
-Reworking fluid container filling on right click.
-Fix GTNewHorizons/GT-New-Horizons-Modpack#1442,
-GTNewHorizons/GT-New-Horizons-Modpack#5453,
-GTNewHorizons/GT-New-Horizons-Modpack#6249,
-KryptonCaptain/Thaumic_Exploration#1.
-Update zh_CN.lang
Thaumic Horizons
-Fixed Renderer
-fixed gradle version replacement
-added idea plugin
-Create zh_CN.lang
-Fix client crash due to ArrayIndexOutOfBoundsException
TMechworks
-Update zh_CN.lang
Torohealth
-add build.properties
-add always show config option
-promoting to non beta version
Twilightforest
-Attempt to fix NewHorizons #5810
-Band-aid fix for makeGlyphBranches getting called when height and size are not set
-This should be properly fixed at some point, but I have not been able to find the root cause to do that.
-Fix a null check in TFEventListener.
-build changes
-Added Source and Dev Jar
-Increased Java Build version Java6 -> Java8
-Enabled UTF-8 encoding
-Added idea plugin
-Tree related business
-renamed dev version to deobfs
-Added Drops to magical trees
-Fixed Ore Magnet breaking TileEntity Based Ores
-Added some Javadoc
-removed a magic number for a speaking static final variable
-Update zh_CN.lang
WAILA Plugins
-Update zh_CN.lang
-Add progress info for basic machines.
-Code from 4Gname.
-Update en_US.lang
-Update PluginGregtech5U.java
Warp Theory
-Prevents vanilla warp events after warp cleansing
-Update zh_CN.lang
-Warp effect blink - Avoid suffocate player in a wall
Witching Gadgets
-Update zh_CN.lang
-Fixing stove
Universal Singularities
-Create zh_CN.lang
Config changes:
Advanced Solar Panels
-Suggestion: a MT recipe for graphene #5903
Applied Energistics
-Applied Energistics (and related mods) bugs/comments #6080
Better Loading Screen
-new better loading screen cfg
Blood Magic
-Add AE2MatrixFrame to teleposer blacklist
-AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.
-#6186 Added avaritia chests to teleposer blacklist
Bugtorch
-add bugtorch cfg
Core Mod
-tooltip emerald tank
-update config pack version
-add text for new bee combs
Draconic Evolution
-add dim 100 (Deep Dark) to remove DE ores
Ender IO
-update ender io recipe and cfg
-fix derp change rf cost of items
Extra Utilities
-fix(extrautils): missing bottom texture for trading post
-Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken
-resource referrence of the Trading Post's bottom texture:
Forestry
-more up todate file for forestry backpakcs
Galaxy Space
-Fix misspelled crystal
Gendustry
-liquid dna from gendustry only obtainable from sapplings #5911
Gregtech
-remove deep dark ores because we have now Void miners
-Unknown water as an underground fluid #5963
-fix gen on some planets/dims
-add unkown water will move it tomorrow to the right planet
-updat gt configs
-fix dimesnion name
-added new underground fluids and values
-fixed io dim naming
-change the amounts bart suggested
-lower natural gas spawn as gee8e suggest
-commented phosphoricacid out since it not working yet
-remove phosporic acid
-now io uw fluids works
-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
-fix vein name
-remove recipe big egg from gt++
IC2 Nei Plugin
-add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.
Ingame Info XML
-improve(temperature): add celcius and kelvin
Itlt
-add itlt cfg and icon
Minecraft
-fix(planks): use vanilla asset
Server Dat
-update server dat
-Change to My Server's IPs in the official server list #5855
-New Stone huts Server #6169
-remove all starter books and give them as quest reward
Script changes:
Advanced Solar Panels
-Hybrid solar helmet recipe broken #6063
Better Questing
-remove rf mod so long it isnt compatible for new BQ3 api
-new Betterloading Screen cfg
-Binnies Mod
-fix(extra-bees): dyes
-fix Add missing extractor dyes recipes
-imp Change dyes recipes to output Gregtech dyes
Biome O plenty
-fix(biomesoplenty): dyes recipes
-fix: add missing florer to dye extractor recipes
-imp: replace BOP specific dyes (black, white, blue, green, brown) by
-Gregtech dyes and hides BOP unobtainable dyes from NEI
Cat walk
-pulverisator receipt for catwalk receipt #5942
Core Mod
-Missing recipe on MP : Casting Form (Coinage Mold) #5723
Electro Magic Tools
-Glue Balls #5921
Ender IO
-add new ender io recipes to script
-fix overseen recipe errors in Ender io
-add missing capacitor recipes
-fix existing Filter recipe was wrong
-Dimensional transceiver recipe #5931
-The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036
-Recipe Question/Change? #6223
Forbidden Magic
-fix(forbidden-magic): dyes
-fix Add missing extractor dyes recipes
-imp Change dyes recipes to output Gregtech dyes
Galacticraft
-remove bacterial sludge recipe (will be add to BW later)
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Galaxy Space
-Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858
-Hybrid Solar Panel Crach #5936
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Gregtech
-feat(gregtech): dyes conversion recipes
-Adds shapeless workbench recipes to convert oreDyes to Gregtech dyes
IC2
-Fixed a bug with the bucket dup
Iron Tank
-new emerald tank recipe
-update recipe. No one need this tanks after lv so reduce recipe costs
-Iron Tanks is uncraftable #6010
-iron tanks works before i add only a control circuit
Microblocks
-added more microblocks done with the help of Tedtricks
Minecraft
-oredict the assembler crafting table recipe
-Oredict the crafting table recipe to support modded logs in the assembler
Natura
-fix(natura): dye recipes and unification
-fix Add missing extractor recipe from blue dye
-imp Change natura blue dye for gregtech blue dye and hide natura one
-Don't register Natura fruit to the ore dictionary, Natura now does that itself
- Natura registers its fruits with the same tags that the Natura.zs script does.
Railcraft
-remove RC blastfurnace recipes they not belongs there
-recipe have now a EBF recipe
Tainted Magic
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Thaumcraft
-Arcane Stone Bricks recipe #5887
Thaumic Energetic
-Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tag
Thaumic Tinker
-Update ThaumicTinkerer-01.zs Fix #6191
-craftweaker legacy support
-update Artificial Leather recipes fix script bugs
Quests changes:
-update zh_CN.lang to 2.0.9.0
-Add Pumpkin Pie Quest
-change 4x EBF Steel requirements
-add Kill quests for neutral mobs
-add kill quest for aqua creeper
-remove nbt data on mobs quests
-adjust BBF Quest need more clay
-make LV Piston a or quest to make Pump crafting first
-LV chemistry quests not marked as main quests #5818
-Description of Quest "Get ready for Tier 3"
-Fixed description to match numer of items
-Invalid requirement on sensor/emitter quest in IV #5859
-Quantum Star quest in IV wants wrong amount of radon #5858
-Osmiridium ore from quest useless #5857
-#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid.
-Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better
-#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon
-#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest
-#5408 Added simple stirling water pump quest
-#4742 Added quest for getting electrotine before workstation quest.
-Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot
-#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar
-#5457 Changed text for lv brewery quest
-#5457 Swapped energium and lapis amounts
-#5457 Delete desh 1461 quest
-#5457 Adjusted epoxid quests so there's no leftovers
-#5457 Adjusted 2309 Another Acid to worry about amount
-#5457 Quest 290 Ninja style split book into two actually usable ones
-#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate
-#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way.
-Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene,
-since that's what you're actually after
-#5457 Quest 1492 (Assembling Line) changed number to 26
-#5457 Quest 1493 (Tier 7) change text to the new ingot.
-Quest 1715 (On your way to Tier 4 DIMs) removed first task
-Replaced chrome with the new ingot at 1/2 rate, since it's harder to get
-#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text
-#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. -
-Made recycling rocket quest optional so you don't recyle it before you can make the T2.
-Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore
-update questbook to 2.0.8.8x
-#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft
-Adjust PTFE quests so there's no extra fluid.
-Change to require plates instead of bars at the end, since that's what you use
-Turn ignorenbt on for quest 1440 oxygen bubble distributor
-Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal
-Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests
-Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with.
-Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.
-Quest 1727 NBT issue #5881
-Outdated Fluid Overview - Quest 1743 #5875
-Update en_US.lang
-update BQ file for newest version (3)
-Quest bugs on 2.0.8.8 #5933
-Quest 1197 - NBT issue #5944
-Quest 1200 NBT issue #5925
-Quest #1511 and #504 in Bee Chapter cannot complete #5909
-No recipe for small steel turbine #5905
-Remove quest 1689 (LuV Laser Engraver) or make it optional #5882
-Quest NBT Issue #5971
-Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized.
-Reorganized quests based on actual requirements.
-Added quests for blood letters pack, demon blood shard, glass knife, orb of armok,
-imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb,
-tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.
-Resaved with dev2 version (dev4 is even more different) so the formatting is fixed
-duct tape fix for the location task set range from -1 to 0 need to be tested
-duct tape fix for the location task set biome from 0 to -1 need to be tested
-Adjust mistake in Ascended quest requirement
-Added note to labeller quest about bug
-Added note you can't place slime liquid back down
-Added note you can automate lead lined box
-Fixed #5808 (it'll probably break again though)
-Adjusted deep dark quest text as mentioned in #5797
-Adjusted #5525 to have the proper metadata on the books
-Added text to explain multifarm circuits better
-Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests
-Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.
-Fixed #6076. Also fixed the number asked for in the text for this+similar quests
-Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790
-Hardcore Ender Expansion & Quests #6086
-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
-#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.
-#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab
-#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab
-#5368 Added more text to same quest
-#5979 Changed text, made non-main
-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
-Add BactericalVat Quest
-Fix BacterialVat Quest and Add Glass-Tier Quest
-Fix BacterialVat Quest sentences
-Move The Clean Lab Quest to IV Tab
-Add Glass-Tiers Quests
-add new Bio lab and petri dish quest.
-Translation update to 2.0.9.0.beta4
-Endgame Goals Tab #6172 thanks to @GTNH-Colen
-Translation update to 2.0.9.0.RC1
-#6123 Turn IgnoreNBT on
-#6181 Readded the requirement
-#6188 Explained you need the EBF to make the Aluminium
-#6115 Cleaned up text
-#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests
-rearrange Quests and color the headlines
-#6161 Completed between 1/2 to 3/4 of the quests
-#6161 Finished ZPM-UHV quests. Needs testing however
-#6161 Updated to be more complete
-#6161 Fixes, adjustments, etc.
-#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things
-#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug,
-added note about chemical plant book and added to book quest
-add pumps and conveyors to the coke oven quest back
-Update QC text, and add another Q for about chaining/extending
-Change elite circuit board amount
-Added note about variable amps needed in RS
-Fixed Quantum series quest amounts
-Mentioned rockets keep fuel
-Mention that rocket fuels can be used for power
-Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!
-#6158 Fixed amounts, also fixed amounts in T2 quest
-#6255 Adjusted
-#6205 #6250 Changed battery quests to be ult/really ult
-#6250 Hid the Teleporter quest, because you can't craft it
-#6250 The rest of the stuff mentioned-xenoxene+radox
-#6251 Altered LQ and LTX a bit
-Improve Rocket Fuel and Rocket Quest
-Improve rocket fuel quest line design
-Scale up some rocket fuel quests
-T6-T8 Rocket quests to be arranged similarly to other rocket quests.
-Add some quest reward
-Fix T5 Heaby Duty Plate Quest
-It's still a work in progress.
-Update Enceland-Plut Planet Dungen Quest
-Change Rocket Tier 6-8 Requirements Quests
-rename to Heavy Duty Plate Quest
-Change the text to the same one as the other Heavy duty plate quests
Version 2.0.8.8
Posted
Version 2.0.8.8 22.03.2020
New Mods
-Overloadedarmorbar 1.0.0-beta5
-Torohealth 1.0.0-beta3
Mod Upgrade:
-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics2-rv3-beta-27
-Bartworks 0.5.13_pre2
-Binnie Mods 2.0.28-GTNH
-CoreMod 1.6.34
-Forestry 4.2.24.0
-Gregtech 5.09.33.34-Very-Experimental
-Holoinventory 2.1.3-beta-GTNH
-Infernal Mobs 1.7.1-GTNH
-InGameInfoXML 2.8.1.85
-Mine and Blade Battlegear2 1.1.1.3-GTNH
-Natura 2.3.0-dev
-SpiceOfLife 2.0.0 carrot-beta-3
-Sponge Mixins 1.2.0
-Waila Harvestability 1.1.7-GTNH
Mod Changes:
Adventurebackpack
-Fixed NPE in wearable packet
-Some forgotten ancient fixes
Appliedenergistics2:
-Added ability to encode (4 inputs -> 16 outputs) recipes
-Made a calculation more clear
-https://github.com/GTNewHorizons/NewHorizons/issues/5768
Bartworks
-Added VoidMinerWIP
-Continue work on VoidMiner
-Added a function to BWOreLayers
-Made the voidminer actually WORK somewhat
-added recipes
-made the void miner consume noble gasses to boost output
-refactored code by quite a lot
-added newest GT
-Added GalacticGreg lib
-added localisation of achivements
-Several fixes
-Fixed BioVat
-Added some Debug Commands
-Changed Void Miner logic
-removed Experimental ThreadedLoader
-moved LoaderCalls into LoaderReference
-moved FMLCommonHandler.instance().get(Effective)Side() into SideReference
-made radio hatch compat call static
-Made More Stuff static
-improved flow control
-Added more Block-Recipes
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
CoreMod
-Forget to change. Now we on 2.0.8.8
-Two same recipes of electrotine #5639
-IC2 Charging Packs #5791
Forestry
-BartWorks support for apiculture requirements (#4)
Gregtech
-add generate plates for marble and basalt
-Now Basalt and Marbel Covers work
-Refactored GT
-Made ObjectCast explicit
-adjusted Lava recipe to be more realistic
-Add cover information on the machine item tooltip. (#252)
-updated AE2 dependency to use rv3 API
-IC2 Charging Packs #5791
Holoinventory
-trying to move it to the tinkers mask slot #1
-Added Holo Glasses
-Added model, changed name, cleanup Code
-readded Key Manager, added Glasses Conig, made Config static
-Disable Glasses requirement Config
-add tooltip, separate key category and more
-Update Config.java
Infernal Mobs
-Fix crash when attack target is an unexpected class
-Update zh_CN.lang
InGameInfoXML
-https://github.com/GTNewHorizons/NewHorizons/issues/5754
-extended scale value values
Mine and Blade Battlegear2
-remove overlodadedarmorbar and torohealth
-add always show slots to gui config
Natura
-Fix and optimize large glowshroom rendering
-Optimize berry bush rendering and add CoFHTweaks/Optifine fast leaves support
-Only use one creative tab
-Sync glowshroom bonemeal growth to clients and replace fire during world gen
-Fix isFireSource in Tainted Soil
-Give items with the correct metadata when making Fence Gates, Buttons, Pressure Plates, Stairs, and Trapdoors using wood with metatdata 1 or above
-Fix Workbenches and bookshelves not being solid blocks.
-New config options, bugfixes, and a lot of cleanup
-Make crops break when farmland is trampled
SpiceOfLife
-Better item equality testing.
-Fixes #7
-Play levelup sound on new milestone.
-Actually spawn particles!
Sponge Mixins
-Switch to CorePlugin and register so that we load very early
-Updated SpongeMixins Mod Version
Waila Harvestability
-Fix wrong effective tool on GT things such as cables
-Update gradle and version
Config changes:
Anger Mod
-GT Butcher Knife doesn't work on chickens #5759
Core Mod
-change core mod version
Grgetech
-Diamond nuggets not craftable #5773
Holoinventory
-Update HoloInventory Config
Ingame Info XML
-Update InGameInfoXML.cfg
Meine and Blade
-Update battlegear2.cfg
Script changes:
AE2
-change Pattern Capacity Card
EMT
-Uncraftable Quantumsuit Boots of the Traveller #5792
Railcraft
-Firestone plate uncraftable #5391
Tinkers Contruct
-Tinkers smeltery not accepting GT aluminium ingots #5784
Translocators
-Diamond nuggets not craftable #5773
Ztones
-Update Ztones.zs mini charcoal and coal recipe
Quests changes:
-Translation update to 2.0.8.8
-Gardener quest stone age #5771
-Task ID: 798 The second project ID is incorrect #5769
-Quest 1526 'Best crossbow?' gives MV lootbag #5774
-Quest 2071 Panning for gold is for chumps - NBT issue #5762
-Quest 'Time to ore drill!' needs changes. #5755
Version 2.0.8.7
Posted
Version 2.0.8.7 --- 14.03.2020
Mod Upgrade:
-Appliedenergistics2-rv3-beta-25
-CoreMod 1.6.34
-Ender IO 2.3.1.2_beta.1
-Extra Cells 2.4.2cNIGHTLY
-Gregtech 5.09.33.33-Bees
-GTNH TC Wands 1.2.1
-Hodgepodge 1.4.0
-Holoinventory 2.0.0-beta2-GTNH
-Mine and Blade Battlegear 1.1.1.1-GTNH
-Special Mobs 3.3.5
-SpongeM ixins 1.1.0
-Thaumicenergistics 1.1.3.1.a
-Thaumcraft NEI Additions 1.1.0.0
-Twilightforest 2.3.8.1a.dev
Mod Changes:
Appliedenergistics
-Updated gradle to 4.4.1
-Removed Mek, RotaryCraft and ColoredLights dependencies
-moved InventoryTweaks and MFR dependencies to libs
-build mod against java 1.6
-Moved the cache up a level, so that pattern terminal also would use it.
CoreMod:
-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566
Ender IO
-Fixed Armor & new Conduit texture
-Fixed Armor again
Extra Cells
-build against ae3 build 24
Gregtech
-add a option to separate PA input busses
-added the sugestions
-move getBaseMetaTileEntity actualy outside the loop
GTNH TC Wands
-Partly fixed https://github.com/GTNewHorizons/NewHorizons/issues/5218 (first and second paragraph)
-Removed custom researches due to changes in commit 56f20f4 https://github.com/GTNewHorizons/NewHorizons/pull/5561
Holoinventory
-add holo glasses
-added the texture & recipe
-maybe fix the textures
-Holo Glasses textures v2 & change the mod name
-Remove Key Manager
-Remove Holo Glasses recipe
Mine and Blade Battlegear
-Absorption health solved
Special Mobs
-Add support for Frost damage source from Battlegear2.
Thaumicenergistics
-build against ae2 version 23
Thaumcraft NEI Additions
-Removed shading
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Config changes:
GT++
-Update GTplusplus.cfg (#5735)
-Disables the ++ RF converter
Holo Inventory
-Update HoloInventory.cfg
-Add bibliocraft clipboard to HoloInventory blacklist. #5746
Script changes:
Avaritia
-[BartWorks] Electric Implosion Compressor recipe missing: Pile of Neutrons #5566
Holo Inventory
-Add Holo Glasses recipes
-add Tooltip for Holo Glasses
Ic2
-Add recipe: Bio Organic Mesh to Raw Carbon Mesh #5741
Thaumic Exploration
-nerf-everfull-urn
-nerf for the everburn urn that was discused #5739
Quests changes:
-add holo Glasses as reward to Bronze Steam Boiler
-Diesel quest gives LV lootbag #5742
Version 2.0.8.6
Posted
Version 2.0.8.5/2.0.8.6 10.03.2020
New Mods
Hodgepodge 1.3.0
Sponge Mixins 1.1.0
Mod Upgrade:
-Adventurebackpack 0.9-h11-GTNH
-Appliedenergistics rv3.beta-23
-Bartworks 0.5.12
-Binnie Mods 2.0.27-GTNH
-Blood Arsenal 1.2-10
-Core Mod 1.6.33
-Ender Zoo 1.0.17.0
-Forestry 4.2.23.0
-Galactic Greg 1.0.3
-GT PlusPlus 1.7.05.20
-Infernal Mobs 1.7.0-GTNH
-In Game Info XML 2.8.1.84
-Kekztech-0.2.3
-Magicbees 2.5.2
-Mine and Blade Battlegear 1.1.1.0-GTNH
-Not Enough Items 2.0.1-GTNH
-Not EnoughThaumcraft Tabs 1.1.0
-Open Blocks 1.6.1
-Open Mods Lib 0.10.1
-Spice Of Life 2.0.0-carrot-beta-1
-Storage Drawers 1.11.4-gtnh
-TConstruct 1.8.9-GTNH.build15
-Tec Tech 3.7.4
-Warp Theory 1.0.1-GTNH
-Witching Gadgets 1.2.11-GTNH
Mod Changes:
Adventurebackpack
-Fixed a bug where an NPE occurred during death from a fall with the copter turned on
-and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.
Appliedenergistics
-Added processing pattern terminal with 16 input slots
-fixed crafting CPU to work with large (processing) recipes
-Tooltip name
-Added ability to "upgrade" AE interface
Bartworks
-Fixes #50 #51 #52
-fixes a bug where old recipes were still chosen due to missing buffer update
-Fixed Materials
-Fixed some GTNH small ores not having weight
-fixed tooltip on Platinum Metallic Powder
-Fixed NEI Handler for small ores
-useage of fastfloor/ceil
-Loading plugin reorder
Binnies Mod
-fix(fences): connection to logic
-Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.
Blood Arsenal
-Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
-Fixed crash when taking Soul Burn effect on multiplayer server
-TileLifeInfuser: Improved readability, because I hate such style
-TileLifeInfuser: fixed changing meta in items with subtypes
CoreMod:
-Update GT_Loader_Machines.java
-Chang endsteel and darksteel
-Two same recipes of electrotine #5639
-remove europium from LuV lapotronic orbs #5645
-Archmage Blood Orb still uses Chrome Screws #5573
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
-Tanned Leather not craftable in the Chemical Dehydrator #5697
Ender Zoo
-Drop debug log message when howling
Forestry
-Fix NPE
Galactic Greg
-Update to Java 8
-Fixed Crash with BWOres
Gregtech
-Gradlewrapper to 4.4.1
-Return default texture in case of NPE isntead of crashing
-Update ItemComb.java
-EnergeticAlloy Combs now produce correctly, not vibrant alloy.
-No way to turn amethyst dust into amethyst. #5596
-Cannot get High speed booster track in Assembler #5631
-OP command to toggle debug flags
-tab completion improved
-Provide owner's UUID to forge event bus for fake players.
-Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Add separate debug variables for pumps and miners
-Add new debug switches to command list.
-Undo bounding box size increase, for now. After testing might increase.
-Basalt GT covers #5683
-LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
-Hydrogen sulfide in the LCR has a conflicting recipe #5677
-Question: Phobos bee flower type #5674
-add localizer for bee effects
-changing a bit bees allele
-Pyrolyse oven won't form with certain coils #5663
Infernal Mobs
-Make various aspects of mob modifiers configurable
-Fix wrong sound effects being played
-Fix Infernal Modifiers getting lost from mobs when reentering world
-Happens in singleplayer when leaving and immediately reentering a world.
-There seems to be a mechanism already present, but it is ineffective.
-Make modifier strings case insensitive
-Don't adjust base max health when setting actual health
-Before, adjusting health through setEntityHealthPastMax() would use the
-new health amount as max health, which lead to the healthbar being
-rendered incorrectly.
-This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
-Fix targetting mechanic effecting neutrals
-When applicable, use built-in targetting mechanics. This fixes certain
-modifiers firing even though opponent it neutral.
-Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
-Move remaining modifiers to fixed targetting mechanic
-Fixes MM_Ghastly, MM_Alchemist
-Also updates targetting mechanic to ignore creative players
-Make Quicksand duration continuous
-Make Webber ignore creative players
-Rework cloaking modifier duration
-Make certain modifiers ignore creative players
-Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
-Add command to spawn Infernal with a random number of modifiers
-Add configuration options for minimum and maximum number of modifiers per Infernal class
-Make certain modifiers no longer apply when hurt using ranged attacks
-Backport choke modifier render fix from 1.7.6
-Drop maxOneShotDamage config option
-This option was too coarse grained. Instead, replace it with max damage
-options and reflect damage multipliers for earch modifier itself.
-This applies to Vengeance, Ninja, Ender, and Berserk.
-Replace System.* with FMLLog.log()
-Use centrally defined mod version
-Inspired by https://github.com/GTNewHorizons/AdventureBackpack2
In Game Info XML
-optimized things
-scale value changed to INT
Kekztech
-one more TFFT cell, fixed press/alloying recipes, improved fuel cells
-Fixed Item Server structure check. Wrote better doc for the MIH
-Improved TE IS IO port code but it's still not working
-added maintenance hatch to tfft tooltip
-tfft scanner data should now correctly show power usage during maintenance issues
-removed WIP things for v0.2.3 bug fix release
Magicbees
-More Thaumcraft compat
-Fixed only some hives having aspects assigned
-Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
-Added Void metal scoop and grafter for the eldritch-inclined apiarists
-Added uncommon rarity to Thaumium scoop/grafter for consistant tool look
Mine and Blade Battlegear 2 Bullseye
-Overloaded Armor Bar backported to 1.7.10!!
-The vanilla armor bar doesn't accurately show "better than diamond" level armor,
-as it simply maxes out when its full.
-This mod allows armor values over 20 to be displayed as
-different colored (configurable) icons depending on how many times you fill the bar.
-However, without AttributeFix, the armor display will cap out at 30 Armor,
-or 1.5x diamond armor due to the vanilla armor cap.
-ToroHealth Damage Indicators backported to 1.7.10!!
-With ToroHealth Damage Indicators, damage given, received,
-or mitigated will be displayed as a number that pops off of the entity.
-New arrows
-Ice Packed arrow, effective against fire immune creatures.
-Holy Torch arrow, it helps you face the darkness
-New Bows
-Iron and Diamond bow, that have a cool arrow render and more durability.
-Separate key category
-GUI clean up-->:
-Mod updater "Mud" removed.
-Now the Battlegear slots are shown when you are in the dual wielding mode.
-New config options-->:
-(overloaded armor bar options:)
Not Enough Items
-Adjust cheat button alignment with bookmark previous button
-promote to non beta
-Handle NPE from GC
-Whoops, it's ArithmeticException not NPE
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Not EnoughThaumcraft Tabs
-Initially import decompiled NotEnoughThaumcraftTabs sources
-This was decompiled using fernflower. No modification to the mod logic
-was done other then the decompilation and the automatic version
-replacement in the code.
-Reformat code to remove cruft from decompilation
-Add type parameters in core mod
-The GuiResearchBrowser requires some more work to add type parameters.
-Remove offending log message
-This used to fill the client log when the player opened the Thaumonomicon.
-Add missing type parameters for generic Types
-Basic refactoring part 1 and 2
-Initial refactoring. Everything except genResearchBackground().
Spice Of Life 2.0.0-carrot-beta-1
-Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
-Reformat Code
-Run Idea code inspections and address some of them
-WIP Carrot Edition
-Add tooltip handler
-Add FoodSet
-Add Sync of full history
-Wire up MaxHealthHandler
-Add FoodList (List of all Foods)
-Remove unused config options
-FoodList command
-Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
-FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones
Storage Drawers
-fix(recipe): upgrade template workbench recipe
-Re-add a workbench recipe for the upgrade template.
-Address issue #5622
-errata(recipe): upgrade template
-Condition the upgrade template's workbench recipe registration,
-to its config enablement.
-fix(recipes): tierred upgrade
Tec Tech
-Optical Connector Fix
-Quick issue patch for Kiwi233
-Fixes Optical master connector and Optical slave connector having GUIs on right click
TConstruct
-Show casting progress for casting basins & tables
Twilightforest
-Further speed up parts of the TF event listener
-New items for the Adherent and Harbinger Cube mobs to drop.
Warp Theory
-Attempt to add new item that removes 1 warp
-Fix the stuff I didn't know I needed so it builds
-Fix name and texture
-Change new item's color. Make using it semi-random. Adjust text to say so.
-subclass instead of copy
-static random
-Changed Tear and talisman textures
-I always thought the texture didn't correspond to a "tear"
-so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
-The amulet colors were remade to match that change.
-A few rendering changes had to be done to render the tear nicely in hand.
-Thanks to TechnicianLP for that.
Witching Gadget
-Added libraries to properly build and test mod
-Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes
Config changes:
Angermod
-Sacrificial dagger triggers anger mod explosions. #5714
Apple Core
-Add apple core config
Better Questing
-add midnight ressource file to BQ
Blood Magic
-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794
Gregtech
-Update GregTech.cfg
Hodgepodge
-add hodgepodge cfg
Holo Inventory
-Set default holoinventory keymode to 1 #5613
Infernal Mobs
-add new config values to infernal mobs
Ingame Info
-fix infoxml to workd with new version
Server dat
-Add Russian server #5611
-New fresh Russian server: Zvezdolet #5650
Script changes:
AE2
-add new recipes to Processing Terminal and Pattern Capacity Card
Bibliocraft
-Fix recipe of Fancy Gold Lamp
Blood Magic
-BM Weak Activation Crystal can't be made at the tier it should be #5685
Carpenters Blocks
-Incorrect time usage with Lubricant
Chisel
-change chisel recipes of Upgrades to LV
-Add reversions Upgrade recipe
-feat(chisel): mushroom blocks variations
-Address issue [Mushroom Block With Chisel Support #5701
Enhanced Lootbags
-EV tier lootbag can't be enchanted with fortune III #5661
Extra Utilities
-etheric sword uncraftable with stable ingot #5666
Forestry
-Frames show now always they values
Gregtech
-Raw Walleye cannot be processed into mince meat #5667
Magic Bees
-update Magic Bees file with new void items
Project Red
-Two same recipes of electrotine #5639
Railcraft
-Cannot get High speed booster track in Assembler #5631
-adjust recipes times and eu/t
-removed unused tracks
Thaumcraft
-Move to WarpWarning to BasicTab
-update position warp warning
Tinkers Construct
-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
Warp Theory
-#5643 As noted on the issue page, I'm not sure this should be the final recipe
-fix impure Tier names
Z-Tones
-fix(ztones): myst block recipe
-Add any mushroom block as ingredient
Many Mods
-Apiarist Database #5668
Quests changes:
-#5602 Dimension and range values were mixed up
-Fix typo in Redstone quest
-Schematic quest tier2 rocket small typo EV => HV #5615
-Quest 2110 world accelerator NBT issue #5612
-Passive Chunklaoding quest not work #5616
-Little Helpers quest issue #5600
-Questbook singularity triger dont work #5595
-Bucket Duping #5591
-Translation update to 2.0.8.5dev
-Quest Forming Press v0.1 #5634
-start with ore exchange Quests in coins coins coins tab
-Quest "High Pressure Boiler Tank" can't be completed #5652
-A couple of notes after completing steam age #5649
-quest #721 "Unknown seeds no more" can't be completed #5647
-Cyprium doesn't accept copper ore as soil. #5633
-Quest 205 detect & amt item #5628
-Quest 1754 - Computer Case not detecting MV Transformer #5625
-Item pipes placed after updating world cannot be broken with wrench #5482
-Woah Rad Graphics not detecting Monitor Cover #5624
-Enchantment table #5586
-Soul bee quest broke #5575
-#3987 Adjusted text/quest req for PE quests
-#3989 Adjusted text for HDP to 37
-#4852 Adjusted amount of glass needed
-#4957 Adjusted amount of chloroform needed
-#5394 Adjusted text to add the name of the block and how to use it
-#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
-#5360 Adjusted text/quest req to reflect platinum changes
-#5386 Turned on ignoreNBT for Centrifuge quest.
-I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
-It's already on in the Carpenter one, so I don't know what's up with that
-#5396 Turned ignoreNBT off
-#5413 Turn on ignoreNBT
-#5451 Turned ignoreNBT on
-#5452 Turned on ignoreNBT for second mentioned quest.
-Is there a separate ticket somewhere? Main issue not resolved yet though
-#5462 Turned on ignoreNBT again
-#5473 Added suggested text
-#5569 Turned ignoreNBT on
-#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
-#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
-#5688 Turned ignoreNBT on, becuase golem tags are trash
-BQ quest "Automated evolution" (#391) not consume item #5688
-Fixed quest typo and readme typos
-quest 1780: find => found
-quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
-Readme: Corrected some typos, also checked with grammarly for the commas
-update fuel values for light and heavy fuel
Version 2.0.8.4
Posted
Version 2.0.8.4 15.02.2020
New Mods
Thaumcraft NEI Additions 1.0.2.0
Mod Upgrade:
-Appliedenergistics 2 rv3 beta 22
-Avaritia 1.17
-Better Questing 3.0.322
-Binnies Mod 2.0.26
-Bartworks 0.5.10
-Chisel 2.10.0.0
-Core Mod 1.6.31
-EnderIO 2.3.0.434
-Ender Zoo 1.0.16.0
-GT-PlusPlus 1.7.04.483
-GTNH TC Wands 1.2.0
-Mine and Blade Battlegear 2 Bullseye 1.0.8.5
-Not Enough Items 2.0.0-beta-6-GTNH
-Special Mobs-1.7.10-3.3.4
-Standard Expansion 3.0.174
-Storage Drawers 1.11.1-gtnh
-Thaumic Horizons 1.1.9.15
-Thaumic Tinkerer 2.5-557-GTNH
-Twilightforest 2.3.8dev
-Universal Singularities 8.6
-Witching Gadgets 1.2.10-GTNH
Mod Changes:
Appliedenergistics
-Duct tape fix for HEE replacing the Dragon Egg
-Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
-Added Impure Tear to Avaritia.
Bartworks
-Minor fixes
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
-circuitassemblyline balance
-refractor of code
-Fixed air offset for multis
Binnies Mod
-fix(tile): remove useless meta nbt
-fix(fruitdrop): remove 5x multiplier
-fix(lang): osange orange and sync lang keys
-fix(doors): up max stack size from 1 to 8
-Align Max stack size to 8 same as MC Door Item.
Chisel
-Don't allow chiseling of TileEntity
CoreMod:
-Fluxed electrum no mixer recipe, only shapeless #5366
-add damuscus steel to 9 slot mixer
-feat(oredict): add fenceWoodRegistration
-Added EndSteel recipe
-redstone alloy weak exploit #5560
EnderIO
-Added Grinding Balls and End Steel
-Added EndSteel Armor
-Added Capacitor
-Added Empowered 5
-Added more 1.12 content
- Added Generators
- Added Fluids
- made grindingBalls seperate Items
- Added solar Panel 3
-Fixed missing localization
Ender Zoo
-Update forge version
-Remove WAILA build requirement
-Add WAILA dependency lib
-Remove CONIFEROUS from biome filter
-Update direwolf howl behavior
-Add custom drops for Dire Wolf
-Fixed sceptre has wand rod name instead of staff rod name
-Fixed sceptre has wand rod name instead of staff rod name
-added Thaumcraft NEI Additions to development workspace
-added auto uncommenting 'required-after:dreamcraft' while building jar
-Fixed custom crafting rods are not applied for sceptres.
Gregtech
-Fluxed electrum no mixer recipe, only shapeless #5366
-Fix textures of Pyrolyse Oven
-962 is texture of 8 page and 66 ID.
-New GT Mixer texture need to be corrected #5467
-Set correct mass fabricator recipe map amperage
-(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
-Suggestion for Distilled Water uses #5520
-Added EndSteel
-Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
-(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
-Iron Electron Tube recipe #5554
-Ender Electron Tube missing CA recipe #4502
-Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
-removed unused imports changed subversion to 33
GTNH TC Wands
-Update ThaumcraftWands.java
-Improved readability, fixed some warnings
-Improved readability v2
-Initial refactor commit
-Added gregtech sources...
-Moved to working gregtech...
-Fixed error with empty String
-moved Items so they are not null
-Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
-Upgrade Gradle
-RM jars
-Don't choke on null items -- unclear why it is null...
Not Enough Items
-Add back in ItemPanel.items as static
-Fixes crash in ThermalDyanmics [probably]
-Avoid divide by zero error
-Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
-Slightly better fix.
-Fix the underlying problem -- Bad X!
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Storage Drawers
-new(integration): storagedrawers gtnh recipes
-Integrates StorageDrawers with gtnh recipes.
-Config change
-Deprecate script
-Remove Gregtech assembler recipes map spam
-Move wood variants of drawers to chisel
-Save on load and server join time
-fix(crash): gtnh integration returning null modid
-now returns "gtnh" string that is comparable to another string.
-fix(integration): gtnh recipes not loading
-Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
-A very very cheap way to remove all permanent warp 2 #5404
-remove gregtech dependencies
-fix recipe
-reduce aspects on recipes
Thaumic Tinkerer
-Quest Suggestion: Bedrock Dimension #5476
-Ores that exists in GT not working
-Cleaned gradle up and made it buildable
-Fixed TTResearchItem.setPages calling twice
Twilightforest
-Fix textures that make the max mipmap level drop
-Compress armor textures (lossless)
-Compress item textures (lossless)
-Compress block textures (lossless)
-Compress model textures (lossless)
-Update forge version to 10.13.4.1614
-Organize imports (removes a large number of unused imports)
-Only save the biome ID config if it has changed
-Change several "else if" statements to "switch case" statements
-Don't use Byte.valueOf() on something cast as a byte
-Don't use Integer.valueOf on an int or something cast as an int
-Format code so I don't go insane trying to read it
-Improve onCrafting event listener in TFEventListener
-Fast render mode for magic leaves
-Misc formatting and more if else to switch case
-Fix for Timewood Clock chunk corruption bug
-I was unable to do extensive testing, but 15 minutes with six of them going followed
-by switching my render distance, flying around, and save reloading did not cause issues.
-More formatting cleanup and if else to switch case
-Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
-Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
-Fix final dungeon calling random.nextInt with a zero
-Small improvement to last fix
-Update english lang file (some things are still missing from it)
-Ice bomb damage source
-Update en_US.lang
-Fix water check in TFGenRavine
-Add missing breaks to a swicth case in TFGenSmallLog
-More code cleanup and small optimizations
-Use String.valueOf rather than adding to an empty string + other cleanup
-Improve TF event listener performance significantly
-Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Make some Firefly and Cicada checks much faster
-Use equals over == when possible
-Turn off seeker arrow debug logging
-Add missing localization
-Comment uneeded code out of BlockTFPlant updateTick
-Remove updateTick and tickRate from BlockTFFirefly
-Make blank magic and maze maps only work in the Twilight Forest
-Replace tabs with four spaces
-Comment out unneeded code from BlockTFPortal
-Add more missing localization
-Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Clean up some log code
-Limit placements from TF misc biome decorator to between 20 and 75 height
-Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
-[Suggest]Fine tune the number of singularities for automation #5567
-update gradle
Witching Gadget
-Update TileEntitySpinningWheel.java
-it is now possible for spinwheel automation.
-Before this commit I can't get the output slot of spinwheel other than by hand.
Config changes:
Better Questing
-Update readme with better information on how to do quests.
Core Mod
-add all solar pannels to blacklist of the worldaccelerator
Ender IO
-Free platinum from nickel ore #5433
-update ender io recipes and config files
-add recipes to enderIo by Zoko
-add value for new armor
-add Gdiode to Endsteel Armor
-add Melodic Capacitor to Dimensional Transceiver
-fix Grindball info
-add dark steel rod recipe
Ender Zoo
-Update Enderzoo Dire Wolf config per #5485
GT++
-Update railcraft settings from Gt++ #5481
-update gt++ config
Holo Inventory
-HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
-Just to prevent this from happening lol:
Infernal Mobs
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
-Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
-update special mobs cfg
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
-update(config): storagedrawer
-Adapt to new custom version of StorageDrawers
Script changes:
Chisel
-feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
-fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
-Quest #810 doesn't accept rocket with storage #5533
Gregtech
-"Sharpness: Over... 5..." quest issue. #5384
HEE
-Add a use for HEE Sphalerite #5426
Storage Drawers
-obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
-Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
-feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
-some witchery books recipes are a little expensive #5436
-Earmuffs have no recipe #5484
-request to change the new witchery quartz crystal recipe #5369
Many Mod
-feat(ordict): add all wooden fences to fenceWood
-Forestry mod already provides the fenceWood oredictionary name.
-Adds all other wooden fences to
-Use the oredict in recipes to reduce the number of same output recipes
-Recipes updated to the :
-Carpenter's Barrier (Carpenter's Blocks)
-Builder's Backpack (Forestry)
-Piston (Minecraft)
-Bed (Minecraft)
-Firework Display (Steve's Carts 2)
-Stencil Table (Tinkers' Construct)
-remove(oredict): fenceWood registration offloaded to coremod
-Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
-Removed en-localizations that duplicates standard ones (tested)
Quests changes:
-Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
-Energetic Alloy quest #5438
-Cannot complete oredrill quest due to nbt on second task #5434
-HEE quests require you to collect large amounts of useless stuff #5428
-Flower Power quest change suggestion #5424
-Medium Fuel Canister Quest not detecting #5422
-tier 5 rocket stuffing quests #5442
-Fresh Soft Mallet not recognized in retrieval task #5418
-Quest 839 not recognized (NBT issue) #5417
-#5456 Added Drawer Controller quest
-#5471 Added Rare Earths quest
-#5476 Added Bedrock Dim quest
-#5478 Added LM quest, and LM hint quest
-#5479 Added Deep Dark Quest
-Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
-The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
-Has LM quest as a Req to show up, so keep that in mind when testing
-I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
-#5483 Added text to quest
-Also fixed incorrect text in the names of the valid materials for the CP
-Added what the machine casing are to prevent confusion (the thing you make hulls out of)
-#5487 Added Void Upgrade quest
-#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
-Added ghetto biome changinq quest on be(e) tab
-Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
-#5341 Added biome changing questline for witchery
-fixing a few Quests have to be hidden untill triggered
-fixing DE Questline use Ichorium
-move Deep Dark Quest to Magic Adept tab
-Gallium Arsenide quest wrong info #5549
-Tantalum quest #1835 not oredicted #5544
-adding Nether Quest
-advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
-I can’t complete quest # 908 #5543
-Quest #1404 Electric Pump(MV) cannot be recognized. #5541
-Retrieval Quest Detection: Quest #169 #5448
-plunger 2.0 The Hand Pump - quest wrong #5170
-#5576 Completely hide old familiar quest
-#5576 Delete the old familiar quest because dream said to
Version 2.0.8.3
Posted
Version 2.0.8.3 17.01.2020
New Mods:
Hardcore Darkness 1.7
Mod Upgrade:
-Bartworks 0.5.8
-Core Mod 1.6.28
-GT-PlusPlus 1.7.04.471
-GTTweaker 1.7.5
-Hardcore Darkness 1.7
-Not Enough Items 2.0.0-beta-1-GTNH
Mod Changes:
Bartworks
-fixed rejoin issues
-made circuit assembler recipes get readded if server is switched and re-calcuted
-added a command to clear the crafting cache
-made the NEI OreHandler more stable
-worked a bit on implementing the APL
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
CoreMod:
-Infinite iron/steel through re-smelting/pulverizing boiler tanks. #5321
GTTweaker
-Add GT++ Blast Smelter more recipes
Not Enough Items
-rename version to be beta.
Config changes:
Backpacks
-#5356 Loophole in the big backpack recipe
Block Limiter
-#5349 Allow Hardcore Questing mode consume heart
Hardcore Darkness
-update random things and HD mod config
Random Things
-update random things and HD mod config
Script changes:
Extra Cells
-ME Fluid Interface panel can't be back to block form #5322
Quests changes:
-#5342 Fix for questbook losing sounds.
-#5345 Changed door quest to require oak slabs, add pointers to coins quest for purchasing oaks, unlocks with questbook quest now.
-#5343 Add overflow cover quest
-#5337 added ignoreNBT tag to all rocket quests because of GT crafting tags.
-#5338 Many random quest suggestions.
-#5349 Allow Hardcore Questing mode
-Move Tips and Tricks tab to after Tier 0, since top tab is where book opens to first time it is used.
-#5355 Add Ingame Info quest description.
-#5357 Add quest for Workbench Backpack
-#5262 Add warning on nether farms killing TPS. Remove comment that chemical bath is best source of Platinum.
-#5233 Removed diamond sword requirement from Division Sigil quest.
-hide the few info quest behind the first quest
-Undo ignoreNBT changes to ic2 crops, not necessary.
-More ignoreNBT tags
-#5320 created separate crowbar quest to not block progress
-Move GT++ Chemical Plant to HV and add more info
-Add info on using the cauldron to make dough without wasting water
-Fix alumite quest wording
-Alloy Smelter/wrought iron quest wording
-Add note on first tree breeding quests that trees must be pure species and scanned.
-Add coins quests for steadfast and monastic bees
-Change solid fueled firebox quest to retrival instead of crafting since players might have forestry worktables by this time.
-Fix HP solar boiler icon, advanced circuit assembler nbt
-Fix NBT data on fishing/farming/cooking tab
-Fix missing text in quest 3, fix nbt on How to bee quests
-Translation update to 2.0.8.1
Version 2.0.8.1
Posted
Version 2.0.8.1 10.01.2020
Mod Upgrade:
-Bartworks 0.5.6
-Better Questing 3.0.320
-Binnies Mods 2.0.24
-Core Mod 1.6.26
-Crops++ 1.3.5.1
-Gregtech 5.09.33.30
-GT-PlusPlus 1.7.04.449
-GT Scanner Mod 1.5.6a
-GTTweaker 1.7.4
-Not Enough Items 2.0.0-pre-13-GTNH
-Tec Tech 3.7.3a
-Thaumic Horizons 1.1.9.14
-Tinkers Construct 1.8.9.14-GTNH
-Wireless Redstone CBE 1.4.2
-Witching Gadgets 1.2.9n-GTNH
Mod Changes:
Bartworks
-Fixed Unification enforcement handler
-Initial high tier circuit cost adjusted
-Fixed NEI cleanroom bug
-moved imprint loader onto server start
-fixes NBT issues with recipes
-Removed Duplicate recipes when switching server/single player
-Ores not beeing detected by Miners
-CircuitImprints not craftable/recipe buildup when server changes
-Refractored some code
-possible ix of OC Adapter recipe don't work #5220 add circuit 16 to wrap of circuit recipe
Binnies Mod
-Binnie Master Registry search window not working
CoreMod:
-Update coremod pack version string to 2.0.8.1 #5311
Crops++
-Change LCR recipe to create Deep Iron from UV to ZPM #5109
-and a few recipe eu/t fixes
Gregtech:
-made OreDrilling radius Chunk Sized
-forgot to readd the
Version 2.0.8.0pre
Posted
Version 2.0.8.0 22.12.2019
New Mods:
-Kekztech 0.2.2
Mod Upgrade:
-Appliedenergistics 2 rv3-beta-20
-AsieLib 0.4.9
-Avaritia 1.16
-Bartworks 0.5.3pre6
-Better Questing 3.0.306
-Blood Magic 1.3.3-29
-Comand Blocks for BQ-3
-Computronics 1.6.6
-Core Mod 1.6.25
-Draconic Evolution 1.0.2n
-Extra Cells 2.4.2bNIGHTLY
-Forestry 4.2.21.0
-Gadomancy 1.0.7.6
-Galactic Greg 1.0.2
-Gregtech 5.09.33.25
-GT-PlusPlus 1.7.03.01
-GT Scanner Mod 1.5.6
-GTTweaker 1.7.2
-Open Computers 1.7.5.1
-Questbook 2.1.1
-RF Expansion 3.0.29
-Spice Of Life 1.3.12
-Standard Expansion 3.0.162
-Steves Factory Manager A94-GTNH
-SuperTiC 1.2.1
-Tec Tech 3.7.3
-Thaumic Based 1.4.20-0
-Thaumic Horizons 1.1.9.13
-Tinkers Construct 1.8.9.13-GTNH
-Utilityworlds 1.0.9e
-Universal Singularities 8.5a
-WAILA Plugins 0.2.2
-Witching Gadgets 1.2.9m-GTNH
Mod Changes:
Avaritia
-Fixed a very easy and stupid duplication bug
-Steps to reproduce:
-1. Open Compressor GUI
-2. Place any item to 1st hotbar slot
-3. Leave 2nd slot blank and fill slots 3-9 with any other items
-4. Point your cursor on 1st slot and click Shift+LMB
-5. Item from first slot will been moved to second slot and their stack size will been increased twice
-Update libraries and build properties
Bartworks
-added sub/supercript numbers to Werkstoff
-adjusted ElectricImplosionCompressor times
-added "Creative Debug Scanner" for BlackFlame
-added ingot/nuggets to Werkstoff
-improved Generation Randomness of Ruins
-fixed MegaEBF forming issues
-added an Interface for the Radiation Hatch
-minor API changes
-added Tellurium
-added GT++ compat, fixed bugs, improved code
-added qualifiers to a lot of stuff,
-wrote a GT++ compat for the radio hatch
-fixed a typo in he bacterial vat description
-made the bio vat loose his output when sv arent delivered though the whole process
-hopefully fixed the stackoverflow for ores
-buffed output on siftable ores
-made my werkstoffsystem work with the biovat
-added GT++ Localisation
-New BioVatOilRecipe
-fixed bugged modifier on the BioVat
-added OilRecipe
-cleaned up code (removed unused imports, resorted modifiers, added qualifiers)
-fixed BioVat bonus? maybe?
-fixed BioVat Forming issues with invisible TEs inside
-finally fixed the stupid modifier
-update the chinese translation and fix bugs
-added config changing command
-made the bio vat bonus config dependant
-0.5pre Circuits
-improved circuit recipe generation
-finalised circuit recipe gen
-fixed lowgravity/cleanroom mismatch
-fixed name of "Magneto Resonatic Dust"
-fixed Electric implosion generator not working
-added Achivment Localisation
-MegaMachine Fixes
-Circuit Assembly Line added
-added "classic mode"
-fixed MP issues
-added pngs to circuit assembly line parts
-fixed part recipes
-hide trash from nei
-fixed CircuitAssemblyLine
-added Gas
-started on fluid generation
-started on forced re-unification
-worked on TileEntity_GTDataServer
-added Noble Gasses
-fixed fluid generation system
-fixed UnificationEnforcer
-added MoltenCells
-added NobleGas EBF Recipes
-added Replicator/Scanner Recipes
-started working on Giant Hatches
-added recipe for CircuitAssemblyLine
-fixed unificationEnforcer for GT++ "molten."noblegases
-added localisation for CircuitAssemblyLine achivment
-added Capacity description to the GiantOutputHatch
-added Xenon to the Liquid Air Distilling recipe
-some fixed
-fixed circuit assembly line not crafting
-fixed some NEI/Circuit Assembly Line issues
-Several fixes, last planned pre 0.5 release
-worked on Ross128bA
-added config option for magical forrests on Ross128b
-fixed non working Werkstoff recipes
-added config options for CAL
-added config option for new EBF Gas recipes
-added pictures for circuits (thanks EmeraldsEmerald)
-fixed CAL recipe
-fixed circuits, and missing recipes for EBF
-added stuff to debug log
-code inprovement
-THTR now puts out the correct amount of IC2HotCoolant
-improvements on the Unification Enforcer (added a way to convert old fluids)
-fixed original EBF noble gas recipe to not be affected by lower tier gas
-rebalanced ZPM+ Circuits
-added new Textures by EmeraldsEmerald
-changed Loading behavior
-added oredict for glassblocks
-fixed crash when galacticraft.planets is not installed, but only galacticraft.core
-started to work on 5.2 content,loading of which is disabled
-changed OracleJDK8 -> OpenJDK8
-changed load order again, fixing class exceptions in obfs enviroment
-began on PlatinumOverhaul
-Palladium and Platinum recipes are done
-fixed weird behavior of autogenerated recipes
-added Ruthenium, Iridium, Osmium and Rhodium chain
-recipe changes
-added fluid container registration for LCR
-fixed boxinator(packager) recipes
-rebalanced PGSD Overhaul v1
-fixed typos
-added HotIngots
-started on own logic system for oreprefixes
-fixed translation for asembly line machines
-fixed UnificationEnforcer
-made diode recipes use new LuV Material
-use my own prefixLogic
-fixed my prefixLogic
-added plate, stick and stickLong to my Werkstoffs
-made LuV Hulls/LuV Casings use my LuV Material
-fixed wrong outputs of nerfed dusts
-fixed crop recipes give out pure metal
-fixed crafting recipes give out pure metal
-added Sodiumformate recipe
-added crafting meta items
-added multiple ingot neta items
-fixed LuV Tier recipe changer
-smaller visual fixes
-smaller recipe fixes
-fixed some recipes
-rebalanced PTGroup
-improved imports
-fixed UnificationEnforcer
-fixed the recipe replacer
-changed out Osmiridium for LuV recipes
-added Tiberium for Blackflame
-added LuVFineWireMaterial("Ruridit")
-added wireFine items & recipes
-fixed Scanner/Replicator recipes
-deleted an unused class
-added a config option to silence the GT++ logging
-added a warning to not disable Ross after world start
-fixed a lot of broken recipes
-further fixed bridge materials/OreDict
-added Tiberium FuelRods
-fixed lenses not showing up
-fixed gem only materials
-added NoBlast SubTag
-added Ross128ba into the game
-fixed ore decolorisation
-added "TheCore" Nq cell
-rewrote NEI Ore Handler
-limited oregen to the propper planets
-added Fluorspar ore
-further improved werkstoff recipe generation
-a lot of smaller fixes and balance
-security patches
-moved some commands,
-fixed a typo
-removed null items
-rebalanced TheCore
-added forestry compat (possible due to their LGPL license!)
-fixed langfiles
- cells getting deleted after use on drums
- higher tier fluid solodifier uncraftable
-added localisation to BioCulture System(add your locale to the GT Language File) (fixes #38)
-removed dead AE2 code
-applied new prefix logic to the thaum compat
-added most of GT Tools and some Electric GT Tools
-greatly improved bridge materials
-fixed some platinum stuff not giving back the correct dusts
-fixed formic acid input loss
-moved code in the propper packages
-General fix for Recipes that use Tier Voltage instead of Machine Voltage
-limit stack sizes for CAL to max stacksize instead of 64 to make recipes doable
-added Localisation for a few more fluids
-added ASM fix for RWG
-fixed conversion recipes if GT++ isnt installed
-fixed texture loader
-added mega distillation tower
-made Circuit Assembly Line needs power
-added heat level 9 for MamiTomoe
-added capsules/fixed capsules
-started working on bottles
-started working on dyson swarm
-added The Core picture
-added bottle pngs
-added TecTech handler
-fixed BioCulture "breeding" System
-improved readability
-rebalanced Rhodium (zinc loss removed, 0,8 -> 0,2 Rh per Pt)
-optimised imports
-fixed circuit assembly line
-changed THTR, now requires up to 0.5% of input per cycle
-added saftey-nullchecks to BioLab
-buffed Ross128ba Helium and Saltwater
-added General purpose Fermenting Bacteria & fermentation recipes to the Bio Vat
-fusion fix
-removed final field stuff due to a "java.lang.NoSuchMethodError" on server
-fixed last remaining Platinum reverse recipes for Dreamcraft/GT Items
-fixed a typo in the centrifuge recipe
-added a circuit priorisation mode for the MEGA EBF
-redid the CircuitAssemblyLine Structure-Check
-fixed some recipes
-fixed structure check for Circuit assembly line
-added Formic acid to the acid gen
-re-blacklisted planet stone dust for platinum overhaul
-Fixed Unification Enforcer
-retiered YttriumOxide and CubicZirconia to HV due to Kekztech
-added small ores
-fixed heated water pump
-fixed small ores
-fixed small ore names
-added registration for small ores
-changed some tooltips
-added mercury minerals to use with GaGreg
-fixed small ore names
-fixed Hg-Compound Werkstoffs not giving out Hg
-fixed cell amount in a recipe
-added SmallOres fortune
-modified NEI handler
-moved recipes edit
-to fix CircuitAssembler Recipes
-might break scripts
-repaired Unification Enforcer for items
-general readability fixes
-WerkstoffLoaderAPI fixes
-Fixed Numbers in Loader
-fixed Werkstoff Mixer recipes not generating
-fixed insaine high voltage, and insaine short time requirements for FluidExtractionRecipe and FluidSolidifierRecipe
-fixed ElectrolyzerRecipes, CentrifugeRecipes, ChemicalRecipes, MultiblockChemicalRecipes, MixerRecipes time
-added not yet enabled TT integrated ManualTrafo
-added a recipe for Th232
-enforced Zr unification
-added a quality override for ToolQuality
-used getters for speed, dur, and quality
-fixed or suppressed all warnings
-fixed problems with vanilla gt5u
-inlined an else statement
-added additional OreDict
-fixed issues with Thaumcraft Aspect Handler if Forestry isnt installed
-refined error handling
-removed redundant calls that have a function
-added fully automated Werkstoff Blocks
-added recipes for the blocks
-added ASM to buffer recipe
-added a command to print the recipe list to a file
-removed index of call by using an iterator instead of functional call
-added Self Sorting List
-modified sorting algorythm to skip multiple nodes
-Added Morons "Ademic Steel",
-fixed additional oredict for oredict enforcer
-added a config option to disable the crafting patch
-made setters for overrides chainable (Werkstoff.Stats)
-fixed possible NPE
-Fixed SSList Iterators
-Renamed SSList -> AccessPriorityList
-implemented clear()
-changed prio to prefer newer elements if two have the same prio
-worked on AccessPriorityList
-switching now works fine
-toArray() now works as expected
-added Exceptions
-Lathe Fix
-Material Conversion Fix
-finishing work on replacement list
-Mega Vaccum Freezer Structure Fix
Blood Magic
-add changes to Nei Blood Orb shaped handler
-Remove dependency on NEI item cache
Comand Blocks
-Update for Bq3 Mod
CoreMod:
-add titel for BQ3 in Core mod
-BioLabChanges
-buffed Radox (first step 1 -> 10, second step 1 -> 100)
-implemented SeaWeed Recipe idea (with some changed numbers as follows:
-GelatinMixture produces 2000L instead of 1000L
-itemGelatin needs 2000L GelatinMixture instead of 1000L
-MeatRaw gives 125L instead of 36L
-UnknownNutrientAgar needs 1000L MeatRaw instead of 288L
-UnknownNutrientAgar produces 8000L instead of 1000L
-SeaweedBroth needs 8000L UnknownNutrientAgar instead of 1000L
-SeaweedBroth produces 50L instead of 100L
-suggestion: molds for pipes #4869
-fixed deperdencies
-should be runnable only with Baubles, Yamcore and GT.
-moved GTpp recipes to its own class
-ME Upgrade recipes
-Infinity catalyst cooling #4952
-strip it, strip it good
-added UHV & UEV Circuit Assembler
-added UIV & UMV Circuit Assembler (currently disabled)
-added UHV, UEV, UIV to the customLoader
-reworked comments on Loader Machines
-added UHV/UEV machines
-made use of new glas tiers
-streamlined some code
-Add recipe for Supercoolant
-Add new items for cells
-Quantumsuit Rebalance #4975
-fix circuit
-Oredict Rubberwood #4992
-Add Maple Syrup Extractor Recipe #4993
-added Fluid In/Output Hatches till MAX
-fixed a typo in the seaweed recipe
-fix UIV+ Circuit Assemblers
-Chest buffer names labeled with wrong voltage tier #5026
-add alu brass to alloy smelter for singularity use.
-lapotronic energy orb cluster has no circuit ordict #5059
-Ticon clear glass panes can't make the iron tank guage #5063
-moved Rockets Plates -> Assembly line
-changed molten metals -> bolts
-changed T4 plates from pure Os -> OsIr (Ru2Ir if BartWorks is installed)
-fixes 4 item minium requirement
-added localisation
-fixed some alloy/plate issues
-change T8 to Black Plutonium correct recipe
-fixed implosion recipe for T4 plates
-added basic BW Small Ores (disabled on any Dim w/o config changes)
-subgrouped small veins
-put BW small ores in the runnable
-added mercury vein
-contains Mercury/Sulfur, Mercury/Chlorine/Oxygen, Palladium/Mercury, Palladium/Mercury/Tellurium ores
-Fix recipes of TurboChargers
-remove Gendustry Bee warnings
-Cotton through the wiremill gives string #3397
-Gregtech modual armor should be disabled or fixed due to possible player data corruption issue #5101
-Add message on recipe acceleration changes.
-Copper to Duralumin exploit #5196
-[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
Draconic Evolution
-added BW integration
-removed unessecary GT lib
Extra Cells
-Make fluid interface check for it's status before giving crafting items to grid
-Aligned light level amount of terminals to be on AE2 levels.
-Also removed lights from components that should not have light.
-Show Empty Fluid Pattern in NEI
-Fix partial fluid output from storage buses
-Refactor fluid storage bus logic (can work with multiple fluids, and correct filtering.)
-Fix Storagebus fluid dupe
-Implement Crafting Storages using new cells
-Fix terminal dupe issue
-Bigger oredict filter
-Fluid emitter reactive update
-Fluid Colors
-Remove NBT Data on item drop
-Remove Enchantment colors from items (cherry picked from commit ce58b28)
-Duplication glitch with Certus Tank
-Duplication glitch with overfilled Storage Component
-Duplication glitch with Conversion Monitor
-Duplication glitch with Fluid Export Bus
-Fixed client-side NPEs
-Fixed strange bug with Gas Conversion Monitor
-Additional containers validation to avoid some duplication glitches (not for all yet)
Forestry
-Add new limiting crafting time function.
-Recipelist acceleration is working. Worktable local cache needs creating.
-Add in local recipe cache
-Remove isDirty related stuff, it causes stack overflows because it is not properly cleared when the craft is partial.
-Performance now should be good enough we don't even care about a few extra calls.
-Add config options, remove debug prints
Gadomancy
-implemented Automagys Interfaces
-made them Optional
-removed unessecary nullchecks
-bit of formatting
-General Code Maintenance
-might fix https://github.com/GTNewHorizons/NewHorizons/issues/5048
-optimised imports
-removed some unused null checks
-qualified names, generally made the code more readable
-fix imports
Galactic Greg
-added bartworks integration
-removed debug function
-added runnable for adding own veins
-updated gt
-added a constructor
-added conly only constructor to work with NEI and easier programming of the veins
Gregtech:
-#4727 Modified code to skip to the next cardinal direction pair when doing power delivery instead of always doing a 0-5 search.
-This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
-fluid shenanigans
-Populate getDescription() for WAILA
-null checks
-Allow Cassiterite Sand 4x with Tine twig #4774
-better foil for zpm transmitter and sensor #4844
-Upgrade transformer logic
-Update transformers and pollution
-Re-add Titanium Ore to T4 or T5 planets #4839
-Stargate Wiki said Trinium is 100x more durable than steel and 100x more lighter.
-checking with new trinium speed value
-rebalance infinity a bit
-rebalance infinity catalyst and infinity
-IC2 ENet compat for GT transformers & GT cables
-Fixes every face of ic2 nuclear reactors giving full energy
-Should reduce performance concerns from previous ic2 energy compat
-Removes Tec's workaround
-document potential cable gotchas
-NEI Tier update
-add rutile quadrupeling #4850
-buff pipe recipes
-gycerol electrolyser receipt also for large electrolyser #4875
-fixes "scythe bug"
-added FakeScannerRecipes for all Schematics
-Add some additional debug information to pumps; people claim to be still having problems with them
-UHV/UEV integration of basic machines
-added multiple Glass Variants instead of only one
-Add Space Coolant
-Add new Coolant in AssLine recipes
-Delete recipes in crafting table (for new coolant)
-quantinium veins on venus are too dens #4978
-fixed bee stuff with genetics
-added mica crop
-code improvements
-fix exploit on nc sensor cards
-LCR recipes - Ammonia NH3 and Nitrous Oxide issue #5038
-Vacume Freezer NEI Interface #5042
-small Assembly Line fix
-made the Assembly Line not start when the recipe voltage > possible incoming voltage
-fix bufferd dynamo hatch (#207)
-fix buffer dynamo hatch
-fix where a turbine with a buffer dynamo hatch makes more then 1A it wil not out put non complete amps in to the buffer
-Update GT_MetaTileEntity_MultiBlockBase.java
-lapotronic energy orb cluster has no circuit ordict #5059
-update durability to mine Redstone and Diamonds after making bronze tools.
-try to find out what crash nei
-More gracefully handle nulls in LCR recipes
-Remove NBT data from turbines, preventing them from being disassembled.
-revert redstone hardness. Otherwise no on can crash it with a lv 2 hammer.
-made the assembly line translation class more robust
-wont crash anymore with broken language file
-commented out small ores osmium, iridium and platinum (add BartWorks small ores)
-Bricked Blast furnace wrong bricks in description #5082
-can only make tape with noram rubber #5081
-Cannot breed Certus and Fluix Bees #5096
-change tf ores dont spawn above y 35
-change iridium to platinum in T3 Heavy Duty plates/ingots
-add extra mix for TF GalenaTF
-Range config for single block miners
-Adds screwdriver range configuration to single block miners
-Range config for oil drilling rig
-Adds screwdriver range configuration to oil drilling rigs
-Range config for single block pump
-Adds screwdriver range configuration to single block pumps
-Additional fluid textures
-Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
-Improved Fluid Textures
-Adds animated textures for the following fluids: Deuterium, Gas, Natural Gas, Sulphuric Gas, Helium, Helium-3
-Hydrogen, Methane, Nitrogen, Nitrogen Dioxide, Oxygen, Radon, Trinium, Liquid Air
-Sodium Hydroxide recipe issues #5116
-improved loading times a lot
-whitelisted only a few materials that really get changed with gt
-code maintenance
-tested and ready for shipping
-improved readability
-improved loading times by buffing recipes
-buffer increases performance by another ~40%
-Fixed breaking bug
-added a config option to disable material whitelist
-Rebalanced Fortune on Miners
-rebalanced Fortune to scale linear with tier
-made circuit config wrapping
-rewrote a bit of code to be more readable
-tin item pipe not harvestable #5156 set Steel Level from 2 to 3
-Regulator-Fix
-Prospector display improvements
-Updated prospector oilfield output
-Updated Seismic Prospector ore and oil outputs to be more useful.
-Fix for drill and pump not preserving default values, provided by bartimaeusnek
-4112 - update plasma turbine tooltip
-4412/4883 Solar Boiler rebalance and bugfix
-Fix Large Combusion Engine missing maintenance line
-Change battery buffer from updating info line every 20 *scans* to every 20 ticks, ie 1s.
-Tooltip change for circuit assemblers to make them different from normal assembling machines.
-AE2 integration for Quantum and super chests (why they are 2 different classes?)
-Digital chests refactored, preserving binary compatibility.
-[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
-add quadrupeling to pure tungsten ore #4751
-Make stuff visible for WAILA
GT Scanner Mod
-fixed small ores showing up on non-small ore screen
-autogenerated a color for every registered fluid
GTTweaker
-Add support GT++ Centrifuge
Spice Of Life
-Add null checks to FoodModifier.java to prevent bowl crash
-Oops, forgot to return 0 in getFoodGroupModifier()
Steves Factory Manager
-Handle fluid IDs shuffling: Save fluid ids as strings, load them as ints or strings
-Alk likes integers apparently...
-fallback code
Tec Tech
-Drop power usage to IV
-Adjust power drain
-Probably fix for id lost on relogin?
-Tesla Casings Addition
-shift the texture page occupation to remove overlap
-Frankenstein 80'tesla
-Anomaly work
-Chunk data handler
-Tick handling for chunkdata
-Chunk data should work now
-Add WTF led status properly
-Whomstd've needs material loader...
-Cleanup chunk data tick handler
-Implement data syncing
-Add most of pollution injections
-Implement some auto updates
-Spawn particles only around ThePlayer not all
-Implement player data persistence
-Power Limits and Current Display
-Extra features
-Fix gui
-Sanser command
-Just Display Things ~
-Change Cancer Command
-Add proxy get Player
-Route get player to proxy
-Texture Attempt 3.6
-Adjust some particles
-Tesla fixes more I guess
-Expose some internal state
-Proper Power pass use
-Cleanup particle code
-More changes ++
-Adjust clean energy behaviour
-Symbol Renderer on containers
-Cleanup get gregtech
-Cleanup font render
-Capacitor Tiering
-Cleanup empty arrays
-Add int based coord recalc
-Clean network code
-Scan slices
-Better Paramatrizer
-Include avrcore
-Fix oredict for SuperconductorUHV
-Tesla Scan Server Load Reduction
-Tesla Front Texture
-Capacitor Textures
-Add names and symbols for neutron, proton
-Properly add to registered definitions
-Adjust parametrizer card
-Proper Texture implementation
-this should make the microcontroller chooch
-Fix creative tab item registration
-Integration with SpartakCore (#17)
-Integration with SpartakCore
-Update RecipeLoader.java
-Fixed ItemList in SpartakCoreRecipeLoader class
-Add register_machine_EM_behaviours
-Tesla Effects
-Lightning alignment
-Tesla efficiency formulas redone
-Lightning Net code streamline
-Power loss now configurable
-Tesla Tooltips rework
-Fix Tesla Capacitor Values
-Tesla orientation update
-Now uses the updated Extreme rotation and checker methods properly
-Offset checking optimisation
-Tesla Cover Item Refactor
-Tesla omnidirectionallity
-Tesla Winding Components
-Tesla Cover Recipes
-Along with a tiny Enum refactor
-Capacitor Hatch Recipes
-Experimental Lang Stuff
-Tesla Network Code Streamline
-Unethical Housekeeping Procedure Forgive me father, for I have sinned.
-Decay Generator Housekeeping proceedure
-Fix ParamTxt
-Fix retardation
-Depreacte broken api, refactor field names
-Add missing server side disables
-Add missing side only
-fixed fix for research station research
-add OC
-Lang functional completion
-Almost every string should now be present in the lang file, anyone is welcome to contribute additional lang support for other locales.
-Fixed crash on Tesla tower removal
-nested the onRemoval() due to an occasional java.lang.NullPointerException: Ticking memory connection
-Fix some recipes with molten materials
-LibFix 2.0
-All praise Greg Maven (this can't be the right way of adding libs..)
-Just in case add null checc
-tiny tesla fix
-Add BuildCraft as a library
-Ultimate battery( and really ultimate) recipes aren't consistent with previous batterys recipes. #5162
Thaumic Based
-Fix an issue with Node Linking Device when linking process stuck if first selected Node Linker was destroyed before the end of procedure
-Render rework
-Campfire and Brazier have gotten a slight overhaul so their shapes are less ugly
-Entity Decon does magic damage instead of void damage - aka "why the fuck am I taking damage in creative?"
-(cherry picked from commit a6ee24f280d9bc36ba11e9ee545cbf0219962481)
-Packed Ice recipe Compressor / Crafting table / Crucible #2699
Thaumic Horizons
-outcommented a bugging part of the pocket plane dim generation
-added creature limit to pocket plane dim
-fixed keystone
-fixed teleport issues with pocketplane after restart/unload
-Fix OreBoar eating stone Logic (#3)
-Fix AIEatStone Logic
-Fix Path check
-Issue: when user opens serumconverter and hovers over specific thaum-aspects, error occures:
-java.lang.ArrayIndexOutOfBoundsException: -1
-at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:149)
-Fix: wrap logic into simple check, if "key" actually could act as array's index (>= 0)
Tinkers Construct
-Maybe fix lumber axe error
Universal Singularities
-add loclizer for Tricalcium Phosphate
WAILA Plugins
-Show fluid filter information.
-GT Solar Boiler Calcification Support
-Config string
Witching Gadgets
-Reorder checks
-Reduce NEI serach time by 30% for initial searches by only doing the research check if the item is actually a gem
Config changes:
Advanced Solar Panels
-Add Gregtech Cheese to Cheese Curd recipe in Molecular Transformer #4778 for Sampsa
Automagys
-Update Automagy.cfg
-Changed to be able to recognize Chisel's bookshelf in Inventarium
Core Mod
-update pack version
-remove gendustry bees custom tooltips
-[suggestion] add twilight forest moss patch to the witchery ent #3005
Ender Zoo
-Disable Dire Wolves #4825 disable no but less anoying
Enhanced Lootbags
-Add witchery modpacks and recipes
-more loot for witchery lootbags
-Hee Loot bags
Forestry
-Salt ores not going into Miners backpack #5009
Gendustry
-remove Gendustry bees,combs and drops entirely.
-remove Bees localizer because not used anymore
-D-O-B Invalid output #5199
Gregtech
-Re-add Titanium Ore to T4 or T5 planets #4839
-add Titanium to venus also
-remove small osmium ore from genymede #5080
-replace Osmium, Iridium and Platinum with Bartworks small ores
-Extra Galena TF mix cfg
GT++
-update gt++ config
-reenable Rotor Cutoff
Iguana Tinker Tweaks
-update Block harnes
-make skystone harder.
Server Properties
-motd version #4737
-Add Server to list on next release #5056
-add russian Server
-deleted Australian Server no longer online
Universal Singularities
-Phosphorus Singularity recipe is missing. #4215
Ztones
-Update Ztones.cfg
-Disable unused Ztones items #4931
Script changes:
Biome O Plenty
-Mud craftable using dirt and water in a mixer #3398
Better Questing
-add new quest book
Compact Kinetik Genrators
-easy recipe for low kinetic wind generator is still enabled #4873
Core Mod
-XP crafting #4817
-suggestion: molds for pipes #4869
-Update CoreMod.zs
-Bowstring And Fletching are now consumed in the process of pouring a cast #4415
Enhanced Lootbags
-add hee lootbag recipes for enchanted
Extra Cells
-ME upgrade old broken recipes removed
-added ductape fix for computronics recipes
-Extra cell crafting storage do not follow existing crafting storage unit crafting style. #5074
Forestry
-Update Recipes for 20n, 50n, and 100n Forestry Stamps #5184
-forgot to remove old recipes.
Gravisuit
-gravichestplate #4325
Gregtech
-suggestion: molds for pipes #4869
-Quest #623 impossible #5020
-BartWork Circuits need tier tooltip #5076
GT++
-2 Different super chests? #4812
Harvestcraft
-Quest 1089 "Hearty Breakfast" has wrong cooked meat oredict #5092
IC2
-Industrial Diamond cannot be lathed into rods despite NEI saying so #4830
-Update IC2.zs
-Mining Pipe Tip -> Mining Pipe #3696
-Chamelium uncraftable #5046
-Adjust hazmat suit repair recipes #5172
Iron Tanks
-Steel Tank incorrectly labeled/textured as Silver Tank #4659
Minecraft
-Update Minecraft.zs
-2 cotton + Integrated Circuit #1 --> 1 string in an LV assembler #3397
-Weird shapless lapis lazuli block into dust recipe #2434
-Packed Ice recipe Compressor / Crafting table / Crucible #2699
Natural
-Update Natura.zs
-Fix fusewood stairs recipe #3674
Tainted Magic
-Update Tainted-Magic-1.zs
Thaumcraft
-Update Thaumcraft-04-Artifice.zs
-Compatible with ore dictionary.
Thaumic Bases
-Potentially confusing thaumonomicon text #3171
Tinkers Construct
-Update Tinkers-Construct.zs
-Compatible with ore dictionary
Witchery
-more witchery recipe changes
-more witchery rework
-Teleportation Balancing #5186
Ztones
-disable ztone item in script that are disabled via config
ZZClientonly
-Add Coin Mold
Quests changes:
-update Quet for BQ3
-update Title screen from GTNH in BQ3
-update quests
-update tier 0 Quests BQ3
-update Quest T1
-update chapter Steam for BQ3 mod
-update Quests to BQ3.304
-Quest 1714 (Cheaper Simple Circuit) requires wrong amounts #4846
-Wafers quest - Wrong amounts of ingredients/results #4835
-Quest #1849 #4831
-Iron capped Greatwood Wand quest (798) does not detect its second step #4827
-Incorrect ingridients for "Superconuctors 2048 eu/t" quest #4820
-Quest: Turbine Time #4819
-resize BQ3 Quests Tier 2 LV
-more BQ3 LV work
-update MV Chapter to BQ3
-fixing many wrong icons
-BQ3 HV Quests update
-BQ3 Update Quests EV
-Update IV chapter BQ3 quests
-Update LuV Tier in Quests BQ3
-update icons in BQ3 Chapters
-Update Multiblock Goals and Fusion Quests for BQ3
-Quest Correction? #4865
-Add new rocket fuel Quests #4863
-add nbt ignore to BBF Bricks
-Quests should check NBT for items that really matter
-Skipping empty tags, and cleanup of "personalised" tags
-AFSU's quest issue #4948
-translation update to 2.0.7.6
-Quest 2138 Change the text of the quest or change items. #4995
-Quest 805(Lapotron Dust) & 806 (Lapotron Crystal) require wrong ingredient amount #4987
-Update Quests #444, #19, #36 to have ignoreNBT on item tasks to be set to true
-Update Quests #19, #36 to have ignoreNBT on item tasks to be set to true
-Factory labeler not recognized in a quest Qname "Naming Names" #5021
-Quest Updates: How the heck do I find ores #5031
-Fix Quest #535 Hammer not being accepted
-Question Repeat for stainless steel dust #5053
-Nice Nether Trees #1741 #5050
-"Basic crafting: Motors", nbt issue #5044
-Pam's Heavy Cream Recipe Issue #5015
-fix mortar quest
-fix Tools Quest steam Age
-Fixed Quest Detection issues related to NBT
-Quest not completing (probably NBT issues) #5066
-fixing water tank quest
-added Platinum Group Quests
-made HSS-S Quest a Main Quest
-renamed HSSG -> HSS-G
-moved some quests around in IV
-rearraged Quests a bit (Grid work)
-fix Glass Quest
-Low tier wand retrieval item missing #5072
-fix Iron Tank Quest
-fix Icons from Electrotine Jetpack Quests
-Add two more Quests. Pressure Plates and Buttons
-Underwhelming rewards for the Ore Mining Rig (T1). #5083
-Better quest not recognizing crafting tasks #5085
-fix eletric Jetpack Quest
-Quest 52 "A clear view" doesn't accept damaged Chisel #5090
-Fix all IC2 items use all damage values
-update witchery Quests
-add Familiar Quest
-Lord of Tortment issue #3409
-add more lootbags to potion quests (witchery)
-add other loot bags to infinity quests
-First HEE Quests
-add more HEE Quests
-Removed some bq nbt requirement
-Set flags to not require NBT on all "You're gonna hate this" type quests
-Milkwart quest doesn't complete #5119 fix Ocelot Quest
-More nbt quest Issues (MV tab edition) #5120
-Quests Not Working 2.0.8.0 #5112
-Quest 598 requires dust for no reason #5108
-Silky Combs quest requires forestry centrifuge and GT centrifuge #5145
-Apiarist's cloth quest #5147
-add loot to mutated Frame
-Quest ID 1081 #5167
-Quests Not Working 2.0.8.0 #5112
-Thermal Centrifuge Quest (LV) - text wrong (minor issue) #5193
-Quest ID 2337 - Mandrake Noise Protection is Set to Consume Earmuffs #5201
-plunger 2.0 The Hand Pump - quest wrong #5170
-1,1-dimethylhydrazine craft #4808
-Chemical Lesson part two text inaccurate #5202
-Quests Not Working in 2.0.8.0 2.0 #5206
Version 2.0.7.5
Posted
Version 2.0.7.5 16.06.2019
New Mods:
InGame Info XML 2.8.1.82
Lunatrius Core 1.1.2.21
Mod Upgrade:
Avaritia 1.15
Bartworks 0.4.16
Blood Arsenal 1.2-8
Core Mod 1.6.14
Crops++ 1.3.5
Crop Load Core 0.1.4
Electro Magic Tools 1.2.7.7
Forestry 4.2.20.0
Gregtech 5.09.33.16
Gt Nei ore plugin 1.0.7
GT-PlusPlus 1.7.02.99-pre
GT Scanner Mod 1.5.4
IFU 1.6
Loot Games 1.0.18
Not Enough Items 1.0.6-GTNH
Tec Tech 3.6.11
Thaumic Horizons 1.1.9.9
Universal Singularities 8.5
Warp Theory 1.0k-Dev
Witching Gadgets 1.2.9k-GTNH
Mod Changes:
Avaritia
-changed ichorium to gt mod
-Made project jarSign compatible
-Unified build-system
-updated gradle and forge
Bartworks
-smaller fixes
-no hardness or resistance on non gt te blocks
-fixed possible lesu npe
-maybe fixed windmill dupe?
-fixed circuit programmer dupe
-began work on Electric Implosion compressor
-fixed recipes
-added multi layer rotor recipes
-Giant Materials/Space Compat update
-added ASM
-added a shit ton of materials and got my own Materials system up and running
-added Ross128 when GC is installed
-code clean up
-made all asm patches disableable
-removed secondary configs
-added comments for config
-Ore Dict Support
-Added Y/Th Glas
-Added OreDict support for all Materials
-Added an Internal Handler for Colors
-Added Materials and improved Compability to GT and GT++
-Improved Code Quality of the BW Oregen Handler
-Fixed NEI handler
-fixed megas not working with more than one hatch
-finetuned the veins a bit more
-changed material names and colors/texture sets
-removed Taint Biome due to buggyness and i dont like it >:(
-added debug log
-added thaumcraft aspects for materials
-refractored code
-added a config option for the debug log
-fixed Graphene Typo
-prepared custom TC Aspects
-enabled a config option for the threaded loader (experimental state)
-Improved Threaded Loader
-un-threaded GameRegistry stuff
-Fixed Heated Water Pump
-will now drop its contents on removal
-will no longer void non-burnable Items
-Added ITileDropsContent for easy use
-Pulled delSlot into its own Class
-Created FuelSlot (a slot that will only accept burnable stacks)
-API version increase
-Added THTR
-Redid Config to work propperly
-added some materials/items for the THTR
-added additional Thorianite Recipes
-added InfoData on THTR
-added isSneaking on diode screwdriver click (reverse Actual Amps)
-added World Generation feature for Ross128b
-started on Ross128ba
-cleaned up code
-started on Werkstoff Liquids
-fixed small translation failure
-this time really fixed (#27)
-added small rocket gui stuff
-fixed a bug where the moon of ross128b would cause issues with the dim handler
-added Electric Implosion Compressor recipe and tooltip
-fixed Electric Implosion Compressor recipe "Map"
-moved Ross128 to t3 even with galaxyspace loaded
-fixes crash when ExU is installed
-Optimised BlockChecker
-made THTR structure check NOT ignore walls
-corrected tooltip on THTR
-added Empty mode on THTR
-fixed coords hash
-started work on OC integration
-rewrote blockchecker just to see if a loop would be faster than a recursive check
-fixes not enabled ASM code
-re-enabled the tooltip handler
-reworked clienteventhandler
-Tooltip Server Synchronisation
-Add thaumcraft wand pedestal fix
-We only add the vis into the wand
-added ConfigOption for TC patch
-added DeObfs instruction
-code cleanup
-added Miner Compability
-tweaked heat values for GTNH
-minor code changes
-fixed thorianit exploit
-fixed yttrium oxide recipe
-added thorium leaf recipe
-fixed 45% empty space
-Added config options
-removed broken IC2 recipes
-fixed DEHP recipe
Blood Arsenal
-Gadomancy Crash fix part 1
-Update BloodArsenal.java
-fixed build.grandle
CoreMod:
-Add login message handler
-Update zh_CN.lang
-fixes Xenoxene recipe
-Titanium Dust with Nitrogen same EU cost as without Nitrogen #4261
-remove all centrifuge recipes from gendustry bee combs and drops
-added a load check
-Let the bacteria Vat recipes only load when bartworks is loaded
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-Add usage for Tantalum in SMD Capacitor recipes
-Missing Rockbreaker LUV+ #4374
-Tier 8 Rocket is Impossible to Obtain #4267
-re-configured Quantium Voltage to IV
-removed unnescarry ,new Object[0] for varargs methods
-#4474 gating item, updated pack version and added gendustry bees removal warning
-fix t8 rocket plates
-added Abandoned GregTechPlusPlus Aspects
-will hopefully doesnt cause corruption when loaded up
-Re-enabled Naquadah Generators at IV
-changed recipe time and minimal heat requirements for enriched Naquadah
-Awakened Draconium Coil #4647 temperature fix
Crops++
-Create zh_CN.lang
-[ImgBot] Optimize images
-fully implemented Speiger's Crop Plugin
-removed (some) duplicate code
-added debug command
-fixed magic metal berry
-added thauminite as supported metal due to request
-added vanilla Bonsai
-added HumidityBonus/Malus
-fixed scala dependency
Electro Magic Tools
-Refractored Code
-fixed Solar crash
Forestry
-added a null check
-changed crop logic a bit
-if crop havest is not possible at the optimal state, just harvest, ffs.
-remove redstone flux not working api
-change api adress and path
-added recipe
Gregtech:
-Trinium can't be obtained in the Tier below the T4 rocket #4221
-Disabled all Dimethylhydrazine recipes.
-Removed them in favour of the GT++ recipes which are harder.
-Cherry pick multiamp dynamo support for multiblock generators.
-Removed local explosion checks from large turbine and plasma turbine.
-Large turbs now support buffered 4A dynamos.
-salt bees equal to lithium bees #4285
-Impossible to craft Fusion Reactor MK1 #4276
-[suggestion] add a recyling recipe for brick stairs #4274
-Rutile processing magnesium dupe #4260
-Mining plascrete blocks #3998
-change name sparkling
-Problems with bee comb ore quadrupling recipes #4253
-all ev and iv combs have now chemical recipes
-Suggestion: Buff Platinum Group Sludge #4241
-add more comb recipes for Casseterite Sand
-Titanium ore nerf #3647
-Increase small titanium ores, change spawn range #4289
-Superconductor UV Wire wrong recipe #4224
-Field Generator Tier 2,3,4 are bugged in assembler #4292
-GT tool fix
-enable GT Tools to mine any block without tool requirements (dirt i.e.)
-Make use of scanner recipe map since i also inject my own recipes...
-refractored code,
-restored compability to vanilla ore gen,
-moved GC and Forrestry code to own classes to prevent crashes inDev
-implemented equals and hashcode on NearbySeeds class
-added an information line to the Implosion Compressor tooltip
-Refined last commit
-re-added unused, Deprecated constructors
-re-added unused vars
-treat empty string as null for GT_Tool_*.isMinableBlock
-allowed to mine any block that doesnt require a tool with GT tools at Hand mining speed
-rerouted forestry modid to the config value to prevent typos
-recipy change voltage coil HV,IV #4375
-redid fake OD
-removed coal from god of thunder crop
-beautified code for readability
-fixed NBT dependant Recipes
-duct taped import of circuits in assemblers
-adjusted recipe map sizes
-redid Item&Fluid Hatches
-removed rests of UndergroundBiomes & ImmersiveEngineering support
-added oilsands recipe
-might fix #3913 and #4421
-Change gates for Magic Energy Converters. #4324
-UHV Motor is uncraftable #4350
-[RFC] New Rocket Recipes #4409
-shortened sc cooling times
-ductape fix for fusion reactor
-cleaned up code
-Duplicate Alumite tools #4231
-Fix exploitive hydrogen loophole #4348
-add missing circuits to ProcessingCircuits
-added 0lafs changes
-make higher tier superconductors give out less wires per recipe
-removed nitrogen/helium cells from superconductor recipes
-added helium as fuid for superconductor recipes
-halfed the amount of pumps for superconductors
-Added HP Solar Steam Boiler
-added recipe
-removed unnessecary ", new Object[0]" for vargars methodes
-UEV Motor uncraftable #4601
-#4644
-complain about null inputs
-adjusted HP solar boiler to match the tooltip
-re-added solar GUI
Gt Nei ore plugin
- updated Java 7 -> 8
-Buffered Input from cfg
-refractor, code improvements
-small ores completely working
-added tooltip
-added logger
-added ic2 to gradle
-updated gradle deps
-restored base gt compability
-small ore csv (untested)
GT Scanner Mod
-refractored code
-added bartworks integration
-added automatic dev and dev-debug build to build grandle
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
-make ifu buildable with the dev version we add on GTNH webpage
Loot Games
-Single line that prevented people from completing Stage 4
-Corrected some confusing messages sent to players
Not Enough Items
-Prevent random crashes. No idea why this happens, but deal with it gracefully.
-(Probably) Stop the ic2 invalid damage application messages.
-Update gradle wrapper
-bump version and specify gtnh in filename
Tec Tech
-Added recipes for Energy hatches 4A-64A IV/LUV/ZPM
-Change recipe of Biomainframe (#15)
-The recipe became more logic.
-ResearchStation,ObjectHolder and QuantumComputer recipes can only use CrystalProcessorMainframe #4361 (#16)
-Realy Ultimate Battery Recipe issue #4604
-[Recipes] Assembly line need few changes. #4636
-Fix Researchable scanning issue
Thaumic Horizons
-several fixes
-fixed safe handler
-fixed aspect fraction of the safe handler
-re-made it buildable for gradlew
-updated gitignore
-fixed internal stuff
-hopefully fixed server crashes
-added propper dim retrun
-fixed cloud client crash
-improved miner Math issues with pocket plane dim
-added "dustBlock" as default block for pocket planes
-fixed fps issues by removing clouds from pocket plane dim
-fixed another NPE
Universal Singularities
-name change to make Phosphorus Block working again
Warp Theory
-Fixed warptheory error message
-Always allows usage of command on server
Witching Gadgets
-added a catch to the duplication aswell
-fixed an ArrayOutOfBounds Execption
-OutOfBounds Execption pt2
-removed GT++ harddep for softdep
Config changes:
Bartworks
-add bartworks cfg
Botany
-Updating Botany glass to be pure clear glass, no dumb border.
Core Mod
-update displayed version
-update pack version
Custom Main Menu
-Update Main menu from GTNH
Enhanced Lootbags
-Reward bags are absolute trash: EV suggestions #4268
-Reward bag suggestions #4257
-Added a bunch more proper loot to the Advanced bag.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests.
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Fix to IC2 lootbag.
Gregtech
-add deep iron small ores to mecury
GT++
-enable item rendering in hand. Duct tape fix
Holo Inventory
-Due to user demand, ban drawer controller from holoinventory
InGame Info XML
-add ingameinfo xml and configs
Open Modular Turrets
-Initial Changes to turrets (more damage)
Serverlist
-Update server list #4479
Thaumic Horizons
-enabled pocket plane
-tested on zeta w/o complications so far
Witching Gadgets
-Ichorium nugget duplication in Witching Gadgets #4240
Script changes:
AE2
-AE2 Cutting Knifes #4264
Avaritia
-Make UHV circuit correspond to ore dict
-UHV circuit of Neutron Collector and Neutron Compressor Recipe corresponds to the ore dictionary
Biome O Plenty
-Calcite Synthesis #4228
Chisel
-Bauxia crop doesn't recognize TiCo Aluminum Block. #4227
EMT
-update EMT script
-fixed damage problems with EMT Recipes
-now accept any damage value
Galacticraft
-Minor issue: Unrefined Desh -> Desh Ingot (Furnace recipe) #4286
Gendustry
-remove old gendustry combs out of the recipes
Gregtech
-remove handcraft recipes from Niobtitanium and tungstencarbide
GT++
-remove max tier cheaty recipe for machine parts
-Chest loot #4251
Minecraft
-Fix Blast Furnace Convert Glass
Pams Harvest Craft
-Butchery knife duplication #4234
SG Craft
-IC2 SGPU crashes client when attempting to leave its interface #4254
Tinkers Construct
-Obsidian dusts don't smelt in the smeltery #4277
Twilight Forest
-Steeleaf issues. #4265
Quests changes:
-Added large gas turbine quest, fluid regulator quest, fluorine coins quest.
-Fixed up info on rotors in boilers and steam turbine quests.
-Fixed butcher knife quest to accept any knife.
-Fixed alumite ingot quest to oredict.
-Thorium Reactor Quest #4259
-BM quest #4250
-Change block needed for Pyrolusium crop. #4244
-O like Oxygen Quest Rewrite
- Slightly rewrote quest text to better direct player toward recipe that creates 2000 L Oxygen
from 1 Cassiterite Sand, as well as some minor reworking of the rest of the quest text.
-Added oxygen from sugar to quest text per request
-#4400 Minor quest fixes complete.
-$4342: Quest added for Soul Brazier to help players manage permanent warp.
-Quest fixes and additiona. #4911 #4323 #2358 #4216 #4342 #4320 #4232 #4169 #4245 #4298 $4198
-Quest fixes. #4337, #4194, #4157, #4109, #2599, #4124, #4117, #4113, #4076, #4091, #4078, #3683, #4349, #3603, #3505, #2926, #2880
-#3042, #4247, #4319, first pass of #2663.
-Fixes for crop quests from bedrill, created Botany quests for #2663
-Next part of #2663.
-#3647 redo gating for fluid quests. #4404
-Quests #3996 #3654 #4426 #4327 #4392 #3282 #3503
-#3503 warning added for Doomsquirter.
-First pass at TecTech quests, skeleton for Steve's Factory Manager quests.
-#4227, #4281, #4437, #3604
-Most of #4424 complete. #4448 #4449 #4447 #4441
-#4451, #4454, #4455
-#3851 #4133 #4459 #4465 #4468 #4473
-#4478, Started #4500 & #3626, general quest cleanup and maintenance.
-Minor quest changes. Added SAG mill grinding head quest.
-#4500, adventure backpacks, bee stuff, #4373
-Remove concrete bug mention.
-#3626, mostly finished with #4373
-Quests. Spray can, adventure backpacks, #4530 #4526 #4521 #4488
-#4373 #4407 #4542 #4555 #4551
-Trying out new bee quests, setup bee template quest for copying
-Bee breeding quests megaupdate
-Added a bunch of magical branch bees, at least enough to get to empowering.
-Didn't make it thaumic shards and salis mundus
-Added side effects for shard bees
-Added more magical bee lines, including draconic and wither bees.
-Fixed problem with quest unlocks. Added excited and cultivated.
-Added info on Botany pigmented glass not being fireproof.
-Fix Celebratory
-Converted Bee Breeding quests to use Bees Advanced lootbags.
-Added quest for Acid Generator after Redstone centrifuging. Fixed Slice and Splice rewards.
-Created IC2 Crops lootbag and added to all IC2 crops breeding quests. Needs a recipe to convert standard to fortuned bag.
-Spread out ic2 crops quests
-Added Bees Expert lootbags to last crafting quests, added industrial apiary items to bees expert lootbags.
-Change Gendustry quests to use proper expert bag. Change alveary quests back to using Bee Advanced.
-Moved upiering bee adv -> bee expert to unlocking the Genetics Sampler/Mutatron or Industrial Apiary
-Fixed Enderio Crafter reward bag.
-Quickfix for Endless Evolution, change from 1:1 to 1:4 due to player concerns.
-Change DE cores to 4 ichor ingots, reward 16 cores. Clean up LV window.
-Minor quest fixes. Changed DE quest back to 16 cores, but instead of 16 ichor changed to 4.
-Final quest update for 2.0.7.4.
-Update for Chinese translator.
-Minor quest fixes from Translation, #4643 #4642 #4641
-fix diamond hammer quest
-Minor fixes. Quest fixes for translator. Fix to IC2 lootbag.
-Updated with more bee breeding quests, translation cleanup.
-update Quest files us lang
Version 2.0.7.0
Posted
Version 2.0.7.0 08.03.2019
New Mods:
Controlling 1.0.0
Mod Upgrade:
Avaritia 1.15
Bartworks 0.3.22
Core Mod 1.6.10
Crops++ 1.3.2
Crop Load Core 0.1.3
Gregtech 5.09.33.12
GT Tweaker 1.7.1
IC2 Nei Plugin 1.2.2
Loot Games 1.0.17
SpecialMobs 3.3.2
Tec Tech 3.6.10
Witching Gadgets 1.2.9i-GTNH
Mod Changes:
CoreMod:
-Added Radox + Bartworks
-changed forge's maven to overminddl1's maven
-should also host IC2 etc.
-added recipes:
-https://github.com/GTNewHorizons/NewHorizons/issues/3540
-https://github.com/GTNewHorizons/NewHorizons/issues/4103
-https://github.com/GTNewHorizons/NewHorizons/issues/4102
-https://github.com/GTNewHorizons/NewHorizons/issues/4096
-add second input slot to cutting saw
-DEV ProjectRed Suggestion #4166
-GregTech Wrong Circuits in Recepten LuV,ZPM,UV #4128
-Change ore mix of pure Ti/Cromite to Imlenite/Cromite
-Change ore mix of bauxite/bauxite to bauxite/ilmenite
-Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
-Change the ebf recipe of titanium to require EV in the ebf instead of HV
-Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
-Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
-Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
-Change recipe of Naquadah coils to require 30720 eu/t,
-Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
-Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
-Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
-changed high tier material ebf temp to 9,9K and 10,8K
-rockets now better tiered t1-8 1=HV 2=EV 3=IV and so on
-Add login message handler
Crops++
-Add new Garnet based crop PNGs.
-added moron's garnydinia
-added the lens
-refractored the code and removed Opererators from CropLoadCore
-fixed GarnydniaCrop crashing NEI-plugin
-removed wronly implemented getCropInformation()
-added documentation to Speigers ICropCardInfo
-removed comments
-fixed localizer cppLense
Gregtech:
-removeal of Axe for base entites
-streamlined single block NaquadahReactor
-fixed basegenerator for naquadagen
-redid the naquadah override to an universal solid fuel function
-Add fortune bonuses to miner and multiblock miner.
-Fix for pipes left with 1L when splitting.
-Add alumite material and generate GT tools.
-fix(magical energy absorber): crash in scanAvailableAspects
-Adds null checks and bound check when getting aspects list from an aspects container (jar or addon euquivallent)
-add a second intput slots to the cutting saw to add a circuit
-add nei support for the second cutter input slot
-Wooden pipe recipe #4187
-[suggestion] additional gt decorative plates #4185
-restored compability & removed duplicates
-added more adding methodes to the cutting machine
-Construction Foam plate #4175
-HOG (high octane gasoline) buff [RFC] #4168
-LV Energy Hatch Recipe Suggestion DEV #4159
-Grammar/Spelling in Achievement #4141
-Achievement Misspelled #4139
-As a tic/gt material to use the Ichorium #4130
-New coil rebalance (1200K+) #4126
-Change ore mix of pure Ti/Cromite to Imlenite/Cromite
-Change ore mix of bauxite/bauxite to bauxite/ilmenite
-Change recipe of Magnesium chlorine + sodium to give back 9 small magnesium dusts
-Change the ebf recipe of titanium to require EV in the ebf instead of HV
-Change the recipe of Tungstensteel/Tungsten to require EV in the ebf as well
-Change the recipe of HSS-G coils to require 144L tungstensteel instead of tungsten and take 7680eu/t in the assembler
-Change the recipe of naquadah coils to require 144L HSS-G instead of tungstensteel
-Change recipe of Naquadah coils to require 30720 eu/t,
-Change recipe of naquadah alloy coils to use 122880 eu/t in the assembler
-Change recipe of fluxed electrum coils to use 500000 eu/t in the assembler
-Change recipe of Awakened drac coils to use 2000000 eu/t in the assembler
-T2 and T3 Rockets now tiered to EV/IV
-tiered t3 rockets to iridium(IV). Mars stone ia s iridium source
-rockets now tiered t4-8
-Muffler Hatch (MV) Recipe Incorrect #4207
-Faster saplings -> wood pulp #4210
GT Tweaker
-two input sawcutter support for GTNH 2.0.6.9
Loot Games
-Stop worldgen for entrance if block to be replaced is non-solid
Special Mobs
-Just used a generic damage source, as opposed to an indirect one.
Tec Tech
-Really Ultimate Battery recipes is lack #4204
Witching Gadgets
-remove gallium and add ichorium to black list
Config changes:
Gregtech
-Ganymed have now samll osmium
Recipe changes:
Chisel:
-Gregtech Stone Chisel Compatibility
-Left Abyssal Stone in the Black Granite group instead of moving it to the Basalt Group by popular demand.
Storage Drawers
-add storage drawers to assembler thanks to Drags Team
Quests changes:
-Quest ID 1637 Storing the Fluids (ProjectRed) Retrieval Task Change #4181
-Too many items required? Quest 1814 #4170
-add new healing axe buying quest
-Quests 1782-1786 cannot be competed #4190
-MV Solar quest ingredients - wrong wire flavour. #4123
-issue regarding fired clay water buckets and cauldrons #4160
-Impossible quest in Witchry #4155
-Quest 84 Where can I put all the liquids doesn't actually craft a tank #4153
-Coins Quest 1044 - Iron (III) Chloride #4151
-Fix HV and MV miner quests, have incorrect EU/tic #4150
-Adjust butcher knife quest so it accepts any butcher knife, not just iron #4147
-Quest 755: Better Than Duct Tape Recommendation #4142
-Change tungstensteel unlock quest #4138
-Quest ID 553 Diesel Fuel #4193
-update quest book for new ti changes and ebf changes
-fix ichorium ingots
-Marble cobble should not be part of Nickel quest #4209
Version 2.0.6.8
Posted
Version 2.0.6.8 17.02.2019
New Mods
Bartworks 0.3.21
Mod Upgrade:
Core Mod 1.6.07
Electromagictools 1.2.7.5
Gregtech 5.09.33.10
GT++ 1.7.03.89
IFU 1.5
Open Computers 1.7.4.1265
Open Security 1.0.117
Special Mobs 3.3.1
Tec Tech 3.3.9
Waila Plugins 0.2.1
Witching Gadgets 1.2.9h
Mod Changes:
Electromagictools:
-Name fix for Raw Casing/Cell
-Russification new sentences for EMT
-small graphical update (tooltips adjusted) to provide clearance
-made tooltips on EMT solars coherent
-added the real output power of the Essentia Gens to the tooltip
-updated the de_DE.lang
IFU:
-Did block blacklisting smarter so it uses less server load.
NewHorizonsCoreMod:
-move neutronium ebf to max tier
-Helium from Aurora Blocks [Suggestion] #3929
-mica insulator in awakened coil to 40
-IV Mainframe recipe is wrong. #3924
-add new Item Raw Neutronium for Neutronium Process.
-renerf quantium ebf recipe
-change circuit to 11 because it use a fluid/gas (neutronium)
-Suggestion: Modify SMD Diodes #3945
-GT Block of Cobalt can't be crafted #3888
-Magnalium Recipe Bug #3946
-Brick dust recipe change #3868
-Thick Neutron Reflector wrong recipe(It don't show on NEI) #3962
-change resistance from Reinforced Blocks be similar to gt change harvet level as well
-fixed Venus Blocks OreDict Issure
-added blockOlivine as blockPeridot in OreDict
-Endium Blocks cannot be broken back down into ingots #3957
-Hazelnut Wood not working to make heavy oil in pyrolyse oven #3956
-change Neutronium Mixer recipe to zpm
-add uhv cutting machine recipes for power ics
-add fusion mk 4 recipes to core mod
-removed unused bat file
Gregtech:
-Fix flask crash on server
-More Osmiridium Wires per recipe,
-Lower Osmiridium and Europium wires in Motors
-Adjust a few Fusion recipes
-remove europium from pure generation on Planets
-Add simple mass overrides for replicator
-reactor coolant change
-[2062]assembling machine energy-dynamo hatch mistake #3907
-Deep iron can still be smelted #3900
-Clear glass recipe inconsistencies #3895
-redid small boiler logic, added blocks, added diamond
-rescaled burn value of coal coke to 3200 instead of 6400 in small boilers
-added everything burnable else
- that is not in a bucket or cell (No Fluids)
- has at least 2000 burntime (No Wood/Saplings)
-[2.0.5.1] Phatlic Acid recipe consumes second cell #3938
-fix lce 9x output
-add wiremill recipe for Fine Wire Americium recipe
-Input grid in 9-input assembler is not centered to items #3865
-change hardness from the Reinforce Blocks to be core mod equivalent
-add missing Core mod reinforced blocks to gt
-restore compability for mods (superconductor wires)
-reroute Superconductor to SuperconductorUHV and mark Superconductor as Deprecated
-also fixes a possible NPE in dev enviroments
-MV lathe requires industrial diamond? #3980
-No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
-Changed Crops
-Buffed Lemon crossbreed chance to a reasonable rate
-Buffed Oil Output from Rape since IC2 crops cant be sprinklered like Pam's
-Buffed CompressedPlantball recipes to use less Crop Drops since they are rarer than other stuff
-Buffed Milkwart to always produce a dust instead of a small dust in the extractor, this reflects the chanche of the Fluid Extractor recipe
-adding the liquid fuel back for campatibility reasons (GT++)
-Change fuel requirements
-Increase stone chances. Increased small ore for silver, realgar, zinc. Decreased density of some oreveins. Increased orevein percentage to 100%
-Fix problem with genertor leaving 1L and IC2 universal fluid cells providing random EU.
-Re-enable filling containers from generators.
-Lower densities for rest of ores.
-Fix for oreveins not always taking on color of surround GT stones.
-oreveins were being placed first, changed to now place GT stones first.
-Increased GT stone changes again. Added feature that GT stones will now replaced hardened stained clay and cobblestone in the worldgen. -This will allow small ores and potentially oreveins to be seen higher up in mountains and in canyon biomes.
-Add support for placer ores, including config options for enable/disable and density.
-Increase orevein height to 9 layers. Give small ores a free 1 fortune boost to compensate for lower orevein densities.
-Fix copper tin orevein to be 80-200, not 180-200. Minor orevein optimization.
-Add more messages during startup so players know things are working.
-change Neutronium comb recipe use more eu/t now
-changed processing time and tier for cosmic neutronium, infinity catalyst and infinity
-add materials Curium, Californium and Flerovium
-add new fusion recipes mk 4
-fixed NPE related to custom materials, might break their language support.
-restored compability for the Driller Base
-Update assemby line info in nei for scanner recipes
Special Mobs:
-Fixed internal MCP code usage.
-Pain will now trigger death events properly.
Tec Tech
-fixed ur thing (#12)
-moved gtnh circuits in if clause and disabled non-existant circuit
-Update GT_MetaTileEntity_Hatch_Rack.java
-change Nano circuit recipe
Witching Gadgets:
-add more Materials to Blacklist
Recipe changes:
-replaced dremcraft and ic2 item casing by gt (in bq and script)
-Solar Pannel nerf
Bio o Plenty:
-Bamboo (Sticks replacement) have no burnvalue #3978
Chisel:
Clear glass recipe inconsistencies #3895
Core Mod:
-Fix Neutron Reflector Parts
-No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
Extra Utilities:
Fix can't craft Bedrock Drum Because don't use the ore dictionary,can't make Bedrock drum
Gregtech:
-added mortar recipes for cooked/uncooked minced meat - issue 4039
Harvestcraft:
-Add recipes for disabled Harvestcraft cooking tools #3878
IC2:
-Can not craft the OC:CHARGER in 2.0.6.2 #4067
Magic Bees:
-Thaumcraft's research Magic Bees's frames introduction #3939
Project Red:
-Indigo dye needs Blue Illuminar recipe #3896
Railcraft:
-Assembler recipes needed for HS booster and HS transition track #3933
Steve Carts:
-change chest pane recipe from steve carts
Tainted Magic:
-tainted magic messed up after 2.7 #4030
-fix broken Tainted magic page
Tinker Construct:
-add cobalt ingots and nuggets back to smeltery
Config changes:
-correct server properties
Core Mod-
No machine automated recipe for Iridium-Tngstensteel Reinforced Blocks #3961
Ender IO:
-Eener io tp is now 2 secs cooldown like the quest book said
Gendustry:
-add 4 item to protein vanilla porkchop, beef, chicken, fish
Gregtech:
-changed europium mix to uranmix
- Updated gregtech orevein percentage to 100 in prep for changes.
-update GT cfg
IFU:
-Updated IFU config with blacklisted blocks to prevent mineshaft/dungeon exploiting.
Witching Gadgets:
-update WG config
Quests changes:
-update translate able version to 2.0.6.2
-Major update with new IC2 quests and PTFE quests.
-Re-ararnged some quests to make better sense.
-Fixed minor typos. Added super tank 2 and 3 quests.
-Addeed some more info for newbies to understand pipes and water generation.
-Added printer quest for Seismic Prospector.
-Added info on steam outputs cannot be blocked.
-Removed outdated oil cracker info.
-Added info on more ways to get gallium and arsenic.
-add new Quests for Bartworks thanks to @bartimaeusnek
-correct Windmil quest (hardened clay amount)
-add new ebf coil quests for 12k and 15k coils
-add quest early on about mushroom islands #3932
-Quest 1200 Plasma Generator should ask for a lower tier dynamo #3931
-New ore mix quests #3887
-Add Kitchenware 2.0 Quest (HV Age)
-fix quest "Radon Decay"
-added chinese quest file. Thanks to Kiwi
-Cant complete the Crossbow-Bolt Quests #1154 and #1156 #3884
-Quest ID 1156 Not Completing (iron tiped bolts) #3808
-Add a few more Quest like Ironwood Tools and Armor or Canopy Tree quest.
-moved redstone quest to after upgrade 2.0 so players find out about cauldron cleaning sooner and can clean redstone for their ore wand
underground fluids quest after moon.
-updated ic2 crops starting quest
-Tips for monsters
-Railcraft boiler tips
-Backpacks config option to wear backpack
-Bees breeding - Need purebreed bees
-tier 0 quests for tips on dealing with infernals and other monsters
-spectre glass for nether portals, spectre key, spectral armor
-stairs quest
-Openblocks fan quest
-EBF tips
-A bunch of new pam's foods quests
-enderio magnet
-Added some base tier coins quests for animal products like leather/wool/eggs
-Added flood gate quest
-correcting coin amounts and change some minor quest stuff
-seismic prospector - added that it also finds ores.
-added quest that tells you ball of moss is not shown because of thaumcraft
-added quest talking about alternatives to aluminium gravel ore.
-Made Alu gravel no longer required to progress Making Better Tools
-re-arranged Quest in MV and HV
-Add a few new Quests like PVC, Field Gen I, Power ICs and MV Motor
-add more quest for uu mater and replication
-quest 1078 and 1079 need to change #4031
-Add a GT crowbar quest #4052
-fix description of quest 1703 and correct some Chinese translations
-update questfile (us) to lastest Questfile
-Tetrahedrite unlock, made redstone mainline
-made iron tipped bolts and ticon Forge tools generic
-fix Large Bronze Boiler quest-
-set oreberry coin rewards to 10
-added some new coins rewards and adjusted others
-AE System - Cables #184 reward is a T5 EV lootbag #4058
-Add Quest: Basic Electric Oven #4054
-Rubber armor repair recipe or quest #4049
Version 2.0.6.2
Posted
Version 2.0.6.2 13.12.2018
Mod Upgrade:
Core Mod 1.6.04
Gregtech 5.09.33.04
Nodal Mechanic 1.1.0-K
Open Computers 1.7.3.1258
Tec Tech 3.3.8
Mod Changes:
NewHorizonsCoreMod:
-New OC recipes improvement #3157
-Make Open Glass gt recipes #3835
-Cannot craft/use GTNH quartz sand #3843
-new ebf coil recipes
-add new ebf and vac freezer recipes for high tier stuff
-deep iron added to ebf list and vac freezer
-Elite Arc Furnaces only have one output slot #3863
-missing the last one (arc funace wrong otput)
-Coke Oven Brick Dust recipe bug #3869thanks @DualBallers
-Add zh lang file thanks to kiwi
-update Phosphor/Phosphorous (nedd new GT file)
Gregtech:
-Oil recipe fix
-normal rubber allowed in luv pump #3834
-UV/UHV Motor are uncraftable #3839
-Can't craft ZPM Dynamo Hatch #3838
-HV energy hatches too expensive #3844
-change color for HV coil
-New EBF Coils 12k and 15k Electrum Flux and Awakened Draconium
-add new temps to materials
-change material enums a bit for new ebf coils
-deep iron added to ebf list
-Some mistakes in GregTech.lang #3853
-Potassium nitrade dust recipe missing ingredients #3855
-MV Output Bus is not possible to craft #3867
-issue with malachite ore (nether version) #3872
-Cannot craft Foresty Copper Electron Tubes in the GT Assembling Machine. #3871
-add cinnabar 2nd mix thanks to kiwi
update zh lang file for GT thanks to Kiwi
-Also allow any number to be used while making ore dict things Better NC panel input/output format and additional book recipe (#1501)
-Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_BasicBatteryBuffer.java
-Update src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java
-Add volumetric flask. (#1500)
-Fix maintenance cover (#1496)
-New public variable init
-Initiated new public variable which is calculate how much damage get turbine rotor per time, its needed to compare with actual rotor durability.
-Fix #1439 and #1456 (#1503) Fix #1439 Fix #1456
-Fix flask gui.
-Add disable sort option for input bus. Default behavior will stay same
-depricate Phosphor
-Fix flask crash on server
Tec Tech
-Add Object input for ass line
-add oredict support for circuits in assline
-UV/UHV Motor are uncraftable #3839
-Can't craft ZPM Dynamo Hatch #3838
-recipe overlap assembly line slots
-In case there is no alt field
-Fix using bad number type in add line recipes...
-fix material Phosphor to Phosphorus in lastest gt version
Recipe changes:
BOP
-Cannot craft/use GTNH quartz sand #3843
-fix derp. Oredict cant be input item.
Buildcraft
-Update Build-Craft.zs
Gregtech
-start with comb oredict support
Harvestcraft
-add all Trapdoors to AnimalTrap
IC2
-Cannot craft/use GTNH quartz sand #3843
Open Glasses
-recipes not removed via code possible
Thaumcraft
-Infusion recipe for Charged Silver Caps is missing #3860
Tinkers Contruct
-Clear glass pane EBF recipe bug #3879
Quests changes:
-Assembly Line NEI #3842
-re add mil quest from DualBallas
-[Help] Guidebook localization support. #1643
-update Sleeping bag quest
-Move Space Torches quest to after Rocket Fuel #3880
-add new iron and wooden door quest Oil Sand Quest #3877
-add lang file us for quests
Version 2.0.6.0
Posted
Version 2.0.6.0 16.11.2018
New Mods:
Open Glasses 1.0.46
Mod Upgrade:
Architecture Craft 1.7.3
Core Mod 1.6.03
Electro Magic Tools 1.2.7.4
Forestry 4.2.18.0
Gregtech 5.09.33.03
IFU 1.4
Iron Tanks 1.1.16
Tec Tech 3.6.7
Thaumic Bases 1.4.18-0
Thaumic Horizons 1.1.9.7
Removed Mods:
Open Peripheral Core 1.4-280
Open Peripheral Addons 0.6-249
Open Peripheral Integration 0.6-95
Mod Changes:
NewHorizonsCoreMod:
-Added Recipe for Mudballs
-Added Recipe for Fluix Dust
-Added Fluid Solidifier Recipe for Ender Pearls
-change textures for Eggs
-add uev centrifuge recipes for infinity combs
-put hulls to the firt place of the java file to prevent the core mod have a load order error
-fix UV battery
-fix solarpanel recipe
-Update GT_MachineRecipeLoader.java
-added circuits for quantum suit recipe
-Assembler recipes for Pump Covers (#1487)
-fix thick nutron reflector recipe
added dirt block mixer recipe
-added new fertilizer recipes
-Assembler recipe for basic Forestry circuit can't use NAND chips #3722
-Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
-change HPIC and UHPIC recipes
-Add new uv superconductore recipes
-add new wafer recipes in cutting machine
-added new pic recipes (npic)
-Change transformer recipes with adding new PICs
-add new uhv superconductor wires
-I use Superconductor UV for construction SupCond Coil
-split machine recipe loader in two files. Methode code was to large run 4
-Centrifuge Fire Charge = Blaze Powder with wrong meta id #3760
-add back LuV Superconductor recipes to fusion coils for balancing reasons
-remove item casings from itemlist
-change all recipes to meta gen items from gt
-Add itemCasing from GT to recipes
-change circuit recipes aproved by @0lafe
-add more circuits to assembler recipes to fluid hatches
-change bio recipes for the bio tier
-add 9 slot assembler
-change tank capacity in assemblers
-add back longer oc recipe for rack
-Suggestion: Grog Recipe Change #3798 Bug: Scummy Bee Mutation Broken. Impossible to get Nanomachines. #3791
-fix assembler gui to 9 inputs
-update grog recipe
-Suggestion: Alloy smelter recipes move/clone in other machines #3770
-Items missing proper Ore Dictionary #3744
-add new tier irradiate processing plates for solar panels uhv
-make more changes. Set Core mod circuits above uev
-added circuits to thier new tiers
-remove uhv and uev recipes recipes because they are in Tec Tech now.(major change)
-put all items Tec Tech using to Custom Itemlist to prevent a crash
-remove Uhv Circuit recipe and put it into Tec tech code
Gregtech:
-added all alloy bees and combs from gendustry to gt code(major change)
-Trying Alkalus fix, compile problem with hashCode.
-Proper import for Objects.
-Fix caching
-Added Thaumic bees to GT Code(major change)
-add more variables for Bees thanks to zoko
-replace whole bee template with the traits copied from branch
-Fixe Bee lifespawn
-fixed and change bee recipes
-Add bee drops to gt code
-Add Drops recipe and change ROCK to rock in flowers allele
-fix fluids as muation blocks and show now dim and biome
-Add Propolis and Pollen to gt code
-Work with subclassed GT cables (ie: gt++ cables)
-added explosion log -readded GalacticraftFiles for @mitchej123 GC Compat
-fixed a typo in IGregTechTileEntity
-add gem and metal raremetals and radiactive bees to gt code(major change)
-added comb recipes to gem, metal, raremetals and radiactive bees in gt code
-Add tf bees to gt code (major change)
-fixcolors effects and localizers
-added GT bees
-fixed NPE without certain Mods Loaded
-oredict circuits working now hopfully in assembler
-Fixed Iron III Chloride Formula
-Fixed Iron III chloride Recipe and PBI recipes
-refined automatic bee exchange
-remove super cheap growth medium recipes
-buff bees in autoclave alot
-Add new bees: Apatite, Ash and Fertilizer
-add more requieremts for new bees
-try for force unification of assembler recipes
-add Dimethylbenzene to Distillations Tower
-Add new Pyrotheum and Cryotheum bees
-put unused materials to mateirals2 file
-fix dimethylbenzene from charcoal
-Add config for Small Boiler Automation (#1449)
-Add config for Small Boiler Automation Default is off
-Fixed retarded logic
-Fixed bug in macerator recipes. (#1468)
-fix(blockmachines): persistency on harvest (#1498)
-fix(oilsand ore): centrifuge recipes (#1485) fix chance for sand output from 0.63% to 50%-25% depending on richness
-fix rich oilsand ore flagging
-This patch fixes persistency of NBT tags in machine item when machine block is harvested. Machines with an @Override on setItemNBT will now persist data correctly when harvested?
-Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (#1478)
-fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
-Assembler recipe for basic Forestry circuit can't use NAND chips #3722
-Quest suggestion: Liquid Filter #3714
-Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)
-change texture files a bit
-add new coil (crafting component only) recipes and textures
-update coils to ulv change ids. Add energy hatch recipe
-add back all euv machine components
-Add new UEV recipes for machine parts to ass line
-add assline nei integration for uev machine parts
-add metal option to cosmic neutronium. add gears and toolheads
-add new energy hatch recipes to crafting grid, assembler and assline
-add localizer to assline Energy hatches
-change recipes pumps 1 tier down
-change coil recipe
-Fix UHV Energy Hatch recipe
-Fix wires in Hatches
-More coils in Assembler recipes for Hatches
-add new PICS, WAFERS and uv superconductor wires update hatches recipes
-Change transformer recipes with adding new PICs
-Add ULPIC add LPIC for early trans
-added new uhv superconductore wires
-change Luv-uev machine component recipes(major change)
-changed uhv superconductor wires recipes to aw draconium tiny pipes
-fixed any rubber issue on ass line recipes (for pumps)
-add LuV-uv fluid regulator recipes. Change eu/t usage
-Add new recipes for Energy hatches(major change)
-Add new recipes for Dynamo hatches same as Energy hatches(major change)
-add new recipes for Input and Outpus Buses and hatches(major change)
-add new recipes for muffler hatches(major change)
-Add new item: Casing for crafting only(major change)
-oredict itemcasings from ic2
-Change pipes for liquid Hatches
-change recipes for growth medium. Aproved by @0lafe
-remove dissabeling eggs for stemcells(major change)
-remove groth medium from combs because dumb
-change Mk1 fusion controller
- change Bio material for Bio Circuit
-add 9 slot assembler
-change tank capacity in assemblers
-remove double fluid regulator recipes
-added fake oredict for CircuitAssemblerRecipes with Circuits
-Suggestion: Alloy smelter recipes move/clone in other machines #3770
-Alternative Magic Energy Generator - Blood Power #3769
-Add BloodMagic's slates in Magic Absorber
-PowerUp Slates
-Nerf neutronium shaping through smelting->moulding #3820 reducing Mass of neutronium by 100x(major change)
-add materials for nano, piko and quantum
-remove uhv and uev recipes recipes because they are in Tec Tech now.
-tec tech achivements typo fix
-remove zpm2 and 3 research recipe because in tec tech now
-Etched Low Voltage Wiring is using just one lens #3831
Electro Magic Tools
-added Runic Armor for: The One Ring, Inventory Charger/Decharger Ring, Thaumic/Electric Armor, Wings
-remove IC2BasicSource due to buggyness with new cables
IFU
-change recipe for the wand
-change Ore finder recipe again
-Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799
Tec Tech
-Prepare code for energy tunnels
-Fix name of Superconductor special for GTNH
-put all UHV and UEV (core Mod and GT) recipes to Tec Tech reserach Station(major change)
-Achivements typo fix
-added new gt circuits to quantum computer
Config changes:
Architecture Craft
-Added the config values to fix issue #3761
Chisel Tones
-thanks to @Bryfer chisel tones config was wrong
Custom Tooltips
-update comb tooltps for gt combs
-Ender Collectors buggy #3729
Ender IO
-SAG Mill for Wrought Iron #3692
Enhanced Lootbags
-update lootbags for oc
Gendustry
-change d-o-b recipe to working now
-update tool tips for combs can processed in forestry centrifuge
-add gt combs too
-remove breeding and products from gendustry bees(major change)
Gregtech
-set GT Bees true
-unificate old item casings to be gt casings now
Open Computers
- Code Issues 523 Pull requests 0 Projects 2 Insights Settings Suggestion: Remove thaumcraft from Opencomputers blacklist default config. #3749
Open Glasses
-Awesome Mod Suggestion: OpenGlasses #3814
Open Peripherals
-Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts
Recipe changes:
Advanced Solar Panels
-I can not do MT Core #3826 MT Core recipe broken #3684
AE2
-fix ae2 script derp
Avaritia
-Infinity sword from avaritia cannot be crafted #3758
Biblio Craft
-remove slotted book and make atlas craftable with another book (known as Alkalus Exploit)
-Minor Suggestion: Replace pressure plate in BiblioCraft seats with wool slab. #3793
Core Mod
-moved coinage mold
-remove item casing recipes becase i moved them to gt
-new uhv solar pannel recipe for now.
Enhanced Lootbags
-update lootbags luck enchantment recipes
Gregtech
-Issue 2967 Extruder Recipe Move Moved recipes out of the Tinkers-Construct.zs file to GregTech.zs
-new uhv solar pannel recipe for now.
IC2
-fixing Nanosaber wasn't craftable
Malis Doors
-Big Door frames #2395
Open Computers
-Suggestion: Recipe for Component Bus (Creative) #3787
Open Peripherals
-Non-Compatible Mod: OpenPeripherals #3815 removed configs and scripts
Tinkers Construct
-Fix for Issue 2967 Ardite Tool fix
-Issue 2967 Extruder Recipe Move Files Moved fix for issue 2967 from Tinkers-Construct.zs to Gregtech.zs.
-Smeltery cannot make steel ingot #3812
Twilight Forest
-Add Thaumcraft aspect for Twilight Forest stuff #3236 thanks to @DV666
Witchery
-Witchery Distillery Labeled Witchery Spinning Wheel #3829
Multiple mods
-[Suggestion] Extra Bees Frames Research Path #3691
-update all scripts to the new gregtech item casings
-Suggestion: Alloy smelter recipes move/clone in other machines #3770
Quests changes:
-Evolved Skeleton Time to Kill Quest Doesn't Complete #3703
-meteoric iron moon
-add milk radiation quest #3721
-update and add oc quests from Teirdalin
-Fix quest description spelling 'wich' -> 'which'
-Fix for Issue 3709 Changed the quest to show the new location of the veins being 80-120 not 40-80.
-Fix for Issue 3780 Quest ID 938 Updated match data 'Damage' field from 26 to 27 to allow the quest to be completed.
-Thaumcraft Warp Explanation in Questline #3777
-Make sure quests explain early water mechanics #3775
-Point players to IC2 crop sticks in farming tab when given ore berries #3771
-Quest Change Recommendation ID: 798 #3763
-Quest ID: 1020 Iron (III) Chloride #3756
-Committer: Dream-Master
Get rid of gate caused by electrotine jetpack #3754
-Tiny Mostly Visual Suggestion: Ore Finder Tech Themed #3799
-Add Piston Boots quest #3753
-Issue 3740 Ore Finding Rod Hints Added detail to the ore finding wand quest to help players understand that the wand doesn't need to be held to work as well as some of the signs that it is working. Sounds and visuals.
-Wrong Iron Caps is used for the Iron Capped Greatwood Wand. Quest #798 #3802
-Pam's Harvestcraft Olives not spawning #3743
-Add quests for traveller's gear #3737
-typo in quest. #3823
Version 2.0.5.1
Posted
Version 2.0.5.1 10.09.2018
Mod Upgrade:
Adventure Backpack 0.9-h10
Core Mod 1.5.39
Electro Magic Tools 1.2.7.3
Gregtech 5.09.32.36
GTNH-TC-Wands 1.0.4
GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
-fixed cell hydration cell recipe
-can't make cake in assembler - milk won't pipe in #3527
-change iron3 chloride to the material in recipes
-Added Bio CPU
-re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
-Alternative Primitive Circuits for MV #3438
-working on new circuits and boards
-fix uhv superconductore wires
-fix broken circuit recipes
-OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
-fluid regulater adjustment is broken #3535
-possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
-add texture liquidair
-remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
-Sunnarium fusion recipe #3534
-Un-Nerf Liquid Air #3517
-Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
-Fixed Java exception when removing chunks from list.
-added config option to allow broken recipe map for debug purposes
-rename oil drill to oil/fluid/gas drill
-Add more high tier circuit parts and boards + add textures
-Correct name of Superconductor for UHV
-More Bio Circuit parts
-add reinforced Glass tubes + add recipes for it
-add Crystal soc 2 recipe
-correcting superconductors + add bio tier
-Added new Solar Panels from UHV to UIV (no recipes yet)
-change to new fluids for nq reactors.
-rename all from wires to Superconductore uhv
-remove unused materials because of Materials.java:27: error: code too large
-Add recipe for Promethium
-Fix Saltwater Huge thanks to @Frytes
-fix superconductor wire color to white back
-fix Block alloy glass
-change solar pannels to meta generated items 03 add ass line localizer for items
-Change Prometium Recipe
-Pipe/Cable overhaul & Add filter output on fluid filters
-Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
-You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
-Distribute Fluids - Modeled after several of the upstream PRs
-Fluid regulators on pipes should stop spazzing out now
-Fluid filter covers - Now work with filtering output
-Fix: Colored cables/pipes properly connect (or don't) to each other based on color
-Trigger connection evaluation on painting of cables/pipes or machines
-Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
-Fix weirdness if only one of the gt6 pipes/cables are enabled
-added replacement class for ALL of the Nq Gen classes....
-Changed Nq Reactors to use the new Universal Class
-remove unused stuff and rename fuels
-remove core mod hard dependencies
-fix naquadah reactor wiredness
-Various fixes Added GT-FML-Log
-Added an Exception if a Nq reactor without recipe map is created
-Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
-Added a config option for changing the ReinforcedGlass percentage
-Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
-added tooltip for glass
-cleaned up code a bit
-GC Energy Compat
-GT cables now properly fill GalacticCraft machines with Energy
-IC2/AE2 Energy Compat
-Updated IC2 & AE2 energy compatability
-Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
-Filling IC2/AE2 energy buffers will now send multiple amps if needed
-Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
-handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
-Added Method to add/modiefy Wand Caps
-Fixed Craftable Wands
-Update ThaumcraftWands.java
Electro Magic Tools
-added Large Essentia Gen
-updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
-added Large Essentia Gen support Blocks
-added Super Nice Textures thanks to @LogicFalls
-added Essentia Hatch
-added Essentia Filler to support the Essentia Hatch
-changed load order of the EU map (since Avaritia registers its aspect way too late...)
-fixed Ichorium based recipe
-fixed a Typo in the Information String[]
-fixed a few bugs, removed unused variables & imports
-added a ingame book containing the fuelmap
Config changes:
Custom Tooltips
-Command Blocks for Better Questing - disable 2? #3201
Gregtech
-Liquid Air values too low to actually pump. Made floor and increased top end.
-add new tier circuits infos
-update gt cfgs
Recipe changes:
Electro Magic Tools
-added Recipes for the Large Essentia Generator and support Blocks.
Gregtech
-Coin Mold / Coin Shape on official Servers #3580
Thaumic Bases
-Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
-[recipe] Making Amber(Thaumic bases) #3118
Quests changes:
-Tier 7, Superconductors 32768 quest requirements #3526
-Memory card quest (#1331) is impossible to complete #3525
-Lich bone chip for coins quest #3524
-Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
-Qbit Wafer and Chip (#1679) has quantity mis-match #3516
-Glass Fiber (#1675) has quantity mis-match #3515
-Add quests explaining underground liquids off-world #3543
-Salt for your salty mouth quest not repeatable #3574
-Suggestion: Remove requirements for oil in quests #3561
Version 2.0.5.0
Posted
Version 2.0.5.0 10.09.2018
Mod Upgrade:
Adventure Backpack 0.9-h10
Core Mod 1.5.39
Electro Magic Tools 1.2.7.2
Gregtech 5.09.32.36
GTNH-TC-Wands 1.0.4
GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
-fixed cell hydration cell recipe
-can't make cake in assembler - milk won't pipe in #3527
-change iron3 chloride to the material in recipes
-Added Bio CPU
-re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
-Alternative Primitive Circuits for MV #3438
-working on new circuits and boards
-fix uhv superconductore wires
-fix broken circuit recipes
-OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
-fluid regulater adjustment is broken #3535
-possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
-add texture liquidair
-remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
-Sunnarium fusion recipe #3534
-Un-Nerf Liquid Air #3517
-Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
-Fixed Java exception when removing chunks from list.
-added config option to allow broken recipe map for debug purposes
-rename oil drill to oil/fluid/gas drill
-Add more high tier circuit parts and boards + add textures
-Correct name of Superconductor for UHV
-More Bio Circuit parts
-add reinforced Glass tubes + add recipes for it
-add Crystal soc 2 recipe
-correcting superconductors + add bio tier
-Added new Solar Panels from UHV to UIV (no recipes yet)
-change to new fluids for nq reactors.
-rename all from wires to Superconductore uhv
-remove unused materials because of Materials.java:27: error: code too large
-Add recipe for Promethium
-Fix Saltwater Huge thanks to @Frytes
-fix superconductor wire color to white back
-fix Block alloy glass
-change solar pannels to meta generated items 03 add ass line localizer for items
-Change Prometium Recipe
-Pipe/Cable overhaul & Add filter output on fluid filters
-Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
-You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
-Distribute Fluids - Modeled after several of the upstream PRs
-Fluid regulators on pipes should stop spazzing out now
-Fluid filter covers - Now work with filtering output
-Fix: Colored cables/pipes properly connect (or don't) to each other based on color
-Trigger connection evaluation on painting of cables/pipes or machines
-Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
-Fix weirdness if only one of the gt6 pipes/cables are enabled
-added replacement class for ALL of the Nq Gen classes....
-Changed Nq Reactors to use the new Universal Class
-remove unused stuff and rename fuels
-remove core mod hard dependencies
-fix naquadah reactor wiredness
-Various fixes Added GT-FML-Log
-Added an Exception if a Nq reactor without recipe map is created
-Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
-Added a config option for changing the ReinforcedGlass percentage
-Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
-added tooltip for glass
-cleaned up code a bit
-GC Energy Compat
-GT cables now properly fill GalacticCraft machines with Energy
-IC2/AE2 Energy Compat
-Updated IC2 & AE2 energy compatability
-Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
-Filling IC2/AE2 energy buffers will now send multiple amps if needed
-Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
-handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
-Added Method to add/modiefy Wand Caps
-Fixed Craftable Wands
-Update ThaumcraftWands.java
Electro Magic Tools
-added Large Essentia Gen
-updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
-added Large Essentia Gen support Blocks
-added Super Nice Textures thanks to @LogicFalls
-added Essentia Hatch
-added Essentia Filler to support the Essentia Hatch
-changed load order of the EU map (since Avaritia registers its aspect way too late...)
-fixed Ichorium based recipe
-fixed a Typo in the Information String[]
-fixed a few bugs, removed unused variables & imports
-added a ingame book containing the fuelmap
Config changes:
Custom Tooltips
-Command Blocks for Better Questing - disable 2? #3201
Gregtech
-Liquid Air values too low to actually pump. Made floor and increased top end.
-add new tier circuits infos
-update gt cfgs
Recipe changes:
Electro Magic Tools
-added Recipes for the Large Essentia Generator and support Blocks.
Gregtech
-Coin Mold / Coin Shape on official Servers #3580
Thaumic Bases
-Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
-[recipe] Making Amber(Thaumic bases) #3118
Quests changes:
-Tier 7, Superconductors 32768 quest requirements #3526
-Memory card quest (#1331) is impossible to complete #3525
-Lich bone chip for coins quest #3524
-Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
-Qbit Wafer and Chip (#1679) has quantity mis-match #3516
-Glass Fiber (#1675) has quantity mis-match #3515
-Add quests explaining underground liquids off-world #3543
-Salt for your salty mouth quest not repeatable #3574
-Suggestion: Remove requirements for oil in quests #3561
Version 2.0.4.9
Posted
Version 2.0.4.9 26.08.2018
Mod Upgrade:
Core Mod 1.5.36
Gregtech 5.09.32.34
GT++ 1.7.02.09
GTNH-TC-Wands 1.0.2
GT Scanner Mod 1.5.1
Tec Tech 3.6.6a
Mod Changes:
NewHorizonsCoreMod:
-Comb Time and Voltage Adjustments
-Dragon egg crafting items
-Alternative Primitive Circuits for MV #3438 (NAND Chips)
-Superconductor dusts mixing fix #3440
-nerf Nichrome to 480eu/t vac freezer and make EBf burn time longer
-marshmallow recipe change
-nerf bee comb time to 300. Its a compromise between 1200 and 128
-re enable op bees. Bees get a rework anyways
-Unable to make the Blank fuel tank for the Small fuel canister #3459
-add 10K Coins for later use
-Suggestion: wild carrots ore dictionary #3485
-Suggestion: Extract fluid fire resistance potion from pam's ignis fruit #3484
-Suggestion: Flesh Root to mincemeat #3483
-Suggestion: Extract coconuts into coconut milk #3482
-Suggestion: Mixer recipe for Red Alloy #3491
-[RFC] Uses for Natura nether trees #3435
-added Trophy recipes for dream
-changed World Accelerator check for solars
-Recipe to turn empty hydration cell back into normal cell #3381
fixed cell hydration cell recipe
Gregtech:
-[Suggestion] Change Blood Magic Life Essence Cell recipe to use Regular cell rather than Universal Cell. #2215
-Alternative Primitive Circuits for MV #3438 (NAND Chips)
-Fix for issue 3399
-Conflicting/Unusable recipes in Large Chemical Reactor #3450
-duct taped fix. remove gt++ recipe for cetan
-Seismic prospectors changes:
-Do radius in blocks. Clean up printouts. Add in chunk information for located ores.
-Added powderbarrels to usage. Added recipes to make Adv Seismic Prospectors. Removed recipes for the old ones.
-boronsilicate fix mixer recipe
-fix dimethylbenzen derp
-Fixed Mufflers and Large Boiler Fuels. (#1319)
-Adding new Textures for GT Coils Textures by @LogicFalls
-fixed GT Teleporter
-improofed readability a bit (in dependencies in GT_Mod & GT_MetaTileEntity_Teleporter)
-alkalus' fix to improve performance on the typefilter...
-Change to use an ObjMap
-Missing LCR recipe for CrO2 + O -> CrO3 #3510
GT Scanner Mod
-Fixed basic prospector behavior.
-Changed to display summary of ores found and distance from player.
-Adjusted range down overall. Increased success chance slightly.
-Increased durability
-added simple scanners
-added UHV Electric Prospector's Scanner
-removed unnecessary classes
-disabled debug build
Tec Tech
-Push some collider work and change plasma nerf behaviour
-Change fusion behaviour a bit
Config changes:
AE+AE2 Stuff
-add oredict to inscriber for dia and gold plates
Gendustry
-Bee adjustments and OCD cleanup
Gregtech
-added fluids to planets (charon not exists)
Loot Bags
-New lootbags and balanced the old ones #3469
-LuV Quest merge #3471
Tinkers Construct
-Stone Duplication With Fortune / Auto-Smelt #3497
Server dat
-Add Wabulabudaba russian gtnh server
TecTech
-Missing Plasma #3427
Recipe changes:
AE+AE2 Stuff
-Add Inscriber recipe #3477
-Wireless Setup Kit #3441
Extra Utilities
-Quarry use now Europium Plate. Approved bei 0lafe
Gendustry
-Idea - Decending Name GenDustry Comb Ore Directory Names. #3509
Iron Chest
-recipe conflict world anchor #3475
Loot Bags
-LuV Quest merge #3471
Project Red
-Have Null routing chips use vacuum tubes instead of LV circuits, up output #3407
Quests changes:
-Suggestion Portable Quest #3493
-fix kill enderman quest
-[RFC] Uses for Natura nether trees #3435
-fix a few quest rewards
-Fixed a bunch of issues from tickets. Added redwheat, tin pipes, brass pipes(restricted pipes too)
-farming station, large combustion engine quests
-Quest Error Brew of Love #3488
-Cleaned up quests. Added new SpaceSuit quests for Venus PPE.
-update fusion quests lootbags
-Rotor and watermill quest outdated/incorrect #3406
-Quest #1495 #3197
-Making gallium easier to get #3455
-Add Mineral Sands to the Orefinder purchase quest #3463
-Suggestion: Make the feather duct-taped wings quest optional #3466
-Move seeds quest from behind mattock? #3476
-More Space race quests (tier 5 Rockets)
-more circuit quests and stuff Luv/ZPM/UV
-LuV Quest merge #3471 Add polybenzimidazole quests
-Manualy merge 0lafes Quests. Add a few more (IV so far) LuV follow later
-Add Synthetic rubber quests
-Updated seismic prospector quest to new advanced seismic prospector and added more information.
-more quests like chemical dehydrator and nickel quest
-marshmallow quest added
-Update/move basic prospector quest #3456
-duct taped fix. remove gt++ recipe for cetan
-Nuclear reactor quests #3443
-Suggestion: Alternate Radon Quest #3449
-update coins coins Quests by 0lafe
-The big fluffy crybaby quest 905 #3437
-Dragon egg #1499
-Completed Quest Inaccessible #3436
-Check unlock for Empty Epoxid Board, in EV #3426
-Quests #3511
-Fix hv food quest
Version 2.0.4.8
Posted
Version 2.0.4.8 08.08.2018
Client Pack: https://www.dropbox.com/s/u972bq7ehoffble/GT-New-Horizons-Client-Pack-1.7.10-2.0.4.8-FTB.zip?dl=0
Server Pack: https://www.dropbox.com/s/zopmbix9bo8irqx/GT-New-Horizons-Server-Pack-1.7.10-2.0.4.8-FTB.zip?dl=0
Mod Upgrade:
Crops++ 1.3.1a
Mod Changes:
Crops++
-fixes Visual issures with Waterlilly
-added buildversion to build.properties
Quests changes:
-add a better reward for iron/steel armor #3422
-Large Aluminium Cells needs to be moved to after MV #3421
-Hand pump quests (2x) need to be set to consume resources #3418
-Hand pump quests (2x) need to be set to consume resources #3418
Version 2.0.4.7
Posted
Version 2.0.4.7 06.08.2018
New Mods
findit 1.0.1
Mod Upgrade:
Adventurebackpack 0.9-h9
Better Questing 1.0.173e
Core Mod 1.5.33
Crops++ 1.3.1
Electro Magic Tools 1.2.7.1a
Extra Cells 2.3.14bNIGHTLY
Galactic Greg 0.9.9
Gregtech 5.09.32.32
GT++ 1.7.03.05-GTNH
RF Expansion 1.0.13a
Standard Expansion 1.0.108b
Tec Tech 3.6.6
Witching Gadgets 1.2.9g-GTNH
Mod Changes:
Crops++
-added cropGeneExtractor
-added cropReplicator
-added cropSynthesiser
-add water lily textures
-added WiP Weedpicker
-added WaterlillyCrop
-added debugweedmaker
-smaller code fixes
-removed fluid canner recipe
Electro Magic Tools
-fixed weird behavior of GUIs due to short Overflows
-fixed Aqua Infused Gen not working underwater
-did some changes to the reflected gens, still don't work.
Extra Cells
-Fix #398 - OreDictionaryExportBus not working with craftable items
Galactic Greg
-added support for small ores in space
Witching Gadgets:
-fixes and some more items
-fixed renderer issures on terraformer
-added River, Ocean, End terraformer focus
-started on vorpal sword
NewHorizonsCoreMod:
-Usage for PBI #3179
-OC recipes: memory planks autocrafting "economy" #3185
-OC recipes: Cards are not craftable #3184
-OC recipes: Server (T3), screen (T3) #3183
-remove config 0 circuits
-OC IV circuits not have variants
-[Recipe] Solar Panel (Super Solar Panel) #3114
-move fish oil recipes to the core mod
-nei shows wrong recipe for thick neutron reflector #3207
-World Anchor Uncraftable #3235
-exchange recipe tier for personal and passive anchors
-IC2 Personal Safe lacks assembler recipe #3264
-Add Quantium Pipes for super fast new uhv conveyor belts.
-[RFC] GT Solar Panels to strong #3232
-Add UHV forming press for Uv Solar pannel ingredients
-Circuit Downcrafting Exploit #3289
-Typo in item "casting form (large pipe shape) 5994" doesnt have R in large #3285
-added floppys w NBT for OC
-tweaked GT_CraftingRecipeLoader to use the private fields instead of 4 Args in call
-added Lua Bios EEPROM
-increase ore washer tank
-Update GT_MetaTileEntity_WorldAccelerator.java
-Red spectral component not craftable with Ruby lens #3261
-fix wrong obsidian recipe
-Regular Coke Oven Bricks #3346
-Fix to support disabling MACHINE_METAL tinting on machines.
-Add new coins for Dream World in Witchery
-Glowstone dust from biome's plants is unusable (has meta 32767) #3370
-remove all wildcard values and replace it by meta 0
Gregtech:
-Gated PBI at LuV
-Make the pre production more expensive start from MV, HV, EV, IV Level
-Usage for PBI #3179
-move fish oil recipes to the core mod
-add new space certus Quartz oremix (need a Nether reset)
-pulled small ores into code
-removed config for custom ores
-removed immensive engineering support
-removed magneticraft support
-removed PFAAGeologica support
-added small ores for GaGreg
-fixes #3226 via
-added some Main Branch PRs
-https://github.com/Blood-Asp/GT5-Unofficial/pull/1468/
-https://github.com/Blood-Asp/GT5-Unofficial/pull/1462
-https://github.com/Blood-Asp/GT5-Unofficial/pull/1452/
-tiny pile sulfur + raw rubber = rubber #3267
-Suggestion: add small certus quartz ores #3250
-UHV piston use wrong motor tier #3242
-bedrockium wires don't have wiremill recipes #3241
-Configurable max stacks for conveyors
-Update tooltips for conveyor modules
-Light and Heavy Fuel Burn Values #3115 (320 to 305K)
-reverted Blood-Asp#1468 due to buggy behavior with ore grinding
-Look for air instead of tile.air.
-[Suggestion] Change Circuit Assembler "processing" GUI to avoid confusion with Assembler #3274
-increase ore washer tank
-Railcraft Crowbar Recipe Issue #3333
-Red spectral component not craftable with Ruby lens #3261
-fix wrong obsidian recipe
-Jade should be added to the Twilight Forest. #3345
-Universal Fluid Cells Wont Empty #3342
-Revert changes for machine metal support, using different method now via coremod to enable disable.
-change shards ore texture thanks to @LogicFalls
-name fixing Iron3Chloride
-Name tag assembler recipe #3351
-cleanroom not working in LV #3355
-Increase Large Combustion Engine pollution 50%.
Tec Tech
-Init work on collider
-Fix dyes (#11) Remove writes to GT Dyes enum because it caues problems with trying to remove MACHINE_METAL tinting.
Config changes:
Anger Mod
-angermobs and vampirism #3290
Core Mod
-Passive chunkloading incorrect info #3253
Forestry
-non gendustry bees are op #3347
-osmium queen #3339
-Fences are uncraftable with non vanilla wood planks #3304
Gendustry
-Updated and fixed some stuff in Gendustry lang.
-Gendustry log warns
Gravisuit
-Update GraviSuite.cfg
Gregtech
-Jade should be added to the Twilight Forest. #3345
-Suggestion: add small certus quartz ores #3250
-shruken filesize
-added custom veins as named veins
-Add planets to the space quartz mix
GT++
-High Pressure Coal Boiler vs Advanced LV Boiler #3371
Open Coputers
-Opencomputers OS #3310
-Various OpenOS items are uncraftable #3312
Special Mobs
-witchery doesn't recognize special mobs blazes which causes problems #3214
Recipe changes:
Twilight Forest
-Add Thaumcraft aspect for Twilight Forest stuff #3236
Carpenters Blocks
-fix recipe carpenters safe
Core Mod
-[RFC] GT Solar Panels to strong #3232
Ender IO
-[suggestion] move ender IO farming station to early HV #3199
Electro Magic Tools
-Nano goggles infusion refuses to start #3262
Forestry
-Fixed a couple of errors and added the max values if one was set.
Galacticraft
-Frequency module is uncraftable #3314
Gendustry
-combs aren't properly accepted in voltage type filters #3358
Gregtech
-Quantum solar panel can't be crafted back to GT EV solar panel #3257
GT++
-Mutation frame too OP for gtnh [1.7.02.00] #323
IC2
-OV scaner craft bug #3245
-nei shows wrong recipe for thick neutron reflector #3207
-Cp Foam and Concrete Bucket #3202
Magic Bees
-Update Magic-Bees.zs
-Metabolic frame #3341
Minecraft
-add iron and gold nuggets to saw recipe
-shift saw in nugget recipe
Project Red
-Red spectral component not craftable with Ruby lens #3261
-fix pr chip recipes using mv circuit
-Added Circuit Boards from PR mod to circuit assembler
-add routec junction pipes to assembler
Super Solar Pannels
-Red spectral component not craftable with Ruby lens #3261
Thaumcraft
-nerf magic mirror
-Update Thaumcraft-05-Golemancy.zs
-Salis mundis duplication not working #1116
-Red spectral component not craftable with Ruby lens #3261
-fix pr chip recipes using mv circuit
-fix aspects
Tinkers Construct
-make unused pattern to wood pulp
Quests changes:
-Move Gas turbine quest so it is obvious it is an alternative to diesel. Add information that pollution is 50% less with gas vs diesel
-Added Large Gas Turbine, Trading Station, and Automating Power on/off quests.
-Updated witchery and new Project Red quests.
-change coins in quests a bit
-First half of witchery quests cleaned up.
-New quests added for: vacuum hopper, XP shower, carbon crossbow limb, replacement hand pump, cleaver + wiither skulls, salt coins, witch gear, wtich books.
-Part one redesing Robot arms emitter and sensors need a change
-Part two redesing Robot arms emitter and sensors changes
-Coins Coins Coins repatable Quests make the game to easy. #3189
-New Tab ProjectRed quests
-add more witchery quests
-fix a few more witchery quests (coin balance)
-Added new IC2 quests. Added node upgrade quest for World Interaction Upgrade. Fixed some quest issues.
-reduntant quest pre-requisites, smd component, central processor, advanced circuit assembler #3356
-remove mv steam turbine from hv starter quest
-Add Horse spawn eggs to Saddle Quest
-[Quest #1299] Cant detect Dense energy cell #3344
-add handpump quest
-Early game storage (pre-AE) #3277
-Flew to Ceres - can't loot or break the landing balloon #3300
-Reconfigure HV Macerator quest requirements to MV macerator quest #3334
-General Quest Fixes/Typos #3321
-Frequency module is uncraftable #3314
-Pitchblende quest demands red Uranium 238 Ore #3318
-Move Tetrahedrite quest from Steam to LVf #3305
-make advanced ores for the wand as checkbox quest with no reward.
-Make rutile quests optional-Titan Ore balancing #3278
-Rutile is main quest but a or quest. So you can go the rutile or bauxite way
-add more coins to quest
-Alvearies (How to be(e)) incorrect amounts (low priority) #3291
-Contains changes from WarlordWossman for 4 additional Stevescarts quests.
-[RFC] GT Solar Panels to strong #3232
-Ore Wand Quest #3271
-[Quest 803] Wrong circuit for quantum armor #3273
-[Quest 1531] Wrong data stick for rocket #3272
-[Sugguestion] Seed oil quest #3269
-Add Ore Drilling Plant quests #3244
-BBF quest has wrong clay number #3248
-Incompatible Blaze Powder types #3252
-Passive chunkloading incorrect info #3253
-Suggestion: copper wand caps in adept thaum instead of iron #3260
-Wrough iron quest #3221
-Basic circuit assembler quest in an odd place #3224
-fiery bowstring required again in ardite crossbow body quest? #3233
-remove �f
-Add crosbow to the quest
-Mention crop calculator in questbook #3225
-add more quests. Weed Ex Crop Matron
-Crossbow quests #3209
-Sifter quest too generous #3215
-change Solar Quests to new recipes
-[Quest] Remove ore requirement from Magnalium quest #3187
-Stone age quest tab improvements #3191
-Change dolly and glider quests to just retrieve the item #3178
-"Cough Cough - Something needs to be done about the smell" quest #3180
-Space Race Quest Fixes [Minor] #3181
Version 2.0.4.6
Posted
Version 2.0.4.6 23.06.2018
Mod Upgrade:
Core Mod 1.5.29
Gregtech 5.09.32.29
GT++ 1.7.1.01
IFU 1.2
Witching Gadgets 1.2.9e-GTNH
Mod Changes:
Witching Gadgets:
-added Coal Sifter boost
-fixed Oilsands
NewHorizonsCoreMod:
-change Solar Pannels eu need
-Move passive anchor to Steam-level, personal anchor to LV #3135
-Small fuel canister get new recipe
-OC recipes changed: inventory upgrade inventory controller and transposer
Gregtech:
-add liquid Nitrogen and Oxygen as material
-change liquid air recipe
-fix for Assline books
-fixed SMP Assembly Line book issures.
-fixed minor sorting issure
-fixed Multiple items on one page
-added GT BlockOres, BlockMetals, BlockGems for Assemblyline
-Smp assembly-line books issures (#128)
-fix for #2152 fix for reused DataSticks keep parts of old NBTTagCompound, fixed blockores and removed one hashmap
-Attempt to fix for #3030. Checking in on branch and doing PR so it can be reverted easily.
-Rebalance nether veins #3155 Certus Quartz now from Y 80 to y 120
-New feature for chestbuffers/superbuffers:Transfer size mode. Instead of matching the output inventory, this mode will only transfer fixed sizes to output invetory. Useful for input hatches to Amazon Packager or PA filled with packagers.
-Make Fluid Filters cheaper #2448 now for LV
-add Quarzite to Nether Quartz Vein. Change ore wight from 20 to 30 on Certus Vein
-Forestry biomass is now less efficient in a distillation tower #3172
-Boost coal ore output #3099 by 2 and in the Sifter
IFU:
-Updated GT jar file. Now files ores not exposed. Also finds ores using different background rock. Updated version number to 1.2.
-Commenting out Side.CLIENT makes it work fine in SSP, but crashes the server. Uncommenting it does not crash the server, but fails to pass info on hidden ores.
-Ore finder wand now searches on the server and passes results back to the client via the damage bar. Will now find GT ores that are not yet exposed/activated. Damage bar is now required. Searches above and below the character. Searches are done by default every 250ms. Searches ignore GT background stone types.
-Fixed removing item and state not resetting.
Config changes:
-Fixed IFU.cfg.
-remove trash from Space lootbags
-Boost coal ore output #3099
-Arsenic queen item name issue #3132
-disable Ninja for mob farms
Recipe changes:
-Catwalk no longer has Assembler recipe #3174
-Spikes to cheap (add Plates and one Sword
Quests changes:
-fix amount of coins in a few quests be main quests now.
-Add Titanium and Tungstensteel ingot coins coins quest
-Spellcheck on Superconductor quests. Updated ore finder quests.
-Added Quartzite to Coins quest to find Certus quartz.
-Main quests for Multiblock goals. Added Spectral Glass quest.
-Added Electric Tools quest.
-more space race loot bags as reward
-Add new Tier 4 Space race Quests
-Add Tinkers Modifier to Quests
-New Quests #3173 like Spikes
-change TF portal quest need now Torche berries
-AE2 Quest Energy Cell cant be submitted #3047
-Problems with 'Brewing, the Industrial way' and related quests #3122
-Tier 1 Schematic quest #3147
-Chad quest should not be a main one #3153
-Crafting quest requirement for hang glider #3152
-Made arc furnace questline main quest.
-Added Ganymeade to dimension names. Updated wording on anchor quests. fixed spelling errors.
-Move passive anchor to Steam-level, personal anchor to LV #3135
Version 2.0.4.5
Posted
Version 2.0.4.5 14.06.2018
Mod Upgrade:
Core Mod 1.5.28
Detrav Scanner Mod 1.5.0a
Extra Utilities 1.2.13a
Gregtech 5.09.32.28
Witching Gadgets 1.2.9d-GTNH
Mod Changes:
Witching Gadgets:
- fixed an issure where ruby ore will be converted into useless cluster
- fixed an issure where the config was not read propperly
- fixed rendering issures with WG clusters
- removed unnessecary try-catch block
- continued primordial armor gear development
- added masks and goggles for primordial armor gear
- tweaked Infernal Blast furnace to not consume less essentia (128 per recipe was way to much)
- disabled a few useless recipes
DetravScannerMod:
- added simple scanners
- added UHV Electric Prospector's Scanner
- removed unnecessary classes
- disabled debug build
NewHorizonsCoreMod:
- Solar Panel (Super Solar Panel) #3114
Gregtech:
- Capsule of liquid oxygen #3090
- add liquid oxygen and liquid nitrogen
- add vac freezer recipes
Config changes:
- Enderquarry upgrades too good #3076
- disable Ninja for mob farms
Recipe changes:
- Obsidian plate bending #3092
- Macerate mob heads for resources #3098
Quests changes:
- Add IFU and Prospector Scanner Quest Thanks to Moron for the text
- IFU quest fixed. Rewards changed. Coins ore quest added with 2hr cooldown. Crafting station moved to after GT tools (saw). 2nd EBF quest changed to retrieval. Higher tier crossbow limb/bolt quests added. Reinforced obsidian for killing the wither added.
- Gold Wand Caps Quest #3108
- Forestry and farms Stuck? #3113
- [Quest] [Minor] Quest (#1003) for MV solar panel wrong #3112
- Lost in TF comsumption #3101
- changed Lox Quest
Version 2.0.4.3
Posted
Version 2.0.4.3 09.06.2018
New Mods:
IFU (I'll find you | Early Ore Scanner)
GTNH TC Wands 1.0
Mod Upgrade:
Core Mod 1.5.27
CropsPP 1.2.9a
Detrav Scanner Mod 1.5.0
Draconic Evolution 1.0.2n
Extra Utilities 1.2.14
Forestry 4.2.17.0
Gadomancy 1.0.7.4
Gregtech 5.09.32.27
GT++ 1.7.1
Tec Tech 3.6.5b
Witching Gadgets 1.2.9c-GTNH
Mod Changes:
forestry:
- fixed Issures with Java9
- hopefully fixed critical NBT write Issures
Gadomancy:
- try to fix crash on using infusion claw in protected areas
Witching Gadgets:
- fixed WGBF recipe map, causes no longer crashes
CropsPP:
- added compability to vanilla GT
DetravScannerMod:
- added UHV Prospectors scanner
- added LV-UHV Simple scanner
Draconic Evolution:
- tried to improof performance for 11x11x11 digging with draconic Staff of power
NewHorizonsCoreMod:
- T2 rocket schematic fix
- Downgrading Circuits for carpenter
- Rose Gold - missing Mixer recipe
- Stainless steel dust in mixer
- Assembler Recipes matched to hand crafting recipes
- added Dirt/clay recipes
gregtech:
- Rose Gold - missing Mixer recipe
- reduce explosives by 50% in seismic prospector
- Added option for disabling machinemetal tinting.
- Increase chances of GT stones.
- Fix for typo
- Add back in missing large boiler pollution numbers.
- Add EU/t for monster repellent.
- Superconductor Wire processing times fixed
- Added Polybenzimidazole
- Tungsten from Endstone -> Tungstate
Config changes:
- added IFU config
- Aluminium Oreberries no longer Oredicted to Aluminium Nuggets
Recipe changes:
- Galgadorian Woodcutter buffed
- Ender quarry nerfed
- Weird recipe Onion Soup
- Thaumcraft wands/caps recipes changes
- lunchbox no longer needs steel screws
- ender fluid pipes nerfed
- Kinetic Generator Recipe Rebalance
- added Missing Mutagen production step
- Food cans now in HV
- Carpenter's Blocks Slopes buffed
- Cardboard wings crafting fix
- added recipes for liquid cryotheum and pyrotheum
Quests changes:
- GTplusplus quests added
- Add Chapter Tier 7
- Space Dungeon Quests
- fix for quest 1472(Grappler)
- Carrots quest changed
- Early game "Backed" Potatoes quest oredict error fixed
- MV Multiblock Goals changed
- Added quests for finding ores and Bart's GTNEI ore finding window.
- Removed laser engraver quest in LV. Added chemical bath quest in LV.
- Added info for new players on being online with Mojang.
- Added info on getting a backup mod or doing it manually.
- Added Ender IO Wireless Charger quest.
- Added note to Darksteeel Armor quest to do potions 3 at a time so they match correctly.
- Implosion compressor and vacuum freezer casings updated.
- Primal shroom coins quest moved to require the quest before finding primal shrooms.
- Cooldown changed to 20 minutes -long enough to encourage searching, since you only get 5 at a time.
- New information quest when starting multiublocks to not allow multiblocks to cross chunk boundaries.
- 16 new quests
- Some minor quest fixup on HV/EV quests that unlock too early.
- fixed enderquarry quest
Version 2.0.4.2
Posted
Version 2.0.4.2 28.05.2018
Mod Upgrade:
GT PlusPlus 1.7.1
Changed/added Recipes:
Core Mod
Mutagen production Missing step #3010
GC/GS
Mutagen production Missing step #3010
Quests:
Butchery Knife quest merge #3008
Food cans now in HV #3007
Version 2.0.4.1
Posted
Version 2.0.4.1 27.05.2018
New Mods:
Travellers Gear 1.16.6a
Witching Gadgets 1.2.9a-GTNH
Mod Upgrade:
Crop Load Core 0.1.1
Crops PP 1.2.9
Galaxy Space 1.1.3c
gregtech 5.09.32.24
GT New Horizons Core Mod 1.5.25
GT PlusPlus prerelease 21
GTTweaker 1.7.0
Pam's Harvestcraft 1.7.10n
Tec Tech 3.6.5a
thaumicenergistics 1.1.3.0
Changed/added Recipes:
Biome O Plenty
Bone Meal different recipes between Sagmill and Macerator #3000
Core Mod
try to fix prim peral in core mod section not working @bartimaeusnek
change core mod script primordial Pearl
Chisel/GC/GS
change GC recipes and tier them
remove torche from chisel group and add glowstone torch (balancing reasons on Planets)
change glowstone torch recipe
integrate Lander 3 in GC and GS
tier 3 lander not need a second seat
EMT
Broken recipe | Fixed #2933
Ender IO
[suggestion] ender fluid pipes should be more expensive #2997
Forestry/binnie
Forestry circuits crafting+questing annoyance #2879
HEE
change output to tungstate (ender goo)
IC2/compact Kinetic Generators
Iron III Chloride Coin Quest Wrong Cell Requirement #2826
Fixing the Thick Neutron Collector (GTTweaker 1.7.0) Quick fix for the Thick Neutron Collector for GTTweaker 1.7.0
Kinetic Generator Recipe Rebalance #2825
Spice of Life
lunchbox needs steel screws due to changes done to the weighted pressure plate #3004
Tinkers Construct
Tinker spruce stencil #2944
Thaumic Base
Void seed (Thaumic Bases) #2940
Twilight Forest
uncraftingFix hides and removes the uncrafting table
Vanilla
shimmerleaf has no option to turn it into quicksilver anymore (?) #2950
Ztones
Orfanix server overloading #2956
Code changes:
Core Mod
Added Uniboxinator fur GT++ compatibility
change the mass fab using gt item list because of gt++ compat
Add UHV Mass fabricator
More Bees #2917
Add UHV Centrifuge for Infinity Bee Combs
revert vac freezer reipes back in secs it was before
change centrifuge tiers for combs
nerf inifinity line
Manuyllyn recipes unbalansed #2962
Quantum chest scanning(for gravi recipe) #2959
Superconducting Coil only crafted with UHV #2924
add new glowstone torch recipe
make recipe craftable (Glowstone Torches)
No moon tungsten. Change it tungstate
bounch of fixes replaced null with "GT_Values.NI", "GT_Values.NF" or "new Int[]{10000}"
High End recipes for Infernal Brick #2991
Vanadiumsteel Dust im Mixer #3001
new recipe for #2999
Assembler recipes for EV+ GT crafting materials (robot arm, sensor, emitter) don't match shaped crafting circuit tier #2996
https://github.com/GTNewHorizons/NewHorizons/issues/2996
Gregtech
Add Unboxinator LuV-UV for gt++ compat
add massfab to item list gt++ compat
nuclear control displays 2.0, lang file addition (#120) applied mitchej123 fix to all turbines added .lang translation for GUI removed error log for quicksilver dust Lang file for Multiblock Information Superconducting Coil only crafted with UHV #2924Nuclear Display patch
Oregeneration config error - Apatite veins #2001
Turbine nuclear gui (#121) fixes critical server crash due to server sided getInfoData() by using StatCollector.translateToLocal instead of I18n.format
remove Styrene recipes. Now you need to go the GT++ way using Chemical dehydrator.
[RFC][Balance] Move food cans to HV #2821
Copy fix from https://github.com/Blood-Asp/GT5-Unofficial/issues/726
Fix for #2420. Small knife damage reduced, mob damage immunitiy implemented. Butchery knife damage buffed. Based on mining level, 5+ will instakill cows. Looting enchantment does not appear to work, filing separate ticket for that.
rebased Mulch recipes
applied https://github.com/Blood-Asp/GT5-Unofficial/pull/1425
Config changes:
Anger Mod
Add knife and Butchery knife to blacklist for mob explosions. Raise explosion chances to 10%. Related to https://github.com/GTNewHorizons/NewHorizons/issues/2202
Core Mod
Mana Beans are enabled for placing again
Add Gendustry Machines to the Blacklist from World Accelerators (Gendustry Apiaries are not on the list)
Ender IO
[Suggestion] Make Travel Anchor's Great Again #2939
Gendustry
Add a bunch of new Bees by Zoko
Chnage Gendustry recipes and configs
Mutagen is more expensive
New Gendustry recipes for Mutatron and Apiary
nerf bees
disable Infinity branch in Mutatron
Add arsenic and firestone Bee
add upgrade config override for bees
Spice of Life
Spice of Life settings #2930
Witching Gadgets
Add new Configs for Travellars Gears and Witching Gadgets
Quests:
Fusion reactor and assembly line quests cleanup.
Added a tip about iron golems in the Nether
setting up pollution scrubber and wireless charger quests.
[Quest] 1k Item Storage Cell #2947
Fix GT++ Quests and add Dummy Blocks.
[Quest] Tier 2 Storage #2946
IC2 Wind Meter - quest #2945
[Quest] [Suggestion] "Indium" quest requirements #2938
(Quest Text) Making Americum #2941
Titanium Quests (suggestion) #2936
[Quest] Power of the Sun 1x1 HV #2951
MV fluid solidifier quest requires the LV machine #2873
Unnecessary item (Quest 887) #2969
New space race quests #2974
more armor quests and more space race quests
Quest ID: 1184 doesn't complete #2976
more moon quests
Too many Assembler Machine Casings in Assembling Line Quest #2980
Quest ID: 674 Wooden Rail Variants #2984
Most GT++ high priority quests completed. Need to finish thermal centrifuge and fishing port. PLease validate rewards.
Add info on higher tier knives having better looting levels.
Add Chapter Tir 7 to Quest book
fix a few quests
add EV and IV Machine parts to the coins coins coins questpage
Version 2.0.4.0
Posted
Version 2.0.4.0 11.05.2018
Mod Upgrade:
AngerMod-1.7.10-0.6
AppleCore-mc1.7.10-1.3.9
ArchitectureCraft-1.7.2-mc1.7.10
BiomesOPlenty-1.7.10-2.1.0.2309-universal
BlockLimiter-1.7.10-0.52
BloodArsenal-1.7.10-1.2-7a
CropLoadCore-0.0.8
CropsPP-1.2.8
Draconic-Evolution-1.7.10-1.0.2l
ElectroMagicTools-1.2.7.1[1.7.10]a
EnhancedLootBags-1.7.10-1.0.2b
GalacticGreg-1.7.10-0.9.8a
GalacticraftCore-1.7-3.0.12.504
Galacticraft-Planets-1.7-3.0.12.504
GalaxySpace-1.1.3b STABLE
gregtech-5.09.32.23
GT Scanner Mod-1.4.2
gtneioreplugin-1.7.10-1.0.6-GT-NH
GTNewHorizonsCoreMod-1.7.10-1.5.24
GT-PlusPlus-1.7.0-prerelease-11-final
IguanaTinkerTweaks-1.7.10-2.1.6.2
MicdoodleCore-1.7-3.0.12.504
NodalMechanics-1.1-1DEV
OpenComputers-MC1.7.10-1.7.2.1166-universal
SpecialMobs-1.7.10-3.3.0
SuperTic-1.2.0
TConstruct-1.7.10-1.8.9.12-GTNH
TecTech-1.7.10-3.6.5
Thaumic-Based-[1.7.10] 1.4.17-0
thaumicenergistics-1.1.2.0
ThaumicTinkerer-1.7.10 2.5-1.7.10-555
TooMuchLoot-1.7.10-4.0.3.B2a
WarpTheory-1.7.10-1.0i-DEV
YAMCore-1.7.10-0.5.78
Changed/added Recipes:
Advanced Backpacks
Update Advanced-Backpacks.zs
AE2
inconsistency for AE2 recipes #2681
Avaritia
fixes #2807 (#2828)
Blood Magic
Life infuser from Blood arsenal... #2834
Chisel
abyssal stone chiseling #2718
Core Mod
[balance] coke oven bricks in alloy smelter are not benefitial / take too long #2754
#2754 fixed RedSand not useable for coke oven bricks in alloy smelter.
ore sand not working @bartimaeusnek we dont using newest GTTweaker version
Update CoreMod.zs
Moved Alloy Smelter Recipes to the coremod
Forbidden Magic
Forbidden Magic Wands #2860 and Caps
Thaumic Bases & Forbidden Magic
Forestry/GT++
Rainforrest Oak Saplings to biomass #2678,
remove void frame from GT++ (removed in code)
added new GT++ frames
Fixed small issure on cocoa frame tooltip
EMT
Electromagic tools infusion recipes and gregtech metaitems #2694
fix for #2733
Ender IO
[config][suggestion] tooltip for travel anchors and minor cooldown tweak #2899
Galaxy Space
crash galaxy space #2781 remove Solar Pannel
Gravisuit
Varja gated at UHV #2684
fix for #2747 made the Personal Relocator as an upgrade to the DE teleporterMKII
GT++
GT++ frames are way, way, too cheap #2689 update GT++ configs
Add all new frames from gt++ to mt script
IC2
Gearboxes require different materials #2887
Magic Bees
Add automated way to convert IC2 fertilizer into Forestry fertilizer #2855
Natura
Pressure plates provide too much burn value #2805
Pams
Replace Pam's salt with Edible Salt
Tainted Magic
Shadowmetal Attuned Obsidian Scepter #2843
Thaumic Base
remove old Thaumic bases file
Thaumic Bases & Forbidden Magic
Thaumic Tinker
Block of Ichorium is craftable in the compressor #2849
Tinkers Construct
[suggestion] Grout recipe putting buckets back to your hotbar #2697
Added info-tooltip for oreberries placeable on crops.
Vanilla MC
Packed Ice recipe Compressor / Crafting table / Crucible #2699
Rainforest Oak doesn't go in the Advanced Coke Oven #2771
[recipe] oredicted recipe to make wooden pressure plates overlaps with the GT plank covers that are not oak #2801
Pressure plates provide too much burn value #2805
Many Mods
Just list of things that annoys me alot - tier 1 #2831
[recipe] oredicted recipe to make wooden pressure plates overlaps with the GT plank covers that are not oak #2801
Code changes:
Core Mod
Various new textures, Most dusts, GTNH Coremod dusts for planet specific materials have been unified with the GT variants (hot/cold ingots not yet)
New items for the GTNH coremod are changed to fit their crafting components better. Also takes care of a visual glitch with the seaweed extract and the stargate crystal dust (alpha < 1 is not rendered properly)
New Textures. Nano items mostly. Didn't change much about the Quantum Armor because there isn't much to improve on the current items vs on what the armor simply ends up looking like
Varja gated at UHV #2684 https://github.com/GTNewHorizons/NewHorizons/issues/2684
Don't oredict planet mercury dust to mercury dust. Stops redstone from centrifuging into planet mercury dust
add new wlan card from oc
Various fixes fixed #2700 #2713 partitial fix for #2442 (EiO alloysmelter disable in the script) #2704 (other superconductor issures for gravisuit are fixed in script)
fixed dark quartz needs 1 instead of 4 black dye
fix for fused glass in alloy smelter chembath recipe for dark fused quartz & dark fused glass
changed circuits to GT_Utility.getIntegratedCircuit(1)
Unified code style (no new content) changed ItemList.Circuit_Integrated.getWithDamage to GT_Utility.getIntegratedCircuit
Pump recipe in assembling line #2674 https://github.com/GTNewHorizons/NewHorizons/issues/2674
Excessive cooling of superconductors #2735 https://github.com/GTNewHorizons/NewHorizons/issues/2735
[Idea] Circuit boards crafting #2762 https://github.com/GTNewHorizons/NewHorizons/issues/2762
increase tank size in Arc and Plasma Arc furnace
Add Edible Salt item for use as Harvestcraft salt Icon is borrowed from Infitech 2 core mod, which is GPL licensed (same as GTNH coremod)
Override any vanilla burn times with Minetweaker GTNewHorizons/NewHorizons/#2805
General Improvments Added GT_Recipe_Remover Class and moved all removeRecipeByOutput from GT_CraftingRecipeLoader class to it
Pulled Alloysmelter recipes from CoreMod minetweaker script to the GT_MachineRecipeLoader
Fixed Input Output amount mismatch for custom ItemCasings
added methodes to get the coremods blocks as ItemStacks easier
added a method to get the coremods items with a custom amount as stack
enhanched perfomance/ram usage a bit
execution of https://github.com/GTNewHorizons/NewHorizons/issues/2808 added assembler recipes for Railcraft WaterTanks dependencies readability
fixes #2842
added missing 2 ZiO -> 3 Zn Blast recipe
fixed ZnO + Carbon did not give out ashes aswell
Stargate Rebalance changed Stargate Crystal to 100% chanche changed Stagate foil cost from 7.3k Singularities to 375 Singularities (see https://pastebin.com/NUcvFbH8)
small fix getFluid -> getGas
SMD Components Quest #2838 https://github.com/GTNewHorizons/NewHorizons/issues/2838
High Tier Solar Panel Recipe Swap #2832 https://github.com/GTNewHorizons/NewHorizons/issues/2832
Woven Cotton needs assembler recipe #2852 + since its an assembler recipe its a bit cheaper
Add UHV Scanner add more machines in uhv tier
Modified Galactic Greg def file modified Europa OreGen to generate in the Ice Layer instead ontop of it enabled TcetiE, CentauriA, Europa gen added final modifiers for clear programming / potential memory reduction
Thaumic Bases nerf #2776 https://github.com/GTNewHorizons/NewHorizons/issues/2776
Forbidden Magic Wands #2860 https://github.com/GTNewHorizons/NewHorizons/issues/2860
Thauminite Caps & VinteumString
Added Silvercloth, renamed Thauminite Caps
Changed Metal Strings to Threads
fixed barnardaC, europa gen added stone to barnardaC base blocks re-activated water on europa for gen, otherwise veins wont generate propperly there
Forestry Circuit Board Assembler Recipes #2884 https://github.com/GTNewHorizons/NewHorizons/issues/2884
Moved HEE to our own location Updated Jenkins / nexus location
Ethanol production with forestry fermenter costs too much energy
unified circuit style
added Rocket Chips from DataSticks
Buildcraft Power Pipes in Assembler https://github.com/GTNewHorizons/NewHorizons/issues/2906
fix BC Pipes in assembler recipes
Gergtech
Superconductor Wires Require UV Assembler #2686 https://github.com/GTNewHorizons/NewHorizons/issues/2686
Missing mixer compost recipe #2673 https://github.com/GTNewHorizons/NewHorizons/issues/2673# second try with circuit 3
[balance] oilsands ore processing too cheap #2691 https://github.com/GTNewHorizons/NewHorizons/issues/2691
Fix Pump machine inserting into wrong side of tank/pipe above Fixes an issue where a pipe above the pump with its top side set to "Input Disabled" (to control flow direction) stops receiving fluid from the pump
tweaked GT crops changed attrributes for better beeding
UV motor and field generator change #2698 https://github.com/GTNewHorizons/NewHorizons/issues/2698
Ethyl Tert-Butyl Ether Recipe Inconsistency #2724 https://github.com/GTNewHorizons/NewHorizons/issues/2724
Diesel recipe suggestion #2696 https://github.com/GTNewHorizons/NewHorizons/issues/2696
Pump recipe in assembling line #2674 https://github.com/GTNewHorizons/NewHorizons/issues/2674
Adv Seismic Prospector reworked Prospects from NW to SE 9 of oilfields (6x6 chunks each) and output min-max oil amount
No styrene recipe in LCR #2740 https://github.com/GTNewHorizons/NewHorizons/issues/2740
Chemical Formulars #2727 https://github.com/GTNewHorizons/NewHorizons/issues/2727
Superconductor Wires Uncraftable #2749https://github.com/GTNewHorizons/NewHorizons/issues/2749
New Fluid regualtors for Luv-UV add textures for fluid regulators LuV-UV
Fix transformers not exploding when receiving overvoltage through P2P-EU tunnels Transformers were using the IC2 compat to draw IC2 energy from the tunnel before the tunnel got a chance to push GT energy into the
transformer. Because this uses up the transformer's max amperage, the tunnel never gets a chance to push the GT energy into it.
Fix crash when using Scanner/InfoPanel on empty Processing Array
increase tank size in Arc and Plasma Arc furnace
[suggestion] Getting flint with machines early game. https://github.com/GTNewHorizons/NewHorizons/issues/2799#
Suggestion: Nerf EV/IV Tier circuits in Robot Arms, Emitter, Sensors #2777 https://github.com/GTNewHorizons/NewHorizons/issues/2777
[recipe] oredicted recipe to make wooden pressure plates overlaps with the GT plank covers that are not oak #2801 https://github.com/GTNewHorizons/NewHorizons/issues/2801
Add more lines to GT sensor Various Fixes added defaults for clear programming removed unused SuppressWarnings fixed SuperconductorLuV need circuit 92 instead of 9
Double recipe for hypochlorous acid LCR - one uncraftable #2845 https://github.com/GTNewHorizons/NewHorizons/issues/2845
Change Palladium and Platinum to have a higer tool level for Tico
Suggestion: Remove ingot smelting to nugget mechanic #2829 (#113) * Suggestion: Remove ingot smelting to nugget mechanic #2829
added new UHV machine parts.
Add localizer for Nei fix a few recipe deps and descriptions.
changed pos of 2 variables for clear programming
updated forge version to 10.13.4.1614-1.7.10
OreVein Hardcode Update added all Veins into Hardcode added europa, europacore veins for europa added secondlanthanid vein for T8 planets
fixed galactic greg & config differnce
resolves #2882 by enableing Tartarite ore instead of unused Promethium and Gadolinium
Fixed all 403 curseCDN ivy links by moving the jars to our own storage location SignJar New nexus/jenkins
Soften dreamcraft dependency Remove dependency from Galactigreg... Enabled Reflexion for Galactigreg
added mechanic to scan Schematics to data stics
fake re-enabled OreAchievements for compability purposes
No styrene recipe in LCR #2740 https://github.com/GTNewHorizons/NewHorizons/issues/2740
Added tooltop to DataSticks Fixed original GC Schematics changed scanner recipes to 30, 480 (from 32, 512) Schematic2DataStick
NEI fix for scanner fixed typo (32 instead of 30eu/t at Prospection Data scan) added Schematic scan NEI-recipe
quickfix for shematic chips beeing scannable
added missing cells to mixer recipe
https://github.com/GTNewHorizons/NewHorizons/issues/2801 [recipe] oredicted recipe to make wooden pressure plates overlaps with the GT plank covers that are not oak #2801
change pressure plate assembler recipes
remove old recipe from pressure plate
Config changes:
Advanced Backpacks
Update adventurebackpack.cfg
Core Mod
Update dreamcraft.cfg Fixed Avarita-SkullfireSword config Added EMT and AdvSolar SolarPanels to WA Ignore list
GT accelerator works on solar blocks #2690
Ender IO
[config][suggestion] tooltip for travel anchors and minor cooldown tweak #2899
Forestry
Stained Clay doesn't go into Diggers Backpack. #2714
Suggested default option in Forestry/common.cfg #2792
Suggested default lepidopterology.cfg - to decrease the butterfly spam/lag We just killed off 2500 butterflies on our server. #2791
Galacticraft
Galacticraft Sealable Blocks Incorrect Config #2743
Gendustry
Crash looking into nei when checked assline blocks #2850
Gergtech
[Suggestion] automating maintenance #2719
EntityCramming resolves https://github.com/GTNewHorizons/NewHorizons/issues/2812
new WorldGen config for orgen update see https://github.com/GTNewHorizons/GT5-Unofficial/pull/115
Improvements greatly reduced filesize fixed astroid dim not generating ores
Gravisuit
to load game faster
GT++
GT++ frames are way, way, too cheap #2689 update GT++ configs
Open Computers
new oc configs
OpenComputers warning message on every game load / login #2692
Pams
Replace Pam's salt with Edible Salt
Thaumcraft Mob Aspects
Witches not giving thaumcraft mob aspects when killed #2885
Tinkers Construct
remove random modifier from Iguana and add a few more extra modifier for testing
Quests:
glowstone doped monocrystalline silicon boule quest (HV tier) quest #2682,
IV circuit mainframe quest (HV tier) #2683
fix for #2688 fixed some other small mistakes in quests
Various Quest Fixes fix for #2707 #2708 #2709 #2710 #2711
Farm Control quest requires wrong electron tubes #2722
[Suggestion] Dagger of Sacrifice quest #2701
[Coins] Need Coins quest for Ocean bee #2695
HV Plate Bender quest #2744
Quest Iron Bolts ID #1156 Can't craft Iron Bolts with Ghostwood Fletching. #2737
try to fix names in Tinkers quests
update Magnalium Bolt Quest
[Quest] Add early quest explaining how to use GTOreNEI plugin #2748
Quest request: Upgrading forestry bags #2745
fixed Universal weeding spade need a mv bender.
TF Portal Crystal as Quest #2734
Vishroom coin quest wrong description and requirements #2726
[Suggestion] Thaumcraft useful things quests #2702
new quest page wand foci
Quest idea: Crafting of Galacticraft LOX Cannister #2676
Add new Wand Foci Quests
More Foci Quests [Suggestion] Thaumcraft useful things quests #2702
More Foci Quests from Tainted Magic [Suggestion] Thaumcraft useful things quests #2702
More Wand Foci Foci for Thaumic Horizons and Thaumic Bases will follow after nerf
add infused focus to quests
[2.0.2.7] Improvements to Gallium Arsenide Quest #2758
Remove TiCo OreBerry Bushes from Quests #2757
Sulfuric Naphtah and Naphtah #2755
[balance] coke oven bricks in alloy smelter are not benefitial / take too long #2754
Quest 273 #2786
removed empty quests, added quest for Iridium screw
Large Chemical Reactor #2796
Singular staff 375 vis #2785
[Quest] Add cart chunkloader to transportation tab quests #2783
[Quest] Steeltank choice reward change #2800
Error in 3 quests #2841 MV Steam Turbine Quest #2830
SMD Components Quest #2838
Suggestion: Superconductor Quests #2837
[Suggestion] [Quest] "Lapotron Crystal" in Tier 5 changes #2848
Suggestion: Superconductor Quests #2837
Suggestion: Platinum-group Sludge Quest #2836
Quest suggestions Ass Line #992 add more IV Quests
Cannot steam-crack fuels in oil cracker #2900
Scheelite, Tungstate Quest #2891
Radeon Quest Tier 5 Change Description #2883
Sodium and lithium quests before 'how to get sodium/lithium' #2912
Version 2.0.3.0
Posted
Version 2.0.3.0 10.03.2018
New Mods:
Command Blocks for Better Questing 1.0
GT nei ore plugin 1.0.5b
Supersolarpanels 1.1.2
Super Tic 1.0
Mod Upgrade:
Adventure Backpack 0.9h8
AppleCore 3.1.1
Applied Energistics rv3beta17
Architecture Craft 1.7.1
Binnie Mods 2.0-23
Berries ++ 1.2.6c
Electro Magic Tools 1.2.7.1
Galacticraft 3.0.12.503
Gregtech 5.09.32.20
GT++ 1.7.0-pre8-final
GT New Horizons Core Mod 1.5.18
IC2 Nuclear Control 2.4.3a
Open Security 1.0-109
TecTech 3.6.3
Thaumic Bases 1.4.17.0
Thaumic Exploration 1.1.73
Thaumic Tinkerer 2.5.554-GTNH
Tinker's Construct 1.8.9.11-GTNH
Changed/added Recipes:
Adventure Backpacks(fix script adv backpack for newest version h8)
AE2(AE2 is EV Tier so they use EV Machines now)
Biome o Plenty([2.0.2.7] Easy unlimited calcite in early game. #2642, Add recipe for BoP Hardened Dirt #2534)
Build Craft([Quest] Create new firestone ore quest #2664)
Chisel([Suggestion] Glowstone related changes #2473)
Electro Magic Tools(gated essentia gens at mv, added GT description, update emt script for new version)
Ender IO(Farming Station recipe only accepts fully discharged Electric Hoe. #2561)
Extra Tree(Fix #2259 - Crafting fences makes "_Wood Slab")
Extra Utilities(extra utilities filter pipe is missing circuit options #2571, Add recipes obsidian glass #2470)
Flood Lights(Flood Lights Recipe Exploit Possible #2573)
Forbidden Magic(thaumcraft broken recipes #2506)
Forestry(Frame Tooltips #2621 (#2623) Added Frame Descriptions in minetweaker script update frame file, Quest for Clockwork engine #2579 Add more Tube quests and engine quests, Forestry Farm #2540, remove stamps via minetweaker again, Clockwork Engine #2533)
Gadomancy(Flint&steel in infusion #2520)
IC2([2.0.2.7]Incorrect recipe (ult lappack) #2464, add more and more ic2 and addon items to code, Neutron reflectors #2504)
https://github.com/GTNewHorizons/NewHorizons/issues/2464)
Magic Bees("Enchanted Earth" research in Thaumcraft unlocks Infusion #2554)
Minecraft(moss stone recipe probably not intended #2572)
Project Red(Allow using synthetic rubber to insulate ProjectRed cables, project red add circuit plate recipe to core mod)
Railcraft(Electric switch track uncraftable #2661)
Random Things(Spectre dim recipe change #2576)
SG Craft(Added complety OP Stargate Recipes+fixed some SG recipes)
Super Solar Pannels(add new super solar panel cfg and script)
Tainted Magic(An error in the required aspects of the staff #2489)
Tinkers Construct(Quest 33 (Tinker-time) only detects part builders made of oak barricades #2656, Spectre dim recipe change #2576, Obsidian Extruder Recipes #2549)
Witchery(Witchery gypsum, and therefore chalk, is currently impossible to make. #2476)
More Mods(heavily nerved Teleporters Inter-Dim-TP requieres Startgate parts now, Engraved energy chip from GTnewhorizons mod... #2507, disassembling solar panels #2512)
Code changes:
Core Mod(Battery storage above UEV seems broken #2654, Iron duplication #2665, Make Superconducter Coil Block craftable earlyier (LuV), drop computronics for now, remove unused imports, recipe fixes (Open Security), Finish Open security recipes, nerf Open Printers Mod, added OreDict for Space Rocks +increased version number, added OreDict for SpaceDusts, oc recipe done, fixing brocken recipes from oc, +fixed sg crystal, -revert autoclave to ZPM one, -revert fluid from 64L to 8L, fixed non-working StargateShieldingFoil recipe, fixed non-working StargateShieldingFoil recipe, stargate parts, + fixed get(1) -> get(1L)
+ fixed get(2) -> get(2L) + fixed get(3) -> get(3L) + fixed get(4) -> get(4L) + added complety OP recipes for stargate parts, added comments on OC, added Thaumic Bases Pulveriser recipe, +added Comments on OC recipes +fixed eeprom +added tobaccoleaf -> tobacco powder pulveriser recipe, [Suggestion] Centrifuge recipe for dissassembling fire charges #2628, Update GT_MachineRecipeLoader.java, fix super conductor LuV, [Suggestion] Cheaper Project Red Stuff & High Tier Vacuum Tube Recipe #2587, fix solar panel recipe, Integrate Super Solar Panel, circuit / pcb crafting issue #2586, change recipes using to high superconductor wires, finishing Super conductor wire recipes, bugfixes make mixer internal tank bigger, add the correct dust amount in the mixer recipes, add Mixer recipes for the alloys, Add ebf recipes for new super conductors, Allow IC2 shafts to be made using the GT++ extruder shape #2546, remove jetpack recipes, change ore dictionary entry's, try this change to disable Forestry recipes, Clockwork Engine #2533, Adjust GT dye fluid solidifier recipe #2537, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Add eyebulb -> spider eye recipe in extractor #2468, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, Venus Stone Dust centrifuging recipe inconsistent #2503, add dismantel to solar covers, Assembler recipes for LV-EV Electric Pump can use natural or synthetic rubber, fix gs dust extraction recipes, GTNewHorizons/NewHorizons#1270 Scan Mine&Blade Slots for Dangerous items; Prepared for future mod-addons (...Backpacks?), UV machines req UHV circuits #2498, Change to get not Europium before make a Fusion reactor mark 1 #2505, [Suggestion] Glowstone related changes #2473, Some items from the mod GT New Horizons don't stack if crafted slightly diffrently. #2480, GTNewHorizons/NewHorizons#2088
Added Range and Speed overrides, by using screwdriver and wrench, GTNewHorizons/NewHorizons#2160 - Fixed BabyChest GUI not opening - Fixed Hitbox being too large - Fixed BabyChest orientation not persisted
Assembler recipes for Electric Pump accept any synthetic rubber)
Gergtech(change gt localizer DD Dim Ore Spawn Text #2492 i catch not all but Ore Plugin will help, #2650 - Fix single-block miners mining bedrock May also stop them from mining through protected blocks, warded glass,
etc?, +added achievement for Stargate-Radiation-Containment-Plate,Stargate Chevron,Stargate Frame Part, 2 recipes for Sulfur trioxide #2634, No large chemical reaction recipe for styrene #2635, Missing alternate record for nitric acid in LCR #2637, Revert "Electrolyzer Wishes #2622", Add vac freezer recipes to superconductors, Make Large Turbine getInfoData() work better with nuclear control displays, remove last recipes that using 32/t AE2added missing water to the Epichlorohydrin change Anti Knock recipe and add it with circuit to the LCR, fixed Superconductor material, Add recipe for the Data Access Hatch UV, Added autamatable data hatch, Make LCR accept 6 inputs, any combination of items or liquids, change recipes using to high superconductor wires, change superconductor wires to be assembler recipe disable crafting recipes, second try to make Superconductor wires more expensive change names of the materials, reduce ampere of the wires, try to add more parts to barium, add new tank capacity to mixer, switch ids because of cables overlapping ids, Suggestion: Superconductors #2433, Upstream texture changes, Fix translations, electro magic nanosuit loses pollution protection #2541, Rock-Breaker LV and MV not craftable due to IndustrialDiamond requirement #2544, Revert "Fix: Fluid pipes transfer capacity #1378", Allow IC2 shafts to be made using the GT++ extruder shape #2546, Electrolyzing distilled water takes shorter time than normal water makes no sense #2547, Chlorobenzene cannot be crafted in large chemical reactor #2553, Fix: Fluid pipes transfer capacity #1378, Vibrant Alloy dust with Fluid Extractor #2530, Uneven Input Numbers In Distillation Tower #2528, [2.0.2.7]Incorrect recipe (ult lappack) #2464 add more and more ic2 and addon items to code, Rotor suggestion #2469, Gas Turbine missing pollution tooltip #2519, Fix End Asteroid worldgen putting all asteroids in the center of the end, Distillation Tower in wrong tier? #2494, Arsenic/Bismuth/Antimony Ore Vein on Mercury #2484, obsidian electron tube recipe broken #2488, Input Hatch tooltip #2481, Fix multipipes, I like this fix better, upstream in the ore layer instead of downstre…, Debug/ore ratios, Seismic Prospector Blocks incorrectly name for LV/MV #2430, Added UUM support for Oriharukon, Desh and Meteoric Iron, Possible fix for ic2 cells interacting with fluid pipes)
Config changes:
Adventure Backpacks(Update config for gbeta20)
Ender IO(Electromagnet Flings Items Behind Player #2608)
Forestry(prevent TPS issures caused by butterflies)
Gregtech(Deep Dark Ores need to be stretched from Y 250 to 0)
GT++(update gt++ cfg and enable capes)
Loot Bags(Remove blue steel from the high tier loot bag tables #2631)
Open Computers(remove allrecipes from oc config)
Super Solar Pannels(add new super solar panel cfg and script)
Quests:
Biomass quests shouldn't require machines in the quest #2445, power of the sun LV level quest #2436, Dragons not dropping Dragon essence #2640, Quest Butcher knife looting #2648, [Quest] Quest for Primal Shrooms #2660, [Quest] Create new firestone ore quest #2664, Crafting quest at LV and name mistake #2668, [Suggestion] Some quest changes #2666, changed EMT Gen Quest, fixed a type in "questID": 671 "Electric boat", added various quests +added LV quests for brewery and fermenter, +added HV quest for Plate Bender, +added various Food quests, Kinetic generators quests should be oredict #2624, remove Trigger Quests from the Page, Fix spelling expoxid, Spell checked various old and new quests. Quests 1224 and 1252 still …, more high power/amp quests in lv and mv, Crossbow bolt quest on steam #2609, Quest #217 Void Portal Reward #2610, Add IV Quest and EV Battery and Buffer quest, Add Text to ae2 Quests, add more rewards to AE2 Quests, Ae System have now new Tab in Quest book, More quests in HV and EV, More Quest added like Data Stick, Microprocessor , Wafers etc. Exposit Quest addon, More circuit Quests, Coins Coins Coins Twillight eggs? #2595 [quests] Damascus steel from coins unlocks too early #2591, Moon quest requirements weird #2584, Quest for Clockwork engine #2579, Add more Tube quests and engine quests, Gate Forestry worktable quest behind Steam Compressor quest #2585, Cetane Quest still gated behind Glyceryl Trinitrate #2588, MV fluid solidifier quest has LV solidifier #2589, New Quests in Fusion section thanks to Olafe, Add more Steve carts quest. Add a light and a heavy fuel coins coins quest, GC parachute quest only asks for 4 woven/3 poly rods = enough for 1 canvas #2566, Add Hopper Quest and Info, 20 rocket fuel canisters is excessive #2559, Fueled Jetpack Quest/Recipe Issue #2548, More efficient transition from LV to MV #2542, Forestry Advanced Rewards Bag Quest Issue #2539, [Suggestion] New early quest Main/2nd #2497, Quest #169 can't be completed #2500, Quest 997 Dark steel armor advanced upgrades #2508, Sodium Persulfate Quest #2509, I hope this works. It should be the first stage of the fusion quests, [suggestion] Quest make gas turbine and diesel generator optional #2495, [suggestion][quests] change ore/xp berry quest to only give items (not bushes) / promote using crops #2474, quests not oredicting circuits #2485, hydrogen quest need now cells too
Version 2.0.2.7
Posted
Version 2.0.2.7 ----15.01.2018
Client Pack: https://www.dropbox.com/s/8sv300accoopxtz/GT-New-Horizons-Client-Pack-1.7.10-2.0.2.7-FTB.zip?dl=0
Server Pack: https://www.dropbox.com/s/n04ovpjmcugmtwn/GT-New-Horizons-Server-Pack-1.7.10-2.0.2.7-FTB.zip?dl=0
Mod Upgrade:
Applied Energistics rv3 beta6a
Berries ++ 1.1.1c
Gregtech 5.09.32.19
GTNewHorizonsCoreMod 1.5.18
Changed/added Recipes:
AE2( Fix Charged Certus Dust->Crystal creating water instead of using it, Add recipes for Covered Fluix Cable using synthetic rubbers)
Biomes o Plenty([suggestion][simple] add hardened sand to the sand oredict #2400)
IC2(Nano circuit naquadria cost #2393, ic2 adv battery recipe derp)
Railcraft(balance Rails a bit, change railcraft shunting wire recipes a bit, )
Thaumcraft(Recipe suggestion: Salis Mundis by crushing Balanced Shards in a Mortar and Pestle #2414)
Code changes:
Core Mod(Nano circuit naquadria cost #2393, [suggestion][simple] add hardened sand to the sand oredict #2400, remove shapeless recipe, [suggestion] Wool assembler recipe #2409)
Gregtech(Add Tooltip for BBF Change Brick compression time for BBF, Update tooltips for Large Steam Turbine and Large HP Steam Turbine #2383, Tritanium should have a uu replication recipe in my opinion #2391,
make Trtanium 1121,4 times harder than Diamond (source star trek), make tritanium use EBF and be meltable at 9000K, Update Element.java, [Balance] Adjust oilsands to make them worthwhile #2406,
Fix custom enchantment for materials, Compost recipe is wrong #2407, Add more rail recipes, Make pipes aware of translocators & tinker construct faucets so they can connect,
Oredict support for assline, change manyullyn shapeless recipe #2417, ZPM Microwave Transmitter #2421, Added Desh as Titanium and Oriharukon as Isotopes, added Oriharukon.mChemicalFormula,
Possible fix for ic2 cells interacting with fluid pipes, Seismic Prospector Blocks incorrectly name for LV/MV #2430)
Config changes:
Core Mod(Large Heat Exchanger gives 5x output steam, not 10x #2394)
Quests:
Flint sword doesn't get detected in Quest #11 (Sharpness: Over... 5...) #2385, Flint tools other than the shovel don't get detected in Quest #5 (Tools) #2384, Error in the quest to buy steel #2392,
Quest text adjustment for #481 (Creosote oil) #2386, [Quest] Update advanced heat exchanger quest on nightvision quest tree #2401, New Rail Craft Quests #2413, Fix diode Quest #2419,
Animal farms Quest #2420, SMD Capacitor Quest #2422, Windmeter #2424
Version 2.0.2.6
Posted
Version 2.0.2.6 --- 09.01.2018
New Mods:
Berries ++ 1.0.2
Mod Upgrade:
Gregtech 5.09.32.18
GTNewHorizonsCoreMod 1.5.17
GT-Scanner-Mod 1.4
Hunger Overhaul 1.0.2
Loot Games 1.0.16
Tec Tech 3.6.2b
Thaumic Exploration 1.1.72-0
Tinkers Construct 1.8.9.7-GTNH
Utility Worlds 1.0.9d
Changed/added Recipes:
AE/Extra Cells(Changing the new storage component recipe back to pre 1.5/2.0 recipe. #2333)
Avaritia(Infinity wires madness #2364)
Buildcraft(Disable Water springs)
Chisel(Add Black Granite to Abyssal Stone Chisel Variants)
Extra Utilities(QED too expensive #2344)
Forestry (In NEI recipe, Irradiated Comb centrifuge and produce nothing. #2356)
Galacticraft(Frequency Module isn't craftable anymore #2342)
Gregtech(Add tool tips for batteries, add tooltip for ZPM Module too, Add Tooltips to Seismic Prospectors)
GT++(Field Generator have different recipes #2332 thats why i disabled Component Assembler)
IC2(Change IC2 Water Generator recipes, Add more mining pipe recipes)
Magic Bees(Jade material for GT Tools #2365 and Moon Dail)
Open Blocks(remove dev 0)
Random Things(remove bloodstone recipe)
Railcraft(remove different ingots from RC Blast furnace(GT++), Railcraft Energy Loaders way too expensive #2347, [suggestion] force track emitter recipe #2349, fix creosote wood slabs duplication,)
Tainted Magic(Void metal is not auto craftable if void essence is researched #2362)
Thcumcraft/Gadomany(Ancient Stone -> Slab #2369)
Thaumic Tinker(Cannot perform Bottomless Pouch infusion #2323)
Twilight Forest(Ironwood rework #2316)
Witchery(Cant make witches oven for a quest because ''block of steel fence'' cant be made or found in NEI #2327, Fix Wormwood recipe)
ZZ-Client(change coin recipes)
Many Mods(When creating watches, electric tools are not used #2373 oredict gt tools in recipes)
Code changes:
Core Mod(Ore washer needs a pump in recipe, i18n placeholder config, Code cleanup, revert if breaks shit., update dependencies Add a com recipes for irradiant comb, Add two new Chunk loader coins)
Gregtech(commented out old and deprecated chem. recipes, remove Acetone and Calcium Acetate Solution smelting recipes. There are machine recipes for it., reduce fluid heater recipe to max 30 EU/t from 32 EU/t
Acetone to Ethenone fluid heater recipe need now 160 eu/t like the distillery recipe, Ethenone recipes using now mv to make tetranitromethane, remove light fuel as Cetan Diesel source,
Change high octane gasoline recipe to be balanced, revert Tetranitromethane time and set it to 120 eu/t, Remove all 32 eu/t recipes and replace them with 30 eu/t recipes, Cleanup materials list,
Optimize imports an add molten cells, remove smeltable into gems, Add Fluid Canner recipes for missing molten recipes materials, remove Concrete and change to 1000L per cell,
Fix molten cells, add samarium/magnetic samarium properly..., Change to 144mb molten cells, change samarium color, change manually added recipes to 144l, Ore washer needs a pump in recipe,
Redstone Alloy Wires can use rubber now for cables (in the assembler), Allow use of wire cutter/soldering item on the tile entity, as well as the wire, for a connect/disconnect, Add Redstone Alloy Wire to wire mill recipes,
GT6 cable quality of life improvements, revert soldering tool behavior, lang file typos, Added missing overlays, made the passtrough of wire cutting/connectiong trough gt machine blocks work only if the player is isneaking.
And because of that, added back the soldering iron support.Typo fixes, Config to disable placeholder "%material", Solar panel fix, Make solar panels always look connected, and allow energy injection from
unknown directions, Localization bugfix & improvement, Added Soldering Iron for MV, HV, fixed Silicon to Silicone, Make AE2 GT-p2p tunnels connect to gt cables (#73), Save/load NBT data for Large Turbine - HP STeam
(#74), Adjust pollution levels on BBFs 50-->200, Add tier based range change method., Added MV,HV Seismic prospector, change recipes for seismic prospectors, change the range, Add stepping changes to prospector.
change size of Seismic prospector, Fix UO blacklist, change Adv prospector to 16x16 chunks radius 128 (server limit 8 chunks radius), Make the description more accurate on Soldering Iron, ADD MORE TOOLS,
Extruder cell recipe #2331, changed recipes using 32 eu/t to 30eu/t, Cells produced from nothing when placing rutile into chemical reactor #2339, Arc Furnace uses now 30 instead of 32 eu /3 amps,
NEI page access of Primitive Blast Furnace, Fix iridium neutron reflector behavior, patch a render issue Nei, Fix that the main facing of basic machines can be set to top/bottom, Fix #1039,
Add new Multiblock chem recipes for Fuel and Cetan Fuel, Change old ones in the mixer, New Diesel/Cetan Diesel nerfs/buffs, Change Gasoline and high Octane Gasoline recipes MV-->HV , HV ---> EV,
Change burn value Gasoline 576K and High Octane Gasoline 1152k, Add recipes to large chemical reactor, Jade material for GT Tools #2365, try to add recycle recipes to all NC sensor cards,
Some tweaks to oil rig - test some, Output bus pipe fix take two (#85), Update drain/fill to take into account pipe connections, Fix derp (output vs input), Make flint more durable for Mortars,
Hydrogen and Nitrogen quality of life alternate recipes #2378, Update drain/fill to take into account pipe connections,
Config changes:
Core Mod(Add chunk-loader coin Tooltips, Add 2 Chunk loader Coins Tooltips)
IC2(make Wind (5x) and Water (10X) Generators better,)
Loot Games(New loot games config)
Railcraft(Add 2 Chunk loader Coins Tooltips)
Quests:
Change nbt data for seed bags to work now in quests, bee breeding quest 1116 retrieval issue #2306, fixed amount of drones needed for one quest, Add Gt++ Advanced Steam Boiler to Tier 2 Quest,
Add Lossless Wire Quest for LV, add new hv battery Quests and Buffers, Kinetic Wind and Water Generation Quests, Gt 6 styled pipes and wires Quests, Update quest file and change a bit MV Quest is access able,
new XBow Quests, Bow Quests, fix Ender IO Armor and Tools Quest #2317, Ironwood and Steeleaf Quest, Suggestion for the Coins quests #2326 Quests #2320, change LV crafting to retrieval quests,
remove dependencies on QED Quest, make Quartz quest optional, change Sodium and Lithium Quests, Alveary quest requite wrong amount of casings #2340, Bee Quests #2338,
Add more Quest for coins. Soap and Salt for warp, Damascus steel, A lot of quest changes and coin addition, fix advanced electric jetpack quest #2351, add Thaumium Ingot quest add info to crucible quest,
Batteries not can filled without Battery Buffer in quest after Bat Quests, fix some quests for new Diesel recipes, Twilight boss quest suggestions #2363, Food Can #2367, Add Information's panel quest,
OreDict recipes and quests using Advanced Circuits #2377, fix pile igniter quest bronze plates now retrieval quest
Version 2.0.2.5
Posted
Version 2.0.2.5 22.12.2017
Mod Upgrade:
Gregtech 5.09.32.15
GTNewHorizonsCoreMod 1.5.15
GT-PlusPlus 1.6.110
Tec Tech 3.6.2
Changed/added Recipes:
Gendustry(Enviromental processor from gendustry... #2271)
Gregtech(fix brick dust recipe)
Jabba(New Jabba Tier Black Plutonium, Add shaped recipes for Storage Upgrades from Barrels)
Project Red(GT Ruby block not craftable #2278)
Open Blocks (Add more recipes to XP Bucket #2274)
Storage Drawers(Storage Drawer Upgrades #2295)
Tinkers Construct (Gated 3x3 Tools after Alumite, Heart Canister is a HV recipe and use now hv materials)
Witchery(witch's cauldron uncraftable? #2293)
Code changes:
Core Mod(Add Primordial Pearl Fragment, change name and give 3 pearl frgaments, Barrel Upgrades #2291)
Gregtech(Archivment Fix, Change diesel to combustion, Fix issues with mixer only having 8000L buffer, GT6 Style cable connection fix, Sodium Persulfate recipe ridiculously long #2286,
Advanced NanoChestPlate No Longer Craftable #2288, )
Config changes:
Gregtech(Change Oremix high, update configs, [Suggestion] Change orevein heights for Y180-250 oreveins to Y80-180 #2237, Titan in the End? Better not)
Jabba(New Jabba Tier Black Plutonium)
Quests:
Suggestion change restone quest steam age #2296, Alvearis quest (#1123) in how to bee not finishable due to item amount #2294 Add sbmission station Quest, Pure tears quest too easy #2292, Antimony Quest #2264, Fix Tool modifier quest , Gated 3x3 Tools after Alumite, Add new Tinkers Quests Alumite, Modifier and more, New Barrel upgrade Quests, Cool down time from Quests #2270, Steel Quest unlocking #2273,
Novice Thaumaturgy quests are on timers #2280, Bee Reward Upgrades not working #2282, Oil generation is every 8 chunks, not every 6. #2283,
Version 2.0.2.4
Posted
Version 2.0.2.4 ---- 17.12.2017
Mod Downgrade:
GT-PlusPlus 1.6.09 because of a Server crash
Version 2.0.2.3
Posted
Fixed Gt++/Tec Tech loading
Fixed GT6 styled fluid Pipes
Version 2.0.2.0
Posted
Update to Version 2.0.2.0 14.12.2017
Removed Mods:
Lava Monsters 2.2.1
Mod Upgrade:
Adventure Backpac 0.9gbeta19
Avaritiaddons 1.4b
Biomes O Plenty 2.1.0.2308
Buildcraft 7.1.23
Buildcraft Compat 7.1.7
Datrev Scanner Mod 1.2
Draconic Evolution 1.0.2l
Extra Cells 2.3.14b200
Galactic Greg 0.9.8
Gregtech 5.09.32.12
GTNewHorizonsCoreMod 1.5.14
GT-PlusPlus 1.6.101
Open Computers 1.7.1.1127
Tinkers Gregworks 1.0.18.jar
Thaumic Bases 1.4.16-0
Tec Tech 3.6.0
Utility World 1.0.9a
Changed/added Recipes:
Advanced Backpacks(Add Info Update backpacks with stuff inside)
AE2(Fixed circuits recipes(oredict), Memory card from Applied Energetics... #2257)
Blood Magic(Fixed Spell Cable recipes)
Catwalk(Fixed assembler recipes(amount))
CoreMod(lower the cost for the brewing stand and enchanting table)
EMT(Fixed recipes with meta id 26)
Extra Utilities(add ender collector exchange recipe shapeless)
Flood Light(fix recipe(fuel dissolver))
Forbidden magic(Fix recipe where Primordial Pearl was consumed)
Forestry(Forestry honey drops are not compatible with Harvestcraft jelly recipes #2244)
Galacticraft(change recipe for Parachute and Canvas, Raw Meteoric Iron with DMG Valure unuseable #2242, Oxygen mask only takes TiC glue #2241)
Galaxy Space(Change recipe for Lander 2(Balloon))
Genetics(Growth Medium went to Core Mod code 6 slot mixer and circuit)
Gravisuit(Fix meta id 26)
Gregtech(readd gt shovel recipes, Circuit Tooltips for Tiers)
GT++(change recipes for Thermal Boiler)
Magic Bees(Add Oredict to all Combs)
Minecraft(Add Sign recipes in the assembler, Clayblocks with Tinkers Bucket)
Open Blocks(add new Dev 0 exchange recipe)
Open Modular Turrets(recipes in the assembler gives more output)
Railcraft(Oredict GT Saw in recipes, Creosite Wood Slabs arent craftable with Buzzsaw #2239)
Random Things(Give most of the items a recipe)
Remote IO(add more Location chip recipes to the assembler)
Steve Carts(add new Iron Pane recipes and put them in the assembler)
Tainted Magic(Fix recipe where Primordial Pearl was consumed)
Thaumcraft(Tallow now made out of Soapstone not rotten flesh anymore, Change recipe scribing tool, Sanitizer Soap never worked, Primordial pearl requirements #2248)
Twilight Forest(Remove recipe for Magic Map and Focus, you can get this only as Quest reward)
Witchery(start with put recipes to Thaumcraft Book)
Code changes:
Core Mod(Localization improve, Fixed Pipes. Bedrockium not Black Plutonium, Pump (EV) in assembler requere silicon rubber rings instead rubber rings #2111, [Quest] Advanced nano chestplate #2075,
Universal spade uncraftable due to GT:Showelhead no recepie #2140, Resistor recipes now accept Coal, Charcoal, and Carbon, Alternative high tier Lapo Orb Cluster recipe to reduce nessary Lapocrystal amount.
Add new Multipipes 4X,9X, [2.0.1.3] AdvLappack no craft #2218, Borosilicate Glass Fibers #2217, suggestion change growth medium recipe #2214, Magic Bees combs registered in wrong ore dictionary #2187, [Suggestion] More Uses for Talc/Soapstone #2166, problem with the elite arc furnace #2164, Battery_Buffer_4by4_UEV, Add Primordial Pearl Fragment)
Gregtech(Fix free tin bug by making Dimethyldichlorosilane and fix methane not outputting enough cells, More Phenol recipes, Magic fix, added GasolineConfiged Machine Casings, Oil Cracker/
Large Chemical Reactor structure change, Fixed Oil Cracker description typo, Oil Cracker can now also works right -> left, EU/Maint Hatches anywhere, The Large Chemical Reactor can now have its Cupronickel
Coil on any side, Fixed RawRubber from Isoprene recipe, [2.0.1.3]Chloroform chem react #2231, [2.0.1] Nitric acid change for ore processing not consistent with electrolyzer recipes #2074,
Advanced jetpack quest #2157, Empty Cell Duplication Bug #2198, Lapotronic Cluster have 2 scan results. #2149 , Glass tube recipe in solidifier is strange #2211, [2.0.1.3] AdvLappack no craft #2218 ,
[2.0.1.3] AdvLappack no craft #2218, [2.0.1.3]deprecated Yttrium BaCu mixer recipe #2222, fix a id overlapping, Add Multipipes, Fix wrong translation, Try to fix #1301,
Increased energy cost of electrolyzing Carbon Dioxide, Sulfur Dioxide, Rebalance Tritanium cost, add new fusion recipes (Tungsten + Indium prod), Lossy Imp Compressor recipes for higher tier gems from lower tier gems.
Oredict fixes, GT6 style concrete speedup (no soulsand like behavior that blocks you from entrances and less OP ice hyperspeed highways), Default off config for GalacticraftOil compat,
[suggestion] LuV+ conveuor modules and Assembly line automatisation #2225, Chunky oregen rebase2, Remove unnecessary tabs, Leave deep dark orevein max size at 32, only place GT stone if the
requesting chunk can potentially accept it., Added primary meta to orevein seed. Read comments for details., Removed oreveinSize to use a hardcoded value for now, until we can do per-dimension setup. Other minor fixes,
Feature complete. Fixed/understand Deep Dark double oregen issue. Stll have some funky chunks, but suspect that is a DD issue, not related to Gregtech, Remove tabs, replace with spaces,
Feature complete. Ready for testing in multiple dimensions., Happy with orevein generation now. Working on small ores next., First pass at chunkifying oreveins, Cascading worldgen is being caused by
something in other worldgen, possibly small ores or stones? Don't know for sure, need to investigate, Single block pump refactor & bugfix, GTNH-GT6_styled_pipes, Plantball fix, Added info to small miners tooltip,
Added IntCircuit to LCR Tetrafluoroethylene recipe for consistency, Added recipes for Phenol production from Benzene, Removed NEI Large boiler fuel entry for Carbon Dust (#1295), Fixes #1285.
Invalid Burn value on Carbon dust in NEI page for Large Boiler Fuels, Added a forgotten LCR Tetrafluoroethylene recipe, Revert "Make fluid hatches behave", [Suggestion] Modify Vacuum Tube Assembler recipes
to allow some use before EBF. #2188, fine wire cost being different #2125, Universal spade uncraftable due to GT:Showelhead no recepie #2140, balance naq reactors, Fix tooltip., Questing issues #2115 ,
try to fix item pipe issue, Fix item pipe creation ignoring tick time., Fix overflow when charging ultimate battery, Refine the tooltip a bit, Fix for Deep Dark not allowing oregen above Y=128. #41,
Add small ores debug messages, l10n improve, Electronic tubes assembler recipy... #2243, Fix pipe behaviors, Beacon assembler recipy... #2255, Add UV Energy Transmitter and change recipe.
Remove CuringOven because no texture, recipe not working and maybe never be fully implemented)
GT++(we using Official Build)
Config changes:
Better Archivements(add config)
Block Limiter([suggestion] Receive twilight boses #2232)
Custom Tooltips (Gendustry combs... #2249)
Datrev Scanner Mod(add config)
Gregtech(Change Oremix high, update configs, [Suggestion] Change orevein heights for Y180-250 oreveins to Y80-180 #2237, Titan in the End? Better not)
GT++(Update config)
Magic Bees(Disabled modules/mods we don't have)
Nature Compass(add config)
Random Things(re enabled most of the items, Ectoplasma spawns to often #2250)
Tec Tech(add config)
To much Loot(fix bug min max value)
Utility Worlds(Set config option to dim 180) To prevent Void dims override existing Dims
Quests:
Questing issues #2115, Quest Spell Foci #418 task 3/3 requires a blood orb with owner Namikon #2114, EBF-Time Quest #2113, [Quest] Advanced nano chestplate #2075, New Bee and litmus paper Quest,
update Titanium Quest, Bee Hive Quests added Bee Quests removed, Apiarist Clothes should be Retrieval task, not Crafting task #2143, More Datasticks for Seismic Prospecting #2223,
Dark Steel Tools and Weapons quest is bugged #2219 Quest #991 "Dark steel armor basic upgrades" and #998 "Dark steel tool and weapon basic upgrades" broken #2179,
Quest "Adept Thaumaturgy/Secrets" is not MP friendly #2209, Quest bug teir 4 blood alter has wrong block #2205, [2.0.1.3] Few Quest Adjustments in Forestry and Farms! #2182,
Tinker-Time quest failing to detect #2172, Server hangs due to Lag when activate Magic Map in Overworld #2171, Quest #328 "Hold all the foci" on page "Kaaami, Haaaami, ... HA!" impossible to complete #2170
coins are completely busted #2163, Cetane-boosted diesel works in basic diesel generators #2159, Dark Steel Tools and Weapons quest is bugged #2219, Weird Quest behaviour (gold banded greatwood wand) #2153,
Death on another planet makes you lose everything #2141, Questing Issue (Tier 3, Molten Polyethylene) #1919, [suggestion] Receive twilight boses #2232, Add MV Bender QuestAdd more mv Battery quest,
Add Lubricant and Iron chest Quest, More food Quests, Add Diamond Tank and Lava Pump Quest, Check Thaumcraft Quests #2247, More Quests: Bath Salt, Spa and sanitizer Soap, Add new Quests: Beacon, Cursed
Earth, Sigil and more, add new Sigil Quest, Iron and Snow golem Quest, Pure Tear and Amulet Quest in Kami, Add Apiary Chest Quest, Bee Frame Quests, Add more Bee breeding Quests. From tier 0 to Royal Jelly,
Compact Storage Quest #2254, Hide Naga Spawner Egg Quest #2252, And many more quests that was wrongly Open, Hide Apiary Cloth behind Carpenter #2251, "Power of the sun 8V" quest issue #2258,
Version 2.0.1.3
Posted
Version 2.0.1.3 18.10.2017
Mod Upgrade:
Better Questing 1.0.173d unofficial
Gregtech 5.09.32.09
Questbook 1.1.0a_unofficial
Standart Expansion 1.0.108a_unofficial
Config changes:
Gregtech(Ore Size in DD set to 32(was 64))
Version 2.0.1.2
Posted
Version 2.0.1.2 17.10.2017
Mod Upgrade:
Better Questing 1.0.173b unofficial
Gregtech 5.09.32.08
Code changes:
Gregtech(Merge pull request #40 from Antifluxfield/GTNH-patch1 Change the range of oil drills, Merge pull request #39 from richardhendricks/debug/dd_broken_debug Debug/dd broken debug)
Config changes:
Gregtech(Worldgen fixt)
Version 2.0.1.1
Posted
Version 2.0.1.1 16.10.2017
Removed Mods:
Utility Mobs 3.1.1
Mod Upgrade:
Better Questing 1.0.173 unofficial
Gregtech 5.09.32.07
GTNewHorizonsCoreMod 1.5.11
GT-PlusPlus 1.6.09
Open Computers Build 1086
Open Security 1.0.104
Quest Book 1.1.0 unofficial
TecTech 3.5.2a
Changed/added Recipes:
Buildcraft(Ordict Cobllestone Rods)
Forestry(Add a recipe to remove nbt data on Bee Alyzer and Tree Alyzer)
Code changes:
Core Mod(Change Air filter recipe a bit, Change air filter info data a bit, remove smd resistor from cleanroom, Lapotronic crystal recipe is bugged #2093
[Suggestion] Vacuum tube needs more Assembler recipies #2092 Can't craft Electric Hoe - missing Hoe head recipe #2090)
Gregtech(add localizer Tec Tech to GT, The right method to find out whether the machine should break the block, Add tier info, Fix EBF tooltip, Rainforest saplings #2079, [2.0.1]
New 'deprecated' recipes? #2076, [Quest] Advanced nano chestplate #2075, remove Lap Orb recipe from ic2)
Gt++(Fix wood farm)
Config changes:
Gregtech(Titanium now moved to Mars, Bauxite still on Moon so you can process Titanium out of Rutile like in Vanilla GT, Mars gives then the Titanium boost)
Quests:
Quest book refers to cobalt in the nether when there is none #2089, More SMD Parts and Fluid Quests in Coins coins, More Quests Sodium Per sulfate and Iron 3 Chloride
More Circuit and circuit parts Quests, Why HV harder than EV ? #1977, [Quest Suggestion] Provide pointers to Forestry Worktable at key points #1824, Quest-link #2055,
Lack of indium ore #2064, [Quest] Advanced nano chestplate #2075, Thaumcraft confusing questing path #2077,
Version 2.0.1.0
Posted
Version 2.0.1.0 08.10.2017
New Mods:
Better Archivements 0.1.0
Natures Compass 1.3.1
Mod Upgrade:
Gregtech 5.09.32.06
GTNewHorizonsCoreMod 1.5.10
GT-PlusPlus 1.6.07
Spice Of Life 1.3.11
Storage Drawers 1.10.9
Tec Tech 3.5.2
Thaumic Exploration 1.1.71-0
Changes:
Core Mod https://github.com/GTNewHorizons/NewHorizonsCoreMod/compare/01312a011f5b78800ec66b74f3291da6ff6771fe...a435ecef44e276ed73d38d19fad70c0b11a14a73?w=1
Gregtech https://github.com/GTNewHorizons/GT5-Unofficial/compare/53629721d939156ba042ad195e2dbb1950a89586...68ec79bf94151c8a96156e7a9bee8c7845f69ab4?w=1
GT ++ https://github.com/GTNewHorizons/GTplusplus/compare/82dbb528acfda9c2c2b0fd51b52f0237502bbf67...0d88761a17d6bbf76f64d77269877fc101434416?w=1
Modpack https://github.com/GTNewHorizons/NewHorizons/compare/8b61938fe9033c5cf0743c4501591c8f6d116e46...dee05f4184cf05dac786a5e2e207b1b94f019dc6?w=1
Storage Drawers https://github.com/GTNewHorizons/StorageDrawers/commit/4d91fe18cb11265076982fdcf1c67120b093322b
Tec Tech https://github.com/Technus/TecTech/compare/75ab9679d36001fd2dab45c5eed705c50763a587...e444f29ee44754d31cce701a757adbe6ac0477b1?w=1
Version 2.0.0.0
Posted
Version 2.0.0.0 10.09.2017
New Mods:
Sleeping Bag 0.1.1
Tec Tech 3.5.0
Mod Upgrade:
Asie Lib 0.48
Computronics 1.6.5
Gregtech 5.09.32.01
GTNewHorizonsCoreMod 1.5.7
GT-PlusPlus 1.6.02
Railcraft 1.10.12.1
Code changes:
Core Mod(Add fix for alloy smelter, remove unised imports., [Quest & Recipe] Change "Empty Circuit Board" to use Fluid Extractor/Assembler instead of Thermionic Fabricator #1885,
add gt++ to dependencies, Diode recipes use more fine wires, Fluid Canner cost reduction #1197, removed un used code, [Quest] Super Tank I #1922, Add Mysterious Lens, Flawless and Exquisite Gem,
Add recipes for Mysterious Crystals and Mytryl)
Gregtech(Move the setting out of the temperature to new method Materials disableAutoGeneratedBlastFurnaceRecipes() -> return "this" with disabled auto gen on EBF recipes,
Add auto output to output busses, and limit the speed to once every 8 ticks on both fluid and item outputs, Set proper EBF temps, Methanol recipies missing carbon monoxide #1907,
Adjusted IC2Biomass -> IC2Biogas, Fermented Biomass EUt Distilling IC2 Biomass into IC2 Biogas now consumes significantly more Biomass.
The EUt of processing Fermented Biomass in the Distillation Tower has been reduced to fix netto energy density, Fixed wrong Biogas recipe quantity due to GT recipe otimization,
Multi-lines tooltip support #1199, Fluid Canner cost reduction #1197, Fix the Generated Item Pipes #1192, Fix the Tooltip of Pumps #1191, Correct description of regulator #1168
Add new zpm and uv battery #1147, 1909: Fix oregen issue with empty chunks. Problem was caused by not u… Recipy for petri dish consume Mold shape #1204,
[1.5.1.2] Double recipe from wooden slab #1928, [1.5.1.2] Advanced Nanochestplate/Jetpack recepies #1938, fixed wildcard value in Gravisuit)
Changed/added Recipes:
IC2([1.5.1.2] Balance issues with re-enabled biogas recipes #1911, set all items to meta id 1 because 26 unobtainable)
Galacticraft([1.5.1.2]Raw meteoric iron #1936, fix raw meteoric iron furnace recipe)
Gravisuit([1.5.1.2] Advanced Nanochestplate/Jetpack recepies #1938)
Gregtech(Thermionic fabricator use wrong items in recipes #1924)
Magic Bees(fix enchanted earth research page info text)
Open Blocks([1.5+] OpenBlock Sleeping bag #1935)
Thaumcraft([1.5.1.2] Magic Converters doesn't accept GregTech Void Ingots #1916)
Config changes:
Gregtech(Worldgenfile fix)
Quest Changes:
Fueled jetpack quest #1913, Rainbow Curry Recipe Bug #1912, [1.4.1.1] Cadmium LV Quests #1917, Questing Issue (Tier 3, Molten Polyethylene) #1919, 1.5.1.1 Typo in Quest "Pollution what....?" #1920,
Nitric Oxide Quest #1923, [1.5+] OpenBlock Sleeping bag #1935, Quest 52 "A clear view" - Chisel crafting #1931, EBF not output fluid #1927,
Version 1.5.1.2
Posted
Version 1.5.1.2 01.09.2017
Mod Upgrade:
Binnies Mod 2.0.22
Gregtech 5.09.31.28
GTNewHorizonsCoreMod 1.5.5
GT-PlusPlus 1.5.9a
Thaumic Exploration 1.1.70-0
Tinkers Construct 1.8.9.5
Code changes:
Core Mod(cherry pick Commit: 3edd505c7e64ad4845793711e34c4d9e0b0eeab7 [3edd505] All SMD Components now use Plastic, MV, cherry pick (modified GTNH) Commit: 4eafe3368562fe55baea169bf482e2253267be94 [4eafe33] Added Assembler recipes for Small Coils, can use Annealed Copper, (1.5.1.1) Duralumin dust mixer recipe conflicts with aluminum brass dust. #1863 https://github.com/GTNewHorizons/NewHorizons/issues/1863
, Add fix for alloy smelter, remove unised imports., [Quest & Recipe] Change "Empty Circuit Board" to use Fluid Extractor/Assembler instead of Thermionic Fabricator #1885 https://github.com/GTNewHorizons/NewHorizons/issues/1885, add gt++ dependencies, Diode recipes use more fine wires)
Gregtech(Restore api for assembler, Cherry Pick 1e4f093966c14ef1542d624eb801585bcf63d6ca Reenabled several old recipes regardless of the config -IC2 Biomass -> IC2 Biogas -Forestry Biomass -> Ethanol
-LPG -> Super Fuel -Food --Centrifuge--> Methane -Heavy Fuel/Light Fuel --Distillery--> Toluene, Scaleable Recipes for Fermented Biomass has been added. It is now possible to produce Fermented Biomass in the Pyrolyse Oven without the need of any Fermenters. resin rebalance, Macerating glass into glass dust #1849 https://github.com/GTNewHorizons/NewHorizons/issues/1849, cherry pick Commit: 967c3c07af627f92200111013b5a7d0e6a176de1 [967c3c0] Reduced Oxygen consumption of Plastic Production by 50%, cherry pick Commit: d85b7bee49dbb309127753c96ce4eae2e45e83bd [d85b7be] Fixed Chloroform recipe, cherry pick Commit: 1c8df8fb7f05a8828ad09705d5d6a2fe730fa553 [1c8df8f] Fixed Titaniumtetrachloride temperature, cherry pick Commit: 1afc8405e8005433903afdf8a3cdcc82d3f05c9a [1afc840] Added multi-step recipes for the Large Chemical Reactor Added recipes for the Large Chemical Reactor that perform several steps of a processing line in a single recipe. Added new method for Chemical rector not using a clenroom, Extruder rotor shape is single-use #1857 https://github.com/GTNewHorizons/NewHorizons/issues/1857, cherry pick Commit: 3b3921034805f45e59534890faf258a3e19b21ce [3b39210] Fixed desulfuriation recipes colliding with hydro-cracking recipes, cherry pick Commit: bc58367801878dfb07c283ab0c06008ceea7242e [bc58367] Added missing Tetrafluoroethylene recipes, chery pick Commit: c2e4ebea6ead832c1916249bc8166605a5b530e0 [c2e4ebe] Fixed EV Pumps using the wrong Rubber, cherry pick Commit: 57dbb05068b76bcac70e6123b1008a502f902077 [57dbb05] Added scalable Methane + Water -> Hydrogen + CarbonDioxide recipes, cherry pick
Commit: 262951068334a5cd18a046d360eb7aa26a507934 [2629510] Fixed collision between Acetic Acid and Vinyl Chloride recipes, cherry pick Commit: 97fc717f9a69480beda609c4c7789027c89246bf [97fc717] Fixed LCM desulfurization recipes in combination with CirChemUpdateFU, Fixed Large Chemical Reactor GUI, was wrongly using default before, [Quest] Gas Turbine wording needs updated #1865 https://github.com/GTNewHorizons/NewHorizons/issues/1865, Add tickDiff for tick diff detection using totalWorldTime, should prevent spontaneous wire combustion, cherry pick Commit: 01da9150f662d010db07f8729f5ec696a4f935fd [01da915] Added missing Tetraitromethane, Polymerization recipes, cherry pick Commit: 0189b933e35476bc65bfda0201db657b9689bec1 [0189b93] Revised Hydrochloric Acid recycling, Salt electrolyzation cost Hydrochloric Acid can be recycled at 100% efficiency. The production of Dimethylhydrazine, Tetrafluoroethylene, Polydimethylsiloxane, and Hypochlorous Acid yields Diluted Hydrochloric Acid, which can be recycled at 50% efficiency. The energy cost of 21600 EU per 2 Salt -> Sodium + Chlorine has turned out to be too high. The cost is now 9600 EU., Move the setting out of the temperature to new method Materials disableAutoGeneratedBlastFurnaceRecipes() -> return "this" with disabled auto gen on EBF recipes, Refactor ebf code to match bloody code, Add auto output to output busses, and limit the speed to once every 8 ticks on both fluid and item outputs., Set proper EBF temps., Methanol recipies missing carbon monoxide #1907 https://github.com/GTNewHorizons/NewHorizons/issues/1907)
Tinkers Construct(possible fix of 1.5.1.0 Wither skull drop #1833)
Changed/added Recipes:
Architecture Craft(add chisel recipe for Architecture craft. Why i forget it?)
Avaritia(Neutronium compressor #1894)
Backpacks(Minor Bug with backpack from the Backpack mod #1879)
Biome o Plenty(Corals missing on the server. #1887)
Blood Magic(Updated various Blood Magic texts in the Thaumonomicon)
Chisel(Chisel reicpe to expencive #1901)
Extra Utilities(Extra utilities conveyor #1888)
GC/GS(Suggestion: Rocket Tier 1 quest should accept rocket with cargo space #1896)
Gregtech([Quest & Recipe] Change "Empty Circuit Board" to use Fluid Extractor/Assembler instead of Thermionic Fabricator #1885, [1.5.1.1] - missing recipe for coal dust from small and tiny coal dust #1906)
Magic Bees(Added a description to the Enchanted Earth page in the Thaumonomicon)
Tainted Magic(Unable to infuse Shadowmetal Cap #1884)
Tincers Construct([Suggestion] Some missing things about slimeballs. #1870)
Various(Various text changes in Quests, CoreMod, Thaumic Exploration and Thaumic Tinkerer)
Config changes:
Core Mod(Plated Reinforced Stone Tooltips #1868)
Ender IO(EnderIo Itemfilter #1874)
Enhanced Lootbags (Forgot about lootbags(Gardenlootbags))
Forge(Improving loading time #1897)
Tinkers Construct(Slime islands should only spawn in the Overworld)
Quest Changes:
Quest #885 wrong title #1867, [Quest] Gas Turbine wording needs updated #1865, Meteoric Iron Ingot consumed #1862, [1.5.1.1] Wrong type of dust in Monocrystalline Silicon Boule quest (#782) #1860
, 1.5.1.0 Dire crafting quest issue #1855, [Quest] Basic Forming Press information incorrect #1893, Minor quest in Transport modification #1878, In bricked blast furnace quest Gypsum dust is skipped. #1871, [Quest] Steve's Carts Assembler needs gating behind multiple quests #1876, Spawn eggs are very buggy #1872, [Quest] Update Antimony quest to point to Twilight Forest/fetching lead #1902, Frequency Module Quest #1903, [Suggestion] Some missing things about slimeballs. #1870, [Quest] Update Antimony quest to point to Twilight Forest/fetching lead #1902, Dolly Quest #1869
Version 1.5.1.1
Posted
Version 1.5.1.1 17.08.2017
Mod Upgrade:
Avaritia Addons 1.4
Gregtech 5.09.31.26
GTNewHorizonsCoreMod 1.5.4
GT-PlusPlus 1.5.9
Nodal Mechanics 1.1.19
Storage Drawers 1.10.8b
Storage Drawers Wood Upgrades 1.1.2b
Thaumic Tinker 2.5.553
Yamcore 0.5.77
Code changes:
Core Mod(More Circuit variants using circuit parts and smd circuit parts, fix assembler recipes with cleanroom to 6 input assembler format, Planet Dust new Graphics, Added Transformer, Energy Hatches, Dynamo Hatches and Wet Transformer recipes to missing Tiers UHV, UEV, UIV, Adding new Mold and Shape forms for Small Gears and Turbine Blades, Crafting suggestion #1807 , Crafting suggestion #1807, Wooden brick form stay in crafting grid, Add a tab for all new GT casings and GT meta tile entities, Energy Flow Circuits #1854 https://github.com/GTNewHorizons/NewHorizons/issues/1854)
Gregtech(Nuclear fuel rods and Reprocessing [1.5.10] #1847, Change the cleanroom option to work with 6 inputs too, Fix string localization, Revert "Getting rubber out of cabel you produced with pvc etc #1804, Use long in nei, Adding the UHPIC wafer for UHV, UEV and UIV Trafos, Show dim id in scanner, update Pump tooltips, maybe correct #1137, Fixed bug - isAllowedToPutIntoSlot don't check size of inventory, Another Distillery recipe fix, [Suggestion] Cardboard books #1789, Blue Alloy Wire change to more easy recipe because they are hv wires, Add new Mold and shape forms for small Gear and Turbine Blades, add new rotor recipes, Crafting suggestion #1807, Output hatch in EBF still dupes fluid #1797, remove silver output, Made the tooltips for Multiblock Hatches more descriptive, Fixed a bug where the Nugget amount did not scale with the config, Fluid can now also be locked via cells, added a chat message, Implemented NBT for the Locked Fluid, Currently not working as intended, Fix string nbt string issue, Nuclear fuel rods and Reprocessing [1.5.10] #1847 https://github.com/GTNewHorizons/NewHorizons/issues/1847)
Nodal Mechanics(Mod recipes rebalance, Recipe tweaking and thaumonomicon correction, Changed recipe for Unattuned Matrix)
Changed/added Recipes:
Blood Magic(Corrected thaumonomicon text on the various Blood Orbs, Some more thaumonimocon blood magic text changes)
Core Mod(Add new Mold forms and shape forms for Turbine Blades and Small Gears Fix some other recipes, New Rotor mold and shape recipes added)
Ender IO(Basic Capacitor (EnderIo) #1830)
Enhanced Inventorier(New Garden Seed bag)
Gravisuit(make relocator cheaper to zpm level)
Gregtech((Suggestion) Make compressed coal blocks extractable #1829)
Open Blocks(Bug: Crafting things with XP Buckets #1832)
Thaumcraft( Void Aspected Silverwood Wand #1851)
Thaumic Exploration(Think Tank infusion not working #1840)
Witchery(Fixed a typo in the Witchery script)
Config changes:
Core Mod(Large Heat Exchanger Tool Tip Improvement #1839)
Quest Changes:
[Quests] #1828 , [Quest]#626 diamond dolly #640 LPG #1831 , Pyrolyse Oven Quest Miss tiered #1835 , Reverse order of steps in quest 412 'Simple alchemical things' #1837 , Wrong quest description #1735 , Wrong quest description #1735 , Witchery quests #1768 , [Quest] Low tier wires quest redundant #1801 , [Quest] Add crafting tasks for Electromagnetic Polarizer to Basic Crafting: Motors #1803, space race quest scemetivc #1806 , Forestry: Circuits #1818 , OreDictification of Quests #1716 , Infinite Enderpearls #1813 , 1.5.1.0 Ore washer and thermal centrifuge in LV quests #1815 , Oxygen collector quest #1808 , MV Circuit quests still use old recipes #1794 , A lead about lead that leads to lead dust #1796 , Blood Magic Ritual of Binding quest wrong requirements #1798, Advanced Jetpak quest #1846, Void Aspected Silverwood Wand #1851, change capacitor recipe, Advanced Jetpak quest #1846, Garden Sedbag Quest
Version 1.5.1.0
Posted
Version 1.5.1.0 ---- 05.08.2017
Mod Upgrade:
Adventurebackpack 0.9gbeta18
Binnie Mods 2.0.21
Galacticraft 3.0.12.502
Gregtech 5.09.31.23
GTNewHorizonsCoreMod 1.5.0
GT-PlusPlus 1.5.6d
Journeymap 5.1.4p2
Code changes:
Core Mod(obsidian from xp and TiCo pickaxe tiers #1733 https://github.com/GTNewHorizons/NewHorizons/issues/1733, maintenance hatch can't be crafted with RC crowbar #1732 https://github.com/GTNewHorizons/NewHorizons/issues/1732, change Hermetic Casing recipe 1 and 2 a bit, using hammer in rc tank recipe instead of crowbar, Added a new Circuit board tier: Plastic Circuit Board, Reduced cost of Small Coil to 50%, added Ferrite for 25% cost, Add FerriteMixture to shapeless crafting recipe, Overhauled Fiberglass Circuit Board, remove shapeless recipes of EpoxideFiberReinforced add this missing recipe how to make BorosilicateGlass, Overhauled the Wetware Circuit recipes, Added a new Basic Circuit: Microprocessor, Overhauled Chemical recipes, make circuits a bit cheaper. Using bolts not sticks. using lower amount of fine wire., Add NH casing to hatch texture array at middle of page 8, Try to change HP recipes to use Wrough Iron instead of Steel, Added manually extruder recipe to Wrough Iron Pipes, Make compatible with new texturing system., Coils using rings instead of bolts Mulch recipe #1782 https://github.com/GTNewHorizons/NewHorizons/issues/1782)
Gregtech(try to add new Method to the Brewing machine using custom fluid amounts., Added a new Circuit board tier: Plastic Circuit Board, Reduced cost of Small Coil to 50%, added Ferrite for 25% cost, Now all Ender Eye recipes in mvAdded a config for the converion rate of Direct Smelting: 1 2/3, Increased output chance for Silver from washing with Mercury to 99%, Fixed a bug where every Fluid was put out at the top of the EBF, Added a new Circuit board tier: Plastic Circuit Board, Made it so that empty slots are treated as Integ. Circ. with config 0, Empty slots are only used as IntCirc(0) if no other IntCirc is in input, Moved Synthetic Rubber requirement: EV -> IV, made it more convenient, Adapted the Large Chemical Reactor recipes for the Int. Circuits, Made Niobium more accessible, Changed Vacuum Freezer Circuits: Elite -> Data/Extreme, change gallium arsenide amount in EBF recipe, Try to change HP recipes to use Wrough Iron instead of Steel, rename Bronze machines to LP rename Steel machines to HP, Reenabled regular Rubber for the EV Conveyor Belt, Multiblock Chemical Reactor now also automatically adds an Int. Circ., Made it so that Multiblocks will look for empty Output Hatches, Added an option to findRecipe() to only return recipes with enough input, Make custom casings compatible with new texturing system., Fixed a bug with ghost Items left behind in the Large Chemical Reactor, Enabled Coal/Charcoal/Coal Coke Blocks for the Primitive Blast Furnace)
Changed/added Recipes:
Adventure Backpacks(Make a few Op Backpacks more expensive)
Core Mod(Nitric acid have a recipe in gt)
Extra Trees(some recipes fixes with items that not exists anymore)
Extra Utilities(change recipes to remove NBT data from filters)
Forestry(Add a new Mulch recipe)
Gregtech(remove Nitrogen Dioxide because in code, ordict some flour stuff)
HEE(Added a recipe for Ender Dust and Igneous Rock)
IC2(remove Hops, change fluid ejector upgrade)
Jabba(BSpace output now 2 from each recipes)
Minecraft(Sugar fix, add more Wood to Adv Coke Oven)
Natura(Ordicted alot of stuff)
Open Blocks(Make sprinkler cheaper)
Railcraft(remove magnetic steel from furnace)
Steve Carts(Make Chunkloader more expensive)
Tinkers Construct(Alumite needs now steel)
Config changes:
Core Mod(Add Tool tip to tanks not been portable)
GT++(New configs)
Hunger Overhault(Fertilisation from Bonemeal changed)
Open Blocks(Fertilisation of Sprinkler changed)
Quest Changes
Quest We need big toys #783 #1734, A couple small quest book edits. Sifter requires assembler to make item filters, so I changed the quest to require it too. Also changed it so the tier 3 carbon mesh/plate quests wouldn't unlock well before you could complete them in tier 2. [Quest] Tier 1 Schematic #1750, [Quest] Oxygen gear #1749, Tier 2 - Incorrect info in Gallium Arsenide Quest #1744, [Quest suggestion] GT Plunger #1743, Ammonia quest can't be completed in MV #1742, Update Info to use a fluid output at ebf, Space Race Quest #1752, (Quest Suggestion) Add quest about Super Tanks #1758, OreDictification of Quests #1716, https://github.com/GTNewHorizons/NewHorizons/issues/1760 Additional Paper quest #1759, [Quest Suggestion] Warn player tanks are not portable with pickaxes, add/move dolly quest to after iron tanks, [Quest] Suggestion: Add Wrought Iron quest #1770)
Version 1.5.0.7
Posted
Version 1.5.0.7 25.07.2017
New Mods
GT Scanner Mod 1.1
Mod Upgrade:
Avaritia 1.14
Gregtech 5.09.31.19
GTNewHorizonsCoreMod 1.4.22
Iron Tanks 1.1.15.65a
Open Security 103
Wanion Lib 1.8
Code changes:
Core Mod(add a air to oxy recipe, Steel tanks appear as silver tanks #1704 https://github.com/GTNewHorizons/NewHorizons/issues/1704, remove Galena and Magnetide EBF due this update https://github.com/GTNewHorizons/GT5-Unofficial/commit/553e3e9cd7f3093ccc297b1091483755db471149, remove Infinity Centrifuge recipe because to op, Genetics recipes #1713 https://github.com/GTNewHorizons/NewHorizons/issues/1713, Tinkers Cosmic Neutronium change to using the extruder #1718)
Gregtech(change implosion Compressor using wrong cables, fix pyrolyze - dynamic recipe adding for logWood oredict, change texture ID, Fix imbalanced recipe, Removed Burn Value for Carbon Dust., Cherry Pick
29efe8ea5d3dffbf202960b3dd66487bbd6717fe Fixed Salt processing recipes SaltWater now yields the same amount of material as Salt Dust. Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative., Added more material parts to Infinity and Infinity Catalyst. Add Cosmic Neutronium from Avaritia to the material list, added sub tags to Infinity, Infinity catalyst and cosmic neutronium, Pyrometallurgy-update more Infos here :https://github.com/Blood-Asp/GT5-Unofficial/pull/1170, cherry pick 60fcf643c961796da32607dd75283b2f9fbb93cd Fixed a bug where a recipe had the wrong amount of Cells, Pyrolyse oven coil scaling #1171 more Infos here : https://github.com/Blood-Asp/GT5-Unofficial/pull/1171, change recipe making Endereys to Mv. End tiered to MV, change pipe ids because already occupied by GTNH Pipes, try to add new Method to the Brewing machine using custom fluid amounts., Ok make Silver 100% output when washing with HG)
Changed/added Recipes:
Avaritia(Avaritia script + updated gregtech config, config for gregtech neccessary since i disabled block cutting in recipes.cfg)
Core Mod(Recipe conflict #1701, Incorrect Irradiant Reinforced Tungsten Steel Plate Recipe #1729)
Extra Utilities(Dark Portal Fix)
Forestry(Alveary Naming Issue #1724)
IC2( Electric Treetap and Hoe #1685, )
Gregtech(better balance Diode recipe @PapaTim68)
Harvestcraft(Heavy Cream. Two unbalanced paths create. #1696, Harvestcraft//Natura cross mod compatibility)
Iron Tnaks(Steel tanks appear as silver tanks #1704 Add Tank Upgrades to recipes and Assembler, put this recipe to core mod code because of recipe overwritten issue, )
Natura(Charcoal from naturas mod wood in furnance. #1705, Natura minetweaker tweaks Add Natura berries to oredict for listAllfruit and listAllberries so they can be used in harvestcraft recipes , and
Deletes Removal of harvestcraft juice recipes for Natura berries.)
Railcraft(Infernal Block and Sandy Block recipe (Railcraft) #1700, Equalize infernal brick and sandy brick recipes What I was trying to, but failed to explain in https://github.com/GTNewHorizons/NewHorizons/issues/1700)
VanillaMC(Wired Obsidian ingot #1697)
Config changes:
update server dat, Avaritia script + updated gregtech config, config for gregtech neccessary since i disabled block cutting in recipes.cfg, Imbued fires #1727
Quest Changes
#1692: Correcting spelling issues with the Coins, Coins, Coins page description, Quest: Rocket Engine #1684, Quest You Shall Proceed #40 #1688, [1.5.0.6]Quest: Wire Cutter v.0.2 alpha #1689 remove all Railcraft plates and make them ordict, Cactus cannot be used to substitute for water in recipes #1695, [1.5.0.6] Glider wings #1703, Fixed a text on quest 563Suggestion for quest 52. #1708, OreDictification of Quests #1716, Quest It's time to get more steam #784 #1722
Version 1.5.0.6
Posted
Version 1.5.0.6 21.07.2017
Mod Upgrade:
Gregtech 5.09.31.16
GTNewHorizonsCoreMod 1.7.10-1.4.20
Code changes:
Core Mod(add a air to oxy recipe, change recipes Autoclave low grav recipes, Added Circuits to Mixer recipes. Set 1 = GT Set2 = Core Mod, Add 2 slots to the Mixer to make it 6 slots #1568 https://github.com/GTNewHorizons/NewHorizons/issues/1568, SteveCarts with Reinforced tools cant be repaired #1672 https://github.com/GTNewHorizons/NewHorizons/issues/1672, oredict steves carts galgadorian Infinity dust change recipe to be under int max,)
Gregtech(change implosion Compressor using wrong cables, Add a low grav and a clenroom recipe option to gt. Add a option to add both, Add option if clean room is disabled set clean room requirements to false., make recipe a bit harder (Lv-hv Miner), Add HV Miner, HV mixer recipe 'conflict' - Nichrome dust and Ultimet dust #1533 https://github.com/GTNewHorizons/NewHorizons/issues/1533 Add 2 slots to the Mixer to make it 6 slots #1568 https://github.com/GTNewHorizons/NewHorizons/issues/1568, try to ignore unification for steve carts metals SteveCarts with Reinforced tools cant be repaired #1672 https://github.com/GTNewHorizons/NewHorizons/issues/1672)
Changed/added Recipes:
update recipes. remove clay recipe. change Arcane stone recipe, Quest: NASA workbench #1679, Molecurlar Transformer now a real Ev device, Iron, Steel, Copper using Railcraft plates #1102 now only gt plates are used,
Config changes:
Some config updates
Quest Changes
Clenroom and Scanner Quest, LV Miner Quest, Basic Washer Quest, Gt++ Tank Quest, A fe coin quests... more will follow later. "2x steel" quest is auto completed #1677, Quest Integrated Circuit #794 #1678, more solar quests, Bloo Altar Tier 1-6 Quests, Fuel quests adjust amounts #1444, "Using steam to cook things" as optional quest. #1673
Version 1.5.0.5
Posted
Version 1.5.0.5 19.07.2017
Mod Upgrade:
Adventurebackpack 0.9 gbeta 16
Binnies Mods 2.0.20
Gregtech 5.09.31.13
GT Plus Plus 1.5.6b
Code changes:
Core Mod(SteveCarts with Reinforced tools cant be repaired #1672 https://github.com/GTNewHorizons/NewHorizons/issues/1672, Infinity need low gravity, Carbon ingots #1632 https://github.com/GTNewHorizons/NewHorizons/issues/1632, Annealed Copper Rods #1656 https://github.com/GTNewHorizons/NewHorizons/issues/1656, LV Pump can be crafted with paper rings #1670
https://github.com/GTNewHorizons/NewHorizons/issues/1670, Ash rebalance #1159, )
GT(Add Low Gravity option to Centrifuge recipes, Added recipe to get Infinity in the UV Centrifuge, Adjusted cracked fluid distillation speed, LightFuel/Naphtha balance, LV Pump can be crafted with paper rings #1670
https://github.com/GTNewHorizons/NewHorizons/issues/1670, Added the Large Chemical Reactor Controller inventory to the item input, Remove smog "shader")
Changed/added Recipes:
AE2(Removal of grindstone NEI Recipes)
Avaritia(Infinity items #1649, Add recipe for Neutron Collector and Compressor)
Harvestcraft(Loot bag now in the Quest Menu)
Steve Carts(SteveCarts with Reinforced tools cant be repaired #1672)
Tinkers COnstruct(Manyullyn possible to make in smeltery #1665)
Thaumcraft(Thaumcraft Mirrored Glass #1668)
Config changes:
AE2(Removal of grindstone NEI Recipes)
Gt++ and Gt config update,
Lootgames(lootgames unusable item, maybe glitched? #1662)
Quest Changes
Fix Placholder Quest icons (inguna Tinker heads), all vanilla mobs quests due coins=spawner eggs, Bounce Pad Quest #1630, [1.5.0.2] Extremely large number of products required in a quest. Split Bio Diesel Quests from Platic Quests #1640, maple syrup #1652, Novice Thaumaturge Quest uncompletable "Not Just for Decoration" #1664, Railcraft Steam Oven Quest #1663, Excavator quest #744 requires excess items #1654,
Version 1.5.0.4
Posted
Version 1.5.0.4 11.07.2017
Mod Upgrade:
Binnies Mods 2.0.19a
Gregtech 5.09.31.10
GT Plus Plus 1.5.6a
Code changes:
Gregtech(Fix Glass Tube recipes)
Changed/added Recipes:
Extra Trees (removed machine recipes that not longer exists, [Question] Unnamed Machine #1648)
Config changes:
Gt++(Change Biome ID and disable old circuits )
Iguana Tweaks(remove mob heads to solve other mods mob head drop problems)
Version 1.5.0.3
Posted
Version 1.5.0.3 10.07.2017
Mod Upgrade:
Adventurebackpack 0.9gbeta15
Binnies Mods 2.0.19
Gregtech 5.09.31.09a
GT Plus Plus 1.5.6
GT New Horizons Core Mod 1.4.16
Open Mods Lib 0.10.465
Open Modular Turrets 2.2.11-238
Thaumic Exploration 1.1.69-0
Thaumic Tinkerer 2.5-552
Code changes:
Core Mod (Can't use clay water bucket to make concrete #1642 https://github.com/GTNewHorizons/NewHorizons/issues/1642, add brocken records and sunnarium dust to gt macerator/pulverizer, Change Glass Dust recipe, )
Gregtech(Add GlassTube to Fluid Solidifier recipe, Quick fix item distributer, changes pngs molds, Fix superchest gui https://github.com/GTNewHorizons/NewHorizons/issues/1621, Carbon ingots #1632
https://github.com/GTNewHorizons/NewHorizons/issues/1632, enderpearl lense in mv #1641 https://github.com/GTNewHorizons/NewHorizons/issues/1641, cherry pick 26e8f2337fef692384a8513d335478a68cf31a5f
Fix another 2 formulas #1148, Light fuel produces to much energy #1634 https://github.com/GTNewHorizons/NewHorizons/issues/1634, https://github.com/GTNewHorizons/NewHorizons/issues/1636 Gallium #1636,
'LV-MV-Miner' , change circuits and Conveyor Belts from Item Distributers, Suggestion, rotor's #1618 https://github.com/GTNewHorizons/NewHorizons/issues/1618, Basic Circuit change, Merge pull request #27 from Antifluxfield/patch-2 Fix PE recipe, Fix the names of Data Access Hatches Cherry pick 36d481a2a00d349b8bbe17954f46035fb0369d9a)
Changed/added Recipes:
Extra Utilties(ExU transfer pipe upgrade is too expensive #1622)
Glacticraft(Tier 1 rocket engine uncraftable in 1.5.0.2 #1623)
Many Mods(Missing macerator recipes in 1.5.0 and above #1599)
ZZClient(Fix vals for zzCoin mold)
Config changes:
Core Mod(Diamond Block doest has a burn time #1627, )
Quests:
Add a mold Quest with all the new mold forms #1644, Quest: Wafers (Space Race first Quest) #1625, Tool Forge Quest should be MV #1626, [Quest] Extrude all the things MV #1633, [1.5.0.2] Extremely large number of products required in a quest. #1640 reduce all quests that need not more then 64 items, Forestry Farm till HV #1601, New quests re: bricked blast furnace #1614, Reinforce watering can #1608, fix quests for circuits, Merge pull request #1607 from damug/master Correcting spelling error in quest #53 "Hammer time v2", Suggestion for recipie change (diode / vacuum tube) #1600, Quest(s) AE system, EV #1604, Quests: Bronze Blast Furnace mentions #1603, Quest issue "Tool Forge#741" [1.5.0.2] #1606,
Version 1.5.0.2
Posted
Version 1.5.0.2 02.07.2017
Mod Upgrade:
Binnies Mods 2.0.17a
Gregtech 5.09.31.07
GT New Horizons Core Mod 1.4.14
Changed/added Recipes:
IC2 (Added more recipes for CF Pack filling)
Jabba( Upgrade circuit changes to settings 3)
Tinkers Construct (Change Forge recip using)
Vanilla(Fix for Clay Blocks)
Code changes:
Core Mod(Add Diode recipes using Ticos molten Glass as fluid, Added more compressor recipes to gt code, Make assembly line use cheaper circuit techs., https://github.com/GTNewHorizons/NewHorizons/issues/1579 Wrought Iron and Aluminium Production Issue #1579, add all circuits to the Assembler recipes (Emitter, Sensor, Robot Arm), https://github.com/GTNewHorizons/NewHorizons/issues/1596, Basic Circuit change #1596, Add Carbon to Resistor, Ordict fixes and stuff, https://github.com/GTNewHorizons/NewHorizons/issues/1564, LuV and higher Emitters/Sensors require Neutronium #1564)
Gregtech(Revert "Ammonia recipe is imbalanced #1567", Fix a bug where the bricked blast furnace didnt need casing, Rework naq/mnq depleated fuel rod usage, Trying to fix PE polymerizing recipe #1126, Fixed 2 formulas #1122, Not possible to get advanced circuits if you arent already in hv #1581, https://github.com/GTNewHorizons/NewHorizons/issues/1581, remove Flawless Gems because they used for long Rods recipes, fix cheese as dough #1123, Fix cover and mode spelling, Make assembly line use cheaper circuit techs. #1114, Clean reset of Datastick so remaining old data does not break assemblyline, Item Distributor #1132, Fixed Diluted Sulfuric Acid recipes, PTFE Pipe Casing name, Assembly line upgrade #1130, changes ids because 131 was used by another Block, change Pyroluse Overn using now Cupronickel Coils too, https://github.com/GTNewHorizons/NewHorizons/issues/1564, LuV and higher Emitters/Sensors require Neutronium #1564)
Changed/added Recipes:
AE2(removed unused recipes)
Advanced Solar Pannels(removed unused recipes)
Botany(Stone Plate recipe fix)
Blood Arsenal(Remove unused recipes)
Blood Magic(Stone Plate recipe fix)
Core Mod(Add Tooltips to GT BBF, fix coinage mold recipe)
Draconic Evolution(removed unused recipes)
Gregtech(Nuggets remove recipes, removed unused recipes)
IC2(Iron Furnace need 5 Iron Plates in the assembler fix exploit)
Pams(removed unused recipes)
Project Red(Change recipes to GT Stone Plate)
Steve Carts(removed unused recipes)
Tinkers Construct (aluminium dusts exchange , )
Vamilla(Nuggets remove recipes)
Config changes:
Core Mod(Update Configs)
Gregtech(Update configs)
Quests:
Fix allot of quests
Version 1.5.0.1
Posted
Version 1.5.0.1 28.06.2017
Removed Mods:
Datrev Scanner Mod 0.5 customized
Mod Upgrade:
Binnies Mods 2.0.17
Gregtech 5.09.31.04
GT New Horizons Core Mod 1.4.12
Thaumi Exploration 1.1.68
Changed/added Recipes:
IC2 (Added more recipes for CF Pack filling)
Jabba( Upgrade circuit changes to settings 3)
Tinkers Construct (Change Forge recip using)
Vanilla(Fix for Clay Blocks)
Code changes:
Core Mod(make concrete different way, Ender IO alloy dusts (Reminder) #1553 https://github.com/GTNewHorizons/NewHorizons/issues/1553)
Gregtech(Change Plutonium 244=239, fix spelling Dual Fuel Rods, Fixed Dual Fuel Rod names, Tungstencarbide, removed some EBF Ash outputs, change solar Boiler recipe again,
Config changes:
Added GT++ cfg
Quests:
Fixed BBF Quest
Version 1.5.0.0
Posted
Version 1.5.0.0 25.06.2017
New Mods:
Chisel Tones 1.0.3
Datrev Scanner Mod 0.5 customized
GT++ 1.5.0 Beta
Removed Mods:
Binnies Patcher 1.8
Mod Upgrade:
Adventurebackpack 0.9gbeta12
AE Wireless Crafting Table Mod rv3-1.8.7.4-bigbass-1
Biblio Craft 1.11.7
Binnies Mods 2.0.16
Buildcraft 7.1.22
Computronics 1.6.4
Electro Magic Tools 1.2.6.5
Extra Utilities 1.2.13
Galactic Greg 0.9.6
Galacticraft 3.0.12.501
Gregtech 5.09.31.03
GT New Horizons Core Mod 1.4.11
Open Security 1.0.102
Re Auth 3.5.0
Tinkers Gregworks 1.0.17
Thaumic Base 1.4.15-0
Thaumi Exploration 1.1.67
ThaumicTinkerer 2.5.550
Changed/added Recipes:
Advanced Solar Pannels(changed circuit recipes a bit because of the gt circuit update)
AE2(changed circuit recipes a bit because of the gt circuit update)
AFSU(changed circuit recipes a bit because of the gt circuit update)
Avartia(changed circuit recipes a bit because of the gt circuit update)
Better Building Wands(fixed a few machine recipes)
BoP(Fix a bucket glitch)
Blood Arsenal(remove all Blood Infused Tool parts from tico smelter and add it to GT Extruder, Blood Infused recipe moved to Thaumcraft Infusion)
Botany(removed a few items from scripts that not exists in the newest version)
Buildcraft(changed circuit recipes a bit because of the gt circuit update)
Carpenters Blocks(Add more Block recipes)
Chisel(Changed/added Endstones variants to chisel)
CoreMod(added recipes for the crafting Process for the new Molds(Bolt, Round, LongStick, Stick etc, ufired bricks now in code, circuit recipes removed(Piko and Nano Circuits and Parts, recipe change Potassium Hydroxide)
Compact Kinetic Generators(Change Shaft recipes)
EnderIO(add new Enderpearl recipes out of Ender fragments in the Autoclave)
Extra Cells(changed circuit recipes a bit because of the gt circuit update)
Extra Utilities(changed circuit recipes a bit because of the gt circuit update)
Forestry(changed circuit and Board recipes a bit because of the gt circuit update)
Galacticraft(changed circuit recipes a bit because of the gt circuit update, remove Wafers and add to core mod code)
Gendustry(changed circuit recipes a bit because of the gt circuit update)
Genetics(changed circuit recipes a bit because of the gt circuit update)
Gravisuit(changed circuit recipes a bit because of the gt circuit update, put a few recipes to the core mod code)
Gregtech(remove all Mold/Shape recipes from script and add them into Gt Code same for Solar Pannels 1 H2O instead of 2 H + 1 O -> 3 H2O)
Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing, advanced circuits and Transistor changings, changed some png from circuits, more high Tier circuit recipe changes, methods for pipe creation, new plastic pipes, implemented PVC Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class, Oil and pollution overhaul, Added recipes for centrifuging Stone Dust
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%, Added config for simple chemical recipes and stone dust centifugation, Added molecular formulas for the new materials, added alternative charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well), Small tweak to Rocket Fuel to ensure that production cost > burn value, EBF 20000K disable auto genned recipe support, Add gem upgrading recipes, Added cableGT16 processing, all Cable recipes changes done
processing ingots= nuggets fix remove gt solar recipes and put them into core mod, Wafer and Circuits get different Textures., Enable materials if coremod is loaded, Expand low grav dimensions, move circuit recipe to core mod, added small and large Spring Shaped crafting, Fixed Gears and Rings, Implemented checkMachine for the LCR, added machine casings, Fix that so pollution is not negative., Added new textures for the LCM, using them now, Fusion Casing 2 craftable, To make Foils you need a Hammer and a Saw now, Powder barrel using Plate Wood, Modular Armor recipes changes, rounds and small spring recipe changed a bit., Added crafting recipes for the LCH, Fix oreProcessing, enable old rubber recipe in the Alloy smelter, Added a new recipe map for the LCR, expanded the API to allow for custom NEI stack positioning. Refactored the name of the Large Boiler Fake Fuels so they're in line with other names. Fixed a bug where the LCM was checking for the wrong casing type, fixed localizers, change pipe meta item id, MetalMixture need EV(Titan Level), change Bronze Multi Boiler recipe back remove Heat Vent recipe and put it in the Core Mod, a few pngs i moved to have the right icons, Enable Natura Wood for Pile Igniter, Add Meta ID check to charcoal pile igniter, added new molds for Stick, round, long stick, ring, bolt, screw, Add Blaze Block, Railcraft recipes to GT Code (alpha machines and beta), Rework Heat Exchanger for 10x boost, Enable ALL components if dreamcraft loaded, Make internal RS reciever work as machine controller cover, Update GT_Cover_PlayerDetector.java, Fix comb processing recipes, new fusin reactor texture, Cleanroom outputs in redstone its cleannes/efficiency., Moved the casing IDs for the Large Chemical Reactor: 14, 15 -> 4, 5 Limited the minimal recipe time for the LCM to 2 ticks to avoid bugs, Added new Ore processing plants 1-4, Oil Cracking Update from Johannes Gaessler, Added 6 Input slots to Assembler Change mv chemical reactor using Glass not Plastic, add Oilcracker Gui with two visual input slots, make reinforced blocks prevent monsterspawns, Made the Cleanroom optional. This disables the Low Grav option if the Cleanroom is disabled., Pollutions gives now fog, Vacuum freezer should be hv age able to crafting. Lower the circuits to advanced, Change Solar Boiler recipe, change Alloy dust recipes from Ender IO, fix vent casing recipe, LCR be cheaper now, Add new Circuit Parts for the crystal prozessor, Casings changed, rework and add the Bricked Blast Furnace and replaced it with the BBF, add Bio Gas back)
Config changes:
Ender IO(B:enableWaterFromBottles=false, change Rocket fuel in the Vat to be even with gt recipe)
EnhancedLootbags(Changes loot a bit fixing some typos)
Gendustry(changed Hell Biomes req. to Boneyards and Under garden Biomes because more common)
Gregtech(add realgar small ore to the nether for Silicon wafers(arsenic), changed Oregen on Ceres a bit too much plutonium)
Inpure Core(enable Spawner eggs and potions in Nei)
Jabba(B:reverseBehaviourClickLeft=true now behavior same then drawers)
Microblock(fix "GalaxySpace:ganymedeblocks":0-1)
Too much loot(change loot a bit in the Loot games chests 1-4)
Quests:
Add a new Chapter Space Race Quests for reaching the Moon.
Fixed a lot of Quests
Balancing Coins you can get from Quests
Now all Monster Hunt Quests are repeatable. Normals all 6h(was 24h) Space Monster 12h and Wither 24h.
A Rail Quest.
Pure Tear Quest now repeatable all 7 days
Version 1.4.1.0
Posted
Version 1.4.1.0 13.04.2017
New Mods:
Better Builders Wands 0.8.1r92
Build Craft Oil Tweak 1.0.3
Loot Games- 1.0.11a
Too Much Loot 4.0.2.B2
Removed Mods:
Autpackager 1.5.9a
Mod Upgrade:
Adventurebackpack 0.9gbeta9
Apple Core 1.3.9
Baubles 1.0.1.11
Buildcraft 7.1.20
Buildcraft Compat 7.1.6
EnderIO 2.3.0.432_beta
Galacticraft 3.0.12.485
Gregtech 5.09.27.39
GT New Horizons Core Mod 1.3.39
Jabba 1.2.5
Pam's HarvestCraft 1.7.10m
Tinkers Construct 1.8.9.4-GTNH
Tinkers Gregworks 1.0.16
Thaumic Base 1.4.10-0
ThaumicTinkerer 2.5.541-GTNH
YAM Core 0.5.73
Changed/added Recipes:
Better Building Wand(Nerf the mod 100%)
Blood Magic Core Mod(Adding 3 new recipes for the Blood Soaked Blocks to the Game for Tier 3,4 and 6 Altar, Fix some Text Page in Thaumcraft Book)
Extra Utilities(Added recipes for the Unstable Block)
Galacticraft(Fixed some recipes with false Rubys, remove Oxy Tanks from the Aspect list because of a loading error)
Iron Chests(Fixed Obsidian Chest recipes)
Jabba(remove Ordic remove recipes because ordict support is disabled via cfg file now)
Pams Harvestcraf(Added Market to the Game to have a second way to get Seeds)
Project Red(Fix derp IC Creative recipes)
Many Mods(Put all client side only script recipes to a new recipe file)
Mine and Blade Mod(Fixed many recipes because Tinkers Gregworks materials now locked to ids)
Natura(Bookshelfs can be chisseld)
Railcraft(Fixed Wooden Wye Track recipes)
SG Craft(remove Nei Hide items and Blocks)
Thaumic Tinker(replace Obsidian Charged Totem with a normal Totem Block)
Tinkers Construct (added back Raw Aluminum to make Ticon processes with alu faster)
ZZ Client(Add thsi file and put all Client only script recipes inside it)
Code changes:
Blood Magic Core Mod(Adding 3 new Blood Soaked Blocks to the Game for Tier 3,4 and 6 Altar)
Core Mod(Ordicted Ichorium Ingots and Nuggets, make Electrotine and Nikolite compatible)
Gergtech(Add Ichorium Blocks to the game, )
Random Things(Change Potion id back)
Config changes:
Adventure Backpack(Config updates and changes, fuel values)
Blood Magic Core Mod(Adding config option for 3 new Blood Soaked Blocks and recipes to the Game for Tier 3,4 and 6 Altar and added Tool Tips)
Buildcraft(Disable BC oil spawn via the cfg)
Core Mod(Added own Oil now (BC Oil generated via the core mod) Underground and Springs. Enabled the Avaritia sword fix because it wasnt enabled,)
Ender IO(fix Sagmil Redstone recipe)
Enhanced Lootbags(Added a Seed Lootbag for Pams seed) You get this Bag with seed for GT Farmer Coins, Added a Fortune bag recipe for the Seed Bag, added tooltips to all Enhanced Lootbags how to get Furtune Bags)
Galacticraft(Power config nerfs)
Gregtech(added Ore Mix 88,89 Bedrockium Awakened Draconium, Copper Antimony in the Deep Dark Dim)
LootGames(added a new config)
Microblocks(add GT Marble)
Open Computers(set Max Shaped from 64=>256)
Open Peripheral Core and Addons(go over the config and tweak it a bit Vexatos Mod Dev help me here)
Serverdat(remove one of Dirthuts Servers because the closed one)
Tinkers Construct (Disable Autosmelt now 100% as random update modifier)
Too Much Loot(Loot Chest Tables got a bit reworked. remove op food and other stuff, add new Lootgames Chests1-4 )
Twilight Forest(You need now a Crystal (Core Mod) not a Diamond anymore to enter)
Quests:
Add a few new Crop Quests, adding Multiblock Quests, changed Forestry Quests a bit, adding LV, MV and HV Quests, fixing some derps and bugs
Version 1.4.0.1
Posted
Version 1.4.0.1 05.03.2017
New Mods:
Open Peripheral Addons 0.6-249
Open Peripheral Core 1.4-280
Open Peripheral Integration 0.6-95
Mod Upgrade:
Adventurebackpack 0.9fbeta27
Apple Core 1.3.8
Asie Lib 0.4.7
Avaritia 1.1.3
Avaritiaddons 1.3b
Cofh Core 3.1.4.329
Cofh Lib 1.2.1.185
Computronics 1.6.2
Core Mod 1.3.25
Ender IO 2.3.0.431
Galacticraft 3.0.12.474
Gravitation Suite 2.0.68u
Gregtech 5.09.27.30
Open Blocks 1.6-753
Open Computers 1.6.2.12
Open Mods Lib 0.10-464
Open Mudualr Turrets 2.2.10.237
OpenSecurity 1.0-99
SG Craft 1.13.3
Spice of Life 1.3.8
Tinker's Gregworks 1.0.15
Thaumic Based.1.4.1-1710-8
Thaumic Exploration 1.1-60
Thaumic Tinkerer 2.5-540
Tincers Construct 1.8.9.1.GTNH
Tinkers Defense 1.2.1d
Universal Singularity 8.4
WAILA Plugins 0.2.0-25
Wireless Crafting Terminal rv3-1.8.7.4b
Changed/added Recipes:
Avaritia and many other Mods(Added Creative Item recipes to Avaritia 9x9 crafting Table, Singularities completly rewritten)
Biblio Craft (Nerf the whole Mod and wood addons)
Binnies Mod("Fluorescent Dye" recipe not working, and not showing in NEI, Growth medium recipe works with distilled water too)
Chisel(Clauds can be chiseld now)
Core Mod(EXP recipe fix, Soy/Tofu now in the mixer. myterious Crystal macerator recipes and other Core mod item conflicts)
Enhanced Lootbags(Added Fortune Bags to the missing Bags)
Forestry(Stamps added to Client recipes because other servers not hve our plugins)
Galacticraft(Added to most of the GC items Thaumcraft Aspects, Sealbale ME Cable)
Galaxy Space(A bug about the Crafter )
Gravisuit(Advanced Jetpack are in Titanium Tier)
HEE(Suggestion: GT processing of HEE items,Decomposition Table remove because you can cheat with it, Added a Ghost Amulet recipe to the Infusion Table on GTNH Page)
IC2(Added to some items Thaumcraft Aspects, change ic2 values on Tools because * not works well, Change Composite Vest recipes, add a shaped recipe to weeding towel, change Cropstick recipe )
Iron Chests(Added Upgrade recipes)
Minecraft(Pressure Plate Recipe -> Shaped)
Open Blocks( Glider now in the Steel Tier LV, Auto Enchantment Table now Thaumcraft only recipe)
Open Modular Turrets(Change fence recipes a bit)
Open Peripheral Addon(nerf mod)
Pams harvestcraft(Add Cornmeal recipe for the macerator)
Project Red(Electrotine now compatible with Nikolite)
Railcraft(Remove Coal recipe from Adv Furnace because of a bug Charcoal can be made into coke coal, Only Blocks works, Engraver now have a recipe, HS Track recipe fix)
Thaumcraft(Try to hide most of the wand caps and wands in NEI)
Thaumic Tinker(Bottomless Pouche recipe fix)
Thaumic Exploration(fully nerfed now)
Tinkers Construct(Mutton Jerky add recipe)
Tinkers Defense(Aeon Steel , Dogbearium and Queens Gold Arrow Head are move to Extruder recipe only because of a nasty crash)
Diverse Mods(Recipes with enchanted books fixed to choose only this Book)
Code changes:
Avaritia and Addons(Added new Singularities, change eteral singularity, Change Matterball be have a bigger size now)
Core Mod(Field generators rework and add to the core mod, S and Q Tank rework, Glove rework, Adding "The Chemist" and "The Cook "Coins, ordict harvestcraft Flour, Added Mechanist and Sojourner Wand caps for Thaumic Exploration support, added GT Color item recipes, set Unification to Salt from Pams Harvestcraft, , added Railcraft Tanks and stuff to core mod recipe for better reverse recipes)
Gregtech(Field generators rework and add to the core mod, rename Fieldgenerators to Tier 1-8, Added Steelleaf Block, roving all 32, and 128 eu recipes and change it to 30/120/480 eu recipes, change a few Material levels like Black Steel, HSAL, Meteoric Iron and Steel, Reinforced, Stainless Steel, Shadow Iron and Steel, Black, Red, Blue and Dmaskussteel, Realgar, Add Ironwood Rollling Pin, langfile Ore fixes, Energetic and Vibrant Alloy now a Tier down, Add support of reactor chambers in GT transformers , Fix charcoal pit accepting wood planks, fix turbine check in large turbines , rework Rail recipes a bit, Carbon Fiber need now Epoxid, change Biogas recipe to 1000l out at mv, add plastic out of BioMass back , Make the game crash on wrong config with Orgen, fix big diesel EUt with oxygen, making an impregnated stick out of a wood stick now, fix ASS line , change BioGas a bit because it was over-nerfed)
Thaumic Base(We using the fork from KryptonCaptain, Fix Tobacco NPE )
Thaumic Exploration( add this recipe to code because i cant make the construct recipe visible)
Thaumic Tinker(Added forbidden dimension config)
Config changes:
Adventure Backpacks (Backpack Death Place=false so the Backpack is inside your grave now)
Core Mod(Add more Tooltips to the Carbon Parts for the Nono Armor, Tooltip Nitro Diesel works only in MV Dieselgens and up)
Ender IO(Cornmeal in Sag mil recipe)
Enhanced Lootbags(Added new Transportation Backpacks)
Gregtech(Added 60 Ormixe to the Deep Dark Dimension(Need to add that to the Google Sheet), Now Pams harvestcraft Salt is the standart type of salt, Obsidian Plates recipe changed, Haumea Orgen fix, Infinity Catalyst Small Ore now on VegaB not on Venus, New Plutonium 244 Ore Mix )
Galaxy Space(Added many Blocks to Forge microblocks now)
Infernal Mobs(config cahnges because this file on the server was messed up)
Open Computers(Change Max shapesize to 64)
Open Peripheral Addon(add configs)
Thaumic Tinker(Add Bottomless Pouch to the Blacklist in Dim 55 )
Tinkers Contruct(Autosmelt remove from Autoupdates on Tools, Disallow Travelers Belt in Dim 55)
Tinkers Gregworks(Changed many materials in durability, attack, draw speed, wight etc)
Universal Sigularities(Added a burn value to Charcoal Singularity)
Warp Theory ( Warp Rain Effect now set to 25)
Twilight Forest and DE(remove Draconium Orgen in TF)
Serverdat (Added Bacon Gaming Server and Dirthuts 2 GTNH Server)
Quests:
Jetpack Quests, Armor Quests, Food Quests, Spear, Shield and Qiever Quests, Fast Steel Production with Arc Furnace, Trasportation Quests, Anvil Quest, Add two Automation Quests for the Tico Smelterry, More BBF Quests, Coke Oven Automation Quest, Quartz Quest and Good Circuit Quest, add crop Quest , Alloy smelter Quest in LV Tier,
Fixes: Change Quests rewards/tasks to one kind of cells, fixed Nether Quest reward 14 Obsidian instead of 9, Watering Can Quest move, changed most of the Tier 2 Quests to retrieval Quests, Typo fixes
Version 1.3.0.1
Posted
Version 1.3.0.1 21.01.2017
New Mods:
Avaritiaddons 1.2d
Eternal Singularity 1.0.4
Mouse Tweaks 2.4.4
p455w0rdslib 1.0.4
Universal Singularities Version 8
Wanion Lib 1.5
Walva 1.0.5.120
Mod Upgrade:
Adventure Backpack 0.9fbeta25a
AE2 Wireless Crafting Table 1.8.7.3b
Backpacks 2.2.4
Better Questing 1.0.173
Blood Arsenal 1.2.7
Draconic Evolution 1.0.2k
Electro Magic Tools 1.2.6.5a
Ender IO 2.3.0.430
Enhanced Lootbags 1.0.2a
Galacticraft 3.0.12.464
Galaxy Space 1.1.3a
Gregtech 5.09.27.16
GT New Horizons Core Mod 1.3.16
Industrial Craft 2 2.2.2.827a
Open Blocks 1.5.1.738
Open Computers 1.6.1.11
Open Mods Lib 0.9.1.458
Open Modular Turrets 2.2.10.233
Pam's Harvestcraft 1.7.10lc
ReAuth 3.4.1
Special Mobs 3.3.0
Standart Expansion 1.0.108
Storage Drawers 1.10.8a
Thaumic Tinkerer 2.5.539
YamCore 0.5.70
Changed/added Recipes:
Avaritia-Addon(all recipes redone)
Biome-o-Plenty(Lime Stone recipe)
Buildcraft(Assembly Table, Laser and charger recipes)
Chisel(Gt marble to chisel Group)
Core Mod(XP recipes for items, Piston recipes change)
Draconic Evolution(Black Plutonium paltes changed to GT)
Electro Magic Tools(some meta id changes)
Ender IO(Tanks now to MV, Capacitor Bank recipe upgrades removed, Item Conduit now MV)
Enhanced Lootbag(add Fortune pack recipes to the New Bags)
Exra Bees(Hatchery recipe fix)
Extra Utilities(recipe fix)
Forestry(Farm Blocks now 4 times cheaper, Tubes two times and Farm Controllblocks 2 times, soldering Iron recipe change, Backpack fix recipe NBT)
Multipart(recipe change:Saw)
Genetics(recipe change DNA Dye)
IC2(Wind generator Tier change one down, Power unit Tier change one down, remove Nei renames becaus doing with lang file)
Inguana Tweaks(ecipe change:Saw)
Jabba(Barrel Assembler recipe change, Oredict fix by JasonMcRay)
Minecraft(Piston using different fences, Trap door recipe fix, bed using different fences)
Natura(Stick, button, trapdoor, bowl recipe fixes)
Project Red(recipe change:Saw)
Railcraft(Latern recipe fix, Solid Fueld fire box one tier down, Diamond Bore Head fix, add Coke coal to Advanced Blast furnace, Firestone stack fix)
Storage drawers (redone)
Tainted Magic(Blade ID fix)
Thaumic Energistics(Wand Fix)
Kami(NBT Data Fix)
Tinker Construct(Drying Rack fix, enable Trevelar Items)
Code changes:
Blood Arsenal(Hopefully a complete fix for all GameCrashes related to fakeplayers)
Draconic Evolution(Added back some missing textures)
Electro Magic Tools(Fix boots, Unify to other armors, Fix tiering, Equalize armor absorption values with IC2, Fix for solars, and equalized armors with IC2)
Ender IO(farming station will cut down IC2 rubber trees if an axe is present)
Enhanced Lootbags(Should prevent crash mentioned in GTNewHorizons/NewHorizons#995, Patched classes to prevent (duct tape) Massive Player kick on a weird random situation,)
Core Mod(More Q and S Tanks and Chests, Changed Bio Gas recipe and production way, skull fire sword fix from Avaritia, No Infinity Dust from TCeti, Add Trinium, Add more Coins, ordict Reinforced Metal, added old Core Mod Plates to ordict, Air Filter change)
Gregtech(Added New Quantum Chests, Super Chests, Super Tans and Quantum Tanks, Add New Block für Q and S Tanks, Miner 2 fix, Fix Advanced Miner II occasionally outputting the wrong blocks, add localizer, buff Gas and Oil, Diesel by 25%, try to remove catus and hazelnut from Bio Ball, Air Texture, MOOOORE capacity in fluid hatches and fix generator even more, reducing diesel pollution, Move achievements, centrifuge recipe from infused gold change, Port advanced seismic prospector., Change Distillation Tower recipe to hv, fix coilage, Better furnacing with better coils., Plunger Sounds, Magic super fuel changes, Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug, Don't allow Large Turbine to start up without Dynamo Hatch, Fix gem recipes, Unlimited EU in Dynamo Hatch, Tweak fusion more, Remove cell registration for many material (exploit), Laser engraver recipe fix.)
Special Mobs(Possible fix for GTNewHorizons/NewHorizons#883, )
Storage Drawers(remove Upgrade recipe because minetweaker can't.)
Thaumic Tinker(add fire spreading config)
YamCore(Fluidhelper; Moved from GTNH CoreMod )
Config changes:
Adventure Backpacks(Add various config changes)
Block Limiter(Forbid to using Imbued Fire Potions in Dim 0,1,-1,7, )
Ender IO(Added missing Marbel and Basalt Ore recipe to SAG Mill)
Enhanced Lootbags(Added new Lootbags for Forestry, Space, Bees and Food)
Core Mod(Add Custom tooltips for the Nano and Quantum helper items)
Forestry(Added various Blocks and Dusts to the Diggers Backpack from GC and GS)
Gadomancy(Fix visual bug/crash)
Galactic Greg(Disable Infinity Ore spawn and as Byproduct)
Gendustry(Fix bee using wrong block)
Gregtech(diable Oil Sand in Nether and TF)
Storage Drawers(Change size and amount in the config)
Few Mods(change potion ids to stay below id 128)
Quests:
Add Forestry Quests 21
Add Food Quests 12
Add Steam Quests 9
Add LV Quests 52
Add Reward Bag Quests 12
Add Thaumcraft Novice Quests 1
Kill all the things Quests 1
Version 1.2.1.0
Posted
Version 1.2.1.0 01.12.2016
Mod Upgrade:
Adventurebackpack 0.9fbeta10
Backpack 2.2.3
Craft Tweake 3.0.12
Draconic Evolution 1.0.2j
Enhanced Loot Bags 1.0.1
Gravi Suite 2.0.67u1
Gregtech 5.09.26.21
GT New Horizons CoreMod 1.3.01
Inventory Tweaks 1.59.156
Open Security 1.0-97
Changed/added Recipes:
Biome o Plenty(Limestone recipe)
Jabba(Assembler Barrel fix)
Minecraft (Assembler Barrel fix, Trapdoor fix chet fix)
Open Blocks(Rope Ladder fix)
Code changes:
Core Mod(remove Tceti from Oregen because the planet crash, Another ways of making T1 EBF coils and fix tinny pipe rendering, Make ebf less annoying, Pipe fix, )
Gregtech(Fix tinny pipe/wire renderer and add reverse recipes for coils, Glue fixed, Naqudria MOX, Add 1G heat Cap and vent/exchanger vac freezer recipes, Set macerates into properly, )
Config changes:
Many Mods(Deactivated Update checker)
Quests:
Fix a lot of Quests and add some new ones. Not rember all.
Version 1.2.0.0
Posted
Version 1.2.0.0 27.11.2016
New Mods:
Catwalks 2.0.4
Tc Nodetracker 1.1.2
Wireless Crafting Terminal rv3-1.8.7.1b
Mod Upgrade:
Adventurebackpack 0.9fbeta9
Appliedenergistics2 rv3 beta 6
Architecture Craft 1.4.2
Asie Lib 0.4.6
Computronics 1.6.1
Craft Tweake 3.0.13
Extra Cells 2.3.14b199
Galaxy Space 1.1.3 STABLE
Gregtech 5.09.26.19
GT New Horizons CoreMod 1.2.49
Industrialcraft 2-2.2.827 experimental
Nodal Mechanics 1.0-13
Open Computers 1.6.0.9
Open Security 1.0-95
SG Craft 1.13.0
Storage Drawers 1.10.7
Tainted Magic r7.6
YAM Core 0.5.69
Changed/added Recipes:
AE Wireless Crafting Table(Add recipe for the new items)
Catwalks(Add recipe for the new items)
Enhanced Lootbags (Add recipes for Fortune enchantments)
Forbidden Magic(some recipes fixes)
Forestry(Stamps now removed and only available via ingame money, Mailbox are tiered to LV)
Galaxy Space(Added some new recipes)
Gregtech(remove the Nugget to ingots recipe )
Harvest Craft Nether(Glow Seeds Recipe fixed)
Mechworks(Drawbrige recipe fixed)
Natura(Added all Planks to the Cuttimg Saw from GT)
Tainted Magic(Nerfed the whole mod. Rods and caps con be used now)
Tinkers construct(Adding most of the Basic Armors to the Smeltery)
Thaumcraft(Fixed some recipes and add Block of Thaumium to the Chisel Group)
Code changes:
Architecturecraft(some fixes)
Core Mod(Addeing new avc Coke Oven Brick recipe, Tier 3 Wafer added, Miranda Dust and Byproducts and support for Galacticgreg, remove Mine and Blade items via MBT support, added new Chip Board components for us chips GT style, Fluxed Electrum nerfed, EBF rework now works with and without fluids/gases, EBF heat tiering fixed, shadow iron added as Tainted magic compat, Coils have new recipes now, duralium recipe, Pipes and Wires get a rework, Mica and Asbestos insulators for Coils, adv Coke Oven Bricks, Infernal Bricks and Hot nether bricks added to the recipes, Add Void Essence for Tainted Magic compat, Fix ender IO Sentient Ender Recipe, Added new Medals, hidden feature ))
Gregtech(Flawless and Exquisite recipe now in Code)
Mine and Blade(Recipe removes now in code to support nbt remove. Now Arrows can be put in Qievers etc, add Iron, Gold and Diamond Shields are back)
Gregtech(Scanner Saves stuff, change Charcoal Pile Igniter recipe, Wires fixed, Ass Line have a gui now thanks to Tec, Gt gems now in code, Solar nerf of doom , Cover name changes and fix for item detector cover, Added oreprocessing for small screws out of rods, Fix scaling of ItemBlock GT machines in certain scenarios, repostion wire heating info, Add pipe/wire hiding when holding soldering iron, )
Config changes:
Many Mods(Deactivated Update checker)
Galaxy Space(Change some Dim ids from new added Dims)
Iguana Tinkers Tweaks(Change some tool level to fit better in the tiers)
Thaumic Exploration(Change potion ids)
Tinkers Construct(Added Tool Tips to the Smeltery)
Witchery(Change potion ids)
Fixes:
https://github.com/GTNewHorizons/NewHorizons/milestone/36?closed=1
Quests:
Fix a lot of Quests and add some new ones. Not rember all.
Version 1.1.0.0
Posted
Version 1.1.0.0 27.10.2016
New Mods:
Re Auth 3.2
Mod Upgrade:
Adventurebackpack 0.9fbeta1
Buildcraft 7.1.18(let's try to fill up the Nether with BC Oil Tongue)
Carpenter's Blocks 3.3.8.1
Craft Tweaker 3.0.12
Draconic Evolution 1.0.2i
Electro Magic Tools 1.2.6.2
Ender Core 0.2.0.39 beta
Forestry 4.2.16.64
Gadomancy 1.0.7.3
Galactic Greg 0.9.5
Galaxy Space 1.1.1 STABLE
Gregtech 5.09.25.12
GT NewHorizons CoreMod 1.2.30
Hunger Overhaul 1.0.0.104
Industrialcraft 2-2.2.826 experimental
Iguana Tinker Tweaks 2.1.6b
Natura 2.2.0.1.126
RemoteIO 2.4.1 (Now with new version)
Spice Of Life 1.3.6
Storage Drawers 1.10.4
Changed/added Recipes:
Adventure Backpacks(Now Backpacks craftable because Craft Tweaker gave me a NBT option to remove only one nbt recipe instead of all)
Electro Magic Tools(Make the whole Mod playable so add all Recipes back with GT Tools)
Gergtech(remove crafting Bronze and Steel Ingots out of Nuggets, Bio Fiber recipe changed to be even more like the new gt recipe)
GT New Horizons Core Mod (Now pollution is toxic.)
Railcraft(Now the Advanced Coke oven is available Lv age. You need to vac freezer anymore and no blaze)
Witchery(add Crucible to Witchery Oven recipes.)
Code changes:
Gregtech(Changed get clay dust a bit. And diamond out of red sand, change compressor recipes, Update IGT_RecipeAdder.java Fluid Canner, Adding tiers up to Tier 15, Add Infinity as Material Add Cells to Infinity Catalyst, infinity and Bedrockium Add more Plasma and Cells to new Materials from GS, Added some magic Fuels and fixes, Initial material change and tier expansion., Materials update, whitespaces, Higher tier method adjustment for long computaion., more work on ultimat-er battery, Scanner core scanning code changes, Finally working on first ticks on the teleporter and microwaveET's. Also minor spelling fix, Worldgen and random changes, Postinit reduction and save registered recipes., Change max machine casings to UHV, add Mysterious Crystal Material, Exposing more recipe adding functionality. Chemical Reactor and Centrifuge, Assembly Line Fix, Pyrolyse Oven fix, Return slabs on paper crafting and add metal subtags to TungstenCarbine, VanadiumSteel, ect, fix #717 Lathe can't make rods, Adding UBC Support from Blood asps code, Temp fix for missing Greg'd recipes (Muramasa), Fixes #714 - solar boiler, add Pollution system, add Ores to Infinity Infinity Catalyst and Bedrockium, Fix the MKII Fusion Casing Recipe , Fixed fluid regulator., Return slabs on paper craft(this time without bug), Alloy energy hatch in every slice of the assembly line, Optimize hiding of fluid extraction recipes., drop items from exploding gt machines + config, Fixed charcoal pile igniter bug, high tier stuff require more Nq and Nq alloy cable instead of wire..., Give ore Achievements from all ore stone types, change recipes for Field Generator (Tier balance) fix #740, Add duranium and tritanium, Pyrolyze works, soft Hammer->soft Mallet changes too, Pollution effects detects Full hazmat now, Make pyrolyze to use our casing (fixes texturinig), Optimize particles and change spawning code for electric machines, New Naquadah Cells for the IC Reactor)
GT New Horizons(Added Wet Transformers, Added HP and Plasma Turbines recipe, change compressor recipes, Add new Wires/Cables Ordict Berockium, New Fluid and Items Pipes Ordict more stuff, Put Wildcard values to ic2 recipes., GS compat version 1.1.1, TCeti Stone dust added and recipes, fixe large Plasma Turbine recipe, try to ordict mince meat to pams food for Burgers Idea by @MTesseracT, Added Pollution Air Filter Machine and Filters, Pollution fluid etc, update forge to 1614, fix Conductive iron in the mixer using no titanium, added recipe for Air Filter Block, Electric Air Filter Machine Block and Vent Casing, Optimize Imports (intelliJ), add helper Item for EMT nerf, Initial power trafo's recipes, change Ordict stuff to void from voidmetal, Added generators to expand railcraft quarried/abyssal stone generators., Trinium processing, better HighTier EBF ing, Astral Silver craftable etc., Remove Character.valueOf, Add pyrolyze oven casing, )
Config changes:
Applied Energystics(System needs now 10x power then before)
Electro Magic Tools(Tiered Tools via Iguana Tweaks to a higher level)
Galaxy Space(Add TCeti Dimension ID)
Gregtech(Teleporter now Interdimensional tp able, TCetiE now added in the GT configs withe Orgen, added three now Small Ores small 16/Infinity Catalyst, small 17/Infinity, small 18/Bedrockium, Plutonium Mix are dprecated now and removed, Adden new GT Uranium Mix, New Solar Panel design in Avaritia Table. Welcome to Hell Muahahahaha Tongue, fix the last recipe need 32 eut/t)
GT New Horizons Core Mod(Fix Hazit items)
Iguana Tinker Tweaks(Change a lot of Tool defaults to higher Tier)
Pams Harvestcraft(No you can plant all plants from Harvest craft.)
Thaumcraft(VoidMetal stuff is fixed)
Fixes:
fix #708
reverse recipe for Thermal clothes
Fix #707
Chandelier not craft able in LV Tier
fix #711
SDHC Alloy need now Stainless Steel screws
fix #713
Quest Fixes
fix #720
rainbow Curry now craftable
Change recipes for Bio Fiber.
fix #716
OD and OV Scanner recipe changes
fix #730
CAble using Circuit state 24 now
fix #621
Forestry Backpacks can now hold all items of the right type.
Quests:
Fix Wooden Cutter and Farmer Quest. Ignore NBT Data, Thaumcraft Quest fixes, Tier fixes, Quest overhault by Tec remove many spelling issues (thanks), Change Copper and Malachite Quest make two Quests. Change Steel Tank Multi Block Quest be retrieval instead of crafting Quest. Advanced Coke Oven Quest Fix, added more Quests for Backpacks and Tanned Leather
Version 1.0.9.2
Posted
Version 1.0.9.2 09.09.2016
Mod Upgrade:
Adventurebackpack 0.8ebeta27
Better Questing 1.0.155
Buildcraft 7.1.18
Chisel 2.9.5.11
EnderIo 2.3.0.429
Galacticraft 3.0.12.463
Galaxyspace 1.1.0(this will change a lot YEAH)
Gregtech 5.09.23.12
GT Core Mod 1.2.09
Industrialcraft 2.2.825
Opensecurity 1.0.94
Remoteio 2.4.1
Standart Expansion 1.0.99
Storagedrawers 1.10.3
Thaumicexploration 1.1.57
Thaumictinkerer 2.5.538
Tinkersdefense 1.3.7 (hopfully works now) Sorry not works. To much crashes.
Wireles Redstone 1.4.1.11
Changed/added Recipes:
Core Mod (Added Tool Tips for Oven Gloves and Lava Buckets)
Ender IO (Telepad now LuV Level)
Extra Utilities (Item Filter need now Stainless Steel Gear)
Galaxy Space(Change mostly all, recipes are fixed, tired to Version 1.1.0, Change Rocket Reverse recipes, Avaritia Table now Nasa Workbench, Planets and Moons will be resetted)[/color]
MANY IDS NOT MATCH SO ITEMS BE REMOVED AFTER THE UPDATE
Galacticraft (Short Range Telepoter are cheaper now)
Gendustry (recipe change now Osmium, Palladium and Naquadah is neede, high Tier Bee Combs are needed only Industry Apiary is at titan Level)
Gregtech(Add stuff to GT Code like Heavy Duty Plates, Rocket Parts, Planet and Moon Stone Byproducts, Added new Materials like Infinity Catalyst, Bedrockium and Unstable)
IC2 (Teleporter to IV Level now, Adv Miner Iv Level too, Reactor Needs now Titanium)
Project Red (Illuminator dust using more dyes Ordicted a bit)
Thaumic Tinkerer (Fix the recipe of a TT-kami scepter @Thanks to Sirilux)
Tinkers Construct (Cobalt and Ardite need an EBF now. No diret Ore smelt anymore)
Code and Config changes:
Core Mod(Ore dict support goes to the code because of Minetweaker script erros and waiting time, Quantum Circuits need now Black Plutonium, adding an Industry Frame as Crafting Item for Gendustry, Teleporter need Infinity Block, adding many Galaxy Space components to the Core mod)
Ender IO (Ender Mini not Attak creepers any more)
Gregtech(Many new Ore Mixes and changes because of Galaxy Space Update, Added nwe 3 Tiers of Naquadah Reactors, Scanner reworks by Tec, remove pullution until it is used, )
Infernal Mobs (Hellhounds not alwas infernal any more, disabed rust due server issues and life stealer, enable 1up and regen)
Quests:
Fixed all Galaxy Space Quests to fit with version 1.1.0
Version 1.0.9.1
Posted
Version 1.0.9.1 06.08.2016
Mod Upgrade:
Better Questing 1.0.141
CofhCore 3.1.3.327
CofhLib 1.1.2.182
Ender IO 2.3.0.428
Flood Light 1.2.8.137
Forestry 4.2.15.63
Gadomancy 1.0.7.2
Gregtech 5.09.22.31custom
GT New Horizons Core Mod 1.1.71
Hardcore Ender Expansion 1.8.6
Industrial Craft 2 2.2.3.823
Open Modular Turrets 2.2.4.225
Standard Expansion 1.0.94
Storage Drawers 1.10.1
Changed/added Recipes:
BiblioCraft (Some recipe like the Printing Press and stuff nerfed Needs Attention)
Blood Magic(Finish this Mod)
Draconic Evolution (Make a new recipe for the Disenchanter Disenchanter [EarlyISH-Mid way] )
Forbidden Magic (nerfed this Mod 100%)
Gadomancy (All recipes are now nerfed)
Gregtech(Change some Slime recipe give not Rubber only Raw Rubber)
HEE(change and enabled some recipe)
Railcraft(remove LP and HP Boiler recipe from Minetweaker)
Thaumcraft(Change some Advance Golem recipe back to vanilla because of Gadomancies Shielding Golems (Modtweaker sucks sometimes), Void Nuggets Ore Support and Wand Cap change)
Thaumic Energistics (Added forgotten recipe)
Thaumic Tinker (Hide Kami now 100%)
Code and Config changes:
Core Mod(Adding Alchemical Wand Cap(Forbidden Magic), change meta ID from Naquadah Alloy Wires, All high Tier machine Parts now in GT Code, Added LP and HP RC Boiler to code, added allot of oxy and no oxy recipes to the EBF(All new materials with changed temps), Manyullyn Crystal now in the Item List, remove all Shaped Recipes for High Tier Machine Parts because in GT Code)
Custom Main Menu(The GT New Horizons Start Screen have now a Musik)
Gregtech(Fluid Filter Fix, New EBF and Multismelter Heating Coil Blocks 4200k, 5400k, 7200K and 9001K(Old Coils get automatically replaced by new ones), Change Materials Tier, Added 16x Cables, Change Cables recipe be more like GT 5.08, UBC Ore Support, Reactoria Crop Fix, New Cables, Some Fuel in Fusin reactor change, Achievements overhaul, packing most of the high Tier stuff to GT back, GT Sound Volumes now adjustable, change Recipes from Sensors, Field Generators and Emitters, Broken Ore Spawn in the TF )
Railcraft(added LP and HP Boiler to the Core Mod code)
Quests:
Fixed some Quests. New Quests are added(Flint and Steel, Nether Portal, New EBF Furnace Coil Quests)
Version 1.0.9.0
Posted
Version 1.0.9.0 16.07.2016
Mod Upgrade:
Gregtech 5.09.22.20custom
Gt New Horizons Core Mod 1.1.63
Open Modular Turrets 2.2.3.221
Changed/added Recipes:
Forbidden magic (70% nerfed)
Thaumic Energistics (Done with this Mod recipe changes)
Code and Config changes:
GT New Horizons Core Mod (Added Essentia Processor and circuit for Thaumic Energistics)
Gregtech (added Spring and small Spring as Shaped recipe)
Quests:
same small fixes.
Version 1.0.8.9
Posted
Version 1.0.8.9 13.07.2016
Mod Remove:
Better Hud 1.3.4
New Mods :
Default World Generator 0.1b13
Mod Upgrade:
IC2 Nucear Control 2.4.1a
Changed/added Recipes:
IC2 Nuclear Control (Added Recipe for Vanilla Kit)
Thaumic Energistics (70% done with the mod)
Warp Theory (fix some bug)
Code and Config changes:
Custom Main Menu (change aq bit the configs and pics thanks @Technus)
Version 1.0.8.8
Posted
Version 1.0.8.8 10.07.2016
Mod Upgrade:
Enchiridion 2.0.2a
Mod Upgrade:
Better Questing 1.0.132
Block Limiter 0.5.1a
Bloody Quest 1.1.0
Craft Tweaker 3.0.10
Draconic Evolution 1.0.2h1custom
Galacticraft 3.0.12.462aGS2.6Custom
Gregtech 5.09.22.17custom
Gt New Horizons Core Mod 1.1.61
GTTweaker 1.1.1
Hunger Overhaul 1.0.0.103
Mod Tweaker 0.9.6.173
RF Expansion 1.0.13
Standard Expansion 1.0.85
Storage Drawers 1.10.0
Thaumic Tinker 2.5.527
Utility World 1.0.9
Changed/added Recipes:
Blood Arsenal (Nerf the whole mod and put most of the Stuff in Thaumonomicum)
Blood Magic (Put all Thaumcraft Stuff in one file)
Forestry (Change Bee House Recipe to be early game available. Need Core Mod 1.1.61)
Harvestcraft (Changed Skillet and Sauce Pan recipe not using Plastic anymore, Adding Rainbow Curry recipe, Change Tofu recipe to be early game available)
Magic Bees (Change Frames need Singularity first researched)
Thaumcraft(remove the upgrade recipe because not working well(NBT data). We have to look what we can do about the Wand recycling and upgrades, rearranged the Script files)
Thaumic Machine (Change the Core recipe and change all Researches was bugged before)
Tinkers Construct (remove Alu Ingot casting and adding Alu Brass Ingots to the Smeltery)
Code and Config changes:
Block Limiter(duct taped crash with Berry Medly)
Blood Arsenal(Change LP Values a bit)
Forbidden Magic (Added back Block via Chisel)
GT New Horizons Core Mod (Added a Wooden Casing for Bee Houses, Added 16x insulated Cables, Add Blood Infused Iron Blood Wand cap, Fix Piko Circuit, Adding Field Generators to Assembler)
Gregtech (Added 16x insulated Cables, change cable recipe using Rubber sheet Shaped Recipe (32 EU only), change some Graphics from Fluid regulators and Fluid Filter and changed Ids to be not overridden, Added LuV, ZPM and UV Mob Rep, Change Pile Igniter recipe to be LV Steel, Added Blood Aps pollution system but not have any effects now, Name fixes Assembly Line (Blood Asp), Rise generator internal EU storage to counter production bug (Blood Asp), rebalancing sifting output (Blood Asp), make GT trigger ic2 achievements (Blood Asp), Finished adding all component assembly line recipes (Blood Asp), fix ic2 crash (Blood Asp), change Electric Tiers, Adding new Tooltip to Assembly Line, Add Argon Gas, Adding Blood Infused Iron to GT, visual changes, fix Stuff, Turbine tooltip fixes(Muramasa))
Quests:
A lot of fixes not remember.
Version 1.0.8.7
Posted
Version 1.0.8.7 30.06.2016 (public Release)
New Mods:
Aqua Creeper 1.0.1
Blood Quests 1.0.0
Craft Tweaker 3.0.9
Custom Main Menu 1.9.2
Gregtech 5.09.22.12Custom (Major changes need to be tested very carefully)
Resource Loader 1.3
Mod Remove:
Gemblocks for Greg 1.5.0(inside 5.09 code)
Gergtech 5.08.33.xx
Minetweaker 3.10.B
TC Node Tracker 1.1.2
Mod Upgrade:
Adventure Backpacks 0.8ebeta25
Better Questing 1.0.124
Blood Magic 1.3.3.24custom(Custom Altar)
Biome O Plenty 2.1.0.2027
Buildcraft 7.1.17
Draconic Evolution 1.0.2g1custom(Custom Multiblock structures cfg)
Ender Core 0.2.0.36
Ender IO 2.3.0.427
Extra Cells 2.3.14b194
Forestry 4.2.14.62
Gadomancy 1.7.1
Galacticraft 3.0.12.462GS2.6Compat
Gt New Horizons Core Mod 1.1.56
Modtweaker 0.9.5.172
Open Modular Turrets 2.2.2.219
Storage Drawers 1.9.9
Utility Worls 1.0.8(Garden Dimension)
Thaumic Tinkerer 2.5.526
Changed/added Recipes:
Blood Magic (a full rework of the Mod)
Buildcraft (added Cobblestone structure Pipe only for Cosmetically things)
Pams Harvestcraft (Fix cotton/Seeds recipe, adding blue and blackberry juice)
Tinkers Construct (Remove Nugget ,Block and Ingot Casting from Ardite, Manyullyn and Cobalt)
Witchery (adding recipe for Null Catalyst)
Code and Config changes:
Blood Magic(Now we get 3 Different Blasters and 3 Different Bazookas, i increase the values a lot so Bazooka 3 have a Damage from 1000 and 1500 Second Damage but the recipe is ultra hard, changing LP needed for Sigils, Added own Blocks to the Altar so you need now Tier 3 Titanium Blocks and Glowstone on Top, Tier 4 Tungstenstell Blocks on Top Bloodstone and Tier 6 Iridium Blocks and Crystal Blocks on top. Monsters have now custom values of sacrifice lp.)
Core Mod (added Reinforced Glass recipe to the Core mod code,)
Draconic Evolution (adding a lot of config options, Tools can get much more upgrades, Multiblock Energy storage are changed Base version using 320 Mio RF and the next x7 next x7 ....., Need now as Core Avaritia Neutronium Blocks and as Hull Charged Draconium Blocks, Fixe some recipes)
Gendustry (change Bees script to support new GT Metal and Gem Blocks)
Gregtech (Change Version to 5.09 and add all the stuff we add to 5.08. Disabled GT Bees because we add via Gendustry (will change this later when i edit the Bees in java code)Steam Turbines configs changes need to be tested, Now you can feed gt machnies with rf to 100 EU = 360 RF, 100 RF = 20 EU (10% loss, 20% loss) unificated Endium Ore from HEE, Added Manyullyn to Material Enum, Adding remove Nuggets out of Ingots shaped recipe via code)
Waila(disabled Blood Altar and Alchemic Brewer support)
Quests:
Fixing Legendary Quests, fixe some bugs.
Misc:
Added a own Custom Main menu and change Quest book Pictures.
Version 1.0.8.6
Posted
Version 1.0.8.6 09.06.2016 (Pre Release of the public Release)
Mod Upgrade:
Adventure Backpack 0.8e24
Applecore 1.3.2
Better Questing 1.0.121(No reset any more and hidden Quests works)
Flood Light 1.2.1.134
Forbidden Magic 0.575
Gregtech 5.08.33.27
RF Expansion 1.0.11
Spice of Life 1.3.2
Thaumic Exploration 1.1.55
Changed/added Recipes:
Draconic Evolution (adding all recipe to Avaritia 9x9 Table)
Code changes:
Gregtech (Oxygen recipe using now Circuit int the EBF to work now)
Quests:
Fixing a lot of Quests. Hope te most work is done here
Version 1.0.8.5
Posted
Version 1.0.8.5 30.05.2016
Mod Upgrade:
Adventure Backpack 0.8e23
Better Questing 1.0.118
Carpenters Blocks 3.3.8
Draconic Evolution 1.0.2e
Ender Core 0.2.0.35
Ender IO 2.3.0.426
Extra Cells 2.3.10b192
Gregtech 5.08.33.25
Jabba 1.2.2
RF Expansion 1.0.8
Standard Expansion 1.0.81
Changed/added Recipes
Blood Magic (Change Binding Ritual recipes)
Draconic Evolution (start with the Recipes Core and Wyvern Tools and Armor)
Gregtech (remove Nugget Crafting from Draconium and Awakened Material)
Code changes:
Better Questing Mod (player save data will be available in extra file to make reset impossible)
Gregtech (Multi smelter can now have 256 smelting processes instead of 100, fix old Code from Tec)
Quests:
Fixing a lot of Quests. Not all done yet.
Version 1.0.8.4
Posted
Version 1.0.8.4 26.05.2016
Mod remove
Ingame InfoXLM
Mod Upgrade:
Better HUD 1.3.4
Better Questing 1.0.101
Block Limiter 0.51
Gregtech 5.0.8.33.22
GTNH Core Mod 1.1.43
Ic2 Nuclear control 2.4.0a
Industrial Craft 2 2.2.822
TC Inventoryscan 1.0.11
YamCore 0.5.65
Changed/added Recipes
Avaritia (now fully integrated and useable)
Galacticraft (Schematics exchange Tierwise, change the recipe from fluid oxygen and nitrogen,
GT NewHorizons Core Mod (Adding Wet Tofu )
Minecraft (change TC Aspects from Blazepowder, Rods and Paper, change Nether Star dupe recipe)
Railcraft (Adding recipes for the RF Cart and Loader, Unloader)
Thaumcraft (add Amber Autoclave recipe and Disable Block and item crafting in the workbench)
Tinkers Contruct (adding Lead ingots and Nuggets to the smeltery)
Code changes:
Block Limiter (adding Item Limiter to the Mod so you can block items from usage in Dimension or on the whole Server, Client)
GT NewHorizons Core Mod (Adding Wet Tofu item, adding compressed Oxygen and compressed Nitrogen Fluid Gas, Addig new Netherstar dupe recipe, Change Thaumcraft aspect Names, adding World Accelerator recipes )
Gregtech (Change Thaumcraft aspect Names, Channge burnvalues for Nitro Diesel, Diesel, Ethanol to match with the setting we had(so no changes) Change Burnvalue charcoal a bit 4x, change some Gui for Distillation Tower, Large Turbine and Large Heat Exchanger, adding missing recipes for Ingots (Ender IO Metals) to the EBF with oxygen and without oxygen, adding Turbine Casings from gt 5.0.9, adding some casings to the Assembler, added new Guis for Bronze Steel machines, Adding assembly machine WIP, )
Version 1.0.8.3
Posted
Mod Upgrade:
Backpack Mod 2.2.2 (fix Whitelist thing)
Better Questing 1.0.95 (invisible Gui Button removed)
Binnie Patcher 1.8
GT New Horizons Core Mod 1.1.38
Mine and Blade Battlegear 2 1.0.8.4 (fix Bug)
Optifine HD4
Standard Expansion 1.0.74
Changed/added Recipes:
Minecraft (remove Saddle recipe)
Config added/changes:
Open Security (adding howler alarms)
Code changes:
GT New Horizons Core Mod (adding wet Tofu item(no recipe yet)
Quests:
Adding new Quests to Tier 0
Version 1.0.8.2
Posted
Mod Upgrade:
Standard Expansion 1.0.71 (fix Mob Hunt and meeting Quests)
Version 1.0.8.1
Posted
Mod Upgrade:
Adventure Backpack 0.8e22 (better preformance)
Standard Expansion 1.0.68 (fix Party error)
Version 1.0.8.0
Posted
Version 1.0.8.0 16.05.2016
New Mod:
Adventure Backpack 0.8e21
Architecturecraft 1.4.1
Bee better at Bees 0.3
Better Questing 1.0.92
Compact Kinetic Generators 1.0
Mine and Blade Battlegear 2 1.0.8.3
Questbook 1.1.0
RF Expansion 1.0.7
Standard Expansion 1.0.65
Tinkers Defense 1.2.1a
Remove Mod:
Bee Specific 1.0
HQM 4.4.4
Mod Upgrade:
Apple Core 1.3.1
Bibliocraft 1.11.5
Binnie Patcher 1.7
Back Pack Mod 2.2.1
Build Craft Compat 7.1.5
Draconic Evolution 1.0.2d
Ender Core 0.2.0.34
Extra Cells 2.3.10b190
Fastcraft 1.2.3
Forestry 4.2.12.60
Galacticraft 460GS2.6compat
Gregtech 5.08.33.17
GTNH Core Mod 1.1.37
Industrialcraft 2.2.2.821
Jorneymaps 5.1.4p1
Open Eyes 0.7. snapshot 5
Open Modular Turrets 2.2.2.218
Railcraft 9.12.2.0
Rogue Like Dungeons 1.5.0b
SG Craft 1.11.2
Thaumic Energistics 1.0.0.5
Changed/added Recipes:
Adventure Backpack (change recipe)
Architecturecraft (change recipe)
Mine and Blade Battlegear 2 (change recipe)
Thaumcraft (remove us locolizer for the chinese guys)
Tinkers Defense (change Block recipes)
Code changes:
Gregtech (corrected Motor recipe, Add Capes Thanks To Tec)
GT Core Mod (Adding Coins (the dark wizard, the technicain)
Tinkers Defense (Make the Mod Minetweaker compatible)
Version 1.0.7.9
Posted
Version 1.0.7.9 04.04.2016
New Mod:
Avaritia 1.11
Mumble Link 4.1.1-2b
Mod Upgrade:
Autopackager 1.5.9a
Blood Arsenal 1.2-5
Draconic Evolution 1.0.2
Ender Core 0.2.0.32_beta
Fastcraft 1.22
Flood Lights 1.1.1-124
Forbidden Magic 0.574
GraviSuite 2.0.67u
Gregtech 5.08.33.10custom
GT New Horizons CoreMod 1.1.33
Holo Inventory 1.9.1.124
Ic2 Nei Plugin 1.1.0
Industrialcraft 2.2.818
Iguana Tinker Tweaks 2.1.6
Open Printer 0.1.0.132
Storage Drawers 1.9.6
Tinkers Gregworks 1.0.11
Changed/added Recipes
Avaritia (remove all recipes for now will be add later back)
Core Mod (Fix the GTNH Tab and add all recipe back)
Draconic Evolution (add missing core back will begin with recipes soon)
Forestry/biome o Plenty/Pams Harvestcraft (add many new honey wax and Comb recipes, Fix honey and for.honey issue)
Gregtech (remove all Dust and gem recipes out of Blocks (Shapeless), Fix Bronze recipes, adding old Fuel rod recipes back)
Thaumic Tinker (add all recipes back and nerf them)
Tinkers Construct (fix cobalt issue)
Code changes:
Core Mod (adding bees centrifuge recipes to code and delete them out of Gendustry cfg, some name fixes, adding ichor Cap)
Gregtech (adding new Fluid Cans to GT Steel, Alu, StailessSteel, Titan, TungstenSteel, Chrome, Iridium, Osmium, Neutronium, add Draconium and Draconium Awakened to GT, Fix Rotors in assembler, )
Config added/changes:
Gendustry (fix Bee Comb colors, remove some Centrifuge recipes, fix Ur Ghast Bees, Fix DNA and Protein recipes via cfg)
Ingame XML (change position to not overlap other Gui)
Version 1.0.7.8
Posted
Version 1.0.7.8 19.03.2016
New Mod:
Binnie Patcher 1.6
Mod Upgrade:
AFSU 1.2.3a
Bee Specific 1.0.0
Brandons Core 1.0.0.11
Buildcraft 7.1.16
Buildcraft Compat 7.1.4
Draconic Evolution 1.0.2RC2
Extra Cells 2.3.9b189
Forestry 4.2.10.58
Galacticraft 3.0.12.452GS
Gendustry 1.6.4.134
Gregtech 5.0.8.33.6
GTNH Core Mod 1.1.30
Industrialcraft 2.2.817
Magic Bees 2.4.3
Nei Addons 1.12.15.41
Optifine HD UD3
Railcraft 9.9.0.0
SG Craft 1.11.0
Thaumic Energistics 1.0.0.2fix
Changed/added Recipes
Bibliocraft (adding recipe for Forestry4 wood back)
Extra Trees (add Fence, Doors adn Gate recipe Forestry 4 compatible)
Extra Utilities (fix thaumcraft recipes)
Forestry (Make all recipes Forestry 4 compatible thanks to lefty, rebalaced Proven Grafter,)
Gregtech/Extra Bees (Sapphire crafting fix)
GTNH Core Mod (Adding Thaumcraft Tab and move all custom researches to this tab, add Witchery Tab)
Storage Drawers (nerf all recipe from the mod thanks to lefty,)
Magic Bees (Fixed messed up recipes)
Minecraft (fix thaumcraft items)
Tinkers Construct (Change the Heart recipes a bit)
Warp Theory (Fix thaumcraft items, make Purifiation Talisman cheaper HV Age, )
Code changes:
Draconic Evolution (adding recipe for Dezils Marshmallows Yea)
Gregtech (added Forestry 4 support for the Sqeezer and Centrifuge)
GTNH Core Mod (added Thaumcraft and Witchery Tab to the Thaumanomicum)
Config added/changes:
Draconic Evolution (remove Dezils Marshmallows from Butcher trade OOOhhhh)
Forbidden magic/Bloodmagic (Fix potion id conflicts I:FeatherFall=114 to I:FeatherFall=135, I:Corrupting=71 to I:Corrupting=125)
Version 1.0.7.7
Posted
Version 1.0.7.7----07.03.2016
Mod Upgrade:
AE2 Stuff 0.5.1.9(rv3 update to prevent the crash)
AppleCore 1.3.0
Applied Energistics rv3 beta 5
Automagy 28.2
Auto Packager 1.5.9
Biomes o Plenty 2.1.0 1889
Cofh Core 3.1.2.325
Cofh Lib 1.1.1.181
Ender IO 2.3.0.424
Extra Cells 2 2.3.9b188
Floodlight 1.1.1.120
Forbidden Magic 0.573
Galacticraft 3.0.12.400 (down grade because Galaxy Space)
Gravitation Suite 2.0.65u
Gregtech 5.0.8.33.5custom
GT New Horizons Core Mod 1.1.26
GTTweaker 1.1.0(Gt 5.09 support)
IC2 Nuclear Control 2.3.4a
Industrial Craft 2 2.2.2.815
Journeymap 5.1.4
Malisis Core 0.14.3
Malis Door 1.13.2
MRTJP Core 1.1.0.33
Nei Integration 1.1.2
Nodal mechanics 1.0.12
Not Enough Thaumcraft Tabs 1.0.2
Open Blocks 1.5.1
Open Computers 1.5.22.46
Open Mods Libs 0.9.1
Open Modular Turrets 2.2.0.211
Open Security 1.0.91
Optifine HD UD1
Project Blue 1.1.6
Project Red 4.7.0.12.95GT
Special Mobs 3.2.2
Spice of Life 1.3.1
Storage Drawers 1.9.4
Storage Drawers Wood Addons 1.1.1 (Forestry, Natura, Bop, Misc(Thaumcraft, Witchery)
Thaumic Energistics 1.0.0.1 (rv3 beta 5 compatible with new conten)
Thaumic Thinkerer 2.5.523
Tinker's Construct 1.8.9custom
Tinkers Gregworks 1.0.8
YamCore 0.5.63
Mod Removed:
Moebius Core 1.2.5
Not enough Codecs 0.3.13
Changed/added Recipes and/or configs:
Advanced Solar Panels (Fix Molecular Transformer Recipe)
Chisel (Add recipes)
Ender (IO Coordinator NBT Tag Fix, Dark Clear Glass fix, Correct the ID of Viberant capacitor Band Upgrades, Change Panel recipe, Change Io Wrench recipe, EnderIO Capacitor bank upgradibility)
Extra Utilities (TC Research & recipe tweaks, Bedrockium Ingot and Compressed stuff changed)
Forestry (Replace .giveBack with .transformReplace because of the Working Table)
Gravisuit (Change recipefrom Advanced Nano Chest : added Chrome Plates instead of iridium Plates.)
Gregtech (Force Diamond dust to be obtained by macerating a diamond block, Add Obsidian plates recipe out of Ingots)
IC2 (Add missing basalt dust recipe, Remove duplicate biogas recipe from distillery)
Minecraft (Vanilla Thaumcraft Research & Recipe scripts)
Nature (Fix recipe using wrong sticks)
Nodal Mechanics (Remove Nodal mechanics zs because add the new Version with the changed recipes)
Open Modular Turrest (Correct molten.concrete to wet.concrete)
Pams Harvestcraft (Clean Pam's scripts and hide unused blocks, Added Harvest Craft Beeswax to Ordict and to Compressor recipe, Added recipe for salt and fresh water, Added recipe for mixing bowl, change recipe from pot, saucepan and skillet, added salt block recipe)
Railcraft (Remove the Firestone shaped recipe, Add Creosote fuel to the Furnace. Burn value 6400 or 32 items)
Thaumcraft (Thaumcraft recipes changes adn additions approved by Drobac. Thaumcraft is done 100%)
Tinkers Construct (Lower TiC TC aspect costs & adjust their recipes. Added Obsidian Totem and tile to the smeltery, Shears are not consumed any more when crafting Wool slabs)
Warp Theory (Item/Research fixes and Warp warnings)
Code changes:
Gregtech (Added wet concrete, Add Void Metal material )
Tinkers Construct (Add config option to TiC for removal of gold casts)
Config added/changes:
Draconic Evolution (Old armor textures enabled(the pretty ones))
Enchiridion (Restrict enchiridion library to only contain books acquired by the player.)
Enhanced Lootbags (Lootbag configs, New folder for LootBags (Mod will be added later))
Gendustry/Twilight Forest (New TF bee species/drops & adjust Extra Bees Research)
Hunger overhaul (Disable constant hunger loss, remove Butcher Trades)
Infernal Mobs (Witchery bosses can no longer become infernal)
Morpheus (Lower sleep percentage to 25%)
NEI (Default NEI to recipe instead of cheat mode)
Pams Harvestcraft/Spice of Life (change food config, Food boost and no pams bees, Modified food formula)
Project Red (Regenerate ProjectRed.cfg to prevent Ore Spawn)
Special Mobs (remove Ender Effect)
Tinker Construct (Add config option to TiC for removal of gold casts)
Tinkers Gregworks (rebalanced most of the values of the Gt Materials for tinker tools)
Translocators (Disable mobile crafting grid)
Warp Theory (Warp-Multiplier down to x1; Lightning Effect to 30)
Version 1.0.7.6
Posted
Version 1.0.7.6 16.01.2016
New Mods:
SGCraft 1.9.5 (Added for our Server, as we have Atlantis as "soon to be" Spawn". Items and recipes are disabled/OP Only)
Mod Upgrade:
ProjectRed 4.7.0.11.95 (Teteros' patch for the GregTech tool problem)
Changed/added Recipes and/or configs:
Synced the script-files from server to client, to get rid of old/invalid entries
NodalMechanics: Changed the recipe and requirements (Moved it up a couple of tiers)
ThaumicTinkerer: Disabled Ichor/Ichorcloth and Ichorium for now, until the final decision has been made for its appropriate tier
EnderIO: Disabled WitherSkeleton replacement; In hope to fix the "Entity-30" problem
SpecialMobs: Disabled "Thief" and "Hungry" modifiers
Version 1.0.7.5
Posted
Version 1.0.7.5 09.01.2016
New Mods:
Open Modular Turrets 2.1.8.199
HEE Music is now a ressource pack (seperated from the main Mod) since version 1.8.5
Mod Upgrade:
AE2 Stuff 0.5.1.61
AE2 rv3 beta 4
Automagy 027.1
Biome o Plenty 2.1.0.1614
Electro Magic Tools 1.2.5
Ender Storage 1.4.7.38
Extra Cells 2.3.7b183
Galacticraft 3.0.12.408
Gravisuit 2.0.64u
Gregtech 5.08.33.4custom
GT New Horizons Core Mod 1.0.9
Hardcore Ender Expansion 1.8.5
Iron Minecarts 1.0.4
NEIIntegration 1.1.1 now with Forestry 3 and 4 support
Not enough Items 1.0.5.120
Open Blocks 1.5
Open Computers 1.5.21.41
Open Mods Lib 0.9
Project red pre 4.7.10.93
Rouge like Dungeon 1.4.4
Schematica 1.7.6.131
Tinkers Construct 1.8.8.990
Tinkers Gregworks 1.0.7
Thaumic Energistics 0.9.1.2
Tinkers Gregworks 1.0.7
Translocators 1.1.2.16
Change/added Recipes for this mods:
Extra Cells (pdate recipes to the new Version)
Gregtech (take Platinum Ingots out of the EBF and Vac Freezer because of Tiering)
GT New Horizons Core Mod (Change Coke oven Bricks in the Alloysmelter, Adding more Tooltips for chests and tanks, Recipe fix - Nano rubber boots, Recipe fix Laser Emitter, Added Block of Charcoal to Oredict )
HEE (changed most of the recipes now with Minetweaker. I will later add it to the coremod via code)
IC2 ( Adding recipes for mining Pipes otherwise you cant go pump stuff in LV Age.)
Minecraft (adding Ladder recipe to the Assmebler(alternative recipe)
Open Modular Turrets (adding more recipes)
Pams Harvestcraft (fix pams flour in dough crafting)
Railcraft(Adding Iroand Steel tank Waves, Gauges and Walls to the Assembler(alternative recipe)
Remote IO (Changing Blank Plate recipe and Wireless Transmitter)
Thaumic Energistics (Adding Wireless Essentia Therminal recipe)
Witchery (Added Wormwood recipes)
Code changes:
Gregtech (New debug lang for achievements generation(miuirussia), fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu), Overriding IC2 fuel rods(Blood Asp), fix teleporter(Blood Asp), Sensor kit should not stack(Blood Asp), Fix teleporter nuclear control support(Blood Asp), Fixed Display overflow(Blood Asp), Adding Distillery recipes for Bio Gass Lv and MV), add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp), AE2 oredict register fix(Blood Asp), fix depleted mox crashing(Blood Asp), Fix forestry worktable crash(Blood Asp), recipe Change for Drain and the Shutter Module)
Config added/changes:
Galacticraft (Change Base Biome ID from 102 to 116 to prevent GC Entity spawns in the overwolrd.)
Gregtech ( make Gas Turbines, Diesel Generators, Magic Energy converters more efficient LV +5%, MV+10%, HV +15%)
Version 1.0.7.4a
Posted
Version 1.0.7.4a 21.11.2015
Mod Downgrade:
Ender IO 2.3.0.421 because of https://github.com/SleepyTrousers/EnderIO/issues/3085
Extra Cells 2.3.5b62 because of https://github.com/ExtraCells/ExtraCells2/issues/352
Change/added Recipes for this mods:
Ender IO (added recipes for OC Network Conduit)
Extra Cells(emove Gas Components because unfinished will re add later)
Railcraft (change recipe for Lapatron Upgrade, added recipes for Bleach Clay and the missing Carts(Cargo Cart, Track Relay Cart, Undercutter, Track remover and Track layer Cart)
Version 1.0.7.4
Posted
Version 1.0.7.4 21.11.2015
New Mods:
BeeSpecific 1.0.0 Forestry 3.6 (addon for HQM for Bees Quests)
Mod Updates:
Ae2 Stuff 0.5.1.60
Asie Lib 0.4.5
Auto Magy 0.27
Auto Packager 1.5.7
BdLib 1.9.4.109
Biomes O Plenty 2.1.0.1521
Brandons Core 1.0.0.10-bugfix
Buildcraft 7.1.14
Buildcraft Compat 7.1.3
Computronics 1.6.0
Draconic Evolution 1.0.2 Snapshot_9
Electro Magic Tools 1.2.4
Ender IO 2.3.0.422
Extra Cells 2.3.5b171(get a Server crash atm)
Forbidden Magic 0.572
Gregtech 5.08.33.1custom
HQM The Journey 4.4.4
Hunger Overhaul 1.0.0.86
IC2 Nuclear Control 2.3.3a Exist
Industrialcraft2 2.2.810
Infernal Mobs 1.6.6
JourneyMap 5.1.3
Malisiscore 0.14.0
Malisisdoors 1.13.0
Minecraft Forge 10.13.4.1614
Morpheus 1.6.20 (Server only)
NEIIntegration 1.1.0.1custom Forestry 3.6
Open Blocks 1.4.4.-692
Open Mods Lib 0.8.419
Open Security 1.0.75
Pam's Harvest Craft 1.7.10Lb
Railcraft 9.8.0.0
Storage Drawers 1.7.5
Thaumic Tinkerer 2.5.517
Waila Harvestability 1.1.6
Warp Theory 1.0h-DEV
Change/added Recipes for this mods:
Buildcraft (Change Buildcraft Flood Gate because use the same recipe like Ender Io Tank, Tanks are can made in the assembler too)
Ender IO (remove Redstone Alloy and Soularium from the RC Blast Furnace)
Gregtech (Change Distillery recipes using a Pipe instead of a Blaze Rod via code, Adding back the recipes with the crates and the crowbar. for the Ingots, GT Adding Processor Machine Casing, Adding Glass Dust to the Forge Hammer, Add Clear glass pane recipes via Saw, Added Glass recipe to the Alloy smelter.)
Core Mod (Change Piston Plate and Piston Recipe to fit with the Quest)
Minecraft (fix gold and iron Ingot delete only the nugget recipe, Change String recipes, Change Melon and Pumpkin Seed recipes)
Natura (make Cotton seed craftable)
Railcraft (Put Tanks, Valves and Gauges Iron and Steel to the Assembler, Put Boilers from Railcraft to the Assembler)
Steves Factory Manager (Rework all recipes)
Steves Addons (make new recipes)
Tinker Construct (adding rubber to the TC Smeltery to craft Glue, Make all Casts and Molds melt able in the Tic smelter)
Thaumcraft (Adding Tags to the Basic Thaumcraft Wand because it Crash the game (Tainted Magic))
Witchery( Added recipes for Warmwood, mutaing spring will get damage but will be returned)
Remove the ' and `and ´ because of get errors
Config added/changes:
Gergetch (Disable RF to EU via Gt config)
(Forestry) disabled wong Chromosme (genetics.clear.invalid.chromosomes=true)
Quests:
Updated Quests!
Version 1.0.7.3
Posted
Version 1.0.7.3 22.11.2015
Mod Updates:
Ae2 Stuff 0.5.0.57
Biomes O Plenty 2.1.0.1465
Blood Arsenal 1.2-4
Ender Core 2.0.31_beta
Ender IO 2.3.0.420_beta
Forbidden Magic 0.571
Electro Magic Tools 1.2.3
Gregtech 5.08.32.6custom
HQM-The Journey 4.4.2
IC2 2.2.796
Malis Doors 1.12.2
Morpheus 1.6.13(Server Side only)
Open Blocks 1.4.4.685
Open Computers 1.5.20.38
Open libs 0.8.413
Open Printer 0.1.0.130
Open Security 1.0-74
Special Mobs 3.2.1
Tainted Magic 1.1.6.3
Change/added Recipes for this mods:
Ender Io (change Telepad Recipes)
Galacticraft (added Recipes for the Ambient Thermal Controller, Change Solar panel recipes)
Gravisuit (Change Relocator recipes)
Gregtech (most of the Recipes are now in Gt code and deleted from minetweaker)
Malis Doors (Updated recipes to Version 1.12.2)
Minecraft (Change Fence gate and Trap Door recipes from Vanilla because of Malis Doors)
Railcrfat(Make Coke Oven Bricks recipe Shapless)
Steve's Carts (Finish Steve's carts recipes yeah)
Change crafting Tank to Buildcraft Tank because of Ztone Tank
Config added/changes:
Tinkers Construct (Lower the chance get repair on a Tool)
Quests:
Updated Quests!
Version 1.0.7.2
Posted
Version 1.0.7.2 14.11.2015
Mod Updates:
Gregtech 5.08.32.5custom
GTNewHorizons Core Mod 1.0.6
IC2 2.2.793
IC2 Nei plugin 1.0.9
Malsi Core 0.13.1
Malis Doors 1.11.0
Open Blocks 1.4.4.683
Open libs 0.8.412
Change/added Recipes for this mods:
Ender IO (Change Conduit recipes time)
Gendustry(Ordicted Bee Combs,Make Blank Samples and Templates be eraseable in the Furnace)
Steve's Carts (Adding new Recipes)
Thinker Construct (adding molten Obsidian to the Fluid Extractor)
Config added/changes:
Ender IO (Disabled Dire Slime ecause annoying)
Gregtech (Adding Reineinfored, Galgadorian and Enhanced Galgadorian to the Material List and to the EBF )
GT Core Mod (Adding makemake to the Generateable Planets, Alpha Centauri not works)
Steve's Carts (change configs)
Version 1.0.7.1
Posted
Version 1.0.7.1 11.11.2015
Mod Updates:
Galacticraft 3.0.12.404
Gregtech 5.08.32.4custom
GTNewHorizons Core Mod 1.0.51
HQM The Journey 4.4.1
Open Printer 0.1.0.129
Open Security 1.0-73
Thaumichorizons 1.1.9
Mod Downgrade:
RWG 1.3.2
Change/added Recipes for this mods:
Extra Utilities (Change the Pseudo Round Robin Pipe Recipes)
Galacticraft (remove Titanium Shard and Ilmenite ore out of the Furnace, Added Fuel Canister from GC to the GT Fluid Canner)
Gendustry (Change the recipes for the Gendustry Templates and Samples)
Gregtech (Read Iridium Dust tiny and small)
GT New Horizons Core Mod (Added Diamond Lens to the Gold Engraved Chip, Adding Fletching and Bowstring Cast)
Minecraft (Change recipes for Dropper and Dispenser using now a string)
Railcraft (Adding Recipes for the Lapatron Loader Upgrade, Adding alternative Firestone recipes to the Laser Engraver and the Assembler )
Steve Carts (Start with Steve Carts)
Tinkers Construct (Added Bow String and Fletching Cast with all recipes)
Config added/changes:
Ender IO (Moved Ender Alloys to the EBF (delete in the Alloy smelter))
Galacticraft (Fixed Galacticraft Fuel Bug (sorry no old oil or fuel any more))
GT Mew Horizons Core Mod (Added Ofanix to the Lich Bone Drops)
Version 1.0.7.0
Posted
Version 1.0.7.0 08.11.2015
New Mods Added:
Biomes O Plenty 2.1.0.1462
Ender IO 2.3.0.418
Ender Zoo
Flood Lights 1.0.3-116
Gravi Suite- 2.0.55u (old mod with a new style)
Irontank 1.0.1.50
Not Enough Thaumcraft Tabs 1.0.1
Removed Mods:
Gregs Lightning 1.11.2
Mod Updates:
Anger Mod 0.6
BiblioCraft 1.11.4
Blood Magic 1.3.3.17
Block Limiter 0.4
Brandons Core 1.0.8
Buildcraft 7.1.13
Buildcraft Compat 7.1.2
Draconic Evolution 1.2-5
Electro Magic Tools 1.2.2fix2
Ender Core 0.1.0.30
Extra Utilities 1.2.12
Forestry 3.6.12.3
Galacticraft 3.0.12.403
GalacticGreg 0.9.4
Galaxy Space 2.6
Gregtech 5.08.32.3custom
GT NewHorizons CoreMod 1.0.3
Holo Inventory 1.9.1.123
HQM The Journey 4.3.3
IC2 Nei Plugin Version 1.0.8
IC2 Nuclear Control 2.3.2a-Butt
Iguana Tinker Tweaks- 2.1.5.148
Industrialcraft 2.2.791
Malisiscore 0.12.10
Malisisdoors 1.10.1
Mantle 0.3.2b
Mod Tweaker2 0.9.4.157
Open Blocks 1.4.4.680
Open Computers 1.5.19.37
Open Mods Lib 0.8.410
Open Printer 0.1.0.128
Open Security 1.0-66
Pam's Harvest Craft 1.7.10k-fix
Remote IO 2.4.0
Spice of Life 1.3.0
Storage Drawers Woods (different Versions)
Thaumic Tinkerer 2.5.513
Tinkers Construct 1.8.8
Waila Harvestability 1.1.5
Waila Plugins 0.2.0-23
Recipes added/changes:
Make new Recipes for this mods:
Ender IO (full mod)
EnderZoo (full mod)
Flood Light (full mod)
Gendustry (full redone)
Iron Tanks (full mod)
Remote IO(full redone)
Change/added Recipes for this mods:
Applied Energystics(Storage Cells, Quartz Fiber is now cheaper, Changing Ae Dense Cable, Covered Cables and Smart Cables)
Blood Arsenal (Adding recipes for the Blood Infused iron)
Build Craft (added Filler Builder Architekt Table, Land MArk, Path Mark, flood Gate and Blue Print, changing the Kinesis Pipe recipes)
Carpenters Blocks(Cutting Saw recipes)
Extra Cells (rest of the Mod that was missing)
Extra Utilities (rest of the Mod that was missing, disabled Peacefull Table)
Galacticraft (Added mysterious Crystal recipe to make Bacterial Sludge, Change Pulveriser Recipes from galacticraft materials to be 20 sec long and 2 eu/t)
Galaxy Space (added Tier 9 Rockets and recycling recipes)
Gendustry (Redone of the Beyond Reality and infinity pack Bees (Sheet in the XLS Goolge Doc)
Gravisuit(Adv Chainsaw and Adv Drill, Epic Lapack)
Gregtech (Added Oil, Creosote back to the Diesel Generator, Added most of the high tier metals in th EBF, Added Pump Machine Casing recipes in GT, Changed the Fluid Reactor Blocks because Blood Asp add some own recipes, Adding the Molds and Extruder Shapes to the Forming Press, Remove Enderium Dust from Gt and add it to the Ender IO Alloy Smelter)
GT New Horizons Core Mod (Added Chips for AE and GT items and Machines with new Tiers, Adv Pump 3/4, Charged Certus Quartz in the hammer, Make Coke Oven Bricks and Adv Bricks recycle able, Change Salis mundus amount to make special Wand items, Rewrote most Tooltips to be less... Weird..)
IC 2 (disabled the Miner and the Drills, Change adv Miner, change meta ids, remove gem Iridium from most processes only macerating is allowed, Adding Meta Ids to all Ic2 and Graviuisuit Backpacks and Armors, Added recipes for the Kinetic Water Generator from IC2)
IC2 Nuclear Contro (Adding missing recipe, Remove the Iridium Hammer so all Hammers are back)
Minecraft (Torches and Crafting Table)
Open Blocks (Change the Open Blocks Glider Recipes be equal with the Ender Io Glider (only different ingredients))
Project Red (using molten redstone instead of molten redalloy)
Railcraft (remove Electrical Steel out of the RC Blastfurnace)
Remote IO (Adding remote Io Recipes for PDA, Linker and Remote Acess)
Thinker Construct (Clear Glass and Pane can be made in the EBF 120 EU 1000K 100 Ticks out of Glass and Pane, Glass and Pane can be made in the EBF 120 EU 1000K 100 Ticks out of Clear Glass and Pane)
Wireless Redstone CBE (using molten redstone instead of molten redalloy)
Clean up the whole cfg Files
Config added/changes:
Applied Energystics(Make Matter Balls and Singularity more Expensive)
Blood Magic(Change Potion Id Soul Burn from 53 to 123)
Buildcraft (Added new Tool Tips to BC Pipes)
Electric Flood Light (Added new Tool Tips 32 EU)
Ender IO (Change Alloy Smelter Recipes, Added Sag Mill Recipes from Namikon, Change Slice and Splice recipes , Make the Soul Binder recipes more expensive, Make Electric Steel, Enderium and Enderium Base Craftable via GT Dusts.)
Extra Cells (Disable Ingame Wiki mod from extra cells)
Extra Utilities(Ender Pump and Ender Quarry are not peaceable in the Over world, Remove Recipes out of the QED, Remove Peaceful Table)
Galacticraft (New configs Optionsfor Ores on Asteroids and Mars. Disabled Ores on Mars only let Desh there)
Galaxy Space (Added new Dim IDs for Version 2.5)
Gravisuit(Enabled the translocation Mode)
Gregtech(change Plasma Cell Values)
IC2 (Nuclear Energy multipler to 10, Disabled IC2 Audio Engine)
Remote Io (Added nwe Tool Tips)
Ztones (Added Ztones Blocks to Sealable blocks)
Version 1.0.6.0
Posted
Version 1.0.6.0 04.10.2015
New Mods Added:
AE2 stuff 0.5.0.56
Dragon's Radio Mod 1.7.1
Enchiridion 2.0.2a
IC2 Nei Plugin 1.0.7
IN pure Core 1.0.0B9-62
Utility Worlds 1.0.7
Ztones 2.2.2
Mod Updates:
Appliedenergistics2-rv2-stable-10
Bdlib-1.9.3.107
Blood Arsenal 1.2-3
Brandons Core 1.0.0.7
Buildcraft 7.1.8
Buildcraft Compat 7.1.1
CoFH Core 3.0.3-303
CoFH Lib 1.0.3-175
Electric Magic Tools 1.2.2
Extra Cells 2.3.0b142
Forestry_ 3.6.10.1
Gendustry 1.6.1.126
Gregtech 5.08.30
GT New Horizons Core Mod 0.9.29
GTTweaker 1.0.9
Hardcore Ender Expansion v1.8.4
Hunger Overhaul 1.7.10-1.0.0.85
Industrialcraft 2.2.780
InGame Info XML 2.8.1.82
Magicbees 2.3.6
Mine Tweaker3 3.0.10B
Mod Tweaker 2-0.9.3.148
Natura 1.0.0.107
Open Blocks 1.4.4.674
Open Mods Lib 0.8.399
Open Security 1.0-65
Storage Drawers 1.6.2
Tinkers Construct 1.8.7.984
Thaumic Tinkerer 2.5.510
Recipes added/changes:
Make new Recipes for this mods:
AE2 stuff 0.5.0.56 (all)
Dragon's Radio Mod 1.7.1 (all)
Enchiridion 2.0.2a (all)
Ztones 2.2.2 (all except the Blocks)
Change/added Recipes for this mods:
AE2 (Crystal Growth Accelerator)
Extra Utilities (Conveyor Belts, Cabinets, Compressed Blocks, and more Blocks)
Gravisuite (Vajra, Cooling Core, Vajra Core)
Gregtech(Coolant Cells)
GT New Horizons Core Mod (Wither Protection Ring, Neutron Reflector Fix, Coolant Cells, Graphite Block)
IC2 (Cropnalyzer, Coolant Cells, Heat Vents and everything with MetaData,)
Minecraft (Lever in Assembler Recipes)
Open Computers (Case 2,3 and Server Rack)
Project Red (JetPack)
Random Things (Online Detector)
Config added/changes:
Advanced Solar Panels (new Molecular Transformer recipes)
Gregtech(Lever)
GT Core Mod (Custom Drops, Hazit items, Custom tool Tips,)
IC2(new Configs available but not set)
Natura(Trees can be disabled but i dont touche it)
Tinkers Construct(now no iron ore on the surface any more, can set density for ardite and cobalt)
Ztones (Blocks are sealable GC and Multipart able, disabled the pill and the totem)