Warhammer 40k: Blood & Iron updated to version 1.2114
CHANGELOG
-fixed more bugs
-completely obvious bug where you didnt receive a combat knife back from the first quest or couldnt turn it in in the first place
-many more RPG system related bugs
-removed FASTCRAFT
-clearly not a stable mod for some computers, marginal gains in FPS regardless
-removed hunger overhaul, spice of life and applecore
-couldnt be configured to work with blood and iron food so they were removed
-removed starting inventory mod
-HQM does what it does
-added gender mod
-RP purposes
-expanded and improved vaults
-added officers clubs to vaults, areas where players can access special vendors and public machines and lots of free stuff. need to have 2000+ rep with a faction
-removed TE furnaces, they let you bypass restricted furnace recipes. try using external heaters instead
-improved the recipe and added tooltip for external heater
-the IC2 and IE batteries/capacitors are interchangeable
-added 30+ cosmetic blocks and made harmonized cosmetic blocks for everything that might be used by admins/me
-improved the entire RPG system
-changed some stats
-changed the way AP works
-rearranged stuff so its in a better format
-improved the intro info quests
-made it so you only need 1 point to advance 1 skill point from 1-100
-improved many perks
-improved many skills
-removed cooldowns from just about anything. AP rate is mostly the only limiting factor
-added note about refilling bottles with water cells
-added notes about alcohol restoring sanity
-fixed more bugs
-completely obvious bug where you didnt receive a combat knife back from the first quest or couldnt turn it in in the first place
-many more RPG system related bugs
-removed FASTCRAFT
-clearly not a stable mod for some computers, marginal gains in FPS regardless
-removed hunger overhaul, spice of life and applecore
-couldnt be configured to work with blood and iron food so they were removed
-removed starting inventory mod
-HQM does what it does
-added gender mod
-RP purposes
-expanded and improved vaults
-added officers clubs to vaults, areas where players can access special vendors and public machines and lots of free stuff. need to have 2000+ rep with a faction
-removed TE furnaces, they let you bypass restricted furnace recipes. try using external heaters instead
-improved the recipe and added tooltip for external heater
-the IC2 and IE batteries/capacitors are interchangeable
-added 30+ cosmetic blocks and made harmonized cosmetic blocks for everything that might be used by admins/me
-improved the entire RPG system
-changed some stats
-changed the way AP works
-rearranged stuff so its in a better format
-improved the intro info quests
-made it so you only need 1 point to advance 1 skill point from 1-100
-improved many perks
-improved many skills
-removed cooldowns from just about anything. AP rate is mostly the only limiting factor
-added note about refilling bottles with water cells
-added notes about alcohol restoring sanity
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