This is the one, I promise updated to version 0.2
Fixes
---------------------------
-fixed stupid raw ores dropping from some ores (cavesandcliffsbackport)
-removed recipe book from showing in inventory (quark)
-adjusted sea serpent spawn from 1/4000 to 1/8000
-adjusted gorgon spawn chance from 1/2750 to 1/7500
-adjusted cyclops cave spawn rate from 1/3900 to 1/9000
--wandering cyclops spawn rate from 1/1500 to 1/5000
-Set this to false to remove the behaviour where totems destroy themselves if the player dies again.
"Dark Souls Mode" = false
-adjusted enhancedcelestials moons rates
Additions
---------------------------
-added zinc bee as I didn't know/forgot about create having zinc :D (create/resourcefulbees)
-recipes :3
New Mods
---------------------------
-invtweaks, quark sorting is broken
Removed Mods
---------------------------
-advanced netherite, upgraded netherite is better and I meant to remove this anyways but didn't becuase I was literally in the middle of making this modpack when griffin wanted to play
-dusk, incompatible with enhancedcelestials because both change rates of mobs spawning(my assumption becuase dusk doesnt do shit rn), I like enhancedcelestials more so thats what we keep :D
---------------------------
-fixed stupid raw ores dropping from some ores (cavesandcliffsbackport)
-removed recipe book from showing in inventory (quark)
-adjusted sea serpent spawn from 1/4000 to 1/8000
-adjusted gorgon spawn chance from 1/2750 to 1/7500
-adjusted cyclops cave spawn rate from 1/3900 to 1/9000
--wandering cyclops spawn rate from 1/1500 to 1/5000
-Set this to false to remove the behaviour where totems destroy themselves if the player dies again.
"Dark Souls Mode" = false
-adjusted enhancedcelestials moons rates
Additions
---------------------------
-added zinc bee as I didn't know/forgot about create having zinc :D (create/resourcefulbees)
-recipes :3
New Mods
---------------------------
-invtweaks, quark sorting is broken
Removed Mods
---------------------------
-advanced netherite, upgraded netherite is better and I meant to remove this anyways but didn't becuase I was literally in the middle of making this modpack when griffin wanted to play
-dusk, incompatible with enhancedcelestials because both change rates of mobs spawning(my assumption becuase dusk doesnt do shit rn), I like enhancedcelestials more so thats what we keep :D
Comments