Aetherwars: Infinite updated to version b0.2.4a
[The Player satisfaction Update!]
(is actually b0.2.4b. :V)
+Added Decocraft2 (gwydion request)
+Consolidated Ores. Now only thermal expansion base ores gen, along with ic2 uranium, mekanism osmium and tinker aluminum. :V (fsntf request)
+Added Quiverbow (suggested by UristMcStoutHorn)
+Added Quivermobs (noticed as a thing along with quiverbows...)
=Made quivermobs and unable to use rocket launchers, and also made the guns not shatter glass and stuff.
-removed Balkons weapons mod. :<
+Disabled Flight Genetics Gene in favor of having people make more use of other modes of flight, like flight rings, jetpacks, aether flight or spell flight. *gasp*
+Buffed Openturret addons to be considerably more potent when upgraded, resulting in stronger gun. and if that don't work. use more gun.
+Turned off useless Artifice ore Generation (nitor, sulphur, ender-ore etc).
+Doubled outputs on ALL ic2 generators.
(is actually b0.2.4b. :V)
+Added Decocraft2 (gwydion request)
+Consolidated Ores. Now only thermal expansion base ores gen, along with ic2 uranium, mekanism osmium and tinker aluminum. :V (fsntf request)
+Added Quiverbow (suggested by UristMcStoutHorn)
+Added Quivermobs (noticed as a thing along with quiverbows...)
=Made quivermobs and unable to use rocket launchers, and also made the guns not shatter glass and stuff.
-removed Balkons weapons mod. :<
+Disabled Flight Genetics Gene in favor of having people make more use of other modes of flight, like flight rings, jetpacks, aether flight or spell flight. *gasp*
+Buffed Openturret addons to be considerably more potent when upgraded, resulting in stronger gun. and if that don't work. use more gun.
+Turned off useless Artifice ore Generation (nitor, sulphur, ender-ore etc).
+Doubled outputs on ALL ic2 generators.
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