Changelogs
Version 2.0.9
Posted
- Farm, Animal, and some more tech.
- True pack Version: 2.16
Version 2.0.7
Posted
- ME systems can now craft using fluids.
- BIG ME UPDATE.
Version 2.0.6
Posted
- Nuking Someone's tools
- removed annoying client-side mode that isn't required.
Version 2.0.5
Posted
- Added some cool new magic.
- Continued cleaning of unnecessary client files.
Version 2.0.4
Posted
- Not certain we might have forgotten something good. :]
Discuss this update (0)Version 2.0.3
Posted
Removed unnecessary mods that were accidentally added in.
- All systems should now be relatively stable.
Version 2.0.2
Posted
Nullble:
- Updated how signs work (can be edited using Shift+R-Click).
- Added Sign Variants that point to a direction.
- Added mode of travel.
Version 1.8.7
Posted
Updated Modpack to remove troublesome mods, add new ones and enable server play!
Discuss this update (0)Version 1.8.6
Posted
Removed Zombie invasions because little people complained and couldnt hang with the cool people
Discuss this update (0)Version 1.8.1
Posted
Attempted to fix an issue where the mods folder would not download in the launcher
Discuss this update (0)Version 1.8
Posted
Added Project Red along With Zombie invasions, you have been warned
Discuss this update (0)Version 1.4
Posted
Changed the name of the Mo-Creatures file so that creatures would render properly, final world gen of the server should also be done at the end of the night.
Discuss this update (0)Version 1.3
Posted
Attempted to use the installer in the bin rather then the universal file
Discuss this update (0)