Install Mythos Convergence

Step 1

Installing a modpack using the Technic Launcher is easy. If you don't already have the launcher downloaded, visit our download page to get the latest version.

Step 2

Type in the modpack name (Mythos Convergence) or paste the following url into the search box.

Step 3

Finally, click Install at the bottom right of the launcher after you select Mythos Convergence from the list on the left. The launcher will handle everything else!

Mythos Convergence Version 1.9.15

created by GeoGosh-migrated on Minecraft 1.20.1

Changelogs

Version 1.9.15

Posted

Fix for races and still for 1.9.9

Discuss this update (0)

Version 1.9.14

Posted

Fixed lib for 1.9.9

Discuss this update (0)

Version 1.9.13

Posted

Look 1.9.9

Discuss this update (0)

Version 1.9.12

Posted

Fix for 1.9.9

Discuss this update (0)

Version 1.9.9

Posted

We're almost there!

In this update, I've made several improvements, tested and added some small features to optimize the gameplay experience. Additionally, I've introduced custom races specific to the server. In the future, I'll also work on a resource pack to include custom skins and icons.

Work has slowed me down a bit, but I'll continue to dedicate time to the project during my free time. I'm aware that some animals still don't display the HP bar above them, and I’ll have to fix that at some point.

For version 2.0, my goal will be to integrate magical elements into exploration, which will also be improved. Although many players confirm that they continue to discover new biomes and structures on the server (open to everyone) even after weeks of playing, I want to further enrich the overworld, especially the ocean environment.

Once again, this changelog was written a bit quickly, but I’m sure no one minds! :)

Discuss this update (0)

Version 1.9.7

Posted

Something broke the server, the modpack is ok

Discuss this update (0)

Version 1.9.6

Posted

Fixes and Improvements:
Fixed JEI bug: Resolved the issue preventing the recipe support tool from displaying in the inventory (Just Enough Items).
Death messages updated: Death messages have been revised and improved.
Death point visibility: Fixed compass behavior and improved accurate display of the death point.
Vanilla experience: Fixed incorrect display of vanilla experience (not related to abilities).
Improved general HUD: The heads-up display (HUD) has been optimized for a better user experience.
Recipe conflicts resolved: Fixed a potential conflict in crafting recipes.

New Features:
Item pickup system (in testing phase): Introduced a new item pickup system.
Item pickup notification: Implemented a notification system that alerts players when an item is picked up.
Added stamina: Players now need to manage their stamina.
Angels are back: :)
Biome fog: Added atmospheric fog for various biomes, enhancing visual immersion.

Discuss this update (0)

Version 1.9.5

Posted

I am a designer now!

New:

New type of drop
New HUD
New mount
New experimental race
New biome (Lost Valley)
New structures
New menu
New loading screen
New selection graphics
New music
Improved:

Optimized resource management
Improved tick handling
Reduced chunk consumption

Discuss this update (0)

Version 1.9.4

Posted

Fixed 1.9.3 and 1.9.0

Discuss this update (0)

Version 1.9.3

Posted

Ok, last time I didn’t write the changelog because there was quite a lot, let’s try to fix that here.

Overall performance has improved by about 40%. The handling of ticks, environment, network, entities, and spawn has been meticulously corrected (also on the server side);

Many animations added!;

New structures;

HUD fixed;

Compass added;

New biomes;

Sounds and various effects improved;

First attempt at improving the loading screens and the menu (I’ll have a lot of fun once everything is more stable);

Physics removed;

Various commands preset to avoid malfunctions;

It’s quite different from the usual changelog, I’ll allow myself that :D

Discuss this update (0)

Version 1.9.2

Posted

Fixing update of 1.9.0

Discuss this update (0)

Version 1.9.0

Posted

Compatibility:
+ Conversion from Fabric 1.19.2 to Fabric 1.20.1

Really too much stuff... I usually write fairly detailed changelogs (for the bigger changes), but this time I won't

Discuss this update (0)

Version 1.8.0

Posted

Compatibility:
+ Conversion from Forge 1.12.2 to Fabric 1.92.2

New:
+ New on-screen navigation compass
+ Hundreds of new biomes and revamped old ones
+ 50 new seeds and foods
+ 90 new passive creatures
+ Over 50 new hostile mobs
+ New dungeons and structures
+ 10 New bosses
+ New combat system
+ New movements
+ New world perspective (hehe)
+ New rideable creatures
+ Physics added (wow)
+ New natural traps

Improvements:
+ New visual feedback
+ Now possible to see through portals
+ Improved lighting and shadows
+ Enhanced map responsiveness
+ Improved display of statistical information
+ New loading screen

WIP:
+ HUD overhaul
+ Thirst and body temperature overhaul
+ Natural disasters overhaul

Discuss this update (0)

Version 1.7.4

Posted

Minor update:

+ Added support for Shaders
+ Removed several mods
+ Added automatic and manual crawling
+ Improved mobility, it's now possible to climb vines
+ Balanced some settings

Discuss this update (0)

Version 1.7.0

Posted

Additions:
+ 80 New seeds, 50 new fruits, 19 new fish (Thanks to Pam)
+ 15 new creatures (some tamable)
+ Upon death, the waypoint will no longer be visible, but a death compass will be provided
+ New event: Meteor Shower

Improvements:
+ New models for some creatures
+ Leaves and grass are now alive
+ Improved sound effects
+ Revised AI for hostile creatures
+ Some actions will now automatically switch to third-person view
+ New information available about biomes
+ Creatures can now be dismembered

Balancing:
+ Grue light increased from 1 to a maximum of 3
+ Minimum thirst on respawn increased from 3 to 6
+ Revival time increased from 1 minute to 5 minutes
+ Reduced angel vision range
+ Maximum number per biome increased from 4 to 8
+ Minimum number per biome increased from 2 to 4
+ Spawn rate increased from 20% to 25%
+ New structure: "Catacombs"
+ Increased minimum thirst level on respawn from 1 to 6-7
+ Reduced Caltrop damage from 8 to 5

Discuss this update (0)

Version 1.6.0

Posted

New Features:
+ Companion Revive: You can now revive fallen companions;
+ Infested Dark Areas: Dark areas of the world are now infested with new and dangerous creatures;
+ Health System: The old health bar got replaced by 8 different health regions, so your Head, Body, Legs and Feet have their own health bar. Added new healing tools.

Gameplay Enhancements:
+ Enhanced Visual and Audio Feedback: When taking damage, the game now provides improved visual and audio feedback for greater immersion and situational awareness.

Survival System Updates:
+ Enemy Limb Dismemberment: Enemies can now lose limbs during combat;
+ Dynamic Satiety: Repeatedly eating the same food will now reduce its satiety value. It’s important to farm carefully and pay attention to the seasons to ensure a varied and nutritious diet.

Experimental Version:
+ Pollution: An experimental version of pollution has been introduced into the game world.

Discuss this update (0)

Version 1.5.1

Posted

New item:
Added the camera (tumblr time!)

Stop cry:
Added the camera (tumblr time!)
Decreased the slowness effect after death from 0.2 to 0.1
Decreased the nausea effect after death from 60 seconds to 5
Item wear on death reduced from 0.4 to 0.2
Chance of an item being destroyed on death is 0.1
Increased item despawn time to 600 seconds
Now you can set the spawn point only at night
Increased the percentage for the night vote from 50 to 75

Meh:
Changed various system messages

Discuss this update (0)

Version 1.5.0

Posted

New Items:
+ Distilled Water
+ Hot Water
+ Tea
+ Watermelon Juice
+ Mystic Milk
+ Ginger Seed
+ Quinoa Seed
+ Leaf

New Weather Events:
+ Tornadoes, hurricanes, various storms

Changes:
+ New recipe for Mythos Convergence
+ Removed EMC value from some items
+ Modified death impact
+ Improved creature AI
+ Enhanced seasonal changes
+ Adjusted food nutritional values
+ Modified torch duration
+ Improved thermal shift on planet Earth
+ Enhanced animation smoothness
+ Removed non-visible particles
+ Fixed minor bugs

Coming Soon:
+ New weapons in Mythos Convergence
+ New movement: Dodge
+ New item: Mythos Convergence Fertilizer
+ New seasonal effects on crops

Discuss this update (0)

Version 1.4.2

Posted

New Additions

+ Oat Seed: Added a new seed for cultivating Oats;
+ Oat: Introduced a new food item derived from cultivated Oats.

Changes and Improvements

+ Soybean Growth Time: Adjusted the growth times for Soybeans to ensure a more balanced gameplay experience;
+ New Farming Tool: Added a new farming tool currently in testing phase. This tool is under evaluation and may undergo changes in future updates.

Mod Updates

+ Updated 4 mods to their latest versions to improve stability and functionality of the modpack.

Removals

+ Removed some mods due to incompatibilities with the new version of the modpack.

Discuss this update (0)

Version 1.4.1

Posted

Added:

Integrated new beverages and effects;
Added new cultivation;
Added new food item;

Updated:

Improved the readability of item descriptions;

Removed:

Removed test log "Log1";
Removed test log "Log2";
Removed leaves "Leaves1";
Removed search bar in the creative tab..

Discuss this update (0)

Version 1.3.1

Posted

Fixes:

+ Added some experimental items in the Mythos Convergence;
+ Added status effects to drinks;
+ Now all drinks restore thirst;
+ Removed recipes for "Watermelon Drink."

+ Resolved a minor compatibility issue with Mythos Convergence, improving stability and the integration of existing features.

Discuss this update (0)

Version 1.2.3

Posted

Fixes:

+ Resolved a minor compatibility issue with Mythos Convergence, improving stability and the integration of existing features.

Discuss this update (0)

Version 1.2.2

Posted

Fixes:

+ Resolved a minor compatibility issue with Mythos Convergence, improving stability and the integration of existing features.

Discuss this update (0)

Version 1.2.1

Posted

+ Added a first test version of the "Mythos Convergence"
- Two items to start making them work within other mods;

+ Added body temperature
- It also works on other planets, adding to the oxygen mechanic;

+ Added thirst bar;

+ Torches now have a duration
- They can be reused;

+ Items will be visible on the character;

+ Hostile creatures are now attracted to sounds and light;

+ New animations
- Placeholder;

+ Modified the main menu;

+ Disabled particles not in the field of view
- Run hamster, run!;

+ Improved mod stability.

Discuss this update (0)

Version 1.1.3

Posted

For a couple of patches, there will be continuous updates on compatibility.

Discuss this update (0)

Version 1.1.2

Posted

Ok, the first updates will be very basic because I'm trying to figure out how to best configure the graphical aspects and optimize the pack without making it too heavy, but I'll write the changelogs anyway because I've always wanted to do that.

A big thank you to Ramog for the help.

Discuss this update (0)

Version 1.1.1

Posted

+ Fixen minor bug
+ Resolved minor conflict

Discuss this update (0)

Latest Update

Mythos Convergence was updated to version 1.9.15