GT New Horizons updated to version 2.0.5.0
Version 2.0.5.0 10.09.2018
Mod Upgrade:
Adventure Backpack 0.9-h10
Core Mod 1.5.39
Electro Magic Tools 1.2.7.2
Gregtech 5.09.32.36
GTNH-TC-Wands 1.0.4
GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
-fixed cell hydration cell recipe
-can't make cake in assembler - milk won't pipe in #3527
-change iron3 chloride to the material in recipes
-Added Bio CPU
-re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
-Alternative Primitive Circuits for MV #3438
-working on new circuits and boards
-fix uhv superconductore wires
-fix broken circuit recipes
-OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
-fluid regulater adjustment is broken #3535
-possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
-add texture liquidair
-remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
-Sunnarium fusion recipe #3534
-Un-Nerf Liquid Air #3517
-Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
-Fixed Java exception when removing chunks from list.
-added config option to allow broken recipe map for debug purposes
-rename oil drill to oil/fluid/gas drill
-Add more high tier circuit parts and boards + add textures
-Correct name of Superconductor for UHV
-More Bio Circuit parts
-add reinforced Glass tubes + add recipes for it
-add Crystal soc 2 recipe
-correcting superconductors + add bio tier
-Added new Solar Panels from UHV to UIV (no recipes yet)
-change to new fluids for nq reactors.
-rename all from wires to Superconductore uhv
-remove unused materials because of Materials.java:27: error: code too large
-Add recipe for Promethium
-Fix Saltwater Huge thanks to @Frytes
-fix superconductor wire color to white back
-fix Block alloy glass
-change solar pannels to meta generated items 03 add ass line localizer for items
-Change Prometium Recipe
-Pipe/Cable overhaul & Add filter output on fluid filters
-Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
-You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
-Distribute Fluids - Modeled after several of the upstream PRs
-Fluid regulators on pipes should stop spazzing out now
-Fluid filter covers - Now work with filtering output
-Fix: Colored cables/pipes properly connect (or don't) to each other based on color
-Trigger connection evaluation on painting of cables/pipes or machines
-Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
-Fix weirdness if only one of the gt6 pipes/cables are enabled
-added replacement class for ALL of the Nq Gen classes....
-Changed Nq Reactors to use the new Universal Class
-remove unused stuff and rename fuels
-remove core mod hard dependencies
-fix naquadah reactor wiredness
-Various fixes Added GT-FML-Log
-Added an Exception if a Nq reactor without recipe map is created
-Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
-Added a config option for changing the ReinforcedGlass percentage
-Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
-added tooltip for glass
-cleaned up code a bit
-GC Energy Compat
-GT cables now properly fill GalacticCraft machines with Energy
-IC2/AE2 Energy Compat
-Updated IC2 & AE2 energy compatability
-Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
-Filling IC2/AE2 energy buffers will now send multiple amps if needed
-Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
-handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
-Added Method to add/modiefy Wand Caps
-Fixed Craftable Wands
-Update ThaumcraftWands.java
Electro Magic Tools
-added Large Essentia Gen
-updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
-added Large Essentia Gen support Blocks
-added Super Nice Textures thanks to @LogicFalls
-added Essentia Hatch
-added Essentia Filler to support the Essentia Hatch
-changed load order of the EU map (since Avaritia registers its aspect way too late...)
-fixed Ichorium based recipe
-fixed a Typo in the Information String[]
-fixed a few bugs, removed unused variables & imports
-added a ingame book containing the fuelmap
Config changes:
Custom Tooltips
-Command Blocks for Better Questing - disable 2? #3201
Gregtech
-Liquid Air values too low to actually pump. Made floor and increased top end.
-add new tier circuits infos
-update gt cfgs
Recipe changes:
Electro Magic Tools
-added Recipes for the Large Essentia Generator and support Blocks.
Gregtech
-Coin Mold / Coin Shape on official Servers #3580
Thaumic Bases
-Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
-[recipe] Making Amber(Thaumic bases) #3118
Quests changes:
-Tier 7, Superconductors 32768 quest requirements #3526
-Memory card quest (#1331) is impossible to complete #3525
-Lich bone chip for coins quest #3524
-Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
-Qbit Wafer and Chip (#1679) has quantity mis-match #3516
-Glass Fiber (#1675) has quantity mis-match #3515
-Add quests explaining underground liquids off-world #3543
-Salt for your salty mouth quest not repeatable #3574
-Suggestion: Remove requirements for oil in quests #3561
Mod Upgrade:
Adventure Backpack 0.9-h10
Core Mod 1.5.39
Electro Magic Tools 1.2.7.2
Gregtech 5.09.32.36
GTNH-TC-Wands 1.0.4
GT Scanner Mod 1.5.3
Mod Changes:
NewHorizonsCoreMod:
-fixed cell hydration cell recipe
-can't make cake in assembler - milk won't pipe in #3527
-change iron3 chloride to the material in recipes
-Added Bio CPU
-re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
-Alternative Primitive Circuits for MV #3438
-working on new circuits and boards
-fix uhv superconductore wires
-fix broken circuit recipes
-OpenComputers - Rack doesn't craft in the assembler. #3575
Gregtech:
-fluid regulater adjustment is broken #3535
-possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
-add texture liquidair
-remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
-Sunnarium fusion recipe #3534
-Un-Nerf Liquid Air #3517
-Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv() instead.
-Fixed Java exception when removing chunks from list.
-added config option to allow broken recipe map for debug purposes
-rename oil drill to oil/fluid/gas drill
-Add more high tier circuit parts and boards + add textures
-Correct name of Superconductor for UHV
-More Bio Circuit parts
-add reinforced Glass tubes + add recipes for it
-add Crystal soc 2 recipe
-correcting superconductors + add bio tier
-Added new Solar Panels from UHV to UIV (no recipes yet)
-change to new fluids for nq reactors.
-rename all from wires to Superconductore uhv
-remove unused materials because of Materials.java:27: error: code too large
-Add recipe for Promethium
-Fix Saltwater Huge thanks to @Frytes
-fix superconductor wire color to white back
-fix Block alloy glass
-change solar pannels to meta generated items 03 add ass line localizer for items
-Change Prometium Recipe
-Pipe/Cable overhaul & Add filter output on fluid filters
-Unified connect() method for pipes/wires - each subclass has it's own canConnect(), letsIn(), and letsOut() methods that map to the specifics for that implementation
- Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
-You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
-Distribute Fluids - Modeled after several of the upstream PRs
-Fluid regulators on pipes should stop spazzing out now
-Fluid filter covers - Now work with filtering output
-Fix: Colored cables/pipes properly connect (or don't) to each other based on color
-Trigger connection evaluation on painting of cables/pipes or machines
-Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
-Fix weirdness if only one of the gt6 pipes/cables are enabled
-added replacement class for ALL of the Nq Gen classes....
-Changed Nq Reactors to use the new Universal Class
-remove unused stuff and rename fuels
-remove core mod hard dependencies
-fix naquadah reactor wiredness
-Various fixes Added GT-FML-Log
-Added an Exception if a Nq reactor without recipe map is created
-Added the ability to add ReinforcedGlass in the CleanroomWalls (https://github.com/GTNewHorizons/NewHorizons/issues/3584)
-Added a config option for changing the ReinforcedGlass percentage
-Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
-added tooltip for glass
-cleaned up code a bit
-GC Energy Compat
-GT cables now properly fill GalacticCraft machines with Energy
-IC2/AE2 Energy Compat
-Updated IC2 & AE2 energy compatability
-Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
-Filling IC2/AE2 energy buffers will now send multiple amps if needed
-Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
-handle nulls
GT Scanner Mod
-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version
-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.
-New fluids will need to be added to the map.
-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.
-Fixed offset for the crosshairs vs the player's actual location.
GTNH Wands Mod
-Added Method to add/modiefy Wand Caps
-Fixed Craftable Wands
-Update ThaumcraftWands.java
Electro Magic Tools
-added Large Essentia Gen
-updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
-added Large Essentia Gen support Blocks
-added Super Nice Textures thanks to @LogicFalls
-added Essentia Hatch
-added Essentia Filler to support the Essentia Hatch
-changed load order of the EU map (since Avaritia registers its aspect way too late...)
-fixed Ichorium based recipe
-fixed a Typo in the Information String[]
-fixed a few bugs, removed unused variables & imports
-added a ingame book containing the fuelmap
Config changes:
Custom Tooltips
-Command Blocks for Better Questing - disable 2? #3201
Gregtech
-Liquid Air values too low to actually pump. Made floor and increased top end.
-add new tier circuits infos
-update gt cfgs
Recipe changes:
Electro Magic Tools
-added Recipes for the Large Essentia Generator and support Blocks.
Gregtech
-Coin Mold / Coin Shape on official Servers #3580
Thaumic Bases
-Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
-[recipe] Making Amber(Thaumic bases) #3118
Quests changes:
-Tier 7, Superconductors 32768 quest requirements #3526
-Memory card quest (#1331) is impossible to complete #3525
-Lich bone chip for coins quest #3524
-Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
-Qbit Wafer and Chip (#1679) has quantity mis-match #3516
-Glass Fiber (#1675) has quantity mis-match #3515
-Add quests explaining underground liquids off-world #3543
-Salt for your salty mouth quest not repeatable #3574
-Suggestion: Remove requirements for oil in quests #3561
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