Aetherwars: Infinite updated to version a0.1.4
+Updated Botania
+Updated Project Red
(?) didn't update blood magic due to a crash on start-up with Reliquary. :<
+added "in the old days" quest line teaching how to Ex nihilo to get basic minecraftian resources you otherwise couldn't.
+added a way to get to the end by crafting end portal frames! Careful where you place them, since they're unbreakable. :V
=Redid the CofH mod series' configs, since they generated themselves new configs when I last updated them and never noticed.
=Made golden apples and super golden apples cheaper and fixed their aether values.
=fixed Elemental witches potion IDs and made sure the structures don't generate.
-Left out Elemental Witches from the server until hoop fixes the crash someday... :V
-Used ex nihilo to turn nether into a void world. Floating nether fortresses will be a thing though if you still want to go or use it for surprise portal assaults. :D
+Updated Project Red
(?) didn't update blood magic due to a crash on start-up with Reliquary. :<
+added "in the old days" quest line teaching how to Ex nihilo to get basic minecraftian resources you otherwise couldn't.
+added a way to get to the end by crafting end portal frames! Careful where you place them, since they're unbreakable. :V
=Redid the CofH mod series' configs, since they generated themselves new configs when I last updated them and never noticed.
=Made golden apples and super golden apples cheaper and fixed their aether values.
=fixed Elemental witches potion IDs and made sure the structures don't generate.
-Left out Elemental Witches from the server until hoop fixes the crash someday... :V
-Used ex nihilo to turn nether into a void world. Floating nether fortresses will be a thing though if you still want to go or use it for surprise portal assaults. :D
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