Warhammer 40k: Blood & Iron updated to version 1.21
CHANGELOG
-You can now cap 2 locations at once.
-If an enemy player destroys your flag they take $60 off you.
-Added chunk loaders to power plants, redstone and explosives labs.
-Updated Forge Blocks mod.
-Updated Combat Armor mod.
-Scout, Assault, and Power Armor are no longer affected by buffout/adrenochrome.
-Nerfed Terminator, Power and Assault armor life.
-Added enhanced tooltips to weapons to let players see their stats without dissecting the flan files.
-Started adding enhanced tooltips to grenades and ammo.
-Updated armor tooltips.
-halved satchel deployment rate.
-Buffed flak and carapace life.
-Carapace and Power Armor can now use a greater selection of heavy weapons.
-Added stationary heavy weapons. Power can use them but is immobilized while doing so.
-Terminators now have a speed penalty.
-Power Armor no longer has a speed buff.
-Assault Armor is now more difficult to repair.
-Turrets received a life buff.
-Autocannons can now use TX and TQ round clips.
-Assault, Power and Terminator now require adamantium plates to be repaired.
-Adamantium plates now require lead and iridium.
-Iridium can be used to make bullets very cheaply.
-You can place bayonets and ripper bayonets on every gun, including portable and stationary heavy weapons.
-Added quartz fiber, cable anchor.
-Removing cropsticks until I can figure outhow to balance crops.
-Removed Advanced Miner, RTG Generator and Composite Propellant recipes (composite propellant is available at explosives labs).
-Buffed Slug Gun, Slug Pistol, Autogun, Lasgun, Laspistol, Long-Las, Plasma Pistol, Hellgun, Sniper Rifle, Sniper Cannon and Plasma Gun damage.
-Assault Cannon's can no longer use HE rounds (creating way too much lag, assault cannon fights ate up multiple gb's of RAM).
-Removed Autocannon recoil, improved accuracy.
-Doubled AE energy usage.
-Improved Sniper Rifle accuracy, ROF.
-Added armor tooltips to dyed armor chestplates.
-Added ability to place bayonet/ripper bayonet on portable heavy weapons.
-Fixed issues with many weapons/general balance issues.
-You can now cap 2 locations at once.
-If an enemy player destroys your flag they take $60 off you.
-Added chunk loaders to power plants, redstone and explosives labs.
-Updated Forge Blocks mod.
-Updated Combat Armor mod.
-Scout, Assault, and Power Armor are no longer affected by buffout/adrenochrome.
-Nerfed Terminator, Power and Assault armor life.
-Added enhanced tooltips to weapons to let players see their stats without dissecting the flan files.
-Started adding enhanced tooltips to grenades and ammo.
-Updated armor tooltips.
-halved satchel deployment rate.
-Buffed flak and carapace life.
-Carapace and Power Armor can now use a greater selection of heavy weapons.
-Added stationary heavy weapons. Power can use them but is immobilized while doing so.
-Terminators now have a speed penalty.
-Power Armor no longer has a speed buff.
-Assault Armor is now more difficult to repair.
-Turrets received a life buff.
-Autocannons can now use TX and TQ round clips.
-Assault, Power and Terminator now require adamantium plates to be repaired.
-Adamantium plates now require lead and iridium.
-Iridium can be used to make bullets very cheaply.
-You can place bayonets and ripper bayonets on every gun, including portable and stationary heavy weapons.
-Added quartz fiber, cable anchor.
-Removing cropsticks until I can figure outhow to balance crops.
-Removed Advanced Miner, RTG Generator and Composite Propellant recipes (composite propellant is available at explosives labs).
-Buffed Slug Gun, Slug Pistol, Autogun, Lasgun, Laspistol, Long-Las, Plasma Pistol, Hellgun, Sniper Rifle, Sniper Cannon and Plasma Gun damage.
-Assault Cannon's can no longer use HE rounds (creating way too much lag, assault cannon fights ate up multiple gb's of RAM).
-Removed Autocannon recoil, improved accuracy.
-Doubled AE energy usage.
-Improved Sniper Rifle accuracy, ROF.
-Added armor tooltips to dyed armor chestplates.
-Added ability to place bayonet/ripper bayonet on portable heavy weapons.
-Fixed issues with many weapons/general balance issues.
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