Changelogs
Version 2.0.6
Posted
-From the Shadows Behemoths were removed due to their uncontrollable spawn rate, no despawn timer and their sound files incorrectly playing at distances that they should otherwise not be heard.
-Ore Creeper Spawn-rates were toned down again.
Version 2.0.5
Posted
-Undead Revamped Removed.
-Xaero's Minimap Removed
-JourneyMap Added
Undead Revamped wasn't adding anything special to the modpack, with several other mods adding interesting and challenging enemies, the mobs of this mod proved too abundant and too plentiful and as a result became a nuisance rather than obstacles.
JourneyMap is a classic mod we loved before and Xaero's Minimap just doesn't have what made minimaps convenient and useful.
Version 2.0.3
Posted
-Removed Panthalassa due to conflicts and generation issues (plus it just doesn't add what what we are looking for).
-Changed OreCreeper spawn rates for much needed balance issues.
-Removed Monsters Plus. Monsters were too difficult and too frequent for the early game with no way to control spawn areas and rates.
-Added Xaero's Minimap
Version 2.0.2
Posted
Adjusted some spawn and world gen configs where applicable.
Discuss this update (0)Version 2.0
Posted
Updated to 1.19.2, listed mods and continued updates will occur soon.
Discuss this update (0)Version 1.3
Posted
Added: Crimson Warfare
Adjusted:
-Uranium Ore generation from atomic science.
-Additional adjustments.
Version 1.1
Posted
Small Configuration Adjustments:
-Lowered Banshee Spawn Rate
-Green Hearts are now a very rare treasure in some loot tables
-Increased Nickel Spawn Rate
-Lowered Golden Heart Durability
-Increased Cockatrice Spawn Rate (both egg and overworld)
-Lowered Fossil Block Spawn Rate
-Flying Naga Now Only Spawn at Night