Version 2.6.1 - Recommended
This is a very simple mod. It saves and backs up your world, so just in case some other mod corrups your world or a Supercharged Creeper explodes the key infrastructure of your base, you have a backup to restore your world from.
It also adds a way of automatically restoring backups.
It also adds a way of automatically restoring backups.
Better Achievements is an improvement of the Achievement screen.
NH version of better crashes
This is a fork of Alexiil's 1.7.10 Custom Loading Screen mod.
This one has integrations with Gregtech and BartWorks.
This one has integrations with Gregtech and BartWorks.
Adds the ability to search for keybinds using their name in the KeyBinding menu, this allows players to easily find a key binding in the menu.
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
By holding CTRL you can see the Keys that have not been bound yet!
Adds a button that will only show KeyBindings that conflict with each other, which makes it easier to fix them.
By holding CTRL you can see the Keys that have not been bound yet!
CraftPresence
Completely customize the way others see you play Minecraft via Discord's Rich Presence API & the DiscordIPC API by jagrosh!
Completely customize the way others see you play Minecraft via Discord's Rich Presence API & the DiscordIPC API by jagrosh!
Default World Generator
The Default World Generator mod is a mod designed for Minecraft ModPack makers who want to have a specific world generator selected by default. The user is still able to change it if they desire, but it will change it from "default" to what ever you specify in the config file.
Configuration / Setup
Install the mod into your mods folder, make sure the mod that provides your world generator is also installed. Launch minecraft, once it is loaded close minecraft and edit the defaultworldgenerator.cfg file that is in your config folder. If you know the name of the generator, just replace default with the name, if you don't you can use the debug tool to have it print all the world generators in the chat log.
Note: This is a client only side mod, and does not go on the server.
The Default World Generator mod is a mod designed for Minecraft ModPack makers who want to have a specific world generator selected by default. The user is still able to change it if they desire, but it will change it from "default" to what ever you specify in the config file.
Configuration / Setup
Install the mod into your mods folder, make sure the mod that provides your world generator is also installed. Launch minecraft, once it is loaded close minecraft and edit the defaultworldgenerator.cfg file that is in your config folder. If you know the name of the generator, just replace default with the name, if you don't you can use the debug tool to have it print all the world generators in the chat log.
Note: This is a client only side mod, and does not go on the server.
Some modded commands incorrectly implement a certain piece of code. This piece of code is used for sorting the list of commands alphabetically in the /help command. This incorrect code actually causes the /help command to break with an error that is vague and confusing.
HelpFixer changes the /help command to go around the offending code and sort the commands by a method that will work. HelpFixer also logs offending commands to the server log, allowing you to figure out who was causing the problem.
HelpFixer changes the /help command to go around the offending code and sort the commands by a method that will work. HelpFixer also logs offending commands to the server log, allowing you to figure out who was causing the problem.
JourneyMap is a client mod which maps your Minecraft world in real-time as you explore. You can view the live map in a web browser, on your iPad or Android Tablet, or in-game. It requires Forge.
It comes in two editions, Unlimited and FairPlay. If your MP server is strict about radar and cave mapping (but doesn't have the JourneyMap Server Mod) you can use the FairPlay Edition and be worry-free! (See JourneyMap Editions for a full comparison.)
It comes in two editions, Unlimited and FairPlay. If your MP server is strict about radar and cave mapping (but doesn't have the JourneyMap Server Mod) you can use the FairPlay Edition and be worry-free! (See JourneyMap Editions for a full comparison.)
Mouse Tweaks replaces the standard RMB dragging mechanic, adds two new LMB dragging mechanics and an ability to quickly move items with the scroll wheel. Everything can be enabled and disabled in the configuration file or in Forge's mod options menu.
This mod adds a way to auth within your game in the multiplayer screen. After, it will ask the login type. If you select Microsoft it'll open in your default browser so you can securely login. Otherwise click Mojang login to login with your username/email just like you would in the normal Minecraft launcher. If you leave the password field blank you can login offline with any username you want! This only works on offline servers or in singleplayer however.
Features:
Supports Legacy, Mojang, and Microsoft account logins.
Adds a new button to the multiplayer screen to login and fix invalid sessions.
Allows you to login to different accounts without closing your game.
Ability to set your username for playing offline by leaving the password field blank.
Mod only needs to be installed on the client to work.
Features:
Supports Legacy, Mojang, and Microsoft account logins.
Adds a new button to the multiplayer screen to login and fix invalid sessions.
Allows you to login to different accounts without closing your game.
Ability to set your username for playing offline by leaving the password field blank.
Mod only needs to be installed on the client to work.
The vanilla armor bar doesn't accurately show "better than diamond" level armor, as it simply maxes out when its full.
This mod allows armor values over 20 to be displayed as different colored (configurable) icons depending on how many times you fill the bar.
However, without AttributeFix, the armor display will cap out at 30 Armor, or 1.5x diamond armor due to the vanilla cap.
Other optional features:
Show the armor bar when the player is not wearing any armor
Hide empty armor icons
This mod allows armor values over 20 to be displayed as different colored (configurable) icons depending on how many times you fill the bar.
However, without AttributeFix, the armor display will cap out at 30 Armor, or 1.5x diamond armor due to the vanilla cap.
Other optional features:
Show the armor bar when the player is not wearing any armor
Hide empty armor icons
The mod allows you to display a hologram, loaded from a schematic file, for easier rebuilding. You can also save your creations to schematic files and share them.
Mod that improves and fixes Thaumcraft NEI Plugin.
This Client Side add-on to Thaumcraft allows you to automatically keep track of nodes you have scanned with the Thaumometer. If you have already scanned the node, it will update the list with any changes in the node.
An in game list allows you to see nodes you have scanned and sorts them by Aspect (Primal Only) and distance from player.
An in game list allows you to see nodes you have scanned and sorts them by Aspect (Primal Only) and distance from player.
#ToroHealth Damage Indicators
With ToroHealth Damage Indicators, damage given, received, or mitigated will be displayed as a number that pops off of the entity.
Also, health bars will appear in the top left corner for the entity in the player's crosshairs.
Customization options are available for changing the color of the damage numbers and the display style of the health bar (Compact or Standard). I will soon be adding options to re-position the health bars and may make some visual tweaks to them.
With ToroHealth Damage Indicators, damage given, received, or mitigated will be displayed as a number that pops off of the entity.
Also, health bars will appear in the top left corner for the entity in the player's crosshairs.
Customization options are available for changing the color of the damage numbers and the display style of the health bar (Compact or Standard). I will soon be adding options to re-position the health bars and may make some visual tweaks to them.
Waila Harvestability (Minecraft Forum Thread)
A client-side add-on for Waila that adds information about the harvestability of what you are looking at.
By default, it shows whether or not you can currently harvest the block, the required harvest level of the block, and the tool type that is effective against the block. Plus, there are many configuration options in the Waila modules configuration screen to tweak it to show exactly what you want it to.
Note: This mod is mostly intended for use with Tinkers' Construct, but the information is still applicable without it.
The idea for the mod was suggested by DraxisWuf.
A client-side add-on for Waila that adds information about the harvestability of what you are looking at.
By default, it shows whether or not you can currently harvest the block, the required harvest level of the block, and the tool type that is effective against the block. Plus, there are many configuration options in the Waila modules configuration screen to tweak it to show exactly what you want it to.
Note: This mod is mostly intended for use with Tinkers' Construct, but the information is still applicable without it.
The idea for the mod was suggested by DraxisWuf.
What Are We Looking At (WAWLA) is a Minecraft mod which helps provide in game documentation for vanilla and modded content.
[Addon for MC 1.7.10 IC EXP] Advanced Solar Panels v3.5.1 + Quantum Generator + Solar helmets ![SSP/SMP]
NH version of the adventurebackpack 2
NH version of the ae2fc
Table of Contents
This mods adds various bits and machines to Applied Energistics 2.
Requirements:
Minecraft 1.7.10
Reasonably recent version of MinecraftForge (Tested with 10.13.4.1448)
Applied Energistics 2 rv2.stable
BdLib 1.9.0
This mods adds various bits and machines to Applied Energistics 2.
Requirements:
Minecraft 1.7.10
Reasonably recent version of MinecraftForge (Tested with 10.13.4.1448)
Applied Energistics 2 rv2.stable
BdLib 1.9.0
The AFSU Mod is a small mod that adds a tier five energy storage unit, called an AFSU, to the game, along with a battery called the AFB. It can hold a billion EU.
Make Neutral Mobs angry ;-)
AppleCore
An API for modifying the food and hunger mechanics of Minecraft.
Also adds some useful information about food/hunger to the HUD (see 'Screenshots' below).
An API for modifying the food and hunger mechanics of Minecraft.
Also adds some useful information about food/hunger to the HUD (see 'Screenshots' below).
NH version of AE2
ArchitectureCraft (formerly called Greg's Blocks) is a mod for the game Minecraft. It provides blocks for creating various architectural features that can't otherwise be achieved easily or at all. Currently included are blocks for building sloping roofs, pillars and rounded corners, and windows with frames.
Website: http://wiki.vex.tty.sh/wiki:asielib
This is a mod with classes and libraries I use for my mods.
An addon for Thaumcraft 4 focused on providing flexible and interesting tools for automation and logistics, plus a few other fun thaumic gadgets.
Are you the type of modded Minecraft player that makes a beeline for the designated "end game" and then gives up on ever playing again once you get there? Do you wish there was a way to make the process take significantly longer? Do you love GregTech, but wish it weren't so short? Do you sit down on your chest full of Galgadorian Drills and wish there was a mod that didn't just hand things to you on a silver platter?
This might be the mod for you!
This might be the mod for you!
This mod is my first attempt to add content to the game, so, it may contain some bugs.
In this initial release, it contains three blocks:
Compressed Chest, it has 9x the inventory space of a regular chest. it keep the inventory when broken.
the recipe of it, consists in just 9 Vanilla Chests in the crafting grid.
if you think it is unballanced, there is a config option that enable the hard recipe of it, that consist in using 9x9 (81) chest in the Dire Crafting Table.
Infinity Chest, the same inventory space of the Compressed Chest, but with capacity of 2,147,483,647 Items per slot (the same of a DSU).
Spoiler (click to show)
Dire Autocrafting Table, it craft Dire Crafting Recipes for you.
also, this mod has a config that allow to remove any item from the Infinity Catalyst recipe.
In this initial release, it contains three blocks:
Compressed Chest, it has 9x the inventory space of a regular chest. it keep the inventory when broken.
the recipe of it, consists in just 9 Vanilla Chests in the crafting grid.
if you think it is unballanced, there is a config option that enable the hard recipe of it, that consist in using 9x9 (81) chest in the Dire Crafting Table.
Infinity Chest, the same inventory space of the Compressed Chest, but with capacity of 2,147,483,647 Items per slot (the same of a DSU).
Spoiler (click to show)
Dire Autocrafting Table, it craft Dire Crafting Recipes for you.
also, this mod has a config that allow to remove any item from the Infinity Catalyst recipe.
A Gregtech addon.
Add new Windmil and other usefull stuff.
Add new Windmil and other usefull stuff.
NH version of mine and blade battlegear2
Baubles is a small addon mod and api that is intended to be used by other mods to add additional inventory slots to a character.
This is a collection of generic code used by my other mods.
An attempt to make a nicer-to-use builder's wand.
NH version of betterp2p
I think it's time we had a bigger better questing mod to play with. For a long time now I've wanted to see mod packs do more with the tasks players would undertake on their journey's but as it is, there is only so much you can do with the existing questing mods out there. I took it upon myself to spend the last few months working on a replacement that
was completely modular so that any mod developer could create expansions and themes that builds upon the existing mod allowing for pack developers to have limitless choice in what they can do with their stories and adventures.
was completely modular so that any mod developer could create expansions and themes that builds upon the existing mod allowing for pack developers to have limitless choice in what they can do with their stories and adventures.
BiblioCraft is a storage and organizational mod that began as a single bookcase and has expanded to so much more.
Define Blocks that can't placed in some Dimensions.
Blood Arsenal is a fairly new addon to Blood Magic by WayofTime. The mod currently adds in many useful items such as mundane tools, more bound tools, sigils, rituals, and decor blocks just to name a few. There is however much more planned in the future! To find out more details and content, go visit the Minecraft Forum page here!
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.
This is the core mod that will be used by most of my mods.
What it dose:
-Provides base ASM functionality for my mods.
-Contains common classes used by my mods.
Details:
ASM: (Modifies the the following classes using asm)
(Moved potion asm to Potion ID Helper to fix vanilla server compatibility)
(This mod will be used for any other asm that is required by my mods in the future)
What it dose:
-Provides base ASM functionality for my mods.
-Contains common classes used by my mods.
Details:
ASM: (Modifies the the following classes using asm)
(Moved potion asm to Potion ID Helper to fix vanilla server compatibility)
(This mod will be used for any other asm that is required by my mods in the future)
BugTorch
BugTorch is a mod for Minecraft 1.7.10. It is called BugTorch because reasons. It mostly fixes bugs.
Requirements
SpongeMixins https://github.com/GTNewHorizons/SpongeMixins
What it does
Backports a small handful of features that don't add new things, fixes some bugs, and does other stuff. Everything can be toggled in the configs. The list below is missing serveral changes from update 1.0.2
BugTorch is a mod for Minecraft 1.7.10. It is called BugTorch because reasons. It mostly fixes bugs.
Requirements
SpongeMixins https://github.com/GTNewHorizons/SpongeMixins
What it does
Backports a small handful of features that don't add new things, fixes some bugs, and does other stuff. Everything can be toggled in the configs. The list below is missing serveral changes from update 1.0.2
Buildcraft Pipes and more.
Buildcraft Addon
Make oil more sticky
This mod adds slopes and a custom variety of vanilla-inspired blocks to Minecraft. The custom nature of these blocks allows players to cover them using most solid blocks in the game. Once covered, they look and act just like the block they're mimicking, but in entirely new shapes! For example, make some obsidian stairs that are resistant to explosions; or, make glowstone take the shape of a pyramid top. With Carpenter's Blocks, building takes on new possibilities!
Chisel Tones
Chisel compatibility for Ztones.
Variation Modes
Currently, there are 2 modes to choose from when adding variations:
Mode 0:
Allow chiseling of the Ztones Tile into each of the different types Ztones adds at a meta of 0. Then you cycle through from there. This makes the crafting recipes useless.
Chisel compatibility for Ztones.
Variation Modes
Currently, there are 2 modes to choose from when adding variations:
Mode 0:
Allow chiseling of the Ztones Tile into each of the different types Ztones adds at a meta of 0. Then you cycle through from there. This makes the crafting recipes useless.
Core Mod for NEI
Libary
I miss the compact windmills very much, so I just create the mod by myself.
This mod adds 4 level compact wind kinetic / water kinetic / kinetic generators, they produce 4x~256x KU and damage rotors 4x~256x. The KU output and damage are all configurable.
This mod is mainly for lag reduction, although it's totally ridiculous OP lol.
I create the tile entity by extends ic2 tile entity, so the behavior should not change.
The IC2 dependency version is 2.2.821 dev, and I have not tested the compatibility with other version. I just put "2.2.x" as IC2 requirement.
This mod adds 4 level compact wind kinetic / water kinetic / kinetic generators, they produce 4x~256x KU and damage rotors 4x~256x. The KU output and damage are all configurable.
This mod is mainly for lag reduction, although it's totally ridiculous OP lol.
I create the tile entity by extends ic2 tile entity, so the behavior should not change.
The IC2 dependency version is 2.2.821 dev, and I have not tested the compatibility with other version. I just put "2.2.x" as IC2 requirement.
Computronics is a Minecraft mod that adds a set of computer peripherals. It is compatible with both ComputerCraft and OpenComputers.
This mod adds a cooking book along with a functional kitchen to Minecraft. Use the book or the Cooking Table to find out what you can cook with what ingredients you currently have available, and start cooking immediately through a single click.
The kitchen is modular and can be upgraded through additional blocks, allowing for expanded storage, infinite water for crafting provided by the sink, or efficient and delicious cooking with the oven. Some people even went as far as capturing a cow in a jar to provide them with infinite milk!
The kitchen is modular and can be upgraded through additional blocks, allowing for expanded storage, infinite water for crafting provided by the sink, or efficient and delicious cooking with the oven. Some people even went as far as capturing a cow in a jar to provide them with infinite milk!
CraftTweaker - Customized Minetweaker3 is a continuation of Minetweaker3 by StanH. According to the Minetweaker3 github readme.md I have to put the word, "Customized" in the mod name and mod jar, as I have done. CraftTweaker - Customized Minetweaker3 is updated for 1.8.8 and is more updated than the original Minetweaker3 mod by StanH which can be found here: Curse or on Github
Advanced Sanners
What is DummyCore?
DummyCore is an API used by DummyThinking team to make mods. It contains some usefull functions, that make it easier for us to mod.
Different functions that DummyCore provides:
1)Easier mod/cfg registration
2)Automatic creation of creative tabs
3)Packet system
4)A new way to work with data(save it to string and parse later)
5)World/player save handlers(allows to save your data)
6)Lots of usefull functions in MiscUtils
7)Attributes system
8)Custom main menu support
9)ASM feature to remove interfaces of your .class files(do not know what that is? google it!)
You can use DummyCore as an API for your mods if you like to - the API is documented, so you can understand everything there is(at least I hope so)
DummyCore is an API used by DummyThinking team to make mods. It contains some usefull functions, that make it easier for us to mod.
Different functions that DummyCore provides:
1)Easier mod/cfg registration
2)Automatic creation of creative tabs
3)Packet system
4)A new way to work with data(save it to string and parse later)
5)World/player save handlers(allows to save your data)
6)Lots of usefull functions in MiscUtils
7)Attributes system
8)Custom main menu support
9)ASM feature to remove interfaces of your .class files(do not know what that is? google it!)
You can use DummyCore as an API for your mods if you like to - the API is documented, so you can understand everything there is(at least I hope so)
Website: http://ci.tterrag.com/job/EnderCore/
Core Mod
Compact conduits (RF and MJ in and out), highly configurable machines, farms, powered tools and armor, not to mention stuff and things!
Enderchest, Enderdertank and Ender Pouche
The Mobs of Ender Zoo
Enderminy
Fallen Steed
Fallen Knight
Concussion Creeper
Wither Witch
Wither Witch's Cat
Dire Wolf
Enderminy
Fallen Steed
Fallen Knight
Concussion Creeper
Wither Witch
Wither Witch's Cat
Dire Wolf
Enhanced Loot Bags for HQM Quets. LootBags redefined.
Very nifty ;)
Very nifty ;)
Website: https://github.com/mitchej123/FindIt
For those times when you just can't remember where you placed your EV Mixer!
This is inspired by the "Search in nearby inventories" feature from 1.7.10 Extra Utilities, and from 1.12+ FindMe. Instead of searching inventories, FindIt will search the world for placed tile entities!
Did you forget where you placed your EV Mixer?
Well no problem now! Locate the item in NEI; however over it and hit 'Y' (the default keybind); if it's within range (+/-16 blocks) it will flash particle effects for you to locate it!
This is inspired by the "Search in nearby inventories" feature from 1.7.10 Extra Utilities, and from 1.12+ FindMe. Instead of searching inventories, FindIt will search the world for placed tile entities!
Did you forget where you placed your EV Mixer?
Well no problem now! Locate the item in NEI; however over it and hit 'Y' (the default keybind); if it's within range (+/-16 blocks) it will flash particle effects for you to locate it!
This mod adds the electric floodlight (powerable via RF, UE, and EU), a small electric one and a carbon based version as well.
Toggle their invert state via shift right click with empty hand, change mode (straight, narrow or wide cone) by using a wrench (and if neither BC, IC2 or CoFHCore is installed, a stick) and right clicking the floodlights. Dye them by rightclicking them with dyes, remove dye with wool.
Power usage, range and refresh rate for the lights (how fast they are placed) can be set in the config.
Remember to back up your worlds before EVERY update. Newer features will be available in alpha builds, more finished builds will be beta. Whenever I add new stuff I usually will release a beta/alpha first. When enough testing has been done I will release a beta/release. Please report any Issues you find on the github tracker or pm me in IRC on EsperNET in #floodlights or a lot of other channels (Keridos is my name there aswell).
The Minecraftforums thread can be found here if you want to write there, bump the Thread or make suggestions.
Toggle their invert state via shift right click with empty hand, change mode (straight, narrow or wide cone) by using a wrench (and if neither BC, IC2 or CoFHCore is installed, a stick) and right clicking the floodlights. Dye them by rightclicking them with dyes, remove dye with wool.
Power usage, range and refresh rate for the lights (how fast they are placed) can be set in the config.
Remember to back up your worlds before EVERY update. Newer features will be available in alpha builds, more finished builds will be beta. Whenever I add new stuff I usually will release a beta/alpha first. When enough testing has been done I will release a beta/release. Please report any Issues you find on the github tracker or pm me in IRC on EsperNET in #floodlights or a lot of other channels (Keridos is my name there aswell).
The Minecraftforums thread can be found here if you want to write there, bump the Thread or make suggestions.
This is a small Thaumcraft 4 addon I've been working on to add a little "darkness" to Thaumcraft.
Some of the current features include:
Five new wand cores, three of which add cross-mod interactions
Creative-only wand with infinite vis, for testing or shenanigans
New tools
New enchantments
A new craftable spawner that actually works without players nearby
Magical scribing tools to help with research
New flowers to help your thaumaturgy when Botania is installed
A new Blood Magic ritual to protect you from Warp
A new blood orb for blood mages who like to delve into the unspeakable
Some of the current features include:
Five new wand cores, three of which add cross-mod interactions
Creative-only wand with infinite vis, for testing or shenanigans
New tools
New enchantments
A new craftable spawner that actually works without players nearby
Magical scribing tools to help with research
New flowers to help your thaumaturgy when Botania is installed
A new Blood Magic ritual to protect you from Warp
A new blood orb for blood mages who like to delve into the unspeakable
Shades the Kotlin standard library, runtime, coroutines-core, and reflect libraries so you don't have to.
Provides a Forge ILanguageAdapter for using Kotlin object classes as your main mod class.
Provides a Forge ILanguageAdapter for using Kotlin object classes as your main mod class.
An API for dynamically handling different functional parts in the one block space.
A powerful library that takes care of all the grunt work of implementing frames and motors. Quickly create blocks to move other blocks with ease, no need to get your hands dirty.
The Forge Relocation FMP Plugin is an extension that allows proper movement of FMP tiles. It is not recommended that you move FMP tiles without it. Features include the ability to move multipart tiles correctly, being able to place parts inside frame blocks, and using covers to prevent sticks, and using panels to add solidity to sides.
It also serves as a test case of how other mod authors could use the API to add custom tile movers in case the default code does not work properly with their blocks.
It also serves as a test case of how other mod authors could use the API to add custom tile movers in case the default code does not work properly with their blocks.
Hello fellow Thaumaturges,
and welcome to Gadomancy, a gadget-mod for Thaumcraft 4.
This mod contains some very useful and unique features to enhance your Thaumcraft experience. Additionally, we're focusing primarily on automation and adding choices to make Thaumcraft more feasible for multiplayer servers.
Another part of my mod is an API for other developers to easily add their own golem cores, something that Thaumcraft 4 left out for the modders for some reason.
So, if you're a developer and interested in that go ahead and read the API section.
NOTE: In 1.0.6 we added potion effects and enchantments! Check the configuration file for id configurations!
and welcome to Gadomancy, a gadget-mod for Thaumcraft 4.
This mod contains some very useful and unique features to enhance your Thaumcraft experience. Additionally, we're focusing primarily on automation and adding choices to make Thaumcraft more feasible for multiplayer servers.
Another part of my mod is an API for other developers to easily add their own golem cores, something that Thaumcraft 4 left out for the modders for some reason.
So, if you're a developer and interested in that go ahead and read the API section.
NOTE: In 1.0.6 we added potion effects and enchantments! Check the configuration file for id configurations!
Galacticraft allows you to explore the solar system in your own spaceship.
Features
Advanced powered apiary with tons of upgrades
Genetic manipulation of bees, trees and butterflies
Forced mutation
Construction of new organisms from genetic templates
Advanced powered apiary with tons of upgrades
Genetic manipulation of bees, trees and butterflies
Forced mutation
Construction of new organisms from genetic templates
Add some muiltbolck generators for GTNH
Adds plates and ingots for various materials to cover missing recipe cases.
Adds a Universal Battery, for converting RF<>EU in obscure use cases.
Adds a Powered healing device (Large swaths of EU for minimal hp. w.i.p.)
Adds Hot foods, which cool over time. Restoring more HP the cooler (Sometimes hotter) it is.
Sandstone Hammer - Breaks down Cobble and Sandstone.
Tunnel Digger - A 3x3 pickaxe substitute.
Tree Feller (Or whatever I called it) - Cuts down most trees and their branches. (Will happily add more tree support)
Adds many new materials;
1 - Energy Crystal,
2 - Blood Steel,
3 - Staballoy,
4 - Tantalloy (60, 61),
5 - Bedrockium,
6 - Quantum,
7 - Potin,
8 - Tumbaga,
9 - Inconel (625, 690, 792),
10 - Tungsten Carbide,
11 - Tantalum Carbide,
12 - Niobium Carbide,
13 - Zirconium,
14 - Zirconium Carbide,
15 - Stellite,
16 - Talonite,
17 - Maraging Steel (250, 300, 350),
18 - Zeron-100,
19 - Hastelloy (N, W, X & C276),
20 - Incoloy (020, DS, MA956)
Gregtech
Machines (There are multiple tiers of these)
Rocket Engines (single block diesel generators for higher tiers)
Safe Blocks (Protect your things, indestructible too)
Energy Buffers, because battery buffers are portable and hold nothing, seriously!
4 Tiers of Chemical Dehydrators, for processing materials for nuclear fuel.
Fluid Storage Tanks, not quite as large as Quantum, but far cheaper.
SUPERCONDUCTIVITY! Experience lossless power transfers when using
the new set of SuperConductor Wires and Phase Change Stations to handle
your long distance/high capacity EU/t needs.
MultiBlocks
Industrial Centrifuge (High Tier Multiblock Centrifuge, for rapid material processing)
Industrial Electrolyzer (High Tier Multiblock Electrolyzer, for rapid material processing)
Industrial Material Press (High Tier Multiblock Bending Machine, for rapid material processing)
Industrial Wire Factory (High Tier Multiblock Wiremill, for rapid material processing)
Industrial Coke Oven (Because 20 Coke Ovens/Boiler is no fun, recipes are based on real Coke refinery processes)
Iron Blast Furnace (Allows you to skip the bronze one if you've got patience, may be faster than tin hunting)
Multiblock Matter Fabricator (Fancier than Gregs)
Items
3 new tiers of Circuits. (Makes recipe creation for late game stuff easier, but not for you)
4 new tiers of machine components (Electric Piston/Pump/Motor/etc) (If Gt 5.8 is loaded)
1 new tier of Battery (EV)
Custom Item Casings & GUIs for all machines. (fancy/flash/wow)
Adds a secondary Battery alloy.
Adds an alternative way to produce Helium.
Adds Gregtech 4 Content; the Personal Cloaking Device.
IC2
Adds four new Kinetic Windmill/Watermill Rotors, along with respective components.
Energetic Alloy, TungstenSteel, Vibrant Alloy, Iridium. (Respective mods required as per material)
Adds a Gregtech 5u Extruder shape specifically for Windmill Shafts.
Iridium Windmill lasts forever - Feel free to remove or change the recipes up.
Adds a Universal Battery, for converting RF<>EU in obscure use cases.
Adds a Powered healing device (Large swaths of EU for minimal hp. w.i.p.)
Adds Hot foods, which cool over time. Restoring more HP the cooler (Sometimes hotter) it is.
Sandstone Hammer - Breaks down Cobble and Sandstone.
Tunnel Digger - A 3x3 pickaxe substitute.
Tree Feller (Or whatever I called it) - Cuts down most trees and their branches. (Will happily add more tree support)
Adds many new materials;
1 - Energy Crystal,
2 - Blood Steel,
3 - Staballoy,
4 - Tantalloy (60, 61),
5 - Bedrockium,
6 - Quantum,
7 - Potin,
8 - Tumbaga,
9 - Inconel (625, 690, 792),
10 - Tungsten Carbide,
11 - Tantalum Carbide,
12 - Niobium Carbide,
13 - Zirconium,
14 - Zirconium Carbide,
15 - Stellite,
16 - Talonite,
17 - Maraging Steel (250, 300, 350),
18 - Zeron-100,
19 - Hastelloy (N, W, X & C276),
20 - Incoloy (020, DS, MA956)
Gregtech
Machines (There are multiple tiers of these)
Rocket Engines (single block diesel generators for higher tiers)
Safe Blocks (Protect your things, indestructible too)
Energy Buffers, because battery buffers are portable and hold nothing, seriously!
4 Tiers of Chemical Dehydrators, for processing materials for nuclear fuel.
Fluid Storage Tanks, not quite as large as Quantum, but far cheaper.
SUPERCONDUCTIVITY! Experience lossless power transfers when using
the new set of SuperConductor Wires and Phase Change Stations to handle
your long distance/high capacity EU/t needs.
MultiBlocks
Industrial Centrifuge (High Tier Multiblock Centrifuge, for rapid material processing)
Industrial Electrolyzer (High Tier Multiblock Electrolyzer, for rapid material processing)
Industrial Material Press (High Tier Multiblock Bending Machine, for rapid material processing)
Industrial Wire Factory (High Tier Multiblock Wiremill, for rapid material processing)
Industrial Coke Oven (Because 20 Coke Ovens/Boiler is no fun, recipes are based on real Coke refinery processes)
Iron Blast Furnace (Allows you to skip the bronze one if you've got patience, may be faster than tin hunting)
Multiblock Matter Fabricator (Fancier than Gregs)
Items
3 new tiers of Circuits. (Makes recipe creation for late game stuff easier, but not for you)
4 new tiers of machine components (Electric Piston/Pump/Motor/etc) (If Gt 5.8 is loaded)
1 new tier of Battery (EV)
Custom Item Casings & GUIs for all machines. (fancy/flash/wow)
Adds a secondary Battery alloy.
Adds an alternative way to produce Helium.
Adds Gregtech 4 Content; the Personal Cloaking Device.
IC2
Adds four new Kinetic Windmill/Watermill Rotors, along with respective components.
Energetic Alloy, TungstenSteel, Vibrant Alloy, Iridium. (Respective mods required as per material)
Adds a Gregtech 5u Extruder shape specifically for Windmill Shafts.
Iridium Windmill lasts forever - Feel free to remove or change the recipes up.
Website: https://github.com/Glease/Healer/
Make it work for minecraft revisions up to 1.12
Why no later minecraft revisions? Ask forge people not me. If they can hold back their hostility towards legacy minecraft mod developers I might consider adding a version for them, or they can copy over stuff and make it their own stuff.
Why no later minecraft revisions? Ask forge people not me. If they can hold back their hostility towards legacy minecraft mod developers I might consider adding a version for them, or they can copy over stuff and make it their own stuff.
A HodgePodge of patches
RandomPositionGenerator - Backports removal of the North/West bias
FixGrassChunkLoads - Stops grass tick/spread from loading chunks
FixFenceConnections - Tweaks fence connection logic to work with other mods
FixIc2DirectInventoryAccess - Swaps out direct inventory access in crop functions with setInventorySlotContents so they work with OC robots
RandomPositionGenerator - Backports removal of the North/West bias
FixGrassChunkLoads - Stops grass tick/spread from loading chunks
FixFenceConnections - Tweaks fence connection logic to work with other mods
FixIc2DirectInventoryAccess - Swaps out direct inventory access in crop functions with setInventorySlotContents so they work with OC robots
This mod adds a holographic content display to Minecraft. You cant interact with it, its just for show.
Add a Water Dam to save Power
Website: https://github.com/GTNewHorizons/IFU
I will find you. Low Tec Ore Scanner
INpureCore is simply my library for my mods. It does dependency handling and such.
Core Features:
Built in NEI culling. Poof all but one microblock from the list. No need to mess with categories.
Extendable scripting engine. Supports Javascript, Lua, and Ruby.
Your average block/item boilerplate classes.
Core Features:
Built in NEI culling. Poof all but one microblock from the list. No need to mess with categories.
Extendable scripting engine. Supports Javascript, Lua, and Ruby.
Your average block/item boilerplate classes.
Iron Chests mod has chests for the various metals in vanilla minecraft with varying sizes!
A very simple add-on to IronChests that adds minecarts for each of its chests.
Needless to say this mod requires IronChests to be installed in order to run!
To craft the minecarts just use the same recipe you'd use for crafting a "Minecart with Chest" but instead of using the vanilla chest use any other chest.
Needless to say this mod requires IronChests to be installed in order to run!
To craft the minecarts just use the same recipe you'd use for crafting a "Minecart with Chest" but instead of using the vanilla chest use any other chest.
Jabba (Just Another Better Barrel Attempt) is focused on providing an affordable mass storage block.
The barrels are modular and can be upgraded to provide additionnal fonctions (redstone, hopper, etc) or provide more storage.
Jabba also provides a dolly used to move around other containers such as (but not limited to) chests, iron chests, BC tanks and more.
The barrels are modular and can be upgraded to provide additionnal fonctions (redstone, hopper, etc) or provide more storage.
Jabba also provides a dolly used to move around other containers such as (but not limited to) chests, iron chests, BC tanks and more.
Functionality is only tested for the modpack GT: New Horizons on 1.7.10.
I currently do not try to support anything outside this modpack.
Working Content list:
- T.F.F.T Multi Tank: Store up to 25 different fluids in one single structure. No more super tank spam. My goal for the future is to make this structure work as well as possible with OpenComputers!
- Mk1 & Mk2 Solid-Oxide Fuel Cells: Two structures to turn GregTech gas turbine fuels into energy and steam at high efficiency rates and without pollution.
Future plans:
- Modular Nuclear Reactor: A nuclear reactor.
- Item Distribution Network: Hopefully a way to enhance item sorting and distribution with systems like OpenComputers.
My multiblock structures are usually made through GregTech's systems and therefore can be expected to have a similar rule sets as GT's multiblocks do.
I add content for this mod whenever I wish there way some better way to solve something in my current GTNH playthrough. I try to use OpenComputers for
as much of the automation parts as possible, so my content can be expected to revolve around this topic.
I currently do not try to support anything outside this modpack.
Working Content list:
- T.F.F.T Multi Tank: Store up to 25 different fluids in one single structure. No more super tank spam. My goal for the future is to make this structure work as well as possible with OpenComputers!
- Mk1 & Mk2 Solid-Oxide Fuel Cells: Two structures to turn GregTech gas turbine fuels into energy and steam at high efficiency rates and without pollution.
Future plans:
- Modular Nuclear Reactor: A nuclear reactor.
- Item Distribution Network: Hopefully a way to enhance item sorting and distribution with systems like OpenComputers.
My multiblock structures are usually made through GregTech's systems and therefore can be expected to have a similar rule sets as GT's multiblocks do.
I add content for this mod whenever I wish there way some better way to solve something in my current GTNH playthrough. I try to use OpenComputers for
as much of the automation parts as possible, so my content can be expected to revolve around this topic.
LittleTiles
This mod allows you to build anything you want. It adds a way to add more detail to everything. You can hammer blocks into tiles which can be 4096 (or even more) times smaller than an ordinary minecraft block. You can combine your tiles together to create doors, chairs, ladders, no-clip, storage and any kind of furniture structure. There are endless possibilities as shown in the trailer. So download this mod and start to go crazy (and maybe post some pics of your work).
This mod allows you to build anything you want. It adds a way to add more detail to everything. You can hammer blocks into tiles which can be 4096 (or even more) times smaller than an ordinary minecraft block. You can combine your tiles together to create doors, chairs, ladders, no-clip, storage and any kind of furniture structure. There are endless possibilities as shown in the trailer. So download this mod and start to go crazy (and maybe post some pics of your work).
Logistics Pipes is an extensive overhaul of the Buildcraft pipe system. It allows for better distribution of items via pipes, more organised stockkeeping and easier automated crafting.
Website: http://jenkins.usrv.de:8081/
LootGames: No loot is free!
The mod is a compilation of things that all my other mods use. It's (almost) useless in it's own.
Magic Bees is an addon for Forestry that adds integration with several magic-themed mods!
Supported mods include:
Thaumcraft 4
Botania
Ars Magica 2
Equivalent Exchange 3
Thermal Expansion
Magic Bees adds 111 new bee species that become available depending on which supported mods you have in your pack, and those that interact with a mod you don't have won't appear in your world. It also adds a handful of exciting new items for your Forestry builds, including the Magic Apiary which lets you get the most from your bees with the greatest of ease!
Supported mods include:
Thaumcraft 4
Botania
Ars Magica 2
Equivalent Exchange 3
Thermal Expansion
Magic Bees adds 111 new bee species that become available depending on which supported mods you have in your pack, and those that interact with a mod you don't have won't appear in your world. It also adds a handful of exciting new items for your Forestry builds, including the Magic Apiary which lets you get the most from your bees with the greatest of ease!
This mod adds new animations for doors, trap doors and fence gates.
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
It adds new several doors like glass doors, jail doors, laboratory doors, factory doors and garage doors that all have different and original animations.
You can also entirely build your doors with a machine that lets you chose the way it looks and the way it moves.
This contains shared code for Forge mods and is used by the Slime Knights. Descriptive book code and common inventories are found here.
NH version of the mincraft backpack mod
Website: http://files.minecraftforge.net/
Forge Mod Loader
A collection of various utilities that make my life easier when it comes to making different mods.
It is still very rudimentary, but there are a few things in hear that would eventually help people out.
But until then, it is meant to be used by me only..
Natura is a mod that aims to spice up the world with interesting worldgen. With a few small additions, hunger no longer has to be about hunting animals early game. The mod is mostly intuitive; everything should be sensible or explained in-game.
Features
Right-clicking with Nature's Compass in hand will open the biome selection GUI, from which you can search for a biome or view information about it.
Shift-right-clicking will reset the compass's state.
When the compass is not pointing at a biome, it will point at the world spawn.
The compass supports all registered biomes, both vanilla and modded.
Sample space and maximum search distance can be adjusted in the config file.
Right-clicking with Nature's Compass in hand will open the biome selection GUI, from which you can search for a biome or view information about it.
Shift-right-clicking will reset the compass's state.
When the compass is not pointing at a biome, it will point at the world spawn.
The compass supports all registered biomes, both vanilla and modded.
Sample space and maximum search distance can be adjusted in the config file.
Website: http://bdew.net/neiaddons/
Nei Addons
ver played on a multiplayer server, built near other players and when returning from the Nether, surprisingly found yourself in another player's base? It's because of the 8:1 block ratio between the Nether and the Overworld. It's really weird though that you enter a portal in the overworld, and then when going back through where you came, come out of a different portal in the overworld. This mod fixes that issue.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. The 1:8 ratio remains, portals just get smarter and remember where you came from.
It keeps track of what portals a player went through in order to ensure correct destinations when the player is going back through the same portals. The 1:8 ratio remains, portals just get smarter and remember where you came from.
This mod replaces AE2's default NEI integration for the Pattern Terminal.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use NEI's transfer system (shift + click [?] button) to create patterns whether the player possesses the items required by the recipe.
And it will automatically switch the mode of PatternTerminal.
By default, AE2 forces the player to either have the necessary items for a recipe in their personal inventory or in their ME network.
This mod removes that functionality and allows the player to use NEI's transfer system (shift + click [?] button) to create patterns whether the player possesses the items required by the recipe.
And it will automatically switch the mode of PatternTerminal.
NEI Mod
OpenBlocks introduces a range of random ideas into Minecraft. There is no theme. Some of it is rather silly! Requires OpenModsLib 0.7.2.
This mod adds computers that can be programmed in Lua 5.2. Computers persist across saves (i.e. execution resumes where the computer was saved when it is loaded again), they are highly modular (there are graphics cards, network cards, redstone cards, ...). If a compatible power generating mod is present, by default they will need power to run - however, like pretty much everything else about the mod, this can be changed in the config.
Libary
Repo for OpenModularTurrets for Minecraft. It adds modular turrets, walls and fences that can be used to defend your base from players and mobs. This mod supports the ingame wiki mod (IGWMod) from Minemaarten and has most information available through it so we recommend to use that one.
This mod adds a Printer to OpenComputers for 1.6 all the way to 1.7.10
Adds security oriented components for use with OpenComputers, RFID Cards, MagStrip cards, Alarms and Entity Detectors.
Opis is a server profiler for Forge server.
It provides a set of commands to get timing for entities and tile entities. Once the server is profiled, it will display the results in a nice list and allow you to teleport directly to the source of lag to check it out.
It comes packed with MapWriter to support the display of the locations and quick teleportation.
It provides a set of commands to get timing for entities and tile entities. Once the server is profiled, it will display the results in a nice list and allow you to teleport directly to the source of lag to check it out.
It comes packed with MapWriter to support the display of the locations and quick teleportation.
This is an adjunct to the Project Red mod for the game Minecraft. It provides some additional blocks and items that work together with Project Red's wiring and logic and Forge Multipart's microblocks.
Project Red is all about tech. If you love redstone, you'll wonder how you ever lived without it. It allows you to do so many things, and in a lot cleaner and more compact environment then doing them with normal redstone would allow. The two main things added by Project Red are Wires and Logic Gates. Wires work sort of like redstone dust, except they can be transmitted for up to 256 blocks, and go up and under blocks as well as around corners. Logic gates allow you to fit what would otherwise take a huge building of redstone craziness and squeeze it into a tiny logic gate, that can be placed on any solid block on any side.
This mod gives you the tools you need to push redstone to its true potential.
This mod gives you the tools you need to push redstone to its true potential.
Website: http://www.railcraft.info/
Railcraft started off as a simple minecart mod, but it has since become much more than that.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
For more detailed information regarding the mod, you should visit the wiki at railcraft.wikispaces.com.
It features a fully fleshed out tech tree, with great effort gone into providing a balanced gameplay.
Railcraft was also one of the pioneer mods when it comes to Multi-Block structures. It features a whole slew of these structures, including the mighty Steam Boiler and the stunningly massive Iron Tanks.
For more detailed information regarding the mod, you should visit the wiki at railcraft.wikispaces.com.
Remote IO let's the player think outside the blocks; no longer are you limited to only six sides. The concept is simple... the possibilities endless.
The Remote IO's can be linked to any block with an inventory... imagine this: four separate quarries all outputting into a unique Remote IO linked to a single chest. Gone are the days of pipes! You are also able to link the Remote IO to machines and even use them with fluids! Feature updates will also include support for the various energy systems that exist, and other potential features that are just on the edge of my mind.
The Remote IO's can be linked to any block with an inventory... imagine this: four separate quarries all outputting into a unique Remote IO linked to a single chest. Gone are the days of pipes! You are also able to link the Remote IO to machines and even use them with fluids! Feature updates will also include support for the various energy systems that exist, and other potential features that are just on the edge of my mind.
Gives you SG-1 style stargates
Note: This mod is meant for pure cosmetic builds on our server. It's recipes and NEI entries are disabled
Note: This mod is meant for pure cosmetic builds on our server. It's recipes and NEI entries are disabled
Have you ever felt that your Minecraft monsters lacked variety? Randomized textures not enough? Well, we have the solution! Introducing: the Special Mobs mod!
In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that leap at you. Not only that, but it allows you adjust all vanilla spawn rates and even make jockeys more common!
Each mob added by this mod has an adjustable rate that affects how common it is, from never appearing to being the only mob that ever appears!
In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that leap at you. Not only that, but it allows you adjust all vanilla spawn rates and even make jockeys more common!
Each mob added by this mod has an adjustable rate that affects how common it is, from never appearing to being the only mob that ever appears!
A mod that encourages dietary variety through diminishing returns.
Makes it so that eating the same thing over and over will give you fewer and fewer hunger restored each time. Everything in this mod is entirely configurable (server-side), including the formula used to calculate the diminishing returns (see Configuration section below). Compatible with Hunger Overhaul.
The following only applies to the 1.6.4/1.7.2 versions, in 1.7.10, these features were moved to AppleCore:
Also adds useful client-side information in the form of tooltips that show the hunger/saturation of food (when holding Shift) and an overlay on the HUD that shows both your current saturation value and how much hunger/saturation you'd gain from eating any food that you are holding. If the mod is not installed on the server, then dimishining returns will be disabled automatically. Server-side (or in a single player world), the 'food.modifier.enabled' config setting can be set to false to disable the diminishing returns part of the mod.
Note: This mod is mostly intended to be used with other mods that add more food to the game.
Makes it so that eating the same thing over and over will give you fewer and fewer hunger restored each time. Everything in this mod is entirely configurable (server-side), including the formula used to calculate the diminishing returns (see Configuration section below). Compatible with Hunger Overhaul.
The following only applies to the 1.6.4/1.7.2 versions, in 1.7.10, these features were moved to AppleCore:
Also adds useful client-side information in the form of tooltips that show the hunger/saturation of food (when holding Shift) and an overlay on the HUD that shows both your current saturation value and how much hunger/saturation you'd gain from eating any food that you are holding. If the mod is not installed on the server, then dimishining returns will be disabled automatically. Server-side (or in a single player world), the 'food.modifier.enabled' config setting can be set to false to disable the diminishing returns part of the mod.
Note: This mod is mostly intended to be used with other mods that add more food to the game.
Ever finished a wonderful program and then realised your Manager needs to move and you have to rewrite the whole thing? Ever need to copy and paste a section of code a bunch of times and been frustrated that you can't? Well we've got you covered with the Manager Duplicator:
Put your most frequently used items within convenient reach. Storage Drawers borrows ideas from Jabba and Bibliocraft, resulting in a highly functional, compact, and aesthetic storage solution that is meant to complement rather than replace those mods.
A standalone version of TecTech structure api.
Ask Tec about it :)
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
Adds Thaumcraft aspects to mobs from the following mods:
Lycanites Mobs, Mo' Creatures, Special Mobs, Twilight Forest
Lycanites Mobs, Mo' Creatures, Special Mobs, Twilight Forest
Thaumic bases is an addon for Thaumcraft4(credits go to Azanor). It aims to add some missing features from Thaumcraft, like Thaumic Nature or, perhaps, an easier source of Auram essentia. I adds a bunch of random content too, like spikes - because why not? It aims to be balanced and semi-grouped around the idea of Thaumcraft. The addon will not add any new aspects, since there are a lot in other addons. The also adds 5 new enchantments, available in regular Enchanting Table, Infusion altar or even Thaumic Tinkerer's table.
The addon has it's own tab in Thaumonomicon, where all the researches and recipes are located.
The addon has it's own tab in Thaumonomicon, where all the researches and recipes are located.
The goal of the mod is to serve as a bridge between Thaumcraft and Applied Energistics. The primary focus is essentia management, both in storage, transportation, and application.
Features:
Import and export essentia to the ME network.
Interface with Thaumcraft devices which use suction to request essentia.
Store essentia in the ME network and/or use Thaumcraft jars as storage extensions.
View how much of each essentia type is stored on the network.
Interface with infusion devices such as the Runic matrix.
Thaumcraft crafting terminal with access to items on the ME network.
Emit redstone signal based on amount of essentia in network.
Charge wands in digital crafting terminal.
Golems can do the work of cranking your grinder.
Arcane Assembler, for automation of crafting arcane items.
Features:
Import and export essentia to the ME network.
Interface with Thaumcraft devices which use suction to request essentia.
Store essentia in the ME network and/or use Thaumcraft jars as storage extensions.
View how much of each essentia type is stored on the network.
Interface with infusion devices such as the Runic matrix.
Thaumcraft crafting terminal with access to items on the ME network.
Emit redstone signal based on amount of essentia in network.
Charge wands in digital crafting terminal.
Golems can do the work of cranking your grinder.
Arcane Assembler, for automation of crafting arcane items.
The Basics
Thaumic Horizons is a Thaumcraft 4 addon aimed at creating new uses for familiar mechanics. You may attach arcane lenses to enhance your Goggles of Revealing, mix essentia with your own blood to create potion-like effects, or even discover a method of applying infusions to living creatures...
Content
If the screenshots below don't whet your appetite, expand this spoiler for a full list of features.
Thaumic Horizons is a Thaumcraft 4 addon aimed at creating new uses for familiar mechanics. You may attach arcane lenses to enhance your Goggles of Revealing, mix essentia with your own blood to create potion-like effects, or even discover a method of applying infusions to living creatures...
Content
If the screenshots below don't whet your appetite, expand this spoiler for a full list of features.
Thaumic Tinkerer is a Thaumcraft addon, it's intention is to add new content to Thaumcraft, and bring back some oldies, but goodies.
Tinkers' Construct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever. Any world generation included in the mod is more efficient, but not required to progress.
Mechworks is an addon for Tinkers' Construct with some interesting mechanical tidbits.
Drawbridges: Place and retract any kind of block, including ones not normally moveable with pistons. They also hold their own inventory as items, meaning you can place drawbridges with drawbridges!
Signaling buses and Terminals: A "wireless", 16 color redstone network designed to make compact redstone circuitry. Run it up walls, through your ceiling, and let the drawbridge scream!
Filters: Sorting blocks that lets you differentiate items and mobs from each other.
Drawbridges: Place and retract any kind of block, including ones not normally moveable with pistons. They also hold their own inventory as items, meaning you can place drawbridges with drawbridges!
Signaling buses and Terminals: A "wireless", 16 color redstone network designed to make compact redstone circuitry. Run it up walls, through your ceiling, and let the drawbridge scream!
Filters: Sorting blocks that lets you differentiate items and mobs from each other.
If you've played any of the recent mod packs out there, or have compiled your own, you may have noticed that many mods put items that don't necessarily belong in the various loot chests found in Minecraft (dungeon chests, bonus chests, etc). The unfortunately reality is that as more and more mods add these unnecessary items, it lowers the chance of getting those items you actually want. That's where this mod comes in.
The concept and implementation is simple. When the mod is initialized (note, in singleplayer this requires a world to be loaded!) the vanilla loot-tables are scanned, and then cached. Files are then loaded and parsed from the config directory, and their contents are applied to the loot-table.
What this means is one has complete control over what spawns in chests, how much of it, and how rare it is. The control ranges from simply adding/removing items, to replacing the entire loot table with your own items.
The concept and implementation is simple. When the mod is initialized (note, in singleplayer this requires a world to be loaded!) the vanilla loot-tables are scanned, and then cached. Files are then loaded and parsed from the config directory, and their contents are applied to the loot-table.
What this means is one has complete control over what spawns in chests, how much of it, and how rare it is. The control ranges from simply adding/removing items, to replacing the entire loot table with your own items.
Imagine stepping through a portal into a twilight realm, filled with trees as far as they eye can see. Breathtaking vistas and amazing discoveries await you around every corner. But beware! Not all denizens of the forest respond to your intrusion lightly.
This mod is intended for player convenience, but may also be used as API, since it provides the location of all GT ore veins in a cache. VisualProspecting tracks all GT Ore Veins a player has found and visualizes them in JourneyMap and/or XaeroWorldMap (optional, if installed). It also visualizes tracked Thaumcraft aura nodes if TCNodeTracker if installed.
VisualProspecting tracks all ores that a player interacted with, by right or by left click. It also integrates prospecting data from GTs Advanced Seismic Prospector, although only books that are created after this mod was added will provide integration. You may share your findings with other players by crafting a Prospector's Log.
This mod is tailored to GregTech: New Horizons 2, but feel free to use it however you like. Even though this mod is build against the custom GT5U from GT:NH, it should still work fine with other GT5U versions.
VisualProspecting tracks all ores that a player interacted with, by right or by left click. It also integrates prospecting data from GTs Advanced Seismic Prospector, although only books that are created after this mod was added will provide integration. You may share your findings with other players by crafting a Prospector's Log.
This mod is tailored to GregTech: New Horizons 2, but feel free to use it however you like. Even though this mod is build against the custom GT5U from GT:NH, it should still work fine with other GT5U versions.
Waila (What Am I Looking At) is a UI improvement mod aimed at providing block information directly ingame, without the need of opening an UI.
It provides a small unobtrusive tooltip on top of the screen with informations about the block the player is looking at.
A powerful API is provided so other modders can add their own information relative to their blocks to it.
It provides a small unobtrusive tooltip on top of the screen with informations about the block the player is looking at.
A powerful API is provided so other modders can add their own information relative to their blocks to it.
This mod adds WAILA plugins for many popular mods. The benefit of this is you are able to see information about their blocks in the WAILA HUD.
This mod requires EnderCore to run!
This mod requires EnderCore to run!
An addon for Thaumcraft which adds many new Warp effects. Additionally, it adds research for an Eldritch bauble and consumable which reduce warp, and research for two hidden Alchemical consumables, which increase and measure warp respectively.
Witchery adds witchcraft and nature magic to Minecraft: cauldrons, broomsticks, ritual circles, magical brews, a bit of necromancy and voodoo for good measure; all topped off with a fetching pointy hat.
WitcheryExtras
This mod allows you to Add/Remove/Tweak Witchery for minecraft 1.7.10
This mod allows you to Add/Remove/Tweak Witchery for minecraft 1.7.10
Greetings, fellow Thaumaturge!
Welcome to WitchingGadgets, an addon for Thaumcraft 4.
This is a mod I have been working on since Thaumcraft was in 1.6.4 and I have finally moved to a stage at which I'm comfortable with releasing it. So now you get to play with it and find all the bugs I probably overlooked! :D
Unlike some more specifically themed addons, Witching Gadgets aims to be for one a more general expansion to Thaumcraft as well as a crossover mod between Thaumcraft and various others! This means that with my content I tried to stay as much "in-feel" with Thaumcraft's original design while still adding my own touch (like terrible puns and references in the texts). And because I'm a fan of combining mods for best effect, I added a lot of cross-mod support for Tinker's Construct, Botania, Railcraft and the likes.
I will not spoil the entirety of my content here, since the Thaumonomicon exists for a reason, but I'll give you guys a teaser =P
Welcome to WitchingGadgets, an addon for Thaumcraft 4.
This is a mod I have been working on since Thaumcraft was in 1.6.4 and I have finally moved to a stage at which I'm comfortable with releasing it. So now you get to play with it and find all the bugs I probably overlooked! :D
Unlike some more specifically themed addons, Witching Gadgets aims to be for one a more general expansion to Thaumcraft as well as a crossover mod between Thaumcraft and various others! This means that with my content I tried to stay as much "in-feel" with Thaumcraft's original design while still adding my own touch (like terrible puns and references in the texts). And because I'm a fan of combining mods for best effect, I added a lot of cross-mod support for Tinker's Construct, Botania, Railcraft and the likes.
I will not spoil the entirety of my content here, since the Thaumonomicon exists for a reason, but I'll give you guys a teaser =P
Ztones adds modern/futuristic/fantasy style decorative building blocks.