[1.12.2] The Dalek Mod updated to version Update 48
General:
- Cleaning up bugs sub caused in places
- New schematic save / load system. Reduces files size as well as read / write time
Rendering:
- Regeneration rendering
- Player player models
Mechanics:
- DM API
- Gallifrey Worldgen trees*
GUI:
- Regeneration GUI fixes*
- Color picker
Blocks:
- Safe
- Tardis sync issue fix
# REDDASH
Mobs:
- Daleks can no longer friendly fire
- Adipose Overhaul
- Patient model animations
- Added Zygon
- Mob nerfing
- Fixed suicide dalek blocks being destroyed on client side
- Added Ood
- Bessie now kills things when she runs over them
- Fixed Spawn rates
- Made Cybermats spawn rarely after killing a modern cyberman
Mechanics:
- Fixed Ore generation in misc places
- Ore meteor generation
- Advancements
Items:
- Rapid fire guns
- Raw steel ore
- Added Jelly babies
- Added Fish Fingers
- Added Zygon tongue food
- Added Food Cubes
- Crash fix on non owner use (Old Brass Sword)
Blocks:
- Functional food machine
Mechanics:
- Sonics screwdriver levelling system
# SUB
General:
- Removed a easter egg that bothered Matt (When he died, 20 cows would spawn around him)
GUI:
- Regeneration GUI*
Mechanics:
- Regeneration code
- Tardis flight mode rewrite to Forge capabilities
- Skinpack changes
- Added a WIP Dimension API
- Added a WIP handles simple command API
-
Blocks:
- Sonic Screwdriver charger
Mobs:
- Gasmmask Zombies once again edit signs to "Are you my mummy?"
- Daleks attacking one another based on factions (Currently renegade vs imperials)
- Daleks now attack literally anything that isn't them
- Updated Cybermen models
- Cybermen have somewhat new attacks based on their types
- Gave K9 a new attack, old one rarely worked
- New interior teleporting, entities now supported
- Added timelords
- Christmas trees (The mob) can now be burned with sonic
Dimension:
- Removed rain from the Tardis dimension (for like, the 100th time)
- Added Gallifrey*
- Cleaning up bugs sub caused in places
- New schematic save / load system. Reduces files size as well as read / write time
Rendering:
- Regeneration rendering
- Player player models
Mechanics:
- DM API
- Gallifrey Worldgen trees*
GUI:
- Regeneration GUI fixes*
- Color picker
Blocks:
- Safe
- Tardis sync issue fix
# REDDASH
Mobs:
- Daleks can no longer friendly fire
- Adipose Overhaul
- Patient model animations
- Added Zygon
- Mob nerfing
- Fixed suicide dalek blocks being destroyed on client side
- Added Ood
- Bessie now kills things when she runs over them
- Fixed Spawn rates
- Made Cybermats spawn rarely after killing a modern cyberman
Mechanics:
- Fixed Ore generation in misc places
- Ore meteor generation
- Advancements
Items:
- Rapid fire guns
- Raw steel ore
- Added Jelly babies
- Added Fish Fingers
- Added Zygon tongue food
- Added Food Cubes
- Crash fix on non owner use (Old Brass Sword)
Blocks:
- Functional food machine
Mechanics:
- Sonics screwdriver levelling system
# SUB
General:
- Removed a easter egg that bothered Matt (When he died, 20 cows would spawn around him)
GUI:
- Regeneration GUI*
Mechanics:
- Regeneration code
- Tardis flight mode rewrite to Forge capabilities
- Skinpack changes
- Added a WIP Dimension API
- Added a WIP handles simple command API
-
Blocks:
- Sonic Screwdriver charger
Mobs:
- Gasmmask Zombies once again edit signs to "Are you my mummy?"
- Daleks attacking one another based on factions (Currently renegade vs imperials)
- Daleks now attack literally anything that isn't them
- Updated Cybermen models
- Cybermen have somewhat new attacks based on their types
- Gave K9 a new attack, old one rarely worked
- New interior teleporting, entities now supported
- Added timelords
- Christmas trees (The mob) can now be burned with sonic
Dimension:
- Removed rain from the Tardis dimension (for like, the 100th time)
- Added Gallifrey*
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