The question people who are not interested in cybersports ask is: "Where does the money come from, anyway? The answer is quite simple - it comes from the same place as in real sports: all thanks to sponsors and advertising. Only to this all is added the developer, who is interested in promoting his project and trying to attract a new audience through the professional scene. And on PlayScore you can watch the most interesting events in the world of eSports.
Who can make money in cybersports
But before we get to the earning options, let's talk about who and how can make money in cybersports. Let's walk through the categories:
Professional players
They make up 1 to 4% of the total number of gamers. These people play head above the rest, can put on a show, and show a great game on stage.
Professional Gaming
Professional players are those who are in the top 3 to 5 percent. They become real stars: they travel around the world, and they participate in tournaments in huge arenas in front of tens of thousands of spectators. They have big salaries, they are known all over the world, and many players want to be like them.
Game developers need huge prize funds and professional players for one thing: to attract as many users to their games as possible. The larger the audience, the higher the profits. Forecasts This is a more complicated task. Here you do not bet by yourself, but only advise people how to bet. The most convenient format for predictions - is Facebook groups. They are in demand among teenagers, so there will be no problems with people. It is enough to publish relatively correct predictions and periodically arrange drawings.
Analytics
This method I put penultimate because it is even more unrealistic than professional eSports. If you've watched major cybersports tournaments, you've noticed that there are commentators who cover the game itself, and a table of analysts - who analyze what will happen on the card, who has a better chance of winning, and why.
Commentators and talent from various studios
The studios receive thousands of dollars in royalties, have contracts with sponsors and personally attend all major events. Internet portals that cover in-game events. Sites publish gameplay updates, tournaments schedule, and all the latest information. Consequently, their administration receives advertising, and English-language portals also receive support from the development company.
Bookmaker's offices
Betting on cybersports is now very common and is the same way of earning as playing in betting shops for soccer, tennis, basketball, etc; Other people in one way or another involved in cybersports or its coverage.
Conclusion
To summarize all of the above, one thing can be said: it is possible to make money in cybersports. If you put aside the maximalist views of becoming a professional cyber sportsman and earning $10,000,000 for winning a tournament, you can look closely at other areas and see that there is a whole living infrastructure around games that are constantly evolving.