PokePlay.io Pixelmon Pack updated to version 2.4
Additions:
- Added Temple Slabs and Temple Brick Slabs.
- Added particle effects to the Smelt, Ignite, Heal Other, and Flash move skills so that they look way, way cooler.
- Added Electric Seed, Grassy Seed, Misty Seed, Psychic Seed items. They are sometimes held by specific wild Pokémon, and findable by using Forage in grass.
- Added an outside-of-battle effect to the Poison status, causing it to drain HP. This was actually done in 7.1 but we forgot so we're saying it here.
Changes:
- Changed the Flash move skill so that any Pokémon with the Illuminate ability can use it. It does make sense.
- The Ignite move skill now has much longer range; I assume so that you can appreciate the cool effect.
- The Heal Other move skill no longer drains health from the user.
- The "needHMToRide" option now also prevents Pokémon that could neither fly nor swim from being mounted.
Fixes:
- Fixed the model scale of Emboar, Oshawott, and Snivy.
- Fixed the Forage and Mega Evolve move skills saying that you don't have enough PP despite them not even requiring a move.
- Fixed the Rain Dance move skill NOT requiring PP when it should. Don't ask me what's going on with this dev.
- Fixed some people crashing when their battles end.
- Fixed spawner blocks crashing you when you try to edit them. Sort of defeats the purpose, doesn't it?
- Fixed Pokémon-targeting move skills forcing the user to get super close even if the move skill is long range.
- Fixed the Pokédex advancements being given when you're actually 1 away from unlocking it.
- Fixed the allowExternalMoves option not matching whatever it is on the server, and fixed that option not being respected in enough places.
- Fixed the animate button in the chisel GUI not sending those changes to everyone else on the server.
- Fixed a hacking vulnerability that let hackers crash whichever servers they liked. Well, whichever servers they hated.
- Fixed players' games thinking that they're still in battle if they logged out and then back in.
- Fixed fleeing or forfeiting a battle giving back consumed held items regardless of the 'returnHeldItems' config option.
- Fixed a crash when attempting to target an entity that isn't a living entity. Like, say, a furnace on a minecart.
- Added Temple Slabs and Temple Brick Slabs.
- Added particle effects to the Smelt, Ignite, Heal Other, and Flash move skills so that they look way, way cooler.
- Added Electric Seed, Grassy Seed, Misty Seed, Psychic Seed items. They are sometimes held by specific wild Pokémon, and findable by using Forage in grass.
- Added an outside-of-battle effect to the Poison status, causing it to drain HP. This was actually done in 7.1 but we forgot so we're saying it here.
Changes:
- Changed the Flash move skill so that any Pokémon with the Illuminate ability can use it. It does make sense.
- The Ignite move skill now has much longer range; I assume so that you can appreciate the cool effect.
- The Heal Other move skill no longer drains health from the user.
- The "needHMToRide" option now also prevents Pokémon that could neither fly nor swim from being mounted.
Fixes:
- Fixed the model scale of Emboar, Oshawott, and Snivy.
- Fixed the Forage and Mega Evolve move skills saying that you don't have enough PP despite them not even requiring a move.
- Fixed the Rain Dance move skill NOT requiring PP when it should. Don't ask me what's going on with this dev.
- Fixed some people crashing when their battles end.
- Fixed spawner blocks crashing you when you try to edit them. Sort of defeats the purpose, doesn't it?
- Fixed Pokémon-targeting move skills forcing the user to get super close even if the move skill is long range.
- Fixed the Pokédex advancements being given when you're actually 1 away from unlocking it.
- Fixed the allowExternalMoves option not matching whatever it is on the server, and fixed that option not being respected in enough places.
- Fixed the animate button in the chisel GUI not sending those changes to everyone else on the server.
- Fixed a hacking vulnerability that let hackers crash whichever servers they liked. Well, whichever servers they hated.
- Fixed players' games thinking that they're still in battle if they logged out and then back in.
- Fixed fleeing or forfeiting a battle giving back consumed held items regardless of the 'returnHeldItems' config option.
- Fixed a crash when attempting to target an entity that isn't a living entity. Like, say, a furnace on a minecart.
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