GT New Horizons updated to version 2.0.9.0
Version 2.0.9.0 12.06.2020
Info:
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
New Mods:
-Better Loading Screen 1.3.23-GTNH
-Bug Torch 1.0.2
-Itlt 1.0.2
Mod Upgrade:
-Adventurebackpack 0.9-h14-GTNH
-Appliedenergistics2 rv3-beta-31
-Architecture Craft 1.7.4-GTNH
-Avaritia 1.18
-Bartworks 0.5.13.1
-Baubles 1.0.1.12
-Better Questing 3.0.334-GTNH
-Binnie Mods 2.0.29.4
-Biomes O Plenty 2.1.1-GTNH
-Blood Arsenal 1.2.1-11
-Blood Magic 1.3.3-30
-Chisel 2.9.8-GTNH
-CoreMod 1.6.46
-Craft Tweaker 3.1.0-legacy
-CropsPP 1.3.5.3
-Draconic Evolution 1.0.2q
-Electro Magic Tools 1.2.7.8
-Ender IO 2.3.1.13 beta
-Ender Zoo 1.0.18.3
-Enhanced Loot Bags 1.0.3
-Extra Cells 2.4.3b3
-Forestry 4.2.27.12
-Gadomancy 1.0.7.7
-Galacticraft 3.0.15-GTNH-full
-Gendustry 1.6.4.135a
-Gregtech 5.09.33.52
-GT PlusPlus 1.7.05.68
-GT Scanner Mod 1.5.7
-Hardcore Ender Expansion 1.8.6a
-Hodgepodge 1.4.2
-Holoinventory 2.1.4-beta-GTNH
-IC2 Crop Plugin Version 1.3.1
-IFU 1.7
-Iguana Tinker Tweaks 2.1.7.4
-InGame Info XML 2.8.2.3
-Irontanks 1.1.19
-Jabba 1.2.6
-Kekztech 0.4.6
-Magicbees 2.5.3-GTNH
-Micdoodle Core 3.0.13-GTNH
-Mine and Blade Battlegear 1.1.1.4-GTNH
-Natura 2.3.2-dev
-Nodal Mechanics 1.1-2-GTNH
-Not Enough Items 2.0.4-GTNH
-Open Blocks 1.6.2
-Open Computers 1.7.5.5.13
-Overloaded Armorbar 1.0.0
-Pam's Harvestcraft Lb-1.0.1-GTNH
-Remote IO 2.4.2
-Roguelike 1.5.1
-SGCraft 1.13.7-GTNH
-Special Mobs 3.3.6
-Spice Of Life 2.0.0 carrot-beta-5
-Standard Expansion 3.0.182-GTNH
-Steves Addons 0.10.17
-Steves Carts 2.0.0.b19
-Steves Factory Manager A96-GTNH
-Storage Drawers 1.11.5-gtnh
-TecTech 3.8.3
-Thaumcraft NEI Additions 1.1.0.1
-Thaumic Based 1.4.22-0
-Thaumicenergistics 1.1.3.2
-Thaumic Exploration 1.1.74-0
-Thaumic Horizons 1.1.9.17
-TMechworks 0.2.16.1
-Torohealth 1.0.0
-Twilightforest 2.3.8.5-dev
-WAILA Plugins 0.2.3.1-7
-Warp Theory 1.0.3-GTNH
-Witching Gadgets 1.2.12-GTNH
-Universal Singularities 8.6.1
Mod Changes:
Adventurebackpack
-More work on packets
-[RFC] Increase the fuel capacity of Copter Pack. #5873
-update choper pack to 16 Buckets tank have 16 Buckets capacity anyways
-Update zh_CN.lang
Appliedenergistics2
-Fixed blocking mode for inventories not giving out anything
-added workaround for interface blocking mode to ignore selector circuits in GT machines
-updated ic2 dependency to 2.2.2.828
-add thaumcraft dev version
-Reentrance check in the unload event
-Added check for oversized client packet
-Update zh_CN.lang
Architecture Craft
-Create zh_CN.lang
-update gradle
Avaritia
-Update zh_CN.lang
-update version add libs
Bartworks
-fixed void miner not consuming energy
-Made API standalone (mostly)
-Made OrePrefixes lookups NullSecure
-Added Config for Metas and Tiers for Ross
-fixed GT++ compability
-Fixed ConfigHandler initiating GTValues during coremod startup
-Fixed MegaEBF sometimes overflowing
-change recipes for Void Miner using Ore Drill Tier 6
-Added VoidMiner Tiers
-Added Recipes for Void Miners
-Fixed VoidMiner Output
-added void miner localisation for achievements
-Made Void Miner Times in Assembly Line more reasonable
-fixed fermentation recipes in biovat
-Fixed Glass Checked
-buffed Oganesson
-made LoadItemContainers static
-removed force shutdown
-Merged NEI configs
-added a config option to hide any orePrefix type of my materials
-Redid CLS support
-updated fr_FR translation (#67)
-Some new featues
-Added Multiblock Updateability to BW Blocks
-Added Pollution to WaterPump
-Added new Windmill GUI
-Refactored Windmill a bit
-Added animation to windmill
-Various Development
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT Low Power Lasers
-Fixed Circuit Logic and added bounds check
-added TT Low Power recipes
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT Low Power Lasers
-Fixed Circuit Logic and added bounds check
-added TT Low Power recipes
-Redid LuV Osmiridium Replacer
-deleted old lib
-Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()
-removed a wrong cast
-fixed textures
-removed *some* duplicate recipes for tool items
-fixed voidminer
-fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas
-fixed LAZORS not exploding when they recive too much Amp lasers
-Redid Radio Hatch Stuffs ~~~
-ItemStacks finally work properly
-Forbid insertion of a non-Rad-Material
-Update UniversalTeleportType.java (#78)
-disabled circuit unification
-removed unused decoratePlanet on Ross128ba
-changed "splitStack" to "setStackSize"
-renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"
-Added specialised functions for floor ceil wrap and clamp
-Replaced old function calls
-LowPower Pipes now have the IC2 glass fibre texture
-fixed overflow on the AccessPriorityList
-fixed "NOSUCHITEM rod" error
-suppressed some warnings
-Fixed Burned Out THTR Stuff
-Fixed Cables
-fix more then 1 energy hatch on circuit assmebler
-fixed Ross128b crash
-fixed TT recipe overlap
-fixed double replicator recipes
Baubles
-Update zh_CN.lang
Better Questing
-Add ability to change scrolling speed
-Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs
-Add canvas always striving to occupy less space
-Remove paginating from rewards area. WARN: This requires changes in all BQ Packs
-Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs
-Remove paginating from tasks area. WARN: This requires changes in all BQ Packs
-Fix empty space at the end of rewards list
-Add bq_copyprogress command
-Fix demo mode notification
-Add the ability to copy quests not from command sender
-Fix party quest completion sync
-Initial backport of netcode improvements and UI upgrades
-Removed IProgression interface
-Fixed GL error in scissor call
-Fixed text alignment issue in PanelButton
-Fixed theme GUI throwing a CME crash
-Added backported new icons
-Changes for the new api
-Fix copyquests command
-Fixed a few errors in partial data reading being treated as full databases
-Fixed default tooltip background texture being missing
-Backported newer translations
-Backported transparent test theme
-Fixed a few errors in partial data reading being treated as full databases
-Fixed default tooltip background texture being missing
-Backported newer translations
-Backported transparent test theme
-Fixed crash in party management screen when kicking or leaving
-Fixed missing changes in real time repeat timer math
-Removed now non-functional life share button in party screen
-Bypassed Forge bug which fired LivingUpdateEvent several times per tick
-Helps if I put the theme JSON in the right folder
-Fixed some textures still trying to render when zero or negative sized
-Backported sliced texture scaling improvements
-Fixed dedicated servers crashing on first world tick
-Add scroll positions save for tasks and rewards
-Add tab completion options
-Rework command for console execution
-Fixed party invite screen not opening
-Fixed party invite screen crashing when it did open
-Fixed item panel texture not showing wildcard variants
-Changed invite list to only show active players
-Fixed NetStationEdit using the wrong NBT tag name
-Fixed ore dictionary button in item selection changing prefix
-Changed submission station GUI to pre-filter valid quests
-Changed item and fluid tasks to use DBEntry<IQuest>
-Quick fix for BQLivingUpdateEvent re-triggering the original event
-Fixed popup not accepting no for an answer
-Added quest designer shortcut
-Removed anti-tamper code after community overreaction
-Create zh_CN.lang
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
-Update zh_CN.lang
Biomes O Plenty
-Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886
-Update zh_CN.lang
-change version update gradle
Blood Arsenal
-Update zh_CN.lang
Blood Magic
-Update zh_CN.lang
Chisel
-Update zh_CN.lang
CoreMod
-Fix world world accelerator power consumption
-If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.
-If you use the default, i.e. range max, it will consume 3072EU/t.
-commented BW ore mixes out because the dont work rn.
-add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting
-add Pink Slime to EBF and Vac
-T5 rocket allows Europium pre T1 fusion #5870
-Added a better way for the Processing Array to handle recipes.
-remove unused files from Itemlist
-[RFC] Railcraft tank gauges recipe output ×2 #5890
-add recycle recipe for gauges from RC
-fixed wrong mixer gui 9 slots
-Additional fixes to Fixes #263
-fixed CombinedBac
-add more bw vat and lab recipes
-add new cultures
-add two alter native recipes in vat with bacterial sludge and mutagen
-add more biomedium recipes
-remove on some recipes breedable
-change uv recipe to naquadria Sievert value
-add items to vat input slots
-change other bio vat recipe fluids by factor 250x
-add new ASMD Component recipe
-fixed OreDict Names
-they use unlocalised names instead of localised ones now
-fixed ganymede typo
-Suggestion: Add a recipe for leather from oil chem #5918
-add forgotten texture ArtificialLeather
-add asmd chips to the core mod recipe
-buff infinity wire #5916
-Small Collagen adjustment #5913
-[Wrought Iron ingot] Incorrect recipe? #5955
-fixed another ganymede typo
-fixed Stainless Steel typo
-Update GT_MetaTileEntity_AirFilter.java
-UnknownNutrientAgar takes too long (Biowares) #5964
-Crystal Line needs asmds now
-Recipe conflict #6025
-GraviChestPlate recipe should work with all zpm circuits #6020
-Updated Core Mod to Java 8
-fixed ganymede typo in file
-moved VoidMiner stuff from GT to here
-Forgot to add png
-Added Cauldron nerf
-Drop Bart API pt2 electric boogaloo
-fix core ,od not building
-Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087
-Add Ectoplasma and Arcane Shards chips and fragments for bee loot.
-added Rune fragments for HEE for mob drops
-update autoclave 2 input slots
-fix low gravity recipes
-Update zh_CN.lang
-add Display to itemlist
-Added an API WA Endpoint
-added deObfs jar
-added soruces jar
-Added an API WA Endpoint
-Deluted Xenoxene should be Diluted Xenoxene #83
-T8 rocket uncraftable (again) #6208
-Recipes with ASMDs inconsistent #6224
Craft Tweaker
-Updated the ZenScript engine to the latest 1.12 ZenScript engine.
-This means that any scripting engine improvements made between the
-last 1.7.10 release and the last 1.12 release, will be in this version.
-Updated the API to the latest 1.11.2 API
-This means that any script written in 1.11.2 will (read should) work on this version,
-there are way too many changes to actually write them all here unfortunately.
-Added: pow(double, double), isNull(Object)
CropsPP
-Added new Crop pngs by emeraldsemerald (#35)
-ae -> ä, oe -> ö, ue -> ü
Draconic Evolution
-Update zh_CN.lang
Electro Magic Tools
-Update zh_CN.lang
Ender IO
-Fixed Conduit Filter
-Added Big Item Filter
-Capacitors, Conduits, Stellar Armor
-rename crude steel to Clay Compound
-update tooltip in lang file for stellar tools and armor
-ore dicted Endsteel nugget
-Update localization, add filter recipes
-Added Stellar Armor Textures
-Fixed basic ItemFilter
-Fixed Transceiver crash
-Added more 1.12 content
-removed unused trigger classes from bc
-Updated Deps
-update to Java8
-enabled UTF-8 encoding
-applied Java & IntelliJ plugins
-removed unused class
-Fixed capacitor bug on load
-Cleaned up capacitor loading code
-Update zh_CN.lang
-renamed constructor params for easier access
-reduced log-spam
Ender Zoo
-Update zh_CN.lang
Enhanced Loot Bags
-Create zh_CN.lang
Extra Cells
-Fix fluid interface dupe
-This dupe issue will happen when you attach two or more tanks
-to the same fluid interface and the fluid interface pushes some fluid as in some pattern
-Note to future programmers: this pushItems() logic is not as clean as it can be and can push
-1 stack per tick whereas vanilla can push all stacks at the same tick.
-Update zh_CN.lang
-gradle updated
-backported Oredictionary Export Bus extended pattern matching
-updated ThaumicEnergistics integration
Forestry
-fixed method not found exception
-wrong class for get Method call... i hate reflexion >_>
-Fixed Mutation Coniditons (#5)
-reduced usage of reflexion
-inlined code
-Actually remove the debug prints
Gadomancy
-Update zh_CN.lang
Galacticraft
-Update GCPlayerHandler.java
-Player crash (/corruption) with Battlegear and Galacticraft using torches #2162
-Swap dependencies directory for maven deps.
-Remove dependencies/*
-Gradle Wrapper --> 4.4.1
-Add GTNH permissions & update readme.md to direct support to us
-Remove Mekanism support [Unused in GTNH]
-Remove BuildCraft MJ support [Unused in GTNH]
-Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download
-Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles
-fix crash on invalid keybind
-Update Version everywhere.
-Remove version checker.
-Reobf partially working on planets.jar
-fix api include
-Produce one output jar (instead of two) due to reobf issues
-Point everyone to our github
-Update MicdoodleCore
-Fix mod options and planets rendering (#3)
-blacklist run folder
-lander now comes with fueled rocket
-add api to add rocket fuels and fuel tiers
-make rocket not get destroid by lightning
-make launch controller teleport rockets and other
-increse fuel cost when using launchcontroller
-fix using launch conditions couses launch to break
-add null check
-fix launchcontrolled rockerst not launching correctly
-removed enoying parachute message
-stop lander on galaxy planets with launch controller
-get rid off duble negtif
-add more fuels
-change zinc to nitrogen plasma
-remove all non rocket fuels
-add a way to remov efuels trough the api
-update zh_CN.lang
-change diesel to nitro diesel
-update gitignore
-add mic dodles core as lib
Gendustry
-update zh_CN.lang
Gregtech
-Display fluid amount in the fluid display stack.
-add new Enderi IO materials to GT
-CrudeSteel makes GTMaterial match up with EnderIO material
-add more Ender IO material properties to material list.
-change color of Crude steel and Pink slime a bit
-change ender io material
-add crafting recipes
-change Melodic Alloy space in Name
-add Pink Slime to EBF and Vac
-add shapeless recipe for Clay Compound
-Commented texture paging
-Texture paging implemented
-Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...
-Added a better way for the Processing Array to handle recipes.
-add missing Packer machines back
-add missing printer back
-add missing ids to processing array
-Set textures and adjust casing block register range
-put all Oil and oredrill recipes to Assembler/assline
-Removed T5 & T6 Miners
-Added BW Compat for easier use of BW Materials in code
-Removed DD Veins
-Added all Ores to Voidminer in DeepDark
-removed Infinity Ore
-Void miner adjustments (#262)
-Added all Ores to Voidminer in DeepDark
-removed Infinity Ore
-renormalize line endings
-UHV fixes
-updated tritanium color
-replaced magic numbers with string identifiers
-add additionl recipe changes to the fix
-change recipes for Growthmedium and Bio Medium
-Fix non GT tileentities should still propagate
-remove recursion depth limit and nullcheck on instanceof
-Tried to make Mogballs Optimisation properly threaded
-Named the thread
-actually use the right method (and not the old one lol)
-Interrupted the Thread onServerAboutToStop
-Made use of Thread.wait() + shortened "causeMachineUpdate" method
-shortened the code + by using toUpdate as sync object
-Added a new Thread every time a world is loaded
-Refactor to fixed thread pool executor
-Use actually something made for this task...
-disable threaded caching of mUpdate values
-Shutdown properly
-Add more logging to shutdown
-Use ThreadLocalRandom for RNG
-remove ore and oil drill from gt and put it into core mod.
-remove unused materials
-add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
-CLS support
-OpenGL is a bit of a pita, wants only to be used in main thread.
-The easiest solution was to trigger CLS screen updates from GT.
-It is a soft dependency, if CLS isn't present, nothing breaks.
-Nerfed replicator
-added a config option
-made TankSize of Replicator a bit nicer
-Refactored CLS support into an own Compat
-add ArtificialLeather to more recipes
-Reduced log
-removed "isNice" easter egg
-reduced loglines to log every 5% instead of every 1%
-replaced Iterator for loop with enhanced for
-Over-Generous LV Conveyor maceration recipe #5896
-Quantium Wires have no wiremill recipe #5888
-IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883
-changed missing recipes to asmd components
-fix stainless steel naming in large cells
-Buff infinity turbines #5970
-fixed Adv. Seismic Prospector off-by-one error
-simplified calculations
-some code cleanup
-Factor 1.2 for now (UUM)
-Fixe IV Electrolyzer used some non existing HSSS Wires
-fix mistakes from lv centrifuging
-Recipe conflict #6025
-Update GT_Cover_SolarPanel.java
-Clean up the fluid display thing.
-Added cover guis for pump/filter
-Fix integer loopback in scanner averages
-3x3 pattern does not work in a packager
-Cover gui: Right click to open instead take.2
-Cover GUI: added fluid regulator, finished open on shiftrightclick.
-Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards
-Fix/Nerf cleanroom
-more HEE bees and some fixes
-Changed drilling plant tooltip to be more clear about drilling area
-Fixed NPE during Worldgen
-buffed drilling area in chunk mode for it to be not smaller than in the block mode
-fixed scanner info & tooltip
-fix spawner egg from combs
-Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)
-Add Fire Essense bee
-set hidden bees now to hidden Tag. Before it dont't work
-FluidRenderer Fixes
-Made GT_FluidDisplayItem.getIconFromDamage NEVER return null
-Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning
-Naquadria combs give naquadah ore #6120
-Debug recipe errors
-Autoclave get a new input slot
-Add new Autoclave Texture
-fix recipe map autoclave
-Update GT_MetaTileEntity_Cleanroom.java
-Update zh_CN.lang
-Update GT_VolumetricFlask.java
-Made Flask icon handling more flexible.
-Unified Large Chem reactor OC related #294
-add Borosilicate Glass recipe for petri dish
-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
-Only modify aStack when doDrain == true
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Added gui's for the rest of em covers.
-Unified Large Chem reactor OC
-coverguis: Cleaned up text.
-change the tatalite mix to show up in nei
-MachineBlock runnable toggle
-Fixed NEI time value for Replicators
-Phtalic Acid name wrong #6232
-Nitric Acid name wrong as a fluid #6231
-Phthalic Acid change breaks things #6242
GT PlusPlus
-Additions
-Added more 'Special Behaviour' items for my multiblocks as Examples.
-Added '/gtpp hand' command.
-Added TungstenSteel & Neutronium tool variants to NEI while in dev.
-Added Large Semifluid Generator and a crafting recipe for it.
-Added Placeholder for Adv. Assembly Line.
-Added Distillus Upgrade Chip and a crafting recipe for it.
-Added some new food items.
-Added a new casing block class for special handled multiblock casings.
-Added locale for Naq Fuel Cells.
-Added Boric Acid.
-Added Hydrochloric Acid fluid & recipes if it doesn't exist.
-Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.
-Added recipe for processing Red Slurry.
-Added IsaMill.
-Added Milled ores.
-Added Milling Balls.
-Added Custom NEI Handler for IsaMIll.
-Added Death by IsaMIll.
-Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)
-Added recipes for both grinding balls.
-Added more milling chains.
-Added two advanced recipes for obtaining Nitric Acid.
-Added Nitric Oxide and recipes if it doesn't exist.
-Added Nitrogen Dioxide and recipes if it doesn't exist.
-Added Carbon Disulfide.
-Added Hydrogen Sulfide if it doesn't exist.
-Added Sodium Ethoxide.
-Added Potassium Hydroxide.
-Added Sodium Ethyl Xanthate.
-Added Potassium Ethyl Xanthate.
-Added recipe for Sodium Ethoxide
-Added a Pine Tree.
-Oredict BoP Pinecone if it exists.
-Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)
-Added a way to automatically refill advanced muffler hatches for the LRE.
-Added more milled materials.
-Added proper structure for Flotation Cells.
-Added all milled materials to flotation cell recipes.
-Added Human meat drops for dead players.
-Added Slicing mode for ICM.
-Added some localization for the new milling products.
-Added Dehydration of Flotation Slurries to the Vacuum Furnace.
-Added an Advanced Hazmat Suit.
-Added a T3 circuit for recipe selections.
-Added the Volumetric Flask Configurator.
-Added a recipe for the Egg Box.
-Added a Book for the Chemical Plant.
-Added a Large Steam Macerator.
-Added steam tier I/O buses & input hatch.
-Added recipes for the custom steam hatch, buses and Macerator controller.
-Added a recipe for the catalyst bus.
-Added two new Alloys. (Botmium and Laurenium)
-Added four new Maching Casing blocks.
-Added new Machine casings to the Chemical Plant code.
-Added new Volumetric Flasks. (8k & 32k)
-Added custom Flask Renderer.
-Added ability for the Volumetric Flask Configurator to handle the new Flasks.
-Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
-Added advanced production method to obtain Fluorite.
-Added recipe for pine saplings.
-Added low tier basic turbines for Pollution Scrubbers.
-Added capability for Scrubbers to be automated.
-Added recipe for Zyngen.
-Added recipes for 2 new volumetric flasks.
-Added tier info into Chemical Plant NEI handler.
-Added custom NEI handlers for Reactor Fuel Processing Plant recipes.
-Added framework for Elemental Duplicator.
-Added custom Data Orb bus for Elemental Duplicator.
-Added recipes for basic turbines.
-Added Item Overflow Valves.
-Added more types of armour to the Hazmat list.
-Added recipes to convert GT++ Plutonium239 into normal Plutonium.
-Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
-Added recipes for Laurenium and Botmium casings.
-Removals
-Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
-Removed weird dependency on CofhCore.
-Removed VFCs ability to handle flasks with fluid in them.
-Disabled Thaumic Tinkerer Hazmat additions.
-Disabled Item Overflow Covers.
-Changes
-Adjusted recipes for lower tier charge packs.
-Reworked a few recipes.
-Adjust process for obtaining Thorium-232.
-Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
-Moved Rocket Fuel production to the Chem Plant.
-Buffered Kerosene output from Coal Tar processing.
-Made Formaldehyde Catalyst handled correctly in Chemical Plant.
-Moved debug mode switch to AsmConfig.
-Changed recipe for Nitrogen Tetroxide.
-Adjusted recipe for Th232 again.
-Changed Rocket Fuels slightly once more.
-Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
-More adjustments to Vacuum Furnace NEI handler.
-Adjusted use/creation of Pine Oil in recipes.
-Buffed Outputs of Froth Processing.
-Changed a heap of recipes to use the new circuits.
-Changed the Tooltip for the Egg Box.
-Made the Volumetric Flask Configurator tooltip better.
-Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)
-Changed Steam Multi recipes to use Tumbaga instead of Potin.
-Changed some tooltips so that it's more obvious that steam things are ONLY for steam.
-Changed colours of the two new alloys.
-Rebalanced some Chemical Plant recipes.
-Adjusted output of Fluorite ore production recipes.
-Finished Work on Chemical Plant user manual.
-Made Green Rocket Fuel more expensive.
-Made Purple Rocket Fuel use less copper, give more output.
-Rebalanced some Chemical Plant recipes.
-Fixes
-Fixed lafium compound being zpm instead of LuV.
-Fixed Large Extruder not counting back center casing.
-Fixed algea pond forming issue on servers.
-Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
-Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
-Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
-Fixed bad handling of hatch textures on a few multiblocks.
-Semi-Fixed Distillus.
-Fixed Semifluid Generator recipes.
-Fixed Semifluid Generators crashing the game when mined.
-Fixed bad handling of calls to ItemList.java.
-Fixed Distillus handling for Distillery recipe handling.
-Fixed a minor bug in the update checker.
-Fixed Hydrochloric Acid generating at the wrong time.
-Disabled Hand-pump pumping from non-GT tile entities.
-Fixed handling of custom OrePrefixes.
-Fixed OreDict registration of MetaFoodItems.
-Improved handling of Core Classes being static initialised too early.
-Fixed client-side bug in Distillus which would cause an infinite loop.
-Fixed bug in ForgeEnumHelper.
-Fixed bug in setField methods from ReflectionUtils.
-Fixed Algae Farm controller recipe.
-Fixed OOB when changing Energy Tier. (Creative Buffer)
-Fixed GUI of adv. muffler not working correctly.
-More work overhauling GT/IC2 Hazmat system.
-Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)
-Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
-Fixed Fake Player Handling.
-Fixed Vacuum Furnace controller recipe.
-Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
-Fixed handling of Fluid Name handling on Custom Fluid Hatches.
-Fixed spelling of Maintenance in most multiblock tooltips.
-Fixed Robinators not returning the correct block when mined.
-Fixed Electric tool recipes not consuming the original tool.
-Redid handling of all shaped crafting recipes.
-Fixed recipe handling for the last few multiblocks.
-Fixed handling of Giant Eggs.
-Fixed obscure crash caused by Dingos.
-Fixed handling of Spawn Eggs and entities registered to the global list.
-Potentially fixed NEI not working correctly for GT++ recipe maps.
-Fixed milled byproducts not using the correct texture.
-Fixed handling of IC2 EnumHelper code.
-Fixed Industrial Cutting Machine defaulting to slicing mode.
-Fixed shaped recipe creation.
-Minor adjustments to the Volumetric Flask GUI.
-Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
-Fixed TC dependency within the Fake Player checker.
-Fixed StackOverflowError caused by TC/ExU/GT.
-Added another safety catch to the VFC GUI.
-Fixed the last few minor NEI issues.
-Fixed TC dependency within the Fake Player checker.
-Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)
-Fixed minor oversight in RC ASM.
-Fixed bug where PSS would generate power due to an integer overflow.
-Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
-Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
-Fixed Automation of Pollution Scrubbers.
GT Scanner Mod
-add new fluid colors for underground fluids
-changed colors a bit
Hardcore Ender Expansion
-update zh_CN.lang
Hodgepodge
-Detect Thermos/Bukkit and don't load incompatible plugins.
-
Holoinventory
-Create zh_CN.lang
IC2 Crop Plugin
-Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)
-Added: Crop Simulation level config so you can make the waiting game not impossible.
-(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
Iguana Tinker Tweaks
-Update zh_CN.lang
InGame Info XML
-Update zh_CN.lang
Irontanks
-bump gradle & forge
-optimize imports
-run idea inspections
-revert Normalize block and item names
-remove missing things
-fix textures and lang
-change silver to steel
-back to old textures, but improving them
-fix silvertank/topbottom texture color
-improve /v2
-improve the obsidian tank texture to look more like the minecraft obisidian texture
-add hardness to tanks
-chaned blast resitance on tanks
-Update zh_CN.lang
Jabba
-Update zh_CN.lang
Kekztech
-New Content
-added Ichor and Thaumium Reinforced Jars
-added Lapotronic Supercapacitor
-Updated Content
-added TFFT I/O hatch auto-output function
-Fixes
-TFFT Structure check fixed
-TFFT auto-void not working through TFFT I/O hatch
-TFFT I/O hatch not remembering it's state
-Kekztech GT blocks now use the correct mining tool
Magicbees
-Update zh_CN.lang
Micdoodle Core
-Make Micdoodle core buildable by itself
-Gradle wrapper 4.4.1
-Bump source compat, forge version, and add mcmod.info
-Remove version checks based on specific filenames
-Add IEntityBreathable
Mine and Blade Battlegear
-Update zh_CN.lang
Natura
-using java 1.6 to build it will help to avoid crahses. Need a fix later
-More new config options
-Quick cleanup of NContent.java
-Add missing Ore Dictionary tags to berries
-Register more wooden items to the Ore Dictionary
-Update zh_CN.lang
Nodal Mechanics
-Update zh_CN.lang
-Change attuned Matrix Recipe to fit thematically
Changed aspects and recipe items(sloth shards and balanced shards).
-Old Infusion recipe did not make sense.
-Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
-Possibly a slight nerf but requires the same tech level
-Fixed error spiked difficulty
-Fixed issue where amber was used in place of balanced shards,
-Replace energy crystal with lapotron crystal
-swapped one Sloth Shard for the more difficult Pride shard
Not Enough Items
-Update zh_CN.lang
-Parallelize recipe handlers
-Use a dedicated ForkJoinPool
-Add TaskProfiler back
-Reuse the ForkJoinPool in ItemList
-Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).
-Should fix craft tweaker item hiding.
Open Blocks
-Update zh_CN.lang
Open Computers
-null check & a bit cleanup
-a weak table does not need its keys removed
-also, this apparently increases the chance for obscure edge case bugs in lua gc
-closes #3225
-closes #2999
-close handles on procs in reverse order
-also explicitly close stdout in cat. proc closes it, but this is cleaner
-barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.
-fix shift+back in /bin/edit - it should backspace normally
-[OpenOS] Tiny ls manual fixes
-Removed unnecessary characters in the OpenOS manpage for ls
-pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)
-fix hologram.copy - we weren't sending the full dirty region on updates in some cases
-closes #3254
-Add Cortana (from Halo; https://en.wikipedia.org/wiki/Cortana_(Halo))
-fix \27[6n response, it should write [ before the coords
-improve motion sensor check both feet and eyes
-fix a couple of devfs adapter issues
-gpu: remove screen link when there is no screen
-modem: remove max packet size, as this method no longer exists
-tiny cleanup in shell for crashed scripts
-remove unknown error message
-put 5.3 above 5.2 so it is the first selected architecture
-fix cpu to use default lua arch (5.3)
-fixing and old unicode bug
-the openos io buffer in utf8 mode can splice inside a utf8 sequence
-this code prevents that by reading the next chunk to complete the sequence
-in the case the stream actually has bad utf8 sequence, the io buffer decides to return
-more data than it was asked, rather than corrupt the stream
-closes #1207
-GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)
-We've discussed a large variety of options for the gpu
-I've reviewed our options and suggestions. Ultimately - users want faster graphics.
-Most of the ideas are relating to what api is meaningful to the user.
-The core issue we have in making graphics faster is an increase load on the server.
-closes #779
-fix openos crash when setViewport is called without args
-remove packet sync for invisible gpu change - make free more free
-gpu video ram with allocate, free, bitblts
-writing text and color data to a gpu page is free and server side only
-bitblt to screen cause an update and has more budget and power cost
-vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates
-gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical
-note: dirty page bitblts to a screen are increasinly expensive for larger buffers
-bitblts to vram are "free" (no budget, no energy)
-note that any direct component call has a minimum .001 budget cost
-api rename for get/set buffer, it is now {get/set}ActiveBuffer
-this breaks previous build, but this is dev stuff, so it's okay :)
-no release is broken here
-Added VEGA AI name (Doom 2016)
-small adjustment to bitblt perf
-also, temporary changes to minimum callback data for perf testing
-openos improvements
-if /home is readonly, a helpful message is displayed tell the user to run install
-remove -i from `cp` alias because a bunch of people complain about it
-install` now does not clobber /etc/rc.cfg nor /home/.shrc
-significant change, and carefully tested - read/writes to vram is now free, no budget cost
-This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)
-This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.
-also, added better config options for vram settings
-gpu vram api return change - freeAllBuffers returns the number of buffers freed
-increase timeouts on bitblt after further server load and network load testing
-added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default
-this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly
-update settings.scala to match defaults in application.conf
-insure minimal bitblt cost when writing to screen
-add tooltip to trading upgrade.
-diable rack "relay mode" by default when crafting a new rack
-add better descriptive text to debug card connectToBlock
-some tooltips and a fix for possible install code path (nil ref)
-fix support for multiple gpu vram access to a screen
-optimize color write and increase bitblt limits
-the color write improvements appears to give clients a 90% speed up on loading color nbt
-fixed mixed tier gpu and screen bitblt
-use rawequal for internal table checks in machien.lua
-allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory
-closes #3308
-pass wget user-agent, in a special opencomputers way
-closes #3305
-Update zh_CN.lang
-fixed the floppy gui to update its buttons
-and cleaned up the packet handler to make sure reads are done regardless of outcome
-Rewrite the ru_RU translation of a manpage
-Added Seismic Prospector data reading support
-GT Assembly line recipe reading
Overloaded Armorbar
-add build.properties
-promoting to non beta version
Pam's Harvestcraft
-Initial 1.7.10 commit: decompiled pam's hc code
-Reformatted missed parts
-Update gradlewrapper to 4.4.1
-Update thaumcraft API
-Prevents crash when loading up the game.
-Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu
-Replace unintended tab with spaces
-Add the listAllseed tag to seeds that were missing it
-fixed some bugs maybe we can buil this later agains 1.8 again
Remote IO
-Gradle updated to 4.4.1
-AE2 dependency updated to rv3
-Update zh_CN.lang
Roguelike
-Fixes negative buff levels some people use as markers?
-update gradle and version
SGCraft
-update forge 1614
-update gradle
-add libs
-try fix mystcraft integration (we dont use it anyways)
-Create zh_CN.lang
Special Mobs
-Update zh_CN.lang
-fix crash with tainted magic foci
Spice Of Life
-Update zh_CN.lang
Standard Expansion
-API Update: Add canvas always striving to occupy less space
-Rework PanelRewardChoice
-Rework PanelRewardCommand
-Rework PanelRewardItem
-Rework PanelRewardXP
-Rework PanelRewardScoreboard
-Prettify GUI
-Rework all tasks gui
-Retrieval tasks now no consume as standard
-All tasks now ignore nbt as standard
-Almost done backporting new netcode. Remaining work:
-Retrieval Task
-XP Task
-Scoreboard Task
-All Rewards
-Redoing task event handlers
-Finished remaining files needing backporting
-Api update
-Changed LivingUpdateEvent to use the new fixed bypass in base mod
-Fixed meeting task not handling partial sync
-Fixed crafting task not handling partial sync
-Fixed loot chest defaults using newer ID names
-Fixed missing localisations for backported features
-Fixed score database not using thread syncronisation
-Changed score database to use TreeMap over HashMap
-Fixed issue with retrieval tasks ignoring submission attempts
-Fixed dedicated server crash in location task
-Fixed dedicated server crash in interact task
-Fixed item and fluid tasks still using old IQuest parameter
-Fixed existing location tasks loading with biome ID check of 0
-Create zh_CN.lang
Steves Addons
-Create zh_CN.lang
Steves Carts
-Create zh_CN.lang
Steves Factory Manager
-Close GTNewHorizons/NewHorizons#5861
-2.0.8.9.dev4 Crashes when loading an existing world #5908
-Create zh_CN.lang
Storage Drawers
-Update zh_CN.lang
TecTech
-Block nerf (#24)
-put Irontank mod to the withelist of BlockNerf
-Add recipe for IV-ZPM high amp energy hatches #25 (#26)
-Attempt to upgrade gradle to 4.8.1
-Null check this stuff
-Fix pipes, implement ExtendedFacing, bump version
-Refactor to provider and add another helper method for compatiblility
-Revoctor Structure util to new package, fix typo
-compat for new advanced smd parts (#27)
-If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
-new structure api
-Finish example implementation on transformer
-Add hint blocks and fallbacks
-Drop element provider by reworking T into calls properly
-Refactor old api for fully static context
-Fix pollutor localization
-Add helper method for on check pass
-add on element fail
-Optimize navigation
-move adders to new package
-Refactor instance of for isNavigating method
-Remove more old api, add compat, fix typos,add hint only
-Implement new api for collider
-Add optional hatch adders
-Cleanup struct util
-Fix navigation, move handles to util
-Update struct writer
-Tweak the api some more, fix bugs
-Add IIcon hint particle
-Fix loss, to be max instead of min...
-Refactor thaum spark
-Added config Option for Block Nerf (#28)
-Fix laser logic
-Cleanup, add debug print, fix hatch adder optional
-Buck Converter from TecTech #6179
-Add recipes for some hatches
-Uncertainty Resolver has no recipe #6217
-REsolve some bugs
-Add offline temp reading
-Add missing machine type
-Fix sound loops
Thaumcraft NEI Additions
-Create zh_CN.lang
Thaumic Based
-removed fortune for seeds
-Update zh_CN.lang
Thaumicenergistics
-Crafting card support for Essentia Export Bus
-Cache search string in the terminal GUI
Thaumic Exploration
-Everfull urn - Gregtech compatibility
-Reworking fluid container filling on right click.
-Fix GTNewHorizons/GT-New-Horizons-Modpack#1442,
-GTNewHorizons/GT-New-Horizons-Modpack#5453,
-GTNewHorizons/GT-New-Horizons-Modpack#6249,
-KryptonCaptain/Thaumic_Exploration#1.
-Update zh_CN.lang
Thaumic Horizons
-Fixed Renderer
-fixed gradle version replacement
-added idea plugin
-Create zh_CN.lang
-Fix client crash due to ArrayIndexOutOfBoundsException
TMechworks
-Update zh_CN.lang
Torohealth
-add build.properties
-add always show config option
-promoting to non beta version
Twilightforest
-Attempt to fix NewHorizons #5810
-Band-aid fix for makeGlyphBranches getting called when height and size are not set
-This should be properly fixed at some point, but I have not been able to find the root cause to do that.
-Fix a null check in TFEventListener.
-build changes
-Added Source and Dev Jar
-Increased Java Build version Java6 -> Java8
-Enabled UTF-8 encoding
-Added idea plugin
-Tree related business
-renamed dev version to deobfs
-Added Drops to magical trees
-Fixed Ore Magnet breaking TileEntity Based Ores
-Added some Javadoc
-removed a magic number for a speaking static final variable
-Update zh_CN.lang
WAILA Plugins
-Update zh_CN.lang
-Add progress info for basic machines.
-Code from 4Gname.
-Update en_US.lang
-Update PluginGregtech5U.java
Warp Theory
-Prevents vanilla warp events after warp cleansing
-Update zh_CN.lang
-Warp effect blink - Avoid suffocate player in a wall
Witching Gadgets
-Update zh_CN.lang
-Fixing stove
Universal Singularities
-Create zh_CN.lang
Config changes:
Advanced Solar Panels
-Suggestion: a MT recipe for graphene #5903
Applied Energistics
-Applied Energistics (and related mods) bugs/comments #6080
Better Loading Screen
-new better loading screen cfg
Blood Magic
-Add AE2MatrixFrame to teleposer blacklist
-AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.
-#6186 Added avaritia chests to teleposer blacklist
Bugtorch
-add bugtorch cfg
Core Mod
-tooltip emerald tank
-update config pack version
-add text for new bee combs
Draconic Evolution
-add dim 100 (Deep Dark) to remove DE ores
Ender IO
-update ender io recipe and cfg
-fix derp change rf cost of items
Extra Utilities
-fix(extrautils): missing bottom texture for trading post
-Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken
-resource referrence of the Trading Post's bottom texture:
Forestry
-more up todate file for forestry backpakcs
Galaxy Space
-Fix misspelled crystal
Gendustry
-liquid dna from gendustry only obtainable from sapplings #5911
Gregtech
-remove deep dark ores because we have now Void miners
-Unknown water as an underground fluid #5963
-fix gen on some planets/dims
-add unkown water will move it tomorrow to the right planet
-updat gt configs
-fix dimesnion name
-added new underground fluids and values
-fixed io dim naming
-change the amounts bart suggested
-lower natural gas spawn as gee8e suggest
-commented phosphoricacid out since it not working yet
-remove phosporic acid
-now io uw fluids works
-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
-fix vein name
-remove recipe big egg from gt++
IC2 Nei Plugin
-add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.
Ingame Info XML
-improve(temperature): add celcius and kelvin
Itlt
-add itlt cfg and icon
Minecraft
-fix(planks): use vanilla asset
Server Dat
-update server dat
-Change to My Server's IPs in the official server list #5855
-New Stone huts Server #6169
-remove all starter books and give them as quest reward
Script changes:
Advanced Solar Panels
-Hybrid solar helmet recipe broken #6063
Better Questing
-remove rf mod so long it isnt compatible for new BQ3 api
-new Betterloading Screen cfg
-Binnies Mod
-fix(extra-bees): dyes
-fix Add missing extractor dyes recipes
-imp Change dyes recipes to output Gregtech dyes
Biome O plenty
-fix(biomesoplenty): dyes recipes
-fix: add missing florer to dye extractor recipes
-imp: replace BOP specific dyes (black, white, blue, green, brown) by
-Gregtech dyes and hides BOP unobtainable dyes from NEI
Cat walk
-pulverisator receipt for catwalk receipt #5942
Core Mod
-Missing recipe on MP : Casting Form (Coinage Mold) #5723
Electro Magic Tools
-Glue Balls #5921
Ender IO
-add new ender io recipes to script
-fix overseen recipe errors in Ender io
-add missing capacitor recipes
-fix existing Filter recipe was wrong
-Dimensional transceiver recipe #5931
-The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036
-Recipe Question/Change? #6223
Forbidden Magic
-fix(forbidden-magic): dyes
-fix Add missing extractor dyes recipes
-imp Change dyes recipes to output Gregtech dyes
Galacticraft
-remove bacterial sludge recipe (will be add to BW later)
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Galaxy Space
-Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858
-Hybrid Solar Panel Crach #5936
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Gregtech
-feat(gregtech): dyes conversion recipes
-Adds shapeless workbench recipes to convert oreDyes to Gregtech dyes
IC2
-Fixed a bug with the bucket dup
Iron Tank
-new emerald tank recipe
-update recipe. No one need this tanks after lv so reduce recipe costs
-Iron Tanks is uncraftable #6010
-iron tanks works before i add only a control circuit
Microblocks
-added more microblocks done with the help of Tedtricks
Minecraft
-oredict the assembler crafting table recipe
-Oredict the crafting table recipe to support modded logs in the assembler
Natura
-fix(natura): dye recipes and unification
-fix Add missing extractor recipe from blue dye
-imp Change natura blue dye for gregtech blue dye and hide natura one
-Don't register Natura fruit to the ore dictionary, Natura now does that itself
- Natura registers its fruits with the same tags that the Natura.zs script does.
Railcraft
-remove RC blastfurnace recipes they not belongs there
-recipe have now a EBF recipe
Tainted Magic
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Thaumcraft
-Arcane Stone Bricks recipe #5887
Thaumic Energetic
-Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tag
Thaumic Tinker
-Update ThaumicTinkerer-01.zs Fix #6191
-craftweaker legacy support
-update Artificial Leather recipes fix script bugs
Quests changes:
-update zh_CN.lang to 2.0.9.0
-Add Pumpkin Pie Quest
-change 4x EBF Steel requirements
-add Kill quests for neutral mobs
-add kill quest for aqua creeper
-remove nbt data on mobs quests
-adjust BBF Quest need more clay
-make LV Piston a or quest to make Pump crafting first
-LV chemistry quests not marked as main quests #5818
-Description of Quest "Get ready for Tier 3"
-Fixed description to match numer of items
-Invalid requirement on sensor/emitter quest in IV #5859
-Quantum Star quest in IV wants wrong amount of radon #5858
-Osmiridium ore from quest useless #5857
-#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid.
-Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better
-#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon
-#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest
-#5408 Added simple stirling water pump quest
-#4742 Added quest for getting electrotine before workstation quest.
-Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot
-#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar
-#5457 Changed text for lv brewery quest
-#5457 Swapped energium and lapis amounts
-#5457 Delete desh 1461 quest
-#5457 Adjusted epoxid quests so there's no leftovers
-#5457 Adjusted 2309 Another Acid to worry about amount
-#5457 Quest 290 Ninja style split book into two actually usable ones
-#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate
-#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way.
-Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene,
-since that's what you're actually after
-#5457 Quest 1492 (Assembling Line) changed number to 26
-#5457 Quest 1493 (Tier 7) change text to the new ingot.
-Quest 1715 (On your way to Tier 4 DIMs) removed first task
-Replaced chrome with the new ingot at 1/2 rate, since it's harder to get
-#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text
-#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. -
-Made recycling rocket quest optional so you don't recyle it before you can make the T2.
-Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore
-update questbook to 2.0.8.8x
-#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft
-Adjust PTFE quests so there's no extra fluid.
-Change to require plates instead of bars at the end, since that's what you use
-Turn ignorenbt on for quest 1440 oxygen bubble distributor
-Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal
-Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests
-Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with.
-Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.
-Quest 1727 NBT issue #5881
-Outdated Fluid Overview - Quest 1743 #5875
-Update en_US.lang
-update BQ file for newest version (3)
-Quest bugs on 2.0.8.8 #5933
-Quest 1197 - NBT issue #5944
-Quest 1200 NBT issue #5925
-Quest #1511 and #504 in Bee Chapter cannot complete #5909
-No recipe for small steel turbine #5905
-Remove quest 1689 (LuV Laser Engraver) or make it optional #5882
-Quest NBT Issue #5971
-Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized.
-Reorganized quests based on actual requirements.
-Added quests for blood letters pack, demon blood shard, glass knife, orb of armok,
-imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb,
-tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.
-Resaved with dev2 version (dev4 is even more different) so the formatting is fixed
-duct tape fix for the location task set range from -1 to 0 need to be tested
-duct tape fix for the location task set biome from 0 to -1 need to be tested
-Adjust mistake in Ascended quest requirement
-Added note to labeller quest about bug
-Added note you can't place slime liquid back down
-Added note you can automate lead lined box
-Fixed #5808 (it'll probably break again though)
-Adjusted deep dark quest text as mentioned in #5797
-Adjusted #5525 to have the proper metadata on the books
-Added text to explain multifarm circuits better
-Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests
-Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.
-Fixed #6076. Also fixed the number asked for in the text for this+similar quests
-Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790
-Hardcore Ender Expansion & Quests #6086
-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
-#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.
-#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab
-#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab
-#5368 Added more text to same quest
-#5979 Changed text, made non-main
-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
-Add BactericalVat Quest
-Fix BacterialVat Quest and Add Glass-Tier Quest
-Fix BacterialVat Quest sentences
-Move The Clean Lab Quest to IV Tab
-Add Glass-Tiers Quests
-add new Bio lab and petri dish quest.
-Translation update to 2.0.9.0.beta4
-Endgame Goals Tab #6172 thanks to @GTNH-Colen
-Translation update to 2.0.9.0.RC1
-#6123 Turn IgnoreNBT on
-#6181 Readded the requirement
-#6188 Explained you need the EBF to make the Aluminium
-#6115 Cleaned up text
-#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests
-rearrange Quests and color the headlines
-#6161 Completed between 1/2 to 3/4 of the quests
-#6161 Finished ZPM-UHV quests. Needs testing however
-#6161 Updated to be more complete
-#6161 Fixes, adjustments, etc.
-#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things
-#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug,
-added note about chemical plant book and added to book quest
-add pumps and conveyors to the coke oven quest back
-Update QC text, and add another Q for about chaining/extending
-Change elite circuit board amount
-Added note about variable amps needed in RS
-Fixed Quantum series quest amounts
-Mentioned rockets keep fuel
-Mention that rocket fuels can be used for power
-Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!
-#6158 Fixed amounts, also fixed amounts in T2 quest
-#6255 Adjusted
-#6205 #6250 Changed battery quests to be ult/really ult
-#6250 Hid the Teleporter quest, because you can't craft it
-#6250 The rest of the stuff mentioned-xenoxene+radox
-#6251 Altered LQ and LTX a bit
-Improve Rocket Fuel and Rocket Quest
-Improve rocket fuel quest line design
-Scale up some rocket fuel quests
-T6-T8 Rocket quests to be arranged similarly to other rocket quests.
-Add some quest reward
-Fix T5 Heaby Duty Plate Quest
-It's still a work in progress.
-Update Enceland-Plut Planet Dungen Quest
-Change Rocket Tier 6-8 Requirements Quests
-rename to Heavy Duty Plate Quest
-Change the text to the same one as the other Heavy duty plate quests
Info:
-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.
Re-craft the component and remove & replace them in any patterns that are affected.
New Mods:
-Better Loading Screen 1.3.23-GTNH
-Bug Torch 1.0.2
-Itlt 1.0.2
Mod Upgrade:
-Adventurebackpack 0.9-h14-GTNH
-Appliedenergistics2 rv3-beta-31
-Architecture Craft 1.7.4-GTNH
-Avaritia 1.18
-Bartworks 0.5.13.1
-Baubles 1.0.1.12
-Better Questing 3.0.334-GTNH
-Binnie Mods 2.0.29.4
-Biomes O Plenty 2.1.1-GTNH
-Blood Arsenal 1.2.1-11
-Blood Magic 1.3.3-30
-Chisel 2.9.8-GTNH
-CoreMod 1.6.46
-Craft Tweaker 3.1.0-legacy
-CropsPP 1.3.5.3
-Draconic Evolution 1.0.2q
-Electro Magic Tools 1.2.7.8
-Ender IO 2.3.1.13 beta
-Ender Zoo 1.0.18.3
-Enhanced Loot Bags 1.0.3
-Extra Cells 2.4.3b3
-Forestry 4.2.27.12
-Gadomancy 1.0.7.7
-Galacticraft 3.0.15-GTNH-full
-Gendustry 1.6.4.135a
-Gregtech 5.09.33.52
-GT PlusPlus 1.7.05.68
-GT Scanner Mod 1.5.7
-Hardcore Ender Expansion 1.8.6a
-Hodgepodge 1.4.2
-Holoinventory 2.1.4-beta-GTNH
-IC2 Crop Plugin Version 1.3.1
-IFU 1.7
-Iguana Tinker Tweaks 2.1.7.4
-InGame Info XML 2.8.2.3
-Irontanks 1.1.19
-Jabba 1.2.6
-Kekztech 0.4.6
-Magicbees 2.5.3-GTNH
-Micdoodle Core 3.0.13-GTNH
-Mine and Blade Battlegear 1.1.1.4-GTNH
-Natura 2.3.2-dev
-Nodal Mechanics 1.1-2-GTNH
-Not Enough Items 2.0.4-GTNH
-Open Blocks 1.6.2
-Open Computers 1.7.5.5.13
-Overloaded Armorbar 1.0.0
-Pam's Harvestcraft Lb-1.0.1-GTNH
-Remote IO 2.4.2
-Roguelike 1.5.1
-SGCraft 1.13.7-GTNH
-Special Mobs 3.3.6
-Spice Of Life 2.0.0 carrot-beta-5
-Standard Expansion 3.0.182-GTNH
-Steves Addons 0.10.17
-Steves Carts 2.0.0.b19
-Steves Factory Manager A96-GTNH
-Storage Drawers 1.11.5-gtnh
-TecTech 3.8.3
-Thaumcraft NEI Additions 1.1.0.1
-Thaumic Based 1.4.22-0
-Thaumicenergistics 1.1.3.2
-Thaumic Exploration 1.1.74-0
-Thaumic Horizons 1.1.9.17
-TMechworks 0.2.16.1
-Torohealth 1.0.0
-Twilightforest 2.3.8.5-dev
-WAILA Plugins 0.2.3.1-7
-Warp Theory 1.0.3-GTNH
-Witching Gadgets 1.2.12-GTNH
-Universal Singularities 8.6.1
Mod Changes:
Adventurebackpack
-More work on packets
-[RFC] Increase the fuel capacity of Copter Pack. #5873
-update choper pack to 16 Buckets tank have 16 Buckets capacity anyways
-Update zh_CN.lang
Appliedenergistics2
-Fixed blocking mode for inventories not giving out anything
-added workaround for interface blocking mode to ignore selector circuits in GT machines
-updated ic2 dependency to 2.2.2.828
-add thaumcraft dev version
-Reentrance check in the unload event
-Added check for oversized client packet
-Update zh_CN.lang
Architecture Craft
-Create zh_CN.lang
-update gradle
Avaritia
-Update zh_CN.lang
-update version add libs
Bartworks
-fixed void miner not consuming energy
-Made API standalone (mostly)
-Made OrePrefixes lookups NullSecure
-Added Config for Metas and Tiers for Ross
-fixed GT++ compability
-Fixed ConfigHandler initiating GTValues during coremod startup
-Fixed MegaEBF sometimes overflowing
-change recipes for Void Miner using Ore Drill Tier 6
-Added VoidMiner Tiers
-Added Recipes for Void Miners
-Fixed VoidMiner Output
-added void miner localisation for achievements
-Made Void Miner Times in Assembly Line more reasonable
-fixed fermentation recipes in biovat
-Fixed Glass Checked
-buffed Oganesson
-made LoadItemContainers static
-removed force shutdown
-Merged NEI configs
-added a config option to hide any orePrefix type of my materials
-Redid CLS support
-updated fr_FR translation (#67)
-Some new featues
-Added Multiblock Updateability to BW Blocks
-Added Pollution to WaterPump
-Added new Windmill GUI
-Refactored Windmill a bit
-Added animation to windmill
-Various Development
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT Low Power Lasers
-Fixed Circuit Logic and added bounds check
-added TT Low Power recipes
-Added TT support to MEBF and MVAC
-Fixed Energy Logic on MDT
-Fixed MEBF not outputting fluids on bottom hatches
-added auto-export for water on the simple stirling pump
-redid glass folder structure
-added EBF / Large Chem circuit Unification
-updated TT dependancy
-Added TT Low Power Lasers
-Fixed Circuit Logic and added bounds check
-added TT Low Power recipes
-Redid LuV Osmiridium Replacer
-deleted old lib
-Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures().hasXY()
-removed a wrong cast
-fixed textures
-removed *some* duplicate recipes for tool items
-fixed voidminer
-fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas
-fixed LAZORS not exploding when they recive too much Amp lasers
-Redid Radio Hatch Stuffs ~~~
-ItemStacks finally work properly
-Forbid insertion of a non-Rad-Material
-Update UniversalTeleportType.java (#78)
-disabled circuit unification
-removed unused decoratePlanet on Ross128ba
-changed "splitStack" to "setStackSize"
-renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"
-Added specialised functions for floor ceil wrap and clamp
-Replaced old function calls
-LowPower Pipes now have the IC2 glass fibre texture
-fixed overflow on the AccessPriorityList
-fixed "NOSUCHITEM rod" error
-suppressed some warnings
-Fixed Burned Out THTR Stuff
-Fixed Cables
-fix more then 1 energy hatch on circuit assmebler
-fixed Ross128b crash
-fixed TT recipe overlap
-fixed double replicator recipes
Baubles
-Update zh_CN.lang
Better Questing
-Add ability to change scrolling speed
-Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs
-Add canvas always striving to occupy less space
-Remove paginating from rewards area. WARN: This requires changes in all BQ Packs
-Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs
-Remove paginating from tasks area. WARN: This requires changes in all BQ Packs
-Fix empty space at the end of rewards list
-Add bq_copyprogress command
-Fix demo mode notification
-Add the ability to copy quests not from command sender
-Fix party quest completion sync
-Initial backport of netcode improvements and UI upgrades
-Removed IProgression interface
-Fixed GL error in scissor call
-Fixed text alignment issue in PanelButton
-Fixed theme GUI throwing a CME crash
-Added backported new icons
-Changes for the new api
-Fix copyquests command
-Fixed a few errors in partial data reading being treated as full databases
-Fixed default tooltip background texture being missing
-Backported newer translations
-Backported transparent test theme
-Fixed a few errors in partial data reading being treated as full databases
-Fixed default tooltip background texture being missing
-Backported newer translations
-Backported transparent test theme
-Fixed crash in party management screen when kicking or leaving
-Fixed missing changes in real time repeat timer math
-Removed now non-functional life share button in party screen
-Bypassed Forge bug which fired LivingUpdateEvent several times per tick
-Helps if I put the theme JSON in the right folder
-Fixed some textures still trying to render when zero or negative sized
-Backported sliced texture scaling improvements
-Fixed dedicated servers crashing on first world tick
-Add scroll positions save for tasks and rewards
-Add tab completion options
-Rework command for console execution
-Fixed party invite screen not opening
-Fixed party invite screen crashing when it did open
-Fixed item panel texture not showing wildcard variants
-Changed invite list to only show active players
-Fixed NetStationEdit using the wrong NBT tag name
-Fixed ore dictionary button in item selection changing prefix
-Changed submission station GUI to pre-filter valid quests
-Changed item and fluid tasks to use DBEntry<IQuest>
-Quick fix for BQLivingUpdateEvent re-triggering the original event
-Fixed popup not accepting no for an answer
-Added quest designer shortcut
-Removed anti-tamper code after community overreaction
-Create zh_CN.lang
Binnie Mods
-Fix fences and gates showing up wrong in WAILA
-Update zh_CN.lang
Biomes O Plenty
-Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886
-Update zh_CN.lang
-change version update gradle
Blood Arsenal
-Update zh_CN.lang
Blood Magic
-Update zh_CN.lang
Chisel
-Update zh_CN.lang
CoreMod
-Fix world world accelerator power consumption
-If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.
-If you use the default, i.e. range max, it will consume 3072EU/t.
-commented BW ore mixes out because the dont work rn.
-add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting
-add Pink Slime to EBF and Vac
-T5 rocket allows Europium pre T1 fusion #5870
-Added a better way for the Processing Array to handle recipes.
-remove unused files from Itemlist
-[RFC] Railcraft tank gauges recipe output ×2 #5890
-add recycle recipe for gauges from RC
-fixed wrong mixer gui 9 slots
-Additional fixes to Fixes #263
-fixed CombinedBac
-add more bw vat and lab recipes
-add new cultures
-add two alter native recipes in vat with bacterial sludge and mutagen
-add more biomedium recipes
-remove on some recipes breedable
-change uv recipe to naquadria Sievert value
-add items to vat input slots
-change other bio vat recipe fluids by factor 250x
-add new ASMD Component recipe
-fixed OreDict Names
-they use unlocalised names instead of localised ones now
-fixed ganymede typo
-Suggestion: Add a recipe for leather from oil chem #5918
-add forgotten texture ArtificialLeather
-add asmd chips to the core mod recipe
-buff infinity wire #5916
-Small Collagen adjustment #5913
-[Wrought Iron ingot] Incorrect recipe? #5955
-fixed another ganymede typo
-fixed Stainless Steel typo
-Update GT_MetaTileEntity_AirFilter.java
-UnknownNutrientAgar takes too long (Biowares) #5964
-Crystal Line needs asmds now
-Recipe conflict #6025
-GraviChestPlate recipe should work with all zpm circuits #6020
-Updated Core Mod to Java 8
-fixed ganymede typo in file
-moved VoidMiner stuff from GT to here
-Forgot to add png
-Added Cauldron nerf
-Drop Bart API pt2 electric boogaloo
-fix core ,od not building
-Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087
-Add Ectoplasma and Arcane Shards chips and fragments for bee loot.
-added Rune fragments for HEE for mob drops
-update autoclave 2 input slots
-fix low gravity recipes
-Update zh_CN.lang
-add Display to itemlist
-Added an API WA Endpoint
-added deObfs jar
-added soruces jar
-Added an API WA Endpoint
-Deluted Xenoxene should be Diluted Xenoxene #83
-T8 rocket uncraftable (again) #6208
-Recipes with ASMDs inconsistent #6224
Craft Tweaker
-Updated the ZenScript engine to the latest 1.12 ZenScript engine.
-This means that any scripting engine improvements made between the
-last 1.7.10 release and the last 1.12 release, will be in this version.
-Updated the API to the latest 1.11.2 API
-This means that any script written in 1.11.2 will (read should) work on this version,
-there are way too many changes to actually write them all here unfortunately.
-Added: pow(double, double), isNull(Object)
CropsPP
-Added new Crop pngs by emeraldsemerald (#35)
-ae -> ä, oe -> ö, ue -> ü
Draconic Evolution
-Update zh_CN.lang
Electro Magic Tools
-Update zh_CN.lang
Ender IO
-Fixed Conduit Filter
-Added Big Item Filter
-Capacitors, Conduits, Stellar Armor
-rename crude steel to Clay Compound
-update tooltip in lang file for stellar tools and armor
-ore dicted Endsteel nugget
-Update localization, add filter recipes
-Added Stellar Armor Textures
-Fixed basic ItemFilter
-Fixed Transceiver crash
-Added more 1.12 content
-removed unused trigger classes from bc
-Updated Deps
-update to Java8
-enabled UTF-8 encoding
-applied Java & IntelliJ plugins
-removed unused class
-Fixed capacitor bug on load
-Cleaned up capacitor loading code
-Update zh_CN.lang
-renamed constructor params for easier access
-reduced log-spam
Ender Zoo
-Update zh_CN.lang
Enhanced Loot Bags
-Create zh_CN.lang
Extra Cells
-Fix fluid interface dupe
-This dupe issue will happen when you attach two or more tanks
-to the same fluid interface and the fluid interface pushes some fluid as in some pattern
-Note to future programmers: this pushItems() logic is not as clean as it can be and can push
-1 stack per tick whereas vanilla can push all stacks at the same tick.
-Update zh_CN.lang
-gradle updated
-backported Oredictionary Export Bus extended pattern matching
-updated ThaumicEnergistics integration
Forestry
-fixed method not found exception
-wrong class for get Method call... i hate reflexion >_>
-Fixed Mutation Coniditons (#5)
-reduced usage of reflexion
-inlined code
-Actually remove the debug prints
Gadomancy
-Update zh_CN.lang
Galacticraft
-Update GCPlayerHandler.java
-Player crash (/corruption) with Battlegear and Galacticraft using torches #2162
-Swap dependencies directory for maven deps.
-Remove dependencies/*
-Gradle Wrapper --> 4.4.1
-Add GTNH permissions & update readme.md to direct support to us
-Remove Mekanism support [Unused in GTNH]
-Remove BuildCraft MJ support [Unused in GTNH]
-Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download
-Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles
-fix crash on invalid keybind
-Update Version everywhere.
-Remove version checker.
-Reobf partially working on planets.jar
-fix api include
-Produce one output jar (instead of two) due to reobf issues
-Point everyone to our github
-Update MicdoodleCore
-Fix mod options and planets rendering (#3)
-blacklist run folder
-lander now comes with fueled rocket
-add api to add rocket fuels and fuel tiers
-make rocket not get destroid by lightning
-make launch controller teleport rockets and other
-increse fuel cost when using launchcontroller
-fix using launch conditions couses launch to break
-add null check
-fix launchcontrolled rockerst not launching correctly
-removed enoying parachute message
-stop lander on galaxy planets with launch controller
-get rid off duble negtif
-add more fuels
-change zinc to nitrogen plasma
-remove all non rocket fuels
-add a way to remov efuels trough the api
-update zh_CN.lang
-change diesel to nitro diesel
-update gitignore
-add mic dodles core as lib
Gendustry
-update zh_CN.lang
Gregtech
-Display fluid amount in the fluid display stack.
-add new Enderi IO materials to GT
-CrudeSteel makes GTMaterial match up with EnderIO material
-add more Ender IO material properties to material list.
-change color of Crude steel and Pink slime a bit
-change ender io material
-add crafting recipes
-change Melodic Alloy space in Name
-add Pink Slime to EBF and Vac
-add shapeless recipe for Clay Compound
-Commented texture paging
-Texture paging implemented
-Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...
-Added a better way for the Processing Array to handle recipes.
-add missing Packer machines back
-add missing printer back
-add missing ids to processing array
-Set textures and adjust casing block register range
-put all Oil and oredrill recipes to Assembler/assline
-Removed T5 & T6 Miners
-Added BW Compat for easier use of BW Materials in code
-Removed DD Veins
-Added all Ores to Voidminer in DeepDark
-removed Infinity Ore
-Void miner adjustments (#262)
-Added all Ores to Voidminer in DeepDark
-removed Infinity Ore
-renormalize line endings
-UHV fixes
-updated tritanium color
-replaced magic numbers with string identifiers
-add additionl recipe changes to the fix
-change recipes for Growthmedium and Bio Medium
-Fix non GT tileentities should still propagate
-remove recursion depth limit and nullcheck on instanceof
-Tried to make Mogballs Optimisation properly threaded
-Named the thread
-actually use the right method (and not the old one lol)
-Interrupted the Thread onServerAboutToStop
-Made use of Thread.wait() + shortened "causeMachineUpdate" method
-shortened the code + by using toUpdate as sync object
-Added a new Thread every time a world is loaded
-Refactor to fixed thread pool executor
-Use actually something made for this task...
-disable threaded caching of mUpdate values
-Shutdown properly
-Add more logging to shutdown
-Use ThreadLocalRandom for RNG
-remove ore and oil drill from gt and put it into core mod.
-remove unused materials
-add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
-CLS support
-OpenGL is a bit of a pita, wants only to be used in main thread.
-The easiest solution was to trigger CLS screen updates from GT.
-It is a soft dependency, if CLS isn't present, nothing breaks.
-Nerfed replicator
-added a config option
-made TankSize of Replicator a bit nicer
-Refactored CLS support into an own Compat
-add ArtificialLeather to more recipes
-Reduced log
-removed "isNice" easter egg
-reduced loglines to log every 5% instead of every 1%
-replaced Iterator for loop with enhanced for
-Over-Generous LV Conveyor maceration recipe #5896
-Quantium Wires have no wiremill recipe #5888
-IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883
-changed missing recipes to asmd components
-fix stainless steel naming in large cells
-Buff infinity turbines #5970
-fixed Adv. Seismic Prospector off-by-one error
-simplified calculations
-some code cleanup
-Factor 1.2 for now (UUM)
-Fixe IV Electrolyzer used some non existing HSSS Wires
-fix mistakes from lv centrifuging
-Recipe conflict #6025
-Update GT_Cover_SolarPanel.java
-Clean up the fluid display thing.
-Added cover guis for pump/filter
-Fix integer loopback in scanner averages
-3x3 pattern does not work in a packager
-Cover gui: Right click to open instead take.2
-Cover GUI: added fluid regulator, finished open on shiftrightclick.
-Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards
-Fix/Nerf cleanroom
-more HEE bees and some fixes
-Changed drilling plant tooltip to be more clear about drilling area
-Fixed NPE during Worldgen
-buffed drilling area in chunk mode for it to be not smaller than in the block mode
-fixed scanner info & tooltip
-fix spawner egg from combs
-Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)
-Add Fire Essense bee
-set hidden bees now to hidden Tag. Before it dont't work
-FluidRenderer Fixes
-Made GT_FluidDisplayItem.getIconFromDamage NEVER return null
-Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning
-Naquadria combs give naquadah ore #6120
-Debug recipe errors
-Autoclave get a new input slot
-Add new Autoclave Texture
-fix recipe map autoclave
-Update GT_MetaTileEntity_Cleanroom.java
-Update zh_CN.lang
-Update GT_VolumetricFlask.java
-Made Flask icon handling more flexible.
-Unified Large Chem reactor OC related #294
-add Borosilicate Glass recipe for petri dish
-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
-Only modify aStack when doDrain == true
-Centrifuging Rubber Wood only outputs Methane Gas #5243
-Added gui's for the rest of em covers.
-Unified Large Chem reactor OC
-coverguis: Cleaned up text.
-change the tatalite mix to show up in nei
-MachineBlock runnable toggle
-Fixed NEI time value for Replicators
-Phtalic Acid name wrong #6232
-Nitric Acid name wrong as a fluid #6231
-Phthalic Acid change breaks things #6242
GT PlusPlus
-Additions
-Added more 'Special Behaviour' items for my multiblocks as Examples.
-Added '/gtpp hand' command.
-Added TungstenSteel & Neutronium tool variants to NEI while in dev.
-Added Large Semifluid Generator and a crafting recipe for it.
-Added Placeholder for Adv. Assembly Line.
-Added Distillus Upgrade Chip and a crafting recipe for it.
-Added some new food items.
-Added a new casing block class for special handled multiblock casings.
-Added locale for Naq Fuel Cells.
-Added Boric Acid.
-Added Hydrochloric Acid fluid & recipes if it doesn't exist.
-Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.
-Added recipe for processing Red Slurry.
-Added IsaMill.
-Added Milled ores.
-Added Milling Balls.
-Added Custom NEI Handler for IsaMIll.
-Added Death by IsaMIll.
-Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)
-Added recipes for both grinding balls.
-Added more milling chains.
-Added two advanced recipes for obtaining Nitric Acid.
-Added Nitric Oxide and recipes if it doesn't exist.
-Added Nitrogen Dioxide and recipes if it doesn't exist.
-Added Carbon Disulfide.
-Added Hydrogen Sulfide if it doesn't exist.
-Added Sodium Ethoxide.
-Added Potassium Hydroxide.
-Added Sodium Ethyl Xanthate.
-Added Potassium Ethyl Xanthate.
-Added recipe for Sodium Ethoxide
-Added a Pine Tree.
-Oredict BoP Pinecone if it exists.
-Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)
-Added a way to automatically refill advanced muffler hatches for the LRE.
-Added more milled materials.
-Added proper structure for Flotation Cells.
-Added all milled materials to flotation cell recipes.
-Added Human meat drops for dead players.
-Added Slicing mode for ICM.
-Added some localization for the new milling products.
-Added Dehydration of Flotation Slurries to the Vacuum Furnace.
-Added an Advanced Hazmat Suit.
-Added a T3 circuit for recipe selections.
-Added the Volumetric Flask Configurator.
-Added a recipe for the Egg Box.
-Added a Book for the Chemical Plant.
-Added a Large Steam Macerator.
-Added steam tier I/O buses & input hatch.
-Added recipes for the custom steam hatch, buses and Macerator controller.
-Added a recipe for the catalyst bus.
-Added two new Alloys. (Botmium and Laurenium)
-Added four new Maching Casing blocks.
-Added new Machine casings to the Chemical Plant code.
-Added new Volumetric Flasks. (8k & 32k)
-Added custom Flask Renderer.
-Added ability for the Volumetric Flask Configurator to handle the new Flasks.
-Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
-Added advanced production method to obtain Fluorite.
-Added recipe for pine saplings.
-Added low tier basic turbines for Pollution Scrubbers.
-Added capability for Scrubbers to be automated.
-Added recipe for Zyngen.
-Added recipes for 2 new volumetric flasks.
-Added tier info into Chemical Plant NEI handler.
-Added custom NEI handlers for Reactor Fuel Processing Plant recipes.
-Added framework for Elemental Duplicator.
-Added custom Data Orb bus for Elemental Duplicator.
-Added recipes for basic turbines.
-Added Item Overflow Valves.
-Added more types of armour to the Hazmat list.
-Added recipes to convert GT++ Plutonium239 into normal Plutonium.
-Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
-Added recipes for Laurenium and Botmium casings.
-Removals
-Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
-Removed weird dependency on CofhCore.
-Removed VFCs ability to handle flasks with fluid in them.
-Disabled Thaumic Tinkerer Hazmat additions.
-Disabled Item Overflow Covers.
-Changes
-Adjusted recipes for lower tier charge packs.
-Reworked a few recipes.
-Adjust process for obtaining Thorium-232.
-Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
-Moved Rocket Fuel production to the Chem Plant.
-Buffered Kerosene output from Coal Tar processing.
-Made Formaldehyde Catalyst handled correctly in Chemical Plant.
-Moved debug mode switch to AsmConfig.
-Changed recipe for Nitrogen Tetroxide.
-Adjusted recipe for Th232 again.
-Changed Rocket Fuels slightly once more.
-Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
-More adjustments to Vacuum Furnace NEI handler.
-Adjusted use/creation of Pine Oil in recipes.
-Buffed Outputs of Froth Processing.
-Changed a heap of recipes to use the new circuits.
-Changed the Tooltip for the Egg Box.
-Made the Volumetric Flask Configurator tooltip better.
-Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)
-Changed Steam Multi recipes to use Tumbaga instead of Potin.
-Changed some tooltips so that it's more obvious that steam things are ONLY for steam.
-Changed colours of the two new alloys.
-Rebalanced some Chemical Plant recipes.
-Adjusted output of Fluorite ore production recipes.
-Finished Work on Chemical Plant user manual.
-Made Green Rocket Fuel more expensive.
-Made Purple Rocket Fuel use less copper, give more output.
-Rebalanced some Chemical Plant recipes.
-Fixes
-Fixed lafium compound being zpm instead of LuV.
-Fixed Large Extruder not counting back center casing.
-Fixed algea pond forming issue on servers.
-Fixed ULV Overflow Covers using 0L Water in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5700)
-Fixed Integral Encasement I using 0L Steel in assembler. (https://github.com/GTNewHorizons/NewHorizons/issues/5617)
-Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. (https://github.com/GTNewHorizons/NewHorizons/issues/5744)
-Fixed bad handling of hatch textures on a few multiblocks.
-Semi-Fixed Distillus.
-Fixed Semifluid Generator recipes.
-Fixed Semifluid Generators crashing the game when mined.
-Fixed bad handling of calls to ItemList.java.
-Fixed Distillus handling for Distillery recipe handling.
-Fixed a minor bug in the update checker.
-Fixed Hydrochloric Acid generating at the wrong time.
-Disabled Hand-pump pumping from non-GT tile entities.
-Fixed handling of custom OrePrefixes.
-Fixed OreDict registration of MetaFoodItems.
-Improved handling of Core Classes being static initialised too early.
-Fixed client-side bug in Distillus which would cause an infinite loop.
-Fixed bug in ForgeEnumHelper.
-Fixed bug in setField methods from ReflectionUtils.
-Fixed Algae Farm controller recipe.
-Fixed OOB when changing Energy Tier. (Creative Buffer)
-Fixed GUI of adv. muffler not working correctly.
-More work overhauling GT/IC2 Hazmat system.
-Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)
-Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
-Fixed Fake Player Handling.
-Fixed Vacuum Furnace controller recipe.
-Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
-Fixed handling of Fluid Name handling on Custom Fluid Hatches.
-Fixed spelling of Maintenance in most multiblock tooltips.
-Fixed Robinators not returning the correct block when mined.
-Fixed Electric tool recipes not consuming the original tool.
-Redid handling of all shaped crafting recipes.
-Fixed recipe handling for the last few multiblocks.
-Fixed handling of Giant Eggs.
-Fixed obscure crash caused by Dingos.
-Fixed handling of Spawn Eggs and entities registered to the global list.
-Potentially fixed NEI not working correctly for GT++ recipe maps.
-Fixed milled byproducts not using the correct texture.
-Fixed handling of IC2 EnumHelper code.
-Fixed Industrial Cutting Machine defaulting to slicing mode.
-Fixed shaped recipe creation.
-Minor adjustments to the Volumetric Flask GUI.
-Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
-Fixed TC dependency within the Fake Player checker.
-Fixed StackOverflowError caused by TC/ExU/GT.
-Added another safety catch to the VFC GUI.
-Fixed the last few minor NEI issues.
-Fixed TC dependency within the Fake Player checker.
-Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)
-Fixed minor oversight in RC ASM.
-Fixed bug where PSS would generate power due to an integer overflow.
-Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
-Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
-Fixed Automation of Pollution Scrubbers.
GT Scanner Mod
-add new fluid colors for underground fluids
-changed colors a bit
Hardcore Ender Expansion
-update zh_CN.lang
Hodgepodge
-Detect Thermos/Bukkit and don't load incompatible plugins.
-
Holoinventory
-Create zh_CN.lang
IC2 Crop Plugin
-Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)
-Added: Crop Simulation level config so you can make the waiting game not impossible.
-(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)
IFU
-redid logic to work propperly with any type of material as input
-refractored code (a bit)
-fixed GUI
-restricted the wand to OW, Nether and TF (configurable)
-removed damage bar from Item
-added build wrapper
Iguana Tinker Tweaks
-Update zh_CN.lang
InGame Info XML
-Update zh_CN.lang
Irontanks
-bump gradle & forge
-optimize imports
-run idea inspections
-revert Normalize block and item names
-remove missing things
-fix textures and lang
-change silver to steel
-back to old textures, but improving them
-fix silvertank/topbottom texture color
-improve /v2
-improve the obsidian tank texture to look more like the minecraft obisidian texture
-add hardness to tanks
-chaned blast resitance on tanks
-Update zh_CN.lang
Jabba
-Update zh_CN.lang
Kekztech
-New Content
-added Ichor and Thaumium Reinforced Jars
-added Lapotronic Supercapacitor
-Updated Content
-added TFFT I/O hatch auto-output function
-Fixes
-TFFT Structure check fixed
-TFFT auto-void not working through TFFT I/O hatch
-TFFT I/O hatch not remembering it's state
-Kekztech GT blocks now use the correct mining tool
Magicbees
-Update zh_CN.lang
Micdoodle Core
-Make Micdoodle core buildable by itself
-Gradle wrapper 4.4.1
-Bump source compat, forge version, and add mcmod.info
-Remove version checks based on specific filenames
-Add IEntityBreathable
Mine and Blade Battlegear
-Update zh_CN.lang
Natura
-using java 1.6 to build it will help to avoid crahses. Need a fix later
-More new config options
-Quick cleanup of NContent.java
-Add missing Ore Dictionary tags to berries
-Register more wooden items to the Ore Dictionary
-Update zh_CN.lang
Nodal Mechanics
-Update zh_CN.lang
-Change attuned Matrix Recipe to fit thematically
Changed aspects and recipe items(sloth shards and balanced shards).
-Old Infusion recipe did not make sense.
-Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
-Possibly a slight nerf but requires the same tech level
-Fixed error spiked difficulty
-Fixed issue where amber was used in place of balanced shards,
-Replace energy crystal with lapotron crystal
-swapped one Sloth Shard for the more difficult Pride shard
Not Enough Items
-Update zh_CN.lang
-Parallelize recipe handlers
-Use a dedicated ForkJoinPool
-Add TaskProfiler back
-Reuse the ForkJoinPool in ItemList
-Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).
-Should fix craft tweaker item hiding.
Open Blocks
-Update zh_CN.lang
Open Computers
-null check & a bit cleanup
-a weak table does not need its keys removed
-also, this apparently increases the chance for obscure edge case bugs in lua gc
-closes #3225
-closes #2999
-close handles on procs in reverse order
-also explicitly close stdout in cat. proc closes it, but this is cleaner
-barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.
-fix shift+back in /bin/edit - it should backspace normally
-[OpenOS] Tiny ls manual fixes
-Removed unnecessary characters in the OpenOS manpage for ls
-pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)
-fix hologram.copy - we weren't sending the full dirty region on updates in some cases
-closes #3254
-Add Cortana (from Halo; https://en.wikipedia.org/wiki/Cortana_(Halo))
-fix \27[6n response, it should write [ before the coords
-improve motion sensor check both feet and eyes
-fix a couple of devfs adapter issues
-gpu: remove screen link when there is no screen
-modem: remove max packet size, as this method no longer exists
-tiny cleanup in shell for crashed scripts
-remove unknown error message
-put 5.3 above 5.2 so it is the first selected architecture
-fix cpu to use default lua arch (5.3)
-fixing and old unicode bug
-the openos io buffer in utf8 mode can splice inside a utf8 sequence
-this code prevents that by reading the next chunk to complete the sequence
-in the case the stream actually has bad utf8 sequence, the io buffer decides to return
-more data than it was asked, rather than corrupt the stream
-closes #1207
-GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)
-We've discussed a large variety of options for the gpu
-I've reviewed our options and suggestions. Ultimately - users want faster graphics.
-Most of the ideas are relating to what api is meaningful to the user.
-The core issue we have in making graphics faster is an increase load on the server.
-closes #779
-fix openos crash when setViewport is called without args
-remove packet sync for invisible gpu change - make free more free
-gpu video ram with allocate, free, bitblts
-writing text and color data to a gpu page is free and server side only
-bitblt to screen cause an update and has more budget and power cost
-vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates
-gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical
-note: dirty page bitblts to a screen are increasinly expensive for larger buffers
-bitblts to vram are "free" (no budget, no energy)
-note that any direct component call has a minimum .001 budget cost
-api rename for get/set buffer, it is now {get/set}ActiveBuffer
-this breaks previous build, but this is dev stuff, so it's okay :)
-no release is broken here
-Added VEGA AI name (Doom 2016)
-small adjustment to bitblt perf
-also, temporary changes to minimum callback data for perf testing
-openos improvements
-if /home is readonly, a helpful message is displayed tell the user to run install
-remove -i from `cp` alias because a bunch of people complain about it
-install` now does not clobber /etc/rc.cfg nor /home/.shrc
-significant change, and carefully tested - read/writes to vram is now free, no budget cost
-This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)
-This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.
-also, added better config options for vram settings
-gpu vram api return change - freeAllBuffers returns the number of buffers freed
-increase timeouts on bitblt after further server load and network load testing
-added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default
-this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly
-update settings.scala to match defaults in application.conf
-insure minimal bitblt cost when writing to screen
-add tooltip to trading upgrade.
-diable rack "relay mode" by default when crafting a new rack
-add better descriptive text to debug card connectToBlock
-some tooltips and a fix for possible install code path (nil ref)
-fix support for multiple gpu vram access to a screen
-optimize color write and increase bitblt limits
-the color write improvements appears to give clients a 90% speed up on loading color nbt
-fixed mixed tier gpu and screen bitblt
-use rawequal for internal table checks in machien.lua
-allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory
-closes #3308
-pass wget user-agent, in a special opencomputers way
-closes #3305
-Update zh_CN.lang
-fixed the floppy gui to update its buttons
-and cleaned up the packet handler to make sure reads are done regardless of outcome
-Rewrite the ru_RU translation of a manpage
-Added Seismic Prospector data reading support
-GT Assembly line recipe reading
Overloaded Armorbar
-add build.properties
-promoting to non beta version
Pam's Harvestcraft
-Initial 1.7.10 commit: decompiled pam's hc code
-Reformatted missed parts
-Update gradlewrapper to 4.4.1
-Update thaumcraft API
-Prevents crash when loading up the game.
-Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu
-Replace unintended tab with spaces
-Add the listAllseed tag to seeds that were missing it
-fixed some bugs maybe we can buil this later agains 1.8 again
Remote IO
-Gradle updated to 4.4.1
-AE2 dependency updated to rv3
-Update zh_CN.lang
Roguelike
-Fixes negative buff levels some people use as markers?
-update gradle and version
SGCraft
-update forge 1614
-update gradle
-add libs
-try fix mystcraft integration (we dont use it anyways)
-Create zh_CN.lang
Special Mobs
-Update zh_CN.lang
-fix crash with tainted magic foci
Spice Of Life
-Update zh_CN.lang
Standard Expansion
-API Update: Add canvas always striving to occupy less space
-Rework PanelRewardChoice
-Rework PanelRewardCommand
-Rework PanelRewardItem
-Rework PanelRewardXP
-Rework PanelRewardScoreboard
-Prettify GUI
-Rework all tasks gui
-Retrieval tasks now no consume as standard
-All tasks now ignore nbt as standard
-Almost done backporting new netcode. Remaining work:
-Retrieval Task
-XP Task
-Scoreboard Task
-All Rewards
-Redoing task event handlers
-Finished remaining files needing backporting
-Api update
-Changed LivingUpdateEvent to use the new fixed bypass in base mod
-Fixed meeting task not handling partial sync
-Fixed crafting task not handling partial sync
-Fixed loot chest defaults using newer ID names
-Fixed missing localisations for backported features
-Fixed score database not using thread syncronisation
-Changed score database to use TreeMap over HashMap
-Fixed issue with retrieval tasks ignoring submission attempts
-Fixed dedicated server crash in location task
-Fixed dedicated server crash in interact task
-Fixed item and fluid tasks still using old IQuest parameter
-Fixed existing location tasks loading with biome ID check of 0
-Create zh_CN.lang
Steves Addons
-Create zh_CN.lang
Steves Carts
-Create zh_CN.lang
Steves Factory Manager
-Close GTNewHorizons/NewHorizons#5861
-2.0.8.9.dev4 Crashes when loading an existing world #5908
-Create zh_CN.lang
Storage Drawers
-Update zh_CN.lang
TecTech
-Block nerf (#24)
-put Irontank mod to the withelist of BlockNerf
-Add recipe for IV-ZPM high amp energy hatches #25 (#26)
-Attempt to upgrade gradle to 4.8.1
-Null check this stuff
-Fix pipes, implement ExtendedFacing, bump version
-Refactor to provider and add another helper method for compatiblility
-Revoctor Structure util to new package, fix typo
-compat for new advanced smd parts (#27)
-If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
-new structure api
-Finish example implementation on transformer
-Add hint blocks and fallbacks
-Drop element provider by reworking T into calls properly
-Refactor old api for fully static context
-Fix pollutor localization
-Add helper method for on check pass
-add on element fail
-Optimize navigation
-move adders to new package
-Refactor instance of for isNavigating method
-Remove more old api, add compat, fix typos,add hint only
-Implement new api for collider
-Add optional hatch adders
-Cleanup struct util
-Fix navigation, move handles to util
-Update struct writer
-Tweak the api some more, fix bugs
-Add IIcon hint particle
-Fix loss, to be max instead of min...
-Refactor thaum spark
-Added config Option for Block Nerf (#28)
-Fix laser logic
-Cleanup, add debug print, fix hatch adder optional
-Buck Converter from TecTech #6179
-Add recipes for some hatches
-Uncertainty Resolver has no recipe #6217
-REsolve some bugs
-Add offline temp reading
-Add missing machine type
-Fix sound loops
Thaumcraft NEI Additions
-Create zh_CN.lang
Thaumic Based
-removed fortune for seeds
-Update zh_CN.lang
Thaumicenergistics
-Crafting card support for Essentia Export Bus
-Cache search string in the terminal GUI
Thaumic Exploration
-Everfull urn - Gregtech compatibility
-Reworking fluid container filling on right click.
-Fix GTNewHorizons/GT-New-Horizons-Modpack#1442,
-GTNewHorizons/GT-New-Horizons-Modpack#5453,
-GTNewHorizons/GT-New-Horizons-Modpack#6249,
-KryptonCaptain/Thaumic_Exploration#1.
-Update zh_CN.lang
Thaumic Horizons
-Fixed Renderer
-fixed gradle version replacement
-added idea plugin
-Create zh_CN.lang
-Fix client crash due to ArrayIndexOutOfBoundsException
TMechworks
-Update zh_CN.lang
Torohealth
-add build.properties
-add always show config option
-promoting to non beta version
Twilightforest
-Attempt to fix NewHorizons #5810
-Band-aid fix for makeGlyphBranches getting called when height and size are not set
-This should be properly fixed at some point, but I have not been able to find the root cause to do that.
-Fix a null check in TFEventListener.
-build changes
-Added Source and Dev Jar
-Increased Java Build version Java6 -> Java8
-Enabled UTF-8 encoding
-Added idea plugin
-Tree related business
-renamed dev version to deobfs
-Added Drops to magical trees
-Fixed Ore Magnet breaking TileEntity Based Ores
-Added some Javadoc
-removed a magic number for a speaking static final variable
-Update zh_CN.lang
WAILA Plugins
-Update zh_CN.lang
-Add progress info for basic machines.
-Code from 4Gname.
-Update en_US.lang
-Update PluginGregtech5U.java
Warp Theory
-Prevents vanilla warp events after warp cleansing
-Update zh_CN.lang
-Warp effect blink - Avoid suffocate player in a wall
Witching Gadgets
-Update zh_CN.lang
-Fixing stove
Universal Singularities
-Create zh_CN.lang
Config changes:
Advanced Solar Panels
-Suggestion: a MT recipe for graphene #5903
Applied Energistics
-Applied Energistics (and related mods) bugs/comments #6080
Better Loading Screen
-new better loading screen cfg
Blood Magic
-Add AE2MatrixFrame to teleposer blacklist
-AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.
-#6186 Added avaritia chests to teleposer blacklist
Bugtorch
-add bugtorch cfg
Core Mod
-tooltip emerald tank
-update config pack version
-add text for new bee combs
Draconic Evolution
-add dim 100 (Deep Dark) to remove DE ores
Ender IO
-update ender io recipe and cfg
-fix derp change rf cost of items
Extra Utilities
-fix(extrautils): missing bottom texture for trading post
-Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken
-resource referrence of the Trading Post's bottom texture:
Forestry
-more up todate file for forestry backpakcs
Galaxy Space
-Fix misspelled crystal
Gendustry
-liquid dna from gendustry only obtainable from sapplings #5911
Gregtech
-remove deep dark ores because we have now Void miners
-Unknown water as an underground fluid #5963
-fix gen on some planets/dims
-add unkown water will move it tomorrow to the right planet
-updat gt configs
-fix dimesnion name
-added new underground fluids and values
-fixed io dim naming
-change the amounts bart suggested
-lower natural gas spawn as gee8e suggest
-commented phosphoricacid out since it not working yet
-remove phosporic acid
-now io uw fluids works
-A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
-fix vein name
-remove recipe big egg from gt++
IC2 Nei Plugin
-add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.
Ingame Info XML
-improve(temperature): add celcius and kelvin
Itlt
-add itlt cfg and icon
Minecraft
-fix(planks): use vanilla asset
Server Dat
-update server dat
-Change to My Server's IPs in the official server list #5855
-New Stone huts Server #6169
-remove all starter books and give them as quest reward
Script changes:
Advanced Solar Panels
-Hybrid solar helmet recipe broken #6063
Better Questing
-remove rf mod so long it isnt compatible for new BQ3 api
-new Betterloading Screen cfg
-Binnies Mod
-fix(extra-bees): dyes
-fix Add missing extractor dyes recipes
-imp Change dyes recipes to output Gregtech dyes
Biome O plenty
-fix(biomesoplenty): dyes recipes
-fix: add missing florer to dye extractor recipes
-imp: replace BOP specific dyes (black, white, blue, green, brown) by
-Gregtech dyes and hides BOP unobtainable dyes from NEI
Cat walk
-pulverisator receipt for catwalk receipt #5942
Core Mod
-Missing recipe on MP : Casting Form (Coinage Mold) #5723
Electro Magic Tools
-Glue Balls #5921
Ender IO
-add new ender io recipes to script
-fix overseen recipe errors in Ender io
-add missing capacitor recipes
-fix existing Filter recipe was wrong
-Dimensional transceiver recipe #5931
-The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036
-Recipe Question/Change? #6223
Forbidden Magic
-fix(forbidden-magic): dyes
-fix Add missing extractor dyes recipes
-imp Change dyes recipes to output Gregtech dyes
Galacticraft
-remove bacterial sludge recipe (will be add to BW later)
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Galaxy Space
-Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858
-Hybrid Solar Panel Crach #5936
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Gregtech
-feat(gregtech): dyes conversion recipes
-Adds shapeless workbench recipes to convert oreDyes to Gregtech dyes
IC2
-Fixed a bug with the bucket dup
Iron Tank
-new emerald tank recipe
-update recipe. No one need this tanks after lv so reduce recipe costs
-Iron Tanks is uncraftable #6010
-iron tanks works before i add only a control circuit
Microblocks
-added more microblocks done with the help of Tedtricks
Minecraft
-oredict the assembler crafting table recipe
-Oredict the crafting table recipe to support modded logs in the assembler
Natura
-fix(natura): dye recipes and unification
-fix Add missing extractor recipe from blue dye
-imp Change natura blue dye for gregtech blue dye and hide natura one
-Don't register Natura fruit to the ore dictionary, Natura now does that itself
- Natura registers its fruits with the same tags that the Natura.zs script does.
Railcraft
-remove RC blastfurnace recipes they not belongs there
-recipe have now a EBF recipe
Tainted Magic
-More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
Thaumcraft
-Arcane Stone Bricks recipe #5887
Thaumic Energetic
-Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tag
Thaumic Tinker
-Update ThaumicTinkerer-01.zs Fix #6191
-craftweaker legacy support
-update Artificial Leather recipes fix script bugs
Quests changes:
-update zh_CN.lang to 2.0.9.0
-Add Pumpkin Pie Quest
-change 4x EBF Steel requirements
-add Kill quests for neutral mobs
-add kill quest for aqua creeper
-remove nbt data on mobs quests
-adjust BBF Quest need more clay
-make LV Piston a or quest to make Pump crafting first
-LV chemistry quests not marked as main quests #5818
-Description of Quest "Get ready for Tier 3"
-Fixed description to match numer of items
-Invalid requirement on sensor/emitter quest in IV #5859
-Quantum Star quest in IV wants wrong amount of radon #5858
-Osmiridium ore from quest useless #5857
-#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid.
-Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better
-#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon
-#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest
-#5408 Added simple stirling water pump quest
-#4742 Added quest for getting electrotine before workstation quest.
-Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot
-#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar
-#5457 Changed text for lv brewery quest
-#5457 Swapped energium and lapis amounts
-#5457 Delete desh 1461 quest
-#5457 Adjusted epoxid quests so there's no leftovers
-#5457 Adjusted 2309 Another Acid to worry about amount
-#5457 Quest 290 Ninja style split book into two actually usable ones
-#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate
-#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way.
-Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene,
-since that's what you're actually after
-#5457 Quest 1492 (Assembling Line) changed number to 26
-#5457 Quest 1493 (Tier 7) change text to the new ingot.
-Quest 1715 (On your way to Tier 4 DIMs) removed first task
-Replaced chrome with the new ingot at 1/2 rate, since it's harder to get
-#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text
-#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. -
-Made recycling rocket quest optional so you don't recyle it before you can make the T2.
-Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore
-update questbook to 2.0.8.8x
-#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft
-Adjust PTFE quests so there's no extra fluid.
-Change to require plates instead of bars at the end, since that's what you use
-Turn ignorenbt on for quest 1440 oxygen bubble distributor
-Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal
-Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests
-Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with.
-Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.
-Quest 1727 NBT issue #5881
-Outdated Fluid Overview - Quest 1743 #5875
-Update en_US.lang
-update BQ file for newest version (3)
-Quest bugs on 2.0.8.8 #5933
-Quest 1197 - NBT issue #5944
-Quest 1200 NBT issue #5925
-Quest #1511 and #504 in Bee Chapter cannot complete #5909
-No recipe for small steel turbine #5905
-Remove quest 1689 (LuV Laser Engraver) or make it optional #5882
-Quest NBT Issue #5971
-Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized.
-Reorganized quests based on actual requirements.
-Added quests for blood letters pack, demon blood shard, glass knife, orb of armok,
-imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb,
-tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.
-Resaved with dev2 version (dev4 is even more different) so the formatting is fixed
-duct tape fix for the location task set range from -1 to 0 need to be tested
-duct tape fix for the location task set biome from 0 to -1 need to be tested
-Adjust mistake in Ascended quest requirement
-Added note to labeller quest about bug
-Added note you can't place slime liquid back down
-Added note you can automate lead lined box
-Fixed #5808 (it'll probably break again though)
-Adjusted deep dark quest text as mentioned in #5797
-Adjusted #5525 to have the proper metadata on the books
-Added text to explain multifarm circuits better
-Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests
-Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.
-Fixed #6076. Also fixed the number asked for in the text for this+similar quests
-Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790
-Hardcore Ender Expansion & Quests #6086
-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
-#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.
-#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab
-#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab
-#5368 Added more text to same quest
-#5979 Changed text, made non-main
-Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
-Add BactericalVat Quest
-Fix BacterialVat Quest and Add Glass-Tier Quest
-Fix BacterialVat Quest sentences
-Move The Clean Lab Quest to IV Tab
-Add Glass-Tiers Quests
-add new Bio lab and petri dish quest.
-Translation update to 2.0.9.0.beta4
-Endgame Goals Tab #6172 thanks to @GTNH-Colen
-Translation update to 2.0.9.0.RC1
-#6123 Turn IgnoreNBT on
-#6181 Readded the requirement
-#6188 Explained you need the EBF to make the Aluminium
-#6115 Cleaned up text
-#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests
-rearrange Quests and color the headlines
-#6161 Completed between 1/2 to 3/4 of the quests
-#6161 Finished ZPM-UHV quests. Needs testing however
-#6161 Updated to be more complete
-#6161 Fixes, adjustments, etc.
-#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things
-#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug,
-added note about chemical plant book and added to book quest
-add pumps and conveyors to the coke oven quest back
-Update QC text, and add another Q for about chaining/extending
-Change elite circuit board amount
-Added note about variable amps needed in RS
-Fixed Quantum series quest amounts
-Mentioned rockets keep fuel
-Mention that rocket fuels can be used for power
-Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!
-#6158 Fixed amounts, also fixed amounts in T2 quest
-#6255 Adjusted
-#6205 #6250 Changed battery quests to be ult/really ult
-#6250 Hid the Teleporter quest, because you can't craft it
-#6250 The rest of the stuff mentioned-xenoxene+radox
-#6251 Altered LQ and LTX a bit
-Improve Rocket Fuel and Rocket Quest
-Improve rocket fuel quest line design
-Scale up some rocket fuel quests
-T6-T8 Rocket quests to be arranged similarly to other rocket quests.
-Add some quest reward
-Fix T5 Heaby Duty Plate Quest
-It's still a work in progress.
-Update Enceland-Plut Planet Dungen Quest
-Change Rocket Tier 6-8 Requirements Quests
-rename to Heavy Duty Plate Quest
-Change the text to the same one as the other Heavy duty plate quests
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