Warhammer 40k: Blood & Iron updated to version 1.214
-Fixed issue with making fine wire in a drawplate.
-Fixed recipe plan recipe.
-Made it cost a full mk.II batt pack to recharge the network instead of a full mk.IV battery (9 times cheaper).
-Made it cost a full mk.III battery to get a teleporter beacon instead of 4 full mk.IV batteries (39 times cheaper).
-Simplified many recipes which were too complicated.
-Nerfed kinetic dynamo by a lot (1/8 as effective).
-Added promethium to rubber recipe.
-Added some alternate recipes for batteries involving the large quartz crystals found in the crystal biomes.
-Added tooltips to the various barrels so people can tell them apart better.
-Fixed recipe plan recipe.
-Made it cost a full mk.II batt pack to recharge the network instead of a full mk.IV battery (9 times cheaper).
-Made it cost a full mk.III battery to get a teleporter beacon instead of 4 full mk.IV batteries (39 times cheaper).
-Simplified many recipes which were too complicated.
-Nerfed kinetic dynamo by a lot (1/8 as effective).
-Added promethium to rubber recipe.
-Added some alternate recipes for batteries involving the large quartz crystals found in the crystal biomes.
-Added tooltips to the various barrels so people can tell them apart better.
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