Changelogs
Version 2.0.2
Posted
+ Combat:
- Strikes are now more accurate;
- New attack combos added;
- The number of enemies hit simultaneously affects the final damage.
+ General:
- New item: Heartstone;
- New item: Water Torch;
- New items: Gliders;
- New building blocks added;
- Added a "Quit" confirmation to prevent accidental disconnections;
- Fixed and reintroduced new creatures;
- Adjusted the burning and flame reaction of coal.
+ Aesthetic:
- Added the resource pack Mythos Convergence Alpha version;
- Improved footprints and their particles;
- Improved weather effects;
- Enhanced chat fluidity;
- Reduced the size of the F3 screen;
- New status effects display;
- Improved item descriptions;
- New death screen.
Version 2.0.0
Posted
Finally reached version 2.0!
This update means that the mods currently in development have made significant progress, along with many new features.
Note: Remember: the ".0" version of each patch is considered highly unstable and experimental, so please, if possible, report any issues on Discord.
New Random Events:
Get ready for unexpected surprises like invasions, sightings, and more!
New Combat System:
Fight like never before with new mechanics such as parry, dual-wielding, and special moves. The "War Fury" has been introduced in an experimental version.
New Animations:
Improved animations for the player, creatures, and objects. Every movement will be more fluid and dynamic.
New Mechanic: Dodge Roll:
Dodge attacks with the new roll mechanic, adding a tactical dimension to combat.
New Biomes:
The sea has been enriched for marine races, and the underground world has been expanded (work on the skies is ongoing).
New Structures:
Discover new mysterious and fascinating structures filled with secrets and treasures.
New Particle Effects:
Enjoy enhanced effects for atmospheric events, objects, and activities that make the world feel more alive.
New Equipment Slots:
New slots are available to wear accessories such as necklaces, rings, and other special items.
New Atmospheric Events:
New weather events have been added, and existing ones have been improved to create a truly magical atmosphere.
New Interactions:
More immersive and improved interactions, even for vanilla game elements.
New User Interface:
A placeholder interface for now, but custom designs and graphics will be added later.
New Enemies:
Not everything is what it seems...
New Rarity System:
Items now have a new rarity system.
Added Emotes:
Press "B" and communicate with your friends more expressively with the new emote wheel!
New Feature: Sheathe Swords:
You can now sheathe your swords at your waist or on your back for an added aesthetic touch.
New Drops from Creatures:
Hostile and neutral creatures now drop new items, including their rarest trophies: their heads!
Improved F3:
The debug screen is now clearer and more useful, providing better information at a glance.
Experimental AI:
Some creatures now have improved artificial intelligence.
If my English hasn't made your eyes bleed up to this point and you’ve actually read the changelog, thank you! I hope this modpack continues to grow to entertain and amuse you. The upcoming mods will be the cherry on top. If you'd like to help, feel free to join the Discord and share your valuable feedback. See you next time!
Version 1.9.9
Posted
We're almost there!
In this update, I've made several improvements, tested and added some small features to optimize the gameplay experience. Additionally, I've introduced custom races specific to the server. In the future, I'll also work on a resource pack to include custom skins and icons.
Work has slowed me down a bit, but I'll continue to dedicate time to the project during my free time. I'm aware that some animals still don't display the HP bar above them, and I’ll have to fix that at some point.
For version 2.0, my goal will be to integrate magical elements into exploration, which will also be improved. Although many players confirm that they continue to discover new biomes and structures on the server (open to everyone) even after weeks of playing, I want to further enrich the overworld, especially the ocean environment.
Once again, this changelog was written a bit quickly, but I’m sure no one minds! :)
Version 1.9.6
Posted
Fixes and Improvements:
Fixed JEI bug: Resolved the issue preventing the recipe support tool from displaying in the inventory (Just Enough Items).
Death messages updated: Death messages have been revised and improved.
Death point visibility: Fixed compass behavior and improved accurate display of the death point.
Vanilla experience: Fixed incorrect display of vanilla experience (not related to abilities).
Improved general HUD: The heads-up display (HUD) has been optimized for a better user experience.
Recipe conflicts resolved: Fixed a potential conflict in crafting recipes.
New Features:
Item pickup system (in testing phase): Introduced a new item pickup system.
Item pickup notification: Implemented a notification system that alerts players when an item is picked up.
Added stamina: Players now need to manage their stamina.
Angels are back: :)
Biome fog: Added atmospheric fog for various biomes, enhancing visual immersion.
Version 1.9.5
Posted
I am a designer now!
New:
New type of drop
New HUD
New mount
New experimental race
New biome (Lost Valley)
New structures
New menu
New loading screen
New selection graphics
New music
Improved:
Optimized resource management
Improved tick handling
Reduced chunk consumption
Version 1.9.3
Posted
Ok, last time I didn’t write the changelog because there was quite a lot, let’s try to fix that here.
Overall performance has improved by about 40%. The handling of ticks, environment, network, entities, and spawn has been meticulously corrected (also on the server side);
Many animations added!;
New structures;
HUD fixed;
Compass added;
New biomes;
Sounds and various effects improved;
First attempt at improving the loading screens and the menu (I’ll have a lot of fun once everything is more stable);
Physics removed;
Various commands preset to avoid malfunctions;
It’s quite different from the usual changelog, I’ll allow myself that :D
Version 1.9.0
Posted
Compatibility:
+ Conversion from Fabric 1.19.2 to Fabric 1.20.1
Really too much stuff... I usually write fairly detailed changelogs (for the bigger changes), but this time I won't
Version 1.8.0
Posted
Compatibility:
+ Conversion from Forge 1.12.2 to Fabric 1.92.2
New:
+ New on-screen navigation compass
+ Hundreds of new biomes and revamped old ones
+ 50 new seeds and foods
+ 90 new passive creatures
+ Over 50 new hostile mobs
+ New dungeons and structures
+ 10 New bosses
+ New combat system
+ New movements
+ New world perspective (hehe)
+ New rideable creatures
+ Physics added (wow)
+ New natural traps
Improvements:
+ New visual feedback
+ Now possible to see through portals
+ Improved lighting and shadows
+ Enhanced map responsiveness
+ Improved display of statistical information
+ New loading screen
WIP:
+ HUD overhaul
+ Thirst and body temperature overhaul
+ Natural disasters overhaul
Version 1.7.4
Posted
Minor update:
+ Added support for Shaders
+ Removed several mods
+ Added automatic and manual crawling
+ Improved mobility, it's now possible to climb vines
+ Balanced some settings
Version 1.7.0
Posted
Additions:
+ 80 New seeds, 50 new fruits, 19 new fish (Thanks to Pam)
+ 15 new creatures (some tamable)
+ Upon death, the waypoint will no longer be visible, but a death compass will be provided
+ New event: Meteor Shower
Improvements:
+ New models for some creatures
+ Leaves and grass are now alive
+ Improved sound effects
+ Revised AI for hostile creatures
+ Some actions will now automatically switch to third-person view
+ New information available about biomes
+ Creatures can now be dismembered
Balancing:
+ Grue light increased from 1 to a maximum of 3
+ Minimum thirst on respawn increased from 3 to 6
+ Revival time increased from 1 minute to 5 minutes
+ Reduced angel vision range
+ Maximum number per biome increased from 4 to 8
+ Minimum number per biome increased from 2 to 4
+ Spawn rate increased from 20% to 25%
+ New structure: "Catacombs"
+ Increased minimum thirst level on respawn from 1 to 6-7
+ Reduced Caltrop damage from 8 to 5
Version 1.6.0
Posted
New Features:
+ Companion Revive: You can now revive fallen companions;
+ Infested Dark Areas: Dark areas of the world are now infested with new and dangerous creatures;
+ Health System: The old health bar got replaced by 8 different health regions, so your Head, Body, Legs and Feet have their own health bar. Added new healing tools.
Gameplay Enhancements:
+ Enhanced Visual and Audio Feedback: When taking damage, the game now provides improved visual and audio feedback for greater immersion and situational awareness.
Survival System Updates:
+ Enemy Limb Dismemberment: Enemies can now lose limbs during combat;
+ Dynamic Satiety: Repeatedly eating the same food will now reduce its satiety value. It’s important to farm carefully and pay attention to the seasons to ensure a varied and nutritious diet.
Experimental Version:
+ Pollution: An experimental version of pollution has been introduced into the game world.
Version 1.5.1
Posted
New item:
Added the camera (tumblr time!)
Stop cry:
Added the camera (tumblr time!)
Decreased the slowness effect after death from 0.2 to 0.1
Decreased the nausea effect after death from 60 seconds to 5
Item wear on death reduced from 0.4 to 0.2
Chance of an item being destroyed on death is 0.1
Increased item despawn time to 600 seconds
Now you can set the spawn point only at night
Increased the percentage for the night vote from 50 to 75
Meh:
Changed various system messages
Version 1.5.0
Posted
New Items:
+ Distilled Water
+ Hot Water
+ Tea
+ Watermelon Juice
+ Mystic Milk
+ Ginger Seed
+ Quinoa Seed
+ Leaf
New Weather Events:
+ Tornadoes, hurricanes, various storms
Changes:
+ New recipe for Mythos Convergence
+ Removed EMC value from some items
+ Modified death impact
+ Improved creature AI
+ Enhanced seasonal changes
+ Adjusted food nutritional values
+ Modified torch duration
+ Improved thermal shift on planet Earth
+ Enhanced animation smoothness
+ Removed non-visible particles
+ Fixed minor bugs
Coming Soon:
+ New weapons in Mythos Convergence
+ New movement: Dodge
+ New item: Mythos Convergence Fertilizer
+ New seasonal effects on crops
Version 1.4.2
Posted
New Additions
+ Oat Seed: Added a new seed for cultivating Oats;
+ Oat: Introduced a new food item derived from cultivated Oats.
Changes and Improvements
+ Soybean Growth Time: Adjusted the growth times for Soybeans to ensure a more balanced gameplay experience;
+ New Farming Tool: Added a new farming tool currently in testing phase. This tool is under evaluation and may undergo changes in future updates.
Mod Updates
+ Updated 4 mods to their latest versions to improve stability and functionality of the modpack.
Removals
+ Removed some mods due to incompatibilities with the new version of the modpack.
Version 1.4.1
Posted
Added:
Integrated new beverages and effects;
Added new cultivation;
Added new food item;
Updated:
Improved the readability of item descriptions;
Removed:
Removed test log "Log1";
Removed test log "Log2";
Removed leaves "Leaves1";
Removed search bar in the creative tab..
Version 1.3.1
Posted
Fixes:
+ Added some experimental items in the Mythos Convergence;
+ Added status effects to drinks;
+ Now all drinks restore thirst;
+ Removed recipes for "Watermelon Drink."
+ Resolved a minor compatibility issue with Mythos Convergence, improving stability and the integration of existing features.
Version 1.2.3
Posted
Fixes:
+ Resolved a minor compatibility issue with Mythos Convergence, improving stability and the integration of existing features.
Version 1.2.2
Posted
Fixes:
+ Resolved a minor compatibility issue with Mythos Convergence, improving stability and the integration of existing features.
Version 1.2.1
Posted
+ Added a first test version of the "Mythos Convergence"
- Two items to start making them work within other mods;
+ Added body temperature
- It also works on other planets, adding to the oxygen mechanic;
+ Added thirst bar;
+ Torches now have a duration
- They can be reused;
+ Items will be visible on the character;
+ Hostile creatures are now attracted to sounds and light;
+ New animations
- Placeholder;
+ Modified the main menu;
+ Disabled particles not in the field of view
- Run hamster, run!;
+ Improved mod stability.
Version 1.1.3
Posted
For a couple of patches, there will be continuous updates on compatibility.
Discuss this update (0)Version 1.1.2
Posted
Ok, the first updates will be very basic because I'm trying to figure out how to best configure the graphical aspects and optimize the pack without making it too heavy, but I'll write the changelogs anyway because I've always wanted to do that.
A big thank you to Ramog for the help.