Aetherwars: Infinite updated to version b0.2.4
+Updated Applied Energistics
+Updated Clockwork phase (ENCHANTABLE CW ARMOR, YES!)
+Updated Cannibalism Mod (byebye super op saturation flesh. :V)
+Updated codeChickenCore
+Updated Botania
+Updated Blood magic
+Updated Extra utilities
+Updated NEI
+Updated IC2
+Updated Simply Jetpacks
+Updated All redpower bits
+Updated MrTJPcore
+Added What are we looking at (Wawla)
-removed IC2 API cause apparently I didn't need it. (did need it when I tried to use modular force fields so figured I'd leave it in and never checked it out. :V)
=Set Multirewards to false for HQM. Now teams will only get one set of rewards. So maybe it's best to just all do the same quest but be solo? up to you. :) But also did this to prevent accidental duplication of starting boxes for the entire team.
=Set crops to need to be broken, and allowed them to drop seeds when broken. Should also fix being unable to get wormwood from witchery cause being unable to rightclick with mutating sprig.
=Pam gardens now also drop 4 crops, can drop seeds, and spread 50% faster.
=Tweaked up the chances of getting some of the rarer ores out of Ex nihilo sieves, for people scraping together their first ingots of something that way.
=set [REDACTED] to be 1 out of 100 chance instead of 1 out of 150. ( :3 )
+Added A new song to play on main menu, 3 new songs for Last Millenium background, and 1 new song for ars magica guardian and witchery demon boss fights to the soundtrack.
+Made a start on a new quest set, "Tools of the trade", mainly about tools and items that some people overlook or don't often notice that can have big impact or are just generally fun as heck. Got suggestions what else I can add to it?
-Nerfed life making recipes and removed the base one requiring an antidote.
+Added recipes for making Infinity orbs to help along the ars leveling/grinding.
+Fixed conversion recipe from heart crystal to red tinker heart
+Changed "healing light" ars magica starting spell for "healing shield". A basic heal with shield attached to it. For early game, that's a great deal of awesome. (only 150 mana without burnout)
+Added Respawn Enderdragon Capsule to reward for the final quest so that there isn't ever only one ender dragon but being in control of the quest (kill quest) and the capsule it gives (so steal that last hit!) to respawn it becomes a thing. :3
+Added Aether value to minedrake seeds and redstone soup.
+Added Aether value to Charged attuned stone and Necromantic stone equivalent to all ingredients and power costs combined then x2 as a lazyness fee for not manually doing them.
=Fixed wtf'd Aether values for tin gears and mekanism copper dust ...
+Updated Clockwork phase (ENCHANTABLE CW ARMOR, YES!)
+Updated Cannibalism Mod (byebye super op saturation flesh. :V)
+Updated codeChickenCore
+Updated Botania
+Updated Blood magic
+Updated Extra utilities
+Updated NEI
+Updated IC2
+Updated Simply Jetpacks
+Updated All redpower bits
+Updated MrTJPcore
+Added What are we looking at (Wawla)
-removed IC2 API cause apparently I didn't need it. (did need it when I tried to use modular force fields so figured I'd leave it in and never checked it out. :V)
=Set Multirewards to false for HQM. Now teams will only get one set of rewards. So maybe it's best to just all do the same quest but be solo? up to you. :) But also did this to prevent accidental duplication of starting boxes for the entire team.
=Set crops to need to be broken, and allowed them to drop seeds when broken. Should also fix being unable to get wormwood from witchery cause being unable to rightclick with mutating sprig.
=Pam gardens now also drop 4 crops, can drop seeds, and spread 50% faster.
=Tweaked up the chances of getting some of the rarer ores out of Ex nihilo sieves, for people scraping together their first ingots of something that way.
=set [REDACTED] to be 1 out of 100 chance instead of 1 out of 150. ( :3 )
+Added A new song to play on main menu, 3 new songs for Last Millenium background, and 1 new song for ars magica guardian and witchery demon boss fights to the soundtrack.
+Made a start on a new quest set, "Tools of the trade", mainly about tools and items that some people overlook or don't often notice that can have big impact or are just generally fun as heck. Got suggestions what else I can add to it?
-Nerfed life making recipes and removed the base one requiring an antidote.
+Added recipes for making Infinity orbs to help along the ars leveling/grinding.
+Fixed conversion recipe from heart crystal to red tinker heart
+Changed "healing light" ars magica starting spell for "healing shield". A basic heal with shield attached to it. For early game, that's a great deal of awesome. (only 150 mana without burnout)
+Added Respawn Enderdragon Capsule to reward for the final quest so that there isn't ever only one ender dragon but being in control of the quest (kill quest) and the capsule it gives (so steal that last hit!) to respawn it becomes a thing. :3
+Added Aether value to minedrake seeds and redstone soup.
+Added Aether value to Charged attuned stone and Necromantic stone equivalent to all ingredients and power costs combined then x2 as a lazyness fee for not manually doing them.
=Fixed wtf'd Aether values for tin gears and mekanism copper dust ...
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