Changelogs
Version 1.12.4
Posted
I hate shockbyte. uploaded multiple modpack updates to fix ram usage that randomly started happening just to find out it's shockbyte's fault. I've added matter overdrive back in
Discuss this update (0)Version 1.12.3
Posted
Removed Matter Overdrive (might be causing the ram usage on server). Added Environmental tech
Discuss this update (0)Version 1.12.2
Posted
Had to remove Modern Warfare Cubed due to an error with crafting the weapons. Added Matter Overdrive, steves carts and some botania mod that's apparently "needed".
Discuss this update (0)Version 1.12.1
Posted
removed dumb IV books and calculator book from quests page. Removed lag goggles / tick central. Added Modern Warfare Cubed
Discuss this update (0)Version 1.12
Posted
Removed Immersive Vehicles. Turns out it uses a lot of ram. This might be the last version if I can't get it to run well on the server
Discuss this update (0)Version 1.11.1
Posted
definitely didn't forget to add the configs back in. TOTALLY didn't forget to do that. DEFINITELY put them in.
Discuss this update (0)Version 1.11
Posted
idk I did something
(ah that's it, I removed scape and run and added a few mob mods. Also added a dungeon mod)
Version 1.10
Posted
Removed Industrial renewal, emberoots mobs and tellme. added biomes o plenty with geographicraft for compatibility with RTG. Also added back in ferdinands flowers. Hopefully this is the last update (I bet it isn't).
Discuss this update (0)Version 1.9
Posted
This is basically a big cosmetic update. I've added a bunch of stuff for cosmetic needs such as little tiles for tiny blocks, littleframes to import images into paintings, and for some reason a custom main menu.
Replaced TipTheScales for ScalingGUI since it's better in every way.
I've also attempted to improve performance where I can, although it runs well anyway
Version 1.8
Posted
Added Immersive vehicles and a couple addons for it after figuring out the issue causing the smoke to not render properly (due to gregtech's bloom shaders which I've turned off). Changed the furniture mod back to mrcrayfish furniture
Discuss this update (0)Version 1.7
Posted
Removed Ender skills and better hurt timer to fix a crash caused by taking a hit from an Ancient Golem. Nobody is reading this but if you are, thanks I guess???
Discuss this update (0)Version 1.6
Posted
Removed Galacticraft and it's addons due to an unfixable issue causing crashes on any world generated. Some mods have been added but even so the modpack runs very well.
Discuss this update (0)Version 1.5
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removed some garbage, added botania and astral sorcery (as if we didn't have enough magic mods in this lol). Also removed Academy craft :(((
Discuss this update (0)Version 1.4
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Removed Scape and Run (I cry). Added some flower mod and dinosaur thing
Discuss this update (0)Version 1.3
Posted
Removed forestry and it's addons. Added tinker's construct and a bunch of addons for it. Added Animania, chickens mod and roots mod. Also added keyboard wizard.
Discuss this update (0)Version 1.1
Posted
Removed Immersive vehicles and it's components.
Removed Pyrotech and Corail tombstone because they change the game too much for the rest of the mods to function well.
removed a few mods that would probably go unused. Added Thaumcraft and a bunch of addons for it as well.