[1.12.2] The Dalek Mod updated to version Update 47
#47
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Items:
Added - Adipose pill
Added - Laser Screwdriver
Added - Second Doctors recorder
Added - Spawners for Delorean, Classic players, Toclafane
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Advancements:
WIP
Textures:
Re-Did - Skaro Sand
Re-Did - Skaro Stone
Re-Did - Planet GUI
Models:
Added - Ky's Keyblade
Added - Recorder model
Added - Bobs sonic model
Replaced - 12th Doctors sonic model
HireSWD:
Added - War_majors infernal ODM gear
Added - Bobs sonic
TARDIS:
- 360 Landing
- Removed chunk loading
- Optional tooltips on controls
Dimensions & generation:
- Re-Did Skaro Regen
- Added Trenzalore
- Moon gravity now affects mobs aswell
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded ;)
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
> TARDIS now remats facing the player
> Flight panel fully repaired
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Items:
Added - Adipose pill
Added - Laser Screwdriver
Added - Second Doctors recorder
Added - Spawners for Delorean, Classic players, Toclafane
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Advancements:
WIP
Textures:
Re-Did - Skaro Sand
Re-Did - Skaro Stone
Re-Did - Planet GUI
Models:
Added - Ky's Keyblade
Added - Recorder model
Added - Bobs sonic model
Replaced - 12th Doctors sonic model
HireSWD:
Added - War_majors infernal ODM gear
Added - Bobs sonic
TARDIS:
- 360 Landing
- Removed chunk loading
- Optional tooltips on controls
Dimensions & generation:
- Re-Did Skaro Regen
- Added Trenzalore
- Moon gravity now affects mobs aswell
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded ;)
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
> TARDIS now remats facing the player
> Flight panel fully repaired
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