Zombiecraft Classic 2.0 was updated to version 1.1 4 years ago
New re-launch of ZC 2.0 is out! This means the current build of the mod is now 100% clean and now ships with all the custom and official maps I could find! Remember, if you want to make maps use the SDK in the description!
Important! There will be an update coming out for the pack meaning any custom maps you've been working on will be lost, the update will be happening 09/14/20 so back up zcmaps/zctemp now!
Map Repo: Added 1 fixed map (The Village) which had unfinished spots, spawning, pathfinding, and block issues, etc. The map is now fully playable and shouldn't have unfair spots, sometimes the waypointing breaks early in-game so restart if it does.
Map Repo Changes: Added 1 fixed map (Dead Scientist) which had spawning and pathfinding issues plus the map was left unfinished so I closed it off. May come back to continue the map some day but for now the original is good to go.
Map Repo Changes: Added 1 fixed map (No Escape) which had spawning and pathfinding issues.
Map Repo Changes: Added 1 fixed map (Ascension (ZC)) which had texture errors, pathfinding errors, broken spawns, unfair advantage points, and other misc. issues. This is the first version the creator did not V2.
Map Repo Changes: Added 1 fixed map (Silent Death) which had texture errors, pathfinding errors, and leftover MC elements that break and crash the game
-Map Repo Changes: Added 3 maps made by myself way the hell back in 2011 (Storage, Railroad, and Wolfenstein)
Map Repo Changes:
-Added a "Fixed Maps" folder
-Added Fixed Halls of Survival, was missing the starting pistol
-Removed the 2 "CTmod" maps, old and need more fixing
-Added Kino Der Toten (Old Version) and A Dual With Death to the broken maps folder
-Added 4 newly discovered old community maps (Castle of Doom, Desperadion, My Tutorial Map, and Verbindung Der Toten) and a new folder full of broken maps for the community to possibly fix.