Mythos Convergence updated to version 2.0.0
Finally reached version 2.0!
This update means that the mods currently in development have made significant progress, along with many new features.
Note: Remember: the ".0" version of each patch is considered highly unstable and experimental, so please, if possible, report any issues on Discord.
New Random Events:
Get ready for unexpected surprises like invasions, sightings, and more!
New Combat System:
Fight like never before with new mechanics such as parry, dual-wielding, and special moves. The "War Fury" has been introduced in an experimental version.
New Animations:
Improved animations for the player, creatures, and objects. Every movement will be more fluid and dynamic.
New Mechanic: Dodge Roll:
Dodge attacks with the new roll mechanic, adding a tactical dimension to combat.
New Biomes:
The sea has been enriched for marine races, and the underground world has been expanded (work on the skies is ongoing).
New Structures:
Discover new mysterious and fascinating structures filled with secrets and treasures.
New Particle Effects:
Enjoy enhanced effects for atmospheric events, objects, and activities that make the world feel more alive.
New Equipment Slots:
New slots are available to wear accessories such as necklaces, rings, and other special items.
New Atmospheric Events:
New weather events have been added, and existing ones have been improved to create a truly magical atmosphere.
New Interactions:
More immersive and improved interactions, even for vanilla game elements.
New User Interface:
A placeholder interface for now, but custom designs and graphics will be added later.
New Enemies:
Not everything is what it seems...
New Rarity System:
Items now have a new rarity system.
Added Emotes:
Press "B" and communicate with your friends more expressively with the new emote wheel!
New Feature: Sheathe Swords:
You can now sheathe your swords at your waist or on your back for an added aesthetic touch.
New Drops from Creatures:
Hostile and neutral creatures now drop new items, including their rarest trophies: their heads!
Improved F3:
The debug screen is now clearer and more useful, providing better information at a glance.
Experimental AI:
Some creatures now have improved artificial intelligence.
If my English hasn't made your eyes bleed up to this point and you’ve actually read the changelog, thank you! I hope this modpack continues to grow to entertain and amuse you. The upcoming mods will be the cherry on top. If you'd like to help, feel free to join the Discord and share your valuable feedback. See you next time!
This update means that the mods currently in development have made significant progress, along with many new features.
Note: Remember: the ".0" version of each patch is considered highly unstable and experimental, so please, if possible, report any issues on Discord.
New Random Events:
Get ready for unexpected surprises like invasions, sightings, and more!
New Combat System:
Fight like never before with new mechanics such as parry, dual-wielding, and special moves. The "War Fury" has been introduced in an experimental version.
New Animations:
Improved animations for the player, creatures, and objects. Every movement will be more fluid and dynamic.
New Mechanic: Dodge Roll:
Dodge attacks with the new roll mechanic, adding a tactical dimension to combat.
New Biomes:
The sea has been enriched for marine races, and the underground world has been expanded (work on the skies is ongoing).
New Structures:
Discover new mysterious and fascinating structures filled with secrets and treasures.
New Particle Effects:
Enjoy enhanced effects for atmospheric events, objects, and activities that make the world feel more alive.
New Equipment Slots:
New slots are available to wear accessories such as necklaces, rings, and other special items.
New Atmospheric Events:
New weather events have been added, and existing ones have been improved to create a truly magical atmosphere.
New Interactions:
More immersive and improved interactions, even for vanilla game elements.
New User Interface:
A placeholder interface for now, but custom designs and graphics will be added later.
New Enemies:
Not everything is what it seems...
New Rarity System:
Items now have a new rarity system.
Added Emotes:
Press "B" and communicate with your friends more expressively with the new emote wheel!
New Feature: Sheathe Swords:
You can now sheathe your swords at your waist or on your back for an added aesthetic touch.
New Drops from Creatures:
Hostile and neutral creatures now drop new items, including their rarest trophies: their heads!
Improved F3:
The debug screen is now clearer and more useful, providing better information at a glance.
Experimental AI:
Some creatures now have improved artificial intelligence.
If my English hasn't made your eyes bleed up to this point and you’ve actually read the changelog, thank you! I hope this modpack continues to grow to entertain and amuse you. The upcoming mods will be the cherry on top. If you'd like to help, feel free to join the Discord and share your valuable feedback. See you next time!
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