TerraFirmaCraft Reloaded updated to version 1.5.4.3a
Version 1.5.4.3a:
- Tea seeds can be acquired and harvested, so you can now make tea.
- Fixed some textures.
- Changed some things on the main menu.
- Added FullscreenWhileIncative.
- Added Fullscreen Windowed.
Version 1.5.4.3:
- Added Smart Moving.
- Removed Ancient Trees & BigTrees temporarily.
Version 1.5.4.2:
- "Fixed" the recipes for Titanium and Tungsten tools.
- Fixed the recipe for dough, as that was apparently not working.
- Updated the config file for BigTrees.
Version 1.5.4:
- Added a lot of stairs, slabs and fence blocks for every wood and stone block variant. To be more specific: more than 650 blocks.
- Reimplemented the Brewing Stand.
- Roasted ginger is used instead of Nether Wart to brew Awkward potions.
- Various new foods have been added, such as a large variety of nuts and vegetables.
- Added spices leaves - which are edible.
- Added new salt, ulexite, spodumene, wolframite and rutile ores.
- Red- and Blue Steel tools have been replaced with Titanium and Tungsten tools.
- Tinkers' Construct has been added in order to diversify the types of tools. (Some textures are still missing - will be added later).
- New giant (bigger) trees generate in the world.
- Giant Redwood trees will generate in specific biomes.
- The new trees each have their own set of blocks and items, such as new lumber to make planks etc.
- Juniper has also been given its own set of wood.
- In order to see the cherry and jacaranda trees in its full glory, you will need OptiFine!
- All the new trees have custom planks, stairs, slabs and fences made for them. They can be converted into regular TFC wood.
- Blaze rods and powder are obtainable from mining Magma Rocks, which generate deep underground, as well on mountain tops.
- Various other ores are now generating, some are still useless.
- Cocoa now has its own designated fruit tree and can be eaten or made into dye/powder.
- Ghast tears have been replaced with the spodumene ore, which is rare (Spodumene is a mineral containing lithium).
- The background, buttons and the hotbar/toolbar have each gotten a makeover. They are now using the same style as the main menu.
- Weather mod has been disabled for now.
- New buttons have been added to the main menu, they are a link to Patreon and PayPal.
- Readded Armourer's Workshop, and made the skins compatible with TFC and Tinkers' tools & weapons. Now you can have a giant Buster sword if that's what you wish!
- Cotton can be grown and harvested to make cloth more easily.
- Bees and honey have been introduced, so it's now possible to brew mead and make wax candles from the leftover wax.
- Pam's Harvestcraft grapes can now also be used to make wine.
- EnviroMine has been added, but only the Air and Sanity mechanic is used - we don't want random giant chasms in our worlds, do we?
- Cooking with TFC has been added as well.
- Dungeons are still very rare, so rare you forget them (they do generate, don't worry!)
- Bananas?
- Obviously, a ton of recipes have been added, changed and removed.
- Most likely more.
Version 1.5.3.2:
- Fixed various recipes.
- Added Block Properties.
- Tallgrass now has a 1% chance to drop one or multiple seed bags. This is mainly for the server, and for those living on the north- or south poles.
Version 1.5.3.1:
- Reverted Custom Items back to version 1.0.9, since items don't work in the newer version.
- Added a bunch of new blocks to build with, such as a large variety of bricks, walls and roofs.
- Added TFC Additions.
Version 1.5.3a:
- Fixed the recipe for bamboo poles consuming the saw. It's now also a shapeless recipe, and gives two poles per bamboo.
Version 1.5.3:
- Added Animals Plus
- Added Exotic Birds
- Added Roguelike Dungeons
- Added Mob Properties
- Added Just Another Spawner
- FTB Utilities
- FTBLib
- Removed GravestoneMod,
Further information:
- The resource packs previously that previously came bundled with the modpack, and which had to be enabled in order to use certain blocks is no longer needed. The resources are now found implemented into the modpack, and no longer needs to be manually activated by the player through the resource packs GUI. This also means I do not have to add an options.txt file every time, which would reset your keybindings configurations.
- Dungeons have been added, but generate rarely throughout the world. They may be very hard to find, if not sought after.
- GravestoneMod was removed as it was interfering with OpenBlocks own gravestone mechanic, meaning two Gravestones would generate upon the death of the player.
- Added a lot of recipes for alcohol brewing in Psychedelicraft, as well as fixing a lot of (possibly?) broken recipes.
- You can now add different types of foods (grains, fruits, etc.) to the wooden vats. After a long period of time, the liquid will have fermented, which can then be transferred into Psychedelicraft barrels (Not TFC barrels).
- It's not possible to craft different colour variants of the Psychedelicraft barrels and bottles; this allows for decorative wine cellars and more.
- Configured AnimalsPlus and Exotic Birds mobs to spawn in the overworld, as they would in Vanilla. These spawns do not interfere with the regular TFC creatures such as cows, deer, bears, pigs, pheasants, etc.
- Nature has gotten a complete overhaul, where it's now a home to a large variety of animals; all from small fish to whales in the ocean, and from small moths on land to huge birds.
- Rabbits now also spawn on land. You can kill them to get small amounts of raw meat, which you can then convert into TFC meat via a knife. Their fur/skin can also be crafted into leather via tanning in a barrel - just like regular hide from TFC creatures. This also applies to vanilla fish and chicken meat.
- Beware when you're traversing the open oceans and lakes - you might lose a limb or two.
- FTB Utilities and FTBLib allow for safe base-building in multiplayer, as they allow you to claim chunks, to protect your base.
- Changed to Ambience mod music configuration settings, so it's now playing a greater variety of music when you travel between the different biomes.
- Fixed the recipes for the trade booths that comes with the TradeBooth mod.
- Changed some sounds and lighting colormaps.
- And most probably a lot more that I have forgotten.
Version 1.5.2d:
- Changed the frequency of how often deadly storms occur to approximately once every 20 Minecraft days, compared to once every 2 days before.
- Compatible with previously created worlds.
Version 1.5.2c:
- Fixes to the bronze recipe when using the mold, so now CustomNPCs bronze isn't prioritized over TFC bronze; meaning you'll now get TFC bronze as intended.
- Should be compatible with older worlds/saves.
Version 1.5.2b:
- Removed Repose
- Removed Shoulder Surfing
- Removed Inventory Tweaks
- Re-added StepUp
- Re-added CoroUtil and Weather 2, as they were apparently absent in 1.5.2a.
- (Re)Added RopePlus and tweaked the recipes (I hope this works properly).
Version 1.5.2:
- Way too much.
- Removed and re-added some mods, hence server stability issues.
- Changed some more recipes.
Version 1.5.1:
- Trying out a new design for the main menu- and loading screen.
- Added Custom NPCs due to a request.
- Changed some recipes.
- Readded the missing and needed resource packs (whoops).
- Removed Mystic Mods and Zipline, though not because of incompatibility reasons.
Version 1.5:
Two year anniversary in a few days! Ay!
- NEW MAIN MENU!
- Added Armourer's Workshop.
- There's a ton of new blocks and vanity items that can be used now. Has a big potential on servers!
- Added Vending Blocks.
- Smart Moving.
- Cosmetic Armor (Reworked).
- Companions.
- TerraThaumcraft (Thaumcraft for TFC).
- Backlytra.
- Added Blur.
- A lot more that I can't remember (it's been 2 years).
- Removed some recipes.
- Added some new recipes for new mods and more.
If you want to play using the older versions, please head over to CurseForge. The latest version of TerraFirmaCraft Reloaded is 1.5.4.3a.
- Tea seeds can be acquired and harvested, so you can now make tea.
- Fixed some textures.
- Changed some things on the main menu.
- Added FullscreenWhileIncative.
- Added Fullscreen Windowed.
Version 1.5.4.3:
- Added Smart Moving.
- Removed Ancient Trees & BigTrees temporarily.
Version 1.5.4.2:
- "Fixed" the recipes for Titanium and Tungsten tools.
- Fixed the recipe for dough, as that was apparently not working.
- Updated the config file for BigTrees.
Version 1.5.4:
- Added a lot of stairs, slabs and fence blocks for every wood and stone block variant. To be more specific: more than 650 blocks.
- Reimplemented the Brewing Stand.
- Roasted ginger is used instead of Nether Wart to brew Awkward potions.
- Various new foods have been added, such as a large variety of nuts and vegetables.
- Added spices leaves - which are edible.
- Added new salt, ulexite, spodumene, wolframite and rutile ores.
- Red- and Blue Steel tools have been replaced with Titanium and Tungsten tools.
- Tinkers' Construct has been added in order to diversify the types of tools. (Some textures are still missing - will be added later).
- New giant (bigger) trees generate in the world.
- Giant Redwood trees will generate in specific biomes.
- The new trees each have their own set of blocks and items, such as new lumber to make planks etc.
- Juniper has also been given its own set of wood.
- In order to see the cherry and jacaranda trees in its full glory, you will need OptiFine!
- All the new trees have custom planks, stairs, slabs and fences made for them. They can be converted into regular TFC wood.
- Blaze rods and powder are obtainable from mining Magma Rocks, which generate deep underground, as well on mountain tops.
- Various other ores are now generating, some are still useless.
- Cocoa now has its own designated fruit tree and can be eaten or made into dye/powder.
- Ghast tears have been replaced with the spodumene ore, which is rare (Spodumene is a mineral containing lithium).
- The background, buttons and the hotbar/toolbar have each gotten a makeover. They are now using the same style as the main menu.
- Weather mod has been disabled for now.
- New buttons have been added to the main menu, they are a link to Patreon and PayPal.
- Readded Armourer's Workshop, and made the skins compatible with TFC and Tinkers' tools & weapons. Now you can have a giant Buster sword if that's what you wish!
- Cotton can be grown and harvested to make cloth more easily.
- Bees and honey have been introduced, so it's now possible to brew mead and make wax candles from the leftover wax.
- Pam's Harvestcraft grapes can now also be used to make wine.
- EnviroMine has been added, but only the Air and Sanity mechanic is used - we don't want random giant chasms in our worlds, do we?
- Cooking with TFC has been added as well.
- Dungeons are still very rare, so rare you forget them (they do generate, don't worry!)
- Bananas?
- Obviously, a ton of recipes have been added, changed and removed.
- Most likely more.
Version 1.5.3.2:
- Fixed various recipes.
- Added Block Properties.
- Tallgrass now has a 1% chance to drop one or multiple seed bags. This is mainly for the server, and for those living on the north- or south poles.
Version 1.5.3.1:
- Reverted Custom Items back to version 1.0.9, since items don't work in the newer version.
- Added a bunch of new blocks to build with, such as a large variety of bricks, walls and roofs.
- Added TFC Additions.
Version 1.5.3a:
- Fixed the recipe for bamboo poles consuming the saw. It's now also a shapeless recipe, and gives two poles per bamboo.
Version 1.5.3:
- Added Animals Plus
- Added Exotic Birds
- Added Roguelike Dungeons
- Added Mob Properties
- Added Just Another Spawner
- FTB Utilities
- FTBLib
- Removed GravestoneMod,
Further information:
- The resource packs previously that previously came bundled with the modpack, and which had to be enabled in order to use certain blocks is no longer needed. The resources are now found implemented into the modpack, and no longer needs to be manually activated by the player through the resource packs GUI. This also means I do not have to add an options.txt file every time, which would reset your keybindings configurations.
- Dungeons have been added, but generate rarely throughout the world. They may be very hard to find, if not sought after.
- GravestoneMod was removed as it was interfering with OpenBlocks own gravestone mechanic, meaning two Gravestones would generate upon the death of the player.
- Added a lot of recipes for alcohol brewing in Psychedelicraft, as well as fixing a lot of (possibly?) broken recipes.
- You can now add different types of foods (grains, fruits, etc.) to the wooden vats. After a long period of time, the liquid will have fermented, which can then be transferred into Psychedelicraft barrels (Not TFC barrels).
- It's not possible to craft different colour variants of the Psychedelicraft barrels and bottles; this allows for decorative wine cellars and more.
- Configured AnimalsPlus and Exotic Birds mobs to spawn in the overworld, as they would in Vanilla. These spawns do not interfere with the regular TFC creatures such as cows, deer, bears, pigs, pheasants, etc.
- Nature has gotten a complete overhaul, where it's now a home to a large variety of animals; all from small fish to whales in the ocean, and from small moths on land to huge birds.
- Rabbits now also spawn on land. You can kill them to get small amounts of raw meat, which you can then convert into TFC meat via a knife. Their fur/skin can also be crafted into leather via tanning in a barrel - just like regular hide from TFC creatures. This also applies to vanilla fish and chicken meat.
- Beware when you're traversing the open oceans and lakes - you might lose a limb or two.
- FTB Utilities and FTBLib allow for safe base-building in multiplayer, as they allow you to claim chunks, to protect your base.
- Changed to Ambience mod music configuration settings, so it's now playing a greater variety of music when you travel between the different biomes.
- Fixed the recipes for the trade booths that comes with the TradeBooth mod.
- Changed some sounds and lighting colormaps.
- And most probably a lot more that I have forgotten.
Version 1.5.2d:
- Changed the frequency of how often deadly storms occur to approximately once every 20 Minecraft days, compared to once every 2 days before.
- Compatible with previously created worlds.
Version 1.5.2c:
- Fixes to the bronze recipe when using the mold, so now CustomNPCs bronze isn't prioritized over TFC bronze; meaning you'll now get TFC bronze as intended.
- Should be compatible with older worlds/saves.
Version 1.5.2b:
- Removed Repose
- Removed Shoulder Surfing
- Removed Inventory Tweaks
- Re-added StepUp
- Re-added CoroUtil and Weather 2, as they were apparently absent in 1.5.2a.
- (Re)Added RopePlus and tweaked the recipes (I hope this works properly).
Version 1.5.2:
- Way too much.
- Removed and re-added some mods, hence server stability issues.
- Changed some more recipes.
Version 1.5.1:
- Trying out a new design for the main menu- and loading screen.
- Added Custom NPCs due to a request.
- Changed some recipes.
- Readded the missing and needed resource packs (whoops).
- Removed Mystic Mods and Zipline, though not because of incompatibility reasons.
Version 1.5:
Two year anniversary in a few days! Ay!
- NEW MAIN MENU!
- Added Armourer's Workshop.
- There's a ton of new blocks and vanity items that can be used now. Has a big potential on servers!
- Added Vending Blocks.
- Smart Moving.
- Cosmetic Armor (Reworked).
- Companions.
- TerraThaumcraft (Thaumcraft for TFC).
- Backlytra.
- Added Blur.
- A lot more that I can't remember (it's been 2 years).
- Removed some recipes.
- Added some new recipes for new mods and more.
If you want to play using the older versions, please head over to CurseForge. The latest version of TerraFirmaCraft Reloaded is 1.5.4.3a.
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