Changelogs
Version 4.28.23.0
Posted
Note: Iris and Lithium are no longer on CurseForge, I don't know how this will affect the modpack but if it does I would need to find a workaround.
#Gameplay:
- <Fix various biomes spawning incorrectly in The End>
- <Remove Simple Animated Guns> (This is to improve compatibility between different ingots, rocketships!)
#Performance:
- <Add Smooth Chunk Save>
- <Add Connectivity>
- <Add Structure Essentials> (Attempts to fix various structure locating issues, including treasure maps!(?))
- Disable Dashloader (crashes)
#Resource pack:
- Replace some music in the Main Menu
- Replace some Nether music
- Update Enderman teleport sounds
#Misc:
- <Add more emotes to use in chat>
- Add gif emote files in theaceae assets (unused at the moment)
- Add more backgrounds to the Main Menu
- Update Fabric version
- Update Dynamic Music config
- Fix Main Menu button not working with essential
- Clean up some files in Paxi
- Update few mods
Version 3.11.23.0
Posted
#Gameplay:
- <Add Farmer's Delight>
- <Add Voice Chat Interaction>
(Sculk sensors and the warden can now hear your voice)
- Add Biome Particle Weather
- <Update BYG config>
(Due to it updating and overhauling many things, the config was outdated and broken, this should attempt to fix that.)
- <Update Dungeon Difficulty config>
(Fixed up the config and experiment with some stuff. Before, it wasn't working at all)
- <Tweak End World Generation> (attempt to fix things)
- <Make Waystones spawn in The Bumblezone>
#Performance:
- <Add Advancements Debug>
(This little mod rewrites one function of the advancements logic to make advancements checking faster, and use less recursion. It should prevent StackOverflowErrors with advancements.)
#Resource pack:
- Replace some tracks
- Update ambient
- Update some misc sounds
#Misc:
- Update changelog menu
- Tweak main menu
- Tweak BetterEnd config
- Move Dungeons Arise config into a unique file
- Don't enable shaders by default
- Update few mods
Version 2.27.23.0
Posted
#Gameplay:
- <Add Macaw's Windows>
- <Add Cooking for Blockheads>
- <Add Star Wars planets for Ad Astra!>
#Misc:
- <Add Changelog screen>
- Add special screen for eggs
- Tweaked main menu for wider screens
- Update few mods
Version 2.14.23.0
Posted
#Gameplay:
- <Add Bosses Of Mass Destruction>
- <Add Beacon Overhaul>
- <Add Incendium> (Huge nether overhaul along with bigger roofs. This WILL(?) mess with older Nether saves!)
- <Add Spellbound enchantments> (Magical enchantments that are interesting)
- <Remove Zenith> (Currently way too unstable and is undergoing a rewrite, will readd once there's progress)
#Resource Pack:
- <Replace and add some music>
- Adjust dynamic music config
#Misc:
- <Add Paxi>
- <Update Main Menu>
- <Migrate default resources into Paxi>
- <Migrate theaceaedatapackloader into Paxi>
- <Updated few mods> (Less crashes, more stable!)
- Add Almost Unified (Localized a lot of ores and ingots, hopefully)
- Add NetherPortalFix
- Fix connecting screen button overlapping with connection text
- Update loading screen (better features to use, more optimized)
- Improve file management and more cleanup
- Remove Load My Resources
Version 2.2.23.0
Posted
#Gameplay:
- <Made End Goblin Traders spawn in The End and Nether only>
- <Adjust Dungeons Arise loot tables>
- <Adjust Dungeons Arise spawn rates>
- <Adjust Iron Golem loot tables>
- Adjust Zenith configs
- Update few mods
#Misc:
- <Update loading screen> (This is because old layouts aren't compatible with the latest version of the loading screen mod.)
- Add base files for tweaking silver armor crafting methods
- Updated localization files for FancyMenu and DrippyLoadingScreen
- Remove some leftover items reused from older modpacks
Version 1.27.23.0
Posted
#Misc:
- Exclude unnecessary essential files
- Don't include experimental resource packs
- Update Dynamic Music config
- Remove broken shaderpack
- Updated few mods
Version 1.26.23.0
Posted
#Gameplay:
- <Add Simple Animated Guns> (Experiment, will remove based on feedback)
- <Add Neutral Animals> (Animals will now fight back if angered)
- Made unbreaking upgrade for paxels more expensive
#Resource pack:
- Fix various dimensions not loading in the Discord RPC
- Update language files
#Misc:
- <Add Immersive Paintings> (Drag and drop custom pictures so they could be displayed as paintings!)
- <Add Customizable Elytra> (Custom Elyra colors!)
Version 1.24.23.0
Posted
For theaceae visuals, I have a legacy pack in my system before this update, if enough people are interested I will bundle it by default.
#Gameplay:
- <Add BE Style Wither> (Bedrock Edition styled boss fight for the Wither. This is to make things more interesting.)
#Resource Pack:
- <Update theaceae visuals>
- If you experiece performance issues please tell me or xsogon, the pack is very resource heavy! Most notible changes to the pack are:
- <Block textures have more variety>
- <Some mob textures have more variety>
- <Various item textures have been tweaked (ex. axolotls colors in buckets)>
- And more!
#Misc/Performance:
- <Add Dynamic Music>
- Add Debugify
- Add AntiGhost
- Add AntiXray
- Remove forcecloseloadingscreen
- Remove entity collision fix
Version 1.23.23.0
Posted
This will be the last update for a while apart from bug fixes and tweaks (and maybe questing?). Please mention if you have any issues.
#Gameplay/Economy:
- <Add Zenith> (Mainly overhauls the enchantment system! This is a fabric port of Apothesis, check out the new guide book once you load in!)
- <Add Diamond Economy>
- <Add Diamond Auction House>
- <Add Diamond Chest Shops>
- Diamond family of addons that create a fun way to trade in servers.
#Resource pack:
- <Dropped WIP title from theaceae visuals> (It's good enough, most of the stuff that needs "fixing" are tweaks. Please note, you need to reequip the pack after this change!)
- <Dont include experimental resource packs on first install> (Big oversight lol)
- Automatically equip eating animations pack on first install
#Misc/Debugging:
- <Fix F3 Overflowing off screen> (It did that, updated config so it won't)
- Add Mixin Conflict Helper
- Add Eating Animation
- Adjust combat arrow position
- Update first install config
- Update main menu
- Update loading screen
- Update few mods
Version 1.22.23.0
Posted
[Introduction to theaceae stable]
If you somehow have *worse* performance after this update, please ping me! These are some dangerous performance mods.
#Performance:
- <Add Enhanced Block Entities>
- <Add FerriteCore>
- <Add Language Reload>
- <Add Cull Less Leaves>
- Remove Lazy Language Loader
#Resource pack:
- Improve pumpkin and shield overlay textures
#Chat:
- Readd AOF Emotes
#Misc:
- <Add Advancement Plaques>
- Adjust smooth swapping config
- Update few mods
Version Beta1.11.23.0
Posted
#Gameplay:
- <Add Peeping Creepers> (Jumpscare creepers, along with other AI improvements)
- <Add The Twilight Forest> (A request, might remove based on feedback)
- Fix Dynamic Lights
#Resource pack:
- <Added 2 new cave songs>
#Misc:
- Update smooth swap config
- Update smooth scroll config
Version Beta1.10.23.0
Posted
#Client:
- <Migrate the pack to 1.19.2> (Most of the mods are also on this version so why not? Also allows for more things to be added.)
#Gameplay:
- <Add End Remastered> (Overhauled strongholds and end portals, new worlds now require the player to explore the world more to advance into The End)
- <Add YUNG's Better Strongholds> (Overhauled strongholds)
- <Add Deeper and Darker> (Deep Dark dimension)
- <Add Ad Astra> (Space exploration!)
- <Add Create> (Nerd stuff)
- <Add MC Story Mode Armors>
- <Add MC Dungeons Armors>
- <Add MC Dungeons Artifacts>
- <Add Modern Dynamics>
- <Improve Ender Dragon fight> (Added some stuff, will still need feedback)
- Remove WilderWorld (Buggy and not supported)
- Waystones now spawn in the Bumblezone
#Resource pack:
- Replaced a MC song
- Removed 3d soul torch
#Misc:
- Update few mods
Version Beta1.3.23.0
Posted
#Gameplay:
- <Add Creeper Overhaul> (Been wanting to put this in for a while, now it's fixed!)
- <Add Whisperwoods> (Scary stuff, bosses too)
- Made some quantum items unobtainable
- Removed SimplySwords
#Data Packs:
- <Add End Crystal Bossbar>
- <Fix modded End Cities not spawning in correctly>
- Add pack to remove op stuffs
- Remove Global Datapacks
#Resource Pack:
- Actually make redstone not 3d
#Misc:
- <Migrate Datapacks into a mod> (This is so they could actually load)
- Remove Cardinal Components (Unused?)
Version Alpha 6b
Posted
#Gameplay:
- <Revert some default controls> (People were starting off with my own controls in the pack, I didn't intend this and it has been reverted. FYI some other modded controls still have my own!)
- <Adjust End WorldGen> (A lot of the WorldGen wasn't configured correctly and didn't have any of the new biomes spawning in correctly. Configuration should fix that now.)
- <Remove Waystone chunk XP cost> (Wasn't my intention last update.)
#Resource Pack:
- <Add Colormatic> (Implements custom colors from resource packs)
- <Add missing music track> (I forgor)
- <Replace more music>
- <Fix text colors being incorrect> (Before, text colors involving chests would blend in with the new UI and cause readability issues. I tried using a custom language file as a workaround.)
- Replace some ambient
- Replace some Warden sounds
- Adjust some music volume
- Fix Stonecutter Texture
- Remove 3d soul torch item
- Remove 3d Redstone
#Misc:
- Adjust music duration time
Version Alpha 6
Posted
#Gameplay:
- <Add Mining Helmet>
- <Fix Waystones not working in the Bumblezone>
- <Adjust XP cap for Waystones in dimensions>
- Add Item Highlighter
- Move View Roll Icon to not conflict with Inventory HUD
- Don't allow Void Totem to work in the Bumblezone
- Disabled Max Enchant X for now (Gameplay issues)
- Disabled "Cloaking" for Eldritch Mobs
- Remove Cavernous (Incompatible)
#Performance/Debugging:
- <Add DashLoader> (Game assets are now cached once the game is opened. First-time runs will be slower!)
- <Add Better FPS Render Distance> (Render distance is now loaded in a 3d circular radius instead of a square radius, improves FPS a little?)
- Add MixinTrace
#Resource Pack:
- <Add Visual Overhaul Resource Pack> (With the help of Xsogon, this resource pack visually enhances all of Minecraft, including different ore varients, aesthetic textures, and more!)
- <Add Continuity>
- <Add Tissou's Zombie Pack> (Optional)
- <Replace some UI with dark versions>
- <Replace a lot of the music throughout the game>
- Replace some splash texts
- Add Item Model Fix
- Add Entity Texture Features
- Adjusted bass volume for some sounds
- Adjusted BetterEnd sound config
#Misc:
- <Add "Insanity" Shaders> (Spooky shaders used for spooky things)
- Add Default Options (Default Options loading)
- Add more to Credits Screen
- Add ToolTipFix
- Disable BiomeBlendMusic in the End
- Remove SimplySwords config
- Update few mods
As always, feedback is needed to fix all this stuff, I'm still having mixed feelings about DashLoader and more.
Version Alpha 5b
Posted
#Gameplay:
- <Disabled Simply Swords>
- For some reason Simply Swords messes up leaves as seen in the screenshot below. Will enable it once it gets fixed.
#Misc:
- Updated few mods
- Removed all traces of Tectonic
https://cdn.discordapp.com/attachments/610681231960702976/1054545293607174225/image.png
Version Alpha 5
Posted
#Gameplay:
- <Add Vein Mining Enchantment>
- <Add Max Enchant X> (Maximum Enchantments to level 10)
- <Add Oxidized> (Useful copper!)
- <Add Simply Swords> (More swords)
- <Add Better Combat> (Minecraft Dungeons like combat)
- <Add Combat Roll> (Combat Rolling and related Enchantments)
- <Add Dungeon Difficulty> (Difficulty increases with each dimension and offers the relevant rewards)
- Add Elytra Slot (2 Slots for armor and Elyra)
- Add Adorn (Home decor)
- Disable Totem of Preserving
#Server:
- <Add Flan> (Land claiming, might replace eventually)
#Misc:
- Add Reduced Music Duration
- Add Enchantment Descriptions
- Add warning for using Essential for the first time
- Removed Tectonic (Not compatible)
Version Alpha 4
Posted
#Gameplay:
- <Added Naturalist> (More animals)
#Resource pack:
- <Updated some music>
- <Updated some Warden sounds> (Scary)
#Client:
- Update window title
Prob the last update until I get feedback or until bugs are reported. So far the pack is stable and there's no problems on my end. Please report anything in the Discord!
Version Alpha 3
Posted
#Menus:
- <Added Credits screen> (wip)
- <Update most menu visuals> (might revert based on performance)
- Updated logo
- Updated screenshot slideshow
- Replaced loadingscreentips with tips
#Chat:
- <Added Chat Heads>
#Files:
- Cleaned up some files
Version Alpha 2
Posted
#Gameplay:
- <Added Frost Boater> (Now you're able to use Frost Walker on a boat!)
#Chat:
- <Added AOF Emotes> (Unconfigured, will display emotes eventually.)
#Performance:
- <Added LazyDFU> (Chunks should be faster on loading)
- <Added Starlight> (New lighting engine)
- <Added Force Close Loading Screen> (Minor performance boost for loading worlds)
#Configs:
- Tweaked Minimap config
- Tweaked Better Inventory Config
- Removed Biomepedia from the inventory (eventually I would rather have it moved instead)
A personal note, I would like to hear how this pack runs on potato pcs. Because I know the community for this is very diverse.
Version Alpha 1
Posted
basic release, still need to do some more menus and balancing, report things in the LRES Discord!
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