At its core, this is a modpack about building a factory in a hostile world, protecting it, and using it to get rich.
In a world where the creatures of the darkness relentlessly hound you, dig through your walls, and build up out of chasms, seeking every opportunity to loot your belongings and vandalize your home, can you carve out a safe haven, and, eventually, an empire? Or will ashes and rubble be your only legacy?
In an era when items are stored in boxes, not bytes, and logistics involves more than just playing connect the dots with conduits, can you build a factory that will reshape the raw resources of the world into the equipment and riches you need to dominate? Or will you wallow in disarray and poverty, never rising out of obscurity?
Will you plumb the yawning infinite caverns perforating the world, plundering lost treasure and ancient ruins, forging yourself from nothing into a technological deity, your grasp even reaching the stars themselves? Or will your mortal frailty cause you to quiver and cower, never venturing beyond the light of sanctuary?
This pack is DOUBLE COMPATIBLE with peaceful mode.
If building a complex factory with limited automation tools sounds cool, but all the combat and home invasion sounds tiresome, this still might be the pack for you:
Apathetic Mobs is present, and active on Easy difficulty, giving you the ability, at any time, or, at all times, to toggle off mob aggression toward players by changing difficulty. Furthermore, almost every mob-derived ingredient in the game has a fully peaceful compatible recipe implemented to enable full progression while playing on that difficulty setting instead.
What can I expect to find here?
- A lightweight modpack with only 287 mods that runs quite reasonably with only 4 gigabytes of RAM allocated, on a AMD FX 4170 and a GeForce GTX 560, and loads in about 3 minutes on said hardware.
- Gentle use of FTB Quests to provide a nudge of guidance and some goals, along with a fully customized Enchiridion guidebook written for the pack, highlighting progression changes, and how certain specific things work that might not at first be obvious.
- An army of exotic hostile mobs, provided by Eerie Entities, Ender IO Zoo, and others, with Epic Siege Mod driving them to hound you relentlessly.
- Open Modular Turrets to repel the invading horde, and hold down your fort.
- A tech focused progression pack centered around a moderately tweaked "expert lite" progression involving Ignition: Foundry, Forestry, Immersive Engineering, Ender IO, and Advanced Rocketry.
- Intentionally clunky automation tools. Your items will not be converted into data. Power will be travelling along lossy wires. Storing a million of something will take up some space, and moving a million of something will require some actual logistics. Conveyors and Minecarts are the meta.
- A cash based economy powered by a combination of Admin Shop's shop system, further earning opportunities provided by Bountiful, the option to make shops using Vending Block, and direct inter-player trade enabled by Trade.
- A bevy of world generation mods to spice up the exploration, mining, and caving experience, including Plants, Traverse, Worley's Caves, Nether Ex, Better Nether, and Defiled Lands.
- Structures to plunder and loot, including those provided by Doomlike Dungeons, Roguelike Dungeons, Biome Specific Dungeons, SuperJedi224's Nether Dungeons, Quark, and Charm, as well as some provided by the mods above.
- A vast swath of QOL tweaks ranging from Chop Down Updated making early game log collection less painful and more interesting, to custom tooltips for searching for entire categories of items, such as "every portable item bag" or "everything that makes power". Custom loading screen tips highlight items and blocks that you might not be aware of!
- A swath of gadgets and toys to encourage you to progress through the technology and explore the world, ranging from Cyclic's strange arsenal of gadgets and gizmos, to Modular Powersuits daring you to tech up and suit up, and many things in between.
This is a modified reupload of TeetoKaziim's modpack. A few of the major changes are as follows:
- Removed some mods like Cyber's disks, adobe blocks and netherEx and Cravings because they were either bugged, annoying or unnecessary.
- Changed lots of textures so that everything fits together more nicely such as gravel ore textures and plates.
- Added railcraft
- Removed metal casting tables to streamline the early game
- Fixed a lot of recipies
- Hid some uncraftable items from NEI and tagged items that were missing tags.
- Removed the thermoelectric generator and the microwave transmitter because they were both too powerful.
- And lots of little stuff that you probably won't notice.
Teeto made an awesome modpack I just felt it needed a little extra polish.
I have permission to reupload his pack because he said I can do whatever with it on discord a few years ago.