GT New Horizons updated to version 2.0.8.4
Version 2.0.8.4 15.02.2020
New Mods
Thaumcraft NEI Additions 1.0.2.0
Mod Upgrade:
-Appliedenergistics 2 rv3 beta 22
-Avaritia 1.17
-Better Questing 3.0.322
-Binnies Mod 2.0.26
-Bartworks 0.5.10
-Chisel 2.10.0.0
-Core Mod 1.6.31
-EnderIO 2.3.0.434
-Ender Zoo 1.0.16.0
-GT-PlusPlus 1.7.04.483
-GTNH TC Wands 1.2.0
-Mine and Blade Battlegear 2 Bullseye 1.0.8.5
-Not Enough Items 2.0.0-beta-6-GTNH
-Special Mobs-1.7.10-3.3.4
-Standard Expansion 3.0.174
-Storage Drawers 1.11.1-gtnh
-Thaumic Horizons 1.1.9.15
-Thaumic Tinkerer 2.5-557-GTNH
-Twilightforest 2.3.8dev
-Universal Singularities 8.6
-Witching Gadgets 1.2.10-GTNH
Mod Changes:
Appliedenergistics
-Duct tape fix for HEE replacing the Dragon Egg
-Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
-Added Impure Tear to Avaritia.
Bartworks
-Minor fixes
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
-circuitassemblyline balance
-refractor of code
-Fixed air offset for multis
Binnies Mod
-fix(tile): remove useless meta nbt
-fix(fruitdrop): remove 5x multiplier
-fix(lang): osange orange and sync lang keys
-fix(doors): up max stack size from 1 to 8
-Align Max stack size to 8 same as MC Door Item.
Chisel
-Don't allow chiseling of TileEntity
CoreMod:
-Fluxed electrum no mixer recipe, only shapeless #5366
-add damuscus steel to 9 slot mixer
-feat(oredict): add fenceWoodRegistration
-Added EndSteel recipe
-redstone alloy weak exploit #5560
EnderIO
-Added Grinding Balls and End Steel
-Added EndSteel Armor
-Added Capacitor
-Added Empowered 5
-Added more 1.12 content
- Added Generators
- Added Fluids
- made grindingBalls seperate Items
- Added solar Panel 3
-Fixed missing localization
Ender Zoo
-Update forge version
-Remove WAILA build requirement
-Add WAILA dependency lib
-Remove CONIFEROUS from biome filter
-Update direwolf howl behavior
-Add custom drops for Dire Wolf
-Fixed sceptre has wand rod name instead of staff rod name
-Fixed sceptre has wand rod name instead of staff rod name
-added Thaumcraft NEI Additions to development workspace
-added auto uncommenting 'required-after:dreamcraft' while building jar
-Fixed custom crafting rods are not applied for sceptres.
Gregtech
-Fluxed electrum no mixer recipe, only shapeless #5366
-Fix textures of Pyrolyse Oven
-962 is texture of 8 page and 66 ID.
-New GT Mixer texture need to be corrected #5467
-Set correct mass fabricator recipe map amperage
-(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
-Suggestion for Distilled Water uses #5520
-Added EndSteel
-Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
-(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
-Iron Electron Tube recipe #5554
-Ender Electron Tube missing CA recipe #4502
-Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
-removed unused imports changed subversion to 33
GTNH TC Wands
-Update ThaumcraftWands.java
-Improved readability, fixed some warnings
-Improved readability v2
-Initial refactor commit
-Added gregtech sources...
-Moved to working gregtech...
-Fixed error with empty String
-moved Items so they are not null
-Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
-Upgrade Gradle
-RM jars
-Don't choke on null items -- unclear why it is null...
Not Enough Items
-Add back in ItemPanel.items as static
-Fixes crash in ThermalDyanmics [probably]
-Avoid divide by zero error
-Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
-Slightly better fix.
-Fix the underlying problem -- Bad X!
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Storage Drawers
-new(integration): storagedrawers gtnh recipes
-Integrates StorageDrawers with gtnh recipes.
-Config change
-Deprecate script
-Remove Gregtech assembler recipes map spam
-Move wood variants of drawers to chisel
-Save on load and server join time
-fix(crash): gtnh integration returning null modid
-now returns "gtnh" string that is comparable to another string.
-fix(integration): gtnh recipes not loading
-Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
-A very very cheap way to remove all permanent warp 2 #5404
-remove gregtech dependencies
-fix recipe
-reduce aspects on recipes
Thaumic Tinkerer
-Quest Suggestion: Bedrock Dimension #5476
-Ores that exists in GT not working
-Cleaned gradle up and made it buildable
-Fixed TTResearchItem.setPages calling twice
Twilightforest
-Fix textures that make the max mipmap level drop
-Compress armor textures (lossless)
-Compress item textures (lossless)
-Compress block textures (lossless)
-Compress model textures (lossless)
-Update forge version to 10.13.4.1614
-Organize imports (removes a large number of unused imports)
-Only save the biome ID config if it has changed
-Change several "else if" statements to "switch case" statements
-Don't use Byte.valueOf() on something cast as a byte
-Don't use Integer.valueOf on an int or something cast as an int
-Format code so I don't go insane trying to read it
-Improve onCrafting event listener in TFEventListener
-Fast render mode for magic leaves
-Misc formatting and more if else to switch case
-Fix for Timewood Clock chunk corruption bug
-I was unable to do extensive testing, but 15 minutes with six of them going followed
-by switching my render distance, flying around, and save reloading did not cause issues.
-More formatting cleanup and if else to switch case
-Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
-Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
-Fix final dungeon calling random.nextInt with a zero
-Small improvement to last fix
-Update english lang file (some things are still missing from it)
-Ice bomb damage source
-Update en_US.lang
-Fix water check in TFGenRavine
-Add missing breaks to a swicth case in TFGenSmallLog
-More code cleanup and small optimizations
-Use String.valueOf rather than adding to an empty string + other cleanup
-Improve TF event listener performance significantly
-Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Make some Firefly and Cicada checks much faster
-Use equals over == when possible
-Turn off seeker arrow debug logging
-Add missing localization
-Comment uneeded code out of BlockTFPlant updateTick
-Remove updateTick and tickRate from BlockTFFirefly
-Make blank magic and maze maps only work in the Twilight Forest
-Replace tabs with four spaces
-Comment out unneeded code from BlockTFPortal
-Add more missing localization
-Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Clean up some log code
-Limit placements from TF misc biome decorator to between 20 and 75 height
-Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
-[Suggest]Fine tune the number of singularities for automation #5567
-update gradle
Witching Gadget
-Update TileEntitySpinningWheel.java
-it is now possible for spinwheel automation.
-Before this commit I can't get the output slot of spinwheel other than by hand.
Config changes:
Better Questing
-Update readme with better information on how to do quests.
Core Mod
-add all solar pannels to blacklist of the worldaccelerator
Ender IO
-Free platinum from nickel ore #5433
-update ender io recipes and config files
-add recipes to enderIo by Zoko
-add value for new armor
-add Gdiode to Endsteel Armor
-add Melodic Capacitor to Dimensional Transceiver
-fix Grindball info
-add dark steel rod recipe
Ender Zoo
-Update Enderzoo Dire Wolf config per #5485
GT++
-Update railcraft settings from Gt++ #5481
-update gt++ config
Holo Inventory
-HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
-Just to prevent this from happening lol:
Infernal Mobs
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
-Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
-update special mobs cfg
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
-update(config): storagedrawer
-Adapt to new custom version of StorageDrawers
Script changes:
Chisel
-feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
-fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
-Quest #810 doesn't accept rocket with storage #5533
Gregtech
-"Sharpness: Over... 5..." quest issue. #5384
HEE
-Add a use for HEE Sphalerite #5426
Storage Drawers
-obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
-Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
-feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
-some witchery books recipes are a little expensive #5436
-Earmuffs have no recipe #5484
-request to change the new witchery quartz crystal recipe #5369
Many Mod
-feat(ordict): add all wooden fences to fenceWood
-Forestry mod already provides the fenceWood oredictionary name.
-Adds all other wooden fences to
-Use the oredict in recipes to reduce the number of same output recipes
-Recipes updated to the :
-Carpenter's Barrier (Carpenter's Blocks)
-Builder's Backpack (Forestry)
-Piston (Minecraft)
-Bed (Minecraft)
-Firework Display (Steve's Carts 2)
-Stencil Table (Tinkers' Construct)
-remove(oredict): fenceWood registration offloaded to coremod
-Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
-Removed en-localizations that duplicates standard ones (tested)
Quests changes:
-Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
-Energetic Alloy quest #5438
-Cannot complete oredrill quest due to nbt on second task #5434
-HEE quests require you to collect large amounts of useless stuff #5428
-Flower Power quest change suggestion #5424
-Medium Fuel Canister Quest not detecting #5422
-tier 5 rocket stuffing quests #5442
-Fresh Soft Mallet not recognized in retrieval task #5418
-Quest 839 not recognized (NBT issue) #5417
-#5456 Added Drawer Controller quest
-#5471 Added Rare Earths quest
-#5476 Added Bedrock Dim quest
-#5478 Added LM quest, and LM hint quest
-#5479 Added Deep Dark Quest
-Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
-The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
-Has LM quest as a Req to show up, so keep that in mind when testing
-I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
-#5483 Added text to quest
-Also fixed incorrect text in the names of the valid materials for the CP
-Added what the machine casing are to prevent confusion (the thing you make hulls out of)
-#5487 Added Void Upgrade quest
-#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
-Added ghetto biome changinq quest on be(e) tab
-Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
-#5341 Added biome changing questline for witchery
-fixing a few Quests have to be hidden untill triggered
-fixing DE Questline use Ichorium
-move Deep Dark Quest to Magic Adept tab
-Gallium Arsenide quest wrong info #5549
-Tantalum quest #1835 not oredicted #5544
-adding Nether Quest
-advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
-I can’t complete quest # 908 #5543
-Quest #1404 Electric Pump(MV) cannot be recognized. #5541
-Retrieval Quest Detection: Quest #169 #5448
-plunger 2.0 The Hand Pump - quest wrong #5170
-#5576 Completely hide old familiar quest
-#5576 Delete the old familiar quest because dream said to
New Mods
Thaumcraft NEI Additions 1.0.2.0
Mod Upgrade:
-Appliedenergistics 2 rv3 beta 22
-Avaritia 1.17
-Better Questing 3.0.322
-Binnies Mod 2.0.26
-Bartworks 0.5.10
-Chisel 2.10.0.0
-Core Mod 1.6.31
-EnderIO 2.3.0.434
-Ender Zoo 1.0.16.0
-GT-PlusPlus 1.7.04.483
-GTNH TC Wands 1.2.0
-Mine and Blade Battlegear 2 Bullseye 1.0.8.5
-Not Enough Items 2.0.0-beta-6-GTNH
-Special Mobs-1.7.10-3.3.4
-Standard Expansion 3.0.174
-Storage Drawers 1.11.1-gtnh
-Thaumic Horizons 1.1.9.15
-Thaumic Tinkerer 2.5-557-GTNH
-Twilightforest 2.3.8dev
-Universal Singularities 8.6
-Witching Gadgets 1.2.10-GTNH
Mod Changes:
Appliedenergistics
-Duct tape fix for HEE replacing the Dragon Egg
-Revert "Moved the cache up a level, so that pattern terminal also would use it."
Avaritia
-Added Impure Tear to Avaritia.
Bartworks
-Minor fixes
-reworked LuVTierEnhancer
-use of isAir() instead of block.equals(air) in base layer check method
-circuitassemblyline balance
-refractor of code
-Fixed air offset for multis
Binnies Mod
-fix(tile): remove useless meta nbt
-fix(fruitdrop): remove 5x multiplier
-fix(lang): osange orange and sync lang keys
-fix(doors): up max stack size from 1 to 8
-Align Max stack size to 8 same as MC Door Item.
Chisel
-Don't allow chiseling of TileEntity
CoreMod:
-Fluxed electrum no mixer recipe, only shapeless #5366
-add damuscus steel to 9 slot mixer
-feat(oredict): add fenceWoodRegistration
-Added EndSteel recipe
-redstone alloy weak exploit #5560
EnderIO
-Added Grinding Balls and End Steel
-Added EndSteel Armor
-Added Capacitor
-Added Empowered 5
-Added more 1.12 content
- Added Generators
- Added Fluids
- made grindingBalls seperate Items
- Added solar Panel 3
-Fixed missing localization
Ender Zoo
-Update forge version
-Remove WAILA build requirement
-Add WAILA dependency lib
-Remove CONIFEROUS from biome filter
-Update direwolf howl behavior
-Add custom drops for Dire Wolf
-Fixed sceptre has wand rod name instead of staff rod name
-Fixed sceptre has wand rod name instead of staff rod name
-added Thaumcraft NEI Additions to development workspace
-added auto uncommenting 'required-after:dreamcraft' while building jar
-Fixed custom crafting rods are not applied for sceptres.
Gregtech
-Fluxed electrum no mixer recipe, only shapeless #5366
-Fix textures of Pyrolyse Oven
-962 is texture of 8 page and 66 ID.
-New GT Mixer texture need to be corrected #5467
-Set correct mass fabricator recipe map amperage
-(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
-Suggestion for Distilled Water uses #5520
-Added EndSteel
-Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
-(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
-Iron Electron Tube recipe #5554
-Ender Electron Tube missing CA recipe #4502
-Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
-removed unused imports changed subversion to 33
GTNH TC Wands
-Update ThaumcraftWands.java
-Improved readability, fixed some warnings
-Improved readability v2
-Initial refactor commit
-Added gregtech sources...
-Moved to working gregtech...
-Fixed error with empty String
-moved Items so they are not null
-Reviewed, fixed and removed some FIXME tags
Mine and Blade Battlegear 2 Bullseye
-Upgrade Gradle
-RM jars
-Don't choke on null items -- unclear why it is null...
Not Enough Items
-Add back in ItemPanel.items as static
-Fixes crash in ThermalDyanmics [probably]
-Avoid divide by zero error
-Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
-Slightly better fix.
-Fix the underlying problem -- Bad X!
Special Mobs
-First working commit of Lava Monsters incorporated into Special Mobs
-Adjust spawning algorithm. Adjust for better defaults.
-Remove trolling BS.
-Fix spawn egg issues.
-Add START_FIRES option
-Added some nicer loot options on superRare drops.
-Fix model/texture issues
-Basic drop now prefers coal, then firecharges, then lava buckets.
-Added new "healing when in lava" abilitiy.
-Adjusted attack to be a little faster.
-Added back in decreasing age in bright areas - otherwise they despawn too soon.
-Basic Loot option added.
-Upped damage from snowballs to 1/3 of the entity health.
-Fixed healing so they properly heal 1/4 of their damage when in lava.
-Default health increased to 24.
-Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
-New fun damage source with death chat provided.
-Redo how Pain works.
-Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
-Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
-Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
-Stick now effective against vampire pigman
-Implemented first pass of snarky/super effective messages
-Add localized chat messages per mob.
-Update required Java version for proper static interface support.
-Handle mod classes not present.
-Use client side checks for server play.
-Check against null in case player is not holding anything and attacks like a moron
-Add snark for empty handed attacks
-Reduce the number of chances for a jolt teleport
-Change name is something a little less stupid
-Skip obvious damage sources not from the player.
-Block chats being sent to FakePlayers
-Block chats sent from dispensers etc in mobfarms.
-Jolts only teleport now when hit by a projectile.
-When hit, they take 1/5th the damage from projectiles.
-This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
-Melee does not teleport the Jolt, but it does still cause a lightning strike.
-Remove unneeded classes
Storage Drawers
-new(integration): storagedrawers gtnh recipes
-Integrates StorageDrawers with gtnh recipes.
-Config change
-Deprecate script
-Remove Gregtech assembler recipes map spam
-Move wood variants of drawers to chisel
-Save on load and server join time
-fix(crash): gtnh integration returning null modid
-now returns "gtnh" string that is comparable to another string.
-fix(integration): gtnh recipes not loading
-Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.
Thaumic Horizons
-A very very cheap way to remove all permanent warp 2 #5404
-remove gregtech dependencies
-fix recipe
-reduce aspects on recipes
Thaumic Tinkerer
-Quest Suggestion: Bedrock Dimension #5476
-Ores that exists in GT not working
-Cleaned gradle up and made it buildable
-Fixed TTResearchItem.setPages calling twice
Twilightforest
-Fix textures that make the max mipmap level drop
-Compress armor textures (lossless)
-Compress item textures (lossless)
-Compress block textures (lossless)
-Compress model textures (lossless)
-Update forge version to 10.13.4.1614
-Organize imports (removes a large number of unused imports)
-Only save the biome ID config if it has changed
-Change several "else if" statements to "switch case" statements
-Don't use Byte.valueOf() on something cast as a byte
-Don't use Integer.valueOf on an int or something cast as an int
-Format code so I don't go insane trying to read it
-Improve onCrafting event listener in TFEventListener
-Fast render mode for magic leaves
-Misc formatting and more if else to switch case
-Fix for Timewood Clock chunk corruption bug
-I was unable to do extensive testing, but 15 minutes with six of them going followed
-by switching my render distance, flying around, and save reloading did not cause issues.
-More formatting cleanup and if else to switch case
-Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
-Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
-Fix final dungeon calling random.nextInt with a zero
-Small improvement to last fix
-Update english lang file (some things are still missing from it)
-Ice bomb damage source
-Update en_US.lang
-Fix water check in TFGenRavine
-Add missing breaks to a swicth case in TFGenSmallLog
-More code cleanup and small optimizations
-Use String.valueOf rather than adding to an empty string + other cleanup
-Improve TF event listener performance significantly
-Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Make some Firefly and Cicada checks much faster
-Use equals over == when possible
-Turn off seeker arrow debug logging
-Add missing localization
-Comment uneeded code out of BlockTFPlant updateTick
-Remove updateTick and tickRate from BlockTFFirefly
-Make blank magic and maze maps only work in the Twilight Forest
-Replace tabs with four spaces
-Comment out unneeded code from BlockTFPortal
-Add more missing localization
-Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
-Clean up some log code
-Limit placements from TF misc biome decorator to between 20 and 75 height
-Remove minimum placement limit from TF misc biome decorator, it is not needed
Universal Singularities
-[Suggest]Fine tune the number of singularities for automation #5567
-update gradle
Witching Gadget
-Update TileEntitySpinningWheel.java
-it is now possible for spinwheel automation.
-Before this commit I can't get the output slot of spinwheel other than by hand.
Config changes:
Better Questing
-Update readme with better information on how to do quests.
Core Mod
-add all solar pannels to blacklist of the worldaccelerator
Ender IO
-Free platinum from nickel ore #5433
-update ender io recipes and config files
-add recipes to enderIo by Zoko
-add value for new armor
-add Gdiode to Endsteel Armor
-add Melodic Capacitor to Dimensional Transceiver
-fix Grindball info
-add dark steel rod recipe
Ender Zoo
-Update Enderzoo Dire Wolf config per #5485
GT++
-Update railcraft settings from Gt++ #5481
-update gt++ config
Holo Inventory
-HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
-Just to prevent this from happening lol:
Infernal Mobs
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
-Make jolt blazes have 50% more health since they got a little easier.
Special Mobs
-update special mobs cfg
-Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
-Vanilla spawn ratio set to 20 so that special blazes are rarer.
Storage Drawers
-update(config): storagedrawer
-Adapt to new custom version of StorageDrawers
Script changes:
Chisel
-feat(tconstruct): move chiselling decorations to chisel2 mod
CoreMod
-fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.
Glacticraft/GS
-Quest #810 doesn't accept rocket with storage #5533
Gregtech
-"Sharpness: Over... 5..." quest issue. #5384
HEE
-Add a use for HEE Sphalerite #5426
Storage Drawers
-obsolete now. Thanks to leagris modified version of Storage Drawers
Thaumic Tinker
-Fixed wrong recipe of Ichorium Ingot in Thaumonomicon
Tinkers Construct
-feat(tconstruct): move chiselling decorations to chisel2 mod
Witchery
-some witchery books recipes are a little expensive #5436
-Earmuffs have no recipe #5484
-request to change the new witchery quartz crystal recipe #5369
Many Mod
-feat(ordict): add all wooden fences to fenceWood
-Forestry mod already provides the fenceWood oredictionary name.
-Adds all other wooden fences to
-Use the oredict in recipes to reduce the number of same output recipes
-Recipes updated to the :
-Carpenter's Barrier (Carpenter's Blocks)
-Builder's Backpack (Forestry)
-Piston (Minecraft)
-Bed (Minecraft)
-Firework Display (Steve's Carts 2)
-Stencil Table (Tinkers' Construct)
-remove(oredict): fenceWood registration offloaded to coremod
-Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
-Removed en-localizations that duplicates standard ones (tested)
Quests changes:
-Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
-Energetic Alloy quest #5438
-Cannot complete oredrill quest due to nbt on second task #5434
-HEE quests require you to collect large amounts of useless stuff #5428
-Flower Power quest change suggestion #5424
-Medium Fuel Canister Quest not detecting #5422
-tier 5 rocket stuffing quests #5442
-Fresh Soft Mallet not recognized in retrieval task #5418
-Quest 839 not recognized (NBT issue) #5417
-#5456 Added Drawer Controller quest
-#5471 Added Rare Earths quest
-#5476 Added Bedrock Dim quest
-#5478 Added LM quest, and LM hint quest
-#5479 Added Deep Dark Quest
-Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
-The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
-Has LM quest as a Req to show up, so keep that in mind when testing
-I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
-#5483 Added text to quest
-Also fixed incorrect text in the names of the valid materials for the CP
-Added what the machine casing are to prevent confusion (the thing you make hulls out of)
-#5487 Added Void Upgrade quest
-#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
-Added ghetto biome changinq quest on be(e) tab
-Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
-#5341 Added biome changing questline for witchery
-fixing a few Quests have to be hidden untill triggered
-fixing DE Questline use Ichorium
-move Deep Dark Quest to Magic Adept tab
-Gallium Arsenide quest wrong info #5549
-Tantalum quest #1835 not oredicted #5544
-adding Nether Quest
-advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
-I can’t complete quest # 908 #5543
-Quest #1404 Electric Pump(MV) cannot be recognized. #5541
-Retrieval Quest Detection: Quest #169 #5448
-plunger 2.0 The Hand Pump - quest wrong #5170
-#5576 Completely hide old familiar quest
-#5576 Delete the old familiar quest because dream said to
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