Warhammer 40k: Blood & Iron updated to version 1.2116
CHANGELOG
-removed the need for hundreds of gun and ammo related parts
-added 3 new flans benches: energy weapons workbench, firearms workbench and loading bench. together they use less than a dozen parts to let you build any gun and most ammunition
-things that can't be built in the bench had their recipes simplified
-changed portable and stationary heavy weapons
-portables now have reload times
-stationary have no reload
-added sawed-off double-barrel shotgun
-get some
-added 7 new admech quests in Forbidden Planet to help the player get established faster and teach them some basic concepts of the pack
-added a quest about how to improve the packs performance in Character Sheet
-removed optifine from active mods
-it's still in the pack, just in a folder named "use at your own risk"
-fixed issue with town hall not letting you get the quest to attract settlers
-updated all the settlers
-boosted maka life and gave them better drops. can you milk lizards? never really tried, myself
-removed excessive reload times from energy weapons
-rebalanced energy weapon damage and projectile speed
-longlas 15->10 damage, speed to 20
-laspistol 7->4 damage, speed to 20
-lasgun 10->6 damage, speed to 20
-hellgun 10->6 damage, speed to 20
-plasma pistol 32->24
-plasma gun 40->30
-vastly improved damage boosts for energy weapons skill
-reduced laser commando damage bonus by 10%
-added recipes for the new cosmetic blocks
-made new cosmetic blocks recyclable if it called for it
-added some other objects to the recyclable list
-the neural interface was removed from the remaining recipes
-fixed some names on new blocks
-biomes enviromine settings are now accurate. basically just reflects water quality and sanity
-improved numerous texture files
-updated gun tooltips
-removed the need for hundreds of gun and ammo related parts
-added 3 new flans benches: energy weapons workbench, firearms workbench and loading bench. together they use less than a dozen parts to let you build any gun and most ammunition
-things that can't be built in the bench had their recipes simplified
-changed portable and stationary heavy weapons
-portables now have reload times
-stationary have no reload
-added sawed-off double-barrel shotgun
-get some
-added 7 new admech quests in Forbidden Planet to help the player get established faster and teach them some basic concepts of the pack
-added a quest about how to improve the packs performance in Character Sheet
-removed optifine from active mods
-it's still in the pack, just in a folder named "use at your own risk"
-fixed issue with town hall not letting you get the quest to attract settlers
-updated all the settlers
-boosted maka life and gave them better drops. can you milk lizards? never really tried, myself
-removed excessive reload times from energy weapons
-rebalanced energy weapon damage and projectile speed
-longlas 15->10 damage, speed to 20
-laspistol 7->4 damage, speed to 20
-lasgun 10->6 damage, speed to 20
-hellgun 10->6 damage, speed to 20
-plasma pistol 32->24
-plasma gun 40->30
-vastly improved damage boosts for energy weapons skill
-reduced laser commando damage bonus by 10%
-added recipes for the new cosmetic blocks
-made new cosmetic blocks recyclable if it called for it
-added some other objects to the recyclable list
-the neural interface was removed from the remaining recipes
-fixed some names on new blocks
-biomes enviromine settings are now accurate. basically just reflects water quality and sanity
-improved numerous texture files
-updated gun tooltips
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